Log in

View Full Version : Is there a mod for AI?



Empress_Zoe
07-03-2003, 20:03
Hello All,

Was just wondering if there are any mods to increase Campaign AI?

And also, should i add any of the Byz Mod made units? do they overpower the Byzantine?

solypsist
07-03-2003, 20:17
wrong forum - try the Dungeon.

you should know better by now

Westland
07-03-2003, 21:11
Look for mods made by WesW. He makes changes to the game that really help the AI to perform better in the campaign. Btw, it´s called Medmod.

komninos
07-04-2003, 10:24
Well, the byz are a bit miss placed in MTW so you need one mod to bring them to speed.
Byz Inf has to be changed from poor to good and spear not swords.
Kats have to have shields, and byz cavalry to use maces not swords

These are the things I changed from the first days. Look also for Kataphracts moded units.
=========================================
The AI is an other matter What you can do is play with the values of production and behavior. I am experimentig a lot with them now.

Empress_Zoe
07-06-2003, 18:44
Thank you both so much, In particular i am interested in the Campaign AI and would very much like to know the outcome.

Is Medmod for normal MTW?

What elements does it change? only the AI?

Do Byz Inf do well with only spears?

Mod questions to do myself:

How do I Give say Byz inf, etc, shields like the Western Euros where it shows the empire flag on them?

Is it recommendable to mod Varangians to be built in all times?(have done this).

What does the Samurai tag do? (in Prod file)

My brother has been whinging to me about the campaign time limit, he loves using the late units neverendingly.....what is the process for modding this to no time?

Thanks for the answers guys.

ShadesPanther
07-06-2003, 19:35
I would suggest you download the
Gnome_UnitBuildProj_Editorv2[1].0
from the org downloads as it makes the unit prod file easier to see and understand


Quote[/b] ]Is Medmod for normal MTW?
there are quite a few. most are for 1.1 and his latest is for VI which is really good because you can play online without statswoping http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif


Quote[/b] ]What elements does it change? only the AI?
Well the AI is better. He changes AI prority of building so no more AI peasant armies everywhere. He has fixed some bugs but not the 56 year bug and other hardcoded ones. He has given factions historically proper provinces and a few other things i cant remmber


Quote[/b] ]Do Byz Inf do well with only spears?
I dunno havent done that. Usually i just increase their morale and make them slightly better at attack


Quote[/b] ]How do I Give say Byz inf, etc, shields like the Western Euros where it shows the empire flag on them?
hmm never tried this. better ask more experienced modders


Quote[/b] ]Is it recommendable to mod Varangians to be built in all times?(have done this).

I do this all the time and it seems ok. Usually i lower production to 1 year as well. Usually they last longer in later periods


Quote[/b] ]What does the Samurai tag do? (in Prod file)

It makes it Elite. ie if it sees peasants running it wont run straight away and all the other elite bonuses


Quote[/b] ]My brother has been whinging to me about the campaign time limit, he loves using the late units neverendingly.....what is the process for modding this to no time?

Just change "HIGH, LATE" or "EARLY, HIGH" or "Early" to ALL_PERIODS and that will do it


Always back up your unit prod file incase you make a
boo-boo http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

komninos
07-07-2003, 09:55
Hi Empress_Zoe,


Quote[/b] ]Do Byz Inf do well with only spears?
If you get the production files (original or mine) you will have a easy time understanding the aspects of units. Now I usually change the byz Inf from POOR (who thought of that) to GOOD and from SWORDS to SPEARS. In the attributes the Byz Inf is already set as defensive (I think which is strange a defensive unit with swords????). They become really defensive unit and can cause a lot of grief to practically anyone but the later units of the game.

For the AI I have been experimenting in my mod production files that are not aplicable to the original MTW.


Quote[/b] ]How do I Give say Byz inf, etc, shields like the Western Euros where it shows the empire flag on them?
Till now only a hand full of units could do this I also need it for my mod but I don't know how to activate it


Quote[/b] ]Is it recommendable to mod Varangians to be built in all times?(have done this).

Hmmm ... If you start at EARLY period I would say yes since If you have survived you would have the cash to by them ... if you start at late no The Byzantines stoped using them because they could not afford them any more.


Quote[/b] ]What does the Samurai tag do? (in Prod file)

... simple ... are they noble or not.


Quote[/b] ]My brother has been whinging to me about the campaign time limit, he loves using the late units neverendingly.....what is the process for modding this to no time?

In the VIs startpos there is also an SetGameEndDate flag if you dellete the comments "//" and put there 2000 the game will run till the date is 2000 ...

Empress_Zoe
07-07-2003, 16:20
Thank you both once again.

I will look into the shield business, im sure it can't be too elusive, i think i will first check the 'feudal swordsman' unit, it looks similar to byz inf but has the flag on its shield, perhaps there is the mystery?

Yelping Godzilla
07-07-2003, 17:06
http://wes.apolyton.net/

WesW's MedMod site. Plenty of useful information is linked to there. I strongly suggest you give 1.84/1.85 for standard medieval a go.

WesW recently said the full version of the mod for VI version of the game was an itch he felt like scratching, so it's underway. In fact, if you go to the dungeon, you can help out with suggestions for historically accurate unit lineups.

EEUURAAH.

Lancer6969
07-08-2003, 15:02
I just downloaded the MedMod yesterday, and the battles are crazy. Very fun, few peasants.