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|OCS|Virus
07-06-2003, 08:01
Hello, I have been playing for a long time, and for one reason or another I have NEVER won a game, not so much because I get conquered, but more because I keep running out of time, no matter how far I strech my recorces, and no matter which way I go, no matter how many battles I win, no matter what country I am,no matter what AGE I'M IN, I just can't beat it before the time limit expires Does anyone have any tips on what I'm doing so horribly wrong? Or how to turn off the stupid time limit?

Hoplite
07-06-2003, 08:11
You can switch off the campaign battle time limit in the options menu.

|OCS|Virus
07-06-2003, 09:03
That's not what I mean, all that does is whenever your in a battle you don't have a time limit so the defender doesnt win after 5 minits. What I mean is the little sign that sais 1140 A.D. thats what I mean, but thx for at least responding. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Knight Keimo
07-06-2003, 11:53
There has been a very good thread somewhere about modding the game so it won´t quit, or how to change the ending year later.

Just can´t remember which forum it was http://www.totalwar.org/forum/non-cgi/emoticons/mad.gif

If our wise and helpfull Moderators could help and find that thread somewhere. I guess it was at Main Hall or Dungeon. I did try to find it for you but didn´t find.
If you got time, try to check all forums to find it.
Good luck

Hoplite
07-06-2003, 12:47
You don't need to be a moderator to find topics. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Here (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=7200;hl=time+limit)

You need to modify your definition files, which are located in the \campmap\startpos folder. Notepad will do fine, and remember: ALWAYS back up your files before editing.

Enjoy.

|OCS|Virus
07-06-2003, 13:35
I found the file entitled game end but all that it has in there is a bunch of squares and y's with little dots over them, is there any way to tell what they say or decode them?

|OCS|Virus
07-06-2003, 13:48
on closer inspection I think what it means by that is what happens when you win because when you click on that file it has a lot of other smaller files that have things like egypt_end or turkish_end so I'm not sure that was the right file could some one just do kind of a walk-through? for instance lets start from the total war file, you open that, then you go to what file?

|OCS|Virus
07-06-2003, 15:33
absalutely....no progress on my side. anyone else come up with something?

|OCS|Virus
07-06-2003, 16:57
hmm... this isn't working, for anyone who cares to listen I tried doing as it said an the link hoplite posted but it failed I went to a file called startpos then clicked on another file in that file called early and typed in underneath the start times SetGameEndDate


like so:

SetStartDate:: 1087
SetPeriod:: EARLY
SetEarlyPeriodStartDate:: 1087
SetHighPeriodStartDate:: 1205
SetLatePeriodStartDate:: 1321
SetGameEndDate:: 9999

What exactly am I doing wrong? If anyone has an answere I would be happy to hear it.

Gregoshi
07-06-2003, 17:06
|OSC|, I'm not going to get into modding the game as I'm not a modder.

Let's address the problem from the other end: why you can't finish the game in 300-400 years (from the early era). Here are a few questions:

Are you playing the Conquest game or Glorius Achievements?

Are you having problems with not enough florins?

If florin income isn't a problem, are you keeping your troop and building production queues active?

Are rebellions keeping you busy with internal problems instead of conquering new territory?

Do you use agent units (spies, assassins, bishops, etc.)?

Do you build up a navy? If so, do you do so fairly quick or does your navy come along later?

When you are at war with another faction, do the wars last for years or decades?

Hopefully, when you answer these questions (any other questions folk?), we'll get some idea as to why victory is so slow in coming.

|OCS|Virus
07-06-2003, 17:47
first thing first, it's |OCS| not |OSC|, and just call me Virus huh? =D Anyways that aside, I'm playing the game as conquest, I usualy play as the Egyptians, at first I will build up my economy untill I'm making at least 800 florins per turn {this usualy takes about 5 or 6 turns} I envest mostly in farming untill I can get some docks in after I have need of ships for trade and battle. I'll build up an army and take out the almohads to my left as I send my emmasary out to the turkish and byzinians so I can keep an alliance w\ them untill I need to take them out. I don't have many rebelions untill I hit portugal, but by that time I have saved up enough for a full army to stay there {although a drag on the economy it is nessacary} then I conquer up to Navere and Aragon then I stop my expansion that way and continue twords the turks after I have succsesfully taken them out, I have conquered up to Georga. then I get together a fleet to take out the opposing forces and start trading w\ others, after succsesfully geting a few trade routs going I build up enough of an army so I can take up to constantanople. after getting that it gives me 1\2 of europe, this is were I start getting an emmasary out to Byzinite. Then things take a turn for the worst every time. I start seeing the almohads reapear, so I usualy lose the two units of urban militia I have in each of my teritorys. Thus I also lose my territory untill I can get backup, after I take that over it usualy comes out of whatever forces I have near by and sence I havn't had enough time to build up the space the almohads use to occupy I build Inns and start recruting mercanarys untill I can get more professional soldiers in. then either france or england attacks Arragon or Navere so I have to start a war witch inturupts my plans to expand tword the russians. so I usualy try to get an emmasary there and take care of that while keeping my forces in Arragon and Navere. then assuming I eventualy succede I continue to khzar, vulgaria, and muscovy. then the horde attacks me and sence forces are strong I can delay them but they eventualy get into my homelands {usualy to about Palistine} then they start to get beaten back by whatever forces I can get. this usualy puts me in debt. then I try agian to expand, by going east form novgord I get pretty far but I have a hard time finding enough men to put a decent army together, then once I do finaly reach the byzinians on the other side of them they see my forces are so weak they can just roll in and take them over so the Byzinians keep going untill I'm back to Novgord, knowing this from previous encounters I send as many as I can by seas and most of those come from Castile which I get the best Iron and armor from {assuming I get enough time} so there pretty high quality, but there is only so much spears and axes can do, byzinians don't usualy surcome to those weapons, so I try to get swords in there but there are only so many, I think I can get fuedal men-at-arms but thats about it. then after I'm trying to reclaim lost lands I try to get a Jihad together, but they usualy fail anyways so by the time I have almost beaten them off with a stick I'm either going o suicide missions on a last ditch effort to gain land or time has already ended. usualy forces are to strong to move out from navere or aragon and constantanople belongs to the Byzinians. Well that's my story, if you want more details you'll have to be spacific I have been sitting here for ten minits typing like mad. LoL

Lord Of Storms
07-06-2003, 19:28
/========================================
//Start Date
//The year in which this
//campaign will begin
//========================================

SetStartDate:: 1687
SetGameEndDate::1887 SetPeriod:: LATE
SetEarlyPeriodStartDate:: 1687
SetHighPeriodStartDate:: 1705
SetLatePeriodStartDate:: 1821
This is the heading being used in our Napoleonic mod
and it works just fine, open your period of choice startpos file add the command line SetGameEndDate:: save the file and exit. Now if you leave the period start dates as is you wont notice anything different until you play the campaign out. I suggest you change the period dates so you can see if your changes are being affected right away, experimanet and see what happens. Just be sure to back up whatever files you edit just in case . http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif LOS P.S. The setperiod line goes under setgameend date line damn boxes

Gregoshi
07-06-2003, 19:32
Sorry about the |OSC| I swapped the letters and didn't realize it. And as requested, Virus it shall be.

Okay, it sounds like you might be a little florin poor. The main thing you can do about this via trade using your navy. It sounds from your description that a navy is a secondary thought. Build up your navy and start with building a port in all coastal provinces that have 2-3 trade items. Also build a trading post/merchant. You should try to stretch your navy as far as you can, the ultimate being a ship in every (shallow) sea area on the map. This will maximize your trade and get the florin flowing. It also allows maximum flexibility as far as amphibious landing for an army.

Once you are swimming in florin, you can upgrade your military's quality and quantity. That should give you some muscle for the other factions. Concentrate this effort in your original provinces and longest held conquered provinces (most loyal).

However, you cannot just concentrate on military matters, especially in (newly) conquered provinces. You must keep those people happy or you'll have a revolting problem. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif If your trade is in high gear, you will have more florin than you can spend, so spend money in these new acquisitions building ports (especially if 2-3 trade items), trading posts, farm improvements, town watch, border forts (to prevent spies from stirring up trouble), churches/mosques, etc. These types of improvements will help keep these people happy with minimal military presence and very high taxes. The presence of (your) spies will also help keep things in order. The farm improvements are critical because eventually you will be at war with everyone and your trade income will almost vanish. You'll need the farm improvements to keep you in the florin. For more reading on revolts and how to prevent them, go to Table of Contents (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=7;t=3823) and check out the links in the revolts section. This topic is also very helpful in many aspects of the game.

I think once you solve your florin problem, that will allow you to do the necessary building to keep the conquered from revolting. This in turn will allow you to have an awesome military and focus on defeating the other factions.

Last note, once you eliminate a faction, take some time from conquest (5-10+ years) to do some of the building I mention above before you move on to your conquest of the next faction. Consolidate your new holdings before you move on. There is a saying amongst NASCAR racing drivers Sometimes to go faster, you must go slower. That applies to MTW too.

|OCS|Virus
07-06-2003, 20:12
two questions, how many provences are there, and how many year do I have to conquer them? then I can do the math LoL

|OCS|Virus
07-06-2003, 21:02
well thx for all your help but that aside I still would like to mod the game, not in the same way but I have posted on several forums that I want the mod to get gothic foot knights can anyone just make it realy easy, I mean quite literaly a link that will let me download it automaticly, I can install it if someone would just give me the d*** link so could anyone just put the link right there? I have been in four other forums asking this exact same question, and most of them were computer n00bs like me though...

ShadesPanther
07-06-2003, 21:58
just give them a building eaasy

just work out where it would go and insert it in there if you dont have Genome editor(which is somewhere in the org downloads)

Hoplite
07-06-2003, 22:11
I hope you got everything you need to change the end date from Lord of Storms, he's one of the best modders around.

As for foot knights, here (http://www.helsinki.fi/~leivolem/stuff/CRUSADERS_UNIT_PROD11.TXT). Copy this file to your main game directory. Make sure you make a backup copy of your existing Unitprod11 file first. I modified feudal, chivalric and gothic foot knights to be buildable.

|OCS|Virus
07-06-2003, 22:11
and that made.....what, no sence to me what-so-ever... WTF ARE YOU TALKING ABOUT? sry but I'm an outsider and have little to no idea what you are saying.

Hoplite
07-06-2003, 22:14
Do you mean my post or ShadesPanthers?

|OCS|Virus
07-06-2003, 22:15
that last post was to shadowpanther

|OCS|Virus
07-06-2003, 22:20
sry I had to reply before I even read your, yours makes sence exept what is the game directory?

Hoplite
07-06-2003, 22:27
It's the directory where you game is installed.

For example, if your game is in D:\Games\Medieval\

then you'd copy the file in the directory called Medieval.

Oh yeah, directories are called 'folders' in Windows. Silly me.

|OCS|Virus
07-06-2003, 22:34
FINALY AFTER SO LONG do I just ctrl+C ctrl+V it?

|OCS|Virus
07-06-2003, 23:05
hold on, strike that last question. does this file already exist, if so all I need is to know the name, and what parts to edit.

Gregoshi
07-07-2003, 02:43
Virus, you will get much farther if you refrain from using such phrases as WTF when asking some else to spend their time trying to help you. A simple I don't understand what you mean ShadePanther. Could please you explain in more detail? would have sufficed.

As for modding, a good place to start is to read the various pinned topics in the Dungeon. You will find a wealth if information there on many aspects of modding. After reading those post, then you can ask specific questions about what you don't understand or what you have tried and that had not worked.

Brutal DLX
07-07-2003, 09:08
Virus, do just what Hoplite said. The link he provided points to a file. Take that file and put it in the install folder of your Medieval game. Before you do that, back up the exisiting file of the same name in there, so you can use it again if smth. goes wrong without needing a full install again.
However, I think you will need to play a Catholic faction in order to enjoy building Footknights, because I think Hoplite didn't enable them for Muslim factions such as the Egyptians.

|OCS|Virus
07-07-2003, 12:10
to gregoshi, the reason I did not respond to what you or brutal is because I had recently gone to sleep, please do not take offence, as requested I will try to watch myself I'm sry if what I said was offenceive in any way, most of the forums I go on have different rulse. But this is your forum and I will abide by your rules, I meant no offence by it. I am simply trying to feel my way around every server is different, if I get outta hand just tell me. If this post seems some how odd it's probly because of the fact I just woke up and am still tired. well thanx for all your help.

|OCS|Virus
07-07-2003, 12:25
Oh yeah I almost forgot to tell everyone I did manage to mod the time limit on my game. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif and can switch whatever year I want it to start and stop at will. anyways, I'm still lookin' for the file, and will continue doing so. and I'll check out the dungeon as you have told me to, perhaps there is something in there.

Gregoshi
07-07-2003, 15:42
Congratulations. You've taken your first step as a modder. http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

|OCS|Virus
07-07-2003, 16:43
YAY anyways, sry to keep bringing this up agian, but what is unitprod11? because I can't find it so I can get gothicfootknights =} what file is unitprod11 under? oh yeah and thanx Lord of Storms for your tips on moding the time =D they are still working like a charm.

ToranagaSama
07-07-2003, 16:59
FWIW, I quite agree with Gregoshi

Your challenge Virus is to become a better King. The solution to your time issue is to master the Economics of the game (Trade); and to get a handle on Rebellions/Revolts/Reappearances---in other words you need to monitor your loyalty more closely.

Gregoshi, has already pointed you to the Table of Contents which is mucho info regarding the above topics.

I suggest, rather than modding the game, put your efforts into mastering the game---much more rewarding.

Good Luck

---

Gregoshi, EXCELLENT job of moderating Don't think you guys get enough credit for the jobs you do. Thanks http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

|OCS|Virus
07-07-2003, 17:50
I've been to the dungeon, and I saw nothing in there about gothic knights, and nuts to being a better king, I probly could win if I wanted to {clieche yes but true} but the fact is aside from the great game play, it's simply not fun for me when I have to hurry as fast as I can through things, and I have expirimented with all aspects of the game {exept moding} after I have figured that out I will probly do modded and non-modded games at my leisure, but untill then I would like to tweak the game a bit, thanks for the thought Toranaga Sama but I would rather do things my way. I am what you might call a very conservative player, and enjoy making sure things are just right before I make my move the only reason I am even modding the game to include Gothic Foot Knights is because it would make my army totaly and undenyable the best possible, with a creamy blend of bows, pikes, axes, and swords. after it is all said and done I will probly just keep the gothic foot knights and take off the time limit. But that is not your busniess in the first place, no offence but your going into a bit of a personal area for me. I realy just want the gothic foot knights the time limit was realy more of a bonus for me more than anything else. and by Table of Contents I only assumed you ment the Dungeon, I have seached quite a bit on all areas on this forum, but truth be known I'm about the biggest computer n00b you ever going to want to meet. and the only way I will ever learn how to mod this game is to ask and be told, once I get the info I am after I can usualy mod anything else I want in the general area but would fail miserably in most other parts of moding. for instance a file I couldn't find which is why we are here right now. all I am asking is were is the file marked unitprod11 I have tried to do a search on my hard drive for it, and came up empty handed maybe if I knew if it were a .exe or a .bif file I could do a more spacific search but I don't know what it is, so I asked were the file was. now was that unreasonable? I realize some people would enjoy my figuring it out on my own, and getting that warm happy toasty feeling about myself, but I am not one of those people. thankyou for the thought and all, but all I want to know is what file is that file in or if it doesnt already exist what file to create that file in. that's all. then if I have another question about something I will probly want the same kind of info. and I will continue my search in the dungeon even though I see no advantage from it, but I'll be the first to admit I probly missed something in there. anyways all that aside if anyone has any info on what file unitprod11 is in or if I need to create it please reply. thx.

GilJaysmith
07-07-2003, 18:13
unitprod11 is the modders' shorthand for the file crusaders_unit_prod11.txt which you'll find in the folder where you installed the game. This is the text file which defines all the units and their capabilities.

(There's also crusaders_build_prod13.txt which does the same job for the buildings.)

|OCS|Virus
07-07-2003, 19:02
I love this guy...... like a man loves a good cigar LoL finaly a very strai forword answere this is what i needed I did find the file and now I know exactly what to do, I cant thank you enough Gil Jaysmith you are the best I am going to try this out right now =D=D=D=D http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif

Lord Of Storms
07-07-2003, 19:53
Quote[/b] ]Download the Gnome reader first, from totalwar.org downloads section under Gnome_Unit_Build_Projv2.0. Then make a backup of your cursaders_unitprod11.txt in the main MTW directory.

Now open the original in the Gnome editor.
Hit availability in the top left, this'll cut down all the fields so that most of the ones you don't need disppear.

I'll explain how to do this for just GothicFootKnights, then you can repeat it for the other units.

You should think of a building that a faction needs to have built before being able to produce GothFoots, I'm just going to use a Baronial Court, which is the same building needed for GothSergs.

Ok, find GothFoots on the left, they are 96th in the list. Find the field along the top called Buildings needed to produce this Unit If you have availabilty clicked you should see this on screen already, otherwise scroll right and it's the 17th field along.
You will notice there is nothing in the box for GothFoots which is why you can't build them. So simply put in the building definition for the building you want, in the case of a Baronial Court put in

{ ROYAL_COURT4 }

You can also add more buildings so that the player needs a Baronial Court AND a Master Swordsmith for example. If you put more than one building though, you need to put the phrase in speach marks like so:

{ ROYAL_COURT4, SWORDSMITH4 }


When you've done this, repeat the process for the other units. Save the file I copied this info from a recent post made by Ithaskar Fearindel in the Dungeon, it had all the info you were asking for and was easier than writing up myself http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif Thanks I.F. http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif LOS Hope this helps you out VirusThe Gnome editor is a handy modders tool that lays the Prod 11, 13 and projectile stat files out in an easy to read and edit format

|OCS|Virus
07-07-2003, 20:37
thx, It keeps giving me errors, were can I get Gnome reader? and what would it help w\? I can already read the file, I tried just deleting what I have and putting what hoplite had {yes I backed up the file first} and it gives me the error saying, to few files found in parsefile does anyone know if Gnome reader will fix this delay?

Lord Of Storms
07-07-2003, 20:40
The only thing I can say about the Gnome editor is get it you will see the difference it makes in the way you can read the files and edit them, it makes it much simpler and eliminates the probability of a missed tab or space whci will give you errors. Try it you'll like it LOS P.S. If you have trouble finding it I would be glad to e-mail it to you just drop me a mail at ronin27k@aol.com http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

|OCS|Virus
07-07-2003, 21:15
bah everytime i send one out it fails, just send me a letter at this one ------------> viruses.place@verizon.net

|OCS|Virus
07-08-2003, 02:49
Hoplite, I think your file is somehow flawed, I replaced the file with the old one, but it failed to work, it might be because of your operating system is different from mine. I run Win 98 myself. which one do you use?

ToranagaSama
07-08-2003, 06:48
Quote[/b] (|OCS|Virus @ July 06 2003,12:47)]first thing first, it's |OCS| not |OSC|, and just call me Virus huh? =D Anyways that aside, I'm playing the game as conquest, I usualy play as the Egyptians, at first I will build up my economy untill I'm making at least 800 florins per turn {this usualy takes about 5 or 6 turns} I envest mostly in farming untill I can get some docks in after I have need of ships for trade and battle. I'll build up an army and take out the almohads to my left as I send my emmasary out to the turkish and byzinians so I can keep an alliance w\ them untill I need to take them out. I don't have many rebelions untill I hit portugal, but by that time I have saved up enough for a full army to stay there {although a drag on the economy it is nessacary} then I conquer up to Navere and Aragon then I stop my expansion that way and continue twords the turks after I have succsesfully taken them out, I have conquered up to Georga. then I get together a fleet to take out the opposing forces and start trading w\ others, after succsesfully geting a few trade routs going I build up enough of an army so I can take up to constantanople. after getting that it gives me 1\2 of europe, this is were I start getting an emmasary out to Byzinite. Then things take a turn for the worst every time. I start seeing the almohads reapear, so I usualy lose the two units of urban militia I have in each of my teritorys. Thus I also lose my territory untill I can get backup, after I take that over it usualy comes out of whatever forces I have near by and sence I havn't had enough time to build up the space the almohads use to occupy I build Inns and start recruting mercanarys untill I can get more professional soldiers in. then either france or england attacks Arragon or Navere so I have to start a war witch inturupts my plans to expand tword the russians. so I usualy try to get an emmasary there and take care of that while keeping my forces in Arragon and Navere. then assuming I eventualy succede I continue to khzar, vulgaria, and muscovy. then the horde attacks me and sence forces are strong I can delay them but they eventualy get into my homelands {usualy to about Palistine} then they start to get beaten back by whatever forces I can get. this usualy puts me in debt. then I try agian to expand, by going east form novgord I get pretty far but I have a hard time finding enough men to put a decent army together, then once I do finaly reach the byzinians on the other side of them they see my forces are so weak they can just roll in and take them over so the Byzinians keep going untill I'm back to Novgord, knowing this from previous encounters I send as many as I can by seas and most of those come from Castile which I get the best Iron and armor from {assuming I get enough time} so there pretty high quality, but there is only so much spears and axes can do, byzinians don't usualy surcome to those weapons, so I try to get swords in there but there are only so many, I think I can get fuedal men-at-arms but thats about it. then after I'm trying to reclaim lost lands I try to get a Jihad together, but they usualy fail anyways so by the time I have almost beaten them off with a stick I'm either going o suicide missions on a last ditch effort to gain land or time has already ended. usualy forces are to strong to move out from navere or aragon and constantanople belongs to the Byzinians. Well that's my story, if you want more details you'll have to be spacific I have been sitting here for ten minits typing like mad. LoL
Well, first impression is that you seem to be overly focusing on territorial conquest. Sounds as if your methodically going about the business of taking terroritory. I know that probably sounds contradictory for a Conquer All game. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

What I suggest is focusing upon conquering with the aim of increasing your Trade Options and for Resources. Which, consquently, weakens your enemy.

In other words, conquer territory with an eye towards Cost Effectiveness.

For example,


Quote[/b] ]I don't have many rebelions untill I hit portugal, but by that time I have saved up enough for a full army to stay there {although a drag on the economy it is nessacary}....

NO, it is not Is it cost effective to maintain a Full stack in Portugal?

You could simply bypass that province. It is possible to bottle-up the Spanish, or whomever was in control in that area, into Portugal and then make peace (possibly).

Further, it is possible to leave just enough resources for the Spanish/Almo (whichever) so that the faction is just strong enough to perpetuate a never ending war with the Portugese rebels, but never strong enough to be a threat to you. Say, enough resources so the faction could maintain a 1/2 to 2/3 full stack. The result would be a number of troops not great enough to forestall Portugese rebellion, but just enough to put down the rebellion. I seen (and induced) this cycle repeat itself endlessly.

Thus, you don't suffer the needless cost of a static army; and the Spanish/Almo/Whichever are contained and are no threat; and you can continue efficiently conquering the rest of the map.

The above is just one necessary technique.

Here's a reality: Rebellions/Revolts/Reappearances are COMPLETELY and TOTALLY avoidable.

Playing the unmodded game, I do not experience them. Playing the WesW mod (prior to IV) I do not experience them. I've been playing MTW since day 1 of release (same with Shogun), and experienced Rebellions, etc. on Day 1 and NEVER a day since, until a week or so ago. To do so, I had to play IV with the WesW mod, AND use *my* Hardcore Rules.

So, unless you're playing the way I play then there is no need for Rebellions, etc. Just need to pay attention and plan a bit more.

One other strong suggestion is to NEVER build an army you can't pay for Maintenance Costs can be a killer over time.

Furthering my point, for example, if you plan to take the Spanish penninsula, then you MUST plan to have it pay for its conquering Conquer, Develop Trade; Conquer, Develop Trade; repeat.

Recalling straight from memory, I believe Portugal has 3 Tradeable Goods, correct? In addition, the big middle province, I believe its Castille. I don't recall if it has Tradeables or not, but I believe it may have Mines, in any event, I recall it can be HIGHLY lucrative. Also, I believe that one of the provinces on the West coast, I think its the province below Aragon (forget name), has one or two Tradeable goods.

Also, Aragon, Navarre and possibly Castille (not sure) have Iron. If Castille, then there is absolute no reason to go into Navarre and Aragon, until you've fully developed your Spanish holdings and have a significant surplus income. Better to use your ships and go visit Venice or some such lucrative province.

So, the Goal s/not be to conquer the Spanish Penninsula, but to Dominate it, as this is most cost effective. You must FIRST take and keep the provinces with Tradeables, then make it the PRIORITY to develope these provinces to the MAX Also, take one of the Iron provinces for the upgrade, this should be your troop producing province on the Pennisula, to propel you into France or Italy.

Beyond ALL that, I just realize that you are playing the Egytians Which economically puts you in, arguably the best position of all factions. I believe you start with THREE of the richess provinces in the game Each has Three or two Tradeable Goods.

Are there Mines? I don't recall.

You're right to get your farm income going, BUT do NOT waste income on building 1500 Florin, forest clearing, at this point. You REALLY need to focus upon Trade So, get Trading Post up, Get your Ports up, and GET your ships in the water---do this FASTER than anyone else in the region---so you will be ahead of the Ship tech curve, and dominate your seas. As Egytian, trade is VITAL

The one caveate is DO NOT put ships in the water until there are NEARBY factions with Ports to trade with. The further away from a Port, the higher the maintenance cost. The further away your trading partner the greater the costs, which could wipe any profit, and could turn into NEGATIVE profit. Like Armies, don't build ships UNLESS they can pay for themselves.

It sounds VERY much, as if you are building Armies and Ships BEFORE building the economic structure to maintain them. Ships are VERY expensive to maintain. VERY EXPENSIVE

QUESTION: How much money do you have in the bank, once you start your conquest; and how much do you have once you park that Full Stack in Portugal?

I will say to you, now, that I know for a FACT, that the Almo territories CAN NOT effectively sustain the Armies required to conquer and subdue the Almo lands, AND, additionally, to take the Spanish Pennisula. This is THE problem you're running into, repeatedly it seems. Only one or two of Almo's provinces can even pay the costs for the troops necessary to forestall rebellion. Consequently, the income to do so MUST come from somewhere else; or just give up cost ineffective provinces. Leave them to the rebels or Almo himself---little either can do with them.

Once you own all the Money on the Map, then you finish off the enemy sitting lamely in the remaining lame provinces.


Quote[/b] ]but by that time I have saved up enough for a full army to stay there {although a drag on the economy it is nessacary}

By the time you get to Portugal and build that stack, your savings are, probably, tapped out. If not, your income is probably under 200 Florins, and then you park that, unproductive, Full Stack in Portugal. Can you afford the maintenance over time?


Quote[/b] ]...then I conquer up to Navere and Aragon then I stop my expansion that way....

But do you stop, take a breather to develope Portugal and other Spanish, Almo, and Egytian provinces? In order to prepare for the next push, your posting does not indicate such.


Quote[/b] ]continue twords the turks after I have succsesfully taken them out, I have conquered up to Georga. then I get together a fleet to take out the opposing forces and start trading w\ others, after succsesfully geting a few trade routs going I build up enough of an army so I can take up to constantanople.

Trade??

Who are you trading with? It sounds as if, you're either at war with or have conquered most of your neighbors and other factions in the immediate vacinity. The result MUST be that Ship maintenance MUST be eating away your income, in addition to the troops you MUST be maintaining in non-lucrative provinces.


Quote[/b] ]Then things take a turn for the worst every time. I start seeing the almohads reapear, so I usualy lose the two units of urban militia I have in each of my teritorys. Thus I also lose my territory untill I can get backup, after I take that over it usualy comes out of whatever forces I have near by and sence I havn't had enough time to build up the space the almohads use to occupy I build Inns and start recruting mercanarys....

PRECISELY I could see it coming a mile away.

Example, you've got a Full Stack, parked in Portugal, but NOT enough troops in Almo land (which you conquered first) to forestall rebellion---not the way to do it.

Despite the fact that you believe the game doesn't afford you enough time, contrarily, you are moving TOO fast. You are not securing the lands you conquer and are not taking the time or neglecting to focus (maybe both) upon developing your economics to sustain your troop advance.

To cover your shortcommings, you, logically it would seem, build Inns and buy Mercenaries. BUT, doing so, further exacerbates your circumstances

Your running short on money and your running short on troops. Not Good

The money spent on Inns would be better spent on Economic buildings; and in an economically ineffective circumstance you build Mercenaries, which are EXTREMELY expensive, and to top it off---you cannot sustain their maintenance cost.

So, what is happening is that you are inefficiently spending your money and your time. Which is why you run out of time. Extending the time limit of the game and/or modding will only serve to perpetuate an ineffective strategy.

As long as you have a secure defensive position, then Florins should go first and foremost into the economy.

Plan to expand economically not territorially. Go for the province with the 2 or 3 Tradeables, the Mines, or the high Farm Income, skip the provinces with neither.


Quote[/b] ]...then either france or england attacks Arragon or Navere....

The AI, sensibly, attacks you because it sees your weakness.


Quote[/b] ]...so I have to start a war witch inturupts my plans to expand tword the russians....

Wasting time, and paramountly---WAR IS BAD FOR BUSINESS.

Question: Do you experience an income drop, as a result?


Quote[/b] ]...while keeping my forces in Arragon and Navere....

Why? What is so valuable about Navere??? Nada Unless its your ONLY upgrade producing province---let it go.
Aragon may be a bit more valueable than Navarre, but let it go Especially, if its a single faction attacking both. That faction will have to subdue those provinces before it can move further south, unless it has a heck of a lot of troops. The point is that those provinces will probably rebell, unless the AI drops a couple of Full Stacks. So, the AI will probablly be busy dealing with the rebellions to advance further. Navaree has minimal income, I don't recall accurately about Aragon, but I vaguely recall its main value is as an Iron producer and it often has a Port.


Quote[/b] ]Castile which I get the best Iron and armor from {assuming I get enough time} so there pretty high quality, but there is only so much spears and axes can do, byzinians don't usualy surcome to those weapons, so I try to get swords in there but there are only so many, I think I can get fuedal men-at-arms but thats about it.

You see, after ALL that time, you still have ONLY developed AXES By the Date/Clock you should be in the End Stage of the game, but you have Beginning Stage troops.

I'll stop now, as the rest of your post is just more of the same and my comments would just be repetitive.

Forgive me and not be offended, if my comments seem harsh. I do not mean to offend, its just my point blank nature.

Now, I will say there are TWO types of Total War players, Rushers or what most call Warmongers and the Builders/Traders. Which are you?

Rushers/Warmongers for the most part forego developing a strong economic structure. They tend to finance their Campaign primarily through Conquest and Pillage. Consequently, the tend to move quickly across the Map and suffer rebellions.

Builder/Traders are just the opposite, most fund their conquest thru Mine and Trade income. These players take more time to conquer the Map and suffer relatively fewer rebellions.


Quote[/b] ]nuts to being a better king, I probly could win if I wanted to {clieche yes but true}

Not to be offensive, but if you could win, thennnn what's the problem? Why are you running out of time? If I recall, I think you unequivocally stated: I've never won a game; and Then things take a turn for the worst every time. I start seeing the almohads reapear....

FWIW, it takes quite some time to be become a really good King/General. More than days, more than weeks.


Quote[/b] ]...but the fact is aside from the great game play, it's simply not fun for me when I have to hurry as fast as I can through things,....

Then you're not a Rusher/Warmonger, correct? Then the advice and critique I've (and Gregoshi) offered should serve you well.

In essence, I suspect you may be rushing through the campaign, neglecting to consolidate your victories and, consequently, running into all sorts of trouble leading to wastes of time, resulting in your running out of time. No biggie, all new, inexperienced Rusher/Warmongers went through the same thing.

You might ask people whether they, like you, feel rushed by the game. Also, give a look see over the threads going back aways---note the dearth of comments about running out of time. The few you may find, if the archives go back far enough, will have been posted on and around the release date for MTW. New players making all sorts of inexperienced mistakes. Its gotta tell you something.


Quote[/b] ]...and I have expirimented with all aspects of the game {exept moding}....

Yes, you've tried a lot of things, EXCEPT it would seem your approach to the game.

Have Fun http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif Good Luck

ToranagaSama
07-08-2003, 07:06
Quote[/b] ]But that is not your busniess in the first place, no offence but your going into a bit of a personal area for me.

It wasn't my business until you posted this:


Quote[/b] ]Hello, I have been playing for a long time, and for one reason or another I have NEVER won a game, not so much because I get conquered, but more because I keep running out of time, no matter how far I strech my recorces, and no matter which way I go, no matter how many battles I win, no matter what country I am,no matter what AGE I'M IN, I just can't beat it before the time limit expires Does anyone have any tips on what I'm doing so horribly wrong? Or how to turn off the stupid time limit?

Now, what I offered you were tips, and what I again, offer you are tips. If that wasn't what you were interested in then, why did you ask?

I have no desire to be in your personal area, but such a comment has landed itself on the doorstep of *my* personal area.


Quote[/b] ]I realy just want the gothic foot knights the time limit was realy more of a bonus for me more than anything else. and by Table of Contents

Then perhaps you should have simply said so.


Quote[/b] ]...but I'll be the first to admit I probly missed something....

Apparently.


Quote[/b] ]...and by Table of Contents

Check Gregoshi's post, who was not only kind enough to provide you with tips, but also a link to the Table of Contents.

Brutal DLX
07-08-2003, 08:47
Heh. That's gotta be the longets post I ever saw (not read http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif) on here, Toranaga.
Virus:
Just another little advice, you may get errors after changing the unitprod file because you didn't save/conserve the tabulator spaces which are essential when the game reads this file and assembles units and stats from it.
I don't use the gnome editor, but I reckon it might be the best for you to do so, it should make changing the units easier for you, and likely won't give you errors after saving if you just keep the syntax right.

Also, if you play as German HRE or Italian faction, you can produce standard Gothic (mounted) Knights, which you can dismount (they'll become Gothic Footknights then) before any battle, thus you'll have the unit you're looking for always available and also in a more versatile manner, if I might add. You even may never want to dismount them again http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Hoplite
07-08-2003, 11:39
Quote[/b] (|OCS|Virus @ July 08 2003,04:49)]Hoplite, I think your file is somehow flawed, I replaced the file with the old one, but it failed to work, it might be because of your operating system is different from mine. I run Win 98 myself. which one do you use?
I run Win98, too. Are you using out-of-the-box MTW 1.0, patched MTW 1.1 or Viking Invasion (2.0)?

In case you haven't got Gnome Editor yet, donwload it here (http://www.3ddownloads.com/strategy-gaming/totalwar/Tools/Gnome_UnitBuildProj_Editorv2.0.zip).

|OCS|Virus
07-08-2003, 15:42
I run the out-of-the-box version, cool I didn't think there were many win 98 users, it isn't win 98 SE or something is it? if not then I don't know how yours works, I tried simply making a backup and right clicking on you link and going to save target as crusader_unitprod11.txt and tryed to run it.

|OCS|Virus
07-08-2003, 15:46
I gotta learn how to edit these darn things, I just read brutals post, and I am trying to get Gnome workin' but I also think it is a space thing but I don't know if every time i add something I need to delete another space so it equals out or what. LoL so I'm still workin' on it.

|OCS|Virus
07-08-2003, 17:50
this one goes out to ToranagaSama seperatly because this is going to be a long post I expect:

Lets start from the begining, personal area thing just forget that everyone seems to be focusing on tips, and thats fine tips are nice to have but I when I keep asking about how to mod and everyone tells me how I screw up it becoms personal, thats what I mean, when I ask for tips or the conversation kind of fades into tips thats fine, I don't have a problem with that. but not when I ask for modding advice and everyone is telling me why I suck LoL. anyways now that's out of the way moving on, hope you don't mind my borrowing the tecneque of using quote then answereing because I'm going to be doing that a lot LoL.



Quote[/b] ]I realy just want the gothic foot knights the time limit was realy more of a bonus for me more than anything else. and by Table of Contents

It is true it was a bonus but it was also a question I would have asked after I got gothic foot knights anyways, because as earlier sated, I am what you might call a conservative player although I know it's not the best thing to be, it is what I am. I was kind of trying to get time limits off because I could beat it so easily if given the time.


Quote[/b] ]Check Gregoshi's post, who was not only kind enough to provide you with tips, but also a link to the Table of Contents.

I will after I am finished, I was getting tired by that point and just wanted to go to bed so what I did was go to edit find on the page and typed gothic and assumed it would be there or it wouldn't and anything with the word gothic I read {I couldn't find any} so I wrote a last post and went to bed.


Quote[/b] ] Well, first impression is that you seem to be overly focusing on territorial conquest. Sounds as if your methodically going about the business of taking terroritory. I know that probably sounds contradictory for a Conquer All game.

there is a very good reason for that {dramatic pause} I am. but don't think I'm just taking the provinces and simply moving on, and before I even go into that, everyone seems to assume that I play exclusivly with the egyptians, well that is simply not true I have played with majority of the countrys. I do play mostly with them but there is a reason for that, and i'll tell you what that is, the reason for that is, that I was trying to build the best possible army there can be in the game and realizing after I did quite a few set up battles I soon realized that Italy was the best choice, for that for the reason that they had the widest variety {right along side with the germans} of soldiers with metal weapons and shilds, I was going to build my army take over and be happy, but the problem was althogh you could build Gothic Foot Knights in the custom game editor I could not build them in the campain map. and that is what origanaly set me out on the mission to find the way to mod gothic foot knights in. and the reason I play mostly with the egyptians is because they are the ones I am most familiar with.


Quote[/b] ]I don't have many rebelions untill I hit portugal, but by that time I have saved up enough for a full army to stay there {although a drag on the economy it is nessacary}....

NO, it is not Is it cost effective to maintain a Full stack in Portugal?

yes it is if I were to not conquer them and just corner them so to speak they would do considerable damage and compramise my defence system. now more on that you asked me what is so important about aragon and nevar? it is because I the are the narrowest point on the whole map and a key possition for me, what I do is I always conquer up to these three VERY important strategical possitions, Constantanople, Georga, and aragon and nevar those are my attacking possitions. that way instead of having 10 or 12 points I need to keep guarded it is only four countrys. and those provinces if you have aquired them and everything between them equal up to be 1\2 of europe, which is pretty good.


Quote[/b] ]Further, it is possible to leave just enough resources for the Spanish/Almo (whichever) so that the faction is just strong enough to perpetuate a never ending war

I have considered doing this but as I said it in its self would be more of a drag on my economy over time. and If i did what you said I would have two of these money sucking things going at once.


Quote[/b] ] Here's a reality: Rebellions/Revolts/Reappearances are COMPLETELY and TOTALLY avoidable.

That is simply not true, even IF you were to put all of the upgrades and a full army on each province you would still have revolts. and let me tell you why, the reason that is, is because they reappear randomly, the best thing you can do is be prepared WHEN they do happen, there are contrys however if you took such extreme measure they would not revolt, but some such as portugol or the pope, {who appears every 3-5 year after being conquered} or a few others, although it is true MOST wouldn't revolt some would and these are a couple of them. but if you are prepared the rebelion will almost always fail. and I think I should say that the rebelion factor is not the same in STW, that one in my opinion was significantly easier than MTW.


Quote[/b] ] Furthering my point, for example, if you plan to take the Spanish penninsula, then you MUST plan to have it pay for its conquering Conquer, Develop Trade; Conquer, Develop Trade; repeat.

I do deveop trade, but not in the large quantitys you say, I do develop large trade provinces, like you said, but I make 40% farming in every province. but it is simply not practicle to have my army sit in the same province for 5-10 yrs. as you say is nessecary, the large part of my army will always move on after it has conquers a provine, but I always leave two units of infintry to defend it, then I start developing usualy I will give them a port, but unless they have a tradble good they don't get anything else larger than that, the port is there for the sole purpose of in case of an attack or imanent threat to it I can send troops over seas. but if they do have a tradeable good I put enough upgrade so they can build at least one type of ship. or if they have gold silver ect. I will buile mine complex.


Quote[/b] ] One other strong suggestion is to NEVER build an army you can't pay for Maintenance Costs can be a killer over time.

come on, give me a little credit I don't build stuff I can't pay for.


Quote[/b] ] You're right to get your farm income going, BUT do NOT waste income on building 1500 Florin, forest clearing, at this point. You REALLY need to focus upon Trade So, get Trading Post up, Get your Ports up, and GET your ships in the water---do this FASTER than anyone else in the region---so you will be ahead of the Ship tech curve, and dominate your seas. As Egytian, trade is VITAL

I only build to the second farm upgrade exept in my origanal provinces, there I build all farm upgrades {not all at once of course} or if I have a province with considerable farm income.


Quote[/b] ] It sounds VERY much, as if you are building Armies and Ships BEFORE building the economic structure to maintain them. Ships are VERY expensive to maintain. VERY EXPENSIVE

I usualy put one ship in whatever province I am trading with, and nothing more untill I stard a war with someone who has ships in the area then I start building a couple better ships and put them in key trading positions.


Quote[/b] ] QUESTION: How much money do you have in the bank, once you start your conquest; and how much do you have once you park that Full Stack in Portugal?

it varies a lot, usualy it is around $8,000 to $12,000 what more can I say on that? LoL


Quote[/b] ] I will say to you, now, that I know for a FACT, that the Almo territories CAN NOT effectively sustain the Armies required to conquer and subdue the Almo lands, AND, additionally, to take the Spanish Pennisula. This is THE problem you're running into, repeatedly it seems. Only one or two of Almo's provinces can even pay the costs for the troops necessary to forestall rebellion. Consequently, the income to do so MUST come from somewhere else; or just give up cost ineffective provinces. Leave them to the rebels or Almo himself---little either can do with them.

have you ever tryed? thats not even the hard part although it is true when you aquire them they do not have enough, but once the proper upgrades are made they do quite well. and aside from that sence I wouldnt be able to support troops, they can't either, so I just roll in and take over.


Quote[/b] ] By the time you get to Portugal and build that stack, your savings are, probably, tapped out. If not, your income is probably under 200 Florins, and then you park that, unproductive, Full Stack in Portugal. Can you afford the maintenance over time?

this is the most succsesful time, this is were I aquire a lot of my money from the almohad regions are rich with gold copper and silver. once you build these up the gold is flowing into the treaury. I usualy have anywere from $1000-$1400 every turn depending on how much of my army has died by then. the more that die the more I make but I usualy do very well in the way of battles. because as I said before these countrys are friggin' rich but I don't give them a chance to develop to far before I attack.


Quote[/b] ] But do you stop, take a breather to develope Portugal and other Spanish, Almo, and Egytian provinces? In order to prepare for the next push, your posting does not indicate such.

I don't stop to take a breather no, usualy I am upgrading as I go, the only reason I take a rest is either to rebuild or upgrade my army or if for some reason my treasury is tapping out then I will take the time out to asses were I can improve my income both long term and short term.


Quote[/b] ] Who are you trading with? It sounds as if, you're either at war with or have conquered most of your neighbors and other factions in the immediate vacinity. The result MUST be that Ship maintenance MUST be eating away your income, in addition to the troops you MUST be maintaining in non-lucrative provinces.

I usualy trade with the germans, english, and french, or who ever else I can get a route up with. trade is probly something I need to think more about.

your quote:

Quote[/b] ]
Then things take a turn for the worst every time. I start seeing the almohads reapear, so I usualy lose the two units of urban militia I have in each of my teritorys. Thus I also lose my territory untill I can get backup, after I take that over it usualy comes out of whatever forces I have near by and sence I havn't had enough time to build up the space the almohads use to occupy I build Inns and start recruting mercanarys....


my quote:


Quote[/b] ] Example, you've got a Full Stack, parked in Portugal, but NOT enough troops in Almo land (which you conquered first) to forestall rebellion---not the way to do it.

they will reappear either way, I usualy conquer them agian fairly fast. I do loose them yes, but usualy they have %180 loyalty. it is a drag on my economy but i think it is more my tactics more than how much I spend on my army.


but your kind of doing it agian, I came here to mod my game, not discuss my tactics, but sence I have already replied this far there is realy no sence of stopping now.


Quote[/b] ] Why? What is so valuable about Navere??? Nada Unless its your ONLY upgrade producing province---let it go.
Aragon may be a bit more valueable than Navarre, but let it go Especially, if its a single faction attacking both. That faction will have to subdue those provinces before it can move further south, unless it has a heck of a lot of troops. The point is that those provinces will probably rebell, unless the AI drops a couple of Full Stacks. So, the AI will probablly be busy dealing with the rebellions to advance further. Navaree has minimal income, I don't recall accurately about Aragon, but I vaguely recall its main value is as an Iron producer and it often has a Port.

aside from the key possition thing they are all my top unit producers, for upgrading and making units, they all have iron and I get maximum weapons and armour upgrades there. they are priceless provinces and very well guarded, and I usualy keep the royal family {exept for the king} in castile because of its importance.


Quote[/b] ]You see, after ALL that time, you still have ONLY developed AXES By the Date/Clock you should be in the End Stage of the game, but you have Beginning Stage troops.

I'll stop now, as the rest of your post is just more of the same and my comments would just be repetitive.

Forgive me and not be offended, if my comments seem harsh. I do not mean to offend, its just my point blank nature.

Now, I will say there are TWO types of Total War players, Rushers or what most call Warmongers and the Builders/Traders. Which are you?

don't worry you will find I do not take offence easily, I am usualy a little blunt myself because I forget some ppl can't take construcive critisizm as well as I can. but I usualy have spears first thing then axes, then I don't get swords untill later because the almohads and spanish easily surcome to these kinds of weapons it is the bizinians and turkish that are not taken so easily, thats when I start to get swords.


Quote[/b] ]Not to be offensive, but if you could win, thennnn what's the problem? Why are you running out of time? If I recall, I think you unequivocally stated: I've never won a game; and Then things take a turn for the worst every time. I start seeing the almohads reapear....

okay I lied... I don't know what is triping me up, but I can't win with the egyptians, http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif that is why I am modding the game, it is simply in my nature that I am a conservative player, and won't make a move unless things are in my favor or i know I can recover quickly. that is why I am trying to in addition to time limit get gothic knights, because those would make things go in my favor.

but may I still say that these are mostly tips, although they are good tips, I came here to try to mod not get gaming tips.

|OCS|Virus
07-08-2003, 18:26
I realy need to find out how to edit, here is what I ment to say in the first part-----> when I ask for mods and the conversation kind of fades into tips thats fine.

not this ----------->
Quote[/b] ] when I ask for tips or the conversation kind of fades into tips thats fine

Gregoshi
07-08-2003, 19:21
Virus, you can't edit your posts because Junior Patrons don't have the edit button enabled.

Sorry if providing tips is distracting from your modding questions, but you did ask for tips too. Perhaps next time, make two separate posts to keep the issues apart. It is probably too late for that here because Toranaga and I have provided the tips necessary to get you on your way to winning an un-modded campaign. It is up to you what to do with it now.

A couple of comments to address some points you made above:

1) rebellions are not unavoidable and random. CA programmer eat cold steel spelled out the conditions needed for rebellions come about in a post last year and I believe it is one of the Revolt topics in the Table of Contents thread mentioned above. Knowing what causes the rebellions allows you to take preventative steps.

2) To answer your rhetorical question http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif , yes you do need to spend more time thinking about trade. http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

3) In the early phase of the game when florin income is low, you simply do not have the money to support both conquest (building armies) and upgrading conquered provinces. That is why you need to halt conquest for some years - to divert your money from troop production to upgrading provinces. Let the armies rest and help keep the peace. Once you've got your economy up and running, i.e., you're making more florin than you can spend, you will have enough florin to do both.

You would do well to heed Toranaga's advice. He's marked the path to victory, you need only follow that path.

Last note, thanks to both Virus and Toranaga for keeping this discussion civil. Blunt is fine as long as the parties can handle it - and you are both doing well. Just remember we're trying to help each other.

|OCS|Virus
07-08-2003, 19:59
well a bit of good news my way actualy, I have the Gnome editor working, {thankyou demon of light} and all I need to know is what part to edit in it, and I'll be done and I'll have what I need, on the same note, I will probly take off the time limit after I beat it once with the Itanians, then keep the gothic foot knights but play as the egyptians anyways.

Hoplite
07-08-2003, 20:07
Quote[/b] (|OCS|Virus @ July 08 2003,17:42)]I run the out-of-the-box version, cool I didn't think there were many win 98 users, it isn't win 98 SE or something is it? if not then I don't know how yours works, I tried simply making a backup and right clicking on you link and going to save target as crusader_unitprod11.txt and tryed to run it.
Thats why you couldn't get the file to work. Mine's from viking Invasion. And I'm on Plain Vanilla Win98.

BryanBoru
07-08-2003, 21:07
I know it's been said before, but I think it bears repeating........

Try the game unmodded and take your time..........

|OCS|Virus
07-08-2003, 22:54
I know, but I'm already so close I can taste it, all I need to know is what part of crusader_unitprod11.txt I need to edit and I'm done =D .... speaking of which, does anyone know what part of crusader_unitprod11.txt I need to edit is?

|OCS|Virus
07-09-2003, 01:30
cmon' somebody. anyone who has the normal MTW modded with gothic foot knights just post the file called crusader_unitprod11.txt so I can copy paste it.

Brutal DLX
07-09-2003, 09:31
Dude. I don't have the normal MTW anymore, and I'm not sure how the Gnome editor works, but first you run it, then you should load the unitprod text file into it. (There shoudl be a load option in some menu)
Once you have loaded the file, the editor should show you a lot of text. You should notice the unitnames from the game appearing in more or less alphabetical order. Now all you have to do is look for the entry Gothic Footknights. Once you find that, you should look at that line, you will see stats behind it, broken into columns. The columns should have headers that suggest what they are for, look for the once with build requirements and another for faction availability. Now it's up to you what to enter there. If you are unsure, look what requirements another fav unit of yours has... like Feudal Men at Arms for example, and just copy their requirements into the Gothic Footknights line. Once you're done, save the file, not changing the name. But remember to make a backup copy of the unitprod file before you do anything of the above
Modding is easy generally, but it's difficult to explain when you can't show what to do. Perhaps others familiar with the Gnome editor will give you in-detail explanations if you ask nicely.

Lord Of Storms
07-09-2003, 16:48
Virus you have mail,
To make Gothic Foot Knights available, open the gnome editor and load the crusader prod 11 file,
Scroll down and find gothic foot knights, then follow the columns along to column 17 label says Buildings needed to produce this unit it is blank,
Fill it in following the examples in the other columns i.e. you could enter SWORDSMITH ( or whatever you like) then proceed to column 20 Applicable periods this designates what periods the unit becomes available EARLY,HIGH,LATE or ALL_PERIODS,
enter your choice. Then proceed to column 50 Faction Association here you designate which faction can build this unit choose what faction you like or simply add ALL_FACTIONS. Thats it save your file and start your campaign and Gothic Foot Knights should show up as designated in the prod 11 file. enjoy Lord Of Storms any more questions feel free to drop me a line http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

|OCS|Virus
07-09-2003, 17:16
I could have sworn I tried that, but I'll give it another shot, I'll load up my backup files and try that, then report back LoL

|OCS|Virus
07-09-2003, 17:40
when you say cruseader_unitprod11 do you mean the .txt or the .bak ? because when I installed the editor, it installed a couple new files, before all I had was the .txt but now for one reason or another I now have .bak files as well. so which do I edit? Well on second thought I'll just edit one then if that doesn't work I'll do the other. =D thanx for the help.

|OCS|Virus
07-09-2003, 20:00
WOOHOO I DID IT FINALY YES I FINALY MODED THE GAME PROPERLY YIPPIE THANX TO ALL THOSE WHO HELPED especialy to Lord of Storms. w\o him I wouldn't have been able to mod it =D 8D http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Of Storms
07-09-2003, 22:07
Quote[/b] (|OCS|Virus @ July 09 2003,14:00)]WOOHOO I DID IT FINALY YES I FINALY MODED THE GAME PROPERLY YIPPIE THANX TO ALL THOSE WHO HELPED especialy to Lord of Storms. w\o him I wouldn't have been able to mod it =D 8D http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Glad to hear that VIRUS But be warned Modding is an addiction http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif . BTW: those BAK files came with the Gnome editor and are just Back up copies of the prod files in case you make an error and need a clean file. Suggestion look at the other headings in the files and experiment with different settings etc. the possibilites are endless . You can also open and edit the Projectile stats file which deals with Missile accuracy, reload times ammo amounts etc, and the Build 13 file which deals with the Buildings and there availabilty etc. ENJOY . LOS