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A_B
03-10-2004, 20:22
what is the best way to control this? I've tried raising AND lower the integer on the 'Unit choices (AI)' in the unitproduction files. The AI still insists on producing tons of cavalry over every other unit type.

This is in the Fall of Rome mod, and i have made all barbarian units very cheap to build and maintain. Does the AI look at unit costs as well as the Unit choices (AI) integer?

Any help appreciated. I want the AI to build more balanced armies, with plenty of foot soldiers and a few archers.

katank
03-11-2004, 15:25
have you tried asking wes about this? in medmod he tweaked with unit priorities and got different AI building habits.

also, I believe the build cost, not support has something to do with it. the AI seems to build everything it can every turn and hence don't save up for things like trade.

thus, you may want to make cav more expensive and inf. cheaper