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ShadesWolf
03-10-2004, 22:58
Could anybody tell me what the two values in the border info part of the startup files means, and also how to calculate this

ie
848 - 15248
16 - 14240 etc






Quote[/b] ]//========================================
//Border Info
//Attributes of borders between provinces
//and the maps available to each border
//========================================
//region from //region to //terrain //architecture //land lie //vista //river
SetBorderInfo:: ID_WALES ID_SCOTLAND 848 15248 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_IRISH_SEA ID_SCOTLAND 16 14240 0 LUSH AT_WESTERN_EUROPEAN COAST FLAT NO_RIVER
SetBorderInfo:: ID_RYAZAN ID_MERCIA 3920 1520 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_NORTH_ATLANTIC ID_MERCIA 768 2896 0 LUSH AT_WESTERN_EUROPEAN COAST FLAT NO_RIVER
SetBorderInfo:: ID_NORWEGIAN_SEA ID_MERCIA 784 2928 0 LUSH AT_WESTERN_EUROPEAN COAST FLAT NO_RIVER
SetBorderInfo:: ID_LIVONIA ID_WALES 3248 16928 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_DENMARK ID_WALES 2864 14912 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_SCOTLAND ID_WALES 848 15248 0 LUSH AT_WESTERN_EUROPEAN INLAND FLAT NO_RIVER
SetBorderInfo:: ID_IRISH_SEA ID_WALES 992 14496 0 LUSH AT_WESTERN_EUROPEAN COAST FLAT NO_RIVER
SetBorderInfo:: ID_FINLAND ID_NORTH_UMBRIA 4752 8464 0 LUSH AT_WESTERN_EUROPEAN INLAND HILLY NO_RIVER
Se

Norseman
03-10-2004, 23:15
These numbers are probably positional coordinates on the strategy map, like those you find for fort and port icons.
The third number (0 in most cases) I believe is the directional coordinate, like the one for ports.

However, changing them give no result in my experience, so as far as I know these numbers are not in use. Also, if you look in the viking invasion startpos you will see that all these numbers are set to 0.

My best guess is they are part of that "border fort" feature that we can find traces of throughout the game, but that were left out in the finished game.

Kaatar
03-11-2004, 01:36
I don't know but I'd guess that they are the x y coords. for where a keep or port appear in that province.

katank
03-11-2004, 15:22
they are indeed positional coordinate for castles and ports.
there is also orientation for ports, like which direction it sticks out from the land and thus visually connects with a sea.

I never changed those settings and it may not be that good to mess with them as the visual part may be different from that of the game engine. ie. port shows going into sea A but game engine treats it as going into sea B which can be disastrous for trade.