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View Full Version : future games (gameplay and mods)



lancelot
03-25-2004, 20:14
I was thinking..although it is too late for the gamers to influence what will be in RTW we could start 'thinking about' a future 'wish list' for any RTW expansion or new TW game.

To this end I thought perhaps this might be a good place to start compiling thoughts and ideas from the org patrons that we can eventually submit (respectfully) to CA (perhaps a respected moderator or board admin could do this) in the hopes that the TW community may have some positive ideas to communicate.

We can post here with ideas-the most popular/beneficial etc could be collated by someone (me if you like, or a moderator again).

These ideas can be game related or mod related or anything related really. just keep it sensible.

Any ideas worth 'fleshing out' can then be further discussed and detailed with further posts.

This could be a real opportunity for every member of the org to have a voice, (we could open a similar thread at .com) and dare I say it 'make a difference'

So, I will start:

gameplay: Supply lines/plunder to have a visble influence/effect on TW games.

I read somewhere that 'novices discuss tactics, experts discuss logistics'

Armies have marched on their stomach since time began, I would like to see any future game take this into consideration. (perhaps as an option for players who WANT to manage the logistics of war)

What do patrons think? submit your ideas. Could a moderator (if they think this is something worth pursuing) endorse this idea (to give it some life http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Kekvit Irae
03-25-2004, 21:33
A release date sometime this decade.

Lord Zimoa of Flanders
03-26-2004, 22:34
NAPOLEON TOTAL WAR as the new project for CA.(expansion AMERICAN TOTAL WAR: American Revolution till the end of the Civil War)
ALEXANDER OR GREEK TOTAL WAR as the expansion for RTW

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/cheers.gif

Scipio
03-27-2004, 00:17
Interesting idea you have for this thread here... I would want to have more than one city per province, definately like you said about food I think it would be neat to have the attackers have to drop a seige because they where out of food or to have the people inside of a sieged city try a last act of desperation for thier lives... Also, possibly non-automated see batles I mean their would be a level of strategy in it either bashing into the enemy or connecting up to their boats and going aboard with legionaries.

Lord Zimoa of Flanders
03-28-2004, 20:32
Come on people,what do you think what the develpoment of future CA Total War releases will look like.

CZoF http://www.totalwar.org/forum/non-cgi/emoticons/gc-help.gif

Aymar de Bois Mauri
03-28-2004, 22:28
Mankind: Total War

Period: 10000BC-3000AD
Map: The Milky Way
Units: +10000 (Historical and future scientifically-correct possibilities)
Max Turns: 13000

Hope you enjoy this suggestion... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif

Lord Zimoa of Flanders
03-28-2004, 22:43
http://www.totalwar.org/forum/non-cgi/emoticons/gc-jester.gif

PseRamesses
03-29-2004, 07:08
Quote[/b] (Aymar de Bois Mauri @ Mar. 28 2004,15:28)]Mankind: Total War

Period: 10000BC-3000AD
Map: The Milky Way
Units: +10000 (Historical and future scientifically-correct possibilities)
Max Turns: 13000

Hope you enjoy this suggestion... http://www.totalwar.org/forum/non-cgi/emoticons/gc-wink2.gif
Sign me up Aymar

dimitrios the samian
05-11-2004, 16:13
Total War Mesopotamia # "City States" 2500-1700 BC followed by #2 "Kingdoms" 1700-1100 BC followed by the # 3
"Empires" 1100 - 500 BC .
Sumerians,Egyptians,Babylonians,Hittites,Phoenicians,Elamites and many more .
Chariots , Battle Carts , Seige Warfare .