Kaiser of Arabia
04-25-2004, 01:59
Welcome to my Guide to Peasant Infantry,
here I will explain uses for peasants, highland infantrys, woodsmen, and many other units.
To Start: An intro to Peasants
Peasant infantry refers to any non professional soldier unit. Most are pathetically weak and deserve death, which is what they usually get. However, they do have there uses, which, some will surprise you.
A comprehensive list to peasantry:
Peasants
Muslim Peasants
Fanatics
Kerns
Woodsmen
Highland Infantry.
I think that covers it.
STATAGIES:
a- Meatsheild
The Main use for peasants is to slow down the advance of an enemy army so you can position your better troops, like FMAAs.
To do this is simple.
First select all of your peasant units.
Then order them to move to the Enemies Flank
then Charge.
Most of them will die. But they will slow your enemy down, perfect if your waiting for your re-inforcemnts to arrive.
b- Bridge-sheild
Here's another stratagy:
First, position your pissants (peasants) on a bridge, with longbows, or x-bows behind them, followed by your heavey infantry, then Knights or Lancers. Let your enemy charge the bridge. Your Peasants will hold them off for a few minutes so your archers can do some damage,
once they are dead, charge your knights and move in your infantry,
fight them untill either your dead (Hopelessly outnumbered or outgunned) or they are dead.
c- Anti-pike woodsmen and fanatics
In case you didn't know, woodsmen and fanatics are VERY effective V.S. Pikes. Haveing a few units of Woodsmen in your armies when versing pike heavy armies can save your cavalry a hell of alot of trouble.
To do this simply wait till you see the pikes and send in your woodsmen.
I've done some tests.
The woodsmen will lose 20-75% of their unit.
The Pikes may lose 100-150 men (depending on the size of the units, I use large)
This may also apply to spears.
d- Glory Charge.
Scenario- Your outnumber your enemy 10 to one, but you have only peasants. Just Charge your enemy (don't retreat the battle, this is more usefull) and kill as many as you can.
Then, in a turn or two, get your technelogically advanced army to move in and save the provence.
e- Anti-Archers
Charge Archers en-masse. Kill archers. Simple enough.
MILITIA
Militia are home-grown units, basically above Peasants, but below Men-At-Arms.
Urban Militia
Halberds
Militia Sergents
Almo Urban Militia
No advance stratagies here, just that they are good against spears and pikes. Also, they can put a dent in Knights and MAAs.
Hope this helps some people.
-Capo
here I will explain uses for peasants, highland infantrys, woodsmen, and many other units.
To Start: An intro to Peasants
Peasant infantry refers to any non professional soldier unit. Most are pathetically weak and deserve death, which is what they usually get. However, they do have there uses, which, some will surprise you.
A comprehensive list to peasantry:
Peasants
Muslim Peasants
Fanatics
Kerns
Woodsmen
Highland Infantry.
I think that covers it.
STATAGIES:
a- Meatsheild
The Main use for peasants is to slow down the advance of an enemy army so you can position your better troops, like FMAAs.
To do this is simple.
First select all of your peasant units.
Then order them to move to the Enemies Flank
then Charge.
Most of them will die. But they will slow your enemy down, perfect if your waiting for your re-inforcemnts to arrive.
b- Bridge-sheild
Here's another stratagy:
First, position your pissants (peasants) on a bridge, with longbows, or x-bows behind them, followed by your heavey infantry, then Knights or Lancers. Let your enemy charge the bridge. Your Peasants will hold them off for a few minutes so your archers can do some damage,
once they are dead, charge your knights and move in your infantry,
fight them untill either your dead (Hopelessly outnumbered or outgunned) or they are dead.
c- Anti-pike woodsmen and fanatics
In case you didn't know, woodsmen and fanatics are VERY effective V.S. Pikes. Haveing a few units of Woodsmen in your armies when versing pike heavy armies can save your cavalry a hell of alot of trouble.
To do this simply wait till you see the pikes and send in your woodsmen.
I've done some tests.
The woodsmen will lose 20-75% of their unit.
The Pikes may lose 100-150 men (depending on the size of the units, I use large)
This may also apply to spears.
d- Glory Charge.
Scenario- Your outnumber your enemy 10 to one, but you have only peasants. Just Charge your enemy (don't retreat the battle, this is more usefull) and kill as many as you can.
Then, in a turn or two, get your technelogically advanced army to move in and save the provence.
e- Anti-Archers
Charge Archers en-masse. Kill archers. Simple enough.
MILITIA
Militia are home-grown units, basically above Peasants, but below Men-At-Arms.
Urban Militia
Halberds
Militia Sergents
Almo Urban Militia
No advance stratagies here, just that they are good against spears and pikes. Also, they can put a dent in Knights and MAAs.
Hope this helps some people.
-Capo