PDA

View Full Version : Patrician Available



Pages : 1 [2] 3

King David
01-30-2003, 17:41
Quote[/b] (Shay @ Jan. 30 2003,05:28)]Gday checking this thread every day waiting for 1.2,
today is thursday in australia . when is the release looking like being. before you said be patient
bleh can you remember when you were 6 ish and it was christmas night, my parents pushed that be paient stuff on to me too. patience is only required if being non patient is going to cost you your life, other wise rush in I say and regret later http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Gday to you Mate (Bad Crockodile dundee impression)
I am in the final stages of Beta Testing it and It should be ready by Saturday depending on how everything goes. I have been squashing bugs for patrician V1.2 I will try to make it by saturday or as soon as I am happy with the game performance. So far so good. Be patient http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Lord Krazy
01-31-2003, 12:09
http://mysite.freeserve.com/lordkrazy/images/1-picture1.gif


I'v sent you the bifs for these guys.


LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

flip
01-31-2003, 13:57
waw romans
can we do it for carthaginians and others?

Nice work all, can't wait...

King David
01-31-2003, 17:39
Quote[/b] (Lord Krazy @ Jan. 31 2003,05:09)]http://mysite.freeserve.com/lordkrazy/images/1-picture1.gif


I'v sent you the bifs for these guys.


LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Wow
Between these and the buildings you provided, MTW is beginning to look more like RTW.LOL I am sure the Patricians out there will apreciate these units. Thank you LK. Cato Pompeii crassus and Gaius Julius Caesar want to promote you to Roman Knight with a golden ring and 2000 denarii as well as reserved front row seats at the circus maximus. LOL

Lord Krazy
01-31-2003, 18:43
This as everthing else we do at the Lords
is a joint effort between us and the community
Lord Black Adder did most of the work on
these guys http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif and Welly is going to
do the weapons and shields properly.
I'm just the messanger boy http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Anyway I don't do credit
I'm strictly cash http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
01-31-2003, 20:54
Quote[/b] (Lord Krazy @ Jan. 31 2003,11:43)]This as everthing else we do at the Lords
is a joint effort between us and the community
Lord Black Adder did most of the work on
these guys http://www.totalwar.org/forum/non-cgi/emoticons/pat.gif and Welly is going to
do the weapons and shields properly.
I'm just the messanger boy http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Anyway I don't do credit
I'm strictly cash http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I managed to get the weapons - shields and Javs to work in battle. These Units will take Patrician to another level. I simply applyed the modifications provided by you in the test uploads section and they work just fine with the base unit being the negrospearmen. You da firs man to turn a brutha white http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Is there a way to simulate a turtle formation given some of these shield positioning numbers you play with?

The New Legions will be a big part of PatV1.2 thanks to LK and LBA for your donation to all the patricians who play this mod. On behalf of the Patricians, Consul Marius, Cato Pompeii Crassus and Gaius Julius Caesar We salute you...
http://www.scalemodelsoldiers.com/SMS_Romans/IMAG0022.JPG

Wellington
01-31-2003, 23:45
Quote[/b] (King David @ Jan. 31 2003,13:54)]Is there a way to simulate a turtle formation given some of these shield positioning numbers you play with?
http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif I thought I answered this


Yes - you can simulate a turtle formation (shields over heads) but it would'nt be a TRUE turtle formation.

You could'nt get the 1st rank to have shields in front, the side ranks by their sides and the middle ranks over their head.

But that's not the main problem. The 2 problems are -

1) You MUST associate weapon/shield positions with an ACTION

2) This would be an immense amount of work


From 1) what action do you wish to associate a 'turtle formation' with? Every time they run? Every time they fight? Every time they walk? Because they WILL do it EVERY time that action is performed by that unit on the battlefield

From 2) weapons positioning is not hard at all but it takes time. Then again you only have 4 numbers to play with. With shields everyone can find suitable shield parameters for different units (because shields dont have to be as accurate - they cover the hand/body so a few pixels out does'nt matter as nobody sees it). However, if you want to move shields over a units head then it's not a problem at all. It's just -

- confusing as you will have get 8 numbers correct/accurate for ever frame and camera angle

- extremely time consuming

I see your interested in it but you won't get anyone to attempt such a task for the above reasons. If you did it yourself it would take a LOT of time and I'm absolutely sure you would not be satisfied with the visual result on the battlefield.

I've tried 2 different types of units that required special shield positioning - slingers that used the shield numbers to represent a sling and viking beserkers that had a shield (and spear) on their backs and a large axe in hand. Both units just took too long to get anywhere - simply because changing 8 numbers for the shield positions proved too frestarting and time consuming.

Díaz de Vivar
01-31-2003, 23:57
Oooooh http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif
I wanna be as Wellington. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Good explanation. i think that we won´t see the Turtle Formation in Patrician. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Lord Krazy
02-01-2003, 00:14
We could draw a unit with a shield on it's head http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

turtle formation on stand was our original idea
but at this stage we were happy to settle
for shiney things to ditract you http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
We can do turtle necks http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-01-2003, 00:39
The New Legion unit has been bled (Tried) in battle against the pesky samnites. Needless to say, the samnites turned tail for the hills when I assembled them in Roman Attack formation and began the precession of death to the enemy possitions. The Samnites put up quite a fight but in the end, Discipline and Hard Trainning payd off for the fresh recruits. Consul Gaius Marius has executed tribunitian power and is eager to reform the Roman army and make these new breed of soldiers the backbone of his marian force.

As a result, Some present Roman legions will be disbanded.
Marius wishes to make a legion out of hastati, The New Roman Legion conscrips, Equitum and sagitarii. Leves Roman Republic Legionary and velites will probably be disbanded for Patrician V1.2 Gaius Marius.

Koukos
02-01-2003, 13:10
Saturday today http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Just wanted to ask whether it will be easy for me after I install 1.2 to just change the number of units?
I have never had any crashes with the 200 units and I really enjoy them.

What I wanted to also know is whether the total unit cap in the battlefield can also be exceeded in any way?

Thanks,

Koukos

King David
02-01-2003, 22:48
Quote[/b] (Koukos @ Feb. 01 2003,06:10)]Saturday today http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

Just wanted to ask whether it will be easy for me after I install 1.2 to just change the number of units?
I have never had any crashes with the 200 units and I really enjoy them.

What I wanted to also know is whether the total unit cap in the battlefield can also be exceeded in any way?

Thanks,

Koukos
By Me moding the unitsizes for Patv1.1 I created a problem in game design. It is suggested you keep the units at default (In the Unitprod11 file) size for one good reason. Some folks with higher processing power can go to options screen and increase unit sizes. If the unit sizes are out of wack in the unitprod it will crash the game douring battle. Trust me, its better to leave those numbers alone. And You can still scale them to larger sizes in the obtions screen. I have been playing them at medium setting in the performance screen and I still get the adequate scale in battle without it crashing.

When you get PatV1.2 you can backup your campaign file and unitprod11 moded files just in case you dont like it. Not a big deal.

King David
02-01-2003, 22:57
Patrician V1.2 Update and News:

I will try to get PatV1.2 to all of you by next weekend. LK and LBA have made a Roman Legion Base unit donation to the game and I had to disband some of those later period units that the romans and pats were using.

The Roman Legions created by the Lords will astound you as they have me. The Romans and Pats will still get the hastati smashers- Sagitarii- Pratorian guard and Gladiators as well as your typical Auxiliary units.

The Balance of the game should be more adequate now and not so one sided in favor of the romans and pats altho they still pose a considerable threat.

Now i have to put it all together and test it yet again. It should be all done by next weekend and of course I will be the first to let you know. LOL Thank you all for your support

Let the Games Begin

Díaz de Vivar
02-02-2003, 00:22
Great disappointment http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

King David, another email for you, please read ir http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Dramicus
02-02-2003, 01:16
Arrg

I register just so I can post here and congatulate you on making such a great mod, then as soon as im premoted you post this... http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Well, I guess all good things are worth waiting for...
Or maybe its like wine, the older is its.... http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif

but, atleast i can now use the edit button that I have longed to use for all this time... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

To make a long story short, ARRG Oh well, nicejob and hope you can get hopilite or phalanx units for the greeks, not just byz inf with a diff name

Thanks for working on this great mod

Efrem Da King
02-02-2003, 04:45
Ok, I installed and played the mod without trouble, but know I want to play online so re-installedd the patch but the english still have roman banners and units. Everyone else is the same though?
Any idea what I should do.

Dramicus
02-02-2003, 05:08
Well, for a start, you should have backed up your entire MTW folder

Now I guess the onlything you can do is to uninstall and put the whole kazooie back in again... sorry but it helps if you actually read what King David says... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif


edit: also, HOLY SHIT http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif where did that post count come from??? most people spend months here and they get to about where you are.... I havent seen you posting that much either.... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Efrem Da King
02-02-2003, 05:49
Quote[/b] (Dramicus @ Feb. 01 2003,22:08)]Well, for a start, you should have backed up your entire MTW folder

Now I guess the onlything you can do is to uninstall and put the whole kazooie back in again... sorry but it helps if you actually read what King David says... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif


edit: also, HOLY SHIT http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif where did that post count come from??? most people spend months here and they get to about where you are.... I havent seen you posting that much either.... http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I guess your right http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif . Oh well.
As for post count my current average per day is 18.47. Thats before this post. I'm mostly in the tavern.

Dramicus
02-02-2003, 05:52
lol, are you a goverment worker or something? http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

where do you find all this free time?

Efrem Da King
02-02-2003, 06:10
Student, I was on school holidays http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif .

Koukos
02-02-2003, 12:34
When I mean unit size - I didnt make it very clear - is the number of soldiers per unit. I always play default size... works fine with me.

I just prefer playing with units of 200 power. Is this changeable in any easy way for me?/

Now for waiting another week... good things take time...simple as that.

Thanks

Koukos

Dramicus
02-02-2003, 16:45
Well, yes you can change it but wether its easy or not is up to you... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Dont quote me on this but I would recomend you open up the crusader_unitprod_11 (think thats how its spelt) and find the unit you want to edit (make sure you have wordwrap off) and the unit size is the 6th one from the left...

As always backup anything you intend to edit and make sure you dont put the size over 200...

Lord Krazy
02-03-2003, 14:09
Koukos,
are you reffering to unit base strenght?
If so how did you change it in the first place?

does this not mess up the game play
if all the units are 200?
I know the janissary heavy infantry
are armour piercing and 80 strength as others
but some are only 1 strength so that implies
some other factor must be taken into account,
not just strength.

I would like some more clarification on this
myself.I'v seen some stuff on this but not
what I would call conclusive.I know lot's of people
have changed many of these things but I have yet to
see a guide that verifies these things.
Have you ever tried everything at 1000 strength?
very messy http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Díaz de Vivar
02-03-2003, 15:35
King David, what roman units are you going to disband?.
I sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-03-2003, 16:28
Quote[/b] (Koukos @ Feb. 02 2003,05:34)]When I mean unit size - I didnt make it very clear - is the number of soldiers per unit. I always play default size... works fine with me.

I just prefer playing with units of 200 power. Is this changeable in any easy way for me?/

Now for waiting another week... good things take time...simple as that.

Thanks

Koukos
I know what you mean, And You can if you go to options and go for huge size units with a unitprod11 file that has not been modified.

Example: If i were to make the spearmen 200 strength in the unitpro11 file (100 is their original)the scale is set to 120. The game would crash if the player went to options and selected anything but default. With LKs Romans at medium setting with an untouched unitprod11 file the cohorts look dam good. There is no need to increase from the default 100 spearmen to 200 it just kills the game.

King David
02-03-2003, 16:36
Quote[/b] (Díaz de Vivar @ Feb. 03 2003,08:35)]King David, what roman units are you going to disband?.
I sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Hello Vivar, I have been reading your mails. First of all I have been very ill the last 2 days second, I have implemented some of your ideas to the mod and they work very well. Third I am very busy trying to crank out PatV1.2 without bugs. Thanks allot for your input.

Koukos
02-03-2003, 20:00
First of all get well quick kd.... this is just a hobby ..dont overwelm yourself

Now to my original question.. as It seems my english is not that clear ( as I am not native) i will try to be as clear as possible.

My question is that some units have 200 men ( for example the peasants usually come with either 200 or 100 men per unit). Can I change that in any easy way? For example the roman units are at 120 or 100 Im not sure. Can I make them 200 men per unit as well? Or the Cavarly can I make them 200 horses per unit as well? Or 200 altillery?? etc etc

Thanks

Koukos

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

King David
02-04-2003, 01:03
Quote[/b] (Koukos @ Feb. 03 2003,13:00)]First of all get well quick kd.... this is just a hobby ..dont overwelm yourself

Now to my original question.. as It seems my english is not that clear ( as I am not native) i will try to be as clear as possible.

My question is that some units have 200 men ( for example the peasants usually come with either 200 or 100 men per unit). Can I change that in any easy way? For example the roman units are at 120 or 100 Im not sure. Can I make them 200 men per unit as well? Or the Cavarly can I make them 200 horses per unit as well? Or 200 altillery?? etc etc

Thanks

Koukos

http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thanks, Im feeling a lil better now. It was one of those 24 hour bugs I cought at work from the phone i suspect.

Koukos:
My question is that some units have 200 men.
Can I change that in any easy way?

KD: Lets take a look at the unitprodfile
Look at the first line the number 100 is the base size of the unit given the 120 scale on the very last entry.

Peasants INFANTRY 50 3 1 0 60 100
If you change 100 to 200 you are going to screw up the scale rating of 120. As I did. Best keep her at an even 100 bill fore you crash er. It is not wise to screw around with those numbers if you are moding this file. I know from experience
{ CASTLE} WEAK -2 ALL_PERIODS YES "HEIGHT( 85 ), RADIUS( 25 ), SCALE( 120 )
The default unit sizes are fine for any given unit. If you want the huge armyes just go to the obtions screen performance section and crank up the lever to huge. It serves the same purpose. Hope I was clear that time kuk..
http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-04-2003, 01:17
Quote[/b] (Díaz de Vivar @ Feb. 03 2003,08:35)]King David, what roman units are you going to disband?.
I sent you an email. Please, read it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I probably wont disband them after all. The change I made made them too wimpy. The New Roman legion addition can serve as another attack unit or deffend unit with sword and pilum. They look absolutely awsome. The best animation i have seen yet. the little bastards look so real it scares me. The Lords did one hell of a job.Remember, this is a fictional game not a history lesson. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Lord Krazy
02-04-2003, 02:34
I posted the buildings on the org it's called TheLords_Builgings_for_Patritian_v1.zip

The zip contains a whole new
Catholic review_panel folder
all 27 buildings have been changed.
If you don't like what I called them
name them something else http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

I'm glad you like the unit's
it just goes to what 2% talent
and 98% determination can do http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-04-2003, 04:26
http://www.thesimsurfer.com/Nerva.gif
Attention Patricians

Lord Krazy has provided all Patrician Birth of Rome players some realy cool Ancient Roman Buildings to replace those dreary medieval ones for the catholic (Roman) Faction.

Rome was not built in a day but you shure as hell can try doing it with these nice additions to the game. Simply download it, backup your catholic folder in the
campmap\review_panel\buildings\Catholic folder and place your new roman buildings in there. These will work with v1.1 and the upcoming v1.2. Lets show owr apreciation to the Lords LK and L B A for their work Get it here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWupload/

Díaz de Vivar
02-04-2003, 11:56
Quote[/b] (King David @ Feb. 04 2003,01:17)]
.Remember, this is a fictional game not a history lesson. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif[/QUOTE]
And you remember, the soldiers of The War for American Independence didn´t fire with machine guns. http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Thanks, LK. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Swoosh So
02-04-2003, 12:10
How many new units are in the mod version thats been released?

barocca
02-04-2003, 13:41
Quote[/b] (King David @ Feb. 03 2003,21:26)]Lord Krazy has provided all Patrician Birth of Rome players some realy cool Ancient Roman Buildings to replace those dreary medieval ones for the catholic (Roman) Faction.
will you include these in your download of pat 1.2?

it would be a very good idea to include whatever pieces of the pagan image pack and LK's buildings as part of your mod,
make it a simple one stop install
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Shay
02-04-2003, 14:05
HI i have played with changing the numbers in the unit prod file. i like it on huge settings gives me more men per stack on the sp map and makes the place less cluttered.
as for the sizes if you have 120 in for spearmen on default and change it to huge the unit will go to 240 men per unit this works ok on my comp and i can auto calc battles but any time i mod a unit that contains anything more than 200 and go to the battle map it crashes .. so if your playing huge you cant have say the equitum (how ever its spelt) containing more than 99 men ( again i say for the huge setting) the off set is things take two turns to build. if you play on the defualt you can still have huge units so long as what ever you change doesnt exceed 200 or 199 for the kings unit. i have tried it modded with 500 men per unit and it whent negative it showed, if my memory serves me correct, some wacky number like 24 and then it eventually crashes a couple turns later http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
i would adore units to have 500 or a thousand men per unit http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif my god yes http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif then a flag could represent a battalion and not just a wacky 100 odd men or what ever.

King David
02-04-2003, 20:10
Quote[/b] (barocca @ Feb. 04 2003,06:41)]
Quote[/b] (King David @ Feb. 03 2003,21:26)]Lord Krazy has provided all Patrician Birth of Rome players some realy cool Ancient Roman Buildings to replace those dreary medieval ones for the catholic (Roman) Faction.
will you include these in your download of pat 1.2?

it would be a very good idea to include whatever pieces of the pagan image pack and LK's buildings as part of your mod,
make it a simple one stop install
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hello Barocca, http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
Yes, I will include the Giskard Fix and the New Buildings in V1.2. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

King David
02-04-2003, 20:12
Quote[/b] (Swoosh So @ Feb. 04 2003,05:10)]How many new units are in the mod version thats been released?
The only new unit that will be included in Patv1.2 is the Roman Legion. The others are just name and stat modifications. By new unit I mean of course a total unit plate conversion by LK AND LBA. I will be using the Negrospearmen as their base unit rather than adding them on as new. Did that for Times sake. And I like to keep things simple. Of course Patrician V1.2 as V1.1 are default modifications that can be suited and customized by the players given a little modding know how. Oh And the Druid priest by patric. Almost forgot..LOL

Dramicus
02-05-2003, 01:47
What about the Greek units???

If you dont get proper hopilites (sp) or phalanx units in 1.2 plz dont wait untill 1.3 to put them in, It would be GREATLY appreciated if you or the lords could make actual greek inf... (if you need any refs just look at some of the Rome:total war pics, I know they arent 100% historical, but they look damn cool... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif )

Lord Krazy
02-05-2003, 05:12
Quote[/b] (Dramicus @ Feb. 04 2003,18:47)]What about the Greek units???

If you dont get proper hopilites (sp) or phalanx units in 1.2 plz dont wait untill 1.3 to put them in, It would be GREATLY appreciated if you or the lords could make actual greek inf... (if you need any refs just look at some of the Rome:total war pics, I know they arent 100% historical, but they look damn cool... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif )
Have you any idea how long it takes to make one of these?
I'd love to do one for everybody but we can't sorry http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
by the time we did a greek finished
KD would be on version v50 http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

so you can ask all you want but I can't
change the laws of time http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
If I had a decent animation of a hoplite
from a few different views I could convert
in a day but I don't so it would take months.
Considering we do other mods and we have lives http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
It's not going to happen soon
We are not the only fish in the sea though http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
So I hope your wish comes true http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

The Greeks lost a lot of pulling power
when fenir abandoned me http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Rosacrux
02-05-2003, 06:47
Dramicus

I tried to mod some existing units into Greek ones. When I say "existing", I mean the ones Fenir and LK did for they Byzantines - like hoplites (you got it - they just became hoplites) menavlatoi (macedonian phalanx) and so on.

I even worked on accurate descriptions and I did modded leader names and names generally, to reflect the correct settings of the timeframe.

I had to abandon my little project, due to severe lack of time and other non secular factors. http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

I might get back to it, but you shouldn't rely upon that. You could download those nifty units and try for yourself, if you have even vague modding experience - all you have to do is change names, descriptions, mod the stats in the unitprod file etc. - if you don't care much about them looking the right way.

If you do... you are free to try to convince LK give up his vain efforts to get a life and work on them http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Díaz de Vivar
02-05-2003, 18:33
Hi all

TEST_DdVivar_RomanUnits.zip can be downloaded for now here:

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

The units are:

Auxiliary Cavalry
Auxiliary Infantry
Auxiliary Archers
Funditori
Velites
Equites
Elite Praetorian Guards
Hastati
Princeps
Triarii
Late Republic Legion
Imperial Legion
Prima Cohort

Bye. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Dramicus
02-05-2003, 22:44
Quote[/b] (Lord Krazy @ Feb. 04 2003,22:12)]If I had a decent animation of a hoplite
from a few different views I could convert
in a day but I don't so it would take months.
Have you ever played any of the AoE games? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Im sure there are plenty of animated sprites you could, errm, "borrow"... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
If its as easy as you have stated then, why dont you just take your own advice? http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-06-2003, 02:36
Quote[/b] (Díaz de Vivar @ Feb. 05 2003,11:33)]Hi all

TEST_DdVivar_RomanUnits.zip can be downloaded for now here:

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

The units are:

Auxiliary Cavalry
Auxiliary Infantry
Auxiliary Archers
Funditori
Velites
Equites
Elite Praetorian Guards
Hastati
Princeps
Triarii
Late Republic Legion
Imperial Legion
Prima Cohort

Bye. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
MAMMA MIA
Those are some of the best unit icons ive seen yet
Who made those Icons ?

Gregoshi
02-06-2003, 08:00
From Cirith Ungol in the Entrance Hall:
-----

I know I said it before but I am gonna say it again King David The Partrician Mod you made kicks my arse. I luv it even on the easy setting its whippin my but atleast alittle I luv it .

Only 2 things I think are odd in the MoD though:

1. there seem to be alot of weird rebellions that are unexplainable.
2. The Roman economy is slow going at best IMO they dont seem to be able to get as rich as they should no matter what you build.

But other wise and wether you look into or change any of these things the Mod rocks as is .Heck there would be a better 20 or 30$ spent on this mod then on most patches or exspansions . Time well spent sire and I thank you and total war should thank you if it wernt for you I would have shelved this game I was getting bored lol but that over .
-----

Díaz de Vivar
02-06-2003, 08:19
Quote[/b] (Gregoshi @ Feb. 06 2003,08:00)]From Cirith Ungol in the Entrance Hall:
-----

I know I said it before but I am gonna say it again King David The Partrician Mod you made kicks my arse. I luv it even on the easy setting its whippin my but atleast alittle I luv it .

Only 2 things I think are odd in the MoD though:

1. there seem to be alot of weird rebellions that are unexplainable.
2. The Roman economy is slow going at best IMO they dont seem to be able to get as rich as they should no matter what you build.

But other wise and wether you look into or change any of these things the Mod rocks as is .Heck there would be a better 20 or 30$ spent on this mod then on most patches or exspansions . Time well spent sire and I thank you and total war should thank you if it wernt for you I would have shelved this game I was getting bored lol but that over .
-----
I. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Díaz de Vivar
02-06-2003, 08:23
Quote[/b] (King David @ Feb. 06 2003,02:36)]
Quote[/b] (Díaz de Vivar @ Feb. 05 2003,11:33)]Hi all

TEST_DdVivar_RomanUnits.zip can be downloaded for now here:

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

The units are:

Auxiliary Cavalry
Auxiliary Infantry
Auxiliary Archers
Funditori
Velites
Equites
Elite Praetorian Guards
Hastati
Princeps
Triarii
Late Republic Legion
Imperial Legion
Prima Cohort

Bye. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
MAMMA MIA
Those are some of the best unit icons ive seen yet
Who made those Icons ?
King David, I made the icons. Use them for your mod if you want. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

barocca
02-06-2003, 14:38
KD,
you have mail
http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

King David
02-07-2003, 00:06
Quote[/b] (Gregoshi @ Feb. 06 2003,01:00)]From Cirith Ungol in the Entrance Hall:
-----

I know I said it before but I am gonna say it again King David The Partrician Mod you made kicks my arse. I luv it even on the easy setting its whippin my but atleast alittle I luv it .

Only 2 things I think are odd in the MoD though:

1. there seem to be alot of weird rebellions that are unexplainable.
2. The Roman economy is slow going at best IMO they dont seem to be able to get as rich as they should no matter what you build.

But other wise and wether you look into or change any of these things the Mod rocks as is .Heck there would be a better 20 or 30$ spent on this mod then on most patches or exspansions . Time well spent sire and I thank you and total war should thank you if it wernt for you I would have shelved this game I was getting bored lol but that over .
-----
I am honored, http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif Thank you for your support and your help. I will be uploading Patv1.2 very soon. It is in its last stages of testing.

If you look in your campmap\startpos\patrician file under region attributes you will see rebellion ratings of 4 in a few places like croatia and several others around the map to simulate the highly volatile nature of the era round 390 BC. I think that in V1.2 Rome and the Pap states will be like that as well just incase the romans get overun by the etruscans or the gaul or samnites. I realy like the campaign for v1.2. I was amazed at how the AI Roman faction just did the same thing it would have done back in 390 BC. The Macedonians and even the Hun are quite agressive. First time ive seen the hun take conastantinople from the macedons and even built a huge navy to get around the map I suppose. Spent allot of time on this campaign and i like the results. I just received an nice game intro from Barocca for PatV1.2. Bar is the game intro king..LOL
Again, thanks for the compliment and your support.

Don't be a barbarian...Play Patrician

King David
02-07-2003, 00:13
Quote[/b] (Díaz de Vivar @ Feb. 06 2003,01:23)]
Quote[/b] (King David @ Feb. 06 2003,02:36)]
Quote[/b] (Díaz de Vivar @ Feb. 05 2003,11:33)]Hi all

TEST_DdVivar_RomanUnits.zip can be downloaded for now here:

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

The units are:

Auxiliary Cavalry
Auxiliary Infantry
Auxiliary Archers
Funditori
Velites
Equites
Elite Praetorian Guards
Hastati
Princeps
Triarii
Late Republic Legion
Imperial Legion
Prima Cohort

Bye. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
MAMMA MIA
Those are some of the best unit icons ive seen yet
Who made those Icons ?
King David, I made the icons. Use them for your mod if you want. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
WOW, They are the best ive seen yet. The archer and auxiliary cav icons are the same ones i tryed to convert to bif but could not. I am just about to test them on patv1.2. and include them in the mod. Thanks allot amigo The Patricians in Malta change is one of the best changes ive seen yet (In controling the Papal Faction) After over 200 turns they were nice and cozy in malta without bothering anyone and even sent me 1000 danarii every now and them..LOL I should visit malta sometime.. Must be nice... http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif Addendum: I also liked your idea for making specialy themed campaigns such as gaul invasion and punic wars.. Lots of things that can be done for ancient warfare.. Thanks again and keep up the good work[/B]

Díaz de Vivar
02-07-2003, 01:02
Thanks, King David. You know that if i can, i´ll give you a hand. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Hobart
02-07-2003, 03:46
I am just envious of you guys who have enough time to a) develop this sort of excellent stuff, and the play it in addition to MTW.

Despite owning the thing since Xmas (gift from my now slightly regretful wife) I have played one campaign on easy till it looked inevitable I would win (though I now realise I may have been wrong ...) and have played through to about 1190 as the Danes. I might not be very diligent, and I may take too long to play my turns, but I haven't got time to put into *another* version of the game.

I did download 1.1 though, and have played a bit of it, and it does rock mightily. So I am jealous.

ICantSpellDawg
02-07-2003, 04:12
oh man im interested

King David
02-07-2003, 19:19
Quote[/b] (Díaz de Vivar @ Feb. 06 2003,18:02)]Thanks, King David. You know that if i can, i´ll give you a hand. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I replaced the sagitari with your auxarchers icons and the Roman Legion with your Imperial legion icons and they look magnificent. By far the best icons i have seen yet. How did you do it?
What program(s) did you use ?

King David
02-07-2003, 19:23
Quote[/b] (Hobart @ Feb. 06 2003,20:46)]I am just envious of you guys who have enough time to a) develop this sort of excellent stuff, and the play it in addition to MTW.

Despite owning the thing since Xmas (gift from my now slightly regretful wife) I have played one campaign on easy till it looked inevitable I would win (though I now realise I may have been wrong ...) and have played through to about 1190 as the Danes. I might not be very diligent, and I may take too long to play my turns, but I haven't got time to put into *another* version of the game.

I did download 1.1 though, and have played a bit of it, and it does rock mightily. So I am jealous.
Nothing to be jealous about. You are now a fullfledged Patrician with all Roman citizen rights and previlidges.. Patrician V1.2 will be very good as well but If you liked V1.1 I suggest you back it up before installing V1.2

Díaz de Vivar
02-07-2003, 20:06
Quote[/b] (King David @ Feb. 07 2003,19:19)]
Quote[/b] (Díaz de Vivar @ Feb. 06 2003,18:02)]Thanks, King David. You know that if i can, i´ll give you a hand. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I replaced the sagitari with your auxarchers icons and the Roman Legion with your Imperial legion icons and they look magnificent. By far the best icons i have seen yet. How did you do it?
What program(s) did you use ?
King David, i´ve sent 2 emails. I´ve sent some unit icons and the 2º email is the reply to your question. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Sorry but when i read your last post my first email had been sent.

flip
02-07-2003, 20:28
Quote[/b] (Díaz de Vivar @ Feb. 05 2003,11:33)]Hi all

TEST_DdVivar_RomanUnits.zip can be downloaded for now here:

http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

The units are:

Auxiliary Cavalry
Auxiliary Infantry
Auxiliary Archers
Funditori
Velites
Equites
Elite Praetorian Guards
Hastati
Princeps
Triarii
Late Republic Legion
Imperial Legion
Prima Cohort

Bye. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Hi all,

well I installed this one over my 1.1 Patrician, and screw all my installation. I get crashes to desktop. i'll wait for the 1.2 instead of reinstall the 1.1.

however the units are beautiful

Díaz de Vivar
02-07-2003, 21:10
Oh crashes to desktop what type of crashes?
If you made backup of your original files, try to copy your original crusader_unit_prod11.txt and deadpagecoords.txt in your Medieval folder. Now the game´ll run correcty.
Anyway, insist on it, what type of crashes?.

Díaz de Vivar
02-07-2003, 21:15
All right, King David, you need an english explanation, very difficult for me. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif . Anyway, i´ll try it but i need time to write it.

http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-08-2003, 01:05
Quote[/b] (Díaz de Vivar @ Feb. 07 2003,14:10)]Oh crashes to desktop what type of crashes?
If you made backup of your original files, try to copy your original crusader_unit_prod11.txt and deadpagecoords.txt in your Medieval folder. Now the game´ll run correcty.
Anyway, insist on it, what type of crashes?.
I replaced the original legions with your Imperial legion
and the sagitary with your auxiliary archer. After testing
the mod I could not make it to AR 200 due to crashes to desktop and game freeze. This drove me nuts and then I used the original unit icons and it worked fine.
I opened up your imperial legion icon with BIFREADER2.2 and some of the background color that is suposed to be green is gray. This may be the cause of the problem. I will touch up the icons i have and try again. But I realy think the problem is in some background colors or something. I HATE BIF files I realy do.

Díaz de Vivar
02-08-2003, 02:01
It´s very strange, King David. My current game has more o less 130 turns and i haven´t had any crashes. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
However, i only can add 12 news units to the game, if i add 13 new units then the unit number 13 crashes to desktop when the battle begins. I don´t understand why.
I discovered that problem when i installed the 59 Lord Krazy units and i tested them with the game. the strategy map ran good but the battles had crashes. My problem is the new unit number 13.

Cirith Ungol
02-08-2003, 07:54
yea I can post here now sweeet , I was wonderin not rushin ya or anything but is version 1.2comin round this weekend ?? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Díaz de Vivar
02-08-2003, 09:58
Quote[/b] (King David @ Feb. 08 2003,01:05)]
Quote[/b] (Díaz de Vivar @ Feb. 07 2003,14:10)]Oh crashes to desktop what type of crashes?
If you made backup of your original files, try to copy your original crusader_unit_prod11.txt and deadpagecoords.txt in your Medieval folder. Now the game´ll run correcty.
Anyway, insist on it, what type of crashes?.
I replaced the original legions with your Imperial legion
and the sagitary with your auxiliary archer. After testing
the mod I could not make it to AR 200 due to crashes to desktop and game freeze. This drove me nuts and then I used the original unit icons and it worked fine.
I opened up your imperial legion icon with BIFREADER2.2 and some of the background color that is suposed to be green is gray. This may be the cause of the problem. I will touch up the icons i have and try again. But I realy think the problem is in some background colors or something. I HATE BIF files I realy do.
King David, i´ve been checking my ImpLeg.bif and all is good. I´ve sent an email with the ImpLeg.bif, check it and tell me if it has the same errors. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-08-2003, 14:44
Quote[/b] (Díaz de Vivar @ Feb. 08 2003,02:58)]
Quote[/b] (King David @ Feb. 08 2003,01:05)]
Quote[/b] (Díaz de Vivar @ Feb. 07 2003,14:10)]Oh crashes to desktop what type of crashes?
If you made backup of your original files, try to copy your original crusader_unit_prod11.txt and deadpagecoords.txt in your Medieval folder. Now the game´ll run correcty.
Anyway, insist on it, what type of crashes?.
I replaced the original legions with your Imperial legion
and the sagitary with your auxiliary archer. After testing
the mod I could not make it to AR 200 due to crashes to desktop and game freeze. This drove me nuts and then I used the original unit icons and it worked fine.
I opened up your imperial legion icon with BIFREADER2.2 and some of the background color that is suposed to be green is gray. This may be the cause of the problem. I will touch up the icons i have and try again. But I realy think the problem is in some background colors or something. I HATE BIF files I realy do.
King David, i´ve been checking my ImpLeg.bif and all is good. I´ve sent an email with the ImpLeg.bif, check it and tell me if it has the same errors. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Vivar, Open it up with BIFREADER and Focus it to large image. Look between his legs and over his left sholder(that dint sound right) http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif You will note that the background is Gray. (This is a no no)Simply turn it to that transparent green and it should work. BIF files are realy funny that way specialy in how this game reacts to BIF errors. Make sure to test it. I dont have time to test your files altho I will test the legion and the archer because i want to use them. But right now i am realy having a time getting PatV1.2 up and running.

King David
02-08-2003, 14:48
Quote[/b] (Cirith Ungol @ Feb. 08 2003,00:54)]yea I can post here now sweeet , I was wonderin not rushin ya or anything but is version 1.2comin round this weekend ?? http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Probably not. I have been having problems with it but nothing realy major. Just trying to figure out what is causing the crashes. More than likely its the campaign file.

King David
02-08-2003, 14:52
Quote[/b] (Díaz de Vivar @ Feb. 07 2003,19:01)]It´s very strange, King David. My current game has more o less 130 turns and i haven´t had any crashes. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
However, i only can add 12 news units to the game, if i add 13 new units then the unit number 13 crashes to desktop when the battle begins. I don´t understand why.
I discovered that problem when i installed the 59 Lord Krazy units and i tested them with the game. the strategy map ran good but the battles had crashes. My problem is the new unit number 13.
Yea, the game is funny that way. I have avoided adding units altho I added LKs Legion and the druid I wont add anymore because this game does things that will make you pull your hair out if you are not careful. At this point, Patrician V1.1 stretched the limits of this game and with Patrician V1.2 I think it bursts at the seems so I am trying to balance it out without and that is what is taking me so long.

King David
02-08-2003, 14:56
BETA TESTING SUGESTION:
If you are testing one of your creations, such as a new unit icon or a new unit or a change you made in the campaign file and or Unitprod11.doc file. Make sure to do a 200 turn test with the AI doing your building of agents and buildings and all that. I have found this method quite effective in discovering bugs in modifications.

King David
02-08-2003, 20:59
Quote[/b] (Díaz de Vivar @ Feb. 07 2003,14:15)]All right, King David, you need an english explanation, very difficult for me. http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif . Anyway, i´ll try it but i need time to write it.

http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Take your time and if you have problem with a word just say it in spanish. I am very interested since I have tryed forever to convert BMP to BIF files.

Dramicus
02-08-2003, 21:49
So that means no 1.2 for the weekend? *sighs* oh well, I guess Ill just have to settel with Unreal II and BF1942: Road to Rome... http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif


But I do thank you for making this mod and sticking with it... you know crashes are not always due to the mod or game, there is always the possibility of hardware/user error... somepeople just cant admit that anything which goes wrong might be because of something stupid they did (like dl a virus or something... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif )


Heres a suggestion, if you arent experiancing any crashes then why dont you release 1.2 beta with a warning stating that it is a beta and things might go wrong. Then you could get feedback from the community and possible get lucky and some fan will fix the problem.... JMHO... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-08-2003, 23:10
Quote[/b] (Dramicus @ Feb. 08 2003,14:49)]So that means no 1.2 for the weekend? *sighs* oh well, I guess Ill just have to settel with Unreal II and BF1942: Road to Rome... http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif


But I do thank you for making this mod and sticking with it... you know crashes are not always due to the mod or game, there is always the possibility of hardware/user error... somepeople just cant admit that anything which goes wrong might be because of something stupid they did (like dl a virus or something... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif )


Heres a suggestion, if you arent experiancing any crashes then why dont you release 1.2 beta with a warning stating that it is a beta and things might go wrong. Then you could get feedback from the community and possible get lucky and some fan will fix the problem.... JMHO... http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
I fixed the crashes and the mod will be available eigther today or sometime tomorrow depending on when giskard posts it. I will provide you all with the addy to download it from and also uploaded the install by hand version to file planet but it will be a couple days before they post it. The crashes were do to faulty unit icon (Archer) and (ImLegion) I touched up the legion and the archer and they seem to work fine now. Another untested part of the mod is LKs Buildings for the romans. If the game crashes, You can still apply your Patrician V1.1 campaign with the Patrician v1.1 unitprod11 file and then just make the negro infantry like V1.2 and you should be set. If you experience problems just try using the original archer unit icon or the one from pat v1.1 and the original catholic buildings from MTW in the campmap\review_panel\buildings\catholic folder.
I realy love this version because of the legions. You can get by with just the legions the sagitarii archers, the equitum and the hastati but your favorite units will be available for the romans just for variety. The Barbarians will get some nice units as well as you will see. The campaign took allot of work just balancing it out and opening up africa. You will be able to build to your hearts content without that pesky out of funds message nagging ya.
The Hun (Mongos) and vickings are quite agressive. You hun fans will love how those little horsemen seem to just engulf the norther parts of ASIA and even as far as the isles of britain and ireland. Most impressive. It just kicks ass.

Dramicus
02-08-2003, 23:38
Quote[/b] (King David @ Feb. 08 2003,16:10)]

I fixed the crashes and the mod will be available eigther today or sometime tomorrow depending on when giskard posts it.


What about the org? Im sure that you know when you upload its visible imidiatly... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

again, JMHO... http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

King David
02-09-2003, 00:42
Quote[/b] (Dramicus @ Feb. 08 2003,16:38)]
Quote[/b] (King David @ Feb. 08 2003,16:10)]

I fixed the crashes and the mod will be available eigther today or sometime tomorrow depending on when giskard posts it.


What about the org? Im sure that you know when you upload its visible imidiatly... http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

again, JMHO... http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
Try uploading a 12meg file to the org...Actualy, I uploaded the manual install to the fileplanet. When they notify me of its posting I will notify Barocca and he may put together a self install and restore files for the mod.

Dramicus
02-09-2003, 00:48
Well, could you atleast announce here when it is available just so I (errm I mean we http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif ) dont need to jump around fileplanet and respawn (thats giskard's site right?) untill it "pops" up somewhere...


Thanks in advance

Coldstream
02-09-2003, 01:51
David, are you going to take all these icons and sprites and etc. that other people are making and compile it in with 1.2?

King David
02-09-2003, 17:34
My Fellow Patricians
Patrician V1.2 Is available at the following Link:
http://www.respawn.co.uk/
Barocca, as soon as the fileplanet post the mod Ill let you know.

Dramicus
02-09-2003, 17:38
lol King david got there first...

Díaz de Vivar
02-09-2003, 18:14
Quote[/b] (King David @ Feb. 09 2003,17:34)]My Fellow Patricians
Patrician V1.2 Is available at the following Link:
http://www.respawn.co.uk/
Barocca, as soon as the fileplanet post the mod Ill let you know.
I got it. I was the 3º http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif .

King David, check the archer icon (Sagitarii) of the reviewpanel folder, it has green parts, it´s a bit faulty.
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-09-2003, 18:20
I know, I hate how that looks but it seems to work fine. The other one I was not sure about. I am keeping my game the same as you guys who download patv1.2 just incase something goes wrong. It seems to play quite well.GISKARD tells me that in just one hour over 26 people downloaded it.

King David
02-09-2003, 18:24
Quote[/b] (Dramicus @ Feb. 09 2003,10:38)]lol King david got there first...
The girls around here say "He's always ontop of things" http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

King David
02-09-2003, 18:59
Patrician V1.2 CRASH ISSUE
Please Replace the longbow uniticon in the Campmap\review_panel\Units\Longbow after you install your Patrician v1.2 mod. It will crash your game if you dont.
If you have Patrician v1.1 you can use the longbow from it or just the original longbow unit. Thank you..

Also, do not modify this mod until you are absolutely sure it works on your rig (PC). That way you can track down bugs before they rear their ugly heads. Thank you all for your help and interest in patrician.

Díaz de Vivar
02-09-2003, 19:09
King David, you have an email.

I´ve modified the AuxArc and works fine now. Anyway, i´ll continue testing these icons. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-09-2003, 19:31
I have notifyed giskard at respawn to pull the mod till I can replace it with a working version. by clean I mean that some unit icons and building icons are causing crashes on the campaign mode. I will simply take out the Cath building unit icons (modified) and the archer as well as the wargalley. Thanks If you have already downloaded patv1.2 replace campmap\review_panel\buildings\catholic with the original.
Campmap\review-panel\ships\wargalley with original
campmap\review-panel\units\longbow with original.. thanks[[/B]

Greeny
02-09-2003, 20:45
Crash report:
I replaced those three thing above with the originals, before playing. I start a patritian campain
(Centurion Romans)Then I get a crash-to-desktop the moment I hit the end turn button. As sugested in the readme I repaced the unitprod11 file with the original and started an early campain, but had exactly the same problem.

Dramicus
02-09-2003, 20:45
Quote[/b] (King David @ Feb. 09 2003,11:24)]The girls around here say "He's always ontop of things" http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
And what about the men? j/k http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

About the crashes, I havent been experiancing any at all, the only thing thats wrong is the stagitory (sp) icon and the fact that the barbarian armies look too damn big When I see them I get flash backs from being swarmed by thousands of almohads... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

flip
02-09-2003, 20:45
Hi all,

getting an error downloading on respawn.
Page not found.

thanks


oops, I get it, sorry
waiting for the good one(crash less) http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-09-2003, 21:24
Quote[/b] (Greeny @ Feb. 09 2003,13:45)]Crash report:
I replaced those three thing above with the originals, before playing. I start a patritian campain
(Centurion Romans)Then I get a crash-to-desktop the moment I hit the end turn button. As sugested in the readme I repaced the unitprod11 file with the original and started an early campain, but had exactly the same problem.
Patv1.2 fixed should be available sometime today. I have never had that problem. Not on the first turn. My only sugestion is to make sure you dint make a mistake in replacing those folders and icons. I have never had this version crash on first turn altho it is likely. Make sure to double check on the files you replaced.

King David
02-09-2003, 21:29
Quote[/b] (Dramicus @ Feb. 09 2003,13:45)]
Quote[/b] (King David @ Feb. 09 2003,11:24)]The girls around here say "He's always ontop of things" http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
And what about the men? j/k http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

About the crashes, I havent been experiancing any at all, the only thing thats wrong is the stagitory (sp) icon and the fact that the barbarian armies look too damn big When I see them I get flash backs from being swarmed by thousands of almohads... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
I know what you mean. Dont let their numbers intimidate you, if you play as the roman faction you can take a huge army on with just your legions sagitarii and bastati as well as equitum. You dont have to build a huge army to take them on. The Roman faction is still quite powerful as you will see. Think you will enjoy the battles more than anything

King David
02-09-2003, 21:40
The fixed version of Pat V1.2 should be available sometime soon. Just uploaded it to respawn and giskard has been a great help in getting this thing out to you guys.
I tested the fixed version from AR 80 to AR 240 and even tho my Rig (PC) slows down sometimes in the campaign map mode it works fine. The slowdown manifest when the game goes into thinking mode after you hit the end year button. I think it is do to Most Factions behaviour set to expansionist. Or maybe i just have a slow computer. The AI will build some large armies as depending on how agressive or passive you are. You wont run out of denarii so dont be afraid to build. I usualy use the Etruscans to the north as a buffer between me and the gaul and invade sicily and naples as soon as possible. I like to take the penninsula quickly and then just toy around with the etruscans and finaly start mauling factions beyond the alps. The Macedonians pose a signigicant threat as well as the cartheginians. I made the Carthagininas more powerful for this mod because of the historical implication of that culture and of course hannibal. Hanibal is a general and not the king of the carthages in the mod. I realy enjoyed this campaign file but You the player can modify it to your taste.[/B]

King David
02-09-2003, 21:43
Quote[/b] (flip @ Feb. 09 2003,13:45)]Hi all,

getting an error downloading on respawn.
Page not found.

thanks


oops, I get it, sorry
waiting for the good one(crash less) http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
[B]Hello flip, I probably gave you a bad link. Im sure respawn still exists http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif I saw it with mine own peepers for sure... http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

barocca
02-09-2003, 21:47
Quote[/b] (King David @ Feb. 09 2003,10:34)]My Fellow Patricians
Patrician V1.2 Is available at the following Link:
http://www.respawn.co.uk/
Barocca, as soon as the fileplanet post the mod Ill let you know.
King David,
please send me an email detailing what parts need to fixed/moved/replaced from the file planet monolith to match the revised 1.2,

ALSO
will you be releasing a patch to bring the mod back to where you wanted it to be before the graphical bugs???
if so i will need the fileset for the "patch" - that "should" be possible to upload to the org...

King David
02-09-2003, 21:48
Ok boys Go get the fixed version of Patv1.2 http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif
Giskard was kind enough to provide a patch for those who already have the mod. Kudos to Respawn.uk and to giskard for all his help from the beginning. And thank you all Barbarians and Patricians alike for your interest in keeping
the Roman spirit alive in a Medieval world...LOL
http://www.respawn.co.uk/

King David
02-09-2003, 21:50
Quote[/b] (barocca @ Feb. 09 2003,14:47)]
Quote[/b] (King David @ Feb. 09 2003,10:34)]My Fellow Patricians
Patrician V1.2 Is available at the following Link:
http://www.respawn.co.uk/
Barocca, as soon as the fileplanet post the mod Ill let you know.
King David,
please send me an email detailing what parts need to fixed/moved/replaced from the file planet monolith to match the revised 1.2,

ALSO
will you be releasing a patch to bring the mod back to where you wanted it to be before the graphical bugs???
if so i will need the fileset for the "patch" - that "should" be possible to upload to the org...
Will do, http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Díaz de Vivar
02-09-2003, 22:14
King David, til the moment, all is OK, no crashes.
I am using your first Patrician 1.2. I´ve tested several times more or less 150 turns and no problems. It´s true that i´ve some changes (i´ve modified the Sagitarii or AuxArc) however i din´t replace the cath buildings and the wargallery by the originals.
I will continue testing. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

giskard
02-09-2003, 22:44
Hello all.

I made a patch for the original 1.2 release but its not been play tested. If it works ok it could save Dave, the players and Respawn a lot of time downloading/uploading future versions.

Can somebody download and test the patch and let me know if it worked. There are several advantages to patch over the original install as you will see the moment you get to choose where mtw is installed. Basically it checks your registry and defaults to where you installed it rather than the usuall C: program etc etc etc path.

http://www.respawn.co.uk/modules....lid=137 (http://www.respawn.co.uk/modules.php?name=Downloads&d_op=getit&lid=137)

Let me know if it works.

In the mean time Im going to make post about the program and the reg keys needed to use the patcher program and the installer in this forum. It should be very handy for all mod makers out there.

We use it at mercstorm and our fans love it to bits. It takes the idiot our of idiot proof http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Giskard

King David
02-09-2003, 23:33
Quote[/b] (Díaz de Vivar @ Feb. 09 2003,15:14)]King David, til the moment, all is OK, no crashes.
I am using your first Patrician 1.2. I´ve tested several times more or less 150 turns and no problems. It´s true that i´ve some changes (i´ve modified the Sagitarii or AuxArc) however i din´t replace the cath buildings and the wargallery by the originals.
I will continue testing. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Great, I apreciate it. Let me know how you do.I am also playing it at the moment and keeping an eye out. altho myne is the same one as the currnet respawn version 1.2. Thanks allot for the help..[/B] I am interested to see if the buildings and the wargalley actualy work tho I had no chance to test them the way i like. please let me know how you fare with LKs buildings and wargalley. Your archer works fine in battle screen. Looks realy good. I think its the background color of the review panel icon it dont like.

Koukos
02-10-2003, 00:19
Just downloaded the fixed version.... looks awesome..

Great Work. The new unit looks fantastic... I also saw for the first time the fire arrows.

You should ask compensation from TW: Rome for the advertisement you are doing for them

Ill play it during this week and let you know if i have any problems..

Thanks once again for your great job

Koukos

Ps. Coming from Athens Greece I would love to see Hoplites in this game I know its difficult but maybe someone who has the skill and the time implement it Is it possible to use AOE images?? And actually work?
PS2. If I want to play as any other faction do I have a disadvantage as I saw the Romans have quite a starting powerMaybe 1.2 is mostly for playing the Roman faction?

flip
02-10-2003, 03:05
All fine here with 1.2 fixed.

In campaign mode and in custom battle.
No crashes. The legions are great.
Someone please give me some fine units for the equitums, as great as the legions.

Coldstream
02-10-2003, 03:07
Hey David, did you delete some of the V&V's? I had a lot of great ideas to implement -changing what the V&V's say- but I was only able to change 2 categories. The list seems a lot shorter now

I changed the mental disorders (barking) to this:

{"Womanizer"}
["barking1desc"]
{"This man's first choice for entertainment is women; be they single or married. Officers in his Army are reluctant to take their wives with them on Campaign, and the locals fear for their women. -1 Morale, -10 Happiness"}
["barking2title"]
{"Promiscuous"}
["barking2desc"]
{"He sleeps with as many women as he can, much to the detriment of his peoples' happiness. His Officers would never bring their wives within 20 miles of him. -2 Morale, -20 Happiness"}
["barking3title"]
{"Rapist"}
["barking3desc"]
{"He takes any woman that he wants. Tales of debauchery are wild -and more times that not- completely true. Married women and daughters are locked up at home when he is out of the Palace. -3 Morale, -30 Happiness"}

And the inbred vices to this:

["inbred1title"]
{"Outlaw Relative"}
["inbred1desc"]
{"One of his closer relatives doesn't adhere to Roman law. Select official know about this and are wary of him because of it. -1 Accumen, -1 Command"}
["inbred2title"]
{"Questionable Family Honour"}
["inbred2desc"]
{"The honour of this man's family has always been substandard. Because of this, he has difficulty in getting important people to work for him. Also, he can almost never get favors. -2 Accumen, -2 Command"}
["inbred3title"]
{"Disgraced Family"}
["inbred3desc"]
{"His family name is widely connected with betrayal, deviance and murder. As a result, he has a very hard time getting skilled merchants and profesional soldiers to work with him. -3 Acumen, -3 Command"}


I wanted to change around a lot of Piety stuff, but most of it seems to be gone. Where's it at?

PS I wanted to change those above 2 because for some reason all of my generals come out as mental retards or inbred cows or whatever. I wanted to General with more "regular" vices. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

BTW I love 1.2

dr3mew3vr
02-10-2003, 06:52
I just dl it and will definitely try it out. From the looks of it, your mod seems to really good I've been waiting for u to release 1.2, and now it's finally here (I haven't played previous versions).

barocca
02-10-2003, 09:16
Coldstream,
thats a really good idea,
i'd suggest sending a list of the modded vices to KD and he can either include them in the next release of Patricians, or issue them as part of an update patch,
:-)

Rosacrux
02-10-2003, 09:24
Good job Davide All seems working fine, so now we can really build upon it, to create our really magnificent Hellenic civilization http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Koukos, I've started to further mod the mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif to create a "hellenic" faction. I've modded the names (true hellenic names, with origin-names for surnames, like "Aristotle Athinaios" for instance) and the descriptions (haven't finished that one though) and I've added several units I've had previously got (by fenir and LK) for the Byzantines. I am not adept in creating units myself, or even modding the existing ones, so adoptation and name-changing was the only thing I did.

I've changed their names accordingly, and now I have two Hoplites (I've changed the hoplites of David to "Ionian Hoplite") macedonian phalanx, heteri cavalry, thessalian cavalry, prodromous ippis, paeonian scouts, agriannes archers, cretan archers, hypaspists, psilous and a couple others.

It runs well, no crashes and all. If you wish, I could send you the updated files (it's quite a download, mind you) when I finish all the little details.

btw I live in Athens too http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Díaz de Vivar
02-10-2003, 09:36
Quote[/b] (Rosacrux @ Feb. 10 2003,09:24)]Good job Davide All seems working fine, so now we can really build upon it, to create our really magnificent Hellenic civilization http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Koukos, I've started to further mod the mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif to create a "hellenic" faction. I've modded the names (true hellenic names, with origin-names for surnames, like "Aristotle Athinaios" for instance) and the descriptions (haven't finished that one though) and I've added several units I've had previously got (by fenir and LK) for the Byzantines. I am not adept in creating units myself, or even modding the existing ones, so adoptation and name-changing was the only thing I did.

I've changed their names accordingly, and now I have two Hoplites (I've changed the hoplites of David to "Ionian Hoplite") macedonian phalanx, heteri cavalry, thessalian cavalry, prodromous ippis, paeonian scouts, agriannes archers, cretan archers, hypaspists, psilous and a couple others.

It runs well, no crashes and all. If you wish, I could send you the updated files (it's quite a download, mind you) when I finish all the little details.

btw I live in Athens too http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Rosacrux, if you want, i wanna mod greek unit icons. I need photos or ilustration of the units and descriptions. It´ll take me time but i can do it.
I´m talking about unit icons, not battle animations. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Rosacrux
02-10-2003, 13:04
Diaz de vivar

Yo That would be magnificent. Unit icons, yes. OK, here is what we do. I've got several images (and a nifty scanner too - my wife is in graphic design) at home. I go there, run through my library and locate them. When this is done, I scan them and send them to you.

This should take a couple of days (my time is quite limited) so don't hold your breath. I shall include a txt file for each unit. Just tell me what format would you be more confortable working with, so I send them in that format.

Díaz de Vivar
02-10-2003, 13:49
Quote[/b] (Rosacrux @ Feb. 10 2003,13:04)]Diaz de vivar

Yo That would be magnificent. Unit icons, yes. OK, here is what we do. I've got several images (and a nifty scanner too - my wife is in graphic design) at home. I go there, run through my library and locate them. When this is done, I scan them and send them to you.

This should take a couple of days (my time is quite limited) so don't hold your breath. I shall include a txt file for each unit. Just tell me what format would you be more confortable working with, so I send them in that format.
The unit graphics in bmp format. The descriptions can be txt files.
Send me: guripin@hotmail.com
I´ll make the unit icons but i need time depending on the number of units that you want.
Tell me here when you are ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-10-2003, 16:24
Quote[/b] (Coldstream @ Feb. 09 2003,20:07)]Hey David, did you delete some of the V&V's?
I did not modify the vices. I mostly modifyed events and refferenses to the pope and inquisitors and such.

King David
02-10-2003, 16:29
Quote[/b] (Koukos @ Feb. 09 2003,17:19)]Just downloaded the fixed version.... looks awesome..
[B]Thanks Koukos, We'll make a Roman General out of you yet... http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

King David
02-10-2003, 16:35
Quote[/b] (dr3mew3vr @ Feb. 09 2003,23:52)]I just dl it and will definitely try it out. From the looks of it, your mod seems to really good I've been waiting for u to release 1.2, and now it's finally here (I haven't played previous versions).
Thank you, As many times as I have played this version, I must say that something about it always intrigues me. I find MTW way too boring and had to give it a kick in the pants so to speak to spark up interest. I would have shelved the game along with shogun allong time ago if it had not been for this forum and the many interesting modification ideas that are hatched and birthed here.

King David
02-10-2003, 17:16
Quote[/b] (barocca @ Feb. 10 2003,02:16)]Coldstream,
thats a really good idea,
i'd suggest sending a list of the modded vices to KD and he can either include them in the next release of Patricians, or issue them as part of an update patch,
:-)
I suggest that all addons and modifications be tested extensively and then provided as addons to the mod because I realy dont have time this month and next month for all the demands of adding things to the mod. I will be relocating within the next month but I will still be around here. I was trying to unload Patv1.2 as soon as possible for that purpose. At least now they have a platform to build uppon.

Díaz de Vivar
02-10-2003, 18:38
King David, til the moment, no crashes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However, i´ve replaced the cath buildings because they don´t work fine, i had sound problems.
You have an email. I´ve sent you the fixed sagitarii, in my pc works fine, test it
I´ve also sent you 2 new icons: a new velite and hastati icons. Check them and tell me. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Lord Krazy
02-10-2003, 20:28
Quote[/b] (Díaz de Vivar @ Feb. 10 2003,11:38)]King David, til the moment, no crashes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However, i´ve replaced the cath buildings because they don´t work fine, i had sound problems.
You have an email. I´ve sent you the fixed sagitarii, in my pc works fine, test it
I´ve also sent you 2 new icons: a new velite and hastati icons. Check them and tell me. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Could you explain how you came to the conclusion
that a bunch of bif files could give sound
problems http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I find this rather strange.

LK

King David
02-10-2003, 20:42
Quote[/b] (Díaz de Vivar @ Feb. 10 2003,11:38)]King David, til the moment, no crashes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However, i´ve replaced the cath buildings because they don´t work fine, i had sound problems.
You have an email. I´ve sent you the fixed sagitarii, in my pc works fine, test it
I´ve also sent you 2 new icons: a new velite and hastati icons. Check them and tell me. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Vivar, Please test your work before submiting it to the patricians. I don't have time to test anything but the mod itself at the moment. It is just enough work testing this titan to keep me busy for weeks wich I cannot afford. I will be relocating soon but I will still stay on top of patrician. Any creations you make please test them and then issue them as addons to Patrician. It will take me a couple months to settle down in the real world and I need a brake. As you could very well understand.

King David
02-10-2003, 20:42
Quote[/b] (Lord Krazy @ Feb. 10 2003,13:28)]
Quote[/b] (Díaz de Vivar @ Feb. 10 2003,11:38)]King David, til the moment, no crashes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However, i´ve replaced the cath buildings because they don´t work fine, i had sound problems.
You have an email. I´ve sent you the fixed sagitarii, in my pc works fine, test it
I´ve also sent you 2 new icons: a new velite and hastati icons. Check them and tell me. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Could you explain how you came to the conclusion
that a bunch of bif files could give sound
problems http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I find this rather strange.

LK
Hola Loco como esta tio ?

Koukos
02-10-2003, 20:52
Att: Rosacrux. whenever you have them finished I would love to include them . How big a download??? My hotmail account can only take up to 2mbs... will that be enough?

King David
02-10-2003, 21:04
Patrician Tactical hints:
Keep your plebs and your Consul together at all times untill they turn general and then promote them. The Romans have a few interesting tittles to issue out to the plebs and other nobility.
New Roman Tittles for PATV1.2
Trubunus laticlavius: Senior Tribune (Broad Purple Stripe on his toga)
Tribuni Augusticlavii: Narrow Purple stripe on toga
Praefectus Castrorum: Equestrian order perfect
these are high ranking officials and can raise legions to represent them and their family.
Unit Insight:
Hastati: These are smashers and anticavalry units that I often use to hunt down the enemy general in the battle field. Most of the time the general will turn up dead when they are through with him. Sometimes they capture him alive.
These Red Devils are great for smashing City Walls and gates.
Sagitarii: Put these bad boys in high ground for better range and protect them with your Roman Legions.
Roman Legions: These professional soldiers are most effective on hills to simulate the awsome roman deffenses and earth works engineered by them for battle.
Devastating in 3 line attack as you may see but assemble them on top of hills or hill sides for better attack even against grater numbers.
Roman Legions were the best combat engineers in the world. Caesar crossed the rhine by having them build a bridge and their Circumvelation tactic of walling an enemy in and constructing a virtual death trap for all who ventured out was truly magnificent.
The Gaul were wild men in the battlefield, often fighting naked for protection by the gods. Their army was built arround cavalry headed by tribe shieftains and celtic knights. Often they challenged a champion of a rival enemy formation to partake in mortal combat to get the armies worked up into a bloodlust frenzy. Often they dismounted and the germans even trainned their horse to stand perfectly still while its rider fought on foot. As in Braveheart were Mels character dismounted to fight on foot along his men. The woad warriors were some of the most frightening and fiercest britton barbarians to fight against the uncoming Roman onslought. They greased their hair back with lime and painted themselves blue. The brittons also used charriots. Romans were very superstitius often looking for signs in nature such as Eagles and other birds and of course their sacrificial rites with sheep and other animals to tell them the outcome of battle through their liver. They believed in fortune and Julius Caesar had it in great measure as He often took a gamble in the battlefield and won. Its ironic that as long as julius caesar was away from rome his fortune went well but in the end The Rome He loved, turned on him and stabbed him in the back. (Sounds kinda like me exwhife) Let me know how you fare in battle against the barbarians and other factions.

I_Love_Sherri
02-10-2003, 21:16
Thank you David for all your hard work. Good luck and best wishes on your move Sherri http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif

King David
02-10-2003, 21:28
Quote[/b] (I_Love_Sherri @ Feb. 10 2003,14:16)]Thank you David for all your hard work. Good luck and best wishes on your move Sherri http://www.totalwar.org/forum/non-cgi/emoticons/wave.gif
Thanks allot, Been living in this house for 10 years and now its time to move (Just about 5 miles from here) with my girlfriend, her doughter and niece. I will still post here tho as much as I can. Thanks again.

Díaz de Vivar
02-10-2003, 22:12
Quote[/b] (King David @ Feb. 10 2003,20:42)]
Quote[/b] (Díaz de Vivar @ Feb. 10 2003,11:38)]King David, til the moment, no crashes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However, i´ve replaced the cath buildings because they don´t work fine, i had sound problems.
You have an email. I´ve sent you the fixed sagitarii, in my pc works fine, test it
I´ve also sent you 2 new icons: a new velite and hastati icons. Check them and tell me. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Vivar, Please test your work before submiting it to the patricians. I don't have time to test anything but the mod itself at the moment. It is just enough work testing this titan to keep me busy for weeks wich I cannot afford. I will be relocating soon but I will still stay on top of patrician. Any creations you make please test them and then issue them as addons to Patrician. It will take me a couple months to settle down in the real world and I need a brake. As you could very well understand.
King David, i´ve tested before send you. IN MY PC these icons run fine but also the old Sagitarii ran fine in my pc and however the icon crashed your Mod. Therefore i tell that. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Díaz de Vivar
02-10-2003, 22:28
Quote[/b] (Lord Krazy @ Feb. 10 2003,20:28)]
Quote[/b] (Díaz de Vivar @ Feb. 10 2003,11:38)]King David, til the moment, no crashes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However, i´ve replaced the cath buildings because they don´t work fine, i had sound problems.
You have an email. I´ve sent you the fixed sagitarii, in my pc works fine, test it
I´ve also sent you 2 new icons: a new velite and hastati icons. Check them and tell me. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Could you explain how you came to the conclusion
that a bunch of bif files could give sound
problems http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
I find this rather strange.

LK
Lord krazy, when i select the building contruction panel of a province, the panel takes more time to appear with this cath building, moreover in that small lapse of time the sound produces small "clicks" and don´t sound fine. I don´t know why but it happens. http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

However the game don´t crash. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Lord Krazy
02-10-2003, 22:47
Quote[/b] (King David @ Feb. 10 2003,13:42)]Hola Loco como esta tio ?
Muy bien, gacias amigo http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

acudir en ayuda de Diaz, si puede http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Díaz de Vivar
02-10-2003, 23:15
Quote[/b] (Lord Krazy @ Feb. 10 2003,22:47)]
Quote[/b] (King David @ Feb. 10 2003,13:42)]Hola Loco como esta tio ?
Muy bien, gacias amigo http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

acudir en ayuda de Diaz, si puede http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
Hey, Lord Krazy, hablas español? King David lo habla y aunque, como yo con el inglés http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif , comete errores, se le entiende perfectamente. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

King David
02-11-2003, 02:07
Quote[/b] (Lord Krazy @ Feb. 10 2003,15:47)]
Quote[/b] (King David @ Feb. 10 2003,13:42)]Hola Loco como esta tio ?
Muy bien, gacias amigo http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

acudir en ayuda de Diaz, si puede http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif
You and LBA have been imortilized by the Patrician Roman Legion Description. Aparently you are reffered to as a Roman Knight...LOL
{"The Roman Legion is the backbone of the Republican Roman Army under the Consul of Gaius Marius. They were trained and created by The Roman Knights of the Equestrian Order, Lord Black Adder and Lord Krazy at the TotalWar.org Dungeon Forum. These Legions are equiped with Segmented Armor, Pilum, Large Shield and gladius."} http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif I Don Like Calling shu Don Loco, From Now on, I call shu Sir K.

I_Love_Sherri
02-11-2003, 09:38
Had a problem on DL......got the following error.....the following file does npt match filee to be updated....crusade_unit text11

King David
02-11-2003, 15:07
Quote[/b] (I_Love_Sherri @ Feb. 11 2003,02:38)]Had a problem on DL......got the following error.....the following file does npt match filee to be updated....crusade_unit text11
I suspect you reffer to installation problem were one file in your game folder does not match my game folder here at home. In the instructions I explained that you can only install the mod to AN UNMODED ORIGINAL MEDIEVAL TOTAL WAR V1.1 (Patched game) Simply put the original unitprod11 file in your game root directory and try again.

King David
02-11-2003, 15:59
BAROCCA, The manual install version of Patrician V1.2 is here:
http://www.fileplanet.com/files/110000/117953.shtml

Just make sure to take out the TW\MTW\Campmap\Review-Panel\Buildings\Catholic folder before install
Also Replace the Wargalley with the Original MTW wargalley
Replace The Longbow with the Original Longbow altho the image file in the battle icons folder seems to work fine for the longbow. And that should fix the graphical issues we had on the very first day of downloads. Or simply dont include them in your selfinstall again.
Catholic buildings folder
Longbow
Wargalley Can all be excluded from your selfinstall program.
Thank you Bar...Cheers

Lord Krazy
02-11-2003, 17:40
Well I'v tested the catholic folder
with the originals and the others
at all sound settings all resolutions.
I can see nor hear any difference in performance.
Ask more people to check it one or two is not enough.

No tengo problemas aqui.
Tengo mas que un ordenador
y ni bueno ni malo faltan http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

As for the wargalley well that was just a test
not realy meant for release.But the same applies.

Diaz remove them one by one
starting with the chancellery
and see if it makes any difference to you.
Si no.No tengo ni p*ta idea.

Saludos,

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-12-2003, 00:36
AR 164: Invasion of Carthage (Tunisia)
After taking the etruscans out of the map, My generals began to exploit the sealanes for an invasion of carthage, as encouraged by the senate. I sent a legion of about 2000 strong and hannibal easely capitulated but then he escaped and brought over 6000 of the most ugliest most vicious cartheginians i have ever seen. A long battle ensued after having deployed my legions on the hillside. The Romans held wave after wave of attack by hannibal. even after general hannibal ran for the hills, the carthages kept coming in all directions up that bloody hill. Finaly my foolish Roman General got killed and my legions were routed having to escape to the safety of the city. Strangely enough, the huge cartheginian giant went after the arabs and left carthage to a legion of about 500 men. I just love the punic wars...

King David
02-12-2003, 05:50
If you experience any problems with patrician V1.2 Fixed version, please be specific about what you report as a bug.
Example:
1. What version of MTW did you install it too
2. What faction were you playing when the crash occured
3. What year was it ? In patrician they are not AD but AR
4. What did it do
5. What settings did you play in. Huge unit, Default Medium
6. Was the crash in battlemode or Campaign mode

In creating patrician V1.1 and V1.2 I did everything possible to avoid crashes. The Mod was extensively tested for 2 months before release. Reporting "It does not work"
or "It Crashes my game" realy tells me nothing and just makes it harder to track down any issues with the mod. Thank you

lancer63
02-12-2003, 06:14
I just downloaded your 1.2 fixed version patch, very ingenious btw, ran the game, chose legionare as difficulty GA and the faction was the vickings.
The crash occurred after I had made the royal house and selected to build 3 druids, then clicked end year, there´s where the image froze and a pop window said tha the image was recognized but not acceptet, the year was 85 a.r. http://www.totalwar.org/forum/non-cgi/emoticons/mecry.gif

Greeny
02-12-2003, 13:04
Just a note to say that the "fixed" v1.2 mod is working fine without any crashes. And this looks like a very coold mod. (incidently the "patch" for the inital v1.2 file didn't work for me, so if the patch doesnt help try downloading the whole "fixed" version)

Shay
02-12-2003, 13:22
The roman legions look awsome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif well done to who ever made them. even that little pic and the fact that in the description that pic was changed too. I really apreciate that.

King David
02-12-2003, 20:15
CRASH ISSUE: Druid Priest files missing from PATV1.2Fixed Version provided prior to 02/12/03.

You may obtain the fix for this issue here:
File Name: Test_PATV1.2FIX.zip Date 02/12/03
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

If you downloaded patrician prior to 02/12/03 please apply the above fix to your mod. I have replaced the Patrician V1.2 Fixed version at Respawn.Uk with more up-todate version. Giskard will be posting that sometime today.
The Patrician V1.2 that will be posted today will have the new selfinstall program that makes it allot easyer to install into your game. The Uninstall program that it installs with the mod does not work so dont use it. Just make sure to backup your TW game folder before installing the mod. The CLick Team install program gives you a choice as to were to install the mod and is not as cumbersome as the previos Winpatch program we used on other patrician versions. The Druid priest crash issue is a minor issue due to the druid pieces missing from the agent folder and the above fix should take care of that. You will have to install it by hand of course, but its quite simple, just a few files just put them in the right folders as indicated with the file. Thank you all..Let me know how you you..

Shay
02-13-2003, 06:50
yea right easy for you you know were they go. im a brick layer. how the fuck do i know were they go
there is no yellow brick road for me to follow http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-13-2003, 16:13
Quote[/b] (Greeny @ Feb. 12 2003,06:04)]Just a note to say that the "fixed" v1.2 mod is working fine without any crashes. And this looks like a very coold mod. (incidently the "patch" for the inital v1.2 file didn't work for me, so if the patch doesnt help try downloading the whole "fixed" version)
The Updated version of PATV1.2 is posted at respawn. The selfinstall will allow you to not only install the mod into your game, but also install it into a blank folder if you like. I also think that you can now install it into a game that has been changed or modified pretty much into anything realy. CAUTION: The Uninstall feature does not work just make sure to backup your game folder before installing so you dont have to reinstall your game again.

Lord Of Storms
02-13-2003, 17:07
Kudos to King David what an outstanding mod I love the install feature it makes things very easy, congratulations on making what is a great game that much better and interesting to play keep up the great work http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

King David
02-13-2003, 17:18
Quote[/b] (The Sword Of Storms @ Feb. 13 2003,10:07)]Kudos to King David what an outstanding mod I love the install feature it makes things very easy, congratulations on making what is a great game that much better and interesting to play keep up the great work http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
Thank you very much. I hope that you enjoy it as much as I do. Let me know how you do in your conquests and campaigns beyond the Italian peninsula.. I found the carthaginians to be very challenging after invading Carthage (Tunisia). They kept sending wave after wave of attacks on my legions there. It took me a few years to venture from carthage to africa. It was in africa that the decisive battle took place wich allowed me to move up to morocco..

Lord Krazy
02-13-2003, 19:37
Quote[/b] (Shay @ Feb. 12 2003,06:22)]The roman legions look awsome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif well done to who ever made them. even that little pic and the fact that in the description that pic was changed too. I really apreciate that.
Thank you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Glad you like them.

They were compiled by The Lords
Lord Black Adder and Lord Krazy
And are awaiting completion
by Wellington.

The info_pic and review_panel pic
are all part and parcel of a unit.
It's also the easy part http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-13-2003, 20:06
Quote[/b] (Lord Krazy @ Feb. 13 2003,12:37)]
Quote[/b] (Shay @ Feb. 12 2003,06:22)]The roman legions look awsome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif well done to who ever made them. even that little pic and the fact that in the description that pic was changed too. I really apreciate that.
Thank you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Glad you like them.

They were compiled by The Lords
Lord Black Adder and Lord Krazy
And are awaiting completion
by Wellington.

The info_pic and review_panel pic
are all part and parcel of a unit.
It's also the easy part http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Those little legions made all the difference.

Díaz de Vivar
02-13-2003, 20:09
Quote[/b] (Lord Krazy @ Feb. 13 2003,19:37)]
Quote[/b] (Shay @ Feb. 12 2003,06:22)]The roman legions look awsome http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif well done to who ever made them. even that little pic and the fact that in the description that pic was changed too. I really apreciate that.
Thank you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Glad you like them.

They were compiled by The Lords
Lord Black Adder and Lord Krazy
And are awaiting completion
by Wellington.

The info_pic and review_panel pic
are all part and parcel of a unit.
It's also the easy part http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hey, LK, the info_pics and reviewpanel unit icons were made by "The Great" Diaz de Vivar and donated to Patrician (King David). http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

King David
02-13-2003, 21:24
Diaz de Vivar came up with an exelent Idea of moding the campaign file to distinct periods in roman history such as the punic wars, sparticus slave revolt, Julius Caesars crossing the rubicon and so forth. It is doable and I encourage some of you creative folks out there to try it. The mods purpose is to serve as a platform for ancient warfare interests. It seems Ancient warfare has a large following in the MTW circles.
Patrician V1.2 still needs:
A functional Campaign Map with privince names more apropriate to the time period of the early republic around
300 to 390 BC is fine.
New Functional unit icons for the Barbarians and other factions. such as the dreaded Woad Warrior for the britts.
Woad stands for blue Ceasar called them blue warriors for the way they painted their bodies in blue.
Vivar Ill send you some images to convert to unit icons if you have time. I very interested in some functional unit icons of War Galleys and such. I may play around with LKs war galley contribution to put it in the game.

Rosacrux
02-13-2003, 22:39
Vivar, you'll get my Greek units icons and descriptions in the weekend - I had so much work this week, I couldn't even imagine doing it.

David, when Vivar finishes the icons, I trust you will give a shot at incorporating the new Greek units in the mod... probably in your next major update? I have already accurate descriptions for a host of Greek units and original Greek names also for the names.txt.

And may I ask you wether I can find the files pf Patrician 1.2 plain, without the selfinstaller? I want to do some testing and it's a bitch with the installation rutine.

Díaz de Vivar
02-13-2003, 22:47
Quote[/b] (King David @ Feb. 13 2003,21:24)]Diaz de Vivar came up with an exelent Idea of moding the campaign file to distinct periods in roman history such as the punic wars, sparticus slave revolt, Julius Caesars crossing the rubicon and so forth. It is doable and I encourage some of you creative folks out there to try it. The mods purpose is to serve as a platform for ancient warfare interests. It seems Ancient warfare has a large following in the MTW circles.
Patrician V1.2 still needs:
A functional Campaign Map with privince names more apropriate to the time period of the early republic around
300 to 390 BC is fine.
New Functional unit icons for the Barbarians and other factions. such as the dreaded Woad Warrior for the britts.
Woad stands for blue Ceasar called them blue warriors for the way they painted their bodies in blue.
Vivar Ill send you some images to convert to unit icons if you have time. I very interested in some functional unit icons of War Galleys and such. I may play around with LKs war galley contribution to put it in the game.


You know i´ll try it. http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif
About province names is difficult. I had seen the MapTex and MapTex2 in textures folder but change the province names editing these files...this affair demands a lot of time and patience. I tried 2 days ago and it´s terribly boring. Another problem is adapt the Medieval Map to ancient Rome. The province size doesn´t coincide and also there is to bear in mind that in 390-300 BC, for example, the Gaul hadn´t provinces but tribes. I think that it´s better use the Imperial Provinces (Narbonense, Lugdunense, Germania Inf, Dacia, Rhaetia, etc...).

Díaz de Vivar
02-13-2003, 22:50
Quote[/b] (Rosacrux @ Feb. 13 2003,22:39)]Vivar, you'll get my Greek units icons and descriptions in the weekend - I had so much work this week, I couldn't even imagine doing it.

David, when Vivar finishes the icons, I trust you will give a shot at incorporating the new Greek units in the mod... probably in your next major update? I have already accurate descriptions for a host of Greek units and original Greek names also for the names.txt.

And may I ask you wether I can find the files pf Patrician 1.2 plain, without the selfinstaller? I want to do some testing and it's a bitch with the installation rutine.
OK. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

King David
02-13-2003, 23:20
Quote[/b] (Rosacrux @ Feb. 13 2003,15:39)]Vivar, you'll get my Greek units icons and descriptions in the weekend - I had so much work this week, I couldn't even imagine doing it.

David, when Vivar finishes the icons, I trust you will give a shot at incorporating the new Greek units in the mod... probably in your next major update? I have already accurate descriptions for a host of Greek units and original Greek names also for the names.txt.

And may I ask you wether I can find the files pf Patrician 1.2 plain, without the selfinstaller? I want to do some testing and it's a bitch with the installation rutine.
The self-install Patv1.2 at respawn.uk will allow you to install the mod into a temp folder or blankfolder if you like. This way you can see were everything goes. Its not the same as the previous selfinstal prior to 02/12/03..
It also installs into your game I think even MTWv1.1 but havent tested that. Ive had good response conserning the new installer of the mod so far.

Lord Of Storms
02-14-2003, 02:07
I had forgotten to mention that playing as the Romans these pictures are totally awesome good job to all who contributed, I cant stop playing

Lord Krazy
02-14-2003, 02:56
Quote[/b] (Díaz de Vivar @ Feb. 13 2003,13:09)]The info_pic and review_panel pic
are all part and parcel of a unit.
It's also the easy part http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hey, LK, the info_pics and reviewpanel unit icons were made by "The Great" Diaz de Vivar and donated to Patrician (King David). http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif[/QUOTE]
Just because it's the easy part
doesn't mean we think any less of them http://www.totalwar.org/forum/non-cgi/emoticons/tongue.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
like I said it's part and parcel
they would look funny without them
LK http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

King David
02-14-2003, 19:06
Quote[/b] (The Sword Of Storms @ Feb. 13 2003,19:07)]I had forgotten to mention that playing as the Romans these pictures are totally awesome good job to all who contributed, I cant stop playing
I just love the mod players at the TotalWar.org. You guys are the most apreciative and forgiving folks I have seen around these forums.

I posted The availability of Patrician V1.2 in the CA Rome total war forums and I am getting hammered with critisisms and mixed reviews of the mod wich kind of chops me down to size but it is refreshing to hear your comments (Possitive) about this creative work by LK and LBA and Vivar and Patrik and all the folks who mod MTW and I have learned a great deal from. Please let me know how you all fare in battles and such. I enjoy exchanging war stories..Keep Patrician Alive

King David
02-14-2003, 19:12
Vivar, Conserning the Maptex1 and 2 files. It would probably be easyer if you just changed just the IMPORTANT Historical Province names rather than all the province names on those maps. The Other ones can just be Covered over to give the map a more ancient un-tamed barbarous look. I think you could even paste nice pictures over Rome (Like overhead City of rome pic) and something over Greece and other civilized areas. TGA format is much easyer to work with than BIF,BUF and LBM files..I used IrfanView to edit the map by just cuting and pasting matching blankspots over names i dint want to display. I even cut and pasted a Dragon over the atlantic without any problems for the camelot mod..

Díaz de Vivar
02-14-2003, 19:21
Quote[/b] (King David @ Feb. 14 2003,19:12)]Vivar, Conserning the Maptex1 and 2 files. It would probably be easyer if you just changed just the IMPORTANT Historical Province names rather than all the province names on those maps. The Other ones can just be Covered over to give the map a more ancient un-tamed barbarous look. I think you could even paste nice pictures over Rome (Like overhead City of rome pic) and something over Greece and other civilized areas. TGA format is much easyer to work with than BIF,BUF and LBM files..I used IrfanView to edit the map by just cuting and pasting matching blankspots over names i dint want to display. I even cut and pasted a Dragon over the atlantic without any problems for the camelot mod..
I´m trying to change the provinve names but i got problems... http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

King David
02-14-2003, 22:38
Quote[/b] (Díaz de Vivar @ Feb. 14 2003,12:21)]
Quote[/b] (King David @ Feb. 14 2003,19:12)]Vivar, Conserning the Maptex1 and 2 files. It would probably be easyer if you just changed just the IMPORTANT Historical Province names rather than all the province names on those maps. The Other ones can just be Covered over to give the map a more ancient un-tamed barbarous look. I think you could even paste nice pictures over Rome (Like overhead City of rome pic) and something over Greece and other civilized areas. TGA format is much easyer to work with than BIF,BUF and LBM files..I used IrfanView to edit the map by just cuting and pasting matching blankspots over names i dint want to display. I even cut and pasted a Dragon over the atlantic without any problems for the camelot mod..
I´m trying to change the provinve names but i got problems... http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
What sort of problem? Hey, I did my very first BMP to BIF conversion of a wargalley today Im so exited I could blow.. I tested it and it works pretty good. I can now do what I like doing most. Creating Unit Icons..Whoppeeee
Get Irfanview from here: its freeware and its exelent for TGA grahics (Cuting pasting and inserting text)
http://www.irfanview.com/

Díaz de Vivar
02-15-2003, 00:51
Quote[/b] (King David @ Feb. 14 2003,22:38)]
Quote[/b] (Díaz de Vivar @ Feb. 14 2003,12:21)]
Quote[/b] (King David @ Feb. 14 2003,19:12)]Vivar, Conserning the Maptex1 and 2 files. It would probably be easyer if you just changed just the IMPORTANT Historical Province names rather than all the province names on those maps. The Other ones can just be Covered over to give the map a more ancient un-tamed barbarous look. I think you could even paste nice pictures over Rome (Like overhead City of rome pic) and something over Greece and other civilized areas. TGA format is much easyer to work with than BIF,BUF and LBM files..I used IrfanView to edit the map by just cuting and pasting matching blankspots over names i dint want to display. I even cut and pasted a Dragon over the atlantic without any problems for the camelot mod..
I´m trying to change the provinve names but i got problems... http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif
What sort of problem? Hey, I did my very first BMP to BIF conversion of a wargalley today Im so exited I could blow.. I tested it and it works pretty good. I can now do what I like doing most. Creating Unit Icons..Whoppeeee
Get Irfanview from here: its freeware and its exelent for TGA grahics (Cuting pasting and inserting text)
http://www.irfanview.com/

Good luck with tour unit icons and remember...you need patience, patience and patience1. http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif
About province names, for the moment, all is ok. I´ve changed several names and the game runs, however i have to test many more times. If the game crashes...
I´ve used the province names of the Imperial Era, for example:
Toulouse-->Gallia Narbonensis
Hungary--->Pannonia
Carphatia-->Dacia Sup
etcetc
However, i´ve divided some provinces in two (i know that it´s ahistorical but i haven´t found other solution), for example,
Aquitanie-->Aquitania Inf
Anjou--->Aquitania Sup
Now i´m going to sleep. It´s late here in Spain. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Lord Krazy
02-15-2003, 07:08
Quote[/b] (King David @ Feb. 14 2003,12:06)]I posted The availability of Patrician V1.2 in the CA Rome total war forums and I am getting hammered with critisisms and mixed reviews of the mod wich kind of chops me down to size
All from people who have produced better
mods I supose http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

I_Love_Sherri
02-15-2003, 08:10
Mod working great for me. Little to easy from the AI point of view. Have not even come close to losing on expert(. Those Glads are tough cookies. Good work. Sherri

Koukos
02-15-2003, 09:20
Yup I saw those posts over at totalwar.com///

We have a saying in Greece... in free translation " They gave someone a donkey ( for free ) and he was looking at the teeth "

Dont mind them... keep up the good job. Its the main reason this game hasnt hit the shelves. ( as many already stated here),.

I just wish I had any knowledge so I could contribute in any way.

BTW. The only thing I want to currently change in this game would be less cash at the begginning it makes it kinda easy.
How can I do that? If possible.

Ps. Patrician cant compare.. to a Donkey http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
PS2. Any pics for greek units or any small updates that add to the game , how can I obtain them when they are finished? Or you will put them in 1.3?

Thanks

Koukos

Díaz de Vivar
02-15-2003, 17:02
King David, the map is ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However there is a problem, the map consists of 2 files, MapTex.tga (2048*1536 res) and MapTex2.tga (4096*3072 res). The issue is that MapTex2 takes up 36 Mbytes and MapTex 9 Mbytes. If you want, i can send you the files in JPEG format and you turn them into TGA.
Anyway, if the map likes you but you wanna change anythings (names, etc), not problem, tell me and i´ll try to modify it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Wellington
02-15-2003, 19:25
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,10:02)]King David, the map is ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However there is a problem, the map consists of 2 files, MapTex.tga (2048*1536 res) and MapTex2.tga (4096*3072 res). The issue is that MapTex2 takes up 36 Mbytes and MapTex 9 Mbytes. If you want, i can send you the files in JPEG format and you turn them into TGA.
Anyway, if the map likes you but you wanna change anythings (names, etc), not problem, tell me and i´ll try to modify it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Diaz,

Is your new map an entirely new map, or is it just changes to the original MTW map?

If it's just changes to the original MTW maps (cropping, resizing, amending province names on the map, etc ) there is a way around this to prevent such large downloads.

Let me know.

Díaz de Vivar
02-15-2003, 19:44
Quote[/b] (Wellington @ Feb. 15 2003,19:25)]
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,10:02)]King David, the map is ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However there is a problem, the map consists of 2 files, MapTex.tga (2048*1536 res) and MapTex2.tga (4096*3072 res). The issue is that MapTex2 takes up 36 Mbytes and MapTex 9 Mbytes. If you want, i can send you the files in JPEG format and you turn them into TGA.
Anyway, if the map likes you but you wanna change anythings (names, etc), not problem, tell me and i´ll try to modify it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Diaz,

Is your new map an entirely new map, or is it just changes to the original MTW map?

If it's just changes to the original MTW maps (cropping, resizing, amending province names on the map, etc ) there is a way around this to prevent such large downloads.

Let me know.
He,he, i´m not as crazy as you http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif (it´s a joke), only are changes to the original, i´ve changed some province names, nothing more. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Dramicus
02-15-2003, 20:06
this is a little OT but how big is this thread gonna get before the Mods' crack down on it? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif


I for one wouldn't mind seeing it reach around 1k posts... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

King David
02-15-2003, 20:48
My Fellow Patricians
The Popularity of the Patrician V1.2 at Respawn.uk has blown out the bandwith limitations of the site so I have uploaded the file to the fileplanet and hopefuly I will have it posted within the next couple days. I want to personaly thank Giskard for his efforts in helping get this mod out to you guys. Without respawn it would have been difficult.

If anyone knows of another site were I can upload the Patrician mod, please let me know. Thank you..

King David
02-15-2003, 20:55
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,10:02)]King David, the map is ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However there is a problem, the map consists of 2 files, MapTex.tga (2048*1536 res) and MapTex2.tga (4096*3072 res). The issue is that MapTex2 takes up 36 Mbytes and MapTex 9 Mbytes. If you want, i can send you the files in JPEG format and you turn them into TGA.
Anyway, if the map likes you but you wanna change anythings (names, etc), not problem, tell me and i´ll try to modify it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Yea, brilliant idea about TGA to JPG conversion for transfer. You got my email.. Try it that way. We can probably offer them as addon to the mod along with other creations out there. Looking forward to seeing your work.BMP to BIF conversions is something i have grown to enjoy with the game and yes i have lots of patience often saving and improving on work already done. The wargalley looks magnificent but whats more important is that it works without crashing the game. I found that the background (Green or Gray in battle folder) is very important in getting that right. Seems to be rather forgiving with the foreground colors but not the background.

King David
02-15-2003, 20:58
Quote[/b] (I_Love_Sherri @ Feb. 15 2003,01:10)]Mod working great for me. Little to easy from the AI point of view. Have not even come close to losing on expert(. Those Glads are tough cookies. Good work. Sherri
I am happy to hear that, You can mod or adjust campaing aspects and such if you like or if you think the romans are too powerful. The trick with defeating the romans is to take them out early in the game but we dont like doing that, just takes the fun out of it. I am curious to know if anyone has succeeded in defeating the Romans in Battle with the barbarians or other factions

King David
02-15-2003, 21:01
Quote[/b] (Dramicus @ Feb. 15 2003,13:06)]this is a little OT but how big is this thread gonna get before the Mods' crack down on it? http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif


I for one wouldn't mind seeing it reach around 1k posts... http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
Sometime bigger is better and sometimes not. This thread seems to work for those of us who have anything to do with Patrician and we thank Barocca and the Totalwar.org team for offering this forum platform to us. I dont know if I have the time to maintain a website for this mod but it is a compeling thought. Anyone outthere with time and knowledge is welcome to try.

King David
02-15-2003, 21:07
Quote[/b] (Lord Krazy @ Feb. 15 2003,00:08)]
Quote[/b] (King David @ Feb. 14 2003,12:06)]I posted The availability of Patrician V1.2 in the CA Rome total war forums and I am getting hammered with critisisms and mixed reviews of the mod wich kind of chops me down to size
All from people who have produced better
mods I supose http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
The individual in question has resinded his coments about it and I hope i was not to scathing with my reply to him. The best aspect of all mods is that they are free and that realy does not leave allot of room for criticisim. I can see if the poor lout has to pay serious cabage for a game or an addon that bombs, but not freeware...

King David
02-15-2003, 21:09
Quote[/b] (Koukos @ Feb. 15 2003,02:20)]Yup I saw those posts over at totalwar.com///

We have a saying in Greece... in free translation " They gave someone a donkey ( for free ) and he was looking at the teeth "

Dont mind them... keep up the good job. Its the main reason this game hasnt hit the shelves. ( as many already stated here),.

I just wish I had any knowledge so I could contribute in any way.

BTW. The only thing I want to currently change in this game would be less cash at the begginning it makes it kinda easy.
How can I do that? If possible.

Ps. Patrician cant compare.. to a Donkey http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif
PS2. Any pics for greek units or any small updates that add to the game , how can I obtain them when they are finished? Or you will put them in 1.3?

Thanks

Koukos
You Greeks are well known for your wise sayings. I like that..

Díaz de Vivar
02-15-2003, 21:48
Quote[/b] (King David @ Feb. 15 2003,20:55)]
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,10:02)]King David, the map is ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However there is a problem, the map consists of 2 files, MapTex.tga (2048*1536 res) and MapTex2.tga (4096*3072 res). The issue is that MapTex2 takes up 36 Mbytes and MapTex 9 Mbytes. If you want, i can send you the files in JPEG format and you turn them into TGA.
Anyway, if the map likes you but you wanna change anythings (names, etc), not problem, tell me and i´ll try to modify it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Yea, brilliant idea about TGA to JPG conversion for transfer. You got my email.. Try it that way. We can probably offer them as addon to the mod along with other creations out there. Looking forward to seeing your work.BMP to BIF conversions is something i have grown to enjoy with the game and yes i have lots of patience often saving and improving on work already done. The wargalley looks magnificent but whats more important is that it works without crashing the game. I found that the background (Green or Gray in battle folder) is very important in getting that right. Seems to be rather forgiving with the foreground colors but not the background.
KD, you have an email. Remember, MapTex.tga y Maptex2.tga must be included in Textures\Campmap folder, and backup the originals http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Let me know if you want to do any changes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-15-2003, 22:09
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,14:48)]
Quote[/b] (King David @ Feb. 15 2003,20:55)]
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,10:02)]King David, the map is ready. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
However there is a problem, the map consists of 2 files, MapTex.tga (2048*1536 res) and MapTex2.tga (4096*3072 res). The issue is that MapTex2 takes up 36 Mbytes and MapTex 9 Mbytes. If you want, i can send you the files in JPEG format and you turn them into TGA.
Anyway, if the map likes you but you wanna change anythings (names, etc), not problem, tell me and i´ll try to modify it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Yea, brilliant idea about TGA to JPG conversion for transfer. You got my email.. Try it that way. We can probably offer them as addon to the mod along with other creations out there. Looking forward to seeing your work.BMP to BIF conversions is something i have grown to enjoy with the game and yes i have lots of patience often saving and improving on work already done. The wargalley looks magnificent but whats more important is that it works without crashing the game. I found that the background (Green or Gray in battle folder) is very important in getting that right. Seems to be rather forgiving with the foreground colors but not the background.
KD, you have an email. Remember, MapTex.tga y Maptex2.tga must be included in Textures\Campmap folder, and backup the originals http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
Let me know if you want to do any changes. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Gracias Vivar,
I am downloading them now. I am the backup king.. Nod a problem..

King David
02-15-2003, 23:17
Vivar, The maps look great. Did you test them yet ?
And are they finished ? I will try them when I can.

Lord Of Storms
02-15-2003, 23:56
Hi King David just wanted to let you know how my campaign as the Romans is going I have entered into some epic battles with the Etruscans after they took out some of my ships on both sides of the Peninsula , they are very aggressive and strong as far as there navy is concerned,I just took Tuscany to my surprise they gave up without a fight but not the case in Genoa which was a decent battle I outflanked there superior numbers with my Equitum and kicked some Etruscan ass those Bastati rock also anyway I have them on the run the King just died and his hier is hold up in there last province and I am going in for the Kill. One curiousity is that there are many agents i.e scribes, mistress, princesses etc. stacked up in various provinces in one in particular Burgundy which I took with a bribe has over 40 agents as do some of the adjoining provinces some are so thick you can not see the map anyway I think it plays great so far more later TSOS.

Díaz de Vivar
02-16-2003, 00:17
Quote[/b] (King David @ Feb. 15 2003,23:17)]Vivar, The maps look great. Did you test them yet ?
And are they finished ? I will try them when I can.
The map, for the moment, runs without crashes but never say never. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
And are they finished?, No, i can modify it if you want, it isn´t problem for me. Perhaps you don´t like that the provinces names are taked out of the Imperial Roman Era and you prefer other provinces names. Let me know that you want to change and i´ll try it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

King David
02-16-2003, 01:34
Quote[/b] (The Sword Of Storms @ Feb. 15 2003,16:56)]Hi King David just wanted to let you know how my campaign as the Romans is going I have entered into some epic battles with the Etruscans after they took out some of my ships on both sides of the Peninsula , they are very aggressive and strong as far as there navy is concerned,I just took Tuscany to my surprise they gave up without a fight but not the case in Genoa which was a decent battle I outflanked there superior numbers with my Equitum and kicked some Etruscan ass those Bastati rock also anyway I have them on the run the King just died and his hier is hold up in there last province and I am going in for the Kill. One curiousity is that there are many agents i.e scribes, mistress, princesses etc. stacked up in various provinces in one in particular Burgundy which I took with a bribe has over 40 agents as do some of the adjoining provinces some are so thick you can not see the map anyway I think it plays great so far more later TSOS.
Yea, the Agent overspawn was a problem I corrected in Patv1.2 doing away with scribes for barbarians but the AI will use the mistress as emissary instead wich was quite a surprise since barbarians often used their women to form aliances and such.

Shay
02-16-2003, 05:26
awsome mod, really is im now playing patrician and diablo2,
is there any way you can get pics for the unit profiles for the other roman units like you did for the horses and the roman legion.
any way if you didnt do this mod, this game would be shelved a while ago. best of luck what plans do you have have for 1.3

Wellington
02-16-2003, 07:12
Quote[/b] (King David @ Feb. 15 2003,14:07)]
Quote[/b] (Lord Krazy @ Feb. 15 2003,00:08)]
Quote[/b] (King David @ Feb. 14 2003,12:06)]I posted The availability of Patrician V1.2 in the CA Rome total war forums and I am getting hammered with critisisms and mixed reviews of the mod wich kind of chops me down to size
All from people who have produced better
mods I supose http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

LK http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
The individual in question has resinded his coments about it and I hope i was not to scathing with my reply to him. The best aspect of all mods is that they are free and that realy does not leave allot of room for criticisim. I can see if the poor lout has to pay serious cabage for a game or an addon that bombs, but not freeware...
KD/LK,

You have to appreciate that VA's site (www.totalwar.com) does NOT have a modders forum or any facilities for downloading mod's. http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

It would appear CA don't want modders on their official site http://www.totalwar.org/forum/non-cgi/emoticons/shock.gif

Hhhmm ... I wonder why http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Cirith Ungol
02-16-2003, 07:14
Have ya tried putting the Mod at Download.com I have seen other game mods there . Just somthin that poped in me head other wise great job I

Cirith Ungol
02-16-2003, 07:16
Have ya tried putting the Mod at Download.com I have seen other game mods there . Just somthin that poped in me head other wise great job I luv this mod .Dont listen to those guys at the other forum there just history snobs lol .
before Mod http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
after Mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Wellington
02-16-2003, 09:54
Quote[/b] (Koukos @ Feb. 15 2003,02:20)]We have a saying in Greece... in free translation " They gave someone a donkey ( for free ) and he was looking at the teeth "
KouKos,

I love the Greek saying.

We have one almost exactly the same. In English -

"Never look a gift horse in the mouth"

It means exactly the same, but worded a little differently. I'd love to know what the origin's of many sayings are. I'm British but live in the Netherlands. The Dutch have many sayings that are EXACTLY the same as English ones - then again, they have some pretty weird ones thaty I find impossible to translate to English and can't understand the meaning in either Dutch or English.
http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Interesting stuff. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Koukos
02-16-2003, 14:25
Weelington,

To be honest we have thousands of sayings in Greece as KD suggested but if you really get into it you will find out that each one has another one contradicting it... So I guess its something like Pythia ( Appolo temple)..Always giving two different answers for the same question.


Now back to the Mod.. I have been playing it from the Romans side and from the Macedonians side. ( Legionaire difficulty) . In my Roman game I had a weird battle against the Gauls.. In previous versions of the game never had to attack the Gauls but only after getting the Italian ( Etruscans etc) Peninsula I head down to Africa . Gauls where my allies.. married a a couple of princess too.
Now the battle was about 3500 gauls and 1800 romans... For the first time my attack with archers wasnt countered They were taking the beat until all my arrows finished.. I send the archers off map and called the reinforcements and they were just standing there This was the easiest victory as I had done tremendous damage to their pikeman so the cavalry had a ball.. Now this has never happened even when I first played the game in the easiest mode. any ideas?? unless its just the gauls http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Now on the Macedonian campaign things are very tough with the Persians. I cant handle the horse archers. They have around 8x40 of them along with alot of turkomen or something like that so all i do is chase them around until my army is exchausted.. Macedonians have very few cavalry units until later in the game as you have downgraded Konstantinoupole alot.Allthough you have the cash it takes alot of years to get to the Kataphracte construction period.
Anyway anyone know a good way to deal with the storms of horse archers? Ps I tried using ballistas they dont seem to damage any units at all In general do catapults and ballistas damage units besides building? Dont laugh but I havent been able to experiment with this yet.

Ok enough for now

Koukos

Ps. Is there a way to change the amount of cash each faction starts with cause 80000 is way too much.. Up to now in the Macedonian game I entirely use mercenary armies.

King David
02-16-2003, 17:13
Ps. Is there a way to change the amount of cash each faction starts with cause 80000 is way too much.. Up to now in the Macedonian game I entirely use mercenary armies.
Yes, In the Patrician campaign file:
C:\Program Files\Total War\Medieval - Total War\campmap\startpos\patrician

//Region Attributes
//The special characteristics for a region
SetAttributes:: ID_ALGERIA "Algeria" 0 MUSLIM_CULTURE ARID AT_ISLAMIC -1 650
Each region generates cash each year. Notice the 650. That can be changed for each region to less or more.

//Starting Treasury This is the heading you are looking for also: These can be changed as well..

SetTreasury:: FN_BYZANTINE 10000 80000 60000 40000

King David
02-16-2003, 18:16
Quote[/b] (Shay @ Feb. 15 2003,22:26)]best of luck what plans do you have have for 1.3
Thanks shay, Yes you can change any unit icon as long as you know how to edit them. For 1.3 You will probably see more Unit icon changes and A new Campaign Map that is more in line with Ancient Europe and Asia. I will probably work on the camapign file again to balance it out and make it more challenging. I am not working on the mod at the moment because I am about to relocate to another house near here and I am a bit busy but I will still come around here to keep up with any issues for the mod. When I settle down then I will start again. There are allot of things that can be done with this mod still to keep anyone busy till the release of RTW. I hope RTW is as Mod Friendly as MTW.

King David
02-16-2003, 18:25
Quote[/b] (Cirith Ungol @ Feb. 16 2003,00:16)]Have ya tried putting the Mod at Download.com I have seen other game mods there . Just somthin that poped in me head other wise great job I luv this mod .Dont listen to those guys at the other forum there just history snobs lol .
before Mod http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
after Mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hey, You have a nice Barbarian Nick Name (Cirith Ungol).. I will probably use it in V1.3 LOL..Thanks for the compliment and I hope that the mod can keep you playing the game and maybe start moding the game. The Mod is realy a compilation of everything I have learned from the Forums here and it is a collective project involving several creative individuals that you have probably seen around here. Sir K (Lord Krazy) was the gentleman that sparked the creative process last year when he created those Roman Legions for MTW. I did not know squat about moding as early as octover of last year and just from reading the forums here I began to mod the game and came up with two titans: Camelot and Patrician. I am still learning and continue to read the forums to grab bits of info on how to mod the game. Thanks again and Welcome to our forum. I will check out Dowload.com. I uploaded it to the fileplanet yesterday and will probably get it posted within the next couple days. Thanks for the tip http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif

King David
02-16-2003, 18:55
Now back to the Mod.. I have been playing it from the Romans side and from the Macedonians side. ( Legionaire difficulty)

Too easy Kukos. You sound like more of a Centurion or Higher level player.

Now the battle was about 3500 gauls and 1800 romans... For the first time my attack with archers wasnt countered

Maybe you fought agains a lowgrade general (How many stars did he have?)It depends on what units the AI used as well.
And Legionarii level too easy. AI wont be as agressive.

They were taking the beat until all my arrows finished.. I send the archers off map and called the reinforcements and they were just standing there

You made a good move replacing spent sagitarii archers with reinforcements (I see a greek hoplite general in you) Again, AI not as agressive on that dificulty level and Rank of enemy general comes to play as well as Unit atributes and other factors game related.

Now on the Macedonian campaign things are very tough with the Persians. I cant handle the horse archers.

They are a pain in the ars but make sure to use Auxiliary Cav units to chase them away while your ground pounders do their work. You can use equitum or Light cav units to keep them off your back. Also if you are being attacked (You are deffending ground) Seek high ground and tree cover but if you are the agressor (Attacking a province) Out flank or just hit them head on with line of battle or 3 line attack while your cav units do the sneekarooo to the flanks and behind their army for a surprice up the ars ambush..LOL This move is allot of fun using cav units. If you do this dont use your cav till your legions are well into their engagement with the enemy.

Anyway anyone know a good way to deal with the storms of horse archers?

As Mentioned proviously engage these with your cav units while your legions work on enemy infantry and send your hastati against the general when He is close.

King David
02-16-2003, 19:03
Quote[/b] (Díaz de Vivar @ Feb. 15 2003,17:17)]
Quote[/b] (King David @ Feb. 15 2003,23:17)]Vivar, The maps look great. Did you test them yet ?
And are they finished ? I will try them when I can.
The map, for the moment, runs without crashes but never say never. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
And are they finished?, No, i can modify it if you want, it isn´t problem for me. Perhaps you don´t like that the provinces names are taked out of the Imperial Roman Era and you prefer other provinces names. Let me know that you want to change and i´ll try it. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Great job, I like the province names. From the stuff I have been reading, the map looks about 100 BC ballpark. The province names are just fine. Yea finish it. YOu can even add little graphics to the sea areas and some land areas if you like. The TGA format is very forgiving.

Cirith Ungol
02-16-2003, 20:40
Quote[/b] (King David @ Feb. 16 2003,11:25)]
Quote[/b] (Cirith Ungol @ Feb. 16 2003,00:16)]Have ya tried putting the Mod at Download.com I have seen other game mods there . Just somthin that poped in me head other wise great job I luv this mod .Dont listen to those guys at the other forum there just history snobs lol .
before Mod http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif
after Mod http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Hey, You have a nice Barbarian Nick Name (Cirith Ungol).. I will probably use it in V1.3 LOL..Thanks for the compliment and I hope that the mod can keep you playing the game and maybe start moding the game. The Mod is realy a compilation of everything I have learned from the Forums here and it is a collective project involving several creative individuals that you have probably seen around here. Sir K (Lord Krazy) was the gentleman that sparked the creative process last year when he created those Roman Legions for MTW. I did not know squat about moding as early as octover of last year and just from reading the forums here I began to mod the game and came up with two titans: Camelot and Patrician. I am still learning and continue to read the forums to grab bits of info on how to mod the game. Thanks again and Welcome to our forum. I will check out Dowload.com. I uploaded it to the fileplanet yesterday and will probably get it posted within the next couple days. Thanks for the tip http://www.totalwar.org/forum/non-cgi/emoticons/idea.gif
Ya the name means dark crevice spider I beleive in some form of latin im not exactly sure . It comes from ofcourse the Hobbit and a Heavy metal band I liked when a bit younger called the same . Feel free to use it I always thought it was a cool warriors name myself lol hens the usage http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
Its my main strategy forum name just as King David has become yours http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif and again awsome mod I need to get the fix for it as im crashin alot at the moment but I think the new fix would help .
I am lookin into moding some things myself but I am restricted to playin at just the moment as time doesnt allow alot of pleasures lol.

Díaz de Vivar
02-17-2003, 13:36
Hi all
I request your help. I´m changing the province names of the original MTW map to the Roman Empire Age (for Patrician) and i have a big problem. The problem is about the provinces that weren´t Roman Lands as Germania, Scandinavia, Russia, etc. These land were dominated by many tribes and bufff...it´s very difficult. The period is more or less 100BC-300AD. The provinces are:

-Friesland (Frisia)
-Poland (Vandali)
-Saxony (Chauci or Saxony)
-Denmark (Angli)
-Sweden
-Norway
-Silesia (Lugii)
-Pomerania (Lemovii)
-Bohemia (Boii)
-Brandenburg (Semnones)
-Prussia (Rugia)
-Volhynia (Carpii)
-Moldavia (Scythia)
-Kiev (Sarmatia)
-Crimea
-Pereyaslavi
-Chernigov
-Lithuania (Venedae)
-Livonia (Aestii)
-Finland
-Smolensk
-Muscovy
-Volga-Bulgaria
-Khazar (Alani)
-Georgia
-Novgorod
-Ryazan

Any idea???. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Wellington
02-17-2003, 14:18
Quote[/b] (Díaz de Vivar @ Feb. 17 2003,06:36)]Hi all
I request your help. I´m changing the province names of the original MTW map to the Roman Empire Age (for Patrician) and i have a big problem. The problem is about the provinces that weren´t Roman Lands as Germania, Scandinavia, Russia, etc. These land were dominated by many tribes and bufff...it´s very difficult. The period is more or less 100BC-300AD. The provinces are:
Diaz,

It's very difficult to find any maps of Ancient 'Europe' that were drawn at the time and still survive..

Much information and sources were lost during the 'Dark Ages' (400BC - 800BC)

Most maps now available are drawn from what little literature remains from Ancient times and are based upon regional descrip[tions pertaining to those times. Hence, we can never be 100% certain of boundaries/borders/accuracy or even whether regions described really were as autonomous as the writers would have us believe.

Best source for maps on the web, IMHO, is -

http://www.ihrinfo.ac.uk/maps/webimages.html

This site lists most other sites that have at least 300+ map images Unfortunately, trying to find a specific map is a real nightmare.

Just as examples, try the following links, should give an idea of whats available -


Ancient Greece/Macedonia -

http://www.unet.com.mk/oldmacedonianmaps/images/40.jpg

Maps of Ancient warfare -

http://www.dean.usma.edu/history....ome.htm (http://www.dean.usma.edu/history/dhistorymaps/ancient_pages/ancient_maps_home.htm)

There really is so much that can be accessed from this one source, but don't worry too much if you can't find exact names for some regions dating back 2000 years. The probability is that was really no 'established' name (for some regions) that has managed to survive in any texts for the last 2 Millenniums

Welly

Díaz de Vivar
02-17-2003, 14:46
Wellington, I know it, i´ve been looking for maps and it´s very difficult to find good information. As you say, it´s a NIGHTMARE i hope that somebody with knowledege of ancient history can help me. I don´t try to make an impressive historic map, i´d simply like adapt the map to Roman Age. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Rosacrux
02-17-2003, 15:04
Diaz de Vivar

an update and a helping hand by your friendly neighbour Rosacrux:

- first, I finally got some time to sort out my magazines and books and I've found images of all the Greek units we are going to incorporate into the Patrician world. The task in hand now is to scan and resize them and of course sending them over to you. My wife won't help me ("you and your stupid game... why don't you help me do the housekeeping??" - you know the type) so I have to do it myself. Soon you'll have them.

- secondly, the helping hand: This website (http://www.ukans.edu/history/index/europe/ancient_rome/E/Gazetteer/Periods/Roman/.Texts/Ptolemy/home.html) has done a great job "translating" the work of Claudius Ptolemy into maps. You might find most of the names you are looking for in there.

Cheers

Díaz de Vivar
02-17-2003, 15:36
Rosacrux, perhaps you find some greek units here:
http://dbaol.com/armies.htm
http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

King David
02-17-2003, 15:41
Quote[/b] (Díaz de Vivar @ Feb. 17 2003,06:36)]Hi all
I request your help. I´m changing the province names of the original MTW map to the Roman Empire Age (for Patrician) and i have a big problem. The problem is about the provinces that weren´t Roman Lands as Germania, Scandinavia, Russia, etc. These land were dominated by many tribes and bufff...it´s very difficult. The period is more or less 100BC-300AD. The provinces are:

-Friesland (Frisia)
-Poland (Vandali)
-Saxony (Chauci or Saxony)
-Denmark (Angli)
-Sweden
-Norway
-Silesia (Lugii)
-Pomerania (Lemovii)
-Bohemia (Boii)
-Brandenburg (Semnones)
-Prussia (Rugia)
-Volhynia (Carpii)
-Moldavia (Scythia)
-Kiev (Sarmatia)
-Crimea
-Pereyaslavi
-Chernigov
-Lithuania (Venedae)
-Livonia (Aestii)
-Finland
-Smolensk
-Muscovy
-Volga-Bulgaria
-Khazar (Alani)
-Georgia
-Novgorod
-Ryazan

Any idea???. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
My suggestion is that you not name every province but perhaps give it a wild untamed look by blanking those names out. Just name the provinces that are key to the historical period.

Rosacrux
02-17-2003, 15:45
Interesting... but hardly usable. I'll have to scan my own images http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Hope you get better luck with the maps link http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Wellington
02-17-2003, 16:59
Quote[/b] ]My wife won't help me ("you and your stupid game... why don't you help me do the housekeeping??"

So far, so good


Quote[/b] ]you know the type

Good grief Hope your wife does'nt have access to these threads Rosacrux - could spell a few more problems at home http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif

Koukos
02-17-2003, 17:17
Ancient Greece/Macedonia -

http://www.unet.com.mk/oldmacedonianmaps/images/40.jpg

This map looks like Greece has taken a punch in the ribs http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Ps. These are propaganda maps...not to taken very seriously. A Little more south and Athens will be the capital of Ancient Macedonia http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Rosacrux
02-17-2003, 19:10
Wellington

Well, I keep a nice little passworded XP systems @home, and she never had a chance to snatch my bookmarks... I should be safe, but with women... you just never know http://www.totalwar.org/forum/non-cgi/emoticons/eek.gif

Wellington
02-17-2003, 19:32
Quote[/b] (Koukos @ Feb. 17 2003,10:17)]Ancient Greece/Macedonia -

http://www.unet.com.mk/oldmacedonianmaps/images/40.jpg

This map looks like Greece has taken a punch in the ribs http://www.totalwar.org/forum/non-cgi/emoticons/joker.gif

Ps. These are propaganda maps...not to taken very seriously. A Little more south and Athens will be the capital of Ancient Macedonia http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I don't know how accurate that map is Koukos (or even what period of time it represents) ... http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

Obviously, you'll know such a map as this far more accurately ...

.. still it's a pretty nice map (IMHO). Not as boring as the maps the cartologists churn out nowadays http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

The old maps certainly have a "character" about them - which I really like http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

Wellington
02-17-2003, 19:48
Quote[/b] (Díaz de Vivar @ Feb. 17 2003,07:46)]Wellington, I know it, i´ve been looking for maps and it´s very difficult to find good information. As you say, it´s a NIGHTMARE i hope that somebody with knowledege of ancient history can help me. I don´t try to make an impressive historic map, i´d simply like adapt the map to Roman Age. http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif
Diaz,

I knew you'd know this. Same old problem. All the "easy" information is easy to find on the web, whilst the "hard" stuff is a bit hard to find http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif

Trouble is trying to puzzle out what some regions within Europe (eg : Norway/Finland/Denmark/Sweden) actually looked like at the time, in terms of boundaries, and even whether or not these regions had "generally acceptable" names.

Same applies with some of the other regions you mentioned.

Perhaps some of our Scandanavian friends may be able to help out in this respect ... so ...

... Scandanavian friends .. er .. any ideas http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif http://www.totalwar.org/forum/non-cgi/emoticons/confused.gif

Seriously, I'd also like to add such info to my own knowledge of such regions so any offers of info would be most appreciated.

Wellington
02-17-2003, 19:59
Quote[/b] (Rosacrux @ Feb. 17 2003,12:10)]but with women... you just never know
I tend to think the female species is FAR more intelligent than themale. They just choose to be a little less obvious in some matters .. and lull us into a false sense of security

However, if they ever decide to bite ... ouch ...

Who was it who said "the female of the species is far more deadlier than the male" A very wise guy (probably quoting from his wife&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

King David
02-17-2003, 21:17
http://www.thesimsurfer.com/Nerva.gif
Patrician V1.2 Is available for download here:
http://www.fileplanet.com/files/110000/117953.shtml?r=5
It is suggested that you download this most uptodate version if you are having crash issues due to the former graphical errors and missing druids in the previous version.
Thank you all for your support in keeping Patrician Alive.



Don't Be a Barbarian. Play Patrician

I_Love_Sherri
02-17-2003, 21:41
I must admit you Mod has been quite the addition. I have really enjoyed playing the Romans. Great to see the other good modders here as well. Would love to see Wes, Lord and you all get together on this and help each other. I will be your cheerleader.....GO Patrician

flip
02-18-2003, 05:48
Hi all,

working a lot here on my contribution for Patrician,
don't wanna be a barbarian http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

I'm now with pretty ingame units for this great mode.
I worked equites, macedonian cavalary, hoplites, etc, a lot of work. The idea was in a simple way, to provide those units with new shields(roman, some from LK, greek hoplons), crests(red for romans, zebra for hoplites), to remove those anoyng medieval artifacts from some plates... and so on.

I would like to post some pictures here, and I have a problem. How do I take screenshots from the game?

King Davy, how do I send you the files for test?

Thanks , see you

flip


Thanks

flip
02-18-2003, 07:12
OK, party is running (F2 & PrintScreen)

http://www.terravista.pt/AguaAlto/1729/MTW/01.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/02.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/03.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/04.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/05.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/06.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/07.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/08.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/09.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/10.jpg

flip
02-18-2003, 07:20
Ok, second and last part, gonna sleep...

http://www.terravista.pt/AguaAlto/1729/MTW/11.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/12.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/13.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/14.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/15.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/16.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/17.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/18.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/19.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/20.jpg

King David
02-18-2003, 20:04
Quote[/b] (flip @ Feb. 17 2003,22:48)]Hi all,

working a lot here on my contribution for Patrician,
don't wanna be a barbarian http://www.totalwar.org/forum/non-cgi/emoticons/cool.gif

I'm now with pretty ingame units for this great mode.
I worked equites, macedonian cavalary, hoplites, etc, a lot of work. The idea was in a simple way, to provide those units with new shields(roman, some from LK, greek hoplons), crests(red for romans, zebra for hoplites), to remove those anoyng medieval artifacts from some plates... and so on.

I would like to post some pictures here, and I have a problem. How do I take screenshots from the game?

King Davy, how do I send you the files for test?

Thanks , see you

flip


Thanks
Wow, that is amazing If the file is not too big, you can upload it here. Or you can send it to me by email.

flip
02-19-2003, 03:10
More screens...

Working on flags and shields. How can I convert pictures to *.LBM format?. I puted the TGAs flags but there is a second file with the LBM extention. It seems to work just with the tga.

There are a lot to remake: hastati, princeps, triari, gladiators...

How can I make the shields biger for the hoplites? No more room in the plates( unit BIF ). Is there a way to resize them?

http://www.terravista.pt/AguaAlto/1729/MTW/21.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/22.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/23.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/24.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/25.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/26.jpg

http://www.terravista.pt/AguaAlto/1729/MTW/27.jpg

Dramicus
02-19-2003, 04:40
WOW

That is some great work Almost like my dreams come true

Finally The greek units are portrayed like they should

And KD theres one little gripe I have, If i can mod it my self then pleast tell me how but..

Why is alexander 34 at the begining of the campaign? In actuality he was 16 when he recieved his father's kingdom... just a little complaint, otherthan that theres nothing else...


EXCEPT UPDATE PAT WITH THOSE $%**%$#*( SWEET UNITS


Edit: hehe Post# 450 woo http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Wellington
02-19-2003, 06:58
Quote[/b] ]How can I make the shields biger for the hoplites? No more room in the plates( unit BIF ). Is there a way to resize them?


Yes, but it's not easy doing it by hand. Have a good read of the "Animations guide ..." stickied thread.

Basically MTW has no shield positioning files that cater for a large round shield in Greek style.

Alternately I have a program that does some repositioning so if you want the shields bigger tell me -

- what BIF's you've based the Greeks on
- what shield positions you've copied for them (from which MTW unit)
- what actions you've defined for them
- how large you want the Hoplite shield to be

and I'll E-mail you a set of new coordinates for them.

Welly

Rosacrux
02-19-2003, 09:48
Flip

what Greek units have you worked on? I have done some job adopting some Byzantine units (those created for the Byzantines by L_K and Fenir) and given them Greek names and description, but I haven't done aything else. Even now I am supposed to have scanned images of Greek units to send them to Diaz - I haven't yet.

But if you are inclined into actually modding units to create real Greek units, I could give you some ideas, names, descriptions and stats, or even the units I have changed, and Diaz could make the unit icons (if I ever send him those images...).

I really want to be able to play with a real Greek faction in this excellent mod. If you wish, you can contact me in this e mail address:

young_frankie@yahoo.com

Wellington
02-19-2003, 09:56
Quote[/b] (Rosacrux @ Feb. 19 2003,02:48)]Flip

what Greek units have you worked on? I have done some job adopting some Byzantine units (those created for the Byzantines by L_K and Fenir) and given them Greek names and description, but I haven't done aything else. Even now I am supposed to have scanned images of Greek units to send them to Diaz - I haven't yet.

But if you are inclined into actually modding units to create real Greek units, I could give you some ideas, names, descriptions and stats, or even the units I have changed, and Diaz could make the unit icons (if I ever send him those images...).

I really want to be able to play with a real Greek faction in this excellent mod. If you wish, you can contact me in this e mail address:

young_frankie@yahoo.com
Rosacrux,

Have you changed any helmets or plumes for any units? If so, I would'nt mind having a look at one or two of the frames.

Welly

Rosacrux
02-19-2003, 09:57
Ooops, I just find something that is going to make Diaz a happy man.

Check out this fantastic map (http://college.hmco.com/history/west/mosaic/chapter3/map_05_03_large.html) of the ancient world in the 3rd century BC (showing the Roman expansion after the punic war).

It has loads of names for the provinces... covers most of your needs.

Happy?


Edited to add

Wellington

I am afraid I haven't changed anything besides names and descriptions http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif I am really not adept in imaging (seems like my week point http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif ) and I didn't even try.

King David
02-19-2003, 21:09
[quote=Dramicus,Feb. 18 2003,21:40]Why is alexander 34 at the begining of the campaign? In actuality he was 16 when he recieved his father's kingdom... just a little complaint, otherthan that theres nothing else...


Good point. I have no clue as to how to change his age.

Díaz de Vivar
02-19-2003, 23:50
Quote[/b] (Rosacrux @ Feb. 19 2003,09:57)]Ooops, I just find something that is going to make Diaz a happy man.

Check out this fantastic map (http://college.hmco.com/history/west/mosaic/chapter3/map_05_03_large.html) of the ancient world in the 3rd century BC (showing the Roman expansion after the punic war).

It has loads of names for the provinces... covers most of your needs.

Happy?


Edited to add

Wellington

I am afraid I haven't changed anything besides names and descriptions http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif I am really not adept in imaging (seems like my week point http://www.totalwar.org/forum/non-cgi/emoticons/dizzy.gif ) and I didn't even try.
Thanks alot Rosacrux, i´ve covered the roman provinces. http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif
However, i don´t find maps of the other parts of Europe. http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif

King David
02-20-2003, 16:37
Test_KD_PATFIX_V1.2.zip 20-Feb-2003 09:22

Get the Patch Here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

This Patch Addresses issues with game slowdown and crashes and it is highly recomended that all Patrician V1.2 mod owners apply the above patch.

The Patch is simply an updated Patrician V1.2 Campaign file that has been tested from AR 80 to 201 with no slowdowns in gameplay or crashes. There will only be 12 playable factions due to the fact that anything over 12 Major (Playable) Factions will adversly effect game performance.
In this update I have given the macedonians 2 more provinces with a slightly larger army force in those areas.
Decreased provincial incomes considerably balancing out Army maintenance costs and building costs making a more eficient game play economy. Decreased all starting denarii to default early era campaign file and decreases some of the forces so as not to start the factions off deeply in dept due to oversized forces. After playing it from ar 80 to 201 I was happy to see the Gaul hold off the romans and the carthaginians at the same time. YOu will see a significant boost in campaign map mode performance (The AI taking less time in making its move)

flip
02-20-2003, 16:50
http://www.terravista.pt/AguaAlto/1729/MTW/22.jpg

Help I wanna make those shields bigger. Resing or rescalling. I put my hands on the item/shield files but I get strange shield shapes.

The files are inside: /Textures/Men/Items/Shield1/ByzantineInfantry

the bif is inside:
ChainHlm: /Textures/Men/ChainHlm
(ByzantineInfantry_S)

Wellington can you help? Or someone.

flip

flip
02-20-2003, 17:08
About formations.
Are we allowed to change them in this game? Im almost a graphical designer and programming its not for me. But we can work together. if I put here in images some historical schemes can someone work on the code for those formations?

Another thing is elephants. Ok, its crazy but it apears to me that it may be possible. At least its possible in graphical terms. Now, is it possible to give them(elephants) the correct stats/actions?(piking codes from other units with increased weight)Mabe we have to change the formation size and spacements.

For the hoplites I managed to give them a pike and the correspondent pikeman actions. But I think that they also have to get new stats(pikeman stats?). How?

The problem here is that we have generic units that goes to other specific units when we rework the BIFs. I can see my crested hoplites in roman units and in balearic slingers. That is not good. Is there a workaround?

Thanks for this great mode, Patrician 1.2

flip

Wellington
02-20-2003, 17:12
Quote[/b] ]Wellington can you help? Or someone.


Flip,

I'm doing it now. Hope to E-mail you something before tomorrow.

flip
02-20-2003, 17:15
A lot of thanks, Well http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

flip

Wellington
02-20-2003, 17:18
Quote[/b] (flip @ Feb. 20 2003,10:15)]A lot of thanks, Well http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

flip
One thing.

How is the your shield defined now in shields.txt (the rectangle numbers).

The original shield 1 was - "1,207,23,254", but this was for a rectangular shield image so I presume your round shield is smaller?

Basically I need to know how big your new shield is.

flip
02-20-2003, 17:30
1,207,23,254

Its the same, did not thouch on that, so mabe the problem is there. I draw a eliptical shield to profite a greater area. I'm gonna draw a round one keeping the width and position of the original shield, ok. So, you have to draw a virtual square over the old one, with the same mesure for all sides.

1,207,23,254

flip
02-20-2003, 18:41
Wellington, I have a frame extrated from the BIF to help your work.
http://www.terravista.pt/AguaAlto/1729/MTW/ChainHlm_H_f1.zip

flip

Wellington
02-20-2003, 19:38
Quote[/b] (flip @ Feb. 20 2003,10:08)]
flip,


Quote[/b] ]About formations.
Are we allowed to change them in this game? Im almost a graphical designer and programming its not for me. But we can work together. if I put here in images some historical schemes can someone work on the code for those formations

I agree 100% Working together is the best way to make progress

Not sure what you mean by 'formations'. Can you explain a bit more? Do you mean 'how to represent a Greek Phalanx'?



Quote[/b] ]Another thing is elephants.

Not possible. Trust me on this. If you want to know the reasons why check some earlt posts in LK's thread "Request to Community".



Quote[/b] ] For the hoplites I managed to give them a pike and the correspondent pikeman actions. But I think that they also have to get new stats(pikeman stats?). How?

What do you mean by 'stats'? We can change many statistics (strength, size of unit, morale etc) for a unit by changing the various paramters defined in Crusader_Unit_Prod11.txt - is this what you mean?



Quote[/b] ] The problem here is that we have generic units that goes to other specific units when we rework the BIFs. I can see my crested hoplites in roman units and in balearic slingers. That is not good. Is there a workaround?


If you are producing New units JUST FOR PATRICIAN it may be possible to use some BIF folder names for units that Patrician does'nt require/use. For example, if Patrician does'nt need the 2 units based on the 'NegInf' folder/BIF you can create 2 generic units with almost the same images -

- one with unchanged images for your Romans/Slingers
- one (using the NegInf folder/BIFs) for your hoplites

Also you may be able to use one of the 5 mount Folders/BIFs (horses/camels) if one mount is'nt required for Patrician. I hav'nt tested this but I can't see why you it would be a problem using a mount BIF for infantry (providing you do all the necessary changes in the Prod11 file).

In VI we will have 10 new customisable BIF folders. This will solve your problem. Check this thread I've just posted -

http://www.totalwar.org/cgi-bin....;t=6803 (http://www.totalwar.org/cgi-bin/forum/ikonboard.cgi?act=ST;f=5;t=6803)

Welly

flip
02-20-2003, 20:09
>>Not sure what you mean by 'formations'. Can you explain a bit more? Do you mean 'how to represent a Greek Phalanx'?

Sorry, I mean the generic formations, example: Scorpion, Line of battle,etc. because there are a lot of specific formations in ancient battles. Example: roman maniples, alexander's diagonal envelopment, etc.


>>Not possible. Trust me on this. If you want to know the reasons why check some earlt posts in LK's thread "Request to Community"

I'll chek that

>>What do you mean by 'stats'? We can change many statistics (strength, size of unit, morale etc) for a unit by changing the various paramters defined in Crusader_Unit_Prod11.txt - is this what you mean?

Exactly.I have the unit stat editor but I dont wanna mess all.Can you help me?The Crusader_Unit_Prod11 remanes the original ofPatrician 1.2.

>>If you are producing New units JUST FOR PATRICIAN it may be possible to use some BIF folder names for units that Patrician does'nt require/use. For example, if Patrician does'nt need the 2 units based on the 'NegInf' folder/BIF you can create 2 generic units with almost the same images -

Just Patrician

Did you pik the bmp file?

flip

Wellington
02-20-2003, 22:15
Quote[/b] (flip @ Feb. 20 2003,13:09)]

Quote[/b] ] Sorry, I mean the generic formations, example: Scorpion, Line of battle,etc. because there are a lot of specific formations in ancient battles. Example: roman maniples, alexander's diagonal envelopment, etc.


You can change/add new "initial formations" that you see when you start a battle.

Personally I had a quick look at this several months ago but I've never bothered with it because when you start a battle a battle the opposing forces are not close to each other - therefore you have lot's of time to rearrange your units formation.

Hope this makes sense. I can see, however, how you would wish to have new 'formations' based on any specific armies units for Patrician.

My advice would be - don't worry about this for now. Concentrate onthe New Units your providing. Once the New Units look good (with shields and weapons) you can then think about formations.


Quote[/b] ]Exactly.I have the unit stat editor but I dont wanna mess all.Can you help me?The Crusader_Unit_Prod11 remanes the original ofPatrician 1.2.


This is complicated. The reason being that each line in this file rlates to ONE SPECIFIC UNIT.

Therefore someone MUST start organising the Patrician units and decide what the final version of prod11 will include.

Whilst you may create a new prod11 just for your 'New Units' this wouild screw up other people who may also be addding new units for this mod.

There is no easy answer here. Just communication


Quote[/b] ] Did you pik the bmp file?

Yes. Great It tell's me a lot.

Expect E-mail tomorrow.

Welly

King David
02-20-2003, 22:57
Patrician V1.2 02/20/03 Update:
Patrician V1.2 The Birth of Rome has been updated and available at the fileplanet here:
http://www.fileplanet.com/files/110000/117953.shtml

Issues of Game slowdown and crashes were fixed. Economic dynamics for all factions have been tweeked so as to keep a healthy balance. 12 playable factions VS the 18 previously due to game crashes and slowdowns. AI takes less time to make its move. Macedonians given 2 provinces and jacked up their armies in those areas. By far the best ive seen the mod run yet. File has been compressed from the 12 meg titan to 7.5 megs. Reverted back to the winpatch install due to the unreliability of the clickteam installer.
http://www2.fileplanet.com/images/110000/117953ss_sm.jpg

Koukos
02-21-2003, 14:21
if we already have installed the previous version with the 18 factions is there just a patch to install?? Or we have reinstall the whole thing... meaning we have to delete the current tw folder and make a a new one.

Thanks

Koukos

Ps. I cant wait to get my hands on all the new Greek units you guys are preparing.

flip
02-21-2003, 16:58
Heres a good sugestion from the official forum.
I'm looking for the same. Fanatic in this eras.
Is it possible??



Quote[/b] ]Zanshin1
Registered User
Posts: 144
(2/19/03 10:08:12 pm)
Reply Version 1.3 wow
--------------------------------------------------------------------------------
Thank you your majesty for taking those points on board.

Can I suggest a few more tweaks for version 1.3 as & when you have time. I think as well as being historical they would add more flavour.

Macedonian Units

Hoplites should have the extra rank and anti cav bonuses appropriate for spearmen.
The Varangian Guard be renamed Agema Hyspasists , Alexanders elite footmen
A Phalanx unit based on Swiss Pikemen be available to them
The Cataphracts be renamed Companion Heavy Cavalry
A light javelin armed unit , based on kerns, called Thracian Light Infantry

Carthaginian units

They should have a Pike unit, but based on standard pikemen
the Carthaginian Phalanx (used at Cannae & Zama)
The Numidian Light Horse were a powerful ally of Hannibals, the Spanish Jinetes would do as a model
Iberian Light Infantry - javelin armed, Kerns again?

Just some suggestions

Cheers m8

flip

King David
02-21-2003, 18:23
[quote=Koukos,Feb. 21 2003,07:21]if we already have installed the previous version with the 18 factions is there just a patch to install??

Yes kukos, you can just install the Test_KD_PATFIX_V1.2.zip 20-Feb-2003 09:22
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
There are still 19 factions in the game just 12 are playable due to instability problems with the game when you have more than 12 major factions on the campaign file.

King David
02-21-2003, 18:28
Test_KD_PATFIX_V1.2.zip 20-Feb-2003 09:22

Get the Patch Here:
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/

This Patch Addresses issues with game slowdown and crashes and it is highly recomended that all Patrician V1.2 mod owners apply the above patch.

The Patch is simply an updated Patrician V1.2 Campaign file that has been tested from AR 80 to 201 with no slowdowns in gameplay or crashes. There will only be 12 playable factions due to the fact that anything over 12 Major (Playable) Factions will adversly effect game performance.
In this update I have given the macedonians 2 more provinces with a slightly larger army force in those areas.
Decreased provincial incomes considerably balancing out Army maintenance costs and building costs making a more eficient game play economy. Decreased all starting denarii to default early era campaign file and decreases some of the forces so as not to start the factions off deeply in dept due to oversized forces. After playing it from ar 80 to 201 I was happy to see the Gaul hold off the romans and the carthaginians at the same time. YOu will see a significant boost in campaign map mode performance (The AI taking less time in making its move)

flip
02-21-2003, 18:34
There was a pagan patch before, no need of that?

flip

King David
02-21-2003, 18:46
Quote[/b] (flip @ Feb. 21 2003,11:34)]There was a pagan patch before, no need of that?

flip

Test_KD_PATFIX_V1.2.zip 20-Feb-2003 09:22
http://www.totalwar.org/Downloads/Mtw_Uploads/MTWbeta/
No, this patch is just an updated Patrician campaign file. Patv1.2 already has all those fixes to the pagan building issues.

flip
02-22-2003, 17:22
King David, just to assure that I,m not doing
a mistake, there was a little patch before the fixed version of Patrician 1.2. No need to intall it?

Patrician V1.2 The Birth of Rome
Druid Priest not found crash fix
02/12/03

As for the last fix (Test_KD_PATFIX_V1.2.zip)
can we install it and run a previous campaign?

Thanks

flip

King David
02-22-2003, 18:39
Quote[/b] (flip @ Feb. 22 2003,10:22)]King David, just to assure that I,m not doing
a mistake, there was a little patch before the fixed version of Patrician 1.2. No need to intall it?

Patrician V1.2 The Birth of Rome
Druid Priest not found crash fix
02/12/03

As for the last fix (Test_KD_PATFIX_V1.2.zip)
can we install it and run a previous campaign?

Thanks

flip
King David, just to assure that I,m not doing
a mistake, there was a little patch before the fixed version of Patrician 1.2. No need to intall it?

If you are not experiencing crashes due to the missing druid and you have v1.2, NO.

As for the last fix (Test_KD_PATFIX_V1.2.zip)
can we install it and run a previous campaign?

Yes, just make sure to rename your previous campaign so that this new fixed campaign file does not overwrite it.

Please keep in mind that the previous campaign file is unstable. YOu will get allot better results from this fixed file.

Cirith Ungol
02-22-2003, 21:59
First I want to say again damn awsome MOD King David I luv it. Second is there any way to change the enemy AI smarts lol they really dont seem to bright and was wondering what one could do to adjust the A.I.s Intell they have no strategic sense at all IMO . http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

King David
02-22-2003, 22:24
Quote[/b] (Cirith Ungol @ Feb. 22 2003,14:59)]First I want to say again damn awsome MOD King David I luv it. Second is there any way to change the enemy AI smarts lol they really dont seem to bright and was wondering what one could do to adjust the A.I.s Intell they have no strategic sense at all IMO . http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I suggest you play at Centrurion or Higher level. The Enemy AI Generals with the Most stars (Rank) tend to be more challenging in battle and campaign mode. That is why you probably notice all those high ranking magistrates and other tittled leaders. I fought a nice battle the other day against the Samnites thinking that naples would be easy to take I sent my legion of about 1000 strong against a samnite army of about 3000. Enemny general had 6 star ranking and mine (Julius Caesar) had about 8 stars. I went after the sams and to my surprise the Enemy general had devided his forces. I went after the main body and as I engaged the main body the other forces came up behind me and routed my army. Not bad for AI play I would say...

Rosacrux
02-22-2003, 23:17
Challenging AI? You bet

I am playing a campaign to test out the behaviour of my adopted Greek units, and while it's progressing really slow (due to lack of free time http://www.totalwar.org/forum/non-cgi/emoticons/frown.gif ) I am having the best challenge ever in a MTW game.

In a game at highest level, me playing Macedonia (which I renamed to "Kingdom of Hellenes" http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif ) is one of the two big powers. The mightiest by far is not me, it's the Romans, who have rolled over the Samnites, Etruscans, Germans and Gaul in less than 50 years, and now I barely can fend them off.

I am producing light and heavy hoplites, heteri and cretan archers as crazy and still they beat me. They have reduced me to only two European provinces (Greece-Constantinople) and of course my Asian lands (I've crushed the Persian and Parthian and took their lands).

It is definitely the best game I've ever played and it's an awesome mod David. I hope I can help you make it better.

flip
02-23-2003, 01:41
New shields for hoplites and macedonian cavalry.
Thanks a lot to Wellington, helping me in the process of resising the shields. Now, I can't wait for the 10 new slots with VI. We need a lot of costumising units.

flip

http://filipeabranches.no.sapo.pt/MTW/28.jpg

http://filipeabranches.no.sapo.pt/MTW/29.jpg

http://filipeabranches.no.sapo.pt/MTW/30.jpg

http://filipeabranches.no.sapo.pt/MTW/31.jpg

http://filipeabranches.no.sapo.pt/MTW/32.jpg

http://filipeabranches.no.sapo.pt/MTW/33.jpg

Koukos
02-23-2003, 10:35
Rosacrux : Have you just changed the names on your game or more??

Flip : Great Images. Does the change of Shield size have any role on the def of the units or just a graphical change?Great Work I hope KD applies them to his next version.

KD: Is there any way to see how the other factions are doing without sending emissaries or princesses?? Something to uncover the fog of war?? Im currently playing the Macedonians in your new version ( more realistic) have taken out Persians and Parthians ( Egytpians were overtaken by the Parthians ).. Getting ready for the Huns or maybe head south for the rest of Africa.
However playing in Centurion mode "took your advise" Ive noticed that barbarians or whatever you call the grey units attack on nearby provinces.. Never encountered that before and its awesome. They revolted in Serbia took it from the Etruscans and then marched and took Bulgaria from me and probably will attack Greece as well ( Looks like a "Serb" Spartacus is on the loose&#33http://www.totalwar.org/forum/non-cgi/emoticons/wink.gif.
As I said I would really like to have a way to see what the Romans are up to or the Gauls etc without the emissaries / princess stuff.. Possible??

Thanks

Koukos

PS. How is the moving going?

flip
02-23-2003, 15:49
Quote[/b] ]Flip : Great Images. Does the change of Shield size have any role on the def of the units or just a graphical change?Great Work I hope KD applies them to his next version.

For now its just graphical, I dont wanna touch in Patrician 1.2 structure file. But indeed, it will be a must,to implement the changes in the units def. When all units finished I'll send them to KD, in order to adapt the shield and pikes( sarissas?) values. Is it possible?

I would like to produze some more units as the desires of
Zanshin1

>>Zanshin1
--------------------------------------------------------------------------------
Thank you your majesty for taking those points on board.

Can I suggest a few more tweaks for version 1.3 as & when you have time. I think as well as being historical they would add more flavour.

Macedonian Units

Hoplites should have the extra rank and anti cav bonuses appropriate for spearmen.
The Varangian Guard be renamed Agema Hyspasists , Alexanders elite footmen
A Phalanx unit based on Swiss Pikemen be available to them
The Cataphracts be renamed Companion Heavy Cavalry
A light javelin armed unit , based on kerns, called Thracian Light Infantry

Carthaginian units

They should have a Pike unit, but based on standard pikemen
the Carthaginian Phalanx (used at Cannae & Zama)
The Numidian Light Horse were a powerful ally of Hannibals, the Spanish Jinetes would do as a model
Iberian Light Infantry - javelin armed, Kerns again?

Just some suggestions

Cheers m8

King David
02-23-2003, 17:34
Quote[/b] (flip @ Feb. 23 2003,08:49)][QUOTE=Quote ]Flip : Great Images. Does the change of Shield size have any role on the def of the units or just a graphical change?Great Work I hope KD applies them to his next version.

For now its just graphical, I dont wanna touch in Patrician 1.2 structure file. But indeed, it will be a must,to implement the changes in the units def. When all units finished I'll send them to KD, in order to adapt the shield and pikes( sarissas?) values. Is it possible?

I would like to produze some more units as the desires of
Zanshin1

>>Zanshin1
--------------------------------------------------------------------------------
Thank you your majesty for taking those points on board.

Can I suggest a few more tweaks for version 1.3 as & when you have time. I think as well as being historical they would add more flavour.

Macedonian Units

Hoplites should have the extra rank and anti cav bonuses appropriate for spearmen.
The Varangian Guard be renamed Agema Hyspasists , Alexanders elite footmen
A Phalanx unit based on Swiss Pikemen be available to them
The Cataphracts be renamed Companion Heavy Cavalry
A light javelin armed unit , based on kerns, called Thracian Light Infantry

Carthaginian units

They should have a Pike unit, but based on standard pikemen
the Carthaginian Phalanx (used at Cannae & Zama)
The Numidian Light Horse were a powerful ally of Hannibals, the Spanish Jinetes would do as a model
Iberian Light Infantry - javelin armed, Kerns again?

Just some suggestions

Cheers m8

King David
02-23-2003, 17:39
Wow flip Those Macedonians look awsome.

Dramicus
02-23-2003, 17:58
now when are they going to be included in the next version of patrican? http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif

Díaz de Vivar
02-23-2003, 19:36
Great work, flip These hoplites look " http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ".

King David
02-23-2003, 23:18
Quote[/b] (Dramicus @ Feb. 23 2003,10:58)]now when are they going to be included in the next version of patrican? http://www.totalwar.org/forum/non-cgi/emoticons/rolleyes.gif
They should be beta tested eigther through here or by their creator before integration into the rest of the mod.

King David
02-23-2003, 23:23
I have been having great sucsess with unit icons and building icons as you will all soon be able to see. so far I have a Roman Aqueduct to replace impfarm4, A Roman Forum Beautiful temple, 2 warships, A coloseum and unit icons for spearmen peasants Greekhoplite Circus Maximus. fixed Vivars archers and eventualy will do some cav units as well as some other surprises. When I am done creating them and testing them, I will upload them as addons to your Patrician V1.2 The Birth of Rome mods...

King David
02-23-2003, 23:28
Quote[/b] (Díaz de Vivar @ Feb. 23 2003,12:36)]Great work, flip These hoplites look " http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ".
How are you coming along with the maps ?

flip
02-23-2003, 23:46
Hoplite shields were possible with Wellington's help, we have to thank him also. We cant change radicaly those generic units, because this will afect other specific units. Example was the balearic slingers that I saw with crests. Not funny. So, I'm triyng to make just a few changes until we have de possibility with VI to create new units. i'll hard test this change before send them to KD.

This mod rocks

flip

Cirith Ungol
02-24-2003, 01:04
Quote[/b] (King David @ Feb. 22 2003,15:24)]
Quote[/b] (Cirith Ungol @ Feb. 22 2003,14:59)]First I want to say again damn awsome MOD King David I luv it. Second is there any way to change the enemy AI smarts lol they really dont seem to bright and was wondering what one could do to adjust the A.I.s Intell they have no strategic sense at all IMO . http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif
I suggest you play at Centrurion or Higher level. The Enemy AI Generals with the Most stars (Rank) tend to be more challenging in battle and campaign mode. That is why you probably notice all those high ranking magistrates and other tittled leaders. I fought a nice battle the other day against the Samnites thinking that naples would be easy to take I sent my legion of about 1000 strong against a samnite army of about 3000. Enemny general had 6 star ranking and mine (Julius Caesar) had about 8 stars. I went after the sams and to my surprise the Enemy general had devided his forces. I went after the main body and as I engaged the main body the other forces came up behind me and routed my army. Not bad for AI play I would say...
Well I do play on Centurion level lol the A.I in Battle is OK its before that here is an example . I was playing the Romans and I had a little more then half the map and so did the macedonians .Well I was hopin for atleast 2 or 3 years of no war just to get other things movin , I had so many troops it was sick could build a full army in one year and a nice one at that I had 2 ta 3 stacks in every border country and the macidonians had just 4 almost full stacks in one border country . Well I bordered them on almost every front they had and I owned the sea .Tey only had like 150 men defending most of there countries when out of the blue after being allied all the game they attack . Now at this point I laughed me butt off lol and took about half there provinces in one year and the rest in the next year with little to no resistence . And this is how most of the other countries die they foolishly attack even when completly out numbered on all fronts . Ok now I know its total war but that to me is total stupid lol and was wondering if there was a way to make the A.I think a bit harder on its total stratetgy .
I dont remember Shoguns AI being that foolish, the battles are fine its the world strategy I think is weak the AI doesnt seem to take all factors into acount before blowing a great allience . Its not your MOD either its just how MTW has been since I got it .
I could do the same thing with the Egyptians without the MOD or with it.OK what I guess I am sayin is no matter the level the AI cant seem to out think me on the total world strategy it engages foolishly breaking long term alliences for no known reason. Can that be adjusted at all some how?
Again the battles themselves are nice indeed its the over all strategy thats lacking IMO. http://www.totalwar.org/forum/non-cgi/emoticons/smokin.gif

Rosacrux
02-24-2003, 08:47
Koukos

I've only changed names, descriptions and stats, using the original Byzantine units and the units Fenir has developed for the Byzantines.

So, I now have

- Light ("ekdromi") hoplites
- standard hoplites
- Macedonian phalanx
- Hypaspists
- Rompheoforoi
- Thireoforoi
- Cretan archers
- Agriannes archers
- Psili javelinmen
- Heteri cavalry
- Paeonian scouts
- Thessalian cavalry
- Prodromi cavalry

They are very charming and all, and I've modded the prerequisites to keep them spread throughout the building progress (for instance, to build Mac. Phalanx you have to have build a lvl 4 Town guard and a lvl 4 spear dojo, to build heteri you'll need lvl 4 horse farm, lvl 4 spear and lvl 4 armourer etc.).

In my current testing game (testing their stats and behaviour, not their looks) they fair well, allthough the Romans are kicking our Hellenic butt...

flip
02-24-2003, 16:14
Help, the celts are coming Watch your heads.

http://filipeabranches.no.sapo.pt/MTW/34.jpg

http://filipeabranches.no.sapo.pt/MTW/35.jpg

http://filipeabranches.no.sapo.pt/MTW/36.jpg

http://filipeabranches.no.sapo.pt/MTW/37.jpg


flip

flip
02-24-2003, 16:29
Units finished

Celtic Cavalry
http://filipeabranches.no.sapo.pt/MTW/38.jpg
Roman Cavalry
http://filipeabranches.no.sapo.pt/MTW/39.jpg
Hoplites
http://filipeabranches.no.sapo.pt/MTW/40.jpg
Macedonian Cavalry
http://filipeabranches.no.sapo.pt/MTW/41.jpg

Humm... I'll have to retouch some of that spears, the defaults look like sticks of matches.

flip

Díaz de Vivar
02-24-2003, 17:35
Flip, i love your hoplites http://www.totalwar.org/forum/non-cgi/emoticons/biggrin.gif

Díaz de Vivar
02-24-2003, 17:45
Quote[/b] (King David @ Feb. 23 2003,23:28)]
Quote[/b] (Díaz de Vivar @ Feb. 23 2003,12:36)]Great work, flip These hoplites look " http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif ".
How are you coming along with the maps ?
Slowly, King David. For 2 reasons,

1. Now i´m playing the Multiplayer Praetorians demo in Gamespy, the game is fantastic.

And 2, the main reason. I´m waiting for a spanish guy. This guy is going to help with the Tribes out of the Roman Empire but he disappears 3 days ago and i know nothing about him. The Roman provinces are finished but the other ones are without names...for the moment.
http://www.totalwar.org/forum/non-cgi/emoticons/smile.gif

flip
02-25-2003, 04:43
New helmets Monfortino tipe for the Gauls, Corintian tipe with crests for the hoplites,without crests for the Maccedonians. Hope you like. Hard work.

http://filipeabranches.no.sapo.pt/MTW/42.jpg

http://filipeabranches.no.sapo.pt/MTW/43.jpg

http://filipeabranches.no.sapo.pt/MTW/44.jpg

http://filipeabranches.no.sapo.pt/MTW/45.jpg

http://filipeabranches.no.sapo.pt/MTW/46.jpg

flip

King David
02-25-2003, 04:45
1. Now i´m playing the Multiplayer Praetorians demo in Gamespy, the game is fantastic.


I understand. Take your time with it and test it. I will be working on new unit icons and buildings for the mod. Then I will put together some buildings and units packs for all my fellow patricians to enjoy with their mods.

King David
02-25-2003, 04:51
Looks realy good flip