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Josephus V
05-30-2004, 06:10
I thought if you have buildings that give valour +1 or valour +2 then all units created in that province get that bonus. I have a royal palace but no units trained there get the bonus. Isn't that how is works?

cutepuppy
05-30-2004, 08:33
I assume you play the viking campaign, because a royal palace doesn't give any bonuses in the other campaigns. The royal palace itself only gives a valor bonus to units that need the drinking hall or mead hall to train them. So it gives a valor bonus to kerns, fyrdmen, highlanders, landsmen,... But not to spearmen, huscarls, bonnachts

Seven.the.Hun
05-30-2004, 09:09
well if all else fails, just kill and kill alot and survive, this helps

katank
05-30-2004, 13:54
with all valor bonus buildings, only the units trainable by the same building line gets the bonus.

in MTW, a line might be swords and all units requiring only a swordsmith that's not master would get +1 valour from master swordsmith.

if it does require master level, no bonus.

multiple lines might take masters for all to reach a bonus.

with the VI map, then it's the same although the valor bonuses now scale up for how many levels extra you built over the reqs.

it's still only specfic building lines though. http://www.totalwar.org/forum/non-cgi/emoticons/bigthumb.gif

Josephus V
05-31-2004, 21:17
Still can't figure this out. I've got troops who are trained in the palace with a +1 valour but yet after they're created they have know valour. Then I've got all these troops and trying to fight the Saxons with their 7 and 8 valour huscarles is next to impossible. Where do they get their valour without fighting. This makes no sense. I can fight and fight and get a point or two, but then it disappears.

Also how do you find the morale of a unit?

katank
05-31-2004, 21:26
look, if something requires that particular palace level, then no valor bonus.

say unit A requires level 1, unit B requires level 2.

level 2 is +1 for unit A so it gets a valor bonus but B doesn't get one.

as for 7, 8 valor, they are most likely BGs or generals who get valor from their own stars and also vices like pride woudl give a hefty +3 valor.

for morale, hit F1 when the battle starts and you should see the precise morale, attack, defense, etc.

Josephus V
05-31-2004, 22:49
Thanks...I think I'm understanding this now. Although I still think I'm getting screwed with some of my units.

Also, thanks katank...you always seem to reply to a lot of posts.

katank
05-31-2004, 23:11
lol, yeah. I do reply to most everything in entrance hall and main hall.

as for the enemy huscarles, try to take them out using missile units.

massed archers help.

once they reach your lines, be sure to double team them.

have one unit on hold formation to last longer and send some units to flank or rear attack the pinned huscarles.

preferably do this with some heavy cav or shock infantry so you can break them.

if they are attrited by missile fire and tired from marching across the field, and then charged in the rear, they woudl rout also.

this is assuming you are defense.

if you are on the attack and the huscarles are parked in the forest, it's really hard to kill them.

Kaiser of Arabia
06-01-2004, 03:29
To get valour thou must fightith thy enemith whoith shalith dieith inth thy mercith.
-Capith

Josephus V
06-01-2004, 05:38
I'm back to finishing my Irish campaign...since I'm a Celt too. Wouldn't you like to be a Celt too?

Anyway...I've waited til the Saxons moved north and now I've got a three pronged attack going in southern England...huge amounts of upgraded Gallows, Bonnies and a few Nobles horse to chase down routers. Irish are starting to make a dent now

katank
06-01-2004, 18:59
kerns are also surprisingly effective especially costwise against huscarles.

have two or three kerns work in tag team to bait and shoot at the huscarles much like how HAs woudl work in squads.

a single volley and the kerns pay for themselves when 10 or so huscarles bite the dust.

RedKnight
06-14-2004, 18:21
hey katank (or anybody else),

so only the master level gives +1 valour? and then, only if the unit doesn't require the master level?

for some reason I had thought that any additional building increase past what's needed for a unit, would add +1 valour for each additional level. but I just tried making an archer in a province with a bowyer's guild (two levels past what it needs), and it's valor is 0.

I started that other thread concerning the best ancillary upgrades, and everybody agreed that valor increase is better than church/morale or armor/weapon upgrades, all things being equal... but if only the master level counts, that could be a heckuva lot of building just to get +1 valor, when you consider castle upgrades, too.

cutepuppy
06-14-2004, 20:01
In the viking campaign, there are also lower level buildings that give an increase in valour.
Both a mead hall and a royal palace (level 2 and 3) give a +1 valor bonus, while the second and third level of the horsebreeder and bowyer give +1 and +2 valor upgrades respectively.

katank
06-14-2004, 23:42
in viking campaign, it was like an early version in which valor are added for each level beyond requirement.

in regular MTW map, valor requires masters and only if the unit creation doens't require master's.

@redknight, this is why it's fairly hard to get valor. It's quite valuable and thus hardest to get.

Only horse only buildings can be upgraded without needing to upgrade castle and combined with region bonuses, can yield results like v2 AHC which are very powerful.

Other things are harder as it's a question of balance. While 1 more valor woudl be nice, adding 2 armor would do just as much in melee and protect against missiles, requiring only castle level while master's anything would require at least citadel level.

this is why province specialization is so important.

I usually try for armor and weapon or morale upgrades before heading up the castle levels and try to build master's.

I never tried to go for master sword while I do try for master spear, master bow sometimes and always for master horse.