Log in

View Full Version : Trade and the horde



Sir Sard
08-04-2004, 19:17
I have two questions.
1: Can the GH train additional warriors? I am wondering because on the building requirements sheet they does not even appear, yet according to the unit comparision tool, you need to be pagan and to have master horse breeder and a master spearmaker to train GHHC and a horse breeders guild and a bowyers guild to train GHHA.
2: Do you need a trader building and a port to tax imports?

Blodrast
08-04-2004, 19:47
I'm sure the GH can train additional warriors. You can probably check this relatively easy if you start the game with "-ian" and then switch to GH.

"Tax imports" ? AFAIK, you can't tax imports. You only make money from exports. You make no money from what other people export to your provinces, only from what you export in theirs.
And for that you need a port and a trade building, yes; the province you're exporting to needs a port as well (but no trade building), and it must not already have that specific trade good (i.e., you can't export silk to a province that produces silk).

katank
08-04-2004, 20:15
probably the lowest req troops that the GH can get are steppe cav which are available with only horse farmer and are pretty tough.

however, you don't see any appreciable number of troops trained by the GH since they are bankrupted by support costs even though they start with 20k florins.

for trade, all you need is trade building, port, and huge fleet in connected seazones to create a veritable bonanza.

Sir Sard
08-04-2004, 20:40
I'm sure the GH can train additional warriors. You can probably check this relatively easy if you start the game with "-ian" and then switch to GH.

"Tax imports" ? AFAIK, you can't tax imports. You only make money from exports. You make no money from what other people export to your provinces, only from what you export in theirs.
And for that you need a port and a trade building, yes; the province you're exporting to needs a port as well (but no trade building), and it must not already have that specific trade good (i.e., you can't export silk to a province that produces silk).

As far as I know you can, atleast I've seen the port earning an income at some point.

Edit-
As for the GH, I was aware of the that they could build Steppe cavalry and heavy steepe cavalry, but I don't know about the 'real' mongol units

Anyway thanks chaps

Quokka
08-04-2004, 23:01
The Mongols can build:

Naptha Throwers
Steppe Cavalry
Mongol Horse Archers
Mongol Heavy Cavalry
Urban Militia
Peasants
Mongol Warriors
Swiss Pikemen
Swiss Armoured Pikemen
Khwarazmian Cavalry
Lithuanian Cavalry
Woodsmen
Swiss Halbardiers
Dhow
Baggala
Boom
Slav Javelinmen
Slav Warriors
Steppe Heavy Cavalry


It is very possible to earn tax on imports. There are two ways to do this.

1) When your trade network reaches a foreign port with a good that you don't have available in some of your provinces then the merchant in the provinces without the good will tax its import at 20% of what it would be worth to export.

2) When a foreign trade network reaches your port then your Port will tax the exports of the other country at 20% of their value. This is when you see the port having an income.

Sir Sard
08-05-2004, 16:33
Thanks again chaps.
As for most of the units, I assumed that most of the non faction specific were buildable to the mongols, I was only wondering about the "ethnic" mongol units.

BTW thanks for clearing the import question up. ~:)

son of spam
08-05-2004, 20:29
The Mongols can build:


Swiss Pikemen
Swiss Armoured Pikemen
Swiss Halbardiers

.

they can build those? why?

Ironside
08-06-2004, 09:16
Originally Posted by Quokka
The Mongols can build:


Swiss Pikemen
Swiss Armoured Pikemen
Swiss Halbardiers


they can build those? why?

Well they can only build Swiss halbs, because county militia is only buildable by Christian factions.
But they need to hold Switzerland ~;) , the same with muslims.

How do you quote a quote, in this forum? The usual way doesn't seems to work.

Edit:
And you can change how much the port gains in import in the era files, I run on 40% instead of 20% and I'm considering increasing it higher, to 60% or something. It gives the comp an actual income, atleast 200/port often higher.

Chimpyang
08-06-2004, 09:58
The Horde can trade pretty well given the right circumstances.

1. They must use up their initial forces pretty quickly, in my game the split their forces on me (byz) and the russians, i killed them off easily but the russians lost eveything apart from Finland. Result : the horde had gained valuable port and shipbuilding facilities.

2. You're too busy/far away to deal with them. When they came i was busy beating off the egyptians with my Byz inf and Trez Archer combos, i had to sto the war to defend my borders and the replacements for the troops lost got the horde t9ime to develope thei provinces.

Overall this meant that i got quite a shock, the Horde had built up quite a large fleet that was rivalling mine. Since the war had never ended i had to to start sinking hsips and it all ended in a war of attrition fo,m which i got most of the former russian povinces.