View Full Version : Slower movement rates : Mod available..
Apollonius
09-26-2004, 16:53
I've been reading post after post concerning the unit speed being much too high (I heartily agree), so I've decided to create a little mod to rectify the situation.
It's being hosted at twcenter, and instead of repeating what I already wrote there, I will just post this link:
http://www.twcenter.net/forums/index.php?act=ST&f=45&t=9703
Any questions, suggestions - just let me know.
This is my first post at the .org (A wonderful site by the way, I've been reading these forums for over a year).. Finally, if this is the wrong place to advertise for a mod I do apologize in advance. ~:wave:
Apollonius
"A gift, though small, is welcome."
- Greek proverb
Duke John
09-26-2004, 16:58
Very well, this will be a blessing for the MP community! :medievalcheers:
Could one of the EH moderators make a copy of this thread for the General forum in the R:TW Dungeon? Apollonius, you will be able to reply in that thread.
Thanks,
Duke John
KukriKhan
09-26-2004, 17:00
And a hearty "Welcome to the Org"! ~:cheers:
We like people bearing gifts. :)
Thoros of Myr
09-26-2004, 20:17
Thank you Apollonius! Great work! I just tested a battle with a variety of units and it felt MUCH better especially in regards to cav being able to chase down routing infantry.
Apollonius
09-26-2004, 21:35
I added a new version, which is 20% faster than the original; for those of you that thought the original mod was perhaps a bit too slow. :charge:
Look towards the bottom of page 1..
http://www.twcenter.net/forums/index.php?showtopic=9703&st=0&
Colovion
09-27-2004, 06:52
So - what are people's thoughts on this? Does it make battles more enjoyable/tactical?
Thoros of Myr
09-27-2004, 08:47
I've been using the mod since I first saw it and it's an improvment in my book. Makes battles more tactical in that units arent rushing around at breakneck pace and as I said it's great that you can now chase down routing infantry at a speed that more closly resembles STW/MTW.
Now we just have the separate issues of killing speed and fatigue/endurance.
Morindin
09-27-2004, 13:12
While this makes the units slower initially, when they get tired+ it makes them ridiculously slow, and they look like they're all walking on treadmills.
Although I do not have RTW as yet being a Brit, from looking at the mod you can change any of the speed figures in the txt file. Appolonius already has 2 files - a "slow" and a "slightly faster" version.
Why do you not try experimenting with the figures yourself until you have a speed (and a fatigued speed) you are comfortable with, bearing in mind every terrain speed should be changed proportionally?
I can see there ending up many "speed versions" of this mod before long ~:)!
Tomcat
Though it would be nice if there was a 'semi official' one for mp and whatnot :)
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