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View Full Version : CA: can you tell us a bit about the combat resolve system?



Dorkus
09-27-2004, 02:59
Wondering what all these values (atk, def, armor, etc) mean.

I have a faint recollection of the combat resolution system in mtw: it was some type of exponential function based on dif betw atk and def.

Also, what exactly does experience do? +1 atk/def and some bonus to morale?

And command? General command rating does not seem to show up in unit stats, unlike in MTW. Does the general have to be near units for the command bonuses (whatever they are) to come into effect?

Thanks a bunch. Appreciate nay answers.

Dorkus
09-27-2004, 03:09
Also, an expl of how morale works would be nice (including modifiers, e.g. charged in back by cav, fighting on incline, etc)

Medieval Assassin
09-27-2004, 03:48
Nice to see men don't get fatigued as much either, this was a main thing in shogun and medieval, and a GOOD THING, IF ITS NOT BROKEN DONT FIX IT...
Ugh...

metatron
09-27-2004, 08:21
I remember the MTW Strat Guide actually explained every little factor, to the point where if you were bored you could get out some pen and paper and figure out who was going to win.

Bob the Insane
09-27-2004, 11:00
I did a little test from the MTW strat guide...

One side has a unit of Feudal Sergeants (FS) and the other had a unit of the same FS and a unit of Royal Knights...

First I tried charging my cavalry into the FS and it always bogged down into a nasty fight..

Second I tried getting to two FS units to fight and that just went on for ages...

Finally one from the book...

0 rank general so no bonuses.. FS have a morale of 2..

You have to get a morale of -6 to get a unit to rout, so pinned the enemy FS with my FS and waited until the enemy had taken 10 casulties (10% loss = -2 to morale, you get the "Worried by losses" message) so their morale is now 0. Now hit them in the flank with the cavalry for an instannt -6 to morale... Instant rout every time... Great fun... ~:joker: