Mr. taxi
10-10-2004, 18:24
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Question 1
Whenever you decide to attack a city you've been sieging, one of the main problems I have is units getting stuck, units taking the long way around, units turning around (not routing) to get to a place right in front of them etc.
In other words, The pathfinding of my units.
Since I play with unit size on huge I would like to hear from the players who play with smaller unit sizes. Do you have the same problems? Does an army with a normal or small unit size (I mean the size you choose in the graphic options) also get stuck in cities??
If those problems go away when choosing smaller unit sizes it would be pretty dissapointing seeing as I'd have to play with smaller unit sizes, which I don't want since I like the epic feeling of huge armies.
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Question 2
Also something I came up with. Does the size of your units also affect the growth of a city. I mean for example:
Player 1 (playing with small unit size)has a city with 1050 people in it and a growth rate of 3 %. He decides to build a certain unit which has 50 people in it.
The town then has 1000 people in it. Plus the 3 % will be 1030 next year.
Player 2 (playing with huge unit size) also has a city with 1050 people in it and 3 % growth. He builds the SAME unit but now suddenly it is (for example) 150 people. That means that after training you'd have 900. plus the 3% is 990 people.
This is just a mathematical estimation but does it really work this way?? No changes in the calculating? I don't have the game so long so I hadn't had the time to test this.
I know of course that your opponents will have the same problems with the growth being slower BUT you'll advance slower(takes longer to get to 24000 population when you build units in the city). Or am I totally missing something here??
Question 1
Whenever you decide to attack a city you've been sieging, one of the main problems I have is units getting stuck, units taking the long way around, units turning around (not routing) to get to a place right in front of them etc.
In other words, The pathfinding of my units.
Since I play with unit size on huge I would like to hear from the players who play with smaller unit sizes. Do you have the same problems? Does an army with a normal or small unit size (I mean the size you choose in the graphic options) also get stuck in cities??
If those problems go away when choosing smaller unit sizes it would be pretty dissapointing seeing as I'd have to play with smaller unit sizes, which I don't want since I like the epic feeling of huge armies.
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Question 2
Also something I came up with. Does the size of your units also affect the growth of a city. I mean for example:
Player 1 (playing with small unit size)has a city with 1050 people in it and a growth rate of 3 %. He decides to build a certain unit which has 50 people in it.
The town then has 1000 people in it. Plus the 3 % will be 1030 next year.
Player 2 (playing with huge unit size) also has a city with 1050 people in it and 3 % growth. He builds the SAME unit but now suddenly it is (for example) 150 people. That means that after training you'd have 900. plus the 3% is 990 people.
This is just a mathematical estimation but does it really work this way?? No changes in the calculating? I don't have the game so long so I hadn't had the time to test this.
I know of course that your opponents will have the same problems with the growth being slower BUT you'll advance slower(takes longer to get to 24000 population when you build units in the city). Or am I totally missing something here??