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GodsPetMonkey
04-15-2005, 13:09
http://www.users.on.net/~roehr/RTW/models/Serpentine/Action3.jpg

Ypoknons
04-15-2005, 15:47
Beautiful. Just mind-numbingly beautiful. I can imagine a field of blasted knights...

But where are the horses that draw the cannons? I suppose there is no way to model those? Umn.... Let the horses be the officer? I don't know. Okay. Nevermind.

Ignoramus
04-15-2005, 21:15
Great GodsPetMonkey! Now we can get cracking on the demo!

Narayanese
04-15-2005, 21:39
I like the cannon ~D and the artillerist too, though I think his maille sleeves should be the same fine texture as on the chest and stomach and aventail.

Uesugi Kenshin
04-16-2005, 03:45
Correct me if I am wrong but before the American Civil War canon were mainly viewed as stationary artillery right? Thus no need for horses. Looks good.

Saranalos
04-16-2005, 20:41
Extremely nice work both Naryanese and Godspetmonkey.

two_Roses
04-17-2005, 14:49
Hi guys

Sorry I havent been active lately. Thought I'd drop in while I have some spare time. The Alpha looks great...needs a little tweaking on the old unit stats side but apart from that its tip top. I must admit that now we've reworked the cannon texture (not shown above) it looks brill, however the right wheel is not see-through :dizzy2:
Apart from that well done guys! ~:grouphug:

I'm starting work on a generals texture, and creating the mip maps for the textures as some distance textures were left out and are just bugging me :worried2:

Tschuss.
Tom.

GodsPetMonkey
04-18-2005, 00:01
The cannon wheel has been fixed, but I learnt there are a few (nasty) differences between what you can do with a unit model, and an engine model.

GodsPetMonkey
04-18-2005, 00:05
I'm starting work on a generals texture, and creating the mip maps for the textures as some distance textures were left out and are just bugging me :worried2:

Tschuss.
Tom.

The game handles mipmaps wierdly... they are not tied to the LOD models at all (which is good and bad) and the second mipmap level kicks in VERY close to the players view, which is anoying.
They do need some touching up however, the only problem now is that the DDS compresion loves to make colours bleed all over the place, its anoying having a face with a green stip down the middle cause the clothing colour bled onto the face, bah!

two_Roses
04-18-2005, 15:52
Well, I dont have that problem and my .DDs settings are balanced.....what you forgot to do with your settings (probably) is to check 'generate mip maps'..... all I have to do is open the textures up and re'save them fixing the problem.
One problem though, I think the unit sizes are too big.....my computer lags like a bitch and its a pretty powerful computer!

Tom.

GodsPetMonkey
04-18-2005, 22:35
Well, I dont have that problem and my .DDs settings are balanced.....what you forgot to do with your settings (probably) is to check 'generate mip maps'..... all I have to do is open the textures up and re'save them fixing the problem.
One problem though, I think the unit sizes are too big.....my computer lags like a bitch and its a pretty powerful computer!

Tom.

The textures would not map correctly if I didn't save with mip maps.
When photoshop generates the mipmaps however, they tend to blur. And of course alot of the detail is lost as the as we go along through the levels.

Uesugi Kenshin
04-19-2005, 03:56
Sorry I have been away two days, I was really really sick. I am back and will be replying to everything I need to that I have missed.

Narayanese ever try lowering the unit size to 16? Personally I think they are good, my comp can handle a lot of people and after my overclock... What are your system specs?

two_Roses
04-19-2005, 14:38
Godspetmonkey thats what I'm getting at mate, you saved them with mip maps but you didnt generate your own mip maps...on some of the textures you did, the mip maps are the same as the original texture you used. Which is why I opened them back up and re-saved them. Theyre working alot better now.

btw. my systems specs are: 1.50 GHZ AMD Athlon XP 1800+ with 512mb RAM

Still lags with lots and lots of men.

Tom.

Narayanese
04-19-2005, 15:02
Luxemburg (this should hopefully have been their family flag), Western Rebels (you likely recognize the flag...)
http://img113.echo.cx/img113/6792/luxemburg7eh.th.jpg (http://img113.echo.cx/my.php?image=luxemburg7eh.jpg)http://img113.echo.cx/img113/7936/westernrebels3ns.th.jpg (http://img113.echo.cx/my.php?image=westernrebels3ns.jpg)

You probably didn't ask my specs, but any way, they're
2.5 GHz pentium4, nvidia geforce 4mx 440, 512MB ram
running lagfree on low detail huge unitsize, only minor lag at full stack vs full stack, lag problem at high unit detail

GodsPetMonkey
04-19-2005, 23:09
Godspetmonkey thats what I'm getting at mate, you saved them with mip maps but you didnt generate your own mip maps...on some of the textures you did, the mip maps are the same as the original texture you used. Which is why I opened them back up and re-saved them. Theyre working alot better now.

I just went through all the textures I included in that release and all of them had mipmap levels, as well as the correct ones for the base texture.

As for performance, well, try turning the unit sizes down to large or even normal in RTW? And give me some time as I work my way through all the LOD models, then the performance will go up (only a few of the units had LOD models included in there, I have to fix most of them up, so they didn't make it).

Uesugi Kenshin
04-20-2005, 03:33
Two Roses what graphics card do you have? If you do not have integrated graphics or something really old I do not see any reason for your hardware to be interfering.

birger
05-02-2005, 15:35
England, Hungary, Ottoman Turks
http://img202.exs.cx/img202/489/england9wv.th.jpg (http://img202.exs.cx/my.php?loc=img202&image=england9wv.jpg)http://img202.exs.cx/img202/2652/hungary4hc.th.jpg (http://img202.exs.cx/my.php?loc=img202&image=hungary4hc.jpg)http://img202.exs.cx/img202/9223/turk8xw.th.jpg (http://img202.exs.cx/my.php?loc=img202&image=turk8xw.jpg)


Really nice work with all the flags/standards. ~:cool:
Being a heraldry buff I noticed that some are less accurate...
Don't mean to nitpick, just sharing what I know. ~:)

England:
The flags are flipped backward, it should be:

1st quarter: France
2nd quarter: England
3rd quarter: France
4th quarter: England.

Hungary
Where did you find that arms? I've never seen that for Hungary... ~:confused:
The coat of arms of Hungary looked like this in the beginning of the 15th century.

http://www.heraldique-europeenne.org/Regions/Europe_Orientale/Blasons/Hongrie.gif


Church State
http://img226.exs.cx/img226/6104/papal4tj.jpg

The arms of the Papal State is: gules, on an ombrellino gules and or, two keys in saltire or and argent.
Looking like this: (the red arms in the lower right ~;) )
http://www.heraldique-europeenne.org/Regions/Italie/Miniatures/Borghese_Sulmona.gif

The flag is described as "keys gold and argent on a field gules", like the flag of the Comtat Vanaissin (the Papacy of Avignon), but with one silver key and a dark red rope between the keys.



Muscovy,
http://img103.exs.cx/img103/8117/muscovy3fq.th.jpg (http://img103.exs.cx/my.php?loc=img103&image=muscovy3fq.jpg)

Almost right, it should look more like this though. ~:)
(Nevermind the eagle, added when Russia is formed)

http://www.rf.boom.ru/rus/russia02.gif



Milan
http://img54.echo.cx/img54/221/milan5on.th.jpg (http://img54.echo.cx/my.php?image=milan5on.jpg)

I like the man-eating Sforza snake ~;)

Most of the sources that I've found of Milan/Sforza shows a quartered shield/flag like these examples:

http://www.hampshireflag.co.uk/world-flags/images/i/it%7Dpdins.jpg
http://www.pubblinet.com/sforza.jpg
http://www.ugopozzati.it/images/Rotelle-17.jpg
http://www.ugopozzati.it/images/Giornico-by-Schilling.jpg
http://lettere.unipv.it/~finaz/missive/
http://www.netsys.it/abbiategrasso/mercato.htm
http://www.milanocastello.it/popUps/mappa11museoArte.html
http://www.fotosearch.com/PHD226/fa03038/

It's actually a child not a man. ~;)
Some say the child is being devoured, others say the child is emerging from the jaws of the snake. I suspect the latter might be more accurate.


Luxemburg (this should hopefully have been their family flag)
http://img113.echo.cx/img113/6792/luxemburg7eh.th.jpg (http://img113.echo.cx/my.php?image=luxemburg7eh.jpg)



Never seen that before, what family used that banner?
Keep up the great work! ~:)

Narayanese
05-02-2005, 16:42
England:
The flags are flipped backward
Oops! I'll fix that. I've already made the blue a dit darker.


Where did you find that arms? I've never seen that for Hungary
That's the coat of arms of János Hunyadi.
That coat of arms for hungary you posted, was it really still used after the angevin rule?

Someone stated that the coat of arms of Sigismund of Luxembourg was the same as the modern coat of arms of Nejdek. The Limbourg coat of arms is hopelessly similar to the one I found for Hapsburg, so I didn't want to use it.

What is wrong with my russian flag, is it only the background colour, or other things too? What do I need to change?

The flag I found for milan was a flag for Massimiliano Sforza. If that flag you show was used in the early 15th century (seems it was but not sure) I'll change it to that,

The pope as a faction was dropped, but thanks anyway for the pic.

I don't much like the heater shape idea, it think i'd make it harder to see, and was it used back then for heraldry? Heaters weren't that popular on the battlefield after all.

Anything you know on swedish armies is nice too (especially if you have a copy of the history of the nordic peoples by olaus magnus lying around at your home ;-)), see my unitlist for scandinavia in the unit thread.

recruitment ad:
maybe you want to do textures (or models) for units?

many thanks
Narayanese

birger
05-02-2005, 18:11
Oops! I'll fix that. I've already made the blue a dit darker.

Splendid! :)


That's the coat of arms of János Hunyadi.
That coat of arms for hungary you posted, was it really still used after the angevin rule?

Aha, you learn something new everyday, thanks. :book:
About the hungarian arms, the bars are taken from the arms of the first Hungarian royal house, the Arpads. It was recorded first in the 13th century. On the left is a double cross on a triple mound. The double cross has Byzantine origins, it came in Hungary in 12th century and the triple mound is from the 14th century. In the Middle Ages only this side was the official coat-of-arm of the country. The present variation is from the 16th century.


Someone stated that the coat of arms of Sigismund of Luxembourg was the same as the modern coat of arms of Nejdek. The Limbourg coat of arms is hopelessly similar to the one I found for Hapsburg, so I didn't want to use it.

The arms of Limburg are a red lion with yellow crown and claws on a silver shield, the Habsburg arms is a red lion with blue crown and claws on a yellow background.
The arms of Luxembourg are identical to the arms of the old Counts of Luxembourg. Luxembourg was owned by Henry the Blind, count of Namur in the 12th century. When he died in 1196 his possessions were split. Luxembourg was inherited by his daughter Ermesinde, who married in 1214 Walram III of Limburg. He changed the lion of Limburg to a double-tailed lion, symbolising the fact that he now ruled two counties. His son Henry the blond, who did not inherit Limburg, added the blue bars (maybe derived from the Even though Luxembourg was owned by many different families, the arms remained the same. The oldest composition dates from 1242.


What is wrong with my russian flag, is it only the background colour, or other things too? What do I need to change?

Oops sorry, forgot to write that.
You can make a flag based on the pic I posted, just remove the double headed eagle. :)
The background is supposed to be red, the horse white and the mantle of the knight is blue.


The flag I found for milan was a flag for Massimiliano Sforza. If that flag you show was used in the early 15th century (seems it was but not sure) I'll change it to that,

The heraldic flag is the historical banner of the Dukedom of Milan. It was granted by the emperor Wenceslaw in 1395 to Gian Galeazzo Visconti first duke of Milan, being the dukedom part of the Holy Roman Empire. That is why the black eagle appears in the first and fourth quarter.
The flag (and coat of arms) was used until 1796 when Napoleon dismantled it together with the Holy Roman Empire.


The pope as a faction was dropped, but thanks anyway for the pic.

Alright, didn't know that. :)


I don't much like the heater shape idea, it think i'd make it harder to see, and was it used back then for heraldry? Heaters weren't that popular on the battlefield after all.

Now you lost me, what's a heater?? ~:confused:


Anything you know on swedish armies is nice too (especially if you have a copy of the history of the nordic peoples by olaus magnus lying around at your home ;-)), see my unitlist for scandinavia in the unit thread.

Hehe, I wish. ~D
But I do know some of the military leaders we had. (yup I'm a swede too. ~;))


recruitment ad:
maybe you want to do textures (or models) for units?

many thanks
Narayanese

Not at the moment, got too much other stuff to do... :dizzy2:

birger
05-02-2005, 19:20
If you're using coat of arms for each country, here's 3 more. :)

Venice
http://www.ngw.nl/int/ita/v/images/venezia.jpg
The lion was depicted in various ways, either whole or issuant, the most common is a lion on a blue backround standing on both land and water.

Knights of St John
http://www.heraldica.org/topics/orders/pics/rhodes21.jpg

And if you want to use a shield for the Kalmar Union, you can use this:
http://www.all2know.com/sv/media/2/26/erik_av_pommerns_sekret.png
Three golden crowns on a red backround.

Narayanese
05-03-2005, 17:16
http://img34.echo.cx/img34/55/englishbanner0ud.jpg (http://www.imageshack.us)

Flag I'm planning to do:

Celje/Cilli (eastern rebels)
3 yellow 6pointed stars on blue

Kalmar union
topleft: 3 blue lions on yellow with red hearts
topright: yellow crowns on blue
bottomleft: yellow lion with axe bending to the feet on red background
bottomright: yellow dragon on red

Milan:
1&4: hre eagle
2&3: snake

Russia:
some colour changes

heater is the standard mid medieval shield, triangular but the two lower sides are rounded outward.

I might change to round button to a flag that as a zigzag border on the right, don't have time, would be in the summer I think.

Stormy
05-04-2005, 01:31
Looks fantastic! I want this mod. ~:cheers:

birger
05-04-2005, 10:07
http://img34.echo.cx/img34/55/englishbanner0ud.jpg (http://www.imageshack.us)

Flag I'm planning to do:

Celje/Cilli (eastern rebels)
3 yellow 6pointed stars on blue

Kalmar union
topleft: 3 blue lions on yellow with red hearts
topright: yellow crowns on blue
bottomleft: yellow lion with axe bending to the feet on red background
bottomright: yellow dragon on red

Milan:
1&4: hre eagle
2&3: snake

Russia:
some colour changes

heater is the standard mid medieval shield, triangular but the two lower sides are rounded outward.

I might change to round button to a flag that as a zigzag border on the right, don't have time, would be in the summer I think.

Looking great! ~:cool:

Here'is the arms of Erik of Pommern, but go ahead and use whatever you want, there wasn't really any seal of the Union.

http://www.alexheick.dk/historisk/rigens_banner/erik_af_pommerns_vaaben.jpg

Of course it is, I'm not too familiar with the english terms... :book:



I don't much like the heater shape idea, it think i'd make it harder to see, and was it used back then for heraldry? Heaters weren't that popular on the battlefield after all.

I was just thinking of replacing the round shields with more standard coat of arms. You should keep the flags on the battlefield that's for sure (eventhough I'd like to see flags that look in touch with the times) .
Just thought it would add a nice touch to the game to use coat of arms since the heater shaped shape has been used since the Middle Ages.

birger
05-04-2005, 10:35
No official flag existed until much later in history, and even then it wasn't until the 19thC that there was only 1 national flag.

The flags shown at wikipedia are mostly based of designs from European atlases, although contemporary, but there are many sources, there are some contemporary paintings that show white crescent on a red background, there are records of white and yellow crescents on green backgrounds (typically called religious flags) and later on, after the invasion of Egypt, even more flags for the different areas (most of the former Baltic nations had their own flag under Turkish rule) and offices.

The only really standard flag was that of the imperial house, but even that changed over time.... but at least you could expect to see it where ever the emperor went.

http://www.fotw.net/flags/ is a great source for modern and historical flags.

The truth of the matter is until 1844 there wasn't one single flag for the Ottoman Empire. But you're perfectly welcome to use the land, naval, mercantile, state, city, pashalik of egypt, pashalik or syria, pashalik of rumelia etc flag. ~:)
It's not that they had a lot of flags one after the other, they had literally hundreds of official flags, at the same time. :dizzy2:

In 1793 the red crescent and star flag was adopted yes, but only for the NAVY. The imperial flag remained three crescents upon a disc on red. (no star)

Here's a few examples of their flags...

http://jgdahl.tripod.com/gufsm/OttomanTamga.jpg
Original Ottoman flag

http://jgdahl.tripod.com/gufsm/OttomanConstantinople.jpg
Ottoman flag after taking Constantinople

http://jgdahl.tripod.com/gufsm/OttomanCaliphate.jpg
Ottomans after becoming Caliphs

http://jgdahl.tripod.com/gufsm/OttomanModernizing.jpg
Ottomans after 1780s

http://jgdahl.tripod.com/gufsm/Ottoman1844.jpg
Ottoman after 1844

birger
05-04-2005, 11:30
I'm confused by your Naples standard. It looks like it's supposed to be French (blue field, golden lillies). Are you sure about that?

Have you done the French yet?


I just found the French standard, looks good, just as I had imagined it, but that still doesn't solve the Naples. The only difference between the two is the number of flowers on... a bit confusing

They did almost look the same, prior to 1365. After that Charles V modified the arms of France to honor the Holy Trinity. They switched from France Ancient to France Modern (3 fleur de lys)

From this to...
http://www.heraldique-europeenne.org/Regions/France/Blasons/France_Ancien.gif

...this.
http://www.heraldique-europeenne.org/Regions/France/Blasons/France_Moderne.gif

Naples was ruled by the Anjou dynasty and their arms looked like this until 1494, in 1502 the kingdom came in to Spanish hands.

http://www.heraldique-europeenne.org/Regions/France/Blasons/Anjou_Premier.gif


The difference between the french and the neapolitan flag is not just the number of fleurs de lys but also the red bar on the neapolitan. The flag is from http://www.duesicilie.org/bannere-nap.html. I have read there was also a neapolitan flag with 'catalonian bars', I think that means red and yellow vertical stripes, I could use that design instead but think it wouldn't be a beautiful flag and that it would look too aragonese.

The Catalan flag is a nice option, but that's the flag of Naples & Sicily as Spanish Viceroyalties.
Oh and the bars of the flag are horizontal looking like this. ~:)

http://www.duesicilie.org/bannere_ddojesiciliane/Aragona.gif

Looking forward seeing all the nifty flags. ~:)

General of Tokugawa
05-05-2005, 19:30
I'm just wondering how far are you guys on this mod and can we see some more screenies on gunmen? I saw the first one about thoses musketeers and how powerful were there stats because you said it killed 15 guys and the rest routed.

GodsPetMonkey
05-05-2005, 22:51
I'm just wondering how far are you guys on this mod and can we see some more screenies on gunmen? I saw the first one about thoses musketeers and how powerful were there stats because you said it killed 15 guys and the rest routed.

The basic answer is when they are ready... but you shouldn't have to wait to long.

As for the power of firearms, well those stats were just what I gave them, what they will end up being like is up to the people who do the stats, but I'm sure they will be awe inspiring.

General of Tokugawa
05-06-2005, 01:14
Awesome besides i probally will change the stats.

Uesugi Kenshin
05-06-2005, 03:55
I am currently playing around with the stats and trying to find a good balance for the units I have available to me. Mainly just to make them as good as they should be, for example the men in studded coats with Bills (weapon used by Billmen I believe, could be wrong) seem to be too powerful, while the Sergendeti and JHI do not seem powerful enough in some ways.

BTW historically which were superior in arms/training the Timarli Sipahi or the standard Sipahi? The Sipahi model we has a much better armored horse, so I thought they would be better armored. I could not find anything on this. Also is there a way to modify how well armored a horse is? If so where?

I am sorry I was gone a while, my phones and internet died for two days, lines crossed or something, but it is fixed now.

GodsPetMonkey
05-06-2005, 06:27
I am currently playing around with the stats and trying to find a good balance for the units I have available to me. Mainly just to make them as good as they should be, for example the men in studded coats with Bills (weapon used by Billmen I believe, could be wrong) seem to be too powerful, while the Sergendeti and JHI do not seem powerful enough in some ways.

BTW historically which were superior in arms/training the Timarli Sipahi or the standard Sipahi? The Sipahi model we has a much better armored horse, so I thought they would be better armored. I could not find anything on this. Also is there a way to modify how well armored a horse is? If so where?

I am sorry I was gone a while, my phones and internet died for two days, lines crossed or something, but it is fixed now.

If your talking about the italian heavy infantry (he's the one with the red/white striped trousers), its a Bec de Corbin, not Bill, which looks a hell of alot like the weapon used by the JHI.

Uesugi Kenshin
05-06-2005, 15:16
I don't remember the color of his trousers, but they had studded leather like armor on and an odd polearm. They also did not have an ingame name. I think we are talking about the same guys. They seem too powerful, maybe not a high enough attack but their armor seems to be way too high for studded leather.

Narayanese
05-06-2005, 16:08
"studded leather" is usually called brigandine. It is two layers of cloth with a number of metal plates sewn between them, covering all but the small seams between the plates. So it is almost a breastplate.

Mounted missile units are going to have lower missile stats then their foot counterparts, aren't they? I think they should.

Uesugi Kenshin
05-06-2005, 16:25
I knew about Brigadines, I just was not certain it was the correct name.

I think mounted missile units should definately have lower missile attack stats than their infantry equivelents, it is harder to shoot while on a horse, especially when moving. But if a unit was skilled enough it could outclass infantry archers, I would doubt there was a unit that good though.

GodsPetMonkey
05-06-2005, 23:47
I don't remember the color of his trousers, but they had studded leather like armor on and an odd polearm. They also did not have an ingame name. I think we are talking about the same guys. They seem too powerful, maybe not a high enough attack but their armor seems to be way too high for studded leather.

He also has chainmail below the brigandine. When we say heavy, we mean heavy!

But its best to ask Yggdrasill about any units you have a question on, I just model, he comes up with them.

Narayanese
05-07-2005, 18:42
Did some changes to the mtd sergeants, and redid the kalmar union standard.
http://img244.echo.cx/img244/6762/screenshot15zo.th.jpg (http://img244.echo.cx/my.php?image=screenshot15zo.jpg)http://img244.echo.cx/img244/5780/kalmarflag3zt.th.jpg (http://img244.echo.cx/my.php?image=kalmarflag3zt.jpg)

zelda12
05-09-2005, 12:18
~D Mods looking great guys, quick question though, the footknights shown on the first few pages looked very bright and shiny, and what I was wondering is this: didn't knights wear a tabard over their armour to show rank and distinguish between sides? So having plain breastplates would in fact be wrong, just saying this as some of you mentioned they looked very Robocopesque and adding Tabards might help sort that problem out. ~D

Keep up the good work!

Yggdrasill
05-09-2005, 13:04
Some will wear tabards, others won't. It was a question of fashion really, for example, French Gendarmes for most of the period wore close fitting cloth covering the breastplate and very girly looking skirt. Go figure.

GodsPetMonkey
05-09-2005, 14:14
Some will wear tabards, others won't. It was a question of fashion really, for example, French Gendarmes for most of the period wore close fitting cloth covering the breastplate and very girly looking skirt. Go figure.

French eh?

Anyway, to other points, the shininess is courtesy of the games gloss capabilities... it wasn't that shiny in real life, but it’s VERY hard to give a good metal finish with a static texture, and impossible to represent proper light sources. If you don't like it, just turn of gloss maps, but IMHO you are missing out on some nice eye candy, especially on units with large amounts of metal, which.

As for tabards, half the fun with the tin can regiments is working out whose side they are on! These units (and that model is indicative of the Gothic Plate armour only, its not a *true* unit) are about as good as they come, and the best of the best stats wise need something to disadvantage them. Tabards also get dirty, ripped and torn from the body, and difficult to distinguish from a distance...
That is not to say there will be nothing to tell the difference by, just that gothic knights will be hardly to identify as friends or foes then mounted sergeants.

Yggdrasill
05-10-2005, 18:49
I don't remember the color of his trousers, but they had studded leather like armor on and an odd polearm. They also did not have an ingame name. I think we are talking about the same guys. They seem too powerful, maybe not a high enough attack but their armor seems to be way too high for studded leather.


Judging by their armour, they should have about 75% of the armour value of a fully armoured knight (full plate). They are powerful, that is why they are merc only units

Uesugi Kenshin
05-11-2005, 03:29
Ok, I was not certain how strong Brigandine was. I know in D&D studded leather is weak, but add chainmail... Still I think Janissary Heavies look better.

Oh his polearm is a hammer on a stick! I love oversimplifying weapons...

GodsPetMonkey
05-13-2005, 05:56
More screenies time!

Mounted Gothic Knights

http://users.on.net/~roehr/RTW/models/GothicPlate/Action9.jpg

http://users.on.net/~roehr/RTW/models/GothicPlate/Action8.jpg


Italian Marine Arquebusiers

http://users.on.net/~roehr/RTW/models/MarineArqs/Action3.jpg

http://users.on.net/~roehr/RTW/models/MarineArqs/Action4.jpg

http://users.on.net/~roehr/RTW/models/MarineArqs/Action5.jpg

Narayanese
05-13-2005, 21:13
Bavaria, Celje (eastern rebels), Moscovy, Milan
http://img141.echo.cx/img141/6757/4standards3pk.th.jpg (http://img141.echo.cx/my.php?image=4standards3pk.jpg)

Uesugi Kenshin
05-14-2005, 03:26
Looks great GodsPetMonkey!

When are you gonna let us play with them in game? Can't wait to add them to the mix of units already available for game balancing!

Just a random thought, have you tried to make animations for charging with stirrups and a saddle or have you tried to add them to the models?

GodsPetMonkey
05-15-2005, 12:09
Italian Light Infantry -

http://users.on.net/~roehr/RTW/models/ItalianMilitia/Action3.jpg


Elmetti Men-at-Arms -

http://users.on.net/~roehr/RTW/models/ItalianPlate/Action3.jpg

http://users.on.net/~roehr/RTW/models/ItalianPlate/Action4.jpg

http://users.on.net/~roehr/RTW/models/ItalianPlate/Action5.jpg

Uesugi Kenshin
05-15-2005, 15:57
Those models look great! My only problem with them is the saddles look a little out of place, they seem to be too uniform in color and texture.

Narayanese
05-16-2005, 01:23
Lett rytteri (reskinned from Mounted Sargeants)
http://img13.echo.cx/img13/8166/screenshot19fg.th.jpg (http://img13.echo.cx/my.php?image=screenshot19fg.jpg)http://img136.echo.cx/img136/7561/screenshot21gz.th.jpg (http://img136.echo.cx/my.php?image=screenshot21gz.jpg)

Uesugi Kenshin
05-16-2005, 02:52
Looks great Narayanese! Good to see another unit being reskinned and not using up a unit slot.

Celtic_Winter
05-16-2005, 03:51
all the work is simply godly. way to go guys!

GodsPetMonkey
05-16-2005, 11:27
Ordinanze Lanceri -

http://users.on.net/~roehr/RTW/models/OrdinazeLanceri/Action1.jpg

http://users.on.net/~roehr/RTW/models/OrdinazeLanceri/Action2.jpg


Utili Men-at-Arms -

http://users.on.net/~roehr/RTW/models/UtiliMenAtArms/Action1.jpg

http://users.on.net/~roehr/RTW/models/UtiliMenAtArms/Action2.jpg

http://users.on.net/~roehr/RTW/models/UtiliMenAtArms/Action3.jpg

Saranalos
05-16-2005, 18:55
The words "amazing" and "brilliant", are getting a bit too worn out in this thread, I hardly need to use them yet again to congratulate you do I?

tibilicus
05-16-2005, 20:05
Wow once again another great mod. too many good ones to choose one !

Uesugi Kenshin
05-17-2005, 03:34
Amazingly Brilliant!

Those polearms look awesome! A lot like Naginatas. Those are both retextures right? Good to know those have also saved slots.

Narayanese
05-21-2005, 17:22
Landwernrytteri (militia cavalry, a unit for Kalmar Union)
(reskinned from Provisionati Rotularii)
http://img92.echo.cx/img92/3786/screenshot37ry.th.jpg (http://img92.echo.cx/my.php?image=screenshot37ry.jpg)

Radier
05-22-2005, 10:51
Nice unit Narayanese ~:cheers:

GodsPetMonkey
05-22-2005, 13:24
Provisionati Lanceri -

http://users.on.net/~roehr/RTW/models/ProvisionatiLanceri/Action1.jpg

http://users.on.net/~roehr/RTW/models/ProvisionatiLanceri/Action2.jpg

http://users.on.net/~roehr/RTW/models/ProvisionatiLanceri/Action3.jpg

http://users.on.net/~roehr/RTW/models/ProvisionatiLanceri/Action4.jpg


What! Only one unit this week?

Well that unit is sporting a new animation, and they are very time consuming.
Whats more, I know understand why CA made its phalanx animations one handed... spear attacks with 2 hands are really hard to make!

Alexander the Pretty Good
05-23-2005, 01:48
That looks brilliant, GodsPetMonkey! I haven't been looking around much, but if you guys are doing things like new animation, then I await your mod.

:bow:

GodsPetMonkey
05-23-2005, 04:24
That looks brilliant, GodsPetMonkey! I haven't been looking around much, but if you guys are doing things like new animation, then I await your mod.

:bow:


Well it's my fourth animation so far... and it's not completed either, but the hardest part (attack animations) are done, so it's almost complete.

Uesugi Kenshin
05-23-2005, 23:23
Looks great Godspetmonkey!

Bar Kochba
05-24-2005, 14:18
when is this mod comin out and when will it be avalible to test is this game like chivalry total war

Uesugi Kenshin
05-24-2005, 21:19
This mod will be out in a long time. We do not have a solid idea of when.

This mod is available for in-game testing, but only team members on Godspetmonkey's and Narayanese's mailing lists have it/can have it. If any of the team embers are not on thier mailing lists you may want to give them your e-mail address.

I don't know what Chivalry Total War is, because my experience with modding is restricted to this forum, RTR and SJ. But this is an entirely different mod and if you look in the title thread you will be able to learn more about it.

Narayanese
05-25-2005, 17:15
Provisionati Lanceri -
Nicelooking unit, good animation (yay! no more holding a pike at the end with one hand while having the other free). The spearpoint looks new, it's an improvement. Good work.

Uesugi Kenshin
05-25-2005, 20:38
Yeah the two handed animation looks cool! Course it would all be easier if CA just got some people to do mo-cap for them....

Saranalos
05-25-2005, 21:29
Brilliant, they look really good.

yay! no more holding a pike at the end with one hand while having the other free

Yeah, that's a brilliant improvement Godspetmonkey.

kaya
05-30-2005, 17:54
Guys i'm sorry for my critics but the flag on the shields of the ottoman units is the Turkish flag that was invented in the times of Attaturk, the ottoman flag was green with 3 moons or with Arabic words in it :book:

Narayanese
05-31-2005, 02:20
Infanteria Aragonesa (the unit card is for Cog, the equipment list from 1363)
(reskinned from Provisionai Rotularii)
http://img270.echo.cx/img270/3228/screenshot48bg.th.jpg (http://img270.echo.cx/my.php?image=screenshot48bg.jpg)

Uesugi Kenshin
05-31-2005, 02:59
Brilliant!

That phrase is getting repetetive....

Narayanese
06-03-2005, 17:46
Spiwdmaen (calmar union militia spearmen)
http://img47.echo.cx/img47/4333/screenshot50ap.th.jpg (http://img47.echo.cx/my.php?image=screenshot50ap.jpg)

Saranalos
06-03-2005, 18:27
And to quote Uesugi,


Brilliant!

Narayanese
06-04-2005, 01:08
Galloglaidh (mercenaries on the brittish islands)
http://img240.echo.cx/img240/8985/screenshot68tx.th.jpg (http://img240.echo.cx/my.php?image=screenshot68tx.jpg)http://img227.echo.cx/img227/9039/screenshot70zr.th.jpg (http://img227.echo.cx/my.php?image=screenshot70zr.jpg)
Saffron-dyed short-sleeved leine, lobstertail helmet, maille shirt, greatsword

Uesugi Kenshin
06-04-2005, 03:27
Narayanese it looks brilliant and I need a new word/phrase....

BTW this is just a random note for everyone, I recently noticed that the Mounted Sergeants have Sergeant spelled with an "a" instead of an "e" after the "s", I have checked an Oxford English Dictionary and a Webster's and it is with an "e".

Yggdrasill
06-04-2005, 11:01
Regarding Spiwdmaen

We should use the new two-handed spear animation GPM made for this unit. Since they use no shields, their left hand sort of hangs suspended in midair with nothing to do. Otherwise great work!

GodsPetMonkey
06-04-2005, 11:20
Regarding Spiwdmaen

We should use the new two-handed spear animation GPM made for this unit. Since they use no shields, their left hand sort of hangs suspended in midair with nothing to do. Otherwise great work!

Good idea, but he hasn't got a copy of it yet.

Uesugi Kenshin
06-04-2005, 15:40
I was thinking that, but figured it was already thought of. It does look a bit funky with the off-hand just sitting there...

ENSAIS
06-04-2005, 21:23
THis looks really cool.

Thanks for all the work you guys are doing.

Uesugi Kenshin
06-04-2005, 23:14
Thank you, I am sure the whole team is happy to have your support, feel free to give input if you want.

Narayanese
06-05-2005, 15:07
Yup, the spiwdmaen should have godspetmonkeys spearanimation.

Here is the heavier version of english archers with longbows
(the light version is already done, made by GPM a long time ago).
http://img53.echo.cx/img53/739/longbow3ye.jpg (http://www.imageshack.us)http://img296.echo.cx/img296/664/screenshot99yh.th.jpg (http://img296.echo.cx/my.php?image=screenshot99yh.jpg)

Uesugi Kenshin
06-06-2005, 02:36
Looks good Narayanese. The only thing I dislike about the RTW engine is we cannot see the bowstring because it would be so small and due to that I heard that they did not put it in.

GodsPetMonkey
06-06-2005, 02:43
Yup, the spiwdmaen should have godspetmonkeys spearanimation.

Here is the heavier version of english archers with longbows
(the light version is already done, made by GPM a long time ago).


The difference between the two longbow units is more time then equipment... you want a tudor era look, IMHO this looks way to medieval.

Narayanese
06-06-2005, 10:42
The last one was based on a painting of the siege of Caen in 1417.
I found some picture here (http://www.users.on.net/~roehr/RTW/models/Unit%20Images/Tudor_Archer.JPG) that I think is latter part of 15th century, so it should work if it's a post-1450 archer we want, I hope. I've followed it, except I don't have a visor (I don't think the visor would be down when shooting anyway, only in mêlée), and no buckler (too difficult to add as secondary weapon toghether with sword, I've tried).

With a changed texture my archer now looks like this:
http://img260.echo.cx/img260/4112/screenshot103bg.th.jpg (http://img260.echo.cx/my.php?image=screenshot103bg.jpg)
He is wearing a brigandine, hauberk, thigh and knee plate, leather protection for underarms, and openfaced sallet.

Is this OK do I need more changes or scrap it altogether?

Boon
06-06-2005, 20:36
would it be possible to give the archers bucklers? I think that a sword and buckler were the standard side arms.

Narayanese
06-06-2005, 20:55
would it be possible to give the archers bucklers? I think that a sword and buckler were the standard side arms.
As I said, a don't know how to, I'll try to laern, but right now it's beyond my skills.

Yggdrasill
06-07-2005, 13:38
GPM knows how to make bucklers. He's done it for many units, akinjis for example. Just e-mail him your work and he'll add it sooner or later (he might be busy at the moment with university but he'll get to it eventually). Buckler for a longbow unit is a must. I think he simply adds a shield not as an object but rather as a part of the soldier's hand. The downside is that the soldier has the shield all the time, even when using the bow. But if done properly it looks fine.

Visor would be pointless so open faced sallet is fine.

I like the new equipment better, the old one was really too heavy, with that much armour plus the longbow we'd have a uber unit on our hands and I really hate those. My only complaint would be the choice of coulor for the brigandine, I don't know why but blue screams French to me. I'd go with a red coulour for the brigandine or brownish, something similar to Italian heavy infantry IIRC.

GodsPetMonkey
06-07-2005, 14:01
GPM knows how to make bucklers. He's done it for many units, akinjis for example. Just e-mail him your work and he'll add it sooner or later (he might be busy at the moment with university but he'll get to it eventually). Buckler for a longbow unit is a must. I think he simply adds a shield not as an object but rather as a part of the soldier's hand. The downside is that the soldier has the shield all the time, even when using the bow. But if done properly it looks fine.


Yeah, sorry guys, I don't know if I mentioned this before, but its exam time... joy.

Anyway, my last exam is on the 15th, then I have a month off, which I will use to get some more model work done!



Visor would be pointless so open faced sallet is fine.

I like the new equipment better, the old one was really too heavy, with that much armour plus the longbow we'd have a uber unit on our hands and I really hate those. My only complaint would be the choice of coulor for the brigandine, I don't know why but blue screams French to me. I'd go with a red coulour for the brigandine or brownish, something similar to Italian heavy infantry IIRC.

I was thinking the whole chest region looks too bland... he looked very 'dirty peseant', I was thinking something that visually set him apart from the late middle ages troops.

Narayanese
06-07-2005, 23:15
Look at the horse! It has sadde, and straps at the back (not sure what these are for, but they seem to have been used in both east and west europe)
http://img200.echo.cx/img200/964/screenshot129xg.th.jpg (http://img200.echo.cx/my.php?image=screenshot129xg.jpg)
I've sent the longbow men to GPM, he might fix the buckler and other things as well.

Uesugi Kenshin
06-08-2005, 03:27
Everything looks great! I do agree that the blue brigandine looks silly, maybe try another darker color that allows the studs to stand out more?

Boon
06-08-2005, 11:22
@GPM

while blue screams french to us now it didn't really mean a thing back then.

both blue and red cloth were used by both the french and english because they are the cheapest colours - requiring only one dyeing process.

ref - english weapons and warfare 499-1666 (cant remember the author sorry)

so dont worry sbout the colour, in fact a mix of both would be most authentic i believe.

AFAIK - red became the 'british colour' after the civil war (1645) so you dont need to worry about faction colouring ATM.

GodsPetMonkey
06-08-2005, 12:19
I have no problem with blue.... I just thought it looked to middle ages for a unit thats more Henry VII.

Not that it matters any more.

SwordsMaster
06-08-2005, 12:40
Look at the horse! It has sadde, and straps at the back (not sure what these are for, but they seem to have been used in both east and west europe)

To protect the horse from casual blows, as in a blade would slide along the leather without damaging the horse. Of course it wouldnt protect them from an arrow, but it would work to avoid the rider wounding his own horse when swinging a sword in a fight.

There is nothing unnecessary in war.
~;)

Narayanese
06-08-2005, 16:46
Stradioti (refugees from albanian military families in venetian service as cheap, fast, regular cavalry)
http://img200.echo.cx/img200/8396/screenshot137pb.th.jpg (http://img200.echo.cx/my.php?image=screenshot137pb.jpg)

Edit: I'm changing quite a bit on this guy, but the tunic and cap will still be there

Here they are with some changes
http://img233.echo.cx/img233/5735/screenshot158fo.th.jpg (http://img233.echo.cx/my.php?image=screenshot158fo.jpg)



To protect the horse from casual blows, as in a blade would slide along the leather without damaging the horse. Of course it wouldnt protect them from an arrow, but it would work to avoid the rider wounding his own horse when swinging a sword in a fight.

both blue and red cloth were used by both the french and english because they are the cheapest colours - requiring only one dyeing process.

Interesting to know.

Boon
06-08-2005, 19:39
apologies i should be talking to yggdrasil.

Uesugi Kenshin
06-09-2005, 03:10
Looks good!

BTW I think if the blue or red is historically accurate we should definately use it.

Narayanese
06-13-2005, 17:24
Some bohemian infantry, fighting alongside spiwdmaen and galloglaidh.
http://img34.echo.cx/img34/3749/screenshot178ib.th.jpg (http://img34.echo.cx/my.php?image=screenshot178ib.jpg)
The flails have the falx-animation, but you don't much notice that the moving part is stuck to the stick.

Narayanese
06-15-2005, 02:30
Wechtere
http://img298.echo.cx/img298/3734/screenshot182um.th.jpg (http://img298.echo.cx/my.php?image=screenshot182um.jpg)

Uesugi Kenshin
06-15-2005, 03:21
Still looking great Narayanese!

Ignoramus
06-15-2005, 04:20
Brilliant Narayanese! As always, the units look great! This is definantly going to be a great mod!

GodsPetMonkey
06-17-2005, 06:48
Late Longbowmen (Texture by Narayanese)

http://www.users.on.net/~roehr/RTW/models/LateLongbowman/Action4.jpg
http://www.users.on.net/~roehr/RTW/models/LateLongbowman/Action5.jpg

Italian Arquebusiers -

http://www.users.on.net/~roehr/RTW/models/ItalianArqs/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/ItalianArqs/Action2.jpg

Voynik Cavalry -

http://www.users.on.net/~roehr/RTW/models/VoynikCav/Action1.jpg

Arab Cavalry (Texture by econmists) -

http://www.users.on.net/~roehr/RTW/models/ArabCavalry/Action1.jpg

Saranalos
06-17-2005, 14:10
Brilliant GPM, and Narayanese. :bow:

Renly
06-17-2005, 20:13
Links are broken!

Saranalos
06-17-2005, 21:27
No they're not...

econmists
06-19-2005, 06:51
Could I get a shot of the revised Arab skin on horseback? If you don't mind. ~:cheers:

GodsPetMonkey
06-19-2005, 07:14
Could I get a shot of the revised Arab skin on horseback? If you don't mind. ~:cheers:

When I get arround to it!

Now back to work :whip:

Ypoknons
06-19-2005, 13:54
Can you spare a few more polies to make the Italian arms a bit more rounded?

Uesugi Kenshin
06-20-2005, 03:23
Looking great as always!

Oh yeah, BRILLIANT!

GodsPetMonkey
06-20-2005, 12:16
Late Halberdiers -

http://www.users.on.net/~roehr/RTW/models/LateHalberd/Action1.jpg
http://www.users.on.net/~roehr/RTW/models/LateHalberd/Action3.jpg
http://www.users.on.net/~roehr/RTW/models/LateHalberd/Action5.jpg

littlecheese07
06-20-2005, 20:11
I hate to say anything negitive but those hates need to be redone. it looks like a pizza on his head and an unapitizing one at that. Otherwise it looks fantasitic.

GodsPetMonkey
06-20-2005, 23:14
I hate to say anything negitive but those hates need to be redone. it looks like a pizza on his head and an unapitizing one at that. Otherwise it looks fantasitic.

I'm going to shrink the hat down so it's less dominant, but the real problem is the angle at which the RTW camera sits (just above the head) makes the hat hard to see arround.

Narayanese
06-21-2005, 00:08
I'm going to shrink the hat down so it's less dominant, but the real problem is the angle at which the RTW camera sits (just above the head) makes the hat hard to see arround.
That'll probably make the hat better. It love the hat already is it is now. The rest looks good too.

Handgunners
http://img179.echo.cx/img179/5647/screenshot208js.th.jpg (http://img179.echo.cx/my.php?image=screenshot208js.jpg)

Uesugi Kenshin
06-21-2005, 03:30
Looks great Godspetmonkey, except I think the hat should be a bit smaller and maybe a tiny bit taller. I know what look you are looking for and I think those hats may have been slightly taller, but I could be wrong. Otherwise bloody brilliant!

Narayanese the Handgunners look great! I especially love how you had them gunning Chosen Axemen down.

Narayanese
06-21-2005, 22:08
I especially love how you had them gunning Chosen Axemen down.:devilish:
They've janissary stats, they're actually supposed to be low quality militia.

Flemish Pikemen
http://img230.echo.cx/img230/4296/screenshot231zl.th.jpg (http://img230.echo.cx/my.php?image=screenshot231zl.jpg)http://img295.echo.cx/img295/2892/screenshot255ad.th.jpg (http://img295.echo.cx/my.php?image=screenshot255ad.jpg)
Some issues with the shoulders I haven't managed to fix.
Do the pikes have the right height? I estimated from a drawing that they should be ~2.2 times longer then the soldier is tall.
I've changed the colour of the pike shafts to dark brown after I took the first screenshot.

Italian rebels
http://img300.echo.cx/img300/3847/siena9jb.th.jpg (http://img300.echo.cx/my.php?image=siena9jb.jpg)
This is Siena's flag

Narayanese
06-23-2005, 22:17
Tuathakinna
http://img67.echo.cx/img67/7955/screenshot241kh.th.jpg (http://img67.echo.cx/my.php?image=screenshot241kh.jpg)

Ignoramus
06-23-2005, 23:55
Great work Narayanese!

Uesugi Kenshin
06-24-2005, 03:44
The first three things look great!

The last unit looks a bit bland, it may just be me or the screeny. Does anyone else feel this way? Did the unit look like that? If it did I have no problem with it, I just don't know anything about it.

Perhaps post a better screeny which gives a closer look at them.

Otherwise top-notch work as usual Narayanese!

GodsPetMonkey
06-24-2005, 05:38
Updated (ie. toned down hat edition) Late Halberdier -

http://www.users.on.net/~roehr/RTW/models/LateHalberd/Action6.jpg

Early Swiss Halberdier (texture by econmists) -

http://www.users.on.net/~roehr/RTW/models/EalryHalberd/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/EalryHalberd/Action2.jpg

Iayalar Fanatics -

http://www.users.on.net/~roehr/RTW/models/LayalarFanatic/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/LayalarFanatic/Action2.jpg

Narayanese
06-24-2005, 09:42
The first three things look great!

The last unit looks a bit bland, it may just be me or the screeny. Does anyone else feel this way? Did the unit look like that? If it did I have no problem with it, I just don't know anything about it.

Perhaps post a better screeny which gives a closer look at them.

Otherwise top-notch work as usual Narayanese!
I'm not quite sure which unit your're referring to, but my tribesmen were lacking some creases. Here I've tried to add those.
http://img165.echo.cx/img165/9362/screenshot267gi.th.jpg (http://img165.echo.cx/my.php?image=screenshot267gi.jpg)http://img165.echo.cx/img165/844/screenshot271lf.th.jpg (http://img165.echo.cx/my.php?image=screenshot271lf.jpg)

Good work GodsPetMonkey and econmists.

GodsPetMonkey
06-24-2005, 12:20
I think that's one of your best skins so far Naryanese, IMHO it really reflects what the unit should look like (hardly the ritziest thing about). I would roughen up the cloth a bit (select the cloth, add about 3% monochromatic gausian noise, motion blur at 0 degrees for one pixel, then sharpen once), should make it a little rougher looking, it just looks to sleek right now.

Uesugi Kenshin
06-24-2005, 18:35
That is the one I was talking about and it looks a lot better now.

As do the Fanatics, modified Halbrediers and the Swiss GodsPetMoneky.

Great job you guys!

Narayanese
06-25-2005, 00:20
I think that's one of your best skins so far Naryanese, IMHO it really reflects what the unit should look like (hardly the ritziest thing about). I would roughen up the cloth a bit (select the cloth, add about 3% monochromatic gausian noise, motion blur at 0 degrees for one pixel, then sharpen once), should make it a little rougher looking, it just looks to sleek right now.
Did as you said, got some improvement on the texture as a result. Also changed the shield model, so that it now looks good at resting position too.
http://img110.echo.cx/img110/2561/screenshot290nt.th.jpg (http://img110.echo.cx/my.php?image=screenshot290nt.jpg)

Uesugi Kenshin
06-26-2005, 03:18
It looks a lot better Narayanese, it may only be a small difference, but now that I have gotten used to a bland unit with bright yellow in it it looks good. It may have been partly that I expect only nobles to wear the bright colors...

Narayanese
06-26-2005, 14:31
Arceri
http://img207.echo.cx/img207/2043/screenshot307df.jpg

Ignoramus
06-26-2005, 22:45
Great Work Narayenese! I will get back to work on my faction descriptions. Anyone heard anyhting about a strategy mapper?

Uesugi Kenshin
06-27-2005, 03:12
Looks great Narayanese!

I have not heard anything from Eastside and nobody has volunteered in the thread, anybody have the necessary skills, program and time?

GodsPetMonkey
06-28-2005, 07:04
Arsenalotti -

http://www.users.on.net/~roehr/RTW/models/Arsenelotti/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/Arsenelotti/Action2.jpg

Provisionati Pichierri -

http://www.users.on.net/~roehr/RTW/models/ProvisionatiPichierri/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/ProvisionatiPichierri/Action2.jpg

Ordinanze Pichierri -

http://www.users.on.net/~roehr/RTW/models/OrdinanzePichierri/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/OrdinanzePichierri/Action2.jpg

Cavalleria Leggaria -

http://www.users.on.net/~roehr/RTW/models/CavalleriaLeggaria/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/CavalleriaLeggaria/Action2.jpg

Radier
06-28-2005, 16:08
wow.. allmost like a factionpreview :charge:

good work ~:cheers:

Epistolary Richard
06-28-2005, 16:27
That bottom shot looks almost like a contemporary painting of a battle :thumbsup:

Uesugi Kenshin
06-28-2005, 21:22
All of those units look fantastic GodsPetMonkey!

I especially like the bottom screeny, absolutely brimming with action!

Narayanese
06-29-2005, 00:14
Hungarian Light Cavalry
http://img31.echo.cx/img31/103/screenshot315yv.jpg (http://www.imageshack.us)

GodsPetMonkey
06-29-2005, 02:11
Mounted Sargeants (Italian style) -

http://www.users.on.net/~roehr/RTW/models/MountedSargeantItalian/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/MountedSargeantItalian/Action2.jpg

Mounted Crossbowmen (Italian style) -

http://www.users.on.net/~roehr/RTW/models/MountedCrossbowmenItalian/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/MountedCrossbowmenItalian/Action2.jpg


That bottom shot looks almost like a contemporary painting of a battle :thumbsup:

I try to set up most of my shots, but that was purely accidental... I had paused the game to take some shots of a different unit and it happens that the Cavalleria Leggaria had decided to charge without my orders, but it did turn out brilliantly!

Uesugi Kenshin
06-29-2005, 03:20
All of those units look great! Good job Narayanese and GodsPetMonkey!

BTW GodsPetMonkey it is Sergeant with an e. I made the same mistake until my English teacher challenged me and we checked both an Oxford English Dictionary and a Webster's, same in both...

Narayanese
06-29-2005, 10:37
Wow, so many good units so fast GPM! Good work! Mmm, mounted crossbowmen, love that. Will you be using the same animation for mounted arquebusiers?

I think you should:
* change the alpha channel on the brim of the arsenalotto's helmet, making it round.
* remove the goat's foot (the "stirrup") from the crossbow that the mounted crossbowmen are using.
* Make the breastplate on the Voynik Cavalry look less like white cloth.

Samurai Waki
06-29-2005, 11:25
I've been over looking all of your progress since the first post (I really forgot about this mod :embarassed: ) But you guys are really delivering great quality work, and I will be very excited to play this mod when it is released (Renaissance is my 2nd favorite era, aside from Napoleonic Era which is my 1st).

GodsPetMonkey
06-29-2005, 11:29
Wow, so many good units so fast GPM! Good work! Mmm, mounted crossbowmen, love that. Will you be using the same animation for mounted arquebusiers?

No, crossbows and muzzle-loaders are loaded very differently. I also want to slow the rate of fire down (using the animation as well as stat based fire delay) for the muzzle-loaders compared to the crossbows.



I think you should:
* change the alpha channel on the brim of the arsenalotto's helmet, making it round.

That was the original idea... sadly, at the slope the brim has, it resulted in a warped disc effect (like a record that had been spun way to fast). What I ended up using is not perfect, and it's not what I wanted, but it's the most effective way to do it and have it look right.



* remove the goat's foot (the "stirrup") from the crossbow that the mounted crossbowmen are using.

Isn't a goats foot a cocking device (like a bending lever)?
Anyway, it's a good idea, it didn't occur to me, good thinking.



* Make the breastplate on the Voynik Cavalry look less like white cloth.
Doesn't look like white cloth to me.... mind you, the gloss needs redoing (and on alot of other units), so on flat, featureless maps, especially desert maps, it would go a bright white (looks terrible, and is why I need to change the gloss maps).

GodsPetMonkey
06-29-2005, 11:37
I've been over looking all of your progress since the first post (I really forgot about this mod :embarassed: ) But you guys are really delivering great quality work, and I will be very excited to play this mod when it is released (Renaissance is my 2nd favorite era, aside from Napoleonic Era which is my 1st).

I think alot of people miss out on some great mods that have their own subforum here because they never scroll down, but I'm glad you rediscovered us.
I also like 18th/19thC combat, and Futurama, so you deserved a reply ~:cool:

Narayanese
06-29-2005, 16:48
Isn't a goats foot a cocking device (like a bending lever)?
Ah yes, mixed up the weapon parts :blankg:. I meant stirrup.

Heavy horse
http://img122.echo.cx/img122/8500/screenshot337vc.th.jpg (http://img122.echo.cx/my.php?image=screenshot337vc.jpg)
I know, the hungarian light cav probably shouldn't ride this horse.

Stormy
06-30-2005, 01:45
It's all looking very well, fellas. ~:cheers:
When can we see some of those Russian units ? ~;)

Ignoramus
06-30-2005, 02:51
Lookd Great! By the way, its my 13th birthday todayy.

GodsPetMonkey
06-30-2005, 03:05
Lookd Great! By the way, its my 13th birthday todayy.

Happy bday!

My city is about to be flooded, so you will excuse me if I don't have any bday units for you ~D

Ignoramus
06-30-2005, 03:07
My family's old house just got flooded. Do you live in Brisbane?

Uesugi Kenshin
06-30-2005, 03:32
Flooded? How flooded? 8ft of water flooded? Basement flooded?

Good luck with that.

Happy Birthday Ignoramus! :balloon2: :charge: ~:cheers: :bow: ~:cool: :dizzy2: :furious3: ~:eek: :embarassed: ~:confused: ~:) :book: ~:handball: :duel: ~:grouphug: :help:

GodsPetMonkey
06-30-2005, 05:02
My family's old house just got flooded. Do you live in Brisbane?

Nah, I'm currently in NE NSW (Lismore).

River is at 9.32 meters (just below the flood levy, which is 9.7m) so it's mighty close. Luckily the rain has almost stopped, though theres still alot at sea (which hopefuly wont come in).

I live on a hill, so I'm safe, but the CBD was evacuated, as well as parts of the residential areas near the river.

Ignoramus
06-30-2005, 07:59
Heard there were 16 inches over there. Must be tons of water.

Narayanese
06-30-2005, 12:35
Happy birthday! :balloon2: :balloon2: :balloon2:

GodsPetMonkey
06-30-2005, 12:51
Some Spanish units;

Corseletes -

http://www.users.on.net/~roehr/RTW/models/Corseletes/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/Corseletes/Action2.jpg

Rodeleros -

http://www.users.on.net/~roehr/RTW/models/Rodeleros/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/Rodeleros/Action2.jpg

Narayanese
06-30-2005, 15:42
fast horse/light horse
https://img171.imageshack.us/img171/9449/screenshot346va.th.jpg (https://img171.imageshack.us/my.php?image=screenshot346va.jpg)

Yggdrasill
06-30-2005, 19:05
Narayanese,

caption for your last image

'Ouch that's got to hurt!' ~;)

I think it's great your putting the effort into diversifiying the horses, adding things like quilts, harness and such.
Did you get the sword working like a spear for the Hungarian light cav?
Keep up the good work! ~:cheers:

Uesugi Kenshin
06-30-2005, 21:09
Looks great Narayanese!

I love the yellow pants GodsPetMonkey! They scream horribly flashy early European fashion sense. Too bad we don't have any Zuaves or whatever they were called, would be hilarious to see formations of the guys in pink charging.

Saranalos
07-01-2005, 00:13
Brilliant looking units GPM and Naryanese.

BTW, Happy Birthday Ignoramus(I hope it's not too late) I would add a smilie and some balloons but they seem to not want to work for me today...

Ignoramus
07-01-2005, 05:57
Thanks guys!

SwordsMaster
07-01-2005, 13:50
Corseletes also carried a rapier as a secondary weapon, IMO it should be included hanging at their side.

GodsPetMonkey
07-01-2005, 13:55
Corseletes also carried a rapier as a secondary weapon, IMO it should be included hanging at their side.

Corseletes shall be using the phalanx ability (and thus animation, which IIRC is hardcoded) so they will be using their swords at some point.
I have yet to make any 16thC swords, so you will miss out on them for now.

I have them in that animation for the screenshots as they look much better then the phalanx animations.

As for swords (and scabards) being shown on the models, IMHO I have better things to waste both polys and texture space on, both are at a premium in my units. I have to consider those with lesser PCs as well (so I try to keep my poly counts reasonable, and my textures at 256x256).

Shark974
07-01-2005, 16:34
Cavalleria Leggaria -

please change it to "Cavalleria leggera" or better "Cavalleggeri" ~;)
Very nice work

King of Atlantis
07-02-2005, 04:54
those spanish troops are great ~:)

ScionTheWorm
07-02-2005, 09:31
wow really friggin nice helmets!!

GodsPetMonkey
07-02-2005, 12:22
Deli -

http://www.users.on.net/~roehr/RTW/models/Deli/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/Deli/Action2.jpg

Sekban (texture by econmists) -

http://www.users.on.net/~roehr/RTW/models/Sekban/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/Sekban/Action2.jpg


please change it to "Cavalleria leggera" or better "Cavalleggeri" ~;)
Very nice work

I ain't no Italian, but I'll take your word that is the correct spelling.

Yggdrasill
07-04-2005, 08:19
Hey Shark974, stick around! We have other Italian units with translation pending or spelloing to be checked. If you would like to help us out with it we'll give you the names of our Italian units for some fine tuning. How 'bout it? ~:cheers:

Shark974
07-04-2005, 12:15
Hey Shark974, stick around! We have other Italian units with translation pending or spelloing to be checked. If you would like to help us out with it we'll give you the names of our Italian units for some fine tuning. How 'bout it? ~:cheers:
Great, I am honored to help your group, there is a 3d with the unit list to traslate? I can not found it. If you need I can also help you to compile the unit list of italian factions, just ask what you need ~:cheers:

Yggdrasill
07-04-2005, 13:17
The unit lists are complete and we hate changing them because of the inbuilt limitations in the engine: there are a limited number of models and textures we can have (255) and the units have all been made to fit into that limitation (basically, we've made it so we can use many models for several factions). Changing one or two tends to have a domino effect. So all we need is a translation or a correction in spelling, if there are gross mistakes or inaccuracies in our selection of units we shall try to correct them but I believe the list is more or less fine. Here it is:


1. Mounted crossbowmen -
2. Italian light cavalry – mounted arquebusiers but very effective -
3. Stradioti light cav – merc unit -
4. Utili Lanze Spezzate (lighter version, no horse armour) -
5. Elmetti Lanze Spezzate (man-at-arms with horse bard) -
6. Cavalleria Leggeria - mid 16th century Venetian attempt at a demi-lancer type cost-effective cavalry -
7. Mounted sergeants (retainers) -
8. Italian late lancers – (full and half bard)


1. Provisionati (professional hired troops on a permanent basis):
Lanzeri (spearman)
Balestrieri (crossbowman)
Arceri (archers)
Picchieri (pikeman)
Rotularii (light sword-and-buckler infantry)
schiopettieri (hand-gunners)
Arbalesters (don't know what's the Italian for arbalest)
2. Ordinanze Balestrieri – militia crossbowman
3. Ordinanze Lanzeri -
4. Scappoli, Arsenalotti, Marine arquebusier – three different naval units –
5. Musketeers
6. Italian arquebusiers
7. Italian heavy infantry - armed with a staff weapon, merc only unit
8. Cretan archers (or Colonial archer, still haven't decided on a final name)
9. Ordinanze Picchieri (Militia Pikes) - a mid 16th century attempt at modern infantry unit, not as effective as foreign types
10. Cernide – Dalmatian infantry, sword and musket armed -
11. Ordinanze arquebusiers – militia arquebusiers
12. Italian light infantry –
13. Halberdiers –

Ignoramus
07-04-2005, 13:29
Pretty good, are all the models completed?

Yggdrasill
07-04-2005, 13:56
Many, but not all. See our secret forum, I think the ones still to be done are in Italics (but we also have a lot of other faction's units done)

Narayanese
07-04-2005, 16:21
Burgundian coustillier
https://img33.imageshack.us/img33/4687/screenshot392xr.th.jpg (https://img33.imageshack.us/my.php?image=screenshot392xr.jpg)

Shark974
07-04-2005, 17:07
Yes the list is fine,


1. Mounted crossbowmen - Balestrieri a cavallo
2. Italian light cavalry – mounted arquebusiers but very effective - Archibugieri a cavallo
3. Stradioti light cav – merc unit - OK
4. Utili Lanze Spezzate (lighter version, no horse armour) - OK
5. Elmetti Lanze Spezzate (man-at-arms with horse bard) - OK
6. Cavalleria Leggeria - mid 16th century Venetian attempt at a demi-lancer type cost-effective cavalry - Cavalleggeri
7. Mounted sergeants (retainers) - Sergenti a cavallo
8. Italian late lancers – (full and half bard) Cavalleria pesante


1. Provisionati (professional hired troops on a permanent basis):
Lanzeri (spearman) Lancieri
Balestrieri (crossbowman) OK
Arceri (archers) Arcieri
Picchieri (pikeman) OK
Rotularii (light sword-and-buckler infantry) OK otherwise Fanteria d'assalto but Rotularii is better
schiopettieri (hand-gunners) OK
Arbalesters (don't know what's the Italian for arbalest) Arbalestrieri
N.B. is better that Provisionati follow the unit name ex:
Lancieri provisionati, Picchieri provisionati etc.

2. Ordinanze Balestrieri – militia crossbowman Balestrieri delle ordinanze
3. Ordinanze Lanzeri - Lancieri delle ordinanze
4. Scappoli, Arsenalotti, Marine arquebusier – three different naval units –

Scapoli, Arsenalotti, Archibugieri imbarcati
5. Musketeers Moschettieri
6. Italian arquebusiers Archibugieri italiani
7. Italian heavy infantry - armed with a staff weapon, merc only unit
mmmhhh
Fanteria pesante italiana
when they use a bill the name is Roncolieri
if you mean dismounted Man-at-arms in italian is Armigeri appiedati
8. Cretan archers (or Colonial archer, still haven't decided on a final name)
Arcieri Cretesi or Arcieri coloniali would be nice when you use the original name Sfakioti
9. Ordinanze Picchieri (Militia Pikes) - a mid 16th century attempt at modern infantry unit, not as effective as foreign types Picchieri delle ordinanze
10. Cernide – Dalmatian infantry, sword and musket armed - Cernide is the later name for Ordinanze
11. Ordinanze arquebusiers – militia arquebusiers Archibugieri delle ordinanze
12. Italian light infantry – Fanteria leggera italiana
13. Halberdiers – Alabardieri

Radier
07-04-2005, 17:36
To have the italian units in the italian language is realy cool.

Good luck with the mod and btw great screens.

~:cheers:

GodsPetMonkey
07-05-2005, 00:03
Jebelü -

http://www.users.on.net/~roehr/RTW/models/Jebelu/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/Jebelu/Action2.jpg

Late Halberdier (Light) -

http://www.users.on.net/~roehr/RTW/models/LateHalberdierLight/Action1.jpg

http://www.users.on.net/~roehr/RTW/models/LateHalberdierLight/Action3.jpg

Shark974
07-05-2005, 14:43
10. Cernide – Dalmatian infantry, sword and musket armed - Cernide is the later name for Ordinanze
Schiavoni is the right name for this unit.

Radier
07-05-2005, 19:00
How do you manage to do the units this fast?
Very good.

Yggdrasill
07-05-2005, 19:31
10. Cernide – Dalmatian infantry, sword and musket armed - Cernide is the later name for Ordinanze
Schiavoni is the right name for this unit.


Makes sense - they were milita unit and the name by which the Venetian used to call them (Cernide) to denote that status stuck with them. Today historians in Croatia call them simply Cernide, I had no idea what it actually meant. Well you live, you learn...

Narayanese
07-05-2005, 20:34
10. Cernide – Dalmatian infantry, sword and musket armed - Cernide is the later name for Ordinanze
Schiavoni is the right name for this unit.
Hmm, I thought schiavoni meant simply 'slavs' or some such, not implying that it's military (not that I speak italian). Shouldn't cernide or ordinanze be part of the name too?

Also note that the Italian late lancers are actually two different units, one with full bard and one with half bard.

Shark974
07-06-2005, 15:49
Makes sense - they were milita unit and the name by which the Venetian used to call them (Cernide) to denote that status stuck with them. Today historians in Croatia call them simply Cernide, I had no idea what it actually meant. Well you live, you learn...

Hmm, I thought schiavoni meant simply 'slavs' or some such, not implying that it's military (not that I speak italian). Shouldn't cernide or ordinanze be part of the name too?

Also note that the Italian late lancers are actually two different units, one with full bard and one with half bard..
"Ordinanze" was a urban militiaman recruitement system that Venezia used on "Terra Firma" (italian ground possessions), every villagge or town supplied some militiaman that was "cerniti" (choiced, sorted) by different abilities and equipment: Archibugieri, picchieri, moschettieri, galeotti etc.
By the anciente text there was not major difference by the two words, both "ordinanze" or "cernide" can be found for the same unit, starting 1500 the most used name was cernide. Croatian coast was a Venetian possession exactly as Mestre, Verona, Treviso in Italy, so probably the ordinanze/cernide was applied also in that croatian/dalmatian towns.
The Venetians call that warriors "Schiavoni", they was used mostly as marine infantry, on the ground they was effective and ferocius raiders, most reliable and motivated than ordinanze/cernide. They was armed with a bastard sword "Schiavonesca", later starting 1600 with the most famous and light sword "Schiavona". Muskett and arquibuse was also used.
I think "Schiavoni" is the good name for this unit. When you call it "Cernide" it remind a not effective militiaman unit that was the weakest part of venetian army.

A post will follow for the Italians late lancers.

Evil_Maniac From Mars
07-08-2005, 00:46
Very good screens, I like the fact your units actually seem to have expression on their faces, unlike the robot warriors in R: TW.

Boon
07-10-2005, 11:34
Awesome units guys this mod is goind to be awesome!!

one thing i have noticed is that on all the models in the last few pages, the waists are universally too low, giving the models an unusually long torso. you seem to have put the waist where it is on today's clothes, which is around the hips for men, but in jackets and armour etc it should be higher in fact slightly above the bellybutton.

HTH and keep it up!!

Narayanese
07-12-2005, 11:19
Picas secas battling celadas
https://img335.imageshack.us/img335/46/screenshot465hs.th.jpg (https://img335.imageshack.us/my.php?image=screenshot465hs.jpg)
(click for fullsize pic)
I can't make renderings of cavalry yet ~:confused:, can't load horse texture and horseman texture at the same time.


I think "Schiavoni" is the good name for this unit. ok

ScionTheWorm
07-12-2005, 13:03
oh nice! how do you render with pose?

GodsPetMonkey
07-19-2005, 08:34
So far, we have mainly given up close shots of individual units.

For a change, I decided to make some proper battle shots, which include some new things that have not been shown yet!

---Warning - Some large, and rather wide, images ahead!---

Spain vs Ottoman Empire.
10 units a piece
Ottomans attacking.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-1.jpg
As the Turkish line approaches, the Spanish serpentines open fire on the Ottoman left side.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-2.jpg
The air is filled with gun-smoke as a group of Arcabuceros let off volley.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-3.jpg
Some Sipahi charge in along with a unit of Voynik infantry in an attempt to break a line of entrenched Corseletes.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-4.jpg
However, Serdengecti, in their heavy armour, have a lot more success in avoiding being impaled on the Piqueros' pikes.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-5.jpg
As the battle rages on, the Spanish Lancers attempt to take the initiative by charging into a group of Iayalars getting into a flanking position, the surprise charge quickly routes the fanatical, but inexperienced Iayalars.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-6.jpg
A follow up charge by the Zirhli Nefer Yeniçeri forces the Corseletes back, and to fight with shorter reach weapons, and the pike formation is disrupted.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-7.jpg
The Serdengecti are even more successful, able to break the line of Piqueros in two.

http://www.users.on.net/~roehr/RTW/models/Battle/Battle1-8.jpg
The mercenary Light Halberdiers, which had ambushed the Turkish light cavalry, as the Spanish Mosqueteros fire a volley over their and the remaining Corseletes heads.

SwordsMaster
07-19-2005, 08:48
So..... Who won?

They look pretty good, but the corselete's yellow pants are a bit too yellow. MAybe boots would mitigate the effect, but in any case I think they should be darkened.

ScionTheWorm
07-19-2005, 08:52
wow nice!!... the Corseletes are soo great :knight: :knight:

Lord Adherbal
07-19-2005, 10:42
very nice - but I wanna see the end of the battle :D

a question about your smoke effect: does it follow the bullet or does it stay were the shot is fired ? I managed to achieve the first effect, but it looks a bit silly

GodsPetMonkey
07-19-2005, 10:54
I won, but then again, this was the AI we are dealing with... When I say the halberdiers ambushed the Turks cavalry, I mean the AI walked their cav into a forest, and let my halbs eat them alive.


Adherbal']very nice - but I wanna see the end of the battle :D

a question about your smoke effect: does it follow the bullet or does it stay were the shot is fired ? I managed to achieve the first effect, but it looks a bit silly

Follows the bullet... only way to make it stay is to use the particle effects, but to many of these at once = CTD, however they are fine for cannons.

Uesugi Kenshin
07-19-2005, 21:15
Those do look great GodsPetMonkey, I never use Spain... I am too addicted to the Ottomans so it makes me sad... I will have to go playtest the second battle where the Ottoman Tufki Janissaries and Heavy Janissaries pay the impudent Spaniards back ten-fold!

It looks a lot better in motion though, especially the men falling like wheat to the scythe before the guns.

shifty157
07-19-2005, 21:39
Have you started new animations for loading and firing the cannons?

Uesugi Kenshin
07-19-2005, 21:43
They are not in game yet, but I don't know if he has gotten started on those yet.

Stormy
07-20-2005, 06:04
Very nice. I can't wait to get this. ~;)

Narayanese
07-26-2005, 21:52
Lett rytteri (kalmar union early light cavalry)
https://img279.imageshack.us/img279/8800/screenshot471lc.th.jpg (https://img279.imageshack.us/my.php?image=screenshot471lc.jpg)

Silver Rusher
07-26-2005, 21:56
Nice pic. But if it's the Kalmar Union, why do I see the Turkish flag?

Narayanese
07-27-2005, 03:39
But if it's the Kalmar Union, why do I see the Turkish flag? Didn't bother to place it under the correct faction, always put them under the roman ones for testing.
I hope the helmet is historically correct on the lett rytteri, I don't recognize the type, does anybody do?

Luciano B
07-30-2005, 18:55
...Italian late lancers...

To distinghush the two different Italian late lancers units (the one with the full and the other with the half bard) , I suggest to use the following two different names that actually have the same meaning: "Uomini d'Arme" and "Armigeri";
I may suggest "Uomini d'Arme" for the full barded and "Armigeri" for the lighter version.

Regards,
Luciano B

Shark974
07-30-2005, 18:58
[QUOTE=Narayanese]Stradioti (refugees from albanian military families in venetian service as cheap, fast, regular cavalry)
http://img200.echo.cx/img200/8396/screenshot137pb.th.jpg (http://img200.echo.cx/my.php?image=screenshot137pb.jpg)

Edit: I'm changing quite a bit on this guy, but the tunic and cap will still be there
[QUOTE]
I am sorry to disturb you Narayanese, I know you have a lot of work to do for the mod but when is possible consider a little revision for Stradioti models.
Probably you have based your work on this image http://www.shsu.edu/~his_ncp/Stradioti.html this is fine but the hat he wear is not the "cappelletto da albanese" usually showed on conteporary paintings
https://img264.imageshack.us/img264/474/fornovo1nj.jpg
https://img264.imageshack.us/img264/7904/stradioti6hb.jpg
https://img264.imageshack.us/img264/5840/strad11jd.jpg
check also this figures:
https://img264.imageshack.us/img264/4275/stradiotatav416ot.jpg
http://www.ugopozzati.it/images/SVStradiota1.jpg
http://www.elisena.com/images/A%20piedi/ICO/stradiotto.jpg
http://www.fanaticus.org/DBA/armiesofthefanatici/FilippoSimoncini/Condotta/condotta-lhorse.jpg
http://www.romeomodels.com/Immagini%20GIF/Prodotti/90mm/90%20JPG/RM%2090-03.JPG

the rectangular shield of the second screenshot is good, woul be nice to have a hole on the top of left side as you can seen on this picture
https://img264.imageshack.us/img264/7440/scudostrad7tf.jpg

the two edge spear is also good, please consider that stadioti fought as light cavalry the same of spanish Ginetes, throwing javelins and retreating but they have also abilities in charge and melee when face light cavalry/footman, they are uneffective in a frontal charge facing heavy cavalry (as seen in battle of Pavia 1525).

Would be amazing to have small drums and cut heads fixed on the saddle (maybe you can use the model of headthrowers in RTW)
https://img264.imageshack.us/img264/4571/tambstrad9me.jpg
this peculiar custom of stradioti was very impressive in west europe marking the ferocius ot those warriors, when you arrange it we have en exotic and characterized cavalry unit in the game as they was in XVI century.



If you need a traslation for the Moors units post the list, a friend of mine can help you.

What about the unit calling when you select a unit in RTW you will have the new unit name called on the mod or it will be mute when selected. if you need I can register the calling for italians units.

Narayanese
07-30-2005, 20:09
I am sorry to disturb you Narayanese, I know you have a lot of work to do for the mod but when is possible consider a little revision for Stradioti models.
Probably you have based your work on this image http://www.shsu.edu/~his_ncp/Stradioti.html
yup, I had


this is fine but the hat he wear is not the "cappelletto da albanese" usually showed on conteporary paintings
https://img264.imageshack.us/img264/474/fornovo1nj.jpg
https://img264.imageshack.us/img264/7904/stradioti6hb.jpg
https://img264.imageshack.us/img264/5840/strad11jd.jpg
check also this figures:
https://img264.imageshack.us/img264/4275/stradiotatav416ot.jpg
http://www.ugopozzati.it/images/SVStradiota1.jpg
http://www.elisena.com/images/A%20piedi/ICO/stradiotto.jpg
http://www.fanaticus.org/DBA/armiesofthefanatici/FilippoSimoncini/Condotta/condotta-lhorse.jpg
http://www.romeomodels.com/Immagini%20GIF/Prodotti/90mm/90%20JPG/RM%2090-03.JPG

ok, I'll change



the rectangular shield of the second screenshot is good, woul be nice to have a hole on the top of left side as you can seen on this picture
https://img264.imageshack.us/img264/7440/scudostrad7tf.jpg

that hole is for a lance and the animation can't use it properly.However I'll switch to those rectangular shield with carving uper and lower sides as seen in your pictures.



the two edge spear is also good, please consider that stadioti fought as light cavalry the same of spanish Ginetes, throwing javelins and retreating but they have also abilities in charge and melee when face light cavalry/footman, they are uneffective in a frontal charge facing heavy cavalry (as seen in battle of Pavia 1525).

What sort of javelins? was it the one metre feathered dart as seen in http://www.bnf.fr/enluminures/images/jpeg/i3_0054.jpg?



Would be amazing to have small drums and cut heads fixed on the saddle (maybe you can use the model of headthrowers in RTW)
https://img264.imageshack.us/img264/4571/tambstrad9me.jpg
this peculiar custom of stradioti was very impressive in west europe marking the ferocius ot those warriors, when you arrange it we have en exotic and characterized cavalry unit in the game as they was in XVI century.

I don't have much space in the texture file, but perhaps I could have copies of his own head hanging from the saddle, I can try at least.

Now the stradioti have maille shortsleeved maille shirt (mostly hidden) but no other armour, does this seem the correct amount of armour?



If you need a traslation for the Moors units post the list, a friend of mine can help you.

1. Ma'lughun Ghulam guard - 75
2. Moorish cavalry - 79
3. Jinettes - 80
4. Saharan (Berber) cavalry - 81
5. Renegados (christian converts) - 82

Infantry:
1. Crossbow milita - 172
2. Urban milita - 189
3. Maghribi marine 186
4. N. African volunteer (Ghazi) - 190
5. Hand- gunners - 187
6. Arquebus militia - 183
7. Archers - 192
8. Muslim arquebusiers - 188
9. Ta’ifat Al Ru’sa – 191

Guard – based on 1 early and late



What about the unit calling when you select a unit in RTW you will have the new unit name called on the mod or it will be mute when selected. if you need I can register the calling for italians units.
Mute unless you or someone record the names...

Luciano B
07-30-2005, 21:12
...I have some nice pictures showing stradiotti cavalry.
If you can provide an e-mail address, I'ìll be happy to send you the stuff.

Regards,
Luciano B.

Shark974
07-30-2005, 22:29
yup, I had
ok, I'll change
Very good



that hole is for a lance and the animation can't use it properly.However I'll switch to those rectangular shield with carving uper and lower sides as seen in your pictures.
Ok is not necessary to build a new animation, the right shield is enough, I do not know if it is a problem with textures limit space but this shield http://www.ugopozzati.it/images/SVStradiota1.jpg is amazing



What sort of javelins? was it the one metre feathered dart as seen in http://www.bnf.fr/enluminures/images/jpeg/i3_0054.jpg?
No, they throw their light spear like a javelin, someone was equipped with bows and later arquibuse but for the game javelin is enough.


I don't have much space in the texture file, but perhaps I could have copies of his own head hanging from the saddle, I can try at least.
Great, I really hope yuo can arrange it.


Now the stradioti have maille shortsleeved maille shirt (mostly hidden) but no other armour, does this seem the correct amount of armour?
Yes, someone wear part of plate armour but mostly they are equipped just in the way you write.

can you change the sandals with correct top-boots?https://img264.imageshack.us/img264/4275/stradiotatav416ot.jpg

Tomorrow evening I will post the traslation for moor units.



Mute unless you or someone record the names...
Ok tonight I will check in RTW files to see how it work, if someone can help me would be nice. I think will be evocative when each units will answer in original language, when there is not technical problem I can supply italian and maybe arab calling.

p.s. Luciano hai ricevuto il mio mp?

Narayanese
07-31-2005, 01:09
Lowland Pikemen and Highland Archers
https://img322.imageshack.us/img322/6038/screenshot494in.th.jpg (https://img322.imageshack.us/my.php?image=screenshot494in.jpg)
textures by Devercia

Has read the previous post, will do what I can.

Ranika
07-31-2005, 01:42
Gaelic mantles (as in, the cloaks on highlanders) would be shorter; only coming to around the shoulders. Gallowglass should have long cloaks. Otherwise looks alright.

Narayanese
07-31-2005, 01:49
The highlanders should hve mantles like the one at
http://www.bymichelle.com/rchtgaelic.html?
not sure what "only coming to around the shoulders" means.

Ranika
07-31-2005, 01:57
No, that is a mantle worn in more common situations. The shoulder mantle (the 'brat') is worn around the neck, and only comes down to just below the shoulder blades.

Luciano B
07-31-2005, 09:54
X Shark 974

...ho letto solo ora il tuo PM, preparo le immagini e te le mando al più presto...

Ciao

Narayanese
08-01-2005, 01:56
Stradioti
https://img28.imageshack.us/img28/4245/screenshot513cz.th.jpg (https://img28.imageshack.us/my.php?image=screenshot513cz.jpg)

The head at the side was too hard.
Thx Ranika for mantle-info.

Uesugi Kenshin
08-01-2005, 03:17
Those look great Narayanese keep up the good work!

Shark974
08-01-2005, 14:41
[QUOTE=Narayanese]Stradioti
The head at the side was too hard.
[QUOTE]
Beautiful, excellent work ~:cheers:
I have just started to record the unit calling, please let me know the e-mail to send it.
As there are three italian factions on the mod I think would be nice to use the italian localized audio pack for those units, in this way not only the name of the units will be called in original language but also the order, formation, charge, victory taunt and so on. The mod will be a little bit heavier but realistic.
I do not understand this:
Naples = pontus = Knights of St John
will be Naples and knights of st John the same faction?
If you still have to decide wich faction include I advice you st. John, there are a lot of massive battles and sieges involving hospitaller and turks in XVI century.
There is somwhere a post with complete unit list of each faction, I can help you with traslation of Muscovy, Mamluks and Flamish units.

Ypoknons
08-01-2005, 17:58
This mod is motivated. We can all see that it will be done soon. ~:cheers:

Narayanese
08-02-2005, 19:37
Armborstrytteri (Kalmar Uion mounted crossbowmen) (reskinned from Balestrieri a cavallo)
https://img44.imageshack.us/img44/6730/screenshot520zx.th.jpg (https://img44.imageshack.us/my.php?image=screenshot520zx.jpg)

Uesugi Kenshin
08-02-2005, 21:24
Those look great!

BTW this mod probably won't be done for quite some time as we have to wait for the expansion and then probably make a lot of changes to incorporate the new features.

Shark974
08-02-2005, 23:56
1. Ma'lughun Ghulam guard - 75 Ma'lughun Ghulam Harass
2. Moorish cavalry - 79 Fursan Moorish
3. Jinettes - 80 Jinettes
4. Saharan (Berber) cavalry - 81 Fursan Barbar
5. Renegados (christian converts) - 82 Renegados (as we know this is the christian name for Ma'lughun Ghulam guard, please more info )
ther is not a camel Berber unit in the list?

Infantry:
1. Crossbow milita - 172 Milishia nashabia
2. Urban milita - 189 Milishia madania
3. Maghribi marine 186 Bahria maghribia
4. N. African volunteer (Ghazi) - 190 Motatoia shamal ifrichi (ghazi)
5. Hand- gunners - 187 We really do not know sorry
6. Arquebus militia - 183 Milishia mustaamela kharabina
7. Archers - 192 Rumat
8. Muslim arquebusiers - 188 Mustaamel kharabina muslim
9. Ta’ifat Al Ru’sa – 191 Ta’ifat Al Ru’sa

Guard – based on 1 early and late
Harass

Yggdrasill
08-03-2005, 08:33
Renegados -

Didn't know that they were the same as Ghulam guards.
If so, we can get rid of that unit.

We don't have a camel unit because we need to save on the number of models. Do you really think they are necessary, camles always struck me as one of CA's fantasy units (camels were used, ASAIK, mostly as beasts of burden).

Anyway, great job on unit translations. Could your friend help us out with the Mameluke units?

Shark974
08-03-2005, 22:15
Renegados -

Didn't know that they were the same as Ghulam guards.
If so, we can get rid of that unit.

We don't have a camel unit because we need to save on the number of models. Do you really think they are necessary, camles always struck me as one of CA's fantasy units (camels were used, ASAIK, mostly as beasts of burden).

Anyway, great job on unit translations. Could your friend help us out with the Mameluke units?
Ma'lughun Ghulam Harass as Jannissary and Mamluks was elite professional warriors kidnapped in youth age from Christians and slavic converted to islamic and trained in Alhambra palace, hated from christian spanish and called renegados there was no mercy when they was captured.
you can replace renegados with those units:
Fursan Thagri - cavalry, they was veterans frontiersman used to raid christians lands.
Mounted crossbowman - this kind of unit was very common in Granadan army
Christian mercenaries- Christian non-converted chivalry.

there are no dubt that Morocco's Berber used camel troops however if you cut this unit is not a problem, I thougt was easy to include because you can use the RTW 3d models and nice to play because they give strategic variety.
As wrote four post ago I can help you to traslate Mamluks, Muscovy, Flemish and Turkish units but I am not able to find the unit list.

there are some changing for italian list, I am looking for original names in arcaic italian language used in XVI cent. We are discussing on the following italian forum
http://www.freeforumzone.com/viewmessaggi.aspx?f=45154&idd=1939
I hope to post the final list in 1 or 2 weeks.

Devercia
08-04-2005, 08:28
I would suggest turning down the reflective,shine, and/or self illuminating properties of the metals. They seem too lusterous.

If you send me the CAS i can redo the mantle texture to fit its new size.

Devercia
08-04-2005, 08:45
oh and as Yarayanese already has.

http://www.geocities.com/deverciaball/germancarb.jpg

Silver Rusher
08-06-2005, 09:12
MAP EXTENSIONS
That's right, work on the campaign map is underway. Here is a picture of Scotland, one of the new northern extensions. This is all my own work, and not taken from any other mods.

https://img53.imageshack.us/img53/2599/00508jh.th.jpg (https://img53.imageshack.us/img53/2599/00508jh.jpg)

Thanks,
Silver Rusher and the CTW team

Ignoramus
08-06-2005, 22:30
But where is Egypt and Libya?

Silver Rusher
08-07-2005, 08:23
When the radar map is too big it just cuts off the top and the bottom. That is something I can get round to later.

Narayanese
08-13-2005, 23:01
Wepnere (nordic heavy cavalry), Voulgiers (french billmen), french texture for stradioti (albanian mercenary javelin cavalry), and a tatar horsearcher (Orda Askerler).
https://img193.imageshack.us/img193/4043/screenshot569bi.jpg (https://imageshack.us)
By me and Devercia.

Uesugi Kenshin
08-14-2005, 01:07
Those look great! Keep upo the good work both of you!

Radier
08-14-2005, 10:07
Great screens! ~:cheers:

Yggdrasill
08-14-2005, 19:54
What is the name of the first unit (the horse archersleft of the stradioti)?

Devercia
08-14-2005, 22:40
[QUOTE=Narayanese]... and a tatar horsearcher.QUOTE]

Yggdrasill
08-14-2005, 22:58
I must be going blind

Devercia
08-16-2005, 03:40
is it possable the power of the sunlight can be tweeked down, everything seems to be bleached out. the sunligh as far as i know isant absolutely neccesary, as there seems to be a seperate source of ambiat light.

Narayanese
08-16-2005, 09:19
is it possable the power of the sunlight can be tweeked down, everything seems to be bleached out. the sunligh as far as i know isant absolutely neccesary, as there seems to be a seperate source of ambiat light.
you can counteract it by making the texture darker and the colours less saturated.

Devercia
08-17-2005, 01:37
although thatll work , it may be too simplistic for metallic objects. they need 100% white on them, but the upper grays need to be darker, without darkening the 100% white, or the darker grays. in other words, there needs to be less area covered by highlights and shadows, and more middle grays. if shine is employed, turning up the glossiness will also have an effect, as the highlights reduce in size, but are just as intence.

Narayanese
08-17-2005, 01:45
I revised the burgundian coustillier (changed the armour on the arms) and the armborstrytteri (changed helmet, now own model (will share with german mounted crossbowmen instead)).
https://img259.imageshack.us/img259/4199/screenshot577xt.th.jpg (https://img259.imageshack.us/my.php?image=screenshot577xt.jpg)

Narayanese
08-19-2005, 16:28
Pikemen
https://img375.imageshack.us/img375/8484/screenshot583jr.th.jpg (https://img375.imageshack.us/my.php?image=screenshot583jr.jpg)

Uesugi Kenshin
08-20-2005, 00:54
Those look great Narayanese! Keep up the good work!

Narayanese
08-20-2005, 03:01
Hermandad city militia
https://img391.imageshack.us/img391/1659/screenshot599ts.th.jpg (https://img391.imageshack.us/my.php?image=screenshot599ts.jpg)

shifty157
08-20-2005, 03:04
Will the pikemen use the phalanx formation?

Narayanese
08-21-2005, 20:34
Will the pikemen use the phalanx formation?
I don't think so. I'll be either a standard formation, or some new BI formation like the shieldwall (which is nicely packed, just like a formation of spearmen or pikemen should be, but I'm know it's effects other then preventing cavalry from leaping into it).

Armoured spearman (german mercenary). On the campaign map you can see the kalmar union general and the scottish general. I also added a red cross to the hermandad town militia.
https://img392.imageshack.us/img392/9537/screen47ht.th.jpg (https://img392.imageshack.us/my.php?image=screen47ht.jpg)

Ignoramus
08-22-2005, 07:16
Naryanese, can you post the URL of all your pics in the future? It makes my job of posting pictures in RTW Heavengames so much easier.

Narayanese
08-22-2005, 16:44
Jinetes and Landryttere medt lange rør
https://img389.imageshack.us/img389/332/screenshot606xu.th.jpg (https://img389.imageshack.us/my.php?image=screenshot606xu.jpg)


Naryanese, can you post the URL of all your pics in the future? It makes my job of posting pictures in RTW Heavengames so much easier.
You can simply press the quote button in my post and copy the code for the picture (include the link too, otherwise you'll get only the thumbnail). This post's image has url img389.imageshack.us/my.php?image=screenshot606xu.jpg

Narayanese
08-22-2005, 23:21
Landryttere medt sadelrør
https://img380.imageshack.us/img380/3421/screenshot628nk.th.jpg (https://img380.imageshack.us/my.php?image=screenshot628nk.jpg)

Shark974
08-23-2005, 18:09
Cheking the old unit list for Venice I saw you included Cappelletti that was cutted on the new list, maybe you have done it to save a slot that you need for another unit, however would be nice to have it on the game, as many sources report Stradioti and Cappelletti as the same unit probably that is not correct, Cappelletti was Balkan mounted lancers when Stradioti was Albanian and Greek, I think the unit must have better charge bonus and armour than Stradioti but not javellins, the shields look like the hussar, here some textures I done to show you what I mean. (the spear is wrong we need a longer one)
https://img368.imageshack.us/img368/731/00008lx.th.jpg (https://img368.imageshack.us/my.php?image=00008lx.jpg)
https://img214.imageshack.us/img214/6504/00025zc.th.jpg (https://img214.imageshack.us/my.php?image=00025zc.jpg)
https://img214.imageshack.us/img214/7138/00032ok.th.jpg (https://img214.imageshack.us/my.php?image=00032ok.jpg)
I have based it on those plates
https://img305.imageshack.us/img305/8800/stradioti03metdelxvisecolo2mo.th.jpg (https://img305.imageshack.us/my.php?image=stradioti03metdelxvisecolo2mo.jpg)
https://img305.imageshack.us/img305/6057/stradiotidalmati15005ut.th.jpg (https://img305.imageshack.us/my.php?image=stradiotidalmati15005ut.jpg)
https://img305.imageshack.us/img305/4505/stradioti04primametxvisecolo4r.th.jpg (https://img305.imageshack.us/my.php?image=stradioti04primametxvisecolo4r.jpg)

Narayanese
08-23-2005, 18:40
I can make a new model for that unit (I have a feeling that the model you use to show your idea is from another mod), I'll send you it and let you texture it

Yggdrasill
08-23-2005, 19:05
I'll include it then in the new list I've been tinkering with these past few days.

Shark974
08-23-2005, 20:54
I can make a new model for that unit (I have a feeling that the model you use to show your idea is from another mod), I'll send you it and let you texture it
Yes, I do not have a completed textured model to use in the mod it was just to show how it could look, I am not able to 3d model at moment, I will get 3dmax in September with a new computer, then I have to learn a lot but I can try to texture the model you send me. I have a lot of textures from picture of armour and renaissance costumes, when I understand how implement it in a 3d model I can really help you with textures, at this moment I have just painted the new texture over the old one.
I have to record the new callings for the Cappelletti and Stradioti then I will send you the italian voices pack.
Yggdrasil when the new list involved italian units let me know in order to send the right callings.

Narayanese
08-24-2005, 10:49
A jinete ran into a group of swiss armoured pikemen.
https://img370.imageshack.us/img370/5677/screenshot635rz.th.jpg (https://img370.imageshack.us/my.php?image=screenshot635rz.jpg)

Shark974
08-24-2005, 12:53
https://img395.imageshack.us/img395/4447/cappelletti9sf.th.jpg (https://img395.imageshack.us/my.php?image=cappelletti9sf.jpg)
https://img372.imageshack.us/img372/8105/cappelletti17ds.th.jpg (https://img372.imageshack.us/my.php?image=cappelletti17ds.jpg)
https://img372.imageshack.us/img372/1553/cappelletti23ky.th.jpg (https://img372.imageshack.us/my.php?image=cappelletti23ky.jpg)
Cappelletti alfa version.
Textured by me
3d model Narayanese
horses are wrong do not consider them.

Uesugi Kenshin
08-24-2005, 21:16
Poor poor Jinete....

He looks very good, despite his apparent lack of tactial skill! ~:cheers:

Shark974
08-29-2005, 14:00
Landsknecht arquebuser charge
https://img291.imageshack.us/img291/7852/00211zz.th.jpg (https://img291.imageshack.us/my.php?image=00211zz.jpg)

Rondassier (pistol and buckler) ready for battle
https://img364.imageshack.us/img364/6907/00230kd.th.jpg (https://img364.imageshack.us/my.php?image=00230kd.jpg)

Rondassier are shooting, covering the Landsknecht on reload
https://img354.imageshack.us/img354/4351/00294jc.th.jpg (https://img354.imageshack.us/my.php?image=00294jc.jpg)

Rondassier charge the routed enemy
https://img364.imageshack.us/img364/1363/00315nd.th.jpg (https://img364.imageshack.us/my.php?image=00315nd.jpg)

Cappelleti beta version
https://img364.imageshack.us/img364/3016/00278ps.th.jpg (https://img364.imageshack.us/my.php?image=00278ps.jpg)
https://img374.imageshack.us/img374/5871/00284wx.th.jpg (https://img374.imageshack.us/my.php?image=00284wx.jpg)

3d models are from Narayanese

Lord Adherbal
08-29-2005, 15:23
nice horses :P

Radier
08-29-2005, 15:35
Looks very good team! Great work. ~:cheers:

Shark974
08-29-2005, 16:12
Adherbal']nice horses :P
sorry man, as I wrote before the horses are wrong, I must use the horses of your mod until Narayanese or GPM send me the proper model and skin, when it is a problem let me know and I will install a further vanilla RTW (8th I guess) for the screens. However I take the opportunity to congratulate you for the good work your team is doing ~:cheers:

Lord Adherbal
08-29-2005, 16:17
nah it's fine, I just couldn't resist comenting on it :)

Narayanese
08-29-2005, 17:37
I did some minor changes to the Landsknecht Arquebusiers
https://img214.imageshack.us/img214/2996/screenshot645mg.jpg (https://imageshack.us)
Great job on the rondartschiere!

Yggdrasill
08-30-2005, 19:41
Shark974,

If you are willing to do more modelling for us you can post your e-mail here so I can send you more unit pictures. I have several pictures of Hungarian units ready.

BY the way, really nice work modeling the Katzbagler (sp?) sword. ~:cheers:

Yggdrasill
08-30-2005, 20:39
I can send the Hungarian pictures, the remaining pictures for Spanish units, and some German pictures on Thursday. In the meantime, can you finish the rest of the Landsknecht units?

Shark974
08-30-2005, 22:21
Shark974,

If you are willing to do more modelling for us you can post your e-mail here so I can send you more unit pictures. I have several pictures of Hungarian units ready.

BY the way, really nice work modeling the Katzbagler (sp?) sword. ~:cheers:
I can do only textures at moment, all the 3d models are from Narayanese, I just received more work this morning ~D , for new units that need 3d moddelling ask to him, when I receive the model with a raw texture I can reskin it. The S Katzebalger's guard is painted by Narayanese.
you have a MP.

Shark974
09-03-2005, 17:48
French Archer a cheval
https://img142.imageshack.us/img142/7314/frencmountedarcher39ei.th.jpg (https://img142.imageshack.us/my.php?image=frencmountedarcher39ei.jpg)
https://img142.imageshack.us/img142/4906/frencmountedarcher49ir.th.jpg (https://img142.imageshack.us/my.php?image=frencmountedarcher49ir.jpg)
https://img142.imageshack.us/img142/535/frencmountedarcher20bm.th.jpg (https://img142.imageshack.us/my.php?image=frencmountedarcher20bm.jpg)

Hermandad arquebusiers
https://img142.imageshack.us/img142/9058/hermandadarqfront5eh.th.jpg (https://img142.imageshack.us/my.php?image=hermandadarqfront5eh.jpg)
https://img142.imageshack.us/img142/8128/hermandadarqrear4nw.th.jpg (https://img142.imageshack.us/my.php?image=hermandadarqrear4nw.jpg)

Hermandad crossbowmen
https://img142.imageshack.us/img142/9784/hermandadcrosfront5db.th.jpg (https://img142.imageshack.us/my.php?image=hermandadcrosfront5db.jpg)
https://img142.imageshack.us/img142/6171/hermandadcrosrear7ax.th.jpg (https://img142.imageshack.us/my.php?image=hermandadcrosrear7ax.jpg)

3d models Narayanese
textures Shark

Radier
09-03-2005, 18:15
Beautiful! ~:cheers:

rashidaddinsinan
09-03-2005, 21:45
The rondartschiere are firing their pistols incorrectly, the pistol arms should be extended and the other arms should be at their sides.

Uesugi Kenshin
09-03-2005, 23:06
That is using the bow animation at the moment iirc.

Those look great Shark974!

Narayanese
09-10-2005, 11:24
A Croatian Banderium charging a group of Hellebaardierer
https://img398.imageshack.us/img398/2366/screenshot659xm.jpg (https://imageshack.us)
(the halberdier is reskinned from Early Halberdier)
Edit:I've fixed the banderiums shoes.
https://img371.imageshack.us/img371/719/screenshot662ur.th.jpg (https://img371.imageshack.us/my.php?image=screenshot662ur.jpg)

Uesugi Kenshin
09-10-2005, 18:02
Those look great Narayanese! Nice to see some more units are done!

Yggdrasill
09-13-2005, 08:29
Regarding Banderium unit -

A very good looking unit, my only suggestion would be to make the shield smaller this one is much too big. Perhaps a 20-25% reduction in width and height. And there is only one star in the Frankopan family banner, not two.

Shark974
09-14-2005, 18:20
Axemen Kalmar Union
https://img377.imageshack.us/img377/3963/axemenkalmarunioncharge9bq.th.jpg (https://img377.imageshack.us/my.php?image=axemenkalmarunioncharge9bq.jpg)https://img377.imageshack.us/img377/3397/axemenkalmarunionrear8wf.th.jpg (https://img377.imageshack.us/my.php?image=axemenkalmarunionrear8wf.jpg)

Axemen Saxonia
https://img377.imageshack.us/img377/1464/axemensaxoniafront2to.th.jpg (https://img377.imageshack.us/my.php?image=axemensaxoniafront2to.jpg)https://img377.imageshack.us/img377/892/axemensaxoniarear6id.th.jpg (https://img377.imageshack.us/my.php?image=axemensaxoniarear6id.jpg)

Landsknecht Doppelsoldner
https://img377.imageshack.us/img377/9123/doppelsoldnerfront8uh.th.jpg (https://img377.imageshack.us/my.php?image=doppelsoldnerfront8uh.jpg)https://img377.imageshack.us/img377/1781/landdoppelsoldnerrear5rl.th.jpg (https://img377.imageshack.us/my.php?image=landdoppelsoldnerrear5rl.jpg)

Elmetti Milanesi
https://img377.imageshack.us/img377/9317/elmettimilanesifront2ct.th.jpg (https://img377.imageshack.us/my.php?image=elmettimilanesifront2ct.jpg)https://img377.imageshack.us/img377/9281/elmettimilanesirear3lt.th.jpg (https://img377.imageshack.us/my.php?image=elmettimilanesirear3lt.jpg)

Elmetti Napoletani
https://img377.imageshack.us/img377/5424/elmettinapoletanifront4to.th.jpg (https://img377.imageshack.us/my.php?image=elmettinapoletanifront4to.jpg)

Fussnecht Pikemen
https://img377.imageshack.us/img377/1609/fussnechtpikemenfront11kw.th.jpg (https://img377.imageshack.us/my.php?image=fussnechtpikemenfront11kw.jpg)https://img377.imageshack.us/img377/7272/fussnechtpikemenfront5ye.th.jpg (https://img377.imageshack.us/my.php?image=fussnechtpikemenfront5ye.jpg)https://img377.imageshack.us/img377/5738/fussnechtpikemenrear7ky.th.jpg (https://img377.imageshack.us/my.php?image=fussnechtpikemenrear7ky.jpg)

Stradioti Napoletani
https://img377.imageshack.us/img377/4905/stradiottinapoletanifront2yf.th.jpg (https://img377.imageshack.us/my.php?image=stradiottinapoletanifront2yf.jpg)https://img377.imageshack.us/img377/179/stradiottinapoletanithrowing2i.th.jpg (https://img377.imageshack.us/my.php?image=stradiottinapoletanithrowing2i.jpg)

Stradioti Veneziani (new shield)
https://img377.imageshack.us/img377/3581/stradiottivenezianinewshield7i.th.jpg (https://img377.imageshack.us/my.php?image=stradiottivenezianinewshield7i.jpg)https://img377.imageshack.us/img377/5655/stradiottivenezianinewshield11.th.jpg (https://img377.imageshack.us/my.php?image=stradiottivenezianinewshield11.jpg)

Utili Milanesi
https://img377.imageshack.us/img377/2967/utilimilanesifront1tq.th.jpg (https://img377.imageshack.us/my.php?image=utilimilanesifront1tq.jpg)

Utili Napoletani
https://img377.imageshack.us/img377/2461/utilinapoletanifront3dh.th.jpg (https://img377.imageshack.us/my.php?image=utilinapoletanifront3dh.jpg)

Armoured Hussars - alpha version-
https://img377.imageshack.us/img377/2118/armouredhussarfront7ku.th.jpg (https://img377.imageshack.us/my.php?image=armouredhussarfront7ku.jpg)https://img377.imageshack.us/img377/1512/armouredhussarrear9hc.th.jpg (https://img377.imageshack.us/my.php?image=armouredhussarrear9hc.jpg)

Axemen Bavaria
https://img377.imageshack.us/img377/4366/axemenbavariafront0jz.th.jpg (https://img377.imageshack.us/my.php?image=axemenbavariafront0jz.jpg)
https://img377.imageshack.us/img377/5263/axemenbavariarear5rc.th.jpg (https://img377.imageshack.us/my.php?image=axemenbavariarear5rc.jpg)

Axemen Habsburg
https://img377.imageshack.us/img377/4828/axemenhabsburgfront5lp.th.jpg (https://img377.imageshack.us/my.php?image=axemenhabsburgfront5lp.jpg)https://img377.imageshack.us/img377/710/axemenhabsburgrear0ak.th.jpg (https://img377.imageshack.us/my.php?image=axemenhabsburgrear0ak.jpg)

Axemen Imperial diet
https://img377.imageshack.us/img377/8793/axemenimperialdietfront8cx.th.jpg (https://img377.imageshack.us/my.php?image=axemenimperialdietfront8cx.jpg)https://img377.imageshack.us/img377/2479/axemenimperialdietrear3nn.th.jpg (https://img377.imageshack.us/my.php?image=axemenimperialdietrear3nn.jpg)

French Coustiller
https://img377.imageshack.us/img377/2391/frenchcoustillerfront6ju.th.jpg (https://img377.imageshack.us/my.php?image=frenchcoustillerfront6ju.jpg)https://img377.imageshack.us/img377/9672/frenchcoustillerrear9jr.th.jpg (https://img377.imageshack.us/my.php?image=frenchcoustillerrear9jr.jpg)

Hermandad Arquebusiers (new tunic)
https://img377.imageshack.us/img377/1870/hermandadarquebusersrear0cf.th.jpg (https://img377.imageshack.us/my.php?image=hermandadarquebusersrear0cf.jpg)https://img377.imageshack.us/img377/1486/hermandadarquebusers2pm.th.jpg (https://img377.imageshack.us/my.php?image=hermandadarquebusers2pm.jpg)

French pikemen legionaire
https://img377.imageshack.us/img377/3962/pikemenlegionairefront0ny.th.jpg (https://img377.imageshack.us/my.php?image=pikemenlegionairefront0ny.jpg)https://img377.imageshack.us/img377/1738/pikemenlegionairerear8yx.th.jpg (https://img377.imageshack.us/my.php?image=pikemenlegionairerear8yx.jpg)

as usual my textures 3d model Narayanese

Yggdrasill
09-15-2005, 18:29
Wow! My eyes hurt! My mouth waters! Wow! :charge:

You and Narayanese make one excellent 3d/textures team. ~:cheers:

Not that I mind, but I was rather surprised that you made so many different textures for units available for several factions (like the Axemen). They do look great and it adds to variety for even the generic often used units look different, but in the long run, with so many different units needed, perhaps it is too much work...