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View Full Version : Fix for Navigators and Admirals



Sinner
11-08-2004, 21:08
Was just playing around with ancilliaries again and realized I'd forgotten to post this fix. The trigger condition of zero movement points remaining doesn't seem to work, thus the Navigator won't ever be picked up, so you need to open up export_descr_ancilliaries.txt and change the Navigator trigger to this...

Trigger trigger_Navigator

WhenToTest CharacterTurnEnd
Condition RemainingMPPercentage < = 10
and IsAdmiral

AcquireAncillary Navigator chance 5


Note, there should be no space between the < and the = .

The Ronin
12-28-2004, 04:51
I looked at this file using notepad and in the text it said to use a "spreadsheet (.vnv)" and re-export instead of editing directly. Can anyone give this novice a little more info on how to accomplish this "mod" correctly. Thanx :charge:

*Ringo*
12-29-2004, 14:16
I believe these spreadsheets are only used by the developers, in order for you to apply this fix just search the .txt file (crtl+F) for "navigator" & then change the text to what is illustrated above by Sinner.