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Octavius Julius
11-12-2004, 10:03
Other factions' Temples and Government buildings are the only structures that give culture penalties.

I realised this when I captured Alesia. I destroyed more-or-less all the buildings and just left the Gaul shrine and obviously couldn't destroy the Great Hall. When I restored the garrison, I leveled the Gaul temple and built a Jupiter shrine. This had a double effect giving you 5% public order and 5% happiness AND reduced culture penalty by one of those icons.

Barracks, roads, stables and such don't seem to effect culture.

The_Emperor
11-12-2004, 11:48
There has been a post on this before.

The main Governor's building accounts for a 25% culture penalty. Each other structure adds a smaller amount.

I know that walls and farmland and roads do not provide any noticable cultural penalty, but all of the other physical buildings do.

Cultural penalty can vanish if you only have one building of the other cultuer and the rest are all converted to your culture. For instance in my Julii campaign a Gallic temple gave +2 experience bonuses to troops trained so I left it standing... When the rest of the town was upgraded and romanised, the penalty vanished.

Just remember that the Governor's building provides 25% of the total penalty (there is a maximum of 40% penalty for the entire settlement, so its more than half of the culture penalty)

*Ringo*
11-12-2004, 12:17
Sorry to be pedantic but i think the governors building affects the culture penalty by 20%. More info here (https://forums.totalwar.org/vb/showthread.php?t=38089) .

*Ringo*

econ21
11-12-2004, 13:07
So it sounds like it is worthwhile demolishing the governor's building and rebuilding it (if the population will support it)? I usually do that with temples, but maybe it is more important with governor's buildings?

Sinner
11-12-2004, 14:12
You can't demolish the government buildings. Same is true with city walls, farms and roads.

Aries
11-12-2004, 14:19
but you can upgrade them when the population grows to a certain ammount

Vikings
11-12-2004, 14:30
Just wait til the population reaches next level then build that structures over it. That should elimate the problems! It will be samn faction you are playing and erasing their over time.

-Vikings

econ21
11-12-2004, 15:09
Interesting - I wonder if this has some bearing on the question of what to do when occupying a city? The conventional wisdom is enslavement or extermination, but these will delay the upgrading of the governor's palace (& indeed other buildings) and prolong the culture penalty. Anyone know the numbers for how population affects loyalty? Under what circumstances would population pressures (squalor?) outweigh a 20% culture penalty?

The_Emperor
11-12-2004, 15:11
but you can upgrade them when the population grows to a certain ammount

Not really. if you capture a Huge City from the enemy. or as the Barbs capture a minor city or above you will not be able to upgrade... Tech tree limitations.

So sometimes you'll just have to live with it and suck up that 20% odd, penalty.

The lack of an option to demolish the Governor's residence is however rather silly when you think about it.

a_ver_est
11-12-2004, 15:57
You can't demolish the government buildings. Same is true with city walls, farms and roads.

Anyone tried to destroy the government building when assaulting ????

nokhor
11-12-2004, 16:02
yep, all it does is make the gov't building 100% damaged on the city screen after the battle and you can either repair it or not, but it will still be the old culture's gov't building.