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Thread: Temples and Government buildings

  1. #1

    Default Temples and Government buildings

    Other factions' Temples and Government buildings are the only structures that give culture penalties.

    I realised this when I captured Alesia. I destroyed more-or-less all the buildings and just left the Gaul shrine and obviously couldn't destroy the Great Hall. When I restored the garrison, I leveled the Gaul temple and built a Jupiter shrine. This had a double effect giving you 5% public order and 5% happiness AND reduced culture penalty by one of those icons.

    Barracks, roads, stables and such don't seem to effect culture.
    He was no longer to be addressed as Gaius Octavius Julius but insisted on being called Augustus Caesar and he now styled himself as 'divi filius' - 'son of god'.

  2. #2
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Temples and Government buildings

    There has been a post on this before.

    The main Governor's building accounts for a 25% culture penalty. Each other structure adds a smaller amount.

    I know that walls and farmland and roads do not provide any noticable cultural penalty, but all of the other physical buildings do.

    Cultural penalty can vanish if you only have one building of the other cultuer and the rest are all converted to your culture. For instance in my Julii campaign a Gallic temple gave +2 experience bonuses to troops trained so I left it standing... When the rest of the town was upgraded and romanised, the penalty vanished.

    Just remember that the Governor's building provides 25% of the total penalty (there is a maximum of 40% penalty for the entire settlement, so its more than half of the culture penalty)
    "Believe those who are seeking the truth; doubt those who find it."

  3. #3
    Member Member *Ringo*'s Avatar
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    Default Re: Temples and Government buildings

    Sorry to be pedantic but i think the governors building affects the culture penalty by 20%. More info here .

    *Ringo*
    Denuone Latine Loquebar?

  4. #4
    Senior Member Senior Member econ21's Avatar
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    Default Re: Temples and Government buildings

    So it sounds like it is worthwhile demolishing the governor's building and rebuilding it (if the population will support it)? I usually do that with temples, but maybe it is more important with governor's buildings?

  5. #5
    Squirrel Watcher Member Sinner's Avatar
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    Default Re: Temples and Government buildings

    You can't demolish the government buildings. Same is true with city walls, farms and roads.

  6. #6

    Default Re: Temples and Government buildings

    but you can upgrade them when the population grows to a certain ammount

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    Member Member Vikings's Avatar
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    Default Re: Temples and Government buildings

    Just wait til the population reaches next level then build that structures over it. That should elimate the problems! It will be samn faction you are playing and erasing their over time.

    -Vikings

  8. #8
    Senior Member Senior Member econ21's Avatar
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    Default Re: Temples and Government buildings

    Interesting - I wonder if this has some bearing on the question of what to do when occupying a city? The conventional wisdom is enslavement or extermination, but these will delay the upgrading of the governor's palace (& indeed other buildings) and prolong the culture penalty. Anyone know the numbers for how population affects loyalty? Under what circumstances would population pressures (squalor?) outweigh a 20% culture penalty?
    Last edited by econ21; 11-12-2004 at 15:10.

  9. #9
    For TosaInu and the Org Senior Member The_Emperor's Avatar
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    Default Re: Temples and Government buildings

    Quote Originally Posted by Aries
    but you can upgrade them when the population grows to a certain ammount
    Not really. if you capture a Huge City from the enemy. or as the Barbs capture a minor city or above you will not be able to upgrade... Tech tree limitations.

    So sometimes you'll just have to live with it and suck up that 20% odd, penalty.

    The lack of an option to demolish the Governor's residence is however rather silly when you think about it.
    "Believe those who are seeking the truth; doubt those who find it."

  10. #10
    Estratega de sillón Member a_ver_est's Avatar
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    Question Re: Temples and Government buildings

    Quote Originally Posted by Sinner
    You can't demolish the government buildings. Same is true with city walls, farms and roads.
    Anyone tried to destroy the government building when assaulting ????
    uh ?

  11. #11

    Default Re: Temples and Government buildings

    yep, all it does is make the gov't building 100% damaged on the city screen after the battle and you can either repair it or not, but it will still be the old culture's gov't building.
    indeed

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