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View Full Version : VI definite mod- tried yet??



henoch
11-16-2004, 21:52
if you don`t have an english version and/or a 56k modem you maybe tried this mod,

Definite Mod for VI (at the "where it all should be" org)

it opens the dismouted knights, lowered trade income and increased farm income...andandand

sofar i encountered a much harder fighting as the enemy has better armies quite soon. and thereby acts a little more agressive.

i couldn`t find any comments, but i think there should be some..

henoch
11-19-2004, 20:59
first online comment:

the mod is a nice one. nice because it "opens" all crusader-units, swordbrothers(feudal foot) and chivaleric counters. additionaly some other units are enabled in various time-eras; like early varagian guard for example

it also changes ballists and archer-ammo to their own profit, and increases gunnery-skill of gunners

at least the whole income is HUGE! mine & farm income are pushed way up, while trade is reduced (mind the AI)

as a result;

big armies, many foes, many merry..

if you dislike the time-phase of "building empire" and like to jump right to "empires & bloodsheft; a fairy tale" ..this mod is exactly (if you don`t have the version to play the real mtw-mods) what you need.

nice? yes! you can chose and remove (backup) as easy as copy/paste.
i chose the units and the "projectiles", but have no need for big-beef, right away...but it made me "think" very carefully in: year 5 !!!

Silver Rusher
11-19-2004, 22:21
A link would be good...

henoch
11-22-2004, 00:49
to the download site of *the org*? this site!?! :furious3:

henoch
11-22-2004, 00:58
VI Definite mod- by Darth Vader (?!?...author comment) (http://www.3ddownloads.com/strategy-gaming/totalwar/MTW/Full_Campaigns/MTW-Viking-Invasion-Definite.zip)

look what the cat brought in...

henoch
11-22-2004, 19:38
a thing to correct: make "dismouted-faris" available, they are cool!!!!(~desert), too.