View Full Version : total realism makes the game too easy
The Stranger
01-29-2005, 15:06
RTR 5.1 is pretty good but the adding f so many new cities makes the conquer 50 cities and rome way to easy exept wit roman factions the unified rome eliminates the civil war that was poor however but the choise thing was smart but still i think they have to stop adding new provinces or even eliminate some
I agree with you. When playing Parthia for example, you can almost win the game without waging war against anyone, just by taking provinces from rebels.
The Stranger
01-29-2005, 19:48
thats what i mean
ChaosLord
01-29-2005, 21:44
Eh? Theres only like 15 rebel regions that Parthia can get before running into other factions, and thats mainly because of the added Eastern regions that the AI doesn't do too well with. So that puts you like a 1/3rd through the game, but after that you'll have to start waging war to get your other regions. And don't forget, that also means driving through to Rome to win.
The added regions actually make things harder, by creating super AIs like MTW used to have. Factions will get rolling and conquer more and more land, and thus be in good shape when it comes time for you to face them. For example, here are the top 5 in my game.
#1:Macedon(They've killed Thrace, the Greek Cities, and drove Dacia out of their starting regions. So right now they own all of Greece and the Balkans, and are edging into Russia)
#2: Carthage(They've lost their Iberian regions in the war with Spain, but took all of Sicily and most of North Africa)
#3: Ptolemaic Empire(After intial trouble beating Seleucia they have done a good job driving them back, although Pontus has done much of the conquering and is on the rise)
#4: Rome(After stagnating for awhile Rome conquered all of the Italian Pennisula and is now flooding north against the Gauls, won't be long before they climb the list)
#5: Iberian(Lastly, and interestingly enough is Iberia. With them holding most of Spain they're a force to reckoned with, and it'll be interesting to see if they turn on Gaul)
I'm playing as the Britons, so Gaul/Germania is open to my expansion, but wherever I go i'll soon run into one of the killer AIs, and i'm not sure I could survive a long war with one yet.
My only gripe against RTR at present is they seem to have reacted to the pri/sec bug too strongly in some cases. For instance, the Briton Chariot Archers are useless now. Because of the wide spread formation they don't hit much and because of the lowered attack they kill hardly any. But then, I guess that stuff will be addressed once RTR is updated after the patch.
Come Together
01-29-2005, 22:04
I dissagree. Right now i'm playing as Gaul, and it is VERY difficult. I have about Briton, Germania, Iberia, Rome, and Carthage at war with me all at the same time. Even with the rebel settlements which were easy to capture, i doubt i will win.
Braccius Augustus
01-29-2005, 23:32
It sounds like you are complaining because your definition of "winning" is too easy. You should set your own goals for what you want to accomplish. In history there is no point where you "win" and it's over.
_Aetius_
01-30-2005, 01:11
Well if players had any ambition they wouldnt take rome and instead try and conquer the entire map, it isnt to hard to take 50 anyway, if you want any respect i think you have to aim for total conquest AND THEN take rome.
The mod does what it says itll do make it more realistic, i always thought there were to few cities on the map and these additions make it far more realistic, where for example it took say to cities to rule northern italy 4 or 5 are now required to dominate the area far better and adds longevity to campaigns.
ToranagaSama
01-30-2005, 06:55
JFYI, in Shogun, Conquering the ENTIRE map is the *only* win scenario!
screwtype
01-30-2005, 07:17
There are more cities in RTR? Wouldn't that create even more siege battles than before? I got pretty sick of fighting siege battles when I was playing RTW.
How often do you get to fight a non-siege battle with RTR? Just curious...
The Stranger
01-30-2005, 11:05
pretty much thays for sure
i didnt said the fights would be easy but with to good and strong armies you'll have 50 regions within 30-40 turns because they also put the likelyhood of a rebellion down
Prodigal
01-31-2005, 08:14
Can anyone advise on this please? I've upgraded to 5.1 & each end turn is taking 2 mins 30; this seems a bit excessive as normally an end turn takes a couple of seconds. Is it me or has anyone else experienced this?
Also the AI's seem incredibly meek in the 5.1 very little expansion, while playing the Seluc's, Parthia, didn't make a move on either myself or the rebel states to the east...
Byzantine Prince
01-31-2005, 08:24
Also RTR made archer units useless. An archer unit can now waste all it's arrows on a medium unit and only kill like 2-3 people. That is so bs'd.
The thing is you can't just stop at 50 provinces because the whole premise is to promote realism. In reality, Rome did not just stop after establishing 50 provinces and then send messengers telling them how they pwnzed you all and they are the uberest faction there is, and then start all over. You have to try and play it with goals of your own. Such as conquering everything or even simply matching the Roman Empire. This way you'll see just how hard it can be to establish an empire the size of the Roman's at its peak, and how this mod helps to better stress that fact.
The Stranger
01-31-2005, 15:35
Also RTR made archer units useless. An archer unit can now waste all it's arrows on a medium unit and only kill like 2-3 people. That is so bs'd.
yes a bit but especially hoplites but stil it isnt fair if 4 foresters van kill 1600 roman soldiers even then i boosted their amount of arrrows with 40
so lets say 800
Can anyone advise on this please? I've upgraded to 5.1 & each end turn is taking 2 mins 30; this seems a bit excessive as normally an end turn takes a couple of seconds. Is it me or has anyone else experienced this?
Also the AI's seem incredibly meek in the 5.1 very little expansion, while playing the Seluc's, Parthia, didn't make a move on either myself or the rebel states to the east...
My end turn isn't taking 2 mins 30, but it's slower than the Vanilla RTW for a certainty. Some assume it's because of the huge map.
ShadesPanther
01-31-2005, 19:22
When you start a campaign make sure "follow ai characters" is off and it will take a shorter amount of time.
When you start a campaign make sure "follow ai characters" is off and it will take a shorter amount of time.
Even though you change that option it just slightly increases the speed, the end of turn will still take ages to be completed.
Razor1952
02-01-2005, 01:28
I dissagree. Right now i'm playing as Gaul, and it is VERY difficult. I have about Briton, Germania, Iberia, Rome, and Carthage at war with me all at the same time. Even with the rebel settlements which were easy to capture, i doubt i will win.
Also playing this on VH/VH RTR 5.0 and have Dacia at war with me as well as the above factions. The only hting saving me at present are my awesome cheap Senone slingers which demolish most enemies if given the chance. Just getting my Foresters built in numbers so looking forward to really whacking a few ai armies. Carthage at present is huge militarily but suffers from non upgraded troops(as do all the ai factions)
Prodigal
02-01-2005, 08:07
Thanks for the info on the turn times, I have follow AI off, but I've also got the FOW off too, I'll turn that back on & see if it helps; been trying a Vanilla game, but its just not the same.
The Stranger
02-04-2005, 19:48
yes it will help
master of the puppets
02-04-2005, 21:55
WHAT IS RTR
i have been grounded off my comp so am now very ignorant of recent events
what is RTR an expansion pack? or something you DL?
i think its a great mod, some1 said something about only figting siege battles. ive only fought 1 major siege and about 20 proper battles in my current campaign. if you sit tight in your cities then the only way ur gonna get to fight is when the enemy lays siege. keep your armies in the field and intercept enemy armies before they get anywhere near your cities. maybe try playing on different difficulty level.
th3freakie
02-04-2005, 23:45
I have to complain somewhat of the mod - I'm actualy now re-instaling RTW because of it.
I like the new regions, I like (some) new units, and I like the one-faction Romans.
But... when I see my cavalry losing 1/2 it's units on a charge agaist the back of a phalnax formation... I just loose my temper. :furious3:
Patricius
02-05-2005, 11:58
That is certainly a problem. RTR has made phalangites too strong. If triarii are attacked from the side or rear they are cut down easily, but phalanxes seemed coated in titanium. The same could be said of the hoplites. But the map work, the skins, worthwhile changes like making triarii buildable from the start, and a strong Carthage make up for some balance problems.
The Stranger
02-06-2005, 00:49
yes noticed that charged with several units in to thei rear and they just stood firm archers are too weak those hoplites totally surounded beat up my princeps with no truoble at all
th3freakie
02-06-2005, 02:12
Well, maybe I wa sjust unlucky with my carthage campaign - the greeks don't leave me alone, and thet basicly have nothing else but phalnax.
The Stranger
02-06-2005, 16:47
i think so but as fast as you have your sacred band you'll will win easy
The Stranger
02-09-2005, 10:35
protectorates work
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