View Full Version : Uber or Champion units.
Razor1952
02-17-2005, 00:15
I wonder if the modding gods could comment on making and implementing champion units.
Here's one idea for them.
For example for Greeks
Achilles Unit , 1 guy only with huge spear statistics(looks like Brad Pitt maybe?) . Graphically about 10% bigger than normal unit. Overall power about = to one elite unit. Obviously only 1 champion/faction.
Other questions -can you have a 1 unit?, what about recruiting(maybe given at start) and not trainable.? Trainable only at Pantheon?
Any ideas comments welcome.
Frans Ubberdork
02-17-2005, 00:31
Smallest unit size is 6 and it grows to 12 on normal 24 large and so on.
Myrddraal
02-17-2005, 01:13
But you could have that unit as the captain and have 5 bodyguards for your hero...
Epistolary Richard
02-17-2005, 13:45
A few related questions:
1) Would that limit you to a single 'champion' unit or could you have several different ones? So, if you had five different captains (or generals) with their bodyguards could each captain have a different skin or would they all have to be the Achilles model?
2) How many differentiated models can you have within a unit? Say you wanted Achilles favourite 'friend' Patroculus beside him, or the LOTR mod wanted to do the twelve fellowship within a single unit? You could presumably reskin the captain and the standard bearer, but could you go further?
3) On the topic of unit sizes, and I may have totally gone off the deep-end on this one, small elephant units have only three members (though more riders). If you could reduce the size of the riders to be near invisible and replace the elephant model with a human model could we then have a unit of three?
Paul Peru
02-17-2005, 15:14
1) Would that limit you to a single 'champion' unit or could you have several different ones? So, if you had five different captains (or generals) with their bodyguards could each captain have a different skin or would they all have to be the Achilles model?
I think the captain's different; the rest are the same. You could make a myrmidon unit with Achilles as its captain, say.
2) How many differentiated models can you have within a unit? Say you wanted Achilles favourite 'friend' Patroculus beside him, or the LOTR mod wanted to do the twelve fellowship within a single unit? You could presumably reskin the captain and the standard bearer, but could you go further?
Just 2: the captain and the rank and file, AFAIK
3) On the topic of unit sizes, and I may have totally gone off the deep-end on this one, small elephant units have only three members (though more riders). If you could reduce the size of the riders to be near invisible and replace the elephant model with a human model could we then have a unit of three?
That would be something! A huge hero with 6 tiny goblins on it ~D
If you want to approach invisibilty, you could probably do something with skinning also. Plus riders can be at least partially hidden inside the mount (you get to set different offsets)
eadingas
02-17-2005, 17:10
You could create Hydra or seven-headed Dragon, using the elephant+riders approach :)
Monkwarrior
02-17-2005, 17:15
I think that in addition to the rank, it is possible to have at least two single units, for example a captain and a standard carrier, so in theory it would be possible to have a myrmidon unit with captain Achille and a sub-captain Patroclus.
This is an example:
type spanish bull warriors
dictionary bull_warriors1 ; Devotio Warrior
category infantry
class heavy
voice_type Medium_1
soldier carthage_bull_warrior, 40, 0, 1
officer carthaginian_standard
officer estandarte
attributes sea_faring, hide_improved_forest, hardy
formation 1, 2, 2, 3, 3, square
stat_health 2, 0
stat_pri 17, 5, pilum, 40, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 13, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.75
stat_sec_attr no
stat_pri_armour 5, 5, 2, metal
stat_sec_armour 0, 1, flesh
stat_heat 0
stat_ground 2, 1, 0, -1
stat_mental 15, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1150, 200, 120, 180, 1150
ownership spain
This is the description of the whole unit in export_descr_unit and it is necessary to define the officer in descr_model_battle:
type estandarte
skeleton fs_standard_bearer
indiv_range 40
texture spain, data/models_unit/textures/Musico_ibero.tga
model_flexi data/models_unit/officer_east_musician_300.cas, 8
model_flexi data/models_unit/officer_east_musician_200.cas, 15
model_flexi data/models_unit/officer_east_musician_100.cas, 30
model_flexi data/models_unit/officer_east_musician_70.cas, max
model_sprite spain, 60.0, data/sprites/numidia_carthage_numidian_cavalry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5
Cheers.
Bob the Insane
02-17-2005, 17:46
Some of the Roman units allow for a Centurion, a Standard bearer and a captain in addtion to the normal soldiers...
Myrddraal
02-17-2005, 18:50
I think the limit to officers is 3.
I think the limit to officers is 3.
It is 3... But I wonder if that means that there has to be an open slot for a captain.
Btw, do you guys know which factions have officers and what they are called. I'm tired of the Romans being the only ones I can for sure add centurions to (well can actually add officers to the greeks as well). But it would be lovely to add a sort of officer to the Chosen units.
chemchok
02-17-2005, 19:05
Nope, you can have the 3 officer slots filled up and the lesser general will still lead the unit.
Nope, you can have the 3 officer slots filled up and the lesser general will still lead the unit.
Interesting... You just tested that or have you created one such unit by 'accident'? Does the captain then stand in a fourth row or something? A nice protected position I should think given that the other three officers are 2HP soldiers of the unit.
chemchok
02-17-2005, 19:42
I was testing the limits. Originally, I had also thought that the third slot needed to be "open" for the lesser general, but wanted to make sure. And yep, the lesser general stands in the fourth row. Here's a screenshot.
http://img208.exs.cx/img208/2268/lessergeneral6jn.th.jpg (http://img208.exs.cx/my.php?loc=img208&image=lessergeneral6jn.jpg)
You added a Triarii??? How did you do that?
chemchok
02-17-2005, 20:51
Hehe, you can use any model for the officers. Just make sure there's a specific faction texture defined for the model in descr_model_battle.txt.
type roman praetorian cohort i
dictionary roman_praetorian_cohort_i ; Praetorian Cohort
category infantry
class heavy
voice_type Heavy_1
soldier roman_praetorian_cohort_i, 40, 0, 1.3
officer roman_centurion
officer roman_standard
officer roman_triarii
attributes sea_faring, hide_forest, can_sap, very_hardy
formation 1, 2, 2, 3, 4, square, testudo
stat_health 1, 0
stat_pri 14, 4, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 12, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 8, 13, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 5
stat_ground 2, 0, 0, 0
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1250, 320, 90, 130, 1250
ownership romans julii,romans brutii,romans scipii,romans senate
-----
In export_descr_unit.txt the "soldier" line references the model used for the unit. In the case of the praetorian cohort, the soldier line is...
soldier roman_praetorian_cohort_i, 40, 0, 1.3
Ignore the numbers and just use the text in bold. So to add three praetorian cohort officers to a velite unit you would add the following (bold) lines;
type roman velite
dictionary roman_velite ; Velites
category infantry
class missile
voice_type Light_1
soldier roman_velite, 40, 0, 0.8
officer roman_praetorian_cohort_i
officer roman_praetorian_cohort_i
officer roman_praetorian_cohort_i
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_improved_forest, hide_long_grass, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 9, 2, javelin, 50, 6, thrown, archery, piercing, spear, 25 ,1
stat_pri_attr thrown
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 9, 2, flesh
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 0, 3, 0
stat_mental 4, normal, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 270, 170, 30, 40, 270
ownership roman
Simple as that. ~:)
Hmmm... Could be very useful as I have found out that the greek_officer is in fact a Macedonian officer (well in gameterms as he carries that odd Lambda-that-should-be-an-Alpha on his shield). I really want officers for the other greek factions as well (especially the Seleucids).
Now I just have to see what kind of soldiers would be good as officers... Perhaps Royal Pikemen would be good, just too bad they have those spears, would seem out of place in a pike-phalanx.
Btw, have you noticed that some dev at CA made a typo back when he created a skin? The Thracian warriors have the skin called thracoan ('i' and 'o' are right next to each other).
Razor1952
02-18-2005, 03:09
Thanks for the replies guys. I presume the scale modifyer can be used to make bigger units on the battle field?
I think I would implement the champion unit this way.
eg Greeks.
Achilles(general unit)
+3 officers(different associates eg. Patroclus)
+bodyguard Myrmidons 12
gives 16 unit size on normal
I unit per faction given at the start , not trainable but retrainable in original capital( I believe I just make build time 999 turns to do that).
Once lost lost for good.
Stats to make unit equal to one elite unit (eg Spartans) in battle.
Movement will be better than normal troops.
Slightly larger than normal troops to stand out in battle more( a la scale modifyer).
All I then need is to select the right skins(or modify) a few and make changes as posted above.
Anyone see any problems with this approach?.
For the player if he takes care of his champion he should be able to get it up to muchos experience (can you get higher than experience 9?). May make for an interesting side strategy issue. The downside will be the ai won't be able to handle the use and retraining of this unit effectively.
Epistolary Richard
02-18-2005, 15:11
I was testing the limits. Originally, I had also thought that the third slot needed to be "open" for the lesser general, but wanted to make sure. And yep, the lesser general stands in the fourth row. Here's a screenshot.
So, as per chemchok's example, we can actually have five differentiated models within a six man unit. Superb!
eadingas
02-18-2005, 15:15
Um... no, you can have five different models within a 10 man unit: 6 soldiers, 3 officers, 1 commander. Officers don't count towards 6 men minimum limit.
Epistolary Richard
02-18-2005, 15:33
Ah, thanks eadingas, I'm now downgrading it from a superb to a merely very good. :rtwyes:
Fireward77
01-15-2008, 04:31
Can Someone Explain What I gotta Define in Descr_model_battle for a regular unit to be used as a officer?:help:
Nothing really (apart from giving it the skeleton you want - fs_standard_bearer for example), you just have to add the unit model's name to the officer tag in the EDU of the other unit.
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