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Paul Peru
04-25-2005, 11:02
Hello,
someone has probably posted on this issue already, but I missed it. embarassed:
When one Roman faction (J) signs a ceasefire with a non-roman faction (X), the other Romans (SBS) will do so the next turn. Then the erstwhile fireceaser J (hail ceaser and everything, sir!), having noticed at the end of the previous turn that his bosom buddies SBS are at war with X, will declare war, while SBS will cease fire, seeing that X and J are no longer at war. This can continue for quite a while. I'm not sure how they eventually get out of the loop.
(That's as clear as an octopus' garden in the shade.) It goes like this:
:bow: =ceasefire
:furious3: =war

Initial state:
JBSS:furious3:X
Turn 1:
J :bow: X
Turn 2:
BSS :bow: X
J:furious3:X
Turn 3:
J :bow: X
BSS:furious3:X

Is this a bug, an issue, a feature, historically correct, a career diplomat's wet dream, or all of the above?

Hold Steady
04-25-2005, 11:32
ehh, huh!?

~:confused:

lismore
04-25-2005, 13:02
Hello,
someone has probably posted on this issue already, but I missed it. embarassed:
When one Roman faction (J) signs a ceasefire with a non-roman faction (X), the other Romans (SBS) will do so the next turn. Then the erstwhile fireceaser J (hail ceaser and everything, sir!), having noticed at the end of the previous turn that his bosom buddies SBS are at war with X, will declare war, while SBS will cease fire, seeing that X and J are no longer at war. This can continue for quite a while. I'm not sure how they eventually get out of the loop.
(That's as clear as an octopus' garden in the shade.) It goes like this:
:bow: =ceasefire
:furious3: =war

Initial state:
JBSS:furious3:X
Turn 1:
J :bow: X
Turn 2:
BSS :bow: X
J:furious3:X
Turn 3:
J :bow: X
BSS:furious3:X

Is this a bug, an issue, a feature, historically correct, a career diplomat's wet dream, or all of the above?

I know what you mean. One roman faction makes peace the goes to war again because the others are at war but they make peace at the time the original faction goes back to war.

The Stranger
04-25-2005, 14:03
ehh, huh!?

~:confused:

A VERY BIG HUH, i think we don't understand it cuz we're dutch

Kraxis
04-25-2005, 14:13
Hmmm... hadn't noticed before, but I have noticed that the Roman factions do tend to make peace and war very diferently at times. I guess I will have to be more aware of this.

Paul Peru
04-25-2005, 14:18
A VERY BIG HUH, i think we don't understand it cuz we're dutch
Als je nou leest op een menu in het Hollands gewoon kalfsborst,
dan denk je bij jezelf, nou, kalfsborst,
nietwaar aar staat er nou "buste de veau"
Tja, dan neem je het, hè.

The Stranger
04-25-2005, 14:21
nee ik haat frans. komt mischien omdat ik er nix van snap, darom kies ik duits niet dat ik daar goed in ben

Paul Peru
04-25-2005, 15:08
chacun a son gout ~:)

I guess I'll try to be a bit more scientific about it, and see if I can figure out a reliable way to reproduce an obviously undesireable result. :dizzy2:

The Stranger
04-25-2005, 15:20
Huh

tibilicus
04-25-2005, 15:33
What the **** !

Es Arkajae
04-25-2005, 15:42
Look fellas its quite bloody simple.

When one Roman faction goes to war all the other ones do too.

However when one Roman faction decides to make peace it is impossible because all the other factions will still be at war in the next turn meaning the one that made peace will just declare war again.

Its a vicious circle and means that usually once someone is at war with the Romans then they are ALWAYS at war with the Romans and can't make peace.

Paul Peru the only solution I can suggest is to make an alliance with someone you have just made peace with, by allying with them they will automatically be at peace with all the other Roman factions all in the same turn breaking the cycle.

One hopes they fix this in the expansion along with many other things.

tibilicus
04-25-2005, 15:44
Ahhhhhhhh ive got it sused now. All those smiles just mesmeriesed me. I just sat and stared at them............

Paul Peru
04-25-2005, 16:20
So it seems that some of you understand the concept of the Roman stance flip-flop, and are experiencing it.
My current urgent question is:
Should this issue be added to the "Bugs to be fixed in the expansion" thread?

Here are some smilies to distract the dutch:
:afro: :daisy: :mad: :jumping: ~:pimp: :toff:

Es Arkajae
04-25-2005, 16:35
So it seems that some of you understand the concept of the Roman stance flip-flop, and are experiencing it.
My current urgent question is:
Should this issue be added to the "Bugs to be fixed in the expansion" thread?

Here are some smilies to distract the dutch:
:afro: :daisy: :mad: :jumping: ~:pimp: :toff:

The second last smilie will probably just remind them they have to get to work. Bloody Dutch. ~D

Anyway yes I would definantly add it to the bugs thread if I were you mate as it certainly is one (unintended consequences and all that) and is something they can possibly fix. ~;)

nidpants
04-25-2005, 17:48
i hadn't noticed this as a problem in 1.0 (ever, over the course of a full campaign), and haven't played a Roman campaign extensively in 1.2. maybe it's a patch-related issue with the diplomacy system?

Romeus Petrus
04-25-2005, 18:35
Try making peace with all 3 roman factions and the SPQR in the same turn, you'll probably need more diplomats but it should work.

The Stranger
04-25-2005, 19:32
i hadn't noticed this as a problem in 1.0 (ever, over the course of a full campaign), and haven't played a Roman campaign extensively in 1.2. maybe it's a patch-related issue with the diplomacy system?

yes it was already in 1.0 and it was very annoying

Craterus
04-25-2005, 20:22
Took me a while to work it out?? But I get it now, can't say I've ever noticed it.

Brutus
04-26-2005, 15:51
The second last smilie will probably just remind them they have to get to work. Bloody Dutch. ~D

Anyway yes I would definantly add it to the bugs thread if I were you mate as it certainly is one (unintended consequences and all that) and is something they can possibly fix. ~;)
Heel grappig...

But since you think we're all pimps who will be the costumers then? Foreigners! ~D

The Stranger
04-26-2005, 19:34
he brutus, heb jij de site op zijn nederlands of eh vertaal jij alles

citaat en zo

Brutus
04-26-2005, 19:55
Hij staat op Nederlands. Niet erg nuttig, maar je moet wat...

The Stranger
04-26-2005, 20:07
ahahahaha grappig waar kan je dat doen

Brutus
04-26-2005, 20:25
Kijk bij 'user CP' en dan naar 'Change options'. Helemaal onderaan kan je de forumtaal kiezen. Er zijn nog behoorlijk wat opties. Overigens vraag ik me wel af of "orgineel gepost door" wel helemaal goed Nederlands is... ~;)

Just to be polite to the unfortunate people here who do not speak Dutch: I was just explaining where you can change the forum language. ~:cheers:

The Stranger
04-26-2005, 20:27
na i'll leave it on english

The_Mark
04-26-2005, 20:31
jaa ik haab een saaurkraut i meen leederhoosen...
~:cool:

This is something that should be given some thought in the epansion, if possible, but don't call it a bug. It's a feature to have some political uniteness within the empire, but whether or not it is a desirable feature is open for debate.

I'd say it isn't, as the Romans are already forced to be allies and as such they will be somewhat politically united nevertheless, and removing that thingy would rid the game of unnecessary diplomatic messages and give some more options for scheming.

Brutus
04-26-2005, 20:36
jaa ik haab een saaurkraut i meen leederhoosen...
~:cool:


I don't know what language that is...but usual you just eat sauerkraut (Dutch: zuurkool)...unless you like having a cavage down your pants of course. ~D

The_Mark
04-26-2005, 20:46
Damn, it'd would have been so nice to interrupt your Dutch conversation with that but you beat me to getting back to english..

And yes, it's kinda relieving to have a large vegetable stuffed in one's leather pants.. You should try it ~D

*cough*

Back to topic..

PS The language is probably dutch resembling Siansaksa, as we call it in Finnish. Freely translated it means "Pig's German" or in German "Deutchs des Schwein". You could also call it as Bullshit. Don't comment on my German grammar.

Bhruic
04-26-2005, 20:49
This is something that should be given some thought in the epansion, if possible, but don't call it a bug. It's a feature to have some political uniteness within the empire, but whether or not it is a desirable feature is open for debate.

I'd say it isn't, as the Romans are already forced to be allies and as such they will be somewhat politically united nevertheless, and removing that thingy would rid the game of unnecessary diplomatic messages and give some more options for scheming.

I wouldn't have a problem with it if it worked that way for the player too, but it doesn't. When you are playing a Roman faction, you can make peace with a faction the rest are at war with without having to redeclare war. So it's easy for the player to exploit the situation, get lots of wars going to disadvantage the other Romans, and then make peace so that you don't actually have to fight the wars.

Bh

Brutus
04-27-2005, 10:44
PS The language is probably dutch resembling Siansaksa, as we call it in Finnish. Freely translated it means "Pig's German" or in German "Deutchs des Schwein". You could also call it as Bullshit. Don't comment on my German grammar.
Ah, Steenkolenduits!

unseen11
04-27-2005, 10:58
yeah I noticed this to, I also don't like the feature where if you declare war on someone as a roman faction then everyone does. As Julii I declared war on Germania and i immediately looked at the senates policy and they said war with the Germanians weren't in our best interests and we should try to get a cease fire, next turn though all the roman factions declare war on germania and the senate changes its stance to blockading Germanian ports (even though they didn't have any ports)

I think this feature should be removed and make it that when war is justified the senate will side with you but if not the senate will tell you to get a ceasfire

Paul Peru
04-27-2005, 11:20
This is something that should be given some thought in the epansion, if possible, but don't call it a bug. It's a feature to have some political uniteness within the empire, but whether or not it is a desirable feature is open for debate.

I'd say it isn't, as the Romans are already forced to be allies and as such they will be somewhat politically united nevertheless, and removing that thingy would rid the game of unnecessary diplomatic messages and give some more options for scheming.
I think I understand how it's intended to work - the romans are supposed to maintain the same diplomatic stance.
I'd still say it's buggy because they keep following eachother's lead back and forth between war and peace for no other reason than to do as the other romans do.
Maybe if they implemented a quarantine thingy...
"Roman factions cannot follow the lead of other Roman factions in changing diplomatic stance towards a faction to which they changed their stance on the previous turn."
That would probably fix it.

The Stranger
04-27-2005, 12:00
hhaahahhahahahahahaha

Paul Peru
04-27-2005, 12:30
Als je nou leest op een menu in het Hollands gewoon kalfsborst met zuurkool,
... :help:

The_Mark
04-27-2005, 17:39
Als je nou leest op een menu in het Hollands gewoon kalfsborst met zuurkool,
... :help:
Ik maag kalfborst met zuurkool ~D
For the ones who don't understand Dutch (including me), I'll try to scheme a translation:
When you now read a menu in Holland that says calf with sauerkraut...

The Stranger
04-27-2005, 19:46
egt levenloos

The Stranger
04-27-2005, 19:47
Ik maag kalfborst met zuurkool ~D
For the ones who don't understand Dutch (including me), I'll try to scheme a translation:
When you now read a menu in Holland that says calf with sauerkraut...

en wat doe jij nou weer in finland egt een liegenaar

The_Mark
04-27-2005, 21:13
Stick to English, I've had enough of deciphering the cryptic language called Dutch.

Am I right if I guess the first was something about a food made of liver and the second: "And what do you know about where in Finland is een liegenaar"?

*COUGH*
Someone get on topic fast, in English please.
*COUGH*

The Stranger
04-28-2005, 18:53
nobody will get on topic cause almost nobody understands what Paul peru wants to say

Shaitan
04-29-2005, 06:45
nobody will get on topic cause almost nobody understands what Paul peru wants to say

I know what he says. In my Phartian game the britons were at war with the romans. Every second turn they made a ceasefire with the Scipii (they had now common border). The next turn it was broken. In my current campaign (Seleucid) the greek does the same thing with Brutii.
There is definitely something wrong with the ceasefire/peacemaking routine between nonroman and roman Ai factions.

Shaitan

jullii caesar
04-29-2005, 15:38
Hi wanted to know how to change the date on the game with the cheat.iwant to make the date 210 BC how would i type it in.
thanks.

Viking
04-29-2005, 16:58
Hi wanted to know how to change the date on the game with the cheat.iwant to make the date 210 BC how would i type it in.
thanks.

You should post your own thread about this.

Craterus
04-29-2005, 18:11
I believe he has.

Paul Peru
04-29-2005, 18:17
I believe he has.
~:cheers:

Viking
04-30-2005, 09:25
I believe he has.

Yes, now I see.

But he should stick to that one.

The Stranger
04-30-2005, 11:42
yup

Gushnasaph
04-30-2005, 12:20
Yes, now I see.

But he should stick to that one.
Definatly
No one wants this thread full of spam.

The Stranger
04-30-2005, 20:36
no ofcourse cuz this thread isn't spammed it's clean of spam

Viking
05-01-2005, 20:18
Hehe........ ~;)

This thread is waaay off topic, weird it`s not been closed.

The Stranger
05-02-2005, 09:34
oh how could you say such thing, :whip: bad bad Viking don't you have sumthing to do like raid france

Kekvit Irae
05-02-2005, 09:40
:curtain:

Viking
05-02-2005, 15:00
oh how could you say such thing, :whip: bad bad Viking don't you have sumthing to do like raid france

Raid France?? I prefer the British Isles!