Log in

View Full Version : Larger battlemaps?



Little Legioner
06-28-2005, 11:54
Mates just wondering,

Is there any possible way to make the battlefields much more bigger. Is it enigmatic hardcoded by CA? Talented coders can handle it for EB project? or do you expect CA will make them bigger in BI?

Salvetes salutatores :bow:

eadingas
06-28-2005, 12:23
If there was a way, don't you think all the other mods would do it too? Why not ask about it in general modding forum?
People, EB is not about coding through hardcoded stuff, or changing the gameplay significantly. We are a mod team, not miracle makers or game developers.

Lord Hammerschmidt
06-28-2005, 14:28
I believe that it's been stated by CA (although I've conveniently forgotten where) that they have no intention to expand the battlefields in BI. In their opinion, the space past the red line "is already being used" to allow routers to leave the field and not dissappear, and also as an area for reinforcements to wait. Certainly a dissapointing thing, but seems that there's not much that can be done about it.

Duke John
06-28-2005, 14:50
We are a mod team, not miracle makers or game developers.

For miracles see the Sengoku Jidai mod :laugh:

https://forums.totalwar.org/vb/showthread.php?t=49500

GodsPetMonkey
06-28-2005, 15:09
For miracles see the Sengoku Jidai mod :laugh:

https://forums.totalwar.org/vb/showthread.php?t=49500

Occam's razor of modding... the simplest solution is often the best, and yours is as simple as they come (it’s so simple, it’s brilliant, if you can’t upscale the map, downscale everything else).

But I have to say that by tweaking the size of the trees, and lowering the area taken up by forests, I have found this makes the battle map seem a lot larger. Perhaps it's just a matter of scale, but I was pleasantly surprised.

Epistolary Richard
06-28-2005, 15:28
The battle areas for sieges are larger than for normal battles, perhaps there's a way to have a normal battle on a 'siege' scale field. I wonder what it is that determines the size which size the game uses...

Greek_fire19
06-28-2005, 15:56
Yes I'v seen DukeJohn's idea for making bigger maps (scale down the size of every object in the game) I think it's a great Idea. It would mean that you couldnt zoom down to the battlefield quite as close but personally I think it would be worth it.

Also for people who it would bother, the camera hack modpack is an excellent way to retain that close-up feeling.

Teleklos Archelaou
06-28-2005, 16:05
What about city battles? Would all buildings need to be scaled down? Would siege equipment (like towers) be twice as large or scaled down too? How much work is all of this? I'm curious, but just wondering. Bridges can't be scaled down can they? Are people harder to hit with arrows and sling bullets? Harder to hit with swords or spears? Do the look right when you zoom down into the action (with moviecam or something) - meaning do they still fight person to person or are there weird gaps? What about phalanxes? Are there gaps or are there more men in a unit? hehe. lotsa questions. again- just curious.

Little Legioner
06-28-2005, 17:20
For miracles see the Sengoku Jidai mod :laugh:

https://forums.totalwar.org/vb/showthread.php?t=49500

If you can do this for Sengoku Jidai you can most likely help EB project if want or if they offer it to you. Teleklos Archelaou I understand what your saying but if you work together with Duke John you may come to a solution to your questions.


Bridges can't be scaled down can they? Are people harder to hit with arrows and sling bullets? Harder to hit with swords or spears? Do the look right when you zoom down into the action (with moviecam or something) - meaning do they still fight person to person or are there weird gaps? What about phalanxes? Are there gaps or are there more men in a unit? hehe. lotsa questions. again- just curious.

If Duke John is successful in solving this problem would you be willing to do this for EBB. I fully believe bigger battlefields will better for EBB project also. Looking forward to hearing the results.

khelvan
06-28-2005, 19:05
I can't speak for the rest of the group, but I never really considered this idea feasible in the past due to what I assumed to be an incredible amount of time necessary to rescale every object in the game, not to mention to then adjust all the battle stats to rebalance everything. Plus the loss of detail, as objects are harder to see, and the reliance on pixels...

If we want to consider this now, ok, but I always thought it was just too big of a project to add on to our already staggering workload.

Duke John
06-28-2005, 19:40
It's feasible for SJ since everything will be redone; ground textures, vegetation and buildings. But SJ has a much smaller focus and redoing all the cultures to a satisfying standard will be a monstrous task indeed. Rescaling buildings won't be much of an issue, but redoing the city maps will be. Sengoku Jidai is focusing on MP gamers and to have 4vs4s without armies lined up from red line to red line something needed to be done. For a single player mod I doubt that it's worth the trouble.

Little Legioner
06-28-2005, 20:01
Seems hard to made it. Only the CA can give us this kind of opportunity. If they put an option to make the battlefields 2X or 4X bigger it can be ok.

Thanks for the responses guys. :bow: