Puzz3D
12-01-2001, 03:22
Khan7,
I tried the Real Deal in a couple of custom battles, and right away I noticed combat with YS taking longer to resolve. Of course, it's caused by the higher defense value that YS now carries. There is a gameplay issue concerning just how fast combat between units should resolve itself. The longer units fight, the more time you have to move units around that are not engaged. Some feel that the current game is too fast in that respect. In general, if you slow down foot speed and not fighting speed, you end up with gameplay where engaging and then flanking with another unit is not possible because the flanker can't get there in time.
In the case of the Real Deal where you're at liberty to start from scratch, the choice of 0 4 for the YS att/def values is nice because, as you build up the other units around it, you have an overall slower resolution to unit combat. Balance this with how slow you want foot speeds to be, and you can get a significant expansion of distance as ShingenMitch2 points out. Or leave foot speeds where they are and have gameplay such that you have more time to utilize and maneuver free units.
The other thing I noticed is that YS is now improved relative to other units. That will cause the online game to be dominated by cheap upgraded YS. A way around the upgrade issue is to play online with all units at the same level, such as H2 with no upgrades allowed. That maintains the intended relative unit balance, and you can get the routing characteristic you want by adjusting morale.
MizuYuuki
I tried the Real Deal in a couple of custom battles, and right away I noticed combat with YS taking longer to resolve. Of course, it's caused by the higher defense value that YS now carries. There is a gameplay issue concerning just how fast combat between units should resolve itself. The longer units fight, the more time you have to move units around that are not engaged. Some feel that the current game is too fast in that respect. In general, if you slow down foot speed and not fighting speed, you end up with gameplay where engaging and then flanking with another unit is not possible because the flanker can't get there in time.
In the case of the Real Deal where you're at liberty to start from scratch, the choice of 0 4 for the YS att/def values is nice because, as you build up the other units around it, you have an overall slower resolution to unit combat. Balance this with how slow you want foot speeds to be, and you can get a significant expansion of distance as ShingenMitch2 points out. Or leave foot speeds where they are and have gameplay such that you have more time to utilize and maneuver free units.
The other thing I noticed is that YS is now improved relative to other units. That will cause the online game to be dominated by cheap upgraded YS. A way around the upgrade issue is to play online with all units at the same level, such as H2 with no upgrades allowed. That maintains the intended relative unit balance, and you can get the routing characteristic you want by adjusting morale.
MizuYuuki