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View Full Version : Why does this happen?



Centurion Cato
08-17-2005, 22:29
Every time i try to add this unit, it only renders half the shield. Can someone please explain how i can fix this please?

https://img187.imageshack.us/img187/1548/sheild1un.jpg

type barb_warguard
skeleton fs_swordsman
indiv_range 40
texture gauls, data/models_unit/textures/gaul_chosen_swordsmen.tga
model_flexi data/models_unit/unit_barb_warguard_400.cas, 8
model_flexi data/models_unit/unit_barb_warguard_300.cas, 15
model_flexi data/models_unit/unit_barb_warguard_200.cas, 30
model_flexi data/models_unit/unit_barb_warguard_100.cas, 40
model_flexi data/models_unit/unit_barb_warguard_70.cas, max
model_sprite gauls, 60.0, data/sprites/gauls_barb_warguard_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f

Bwian
08-17-2005, 22:44
First off...what exactly have you done to modify the unit?

Usually, when a shield is UV mapped, it is mirrored to save space. I would guess you have possibly swapped a shield over on the model, using one which doesn't match with the UV mapping.

You will have to re-map the shield to your texture painting ... or else re-paint to match the UV mapping!

Centurion Cato
08-17-2005, 23:16
Thanks Bwian, i figured out i had put the texture on the wrong model!!!Damn