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Warlord 11
09-27-2005, 09:37
Hi Everyone!

I was just wondering if EB will have Navigable rivers. I came across a thread about it here <https://forums.totalwar.org/vb/showthread.php?t=52483> I would think that it would be more realistic for large rivers. Just Wondering.
Thanks! ~D

khelvan
09-27-2005, 09:41
We have crossable straits. I don't know what you mean by navigable rivers. Rivers have fords like in vanilla. The straits work for various places that were historically crossed by flotillas of small boats, not requiring large naval vessels. Such as Euobeia and Greece. Or the ancient Suez canal.

eadingas
09-27-2005, 09:46
The problem with that is that this solution does not allow for roads and bridges. Some of the largest rivers will be navigable up to a first bridge, but not beyond - we have to make some sacrifices, and I think roads and bridges are more needed than ship navigation far up the rivers, though I may be the only one :)

Warlord 11
09-27-2005, 09:53
Sorry, I ment to include this Link (https://forums.totalwar.org/vb/showthread.php?t=52483). I'm not sure if it would cause bugs or anything but just thought I would post it. ~:)

jerby
09-27-2005, 16:42
that's really something you found there!
I'd love to see this in EB...
altough it would set them back another month~;)

Big_John
09-27-2005, 17:24
maybe EB could make a few of the largest rivers navigable, and use crossable straights instead of bridges on those? bridges on the smaller, unnavigable rivers.

jerby
09-27-2005, 18:00
we could go from Bactria to egypt Alexander-style...
would be sweet

khelvan
09-27-2005, 21:49
Sorry, we aren't going to make any rivers like this, as it messes up trade.

jerby
09-27-2005, 21:50
yeah..i can imagine it does..

good reason..goed enough for me :P

Meneldil
09-27-2005, 22:05
Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.

Warlord 11
09-28-2005, 01:21
Sorry, we aren't going to make any rivers like this, as it messes up trade. OK, Thanks ~:)

SirRethcir
09-28-2005, 06:07
Actually, I found out that roads sometimes cross these rivers, probably based on map heights or map ground types. But then, if there's a road, boat won't be able to navigate there.
That's because roads work like rivers in map_features.tga.
That's a possible road:
R
R
RR
..R
..RR

A road crossing a navigable river has to look like this:
(R - road, r - River)
...R
...Rrrrrrrrr
rrrr.R
.....RR

But that's impossible, cause this:
R
..R
is not valid

eadingas
09-28-2005, 12:18
Yes, that is correct. Roads cross the rivers at some places, but then it makes the whole thing useless, as the boats can pass "under the bridge" so to speak, so it doesn't matter if the river beyond the bridge is still navigable or not. So the compromise solution that we'll have in EB (that's not a secret, is it?) is, as I said, that the lowermost parts of big rivers are navigable, up to the first bridge location.

Meneldil
09-28-2005, 18:10
Sounds alright. Anyway, making whole rivers with map heights kinda screw up the map anyway (it takes a sh*tload of place)