View Full Version : Creative Assembly oh no... is it really this easy?
Let me start with a little disclaimer: I'm a big fan of the series, having played everyting from the original STW including all XPs and a number of mods. And although I have my gripes with RTW, including BI (see below), I continue to play it every chance I get.
Having said that, BI (after a weekend's almost non-stop playing), has dissappointed me. I agree that many things have improved - graphics far better and smoother, tactical AI noticably better - but the campaign is key for me, and it simply sucks. I tried 3 campaigns (all vh/h), and all three made me quit feeling dissappointed.
First with the ERE. A total cakewalk where all you need to do is be consistent on religion (replaced everyting pagan for churches) and build up trade. Attacks are few and weak. In fact, all that ever happens is the blue guys from the east (what's their name?) attack Antioch every 3-4 turns or so with a bunch of skirmishers and the occasional heavy cavalry. They are easily repelled with my much smaller garrison of mediocre troops. The hunnic horde paid a visit to Constantinople but after 7-8 battles (all virtually identical) where I sallied from the city to attack the single stack he had sieging me, while the rest was standing around aimlessly. Once that was over, nothing really happened and I quit after about 60 turns. Of course, I could have taken the fight to them, but aren't the Barbarian Invasions supposed to make me shudder and fight against impossible odds to hold on to at least some of my empire? Well, not in this campaign.
On a side note, the WRE did even better then me, its AI did not seem to have any problems in over 60 turns with either rebellions nor barbarians coming in. It was just one campaign, I know, but still it was on VH and I expected the romans having to fight a little harder.
So, I then tried the WRE (again vh/h), since it is supposed to be the hardest faction. Yawn again. As described in other threads, it really is just a matter of organization. Loot and give up on a few outlying cities, consolidate your holdings, built up trade where you can, and you'll be fine. Again, the supposedly ferocious barbarian hordes didn't really hurt me. Their actions seem uncoordinated and they hardly ever make use of their advantage in numbers. Quit the campaign after about 45 turns.
Ok, I thought, let's try a barbarian campaign then. So I picked the Allemani, who start out with a single settlement in the middle of the map, right above the alpes. I figured that with such a central location they were bound to get into trouble. Actually I did have to fight quite a couple of opening battles. Unfortunately, the WRE armies that were close were really no match. My spearmen can hold the line against pretty much anything and a few units of cavalry or fast nightraiders are enough to flank and kill. So I quickly conquered the two closest roman settlements (one south and one to the north-west), then moved on the roman town just south of the alps. Again, hardly any resistance. I began to wonder what the WRE was up to (they sure weren't too concerned about me picking off their cities one by one), so I lifted the FOW. Turned out they had more than 4 full stacks busy conquering the rebel towns in the north-west of europe..... those stacks could have easily turned on my homelands and crushed me forever. So much for strategic AI. I then conquered the last city before Rome itself, again way too easy. Interestingly, I then saw movement coming from the east, with the ERE sending two full stacks (no family members though), apparently to help defend Rome. Too bad they almost completely consisted of archers and eastern archers, and were easily dispatched. So, I am about 20 turns into this campaign which starts you as a lowely barbarian tribe without any holdings to speak of, and taking Rome (almost no garrison at all) is just a formality. Oh, and the hordes coming from the east apparently like me because I had a few passing through my lands but all chose to leave my lightly defended cities alone. Again, yawn and quit.
Well, not sure what my point is..... just that having played 3 campaigns with different factions I had to quit each time because of pure boredom. That didn't happen (so fast) with RTW. Surely, unless this was a bad twist of randomness and in my next try (again, I am playing on VH mind you) I will be utterly crushed on the campaign map, what is the point of the expansion? The (free) patch itself would have sufficed.
caesar44
10-03-2005, 14:11
What they are doing there at CA ? Damn !!!
Bob the Insane
10-03-2005, 14:27
I don't know what to say but I am having a pretty cool campaign as WRE. I managed to keep the empire together by mainting the exsisting religion of the provinces. I defeated the couple of revolts that appeared and managed to balance the books to start making money and being able to rebuild.
The campaign became a little quiet at that point. Lots of building up and slowly developing a couple of legions for defence and dealing with rebels. A lot of monitoring the seetles to keep public order in chack and keep the taxes flowing.
The years have flowed by pretty quick and the empire is growing strong again. Harassment from the Berbers and the Celts have been dealt and the ERE have broken their alliance with us and attacked. They have been thrown from the wall a couple of times with no shortage of luck involved.
Recently the Vandels have turned up, overrun a small army I had defending the Danube crossing and attacked a walled city. Dispite my preperation the city fell to an assault and that was pretty exciting (god I wish you could save campaign battles).
Personally I find the BI campaign starts with a bang and then going quiet for a while and then the real fun kicks of... Just my experience so far. The the ERE armies that attacked me? Archers, legionaries, cavalry and generals (sometimes)... I have only survived by destroying their siege equipment...
SOrry, should have said this is Hard/Hard...
Doug-Thompson
10-03-2005, 14:42
parcelt
Play the Huns and tell me what to do here. Tactcially, they're simplistic, but I'm befuddled over where and when to settle down.
As for the rest, I have to say that my "blitz" style of playing Total War games is completely shot. Eliminate a rival faction in the opening moves and they turn into a horde.
Conqueror
10-03-2005, 15:01
As for the rest, I have to say that my "blitz" style of playing Total War games is completely shot. Eliminate a rival faction in the opening moves and they turn into a horde.
Isn't the horde supposed to head *away* from the faction that gave them the kicking, though? So they would be sent rampaging through other peoples lands. I don't really know how it works since I'm waiting for my copy.
Doug-Thompson
10-03-2005, 15:22
Isn't the horde supposed to head *away* from the faction that gave them the kicking, though? So they would be sent rampaging through other peoples lands. I don't really know how it works since I'm waiting for my copy.
Maybe it depends on whether they have somewhere to run. I conquered a city that was one faction's last remaining settlement, and they took it back the next turn with a horde.
Well, it's probably just chance but I've been struggling for the first time ever in RTW on my current WRE VH/VH campaign. I abandoned about half my territories on the second turn when I realized they were all going to revolt. After contracting and spending some time getting my finances back into the black, I managed to assemble three operational armies. My main army is defending northern Italy and is composed of the finest troops I can recruit. My second army is in southern Gaul acting as defense against the WRE Rebels and to grab territories when able. My third is a purely defensive force holding Carthage for trade purposes.
While the WRE Rebels haven't done much to me since my raze and flee decisions left them with nothing to build but peasants, the Hordes have been a major pain. So far I've had three in the area. The Sarmatians arrived very early with a four stack horde in Northern Italy. They attacked, I defended and after several battles (some won, some lost) I managed to whittle their forces down and finished them via family death. This gobbled up a large amount of my reserve finances though and crippled my Northern Italy army for a while. The second horde was the Goths, who came with a massive six stack army and marched right through Northern Italy again. I was so depleted from the Sarmatians that I gambled on letting them walk through. It worked and they went through the western Alps and took a WRE Rebel city for their new homeland. I signed an Alliance with them to keep them away from me.
When the Goths moved in I took advantage of the WRE Rebel defeat in the area to recapture a city I had abandoned to them earlier. This I did with ease with my frontier army which I kept in the city on garrison duty along with my second best general and another family member. About 3-4 turns later, the Vandal horde arrived five stacks and laid siege to this city. I beat off the first assault by a single stack, but it vastly depleated my garrison and I was beseiged again before I could repair my walls and reinforce my units. Two turns later, I was assaulted by all four remaining stacks at once. They didn't even use reinforcements, all four stacks entered the battle at once, with city completely surrounded on three sides and five breaches in the wall from the first battle. I did my best, but I was slaughtered to the last man. This coincided with the death of my Emperor to the plague and since he had superb management and influence, I went into about 5-6 years of debt. I just got back into the black and am currently scrambling to rebuild my second army because I cannot sufficiently protect all my territories in Europe with one force. If another horde comes through or the Vandals press their assault on my other cities (they have not done this so far) within the next 10 turns I may well lose this game.
While the battle AI is still easy to beat in 1:1 or 2:1 odds, I simply cannot field enough of a force as the WRE to withstand multiple hordes of chosen horde swordsmen, horde spearmen and horde horse archers. I've pulled off some miracles with my small force in Carthage, but I've had several battles with major armies in Europe where I knew I would lose and my goal was simply to whittle the enemy forces down as much as possible. I've never had this happen to me in RTW before.
Doug-Thompson
10-03-2005, 16:06
Wait a minute.
Parcelt, if there weren't any hordes attacking you and your empire was stabilized, why weren't you well on your way to meeting the victory conditions and winning the game after 45 turns?
Yes, I understand you were bored at that point, but going over to the offensive is not as trouble-free in BI as defense.
Orda Khan
10-03-2005, 16:27
I am in a Hun campaign like Doug and my hordes have yet to settle too. I just sacked Constantinople and a few other nearby ERE cities, mainly because I needed the plunder. I will probably take Constantinople from the rebels and settle there to see what happens next. During these early years I have attacked the Goths, Vandals, Roxolanni and Longobards, sending them all in search of a new homeland. The Alemanni attacked me and were destroyed. There have been many rebellions reported in both WRE and ERE and all this is on medium settings.
Incidentally, how do you activate FOW? I have never done this and I am curious now to find out what the AI is doing
.....Orda
To Doug-Thompson:
I probably was well on my way towards meeting victory conditions, but didn't even check (also not sure on the exact amount of turns played). Also, I was attacked (somewhat) by hordes, but nothing that would bring me in real trouble. I don't really care about winning the campaign, I care about having difficulties just surviving, in other words, a good challenge.
But I must say Tincow's reply gives me some new hope: although I was never attacked like that (4 stacks at once, now we're talking!), apparently it is possible. Hopefully I was just 'lucky' in the one campaign as WRE I played. Perhaps other factions suffered the full power of the hordes before they got to me, or something like that. I think I'll try again.
Still, I continue a bit worried. Three campaigns (my first three!) should not have been so easy.
On the positive side, I also experienced some of the improvements in battle AI reported elsewhere on the forum. Had one great battle where I let the AI control my reinforcements. The enemy was a single army but somewhat larger than my total forces (me barbarian, them romans). Through some heavy manouvering by my AI general the enemy eventually split its forces. It split its army into two, more or less similar and both quite balanced, mini-armies. Not a bad move. It left one half parked on a small hill with flanks covered by forest, and went hunting for my AI archers with the other half. The two forces soon engaged in full battle and I only saved the day by running my own general and two units of nightraiders over just in time, my AI's first spear unit had already routed. After that, it was easy enough to kill the other half on the hill. Btw, no suicidal generals on either side in this battle!
Aahh, have to back playing now. :charge: thanks guys, just talking about it makes me feel good about the game again! ~:cheers:
Orda Khan,
Press ` (tilde) and type in toggle_fow to activate and deactivate FOW.
gardibolt
10-03-2005, 18:24
Is the toggle of FOW unlimited under 1.3?
Don't think so. I've used toggle_fow several times in the same gamesession.
Doug-Thompson
10-03-2005, 20:38
I probably was well on my way towards meeting victory conditions, but didn't even check (also not sure on the exact amount of turns played). Also, I was attacked (somewhat) by hordes, but nothing that would bring me in real trouble. I don't really care about winning the campaign, I care about having difficulties just surviving, in other words, a good challenge.
But I must say Tincow's reply gives me some new hope: although I was never attacked like that (4 stacks at once, now we're talking!), apparently it is possible. Hopefully I was just 'lucky' in the one campaign as WRE I played. Perhaps other factions suffered the full power of the hordes before they got to me, or something like that. I think I'll try again.
After re-reading this thread topic and frogbeategg's very unhappy initial experience, I think this game does have a significant issue:
You might get a good fight for survival. You might not.
More precisely, your fight for survival might come early, it might come later, it might come too late to be a serious threat or it might not come at all.
I don't see any way to account for the very wide variety of experiences people are reporting with the strategy game.
Hordes are wild. Crusades in M:TW were usually focused on the Levant provinces. If not, they had a specific region as a goal.
Hordes are just looking for a home. They might attack your province. They might not.
Hordes are wild. Crusades in M:TW were usually focused on the Levant provinces. If not, they had a specific region as a goal.
Hordes are just looking for a home. They might attack your province. They might not.
Exactly. I can tell you for a FACT that if the second horde (Goth) hadn't just walked peacfully through my territory I would have lost that game right there and that was only about 20 turns in. At the same time, if neither of my two horde fights had occurred, I would be sitting pretty with half my abandoned territory reclaimed already. I must say though, hordes seem far more threatening when they're wandering. After taking one homeland, they don't move anywhere near as much even if they have several full stacks left.
Orda Khan
10-03-2005, 23:46
Well I took Constantinople and then another town ( Carnulicum? SP ) My family member in that town died and I was booted out within 3 turns...so things are not easy here
......Orda
p.s. Thanks [DnC] I will give the ` a try
p.s. Thanks [DnC] I will give the ` a try
Because that key is to the rleft of bckspace on my keyboard I just want to say you need to hit the key to the left of 1 and below Esc.
I don't see any way to account for the very wide variety of experiences people are reporting with the strategy game.
Actually, it's quite easy and you explain it yourself below:
Hordes are wild. Crusades in M:TW were usually focused on the Levant provinces. If not, they had a specific region as a goal.
Hordes are just looking for a home. They might attack your province. They might not.
You explained it quite well :)
There's inevitably going to be a certain bit, indeed, perhaps major bit of randomness. Who do the Huns attack first? How well does that attack go? Where does that tribe go next? Do they attack another tribe or invade the empire? Which of your cities will revolt due to various circumstances - I've had different ones each game. That's not scripted I'm certain, there's randomness in all that.
I thought things were going well, I was making 5,000+ per turn as the WRE, then I get the Vandals, Goths and Huns all heading for Illyricum/Pannonia/N Italy. That was a bitch.
Doug-Thompson
10-04-2005, 02:08
Well, Grifman, all I can say is "Oops. Good catch."
Obviously, that sentence ought to read: "I don't see any other way to account for the very wide variety of experiences people are reporting with the strategy game."
Well, Grifman, all I can say is "Oops. Good catch."
Obviously, that sentence ought to read: "I don't see any other way to account for the very wide variety of experiences people are reporting with the strategy game."
Ah, I thought you were too smart for your own good there :)
That said, I love the unpredictability ao far, though I wish there was more action on the Rhine frontier. That seemed to be a pretty big problem for the Romans, but that area seems quiet compared with the Danube. But that may just be this game - but it seems like the impact of the Huns is rather limited in the NE of the empire.
I saw it happen. With my very own newbie eyeballs. I was playin ERE on med/med (yep, I'm weak that way) and not long into the game I saw the hunn get the wood layed to em good by those folk just north of my northern Greek-land cities (old northern macedonia area I believe).
The Hunn popped up with mass stacks and got me all in a tizzy but they went for the other guy's town first and I watched 4 of their stacks reduced to not much left at all. They didnt manage to take the city but did start a siege... then who shows up? but the Vandals also in hord mode. The Hunn and the Vandels go roundy round for a couple turns till both were bascially cut down to approx 1/3 of their original strengths. The Hunn never got that city btw.
Orda Khan
10-04-2005, 16:37
Yes it does appear that the Huns are less of a threat than expected. They remind me of the weak Golden Horde of MTW
.....Orda
There's inevitably going to be a certain bit, indeed, perhaps major bit of randomness.
Well it's no surprise. MikeB already said the BI campaign had a lot of randomness designed into it.
Ok, I just edited the title to reflect the fact that I now seem to be appropriately crushed - as it should be - after starting a new WRE campaign. The financial problems faced by that faction are not as bad as they seem: consolidate your holdings and disband most of those 300+/turn upkeep garrison troops, and your boats. Build some peasants instead (As a sidenote: a good Ironman rule would be not to allow that. Greatly increases WRE's difficulty as you get hammered between a need for garrisons to quell unrests, yet cannot afford them. I am currently restricting myself to 1 peasant unit per city).
But even if that makes your financial problems go away (I made 1k-2k after turn 4), it leaves you weakened. And unlike in my previous campaign, now the hordes hit in full force. It was the Gothes that killed my best remaining troops (remaining after the purging of turn 1, reminded me a bit of what Stalin did right before WWII.... but I'm digressing), after I was so stupid to meet them in the field instead of hiding behind my walls. There is now almost nothing left between them and Rome itself.... great!
I think all this is further proof of the point made above - that BI contains a very high degree of randomness. I am not sure yet whether this in the end will be a good or bad thing: may improve longevity of the game, but can also sometimes lead to boring campaigns. Time (and playing a hell of a lot of campaigns!) will tell.
Malcolm Big Head
10-04-2005, 18:42
Randomness
Perhaps I should try the sarmatians again to see If I can hold my initial homeland. Last time the huns sent me packing and when I settled in a rebel territory I realized that I should have scouted the area better because the vandals wanted to stop in for a drink.~:cheers:
The best way I've found to deal with the Horde stacks is to engage them in night battles in the field. Letting them siege you is dangerous if you can't beat them in a sally, since their multiple stacks can renew the siege before you can repair and refit even if you do beat them. Engaging them in the field without night battles is dangerous since they usually cluster so closely that you have to fight at least two stacks at a time. Thus, attack a night and eliminate on stack at a time.
Geoffrey S
10-04-2005, 19:43
An awful lot of people seem to be having easy first campaigns; is there a chance CA built in some kind of difficulty increase after, say, two started campaigns? It just strikes me a lot of people say their first campaigns are walkovers, then start a new one and get thrashed.
Of course, it could just as easily be the random nature of the hordes.
An awful lot of people seem to be having easy first campaigns; is there a chance CA built in some kind of difficulty increase after, say, two started campaigns? It just strikes me a lot of people say their first campaigns are walkovers, then start a new one and get thrashed.
Of course, it could just as easily be the random nature of the hordes.
Most people that have a nice campaign don't say much, they just love to play it. Those that experiences a bad one will of course come here to vent their sadness. I believe it is the random factor playing in.
Conqueror
10-04-2005, 22:00
Well I just got started on my first campaign (Sassanids). I've only played for a few years, so not far into the game yet. My faction starts in a location where there aren't any barbarians nearby, only the ERE, and I got my back comfortably secured by the map edge to boot. The ERE hasn't attacked me yet and I'm not strong enough to attack them either, so it's been just skirmishes with pesky rebels so far. But those romans are massing their troops near my borders, so I guess it's just a matter of time now. They even made peace with Sarmatians and haven't been attacked by barbarians yet making me their sole enemy for the time being.
Randomness
Perhaps I should try the sarmatians again to see If I can hold my initial homeland. Last time the huns sent me packing and when I settled in a rebel territory I realized that I should have scouted the area better because the vandals wanted to stop in for a drink.~:cheers:
My first campaign was as the Sarmatians....after thinking it was going to be just like RTW Vanilla I started building up my initial city, ignoring the warnings about the Hun hordes (couldn't see anything on my map after all) and before I knew it there were 6 stacks sieging my city! With only a wooden stockade I managed to hold out for around 10 turns and with my half-stack that was defending the city I must have taken out 2 full stacks....I will tell you though I was pretty impressed with the sheer amount of troops they sent (my first battle was a night battle with 3 full Hun stacks on the map!!!!) and soon I was overwhelmed....uh oh, I thought, game over....but then I got my own horde! Foolishly I used it to fight the Huns in the field (although I eventually beat them) and on bridges and wasted a lot of troops instead of heading West....and I ended up with 2 settlements, one stone walled city (Sirmium) and that other Sarmatae one (Campus Sarmatae I think it was called) and I couldn't get out of debt and had full ERE stacks sieging me every turn....
My second campaign (as Sarmatia again) has gone much more smoothly....I simply uprooted first turn and went straight for Constantinople which I took, then lost, then took again and now (in a cunningly synchronised "settling" maneouvre with which I used 3 horde stacks to take 3 cities at once) I have added a few walled cities to my fledgling nation.....I suppose hindsight like that is cheating though :(
Garvanko
10-05-2005, 00:23
I tried posting this on the Franks Guide thread, but the thread doesn't work for some reason. Mods?
Wow! My franks campaign has turned into a real dogfight. The Saxons have been throwing stack after stack at me with no end in sight, and all their armies have units full of 6xp infantry and sea raiders. Battles have been fun, but the balance has been tipped by my newly acquired noble cavalry and heerben infantry.
The Lombardi have broken alliance and attacked Vikus Franki. Full stack. My garrison is full of 3xp peasants, so I hope it can hold in case they attack next turn before my big army can arrive to support.
toggle_fow has revealed a roman empire crumbling in the face of huge vandal and hunnic hordes. The ERE has been kicked off Greece, and are heavily involved in a murder-death-kill scrap with the Sassanids. The WRE can't seem to stop the tide of Berbers, Vandals and just about everyone else. Indeed, all the barbarian factions seem to be doing well and expanding, which should make the later game very interesting. The Vandals look like they'll be passing my way in about ten years. Unfortunately, Im piss-poor, and in no proper shape to take them on alongside the Saxons, WRE and the Lombardi.
Bring it on.
Garvanko
10-05-2005, 00:28
That was three hours ago..
Bring it on indeed.
Im a horde now. Lost everything in a sea of rioting, assassinations, multiple attacks on my eastern frontier, and sheer bloody-mindedness. The WRE are back, the Huns and Vandals are rampant, the Lombardi are a growing menace...
And me?
Dear oh dear. ~:confused:
Some said this was easy???
I thought my ERE campaign was winding down, now well past 400. I had broken the back of the Sassanids by taking Ctesiphon. I actually suffered a defection of one of my best generals (and governors), one day he simply didn't return to the settlement after an anti-rebel campaign, taking with him the entire army. Now I can see him and a single unit of mercenaries trot by the now weak city of Hatra as a rebel himself. I would kill the lousy traitor if I could!
I was planning to invade the WRE, concentrating an army near Sirmium of forces collected from Dacia, Salona and Sirmium, plus a few from Constantinople (general coming from there).
But as fate would have it, I don't think the invasion will happen for the next ten years, if at all.
The Huns had settled down and become peaceful in Campus Iazyges, but they were then thrown out by a revolt. For some reason they took their hordes and began a mighty trek westwards, and just as they were leaving, the Burgundii ousted the Franks from their last city, far to the east. They then popped out near Campus Iazyges, and teh next turn the Lombardii were also kicked out by the Burgundii (they are becoming rather strong and has a fairly large empire). They are also heading for Campus Iazyges, but a few of their stacks are heading for the Sarmatian city (which was passed over when the Vandals and Huns went by), so now I can expect another horde on my doorstep.
I guess it was my luck that I was planning to invade the WRE and have a strong army ready, but I fear it will never be enough if they don't fight over Campus Iazyges and march on me.
Captain Fishpants
10-05-2005, 09:47
<snip>
I don't see any way to account for the very wide variety of experiences people are reporting with the strategy game.
Hordes are wild. Crusades in M:TW were usually focused on the Levant provinces. If not, they had a specific region as a goal.
Hordes are just looking for a home. They might attack your province. They might not.
Here's a thing. We had hoped that people would find it interesting to have different experiences when playing the game. *sigh* With RTW we were beaten with sticks because it was all too static, now we're in danger of being beaten with sticks because things are unpredictable. ~:)
Hordes generally go for the richest and least defended nearby target - quite reasonable behaviour, if you think about it. However, the AI does know which regions are on its 'victory conditions' list and will aim towards those areas, given a chance.
There's more randomness in the campaign because the horde factions may 'cascade' across the map with a domino effect - one horde triggers another and so on. Taking an attractive settlement may well trigger the appearance of a new horde, which will head off *away* from the aggressor. However, it's equally possible that the AI might decide that a settlement is just a bit too well defended and bypass it in search of richer pickings. In this second case, the first domino never falls.
On the other hand - as people are starting to realise - BI does not repay a passive strategy, either with a victory or as a gaming experience. Then again - strategy games aren't really supposed to do that, are they? You need to get out there and take the sword and fire to your enemies! ~D
Zatoichi
10-05-2005, 10:11
Hey Cap'n! I'm loving the 'randomness' - like Kraxis I thought I'd got my ERE campaign settled and was gearing up for a push on Rome, when a combination of Hordes, Eastern Roman Rebels and religious unrest conspired to whack me back on all fronts. I think that's great, and a vast improvement on the RTW dynamic!
Kudos to you and the rest of the team!
Here's a thing. We had hoped that people would find it interesting to have different experiences when playing the game. *sigh* With RTW we were beaten with sticks because it was all too static, now we're in danger of being beaten with sticks because things are unpredictable. ~:)
Well, I for one, absolutely love the increased randomness of the campaign! I've lost my first two campaigns which to my knowledge has never happened to me before with any other TW title. I've also been playing on only H/H instead of my standard VH/H just to allow me some space to get to grips with the intricacies of the new campaign. So, kudos to CA for BI.
However, it would have been even more excellent had some of the fantastic BI features been backward-compatible with the original Imperial Campaign. I would loved to have experienced the randomness of hordes, rebellions and atmospheric night battles in 1.3... alas.
Doug-Thompson
10-05-2005, 14:49
Capt'n;
We've had our disagreements before, but this is not one of them.
The hordes do inject a very much needed dose of danger and impredictibility in the game. In fact, I'll gladly find the quote from before BI came out where I said that, hopefully, hordes will put back the "creative chaos" that Crusades brought to M:TW.
They have. With a vengence. I'm about to win the most interesting campaign I've ever waged in the Total War series, where I'll emerge victorious after being soundly beaten in every battle but one, and can thank my victory to the vital role of the ERE navy. :dizzy2:
Also, the quote from me has an omitted word. That was corrected after Grifman caught it and pointed it out. It should read:
"I don't see any other way to account for the very wide variety of experiences people are reporting with the strategy game."
This corrected quote and the reply from Tincow was also in froggies "So ..." thread, where I put:
To clarify, I'm not complaining about inpredictability per se.
The game would have a lot of replay value if you never know when a horde will hit. The trick is to have hordes hit often enough that no faction can safely ignore them.
SpencerH
10-05-2005, 15:13
Here's a thing. We had hoped that people would find it interesting to have different experiences when playing the game. *sigh* With RTW we were beaten with sticks because it was all too static, now we're in danger of being beaten with sticks because things are unpredictable. ~:)
It wasnt being too static that caused the 'beatings' it was the direction the game had taken away from the previous TW games.
I havent bought or played BI yet, but from my reading here the unpredictability of the gameplay has been seen as a very welcome addition. The problems have come from experienced TW players who are looking for more difficulty but are 'unlucky' enough to have easy campaign starts.
Here's a thing. We had hoped that people would find it interesting to have different experiences when playing the game. *sigh* With RTW we were beaten with sticks because it was all too static, now we're in danger of being beaten with sticks because things are unpredictable. ~:)
Captain, I just want to say that this is a great "expansion", IMO the equivalent of a whole new game with the same engine. And more on point, the unpredictability of the hordes is great. Just when you think you may have things under control, a horde is thrown across your borders due to one tribe pushing another out. I can only imagine how hard this was to pull off effectively, but it appears CA has done it. Great game so far, so much more than the usual buildup and conquer mode of most 4X games.
Here's a thing. We had hoped that people would find it interesting to have different experiences when playing the game. *sigh* With RTW we were beaten with sticks because it was all too static, now we're in danger of being beaten with sticks because things are unpredictable. ~:)
I, for one, love the randomness and unpredictability.
Prodigal
10-07-2005, 13:57
The unpredicability factors a hoot, I keep on trying to work out a strategy based on my last defeat, put it into action in a new game, then something goes horribly wrong...They weren't supposed to do that!
:end:
I just had the most intense and critical battle of any TW campaign I've ever played.
After finally taking back Burdigala after a long campaign, the Vandals horded again and went south into Iberia. They beseiged a WRE Rebel city, which went gray Rebel after several turns. The Vandals then turned right around and marched back to Burdigala with their four remaining stacks.
I had since built stone walls and the city was garrisoned by my reconstituted frontier legion which was a medium-size, high quality force. I sent three heavy Sarmation cavalry units and a very good general to help in whatever way they could. These units came from a northern Gaul town I had conquered several turns before and they left that town with only a weak defensive force. The turn after my cavalry reinforcements left the town, the Franks declared war and beseiged it. At the same time, my allies the Goths turned on me and attacked my cavalry force in the field. I withdrew, but they pursued and slaughtered all four units to the last man. I now had three enemies with a total of seven strong stacks in Gaul, and the only sizable military force I had in the area was the one being beseiged by the Vandals. With attacks in Africa by the Berbers and around the Danube by the Allemani (they moved east) it would have been impossible to rebuild a new Gaulic Legion and send reinforcements to these two other fronts as well. Losing Burdigala would probably mean losing all four of my cities in Gaul, which would essentially have erased 2/3 of my gains since the start of the game.
The assault came after two turns of siege, and once again I faced four stacks at once. It was my force of 1834 Romans against 7473 Vandals and I was playing a campaign with no time limit in battles.
https://i20.photobucket.com/albums/b203/TinCow/Battlestart.jpg
When the battle started, I saw to my horror that the Vandals had been busy while they were in camp. They came with two rams, two towers and worst of all, four unburnable ladders. The arrangement was, ram in on the door, two ladders on each side of the ram, one tower on each side after the ladders and the second ram preparing to make a dash for a second gate Notice where all four armies entered from on the minimap.
https://i20.photobucket.com/albums/b203/TinCow/Setup.jpg
I positioned my three archer units so that one could target the main ram, one could target the east tower and one could target the west tower. I placed ALL of my infantry in front of the four ladders. I didn't feel that I had enough units to cover six wall entry points, so I gambled on the archers being able to burn the towers. I had three generals and a light cavalry unit available to defend the door in the unlikely chance the ram did not burn. However, this would be a suicide force, since a breach of the door would allow all 22 enemy cavalry units to storm the city, a force that I could never have countered. I had to stop the enemy on the walls or the army, the city, and all of Gaul was lost. I hope you see now why it was an intense battle.
It started predictably enough, both rams went up in flames quickly, but to my dismay the towers closed on the wall without igniting. All the infantry units on the entire map now closed on the ladder area. The ones that had to run around the walls took about 1/4 to 1/3 casualties from towers, but most of the other three armies were cavalry heavy anyway, so this didn't help much. The 22 cavalry remained stationary waiting for the gates to open.
I was annoyed with the towers getting to the wall on the flanks of my infantry that was now heavily engaged at every point along the wall with thousands of Vandals pouring up the ladders. I expected everything to be alright though, since I had placed my anti-tower archers so that they could continue to hit the towers while they loaded up. The infantry were barely holding on the wall and in a few points gaps opened in my units. At one point I had three groups of 40+ enemies grouped in different areas of the wall, having split my units apart. I orded all infantry units into the wall battle to push back the ladder climbers, not imagining that my archers could fail against the towers. Yet, volley after volley of fire arrows failed to burn them. Eventually the towers disgorged their troops on both my flanks at once. At this point, the I knew the town was lost. Half of the tower units were now on the walls at my flanks and more were ready to climb and reinforce the flankers once the first units were clear of the tower.
Then, the miracle happened. Both of my archer units were on their very last volleys. I paused the game in despair to watch the western unit loose its last shot, taking all hopes of victory along with it. The arrows flew, hit, and went out. I turned back to look at the front, wondering how long it would take until my men finally failed. When I turned back to the western tower, it was smoking! The last volley had ignited it! It burned quickly and collapsed, killing the 1/3 of the unit that remained inside. I could hardly believe my luck. I paused the game again and looked at my eastern flank. I checked the minimap because I thought I was looking in the wrong place... the eastern tower had burned and collapsed as well! Both archer units had burned their towers ON THEIR VERY LAST VOLLEYS. While I had a 2/3 strength Chosen Swordsmen unit on each of my flanks, the threat of further flanking reinforcements was gone.
All was not safe though, my infantry were making headway on the ladder hordes, but they would need several minutes to secure the area before the outermost units could turn and engage the flankers. I charged my arrowless archers into the flankers, hoping that they would die slowly enough to stall them. At the same time, I took my light cavalry and stormed out the front gate, hoping they could cut down some of the men at the bases of the ladders. This turned out to be pointless, since my unit refused to engage any unit that had at least one man on a ladder. They reacted like the men were inaccessible. The main army cavalry came after this expeditionary unit and destroyed them, though losing a substantial number of their own to the wall towers.
The a couple minutes passed and my archers died quickly, but their fight to the death lasted long enough for me to defeat enough of the ladder climbers to allow me to disengage the units on the ends of my line and turn them on the flankers. Slowly, ever so slowly, the flankers were themselves flanked and eliminated. After a while, the stream of men up the ladders began to dissipate. Eventually I watched in disbelief as the last enemy infantryman climbed to the top of his ladder and was dispatched by the waiting legionary. With this, the 22 enemy cavalry units turned and retreated, having no possible way to enter the city. I had lost half my army, but I had prevailed and my forces would survive to be refitted. I now had a chance to deal with the Goths and Franks and save my Gaulic provinces.
The end results show the absolute carnage that my infantry had to endure on the Wall of Slaughter. I was reminded of the speech line, "tomorrow, our sword arms will ache from overuse!"
https://i20.photobucket.com/albums/b203/TinCow/end2.jpg
https://i20.photobucket.com/albums/b203/TinCow/end1.jpg
Now THAT, ladies and gentlemen, was a battle! I love this game.
Doug-Thompson
10-08-2005, 05:08
I see they didn't name the general "Marcus the Gambler" for nothing.
That's incredible. How many stacks did 5,668 men make?
Five units with more than 500 kills apiece. Two more with more than 100 kills.
All I can say is, thank CA that barbarians can't sap.
a_b_danner
10-08-2005, 05:14
The problems have come from experienced TW players who are looking for more difficulty but are 'unlucky' enough to have easy campaign starts.
I haven't had an 'easy' campaign yet, and i used to mod the Bouies ROMA mod because it was to easy. Vanilla economy is a real bitch on VH. Battles are reasonably hard (on VH). Hordes are an awesome feature, especially because they are completely modable - some factions can keep a strong army through multiple hordes, and others can be modded to weaken substantially after the first horde. Modders will be able to put this to excellent use for a long time.
Garvanko
10-08-2005, 11:31
Very impressive TinCow.
I had a similar battle just on a smaller scale against the Slavs. It was brutal... Even a unit of PLumbatarii that sarted out at 16 (and ended with 16) men managed to kill more than 60 enemies.
ButI found a way to counter units coming out of towers, if you have a unit with pila or plumbata, just stand a short distance away and let them chuck spears at them. I had a depleted unit of Plumbatarii suppoed to block a tower full of Chosen Steppe Swordsmen. No chance! So I moved them out of the way so I didn't risk my men getting pushed over the side. When the Chosens rushed out they ran into a hail of plumbata, and my unit managed to deplete them enough to be able to win in the melee. Sure, some Steppe Horde Spearmen also rushed up the tower, but they were no match for my victorious Plumbatarii.
Eliminate a rival faction in the opening moves and they turn into a horde.
Very interesting, in my campaign as the Franks I have already eliminated the Alemanni and the Saxons and they were both just...eliminated, no horde, no nothing. I was actually afraid to attack them at first to not get overrun, but it was way easier than I thought.
Doug-Thompson
10-08-2005, 17:50
Very interesting, in my campaign as the Franks I have already eliminated the Alemanni and the Saxons and they were both just...eliminated, no horde, no nothing. I was actually afraid to attack them at first to not get overrun, but it was way easier than I thought.
Which factions can horde and which can't?
Garvanko
10-08-2005, 18:24
Allemani, Berbers, Celts and Saxons can't Horde.
Conqueror
10-08-2005, 18:42
Neither can the Sassanids, nor any of the Romans obviously.
So I just got the right ones.~D
I was thinking something like this, but didn´t think it would apply to both, Saxons and Alemanni. Thanks for the headsup though.
frogbeastegg
10-09-2005, 22:15
A question for any kindly CA person passing through, who can spare the time to answer, please.
Is there anything the player can do to ...encourage the AI to take an aggressive line towards the player, as opposed to a more passive one?
For example (many more details, if you want them, can be found here (https://forums.totalwar.org/vb/showthread.php?t=54766&page=3), starting from post number 65) I've started two games as the Saxons, both very hard/medium. The first I was practically ignored; no armies, diplomats, anything came my way, and I was able to expand without opposition. The second, oh how I love my second attempt at the Saxons! The WRE attacked me on turn 4, and has been sending sizeable, well-composed armies my way frequently. My barbarian neighbours are fighting each other and eying my lands in a way which leaves me no doubt they intend to invade. I am very literally fighting for survival with everything I have, and I fear I might be defeated, something I have not felt before in RTW. The odd thing is that I did virtually nothing different in either campaign, until the AI forced me to.
In fact the two campaigns are so different I can hardly believe it's exactly the same game.
So, while I can see myself appreciating the random factor of BI when I've played enough to really see it in action, I would also like to have many more campaigns like my second Saxon one. Is there anything I can do to make that more likely? This second game is ... hmm, it's pretty well everything I want from the game: challenge, unpredictability, a need to work hard, needing to react instead of simply act, a real need to plan carefully and then plan again as my old plans get scuppered by the AI. The thought of not finding another campaign like it really worries me. That first game was almost everything I don't want: easy, boring, challengeless, pervaded by the feeling I was the only faction actually 'present' in the game.
As I play I have this feeling I might not get another game like it, but will instead end up with more like my first one, and that's the only damper on my second Saxon campaign. Well, that and a complete lack of time to play, gah!
I'm really very anxious; I hate the thought of losing the game I'm currently loving.
Amphibian conscience demands I add that the first game might have improved if given another 20ish turns, making 40 turns total. But I only get to play for a few hours each week, often a turn at a time, so those 40ish turns before things get interesting last for a very long time. At which point I lose interest; I’d rather write, read, something, anything, than putter about in that boring, isolated world, night after night, week after week. The lively world of my second game, however, now that has me eating my porridge in front of the PC, and has left me rushing to get to work on time two mornings in a row now. The only reason it won’t be three mornings in a row is that I have tomorrow off.
Or as I find myself posting on a rather frequent basis while relating my second Saxon game: Weeee! :gring:
nameless
10-10-2005, 05:49
I dunno about easy, I'm playing as the WRE on M/M.
The cities that were about to revolt I pulled out the troops and razed the buildings so when they revolted it was easy to smash and loot the money~D Any general that had a low loyalty rate I sent into suicidal missions.
I pulled out of England, Illyria, Africa and Gaul. I strengthened by position in Spain because of the gold and silver mines there and it is in a good position for a contingency plan if Rome falls. I disbanded most of my elite troops in favor of the liminate spearmen, Foedetira cavalry, and archers and stationed a small force at the bridge leading into the mainland of Italy with 4 generals.
Mediloam, or the city that is above the bridge in Italy is my "throw-away" city in the event a horde runs by.
All islands I am keeping in line easily. For the time being I started to convert my cities into christian except for Syracuse which would need a large garrison to keep them from revolting so I left them as pagans and built sewers and such to keep them happy.
Later on I started to get at least 3-5K thanks to the gold in Spain and keeping Massila and the nearby city to allow trade between the two provinces.
Then the hordes came, 4 stacks of GOTH hordes assaulted my bridge defenders, outnumbered but I was able to defeat them one at a time. I noticed that if I take out the general their morale falls down like mad and their easy pickings. I basically pulled my troops from the bridge so their out of range from their many horse archers and allowed them to cross the bridge enough for me to flank and surround them. I defeated 3 of the stacks and the GOTHS eventually sat down with me and negotiated with me for peace, they had lost at least 5-6 family members~D Their remaining stack picked up and headed into france by passing through Massila and then assault the WRE rebels and settled there in Gaul.
I was notified of a Vandal horde coming my way so I quickly rebuilt my forces and being short on cavalry I hired a few mercenaries. I also noticed my general had a loyalty of 1 now because of his many victories(I'm beginning to wonder what's the point of having a general if his victories make him less loyal to me) so I sent him to die against 6 vandal hordes. Using the same tactic of pulling back out of their archers range I used a scorpion to cause panic in their ranks and now they are down from 6 to 2 hordes. This may sound good but I'm losing tons of men as a result of this and they just keep coming:duel:
Luckily though the tactic preserves most of my cavalry which is crucial in smashing the enemy's flanks.
Even worse now I have 7 Hunnish hordes coming down on me so I'm planning on building a fort to keep them busy while I replenish my forces. Argh. If this was on H/H I would've been dead by now!
frog, I'd say stick with every campaign, no matter how easy it may appear to be at the start. I thought my Alemanni campaign (VH/H) was a going to be a breeze after I raced to controlling 10+ of the WRE's settlements without much in the way of resistance. The nice thing about BI is a horde faction can really spice things up and the domino effect can cause havoc...
What then happened was a Goth horde moved through my lands and settled in the two WRE settlements on the very West and North of nowadays France. They were at war with the WRE so I thought no bother. However, their Westernmost settlement proceeded to rebel and all of a sudden the Ostrogoths appeared! Hmm, not good news, and so it proved to be... The same settlement rebelled again, this time returning to the WRE, and now I have a huge horde of Ostrogoths on my doorstep. They then proceeded to sack the 1 remaining Goth settlement thereby creating yet another horde!
Now I have 2 hordes in my lands, of which the Ostrogoths have just laid siege to my poorly defended capital. That's where I stand at the moment, with my once proud 10+ settlement empire now looking incredibly fragile...
frogbeastegg
10-10-2005, 13:05
Jambo, as I said:
I only get to play for a few hours each week, often a turn at a time, so those 40ish turns before things get interesting last for a very long time. At which point I lose interest; I’d rather write, read, something, anything, than putter about in that boring, isolated world, night after night, week after week.
I can't get enough time to read and write - no amount of time will ever be enough. Not to mention I also have a pet boyfriend. Every minute spent being bored in BI is a minute I could be using to far better effect, both in terms of results and enjoyment, and I know it. But my second Saxon game I don't have that feeling of waste because I am enjoying myself, I am doing something, and there is more point to it than passing time and waiting in the hopes something vaguely interesting might possibly happen.
Bulawayo
10-10-2005, 13:57
Frog, what you should do is to let your dear friends at the .org supply you with the best saved games they have to offer. :duel:
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