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Alexanderofmacedon
10-08-2005, 18:31
If you press the button "tilde". The one to the left of the number 1 and above the tab buttom you get something called "Romeshell". When this comes up you can type in codes to get things.

I've only heard of one.

It is: Oliphaunt, which gives huge mercenary elephants. (like in Lord of the rings)

Do you guys know of any others? Please post them.

Kraxis
10-08-2005, 21:50
There are a lot of them... Ther is thread where they are posted.

I only use toggle_fow, as it reveals the map. That's nice when you want to check up in the Hordes and their progress.

Dutch_guy
10-08-2005, 23:18
yes, toggle_fow is the only one I know and use.

To bad though is that turns take forever to complete when fog of war is off, so you just have to toggle it off once you want to complete your turn, that's the only down-side with that code..

:balloon2:

TB666
10-08-2005, 23:37
I only use the money cheat and seems to be a life-saver in BI.
Oh and it is "add_money 9999999".
You will not get that much, you will get 30000 but it is a easy way to make sure you get the most money you can.

Jambo
10-08-2005, 23:45
yes, toggle_fow is the only one I know and use.

To bad though is that turns take forever to complete when fog of war is off, so you just have to toggle it off once you want to complete your turn, that's the only down-side with that code..

:balloon2:
Actually there's a way round this. Just disable "follow AI movement", and then your turns will be much quicker with the FOW disabled! :)

Kraxis
10-09-2005, 01:16
Well, I simply turn it on, check up on the hordes, then turn it off again to finish my turn. I do that once in every five or so turns so I don't gain much from it.

I don't like using cheats really. But they do serve purposes at times.

Puzz3D
10-09-2005, 02:22
Rome Shell is a command console for the game. You can enter it by pressing the key to the left of the 1 key. That's the tilde key on my keyboard.
This is a complete set of shell commands as posted by Finn last Oct 25, 2004. Many of these are restricted commands which are not enabled. The ? to get help within the shell doesn't work, and there is no official documentation on how to use these commands.

toggle_tow : shows/hides the tabbed output window
add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of population to a settlement, can be negative
move_character , : moves named character to position on campaign map
auto_win : the attacker or defender wins the next autoresolved battle
create_unit : creates one or more units of the specified type
toggle_fow : toggles the fog of war on or off
toggle_restrictcam : toggles camera restrictions on or off
give_ancillary : gives the character an ancillary
give_trait : gives the character a trait at level (default = level 1)
process_cq : Completes all (possible) construction pending in queue
character_reset : resets the character back to it's start of turn settings
show_cursorstat : shows the cursor position and region id
bestbuy : sells units cheaper
oliphaunt : big elephants
jericho : and the walls came a-tumblin' down
write_ui_cache: writes out the ui texture cache to disk
toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
give_trait_points : gives the character points for trait
list_traits : lists all the available traits
list_ancillaries : lists all the available ancillaries
mp : gives the character movement points
list_characters : lists all the characters in the world or those belonging to a faction
show_landings : shows the landing positions available to the ai from a given region, default hides them
filter_coastlines : applies filter to world map coastlines
toggle_coastlines : toggles strategy map coastline display
set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
ai_turn_speed : sets the maximum speed of turn processing during the ai round
amdb_min : sets aerial map overlay depth bias for min zoom
amdb_max : sets aerial map overlay depth bias for max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom
set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
regenerate_radar: Does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
building_debug: toggles building debug mode. TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes. G damages mouse-over building. P displays plaza.
reset_display: Forces a display_close(); display_open() display reset cycle
toggle_underlay:
toggle_overlay:
process_rq : Completes all (possible) recruitment pending in queue
force_diplomacy : Forces the negotiator to accept or decline a proposition
diplomatic_stance : Set the diplomatic stance between the two factions
invulnerable_general : makes that named general invulnerable in battle
test_ancillary_localisation: adds all ancillary to the character info display. Ancillaries aren't actually added to the character
perf_times: Toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
test_message: Test the event message specified in descr_event_enums.txt
show_terrain_lines : display defensive terrain features
message_collation_set: Set the message collation on or off (sets all factions)',0
show_all_messages: Show all messages to all factions (on/off)
clear_messages: Clear all the current stacked messages
puppify_my_love
reapply_rigid_model_influence
toggle_flowing_water: toggles display of campaign map flowing water
nw_stats: toggles display of network stats.
toggle_pr: toggles pr mode.
list_units : lists all of the units in an army, with details.
victory : show victory message for faction for short or long campaign.
trigger_advice: triggers an advice thread
damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present'
test_victory_scroll : 'Opens up the victory scroll declaring that the given faction is the victor
date : changes the campaign date to the given year
season : changes the campaign season to the given season
upgrade_effect : triggers unit upgrade effect
force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance
force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance
output_unit_positions : output the positions of all units in the battle to the specified file
show_battle_paths : show all valid processed paths in the pathfinder
show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id
show_battle_street_plan : show the street plan for the settlement
show_battle_marker : display a marker at (x, y) for t seconds
show_battle_circle : display a circle at (x, y) of r radius for t seconds
diplomacy_mission : creates a diplomacy mission
event : creates an event at position
kill_character : kills a character with the given name
control : switches player control to specified faction; old faction may not act correctly as ai faction
create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
disable_ai : disables the ai, so that it does nothing
halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered

Garvanko
10-09-2005, 02:26
toggle_fow is the only 'useful' cheat really (for those who hate to cheat ~:) ), especially if you're really stuck for map. Im more likely to use it in BI than RTW though.. Those damn hordes scare me!

Alexanderofmacedon
10-09-2005, 04:29
Rome Shell is a command console for the game. You can enter it by pressing the key to the left of the 1 key. That's the tilde key on my keyboard.
This is a complete set of shell commands as posted by Finn last Oct 25, 2004. Many of these are restricted commands which are not enabled. The ? to get help within the shell doesn't work, and there is no official documentation on how to use these commands.

toggle_tow : shows/hides the tabbed output window
add_money : adds an amount of money to a faction's coffers, can be negative, default is player faction
add_population : adds an amount of population to a settlement, can be negative
move_character , : moves named character to position on campaign map
auto_win : the attacker or defender wins the next autoresolved battle
create_unit : creates one or more units of the specified type
toggle_fow : toggles the fog of war on or off
toggle_restrictcam : toggles camera restrictions on or off
give_ancillary : gives the character an ancillary
give_trait : gives the character a trait at level (default = level 1)
process_cq : Completes all (possible) construction pending in queue
character_reset : resets the character back to it's start of turn settings
show_cursorstat : shows the cursor position and region id
bestbuy : sells units cheaper
oliphaunt : big elephants
jericho : and the walls came a-tumblin' down
write_ui_cache: writes out the ui texture cache to disk
toggle_terrain : toggles the terrain to display various data sets, no param resets to normal
give_trait_points : gives the character points for trait
list_traits : lists all the available traits
list_ancillaries : lists all the available ancillaries
mp : gives the character movement points
list_characters : lists all the characters in the world or those belonging to a faction
show_landings : shows the landing positions available to the ai from a given region, default hides them
filter_coastlines : applies filter to world map coastlines
toggle_coastlines : toggles strategy map coastline display
set_building_health : sets health of a building of the specified type (eg core_building) in a settlement, so that the final health percentage is as specified; for building chains see export_descr_building.txt
ai_turn_speed : sets the maximum speed of turn processing during the ai round
amdb_min : sets aerial map overlay depth bias for min zoom
amdb_max : sets aerial map overlay depth bias for max zoom
amdb_offset : sets aerial map overlay offset towards camera
zoom : zooms to specified aerial map zoom
set_ranking_interval : sets the denominator of the faction ranking graph interval which is calculated as (number_of_turns / denominator). If set to 0, then the denominator will be set to number_of_turns, giving an interval of 1
regenerate_radar: Does what it says on the tin
adjust_sea_bed : adjusts whole sea bed to specified height
reload_shaders : reloads all vertex shaders
reload_textures : reloads all textures
toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite range, and off again
building_debug: toggles building debug mode. TAB to toggle view modes, RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes. G damages mouse-over building. P displays plaza.
reset_display: Forces a display_close(); display_open() display reset cycle
toggle_underlay:
toggle_overlay:
process_rq : Completes all (possible) recruitment pending in queue
force_diplomacy : Forces the negotiator to accept or decline a proposition
diplomatic_stance : Set the diplomatic stance between the two factions
invulnerable_general : makes that named general invulnerable in battle
test_ancillary_localisation: adds all ancillary to the character info display. Ancillaries aren't actually added to the character
perf_times: Toggle display of simple performance times of game update vs display
burn_piggies_burn : ignite all the piggy winks
test_message: Test the event message specified in descr_event_enums.txt
show_terrain_lines : display defensive terrain features
message_collation_set: Set the message collation on or off (sets all factions)',0
show_all_messages: Show all messages to all factions (on/off)
clear_messages: Clear all the current stacked messages
puppify_my_love
reapply_rigid_model_influence
toggle_flowing_water: toggles display of campaign map flowing water
nw_stats: toggles display of network stats.
toggle_pr: toggles pr mode.
list_units : lists all of the units in an army, with details.
victory : show victory message for faction for short or long campaign.
trigger_advice: triggers an advice thread
damage_wall : Damage wall of settlement. Forces 40% damage to a random gatehouse and a nearby straight section. Destroys gatehouse if 'gate' parameter present; breaches wall if 'breach' present'
test_victory_scroll : 'Opens up the victory scroll declaring that the given faction is the victor
date : changes the campaign date to the given year
season : changes the campaign season to the given season
upgrade_effect : triggers unit upgrade effect
force_battle_victory : forces the local player's alliance to win the battle, completely destroying the enemy alliance
force_battle_defeat : forces the local player's alliance to win the battle, completely destroying the enemy alliance
output_unit_positions : output the positions of all units in the battle to the specified file
show_battle_paths : show all valid processed paths in the pathfinder
show_battle_paths_for_unit : show all valid processed paths in the pathfinder for a specific unit given a unit id
show_battle_street_plan : show the street plan for the settlement
show_battle_marker : display a marker at (x, y) for t seconds
show_battle_circle : display a circle at (x, y) of r radius for t seconds
diplomacy_mission : creates a diplomacy mission
event : creates an event at position
kill_character : kills a character with the given name
control : switches player control to specified faction; old faction may not act correctly as ai faction
create_building : creates a building of the specified type in a settlement; for building level id's see export_descr_building.txt
capture_settlement : evicts any resident characters and armies and gives the settlement to the local player
disable_ai : disables the ai, so that it does nothing
halt_ai : halts the turn sequence just before the start of the specified faction's turn, or the current faction if no faction given
run_ai : re-starts an ai turn sequence after disableai or haltai has been triggered

That was very nice of you. Thank you.

edyzmedieval
10-09-2005, 09:27
Those are for RTW.

Dunno if they work for BI.

Dutch_guy
10-09-2005, 11:23
Actually there's a way round this. Just disable "follow AI movement", and then your turns will be much quicker with the FOW disabled! :)

thanks a lot Jambo! I'll give it a go.

:balloon2:

Alexanderofmacedon
10-09-2005, 17:00
thanks a lot Jambo! I'll give it a go.

:balloon2:

Yeah, that works. That's what I do!~D

The Stranger
10-09-2005, 17:32
I only use the money cheat and seems to be a life-saver in BI.
Oh and it is "add_money 9999999".
You will not get that much, you will get 30000 but it is a easy way to make sure you get the most money you can.

youll get 40000 and dont do like add money 9999999999999999 cuz it will take money of you when you do that

Alexanderofmacedon
10-11-2005, 23:14
The "toggle_fow" works in BI. The "add_money" does not however, and I don't know if it ever did. I didn't need money cheats on R:TW

Taiwan Legion
10-12-2005, 02:59
Well, I simply turn it on, check up on the hordes, then turn it off again to finish my turn. I do that once in every five or so turns so I don't gain much from it.

I don't like using cheats really. But they do serve purposes at times.

I think CA created spies for a reason. If you spy enough you don't need FOW off

MiniKiller
10-12-2005, 03:05
yes, toggle_fow is the only one I know and use.

To bad though is that turns take forever to complete when fog of war is off, so you just have to toggle it off once you want to complete your turn, that's the only down-side with that code..

:balloon2:

if u de-select show ai movements before a new camapign turns are just as fast with fog of war on.

*edit* didnt read all the posts, just saw this was already discussed.

Kraxis
10-12-2005, 03:15
I think CA created spies for a reason. If you spy enough you don't need FOW off
If you had spies all overthe place it wold be possible to track the Hordes, but you simply don't have that kind of time and resources. I do it not to get an advantage, but to get a feeling of how the game is going.
If the Vandals and Huns are lethargic then I will drop the campaign and other stuff like that.

Besides I use spies for cities near my borders.