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Zuka Zamamee
10-11-2005, 23:30
I have recently begun modding this game, and I would like to know how to put a Ballista on an Elephant, Arcani on an Elephant with bows, and a battalion made entirely of Centurions. Thanks!:smiley2: ...

Zuka Zamamee
10-11-2005, 23:39
Uh, no edit button?

Suraknar
10-12-2005, 00:10
I have recently begun modding this game, and I would like to know how to put a Ballista on an Elephant, Arcani on an Elephant with bows, and a battalion made entirely of Centurions. Thanks!:smiley2: ...

Hello, and...., hope your patient :)

Ballista on an Elephant

I have not tackled with Modeling yet for RTW (Been using Maya for the past 3 years and I have to decide to re-familiarise myself with MAX before I do that). But from what I understand thus far you may have to Model a Balista to Fit with that elephant and make some small adjustments to its animations as well...then of cource make the necessary changes in form of text.

Yet I maybe wrong...as I only seriously started modding RTW myself only recently. So I leave this to the more experience modders here.

Arcani on an Elephant with bows

I believe to put the arcani on an elephant should not be that difficult, but you will certaintly need to tackle with the model on this one to turn the arcani in to Archers.

Make sure to get the necessary tools for .CAS, and read up the threads on 3D modeling and Import/Export Process.

Some Sources for the above two Units:

How to Model New 3D Units (https://forums.totalwar.org/vb/showthread.php?t=39733)

Tutorial: Head Swapping Tutorial (3D units) (https://forums.totalwar.org/vb/showthread.php?t=50461)

3DSMax and tool tutorials (https://forums.totalwar.org/vb/showthread.php?t=44451)

and a battalion made entirely of Centurions

This is the easyest to Do I guess...in theory.

Please note that I have not tested it, so I may not be aware of some limitations that may apply.

However, it basically consists of creating a new Unit (tentative: Centurion_Cohort) that uses the Centurion Model and Textures for the Body of that Unit, that can be found in descr_model_battle.txt



type roman_centurion
skeleton fs_dagger
indiv_range 40
texture romans_julii, data/models_unit/textures/officer_roman_centurion_julii.tga
texture romans_brutii, data/models_unit/textures/officer_roman_centurion_brutii.tga
texture romans_scipii, data/models_unit/textures/officer_roman_centurion_scipii.tga
texture romans_senate, data/models_unit/textures/officer_roman_centurion_senate.tga
model_flexi_m data/models_unit/officer_roman_centurion_high.cas, 15
model_flexi_m data/models_unit/officer_roman_centurion_med.cas, 30
model_flexi_m data/models_unit/officer_roman_centurion_low.cas, 40
model_flexi data/models_unit/officer_roman_centurion_lowest.cas, max
model_sprite romans_senate, 60.0, data/sprites/romans_senate_roman_praetorian_cohort_ii_sprite.spr
model_sprite romans_scipii, 60.0, data/sprites/romans_scipii_roman_praetorian_cohort_ii_sprite.spr
model_sprite romans_brutii, 60.0, data/sprites/romans_brutii_roman_praetorian_cohort_ii_sprite.spr
model_sprite romans_julii, 60.0, data/sprites/romans_julii_roman_praetorian_cohort_ii_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5


Please follow this excelent tutorial by ER to understand how to add units, and once you do your new Unit will use the above code.

Tutorial: Adding new units for beginners (https://forums.totalwar.org/vb/showthread.php?t=51750)

Enjoy! :)

Zuka Zamamee
10-12-2005, 00:23
Well, I'm not good at any graphical or modeling stuff, so I'm screwed there. Unless someone would have the kindness in their heart to do it for me...:sad:

Zuka Zamamee
10-12-2005, 00:25
Oh, thanks for your help

Suraknar
10-12-2005, 00:29
Your Welcome Zuka, and please dont dispair...remember...patience is a virtue :)

Since its easyer to do the Centurion Cohort, I suggest you start with that one, and in due time other possibilities will open for the rest of the units ;)

Zuka Zamamee
10-12-2005, 00:30
I have tried the Centurion one, but it always crashes whenever I start up the game...

Suraknar
10-12-2005, 00:43
Have you followed the Guide?

It would require modifications in several files...

export_descr_unit
export_descr_unit_enums
export_units
descr_model_battle.txt

and to make it recruitable
export_descr_buildings

If you have followed the instructions step by step, and properly created a new Battle Unit using the centurion model, and it still CDT's then something I ignore maybe the cause of that...maybe one of the numerous people online at this moment in the ORG could shed some light ;)

I will give it a try on my side as well and see...

Myrddraal
10-12-2005, 01:31
Have you tried using the show_err switch to help you find the cause of the CTD?

Suraknar
10-12-2005, 02:39
Well Zuka it woked here...

http://www.robotsdontbleed.com/suraknar/rtw/centurions.jpg

A Cohort of Centurions :)

So please do as Myrddraal said, use the -show_err switch...

To do so please right click on your RTW Shortcut in your desktop and add this switch after the "Your Drive:Your path\Activision\Rome - Total War\RomeTW.exe"

lets see what it reports and we can take it from there...

Zuka Zamamee
10-12-2005, 03:02
I got it to work...~:cheers:

Suraknar
10-12-2005, 03:15
Great! Congrats! ~:cheers: