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View Full Version : Skin or model problem ?



Narakir
11-03-2005, 21:37
In my first attempt of moddeling I've switched the weapon as you see, the texture is okey in 3dsmax I export it. When I lunch the game it looks like in the pic, any issue for this ? I've just notticed that the .CAS file is a smaller in size than the others...
https://img259.imageshack.us/img259/1020/wtf2ww.th.jpg (https://img259.imageshack.us/my.php?image=wtf2ww.jpg)

blindfaithnogod
11-03-2005, 22:32
you need to edit the alpha channel in the texture, this is cause your transparency

Narakir
11-03-2005, 23:27
OK that was a the alpha thanks ~:) . But wonder if I made something wrong with the model, it's 16kb and the models I used to grab the falx and the original greek peltast are about 40-50kb but it works fine in game...

Vercingetorix
11-07-2005, 05:26
I took the liberty of having the exporter not export 'unnessecery' information ~;)

Red Harvest
11-07-2005, 05:43
Just out of curiosity: Why does the guy look like he is 10 feet tall compared to those in front and behind him? Is he 5 feet off the ground and in the foreground? (That's my guess...)

Narakir
11-10-2005, 14:57
Just out of curiosity: Why does the guy look like he is 10 feet tall compared to those in front and behind him? Is he 5 feet off the ground and in the foreground? (That's my guess...)
Because he's jumping ~D

Sundjata Keita
11-15-2005, 08:38
Also, the curvature of his abs and the "dent" in his arm suggests he need reweighting. Just a suggestion.