View Full Version : Hearts of Iron II Doomsday
Avicenna
10-14-2006, 08:26
I just feel my navy is too weak to take on Britain though...
Taking on Germany, of course, would wait until the end of the war ~;)
With Commies on one side, and the Allies on the other, They're going to be easy. Hell, I started the 1944 scenario with SPAIN and took 4 or 5 German provinces, destroying a few divisions in the process.
From my experience, Germany has 50-50 chances to win in Russia ... or, at least, capture Moscow, Leningrad and Stalingrad. So far, I don't remember any D-day landing attempts by the allies.
As for the Brits, soften them up first with Naval Bombers, they can cause a lot, and I mean a lot of damage. When they get lucky, they can sink a battleship in under 3 hours.
Duke Malcolm
10-14-2006, 12:39
Just out of interest, do any of you folks name your divisions or ships or corps?
Avicenna
10-14-2006, 13:58
It auto names, doesn't it?
Anyway, does the bitter peace event get triggered by the capture of Leningrad, Stalingrad and Moscow?
Don't know, as I've said, I play HSR at the moment, and the Soviets get an event in which they can sign a peace with Germany following the capture of Leningrad, Stalingrad, Moscow and Omsk (which becomes capital after the capture of Moscow), or they can continue to fight.
Since most of Soviet industry gets moved with the war, I usally opt for total conquest, with the establishment of puppets (Ukraine and Kazakhstan are most useful, Trans-Ural Republic and Siberia can also provide troops for the campaign as you advance east).
Granted, when playing Germany you don't go East before conquering Britain (and esablishing Scotland, a source of troops on the isle, and protection as well, the Brits try to re-capture the isles).
I've never really played Britain or the Soviets. I only have experience with France, Germany, Italy, Japan and the USA ... even when playing Soviets I never managed to get driven back enough for such events to trigger.
@Duke Malcom:
Yes, I do, occasionally. If I add the elite attachement to a unit, I tend to rename it (the elite 204th Motorized doesn't sound particularly ... elite). I also name ships that I find have silly names (such as the HMS 3rd Light Carrier division, I mean, WTF?).
I regularly rename armies and corps, for easier management (and when you get into the hundreds of corps, you really need unique names).
Avicenna
10-15-2006, 09:53
I see.
I don't want to play the HSR though, as it seems too limiting of what you do: eg if you play as Italy it's very hard to not join the Axis or something like that, I've heard.
Anyway, I'm thinking of starting a new campaign. Does it increase belligerence if you puppet a state? If it does.. can I just cancel it out by releasing a puppet or giving a colony a puppet government?
On the Spanish Civil War: should I help either side? It really depends on the benefits of puppets to me.. I'm not sure if it's better to puppet the winning Spanish faction or just ally with Nationalist Spain and assume military control. By the way, in your experience, is it possible to puppet a country (which doesn't become an ally) and then assume military control?
lancelot
10-15-2006, 12:28
It auto names, doesn't it?
Anyway, does the bitter peace event get triggered by the capture of Leningrad, Stalingrad and Moscow?
You also need Baku & Sverdlovsk plus Paris must be under german occupation and USA cant be at war with Germany IIRC
I see.
I don't want to play the HSR though, as it seems too limiting of what you do: eg if you play as Italy it's very hard to not join the Axis or something like that, I've heard.
Anyway, I'm thinking of starting a new campaign. Does it increase belligerence if you puppet a state? If it does.. can I just cancel it out by releasing a puppet or giving a colony a puppet government?
On the Spanish Civil War: should I help either side? It really depends on the benefits of puppets to me.. I'm not sure if it's better to puppet the winning Spanish faction or just ally with Nationalist Spain and assume military control. By the way, in your experience, is it possible to puppet a country (which doesn't become an ally) and then assume military control?
It does limit you, yes, though I've found the advantages to be well worth it, especially in the AI department.
Anyways, creating puppets will decrease your belligernce, but increase dissent. That can turn out to be a problem, dissent, I mean. In my current campaign, I have belligerence of 35, with Germany, after dropping two nukes on the US, all because of the puppeting.
Spanish Civil War, in vanilla with Italy, generally, the rule is that you invade and keep the area. It is easy to defend, and offers some fairly good advantages. That, and taking Gibraltar is just too easy once you get involved ... Actually, it isn't, since Gibraltar is mountain with lvl 5 land fortifications, but sufficent bombardment softens it up.
Puppeting offers advantages over alliance, but a puppet cannot form trade deals with other factions (thus, they can run out of resources and have their industry shut down). Also, a puppet needs to rebuild his army from the ground up. On the other hand, when you make a puppet, you generally give him all your technology (minus Secret Weapons and a few others).
It all comes down to what you prefer in the end.
You also need Baku & Sverdlovsk plus Paris must be under german occupation and USA cant be at war with Germany IIRC
Close, but not quite. USA can be at war Ger, and the provinces need only fall, not necessarily be in Ger's possession. At least, those are the criteria for when Japan is in the war but doesn't follow the 'Japan wants a bigger piece of the pie' string of events. There's also a separate peace trigger for when Ger is at war with Rus and Japan is not.
Malcolm, I don't bother naming them in HoI, but I do in Victoria.
Duke Malcolm
10-15-2006, 20:42
Ah, Vicky's a bugger for names, they always come out as 1st Inf. Regulars... takes me sooo long to get an army ready to be dispatched...
Avicenna
10-15-2006, 21:13
So... it is possible to assume military control of a non-allied puppet?
Oh, yes ... you get an option to do just that, it goes active.
I'm not sure how exactly it works when you're not the leader of an alliance. Never used it myself, a bit of an exploit, that.
Most of the time however, the AI will keep sending useless expeditionary troops to you. I don't care that I'm allied to China, the Soviets are gone and I don't need to get involved in the Pacific. No, I don't want those 14 militia divisions, you can have them back. Thank you for sending them again, but I really don't need them. That's the sort of thing the AI will do, it's just that helpful. :help:
Avicenna
10-16-2006, 16:39
Well, they're useful for softening the enemy, aren't they?
More useful for guarding coasts.
Avicenna
10-17-2006, 19:03
Is coast guarding very important? Does the AI actually try naval invasions?
Yes ... some are scrpited, but some are not. Of the scripted ones, Torch would be a more important one. Otherwise, lots of them happen.
Obviously, in the Pacific, yes, however, I'm having trouble with them in my German campaign. Every few months, the Allies try to take Bermuda, establish a beachead on the British isles, and fight off the American landings in Africa (they shifted gears, the East is too well defended, so they tend to land in either Somalia or Ethiopia).
So, yes, defense against naval incursions is vital, otherwise your advance can be suddenly cut off.
Normally, garrison divisions are good enough for that, usually with an attached artillery brigade. Make sure to upgrade them ASAP to the 41 model, otherwise, their hard attack is on the low side (I mean, even after the upgrade it's on the low side, but it's about equal to infantry).
Avicenna
10-18-2006, 08:03
Sounds really interesting, but isn't it a mistake to attack in June? You might not reach the key cities before the Russian winter.
By the way, how does everyone build so much? By using Series or Parallel?
When you blitz through France, you can also land in Britain, by that time, their defenses are awful, and a group of 4 paratrooper divisions can take a coastal province, while you can keep your transport fleet in Cherbourgh.
I've experimented with the Russians a lot. My solution is Tank armies (6 armoured divisions) and Armies (1 HQ, 2 armour, 6 mechanized), with holding corps (3 motorized). It turned out to be highly successful, the Soviets were annexed in 4 years (I started in 1942, so in 1946 they were annexed). Now, you really don't want to see the oil stats, but since I control the Middle East, am allied to Persia, am allied to Romania, and have the Russian oil fields, well, that has it covered.
However, due to TC, my troops are consuming a good 2,000 supplies per day.
Aircraft, oh, how I love thee ... 39 retreating divisions, and who do they ground attack? One division three provinces away from my advancing armies. Oh, joy.
Since I tend to scatter my forces, I need high powered groups for breaching lines. More so since the Russians tend to concentrate their troops. The key thing when fighting Russia is a continous advance. That is the reason infantry is not really suited for such warfare, aside from the swamps in the north, they are far too slow for any sort of maintained offensive.
I generally start campaigning against Russia in May of 1942, it buys me an extra year to prepare, and is equally harsh on unprepared Russian forces as 1941.
Now, if you plan well, and get a bit lucky with the enemy forces, you will manage to get Leningrad by winter, and possibly have Moscow either encircled or within artillery range (in my current campaign, I actually dared a winter offensive and managed to take Moscow). The second year is generally directed at Stalingrad and Baku. The third, on breaching Soviet defenses in the Urals. After that, you can continue the advance at a constant rate, since they can't really hold you back anymore, even in winter. Granted, that is if the Soviet surrender doesn't fire ... which it never has for me, I always had to go and annex the Soviets.
As for Britain ... I'm only following old German plans. Transports from France deploy additional troops after the paras have emptied a landing site or two. The first batch is generally Marines, the second holding corps, then two or three tank armies, and Britain falls.
@Tiberius:
Both, serials will reduce the time needed of building a unit, but parallels will produce at the same time. So, a tank army is built, in my case, three parallel tank productions in a series of two. Ships are generally produced in parallel, with only smaller ones built in series.
Yes, it should be enough ... on average, the Soviets employ more primitive versions of units. They only had BT-7Ms and one division of T-34 m.41s by '46 against my E-50s. Granted, I kept pushing them, but still.
On average, they will always be at least one step behind you technologically. After all, Germany has the absolute best Tech teams in the game, well, except for nuclear, the Americans have better scientists for that, but yours are second-best.
However, as soon as you can, begin replacing those motorized divisions with mechanized. Past the Urals infrastructure levels are fairly low, and the speed of mototized is deeply dependent on infrastructure. Also, with smaller corps, you'll have to very carefully pick brigade attachements. SP artillery and SP anti-tank are a must, so pick the third carefully (although Heavy armour is very, very good for attacks, they add a lot to heavy and soft ratings of a unit).
discovery1
10-18-2006, 13:41
Sounds really interesting, but isn't it a mistake to attack in June? You might not reach the key cities before the Russian winter.
By the way, how does everyone build so much? By using Series or Parallel?
It doesn't really matter and both.
Anyone got any tips for playing Japan?
Tips for Japan:
Navy, navy, marines, navy, China, navy, infantry, marines, navy, bombers and navy.
Have those things, and you win.
Generally, first objective is China. Preferrably, take it quickly, as quick as possible. It will provide manpower, industry and a safe flank.
Build up the navy, always have the newest developments in that field, always keep building ships.
Man islands, establish airbases and use them as outposts for launching naval bombers. Add ports to islands, so that your fleet can dock.
Use marines, supported by the fleet for quick incursions. Take an island, then move on to the next. Aim for Australia, puppet it, do the same with New Zealand.
In India, strike quickly, the Brits have few defenses, so a few corps will suffice, some armour is useful to have, even if an older model.
Against the US, fortify your islands, take his and fortify those. Keep the US Navy at bay with naval bombers, and only advance in force (an attack force is, in my case, 7 carriers, various models, 6 battleships, and as many other ships as you can get). Strike hard, hold the islands you take as well as you can. Keep pushing him.
Once you have Hawaii (not difficult, you only have Wake and Midway between), things are going differently, and you are essentially, winning. You can bombard his cities from there, and you can keep your fleet there.
Keep in mind, he can outproduce you, but the US has several fronts to manage and two huge coastlines. Taking Vancouver is good, it is on an island, and can serve as a forward base for invasion. Take Alaska, then fortify in the mountains. Once you are confident you can hold the mountains, begin striking against him.
And whatever you do, don't engage the Soviets. If you have, send excess resources to Germany, but do not get involved against the SU, you have too long a border and too bad an industry to fight both the SU and US at the same time.
I managed to avoid war with the USA completely in my campaign as Japan. I crushed China without much difficulty and with the aid of the reworked Sino-Japanese war events which may or may not have made the cut into Doomsday, I redrew the east Asian map and ceded a great deal of Nat China to the warlords and made them all my puppets. I then took on the USSR after the Cold War got hot and split it down the middle with the USA. Tibet was next on the hit list to expand my sphere of influence.
Avicenna
10-19-2006, 14:03
Just wondering, but as Japan, can you free 'Korea' or 'North/South Korea'?
By the way, how do you (or the Germans for that matter) deal with the dissent after declaring so many wars and needing to reinforce/supply/produce troops?
Just wondering, but as Japan, can you free 'Korea' or 'North/South Korea'?
By the way, how do you (or the Germans for that matter) deal with the dissent after declaring so many wars and needing to reinforce/supply/produce troops?
IIRC, Japan can only liberate Korea as a whole, though Korea offers an excellend defensive positions, a series of mountains, perfect for fortification works. Easily held with only a few infantry or even garrison division. Plus, Korea has some industry, manpower and resources.
Dissent, mostly with consumer goods, but also sliders. Fully interventionist, fully dicatorial countries get no dissent when declaring war (this applies to Germany mainly, events give them that). Japan has a few more problems, but in their case, events will drive their wars, lessening dissent.
I've started a campaign with Italy in the original HoI2 and am doing pretty good so far.
Samurai Waki
10-19-2006, 21:03
Italy is cake, Box in the Brits by taking Gibraltar (Intervention in the Spanish Civil War is always a good idea, generally I do a naval landing at Mercia and then expand my borders until I touch Gibraltar. Then when you join the Axis, blitz North Africa, take the Suez. Take all the British Med Isles, and lastly Paradrop on Malta once they run low on Org. and Supplies. If your lucky you can catch a few RN Battlegroups in the Med with their pants down, and then Naval Bomb em' to pieces. I think I took out about 2/3rds of the Channel Fleet by doing this tactic, made taking the British Isles a lot less of a headache.
I then generally push into Africa using Infantry and a few tanks (Although for much of Africa Tanks are Next to useless). I split my forces from there, DoW on Turkey, move into the Caucasus, and if your lucky you'll be in Stalingrad by late '42.
Avicenna
10-19-2006, 21:12
Wait.. attacking the Soviets as ITALY before destroying the Allies?
Also, I have an embarrassing statement to make. In my first campaign, after a DoW on the axis by the allies, my navy got annihilated in the Med. By the French.
Wait.. attacking the Soviets as ITALY before destroying the Allies?
Also, I have an embarrassing statement to make. In my first campaign, after a DoW on the axis by the allies, my navy got annihilated in the Med. By the French.
Man that sucks. I'm in late 1936 have taken Ethopia, Yugoslavia, and Albania. Not sure what to take next the British look a little scary to take on. I also need to reinforce Libya so that I'll be able to blitz through Egypt to the Suez Canal to try and cut off the British from the rest of their Empire. I also need to bulk up my navy so I can atleast have something to defend myself from the RN. I also need to take Gibraltor from the British. I supported the revolution in Spain but didn't take any provinces since I was at war with Yugoslavia.
Any tips would be greatly appreciated.
Avicenna
10-19-2006, 22:01
Tips?
Take Albania ASAP. Don't annex Ehtiopia, no point since only addis ababa are of any use and the rest will clog up your TC, and annexing increases belligerence.
Personally, in campaign #2, I made the mistake of annexing and ended up puppeting. I also annexed+puppeted Saudi and most of Angola. I have just opted for annexation on Albania and Greece, and got the Yugos to cede my rightful territory. I puppeted Spain, and got some of their provinces (resource-rich ones) and got all of Portugal apart from their East African colonies, Lisbon and the Azores.
A tip would definitely to interfere with Spain. If you fight as an ally, you can gain valuable troop and general experience, and experience for yourself as well. If you opt for annexation or puppetmaster status, wait until one side has won. That side will be weaker, while you strengthened yourself during their war. Then, proceed to strike.
Portugal is not a good option: nobody will actually help them and they barely have any troops, but you CAN'T annex them, simply because Macau and their East African colonies are too far for your transports. You'd have to get military access with smelly democracies to get those places.
If you want to avoid war with the USSR, don't attack Switzerland (which is incredibly difficult to take anyway) or Turkey.
Allying with Deutschland also seems to be sensible, but not until they've achieved European dominance. Getting your bum handed to you while they play around in EE as the French and Brits send their boats and soldiers to you is not fun at all.
Too late already annexed Ethopia. Oops. Annexed Yugoslavia too probably a bad idea but rookie mistake. I'm pretty new at this had the game for a while but have only played with Germany, Central American and South American countries.
Evil_Maniac From Mars
10-20-2006, 02:56
Too late already annexed Ethopia. Oops.
Clear your troops out of Ethiopia and puppet it. Use them in Spain, Greece, or Turkey. Bulgaria if you feel like making the border look good. It's also a fairly easily defended location. I usually take Bulgaria when I'm strong enough, depending on how nice Romania and the Soviet Union are being to me.
There's only one problem to the Bulgarian strategy, really. If they join the Axis, and Germany can't cover for them, you're fighting a two front war against the Soviets, one through Armenia and Georgia and one through the Balkans and Ukraine.
I've been debating on whether or not I should join the Axis. I'll wait and see how the Germans fair later on I guess.
I am trying to get into this game, but everything is quite overwhelming Any advice as to what country/when to start, and how to minimize my learning curve?
Well, you should have a run through the tutorials. They actually do help. Read the manual in your downtime. Then...well, I used Peru first to come to terms with the game and the whole system. Using a dirt-poor country also teaches you to manage your resources more efficiently, how important terrain is in small-scale battles, and why cavalry still has a role on the battlefield (albeit a small, focused one).
My second campaign was with Canada, which let me not lag nearly as far behind as Peru, technologically speaking, and allows you to get your first taste of the big war.
You'll probably be set to use a major power after these two, smaller campaigns. Spain might be a nice alternative to playing as Canada - the civil war can be pretty grueling for players new to the game, and sometimes still gives veterans a run for their money.
I am trying to get into this game, but everything is quite overwhelming Any advice as to what country/when to start, and how to minimize my learning curve?
I started with a small Central American country to learn the basics it's slow but it'll help you learn. Then move onto some of the bigger countries Germany and USA are the best I think. Stay away from the UK and France. Especially the UK they have such a large Empire I imagine it's hard to handle. I'm sure some of the more experienced players can give you better help. But it makes you feel good when you create a little Central American empire. Just watch out for the US they won't like you getting too Belligerent it will all end with them kicking your @$$. Not fun :no:
Hope that helps some.
Avicenna
10-20-2006, 17:32
Hell, I just went straight to Italy. Just play around and expect a failure in the first campaign. I don't know how to do convoys or trading myself.. I just set them all to auto. Seems to work fine for me. I also don't bother with the sliders.. I just use all my IC on these things in the order of priority:
- consumer goods
- supplies
- reinforcements
- upgrades
- production
:sweatdrop:
When in need of resources.. colony time!
I'd advise you to do IC manually, at least. I don't really bother with convoys, since I can miss a unit's land-line being cut-off, the AI doesn't miss such things. And when you're operating on three continents, there's a lot to miss.
I used to do automated IC, but once I found out that the AI had weird priorities sometimes I gave up. It will take a bit of your time, but you can optimize your resources better like that.
Italy is generally a good starting nation ... it's not targeted particularly, fair industry, fair tech-teams, lots of options to get acquainted with the combat system, etc. Poland is fun, too ... though you can forget about playing past 1939, you don't stand the shadow of a chance against the Germans.
Avicenna
10-20-2006, 19:56
No option for the land doctrine though.. which sucks. A blitzkrieging Italy is what I want.. not some WWI era trench dogma.
Avicenna
10-20-2006, 21:18
Patch 1.2? Thanks a lot, I'll try that next time round. By the way, if I choose to play as Italy, is Operation Husky scripted?
Well Puppeted Ethopia, Yugoslavia, and Greece also too all the coast of Yugoslavia. The British have Reinforced their holdings in Egypt 10 divisions or so to my 1 doesn't look good need to reinforce North Africa it's almost 1938. Still haven't allied with Germany isn't there some kind of Event that triggers it? Turkey I think will be an annoyance for me but I think that will trigger a war with the USSR which I am not ready for. Biding my time and waiting for 1939 to take Gibraltor and I see no RN in sight I think if I can take Gilbraltor fast enough I should be able to destroy any of the RN in the Med. with Naval bombers and my Navy. Everythings been easy so far but I fear war with the UK will be tough but I think I'm ready for a challenge. Once I take Gib. and Suez Canal I should be able to destroy the RN in Med. Hopefully all will go well and any tips would be appreciated.
Avicenna
10-21-2006, 07:45
Do you have carriers are modern ships? If you don't, I'm afraid the destroying will be done to you, not by you. Also, there is no event for alliance. Just wait until Germany has steamrollered France (ie when your left flank is safe) to join in the Axis. Turkey most probably does trigger war with the Soviets, which is a bad option for you. In my first campaign, even Switzerland led to war with the reds...
screwtype
10-21-2006, 08:28
Just out of interest, do any of you folks name your divisions or ships or corps?
Yeah, when playing Italy I gave all the divisions English descriptive names because I found the Italian names confusing. So, "1st Infantry", "27th Garrison", "2nd Mountain" and so on.
CountArach
10-21-2006, 12:11
Just a question for you guys.
I have HoI1 (Because I couldn't find #2 and can't be bothered to order it in online, and I have NO idea how to load troops onto a plane (Paratroopers) or planes onto a carrier.
Could someone who has played help me?
Evil_Maniac From Mars
10-21-2006, 16:57
Just a question for you guys.
I have HoI1 (Because I couldn't find #2 and can't be bothered to order it in online, and I have NO idea how to load troops onto a plane (Paratroopers) or planes onto a carrier.
Could someone who has played help me?
1) For paratroopers, you just have to make sure you have one or less units per transport aircraft in the same province, then click on the parachute icon in the corner of the field command box.
2) Aircraft are loaded onto full sized carriers by way of a brigade attachment. Light Carriers cannot have aircraft added, as far as I know.
Do you have carriers are modern ships? If you don't, I'm afraid the destroying will be done to you, not by you. Also, there is no event for alliance. Just wait until Germany has steamrollered France (ie when your left flank is safe) to join in the Axis. Turkey most probably does trigger war with the Soviets, which is a bad option for you. In my first campaign, even Switzerland led to war with the reds...
Not sure Tiberius I'll have to check haven't played today. Though that is why I added Naval Bombers. Eh I'll wait then not ready for war with the UK anyways. I had that same problem playing as another country Austria I think. SU is always a hassel.:wall:
CountArach
10-22-2006, 08:00
1) For paratroopers, you just have to make sure you have one or less units per transport aircraft in the same province, then click on the parachute icon in the corner of the field command box.
2) Aircraft are loaded onto full sized carriers by way of a brigade attachment. Light Carriers cannot have aircraft added, as far as I know.
Alright thanks!
Now Japan and America become playable...
Evil_Maniac From Mars
10-22-2006, 17:22
No problem, hope that helps. :2thumbsup:
A small update on my Austrian campaign:
It's almost 1939, and I've managed to avoid both the Anschluss and military alliance to Germany without them declaring war (this was really suprising), not to mention the annexation of Hungary (which made the Italians rather angry). I'm on a bit of a mission to reunite the Austro-Hungarian Empire.
Any tips? Should I invade Yugoslavia (which would leave the homeland almost unguarded, but I could bring in allies to make it more secure, and if so, who should I ally with?), build up troops, or try to take as much of Slovakia as I can? Or even try to follow the Italian strategy and clear out a route to the Causcaus (could take a while)?
At the moment, I'm leaning towards Yugoslavia, but the Italians might finally lose it and declare war if I do that.
Update: I declared on Yugoslavia. Only it wasn't the Italians who took the bait. It was the Turks who declared war on me. Following that, the Allies declared war on the Turks, which made the Soviet Union rather angry, so it declared war on the Allies. Germany, for some reason, passed up the chance of quickly overrunning the already stretched Austria or Poland, and instead turned its eyes towards France. This is 1939.
We've really got a World War going now.
That is why unpredicted war declarations can cause so much fun in HoI2.
I tend to randomly declare war, too, sometimes. :beam:
Evil_Maniac From Mars
10-22-2006, 20:35
In updated news, Romania and Yugoslavia joined the Axis after declaring war on the Soviet Union (along with Greece), and since I'm at war, and am massively outnumbered, the only choice was to align with the Allies or Comintern and pray that I can increase relations with Italy enough to recieve aid from them. I chose the Allies, but I'll split with them as soon as something is done about the Balkans and Germany. That location really is a fireball waiting to ignite. I'll send a screenshot as soon as I can.
OK, here it is:
https://img339.imageshack.us/img339/7831/austriacampaignscreenshotqq0.png
Some of it got cut off while I was resizing it. Greece has joined the Axis, and Poland and the Soviet Union are fighting, with the Poles making considerable progress, considering their situation. Turkey is also working on Syria and Iraq.
In updated news, Romania and Yugoslavia joined the Axis after declaring war on the Soviet Union (along with Greece), and since I'm at war, and am massively outnumbered, the only choice was to align with the Allies or Comintern and pray that I can increase relations with Italy enough to recieve aid from them. I chose the Allies, but I'll split with them as soon as something is done about the Balkans and Germany. That location really is a fireball waiting to ignite. I'll send a screenshot as soon as I can.
OK, here it is:
https://img339.imageshack.us/img339/7831/austriacampaignscreenshotqq0.png
Some of it got cut off while I was resizing it. Greece has joined the Axis, and Poland and the Soviet Union are fighting, with the Poles making considerable progress, considering their situation. Turkey is also working on Syria and Iraq.
That's why I love this game.:beam:
Evil_Maniac From Mars
10-22-2006, 23:24
Annexed Yugoslavia, came to a suitable peace deal with the Axis, which now includes Poland, Bulgaria, and Albania. The Czechs joined the Allies. The Comintern is making considerable progress in Poland, but the Romanians are holding their flank quite well. They haven't lost a province yet to the Communists yet.
Since Austria wasn't supposed to have any chance against the Germans, I decided to go down in a blaze of glory. That blaze of glory has left a trail of destruction through the Balkans, and shows no sign of slowing down.
Well I've joined the Axis and Germany has just annexed Austria. I have reinforced North Africa with 10 or so divisions. I think I'll have enough time to bulk up a little before war with UK and France. No Tiberius I don't have modern Carriers but I have already started Teching them up. So we'll have to see what happens from here.
Well, the Russians actually attacked me early in my game. I wanted to wait 'till June 1941 before attacking, but they got the jump on me by declaring war in April. Took me until mid-may to get everything in place for an offensive--the Soviet army just kind of sat there, not taking advantage of the situation. Once everything was in place, I launched my Blitzkrieg, taking 20 or so provinces in southern Ukraine and destroying 5 Divisions by mid-June. Now, however, my Infantry line along the entire eastern front doesn't seem able to hold out against Soviet attacks while I consolidate my gains and re-position my Panzer Corps for another Blitzkrieg.
It'll take most of the summer to get the troops I borrowed from my allies in the balkans (Yugoslavia, Bulgaria, and Hungary) to the front, in order to stop the constant attacks on my line (which are eating up my man-power fast, and can't be stopped with a wide-front assault, which would leave me manpower-less by '43) and prepare for another Blitzkrieg.
What am I doing wrong, here?
You have over stretched your lines it looks like. But SU declaring war on you first probably messed you up pretty bad. You need to get reinforcements to the front pronto and probably fall back to a easily defencible front. Encircling as may divisions as you can and destroying them is the key to destorying the SU forces I think In the beginning. Cant think of anything else:yes:
Well, the Russians actually attacked me early in my game. I wanted to wait 'till June 1941 before attacking, but they got the jump on me by declaring war in April. Took me until mid-may to get everything in place for an offensive--the Soviet army just kind of sat there, not taking advantage of the situation. Once everything was in place, I launched my Blitzkrieg, taking 20 or so provinces in southern Ukraine and destroying 5 Divisions by mid-June. Now, however, my Infantry line along the entire eastern front doesn't seem able to hold out against Soviet attacks while I consolidate my gains and re-position my Panzer Corps for another Blitzkrieg.
It'll take most of the summer to get the troops I borrowed from my allies in the balkans (Yugoslavia, Bulgaria, and Hungary) to the front, in order to stop the constant attacks on my line (which are eating up my man-power fast, and can't be stopped with a wide-front assault, which would leave me manpower-less by '43) and prepare for another Blitzkrieg.
What am I doing wrong, here?
Well, getting the SU to declare on you is odd enough, but it has been known to happen.
Manpower is always a problem when fighting the SU, though I would say that the corps you were using are, on average, too weak to manage to break Soviet lines, which usually have as many as 12 divisions. Larger units are needed for that.
The SU has a lot of troops, and a lot of manpower. As it is, the more territory you capture, the more manpower you will recieve, as a lot of their provinces offer manpower.
Your allies won't be much use, except for weight of numbers ... I usually use them to stabilize the front, though in my current campaign I completely did away with them in favour of my own holding corps, which worked like a charm, they would hold the enemy long enough for my main forces to reach the area.
The key thing is to surround and annihilite as many SU troops as possible, as early as possible. They will be getting better and better as time passes.
Ultimately, if you lose, then start a new campaign. I've done that often enough.
I don't think you'll be able to properly blitz the Russians again, since you hold so much of their territory and your TC will be used up un great measure.
Avicenna
10-24-2006, 06:48
Anyone want a look at my second Italian campaign? It's so messed up it's not funny... If you take a look at the official list of Allies, I'm not on it. But if you look at any single allied member's diplomatic profile.. I'm in the Allies fighting the Axis! Also, on my actual profile, the smelly allies aren't even mentioned.
A few more interesting points
- I have military access with Bulgaria
- I have five puppets and four are allies: Angola, Ethiopia, Saudi Arabia, Somalia
- Angola, Ethiopia, Saudi Arabia and Somalia are at war with Bulgaria
- I am allowed to declare on the Allies
- If I do, I lose Angola, Ethiopia, Saudi Arabia, Somalia, who go to war with the Allies AND myself
- If I declare on the Allies, Britain advances to Tobruk. I then get massed by popups declaring the ENEMY IN SIGHT! TOBRUK LOST TO BRITAIN! message which I have seen about a hundred times in the last minute.
I know my belligerence is 87 and nobody likes me, but it seems the actual game is bullying me. :disappointed:
Oh, and my industry is pathetic, at 81. This is the whole of modern Italy, the coast of Illyria/Dalmatia, Albania, Greece and Libya. (Macau and East Timor as well). In my newest Italian campaign, it's 65. (Italy's original empire + Albania - Somalia) Italy isn't capable of building anything at any speed it seems.. the most I can produce at once is five divisions or so, when I allocate ALL non-supply and non-CG IC to production. Hurrah. Did I mention that my dissent is topping world records at the moment?
Anyone want a look at my second Italian campaign? It's so messed up it's not funny... If you take a look at the official list of Allies, I'm not on it. But if you look at any single allied member's diplomatic profile.. I'm in the Allies fighting the Axis! Also, on my actual profile, the smelly allies aren't even mentioned.
A few more interesting points
- I have military access with Bulgaria
- I have five puppets and four are allies: Angola, Ethiopia, Saudi Arabia, Somalia
- Angola, Ethiopia, Saudi Arabia and Somalia are at war with Bulgaria
- I am allowed to declare on the Allies
- If I do, I lose Angola, Ethiopia, Saudi Arabia, Somalia, who go to war with the Allies AND myself
- If I declare on the Allies, Britain advances to Tobruk. I then get massed by popups declaring the ENEMY IN SIGHT! TOBRUK LOST TO BRITAIN! message which I have seen about a hundred times in the last minute.
I know my belligerence is 87 and nobody likes me, but it seems the actual game is bullying me. :disappointed:
Oh, and my industry is pathetic, at 81. This is the whole of modern Italy, the coast of Illyria/Dalmatia, Albania, Greece and Libya. (Macau and East Timor as well). In my newest Italian campaign, it's 65. (Italy's original empire + Albania - Somalia) Italy isn't capable of building anything at any speed it seems.. the most I can produce at once is five divisions or so, when I allocate ALL non-supply and non-CG IC to production. Hurrah. Did I mention that my dissent is topping world records at the moment?
Well my Italian campaign isn't as screwed up as yours. I am currently in the process of getting Marines to take Gilbraltor. Though I haven't made too many mistakes so far one big one is I didn't help Spain during the revolution meaning I didn't Declare war on them it would have been smart to gain some holdings in Southern Iberia for my assualt on Gilbraltor but my mistake.:embarassed:
Well my Italian campaign isn't as screwed up as yours. I am currently in the process of getting Marines to take Gilbraltor. Though I haven't made too many mistakes so far one big one is I didn't help Spain during the revolution meaning I didn't Declare war on them it would have been smart to gain some holdings in Southern Iberia for my assualt on Gilbraltor but my mistake.:embarassed:
Gibraltar cannot be invaded from the sea, no beaches. Airborne or land units units are necessary for taking the Gib. Arrange for military access through Spain for the airborne invasion (you cannot invade even with military access, it seems, I know, I've tried).
Oh, and Tiberius ... :dizzy2:
Samurai Waki
10-24-2006, 16:14
Well my Italian campaign isn't as screwed up as yours. I am currently in the process of getting Marines to take Gilbraltor. Though I haven't made too many mistakes so far one big one is I didn't help Spain during the revolution meaning I didn't Declare war on them it would have been smart to gain some holdings in Southern Iberia for my assualt on Gilbraltor but my mistake.:embarassed:
Good Luck. I don't think Gibraltar has assaulteable beaches though.:beam:
Good Luck. I don't think Gibraltar has assaulteable beaches though.:beam:
Crap that completely ruins my plans :furious3:
screwtype
10-25-2006, 06:09
...
No, your plan is still a good one. Take North Africa, and you can can just air assault Gibraltar. Unless I'm retarded all of a sudden, and there's no Airfield in NA within range. But you could always build an airfield.
I was kinda hoping to take Gib. right after the war started that's why I was saying that.:wall:
Avicenna
10-25-2006, 09:01
Military access only works for paratrooping.. you can't invade an enemy from neutral territory. Don't feel like researching paras myself, though. ~:(
Evil_Maniac From Mars
10-27-2006, 02:37
A small campaign update:
https://img101.imageshack.us/img101/9927/austriancampaignscreensld9.png
My predictions are that Turkey will continue to be driven back until the Soviets can become involved in that theatre.
After Poland is overrun, Germany will probably be split between Austria, France, and perhaps Britain or Czecheslovakia. The Soviet Union will be driven back by the combined Allied armies, if the French show enough aggression. Austria will back out of the alliance as soon as possible.
I will attempt to annex the remainder of the Balkans, with the exception of perhaps Romania and Albania, and attack through Greece, restoring and expanding the former Austro-Hungarian Empire.
CountArach
10-27-2006, 07:02
Well, while we are all talking about our current campaigns, I'll share my HoI1 Campaign as Japan with the CORE mod.
At the start of the game I was shipping my troops over to China, preparing for the inevitable war. Everything got there with time to spare, andmy Navy took up strategic locations. Finally a pop-up comes up with the option to declare war on all of China (including the Communists and Sianking). I took it and Blitzkrieged my way over the border. I swept west and then south along the Chinese coast. I was just fighting the same divisions over and over, so their Organisation was basically zero.
My main push west was halted by 20 or so divisions on the Communist border (They made peace withthe Nationalists and had Miliitary access). I assaulted several times, but failed in all of them.
Unfortunately, my blitz left me overextended (I needed to push through to the west to guard the flank) and as such I lost a couple of territories to the commies. I rre-took one at great cost and sued for peace with them. THis left them with one extra territory and protected my flank well. I looped around with my blitz and hit the rear of the nationalist lines. I FINALLY annexed them and then surrounded the communist lines.
At this point I declared war and put in my orders for times. Then the pop-up comes up... Germany invites you to be part of the axis...
BWAHAHAHAHA!
I accepted and into the war I plunged. The French (With indochina) and Britain (In India) became immediate threats. Fortunately I had just finished building a couple of divisions, which I promptly placed on the border with INdia and Indochina.
My assault on the communists went well, and I wiped them out. I made peace with Sianking, and as such I only had one front now.
The French took one of my undefended territories, but shortly after Vichy France was created! So now one enemy was just about dealt with. I then got the option to take over indochina, which I did. I also allied with Siam.
So now I assaulted India, which was easy. I am currently about half way across India with my 40-50 divisions. The British have about 4 defending all of India. I also have taken Singapore with some Marines and lost a couple of islands to New Zealand.
Okay, in the rest of the world, the alliances look as such:
Allies: United Kingdom, France (Now destroyed and replaced by Vichy), Norway, Denmark (Now Destroyed by Germany), Greece (Destroyed by Germany), Belgium (Now Destroyed by Germany), Netherlands (Now reduced to Pacific Holdings), Luxemborg (Now Destroyed by Germany), Yugoslavia (Now Destroyed and replaced by Serbia and Croatia)
Axis: Germany (With Austria annexed, Poland half of France, Greece, Denmark and Germany proper), Japan (With China and half of India), All of the Eastern Europa (Literally every nation here), Vichy France, Italy (Without their African holdings due to British offensive), Siam, Iraq (I think) and one or two other nations of little or not consequence (Basically puppets of Germany). We are currently in a war with Norway (Not part of the Allies)
Comintern: Just SU. They are currently in a war with Norway as well.
As an interesting note, the Winter War occured. It was awesome. Finland lasted over a year and only lost a handful of territories, but then gave in ad ceded several territoies to SU. But they survived!
I'm just worried about America. Though they are only at 75% war entry!
Any questions?
Avicenna
10-27-2006, 12:51
Whoa.
How does everyone build so much? As Italy, I'm struggling to even build 8 tank divisions. Having to allocate most of my IC to supplies, CGs and reinforcements+upgrades, I'm left with just over 10 to give to production, which I'm currently throwing into infrastructure. I tried putting it all on production and enough for CGs, but my dissent went sky high and I now have to reduce it.
Is the economic strategy just to put enough into CGs, supplies, reinforcements and upgrades then all the rest into production? I'm really confused.
CountArach
10-27-2006, 13:01
Most of my production comes from mainland Japan. After a place reaches 6IC capacity, I stop building anything there, as it has become a worthwhile part of my industry. I usually try to have about 60 IC for building troops, but I am not sure what that translates to in HoI2...
screwtype
10-28-2006, 07:13
Whoa.
How does everyone build so much? As Italy, I'm struggling to even build 8 tank divisions. Having to allocate most of my IC to supplies, CGs and reinforcements+upgrades, I'm left with just over 10 to give to production, which I'm currently throwing into infrastructure. I tried putting it all on production and enough for CGs, but my dissent went sky high and I now have to reduce it.
Is the economic strategy just to put enough into CGs, supplies, reinforcements and upgrades then all the rest into production? I'm really confused.
Why do you want tank divisions? They're expensive both to build and maintain.
When I was playing Italy, I made do with just Inf and Mountain. Mountain Divisions perform very well in most types of terrain and weather, they get the best bonuses of all troop types. I'd just build a dozen of them instead of tanks. Just see that you've got a decent airforce to use in conjuction with them. Maybe you can think about building a tank division or two when you've already got a large, well upgraded army.
discovery1
10-29-2006, 04:07
Reinforcements and upgrades can be left at half or less. And Italy probably wants at least two or 3 panzer divs in Libya. 8 would probably be excessive though,
Avicenna
10-30-2006, 01:21
Tanks can blitz with their higher speed and are harder for TACs to take down. Or so I thought. I've also had the Republican Spaniards beat up a few divisions of mine with one of theirs (tank one).
screwtype
10-30-2006, 14:10
Reinforcements and upgrades can be left at half or less. And Italy probably wants at least two or 3 panzer divs in Libya. 8 would probably be excessive though,
Yeah, I've never managed a full campaign yet, but I don't think Italy really needs to worry about armour until about 1943, when the Brits start to make nuisances of themselves. And even then I'm not sure it's essential. I seemed to be doing very well as I recall without any of the stuff. Heck, even my old buddy Haile Selassie was doing a great job of beating the Brits out of Addis Ababa time and again with only a little help from his Italian friends ~:cool:
Avicenna
10-31-2006, 02:03
Ah well, Italy's too frustrating for me with the large chance of death at the hands of the Allies. I've started a new Argentinian campaign, and have just recently annexed Uruguay with their nice resources and 8 factories. Planning on waiting for dissent to go to zero, and join the Axis. Don't know what to build though... with my two teams should I have one go on re-thinking a mobile doctrine and one upgrading all sorts of infantry things? I've got one Int and one NAV bomber. My navy consists of 6 capital ships, 4 screens and one submarine. My army has 6 divisions, one of which is an HQ. Quite a few brigade attachments. Infrastructure is low with most provinces at 60% and some at 40%, and I'm producing increased infra for one province right now, and researching level 2 tanks (one div should be a useful trump card in S America) and '36 inf.
Any comments on my strategy?
discovery1
10-31-2006, 04:15
Ah well, Italy's too frustrating for me with the large chance of death at the hands of the Allies. I've started a new Argentinian campaign, and have just recently annexed Uruguay with their nice resources and 8 factories. Planning on waiting for dissent to go to zero, and join the Axis. Don't know what to build though... with my two teams should I have one go on re-thinking a mobile doctrine and one upgrading all sorts of infantry things? I've got one Int and one NAV bomber. My navy consists of 6 capital ships, 4 screens and one submarine. My army has 6 divisions, one of which is an HQ. Quite a few brigade attachments. Infrastructure is low with most provinces at 60% and some at 40%, and I'm producing increased infra for one province right now, and researching level 2 tanks (one div should be a useful trump card in S America) and '36 inf.
Any comments on my strategy?
Mind the great bird with the shiny head to the north. Always check to see if they are protecting someone.
screwtype
10-31-2006, 06:29
Ah well, Italy's too frustrating for me with the large chance of death at the hands of the Allies. I've started a new Argentinian campaign, and have just recently annexed Uruguay with their nice resources and 8 factories. Planning on waiting for dissent to go to zero, and join the Axis. Don't know what to build though... with my two teams should I have one go on re-thinking a mobile doctrine and one upgrading all sorts of infantry things? I've got one Int and one NAV bomber. My navy consists of 6 capital ships, 4 screens and one submarine. My army has 6 divisions, one of which is an HQ. Quite a few brigade attachments. Infrastructure is low with most provinces at 60% and some at 40%, and I'm producing increased infra for one province right now, and researching level 2 tanks (one div should be a useful trump card in S America) and '36 inf.
Any comments on my strategy?
You are obsessed with tank divisions aintcha!
As I recall, South America has a lot of jungle and mountains. Tanks are useless in both. IMO, you really do not need tank divisions in SA. For your elite divisions, I suggest building mountain divisions instead.
Avicenna
10-31-2006, 15:38
Oh well, I've got one. The Americans can't do anything, they need the desired enemy to have around 100 belligerence before they can DoW, which they still haven't done, despite annexation of Uruguay and recently Brazil, which has left my TC hurting badly.
I joined the Axis, and it's mid 1939, with Germany only doing Anschluss recently. Kept pumping cash to get the Germans to be my buddies, and they've had, at the highest point, a +155 relationship with me. Annihilated a division or two with their Luftwaffe.
Anyway, life is pretty nice now. My Navy's only lost one destroyer which was quickly replaced, with 6 capitals and 6 screens and many victories. I am going down the CAS line, with Interceptors to help them out. Infantry is going quite well, with me about to finish research on level 1 interceptors and start research on level 1 motorized or '39 INF at mid 1939, probably going for the former. By the way, did I mention Blitzkrieg is part of my doctrine without any tech support from Deutschland? ~:)
Argentina rocks Italy, which somehow is worse than GB in my eyes.
Well, I just started as Italy not long ago and have made to 1941. I attacked the Yugos to get the Dalmation coast and they joined the Allies. I got dragged, kicking and screaming, into WW2. As well, I can't officially join the Axis because Bulgaria is already my ally. As well, Greece and Romania stepped in to protect the Yugos, which was a long, nasty campaign for all of us, but I own Greece, the Bulgars own Romania and I puppeted a few southern Slav states in former Yugoland.
North Africa was hellish. At first, I outnumber the Brits, but before I knew it, they had brought up so many reinforcements (including 6 armoured divisions to my none) that they almost pushed right out of Africa at Tobruk. My air superiority prevailed after I'd reinforced many a division to Africa and I ground them down to a nothing force. Spain joined my alliance, so it's time to take Gibraltar after I clinch the Suez and maybe Iraq.
AggonyDuck
10-31-2006, 18:06
Oh well, I've got one. The Americans can't do anything, they need the desired enemy to have around 100 belligerence before they can DoW, which they still haven't done, despite annexation of Uruguay and recently Brazil, which has left my TC hurting badly.
Most likely in the process you ended up giving the USA four free moves towards interventionism. The problem with South American nations is the fact that once you're against the US you're fighting a losing battle.
Handling the US as a SA country is easy ... simply pile divisions not in use in beach provinces. I'd recommend artillery brigade attachements on garrison divisions (two should suffice, more would be better, of course).
The US usually has bigger problems than SA to think of.
Avicenna
11-01-2006, 03:04
They go towards interventionism? Interesting. I think it's time to guarantee Poland, Denmark and co... my anti-interventionism really stinks, it has to be said. Around 12% dissent when I DoW, as I'm halfway between authoritarian and democratic.
AggonyDuck
11-01-2006, 19:02
Well the slider move only happens when the the Guaranteed country and the one doing the Guaranteeing have their capital on the same continent.
Avicenna
11-02-2006, 06:55
The campaign's been interesting so far. Left the Axis and joined the Allies, and got the Falklands back. I now dominate SA with Argentina, Brazil, Uruguay and Paraguay. My navy is as pathetic as ever, but my route to Rangoon is enemy free, so no ships have been sunk by the Japs, Germans or Italians. The Indo-China border is at a stalemate, with both sides having some kind of dig-in competition. I've given up trying to help on the Western Front.. My planes have gone from 100 str 100 exp to less than 20 exp.
Anyway, Keba, how can the SA hold out? I have less than one tenth of the USA's IC.
IC means nothing with preparation.
Put garrison divisions on your coasts, the more the better, and attach brigades to them (artillery usually works best, rocket even better, but that is for more powerful countries), then spend some IC and time to fortify them (1 or 2 fortifications are good enough, IIRC).
When you have the troops and are not at war with a neighbour, put army forces in reserve behind the coasts (I usually use 3 cavalry divisions with AC attached, mainly using them to subdue partisans).
Interceptor or fighter squadrons can also be of use, but rarely, it is good to keep a few on hand, of course.
Also, if you are in the Axis, then you can expect Germany to start dropping troops to your area and giving them to you. Happens constantly. Other countries probably will.
My current campaign with Germany has Argentinian troops seeing combat everywhere from Finland (beats me how they got there) to the Pacific. They are actually more useful that Italians.
AggonyDuck
11-02-2006, 22:36
The prob with South American countries is that you can't really defeat the US. You can hold them off for all eternity, but you can't really conquer the US. Unless of course you build up your IC country from 1936 onwards and build up a massive colonial empire first.
Actually that sounds like a pretty decent idea for a game. First conquer some countries in the SA, join the Allies, do some conquests against Italy before moving on towards fighting Japan in the pacific. You should be able to get lands in Korea, Japan and Indochina if all goes well. I'd even go for late game IC builds to get up my TC. Eventually you could have large enough forces to take on the US, in the late 40's.
A quick update on my Italian campaign: It's the strangest game of HoI2 I've ever played. Japan thoroughly whomped the Cathayans of all shapes and colours and puppeted the whole nation, save for a few regions that it kept for itself (Shanghai, Shangdong and some others) and was left to its own devices for years, until 1942, when they declared war on the USA for no good reason.
The Wehrmacht has crumbled. Finland and Slovakia were annexed by the soviets, Norway is occupied by the British and the last vestiges of German resistance are left in France. They now have less than 30 IC.
So, I've begun making nice with the Soviets. I've begun trading with them again and am spending a lot of cash to stay friendly with them. I'd rather they didn't liberate the rest of Europe after they're done with Germany.
Iraq had the big coup event before I could get there after taking the Suez. Syria then joined the Axis and blocked my route by conquering Palestine anyway. The Sauds refused to give me military access, so I plowed south through Sudan and Ethiopia, crushing the Allies along the way, until I was able to land in Yemen. I've almost completely annexed the southern end of Arabia, as my troops are entering the last province in the soon-to-be UAE as we speak. Japan has almost completely taken Burma, and thanks to my efforts, Pakistan has a revolt risk of roughly 70%.
I own the mediterranean, but it seems that a large US fleet has managed to get itself trapped inside and is being supplied through British held Spanish North Africa. Sneaky. This is obviously a threat to my naval dominance, but I don't know what to do about it.
I think will liberate Ethiopia soon, since my TC is being drilled by their partisans. I'll lose some IC, which I desperately need, though. I believe my next course of action should be to hop along the Allied-held islands east of the Horn and make my way to India, where I can, hopefully, meet the Japanese in the middle.
mercian billman
11-06-2006, 08:58
I'm playing as Italy right now and It's Feb 1938, I decided to make Ethiopia and Albania into puppet states rather than annex them. I used my Ethiopian Army to bolster my defense in N. Africa and have 4 divisions in Tripoli (including a tactical bomber squadron) and I have 11 divisions in Tobruk with 1 HQ and a tactical bomber and fighter squadron, I addition to this Rhodes is garrisoned by an infantry division and a fighter squadron and naval bomber, plus I'm building a port there. I also have 5 CA between Tobruk and Tripoli, The rest of my forces are in Italy with 2 divisions deployed in Albania.
Besides that nothing else has happened, I haven't allied with Germany yet, and they haven't annexed Austria, my question is should I focus my main effort in Eastern Europe? Attacking Yugoslavia will probably incite greece and Turkey into DOW, but will probably prompt Romania, Hungary and Bulgaria into joining the Axis. I'm thinking about waiting until Germany does Anschluss before declaring war, and then dealing with the situation in the Balkans.
As far as long term options go I figure that I have 2 options,
1. Focus on N. Africa and the Central Med, by taking Malta I can ensure that my supplies reach N. Africa and probably seize the Suez without German help.
2. Focus on the Balkans and the Eastern Med, I can use Greece and Yugoslavia as bases to launch an attack into Turkey and from there I have the choice of helping the Germans by engaging the Soviets in the Caucasus or going after the Middle East and outflanking the UK.
Any advice or recomendations would be welcome.
Avicenna
11-06-2006, 09:34
Wait. If I base on a British Island and launch an attack I will get land for myself instead of the British? That's nice. Italian land sounds hard to get though, with the Italians having a more updated and numerous navy than me (I've focussed my 2 tech team slots on upgrading my land primarily, and getting a little CAS upgrading). I think I'll take Sicily. Will 2 infantry divisions with org in the 90s and an early artillery brigade take it and hold it do you think? It's 1942.
screwtype
11-06-2006, 11:57
Any advice or recomendations would be welcome.
I have very limited experience with this game, but I played Italy a few times and began to streamline my strategy somewhat, it went something like this:
First, take Ethiopia and Albania, they are obvious targets.
Then take Republican and Nationalist Spain after they begin their civil war, this is one of the few countries you can attack early in the game that does not have its independence guaranteed by someone.
I don't recall the exact sequence of things after that but I always attacked Vichy France on the French mainland after the Germans force the French surrender. That gives you a land bridge to your assets in Spain which is handy.
Then attack Yugoslavia and Greece as soon as all the independence guarantees run out. Then Bulgaria. Then, once Britain is at war with Germany, mount a simultaneous suprise attack on Gibraltar and Suez and you've essentially made the Mediterranean an Italian lake. Then clean out the remaining British and Vichy provinces around the Med.
That's about as far as I got in my last campaign before I got bored. At that stage, I had taken Syria, Iraq and Turkey, and the Brits were trying to take back Ethiopia and mount some attacks further north. It just seemed to me the game was going to degenerate into a struggle over Africa, and I couldn't get excited about the prospect. Perhaps I should have tried something dramatic like an invasion of Britain, but then, I had seriously neglected my navy up to that point.
screwtype
11-06-2006, 12:08
But since everyone is asking for advice, maybe I should too.
In the last game I started I was playing as Greece and finding it pretty hard going. The Greeks have only got a few IC's - currently only 17, which isn't even enough for a second research slot - and not very good armed forces. Because I only had about 9 IC's to put into the military, I put 5 into churning out 1936 infantry divisions as fast as possible, and the other 4 into upgrading the existing 1918 divisions. But even so, I only have a dozen good divisions and no airforce at all and I'd be struggling to conquer practically anyone (except maybe Portugal, whose independence is currently guaranteed by Great Britain). It's December 1938.
Anyone have any ideas on how to play one of these itty bitty little powers? Call me a romantic fool, but my secret desire is to conquer the whole of Europe ~:)
Avicenna
11-06-2006, 15:07
Grab Albania or something. So IC is the key to research teams? Better go and take Sicily then. I'm approaching 40 IC with Argentina... afterwards I might do a bit of independence guaranteeing and then cheat a bit and get Bolivia (the only country within reach that won't get me more coasts to guard) to DoW on all so that my interventionism pops up a bit.
SwordsMaster
11-06-2006, 16:09
Hi, I'm playing my first game as Germany (yes, yes, my first one as Germany, what? Don't look at me like that!) and I don't really know how to make the Anshluss (or whatever the unification with Austria is called) happen. Any suggestions?
I have now occupied Austria after a surprisingly bloody war, Hungary that DoWed me for no good reason, then had the PArtition of Chekoslovakia event with non-existant Hungary, but I was forgetting to research into my infantry, when in 1938 Italy DoWed me (wtf? we had a +130 relation), and then France, poland and the rest of the allies. I managed to get a white peace with Italy as a needed to free my troops, but by the time I managed to shift them to my new warzone, the french had broken through with 20 divisions, and despite heavy bombardment have made slow progress, but are now in a pocket with some 12 of my divisions surrounding them, and hoping the bombers wear them down before they manage a breakthrough. On the Eastern front, Poland is being pushed back steadily, and as soon as I manage to reinforce, I should reach Warsaw. Hopefully, after that I will be able to shift some divisions to the west.
It is 1939 now, how do you force polish surrender? apart from annexing them outright that is...
Anyone have any ideas on how to play one of these itty bitty little powers? Call me a romantic fool, but my secret desire is to conquer the whole of Europe ~:)
I had a fairly successful campaign as Greece, but my warmongering would eventually put me in a position I couldn't win. First to go was Albania, and then, I interfered in the Spanish civil war. The Nationalists are far more likely to accept an alliance when they're at war, so I went for it and traded back the crap provinces I took for technological blueprints I desperately needed. Bulgaria, if memory serves, agreed to let me have the territory I wanted, but the Yugos wouldn't have it, so I took some time to prepare for war with them. They joined the Allies, which, of course, guaranteed their destruction at Germany's hands. I got the territory I wanted, but it hurled my tiny, little alliance of two minors against the combined might of the Allies. I was about ready to throw in the towel when Spain invaded Newfoundland (!!!!). I and my ally captured Gibraltar and sealed off the Western entrance to the Med, but since the Italians are notoriously inept, the Suez was not taken and very, very larg enemy fleets had little problem entering and making my life a misery.
Still, not a bad haul. A few things could have been differently to hopefully avoid war with the Allies and all that. Feel free to mimick the parts that you like.
Hi, I'm playing my first game as Germany (yes, yes, my first one as Germany, what? Don't look at me like that!) and I don't really know how to make the Anshluss (or whatever the unification with Austria is called) happen. Any suggestions?
I have now occupied Austria after a surprisingly bloody war, Hungary that DoWed me for no good reason, then had the PArtition of Chekoslovakia event with non-existant Hungary, but I was forgetting to research into my infantry, when in 1938 Italy DoWed me (wtf? we had a +130 relation), and then France, poland and the rest of the allies. I managed to get a white peace with Italy as a needed to free my troops, but by the time I managed to shift them to my new warzone, the french had broken through with 20 divisions, and despite heavy bombardment have made slow progress, but are now in a pocket with some 12 of my divisions surrounding them, and hoping the bombers wear them down before they manage a breakthrough. On the Eastern front, Poland is being pushed back steadily, and as soon as I manage to reinforce, I should reach Warsaw. Hopefully, after that I will be able to shift some divisions to the west.
It is 1939 now, how do you force polish surrender? apart from annexing them outright that is...
Wow, sounds a lot like my first game with Germany.
First off, you have to wait. The Anschluss event fires in 1938 (somewhere), you get cores on all Austrian provinces, their industry and army, Hungary as an ally, and continue with an even that first gives you Sudetland, then the whole of Check piece of Checko-slovakia (you only get cores on Sudetland, though).
The final event in that sequence is Danzig or War which starts the whole mess.
So, when playing Germany, it pays to be patient, use the 3 years leading up to the war to prepare, build a navy, muster a massive army, and then wait until you can unleash the storm on an unsuspecting Europe.
Otherwise, weird things happen, the AI tends to go a bit crazy when you do something unexpected or totally random (such as, say, the Allies fighting the Comintern at the same tame as the Axis, Poland being a member of the Axis :dizzy2:).
Avicenna
11-06-2006, 17:28
Uhh.. isn't Newfoundland over in Canada or somewhere? How did the Spaniards get there?
By the way, when playing Italy, the Germans gave me plenty of free tech. Even the Bulgarians did. Does this only happen if you're important? As Argentina, apart from a bare basics package along with the Falklands from the UK, I got nothing. The Germans only sent an aerial army, of which only a few air divisions actually helped me against Brazil when I was allied. No tech to speak of.
Is this all scripted with certain countries getting lots of free tech?
SwordsMaster
11-06-2006, 17:30
Wow, sounds a lot like my first game with Germany.
First off, you have to wait. The Anschluss event fires in 1938 (somewhere), you get cores on all Austrian provinces, their industry and army, Hungary as an ally, and continue with an even that first gives you Sudetland, then the whole of Check piece of Checko-slovakia (you only get cores on Sudetland, though).
The final event in that sequence is Danzig or War which starts the whole mess.
So, when playing Germany, it pays to be patient, use the 3 years leading up to the war to prepare, build a navy, muster a massive army, and then wait until you can unleash the storm on an unsuspecting Europe.
Otherwise, weird things happen, the AI tends to go a bit crazy when you do something unexpected or totally random (such as, say, the Allies fighting the Comintern at the same tame as the Axis, Poland being a member of the Axis :dizzy2:).
Hmm... I see. Thanks! Will restart and try again.
discovery1
11-06-2006, 17:32
AI ships have unlimited range, which can lead to some stupid stuff. In my latest game Italian transports were chilling ALONE off of terria del fuego and Japanese destroyers were patroling the Atlantic. Note that the Japanese are not allied to me the Germans or anyone else for that matter.
Avicenna
11-06-2006, 17:36
I guess that explains the Japanese and Chinese navies wandering around the Med... and how the Americans can pop over.. well.. anywhere, really.
I really wish they would change that aspect of the game.
AggonyDuck
11-06-2006, 18:54
Uhh.. isn't Newfoundland over in Canada or somewhere? How did the Spaniards get there?
By the way, when playing Italy, the Germans gave me plenty of free tech. Even the Bulgarians did. Does this only happen if you're important? As Argentina, apart from a bare basics package along with the Falklands from the UK, I got nothing. The Germans only sent an aerial army, of which only a few air divisions actually helped me against Brazil when I was allied. No tech to speak of.
Is this all scripted with certain countries getting lots of free tech?
I think it just has to do with the fact that some nations are more generous with their techs than others. Germany tends to be a very good ally when it comes to blueprint sharing, while the UK tends to be absolutely rubbish. In my game as Argentina, the Germans kept me up to date quite nicely. :yes:
Avicenna
11-06-2006, 19:41
Really? I guess it varies campaign to campaign then. I ditched Germany for that very reason: they didn't help me after Brazil at all, and got me into war with the Allies.
I have become addicted to this game. I have only had it for a few weeks. I was Poland to learn to play the game, then decided to be Germany for a challenge. When I didn't declare war on Russia they attacked me in 1943 anyway and delayed my invasion of Britain.
It is now 1947 I have had nuclear weapons since 1944 and I have nuked Washington DC and fought all the way to the pacific, Russia only has a few provinces left. I have also overrun England though the British keep coming back and getting defeated. Spain and Portugal have also joined the Axis.
mercian billman
11-06-2006, 22:21
I just thought I'd update you all on the progress of my game, It's March 1939 and the Axis powers have conquered Yugoslavia, Greece, Turkey and Czechslovakia (sp?) Britain and France. Italian, German, and Bulgarian Armies are poised to strike into the Caucausus and the Middle East, While Italian forces outnumber the British in N. Africa, The only thing that can stop me from taking over Egypt is British Naval power. At this point I believe the Italian navy is strong enough to challenge the French in the Western Med and keep my supply lines to Africa open, but were not strong enough to challenge the British in the East. Fortunately I have enough air power in the region to keep the British Navy in check and support my ground troops.
I can't guarantee victory, but I do know that it will be a close run affair, as long as I can preserve my Navy and keep the sealanes to N. Africa open I will have a good chance of defeating the British.
Can someone tell me what this game is all about? A quick summary and answer these questions:
Is it like RTW as in campaign mode and battle mode? Is it turn based?
How big is the map? Just Europe? Or Europe/Asia/Africa? Or whole world?
Replayability? If I play Italy once will it always be the same, or will the outcome be totally different depending on what choices I make?
Different types of units? For instance, is it simply "infantry" or do different nations have different units with different pros and cons?
Thanks.
Can someone tell me what this game is all about? A quick summary and answer these questions:
Is it like RTW as in campaign mode and battle mode? Is it turn based?
How big is the map? Just Europe? Or Europe/Asia/Africa? Or whole world?
Replayability? If I play Italy once will it always be the same, or will the outcome be totally different depending on what choices I make?
Different types of units? For instance, is it simply "infantry" or do different nations have different units with different pros and cons?
Thanks.
1. No totally different and No it goes in real time you can change the speed of the game to whatever you want.
2. The entire world
3. Not that I've noticed I've never seen a game exactly the same since I started playing.
4. It's simply infantry but you can add on brigades such as Artillery etc.
To eloborate on the 'infantry' point, there are several kinds of foot troops - 'infantry' is the catch-all term for the basic division. There are also marines, mountaineers, paratroopers, militia, garrisons, motorized infantry, mechanised infantry and cavalry. I can't remember if Air Cavalry are an upgrade along the cavalry line or a separate unit altogether..
As you can see, the units are abstracted but they have to be because of the size of the game. As well, different countries also follow different lines of tactics , which increase their units' abilities in certain areas, like night-fighting, for example.
So is it sort of like risk where armies attack each other and each army looses men until one is detroyed? Or can you command the battle personally?
So is it sort of like risk where armies attack each other and each army looses men until one is detroyed? Or can you command the battle personally?
No not really. The map has thousands of provinces in it.
http://www.gamespot.com/pc/strategy/heartsofironiidoomsday/screenindex.html
There's some screenshots of it.
screwtype
11-07-2006, 04:31
I had a fairly successful campaign as Greece, but my warmongering would eventually put me in a position I couldn't win. First to go was Albania, and then, I interfered in the Spanish civil war. The Nationalists are far more likely to accept an alliance when they're at war, so I went for it and traded back the crap provinces I took for technological blueprints I desperately needed.
Yeah, I already took Albania but you only get 1 IC from there. I didn't bother to either annex or puppet because you still get the IC and you can keep them quiet with just a division in each province.
I then attacked Republican Spain but just as I got there and grabbed a couple of provinces, the Nationalists defeated the Repubs and I found myself with only two Spanish provinces and a Nat. Spanish army much larger than mine, so little hope of further expansion in that direction.
I'm now eyeing Bulgaria and Yugo, but they're both still somewhat stronger than me militarily and have guarantees so not ready for an attack on them yet. Bulgaria is always a juicy target, because they only have a few provinces and quite good IC, but I'm always torn between outright annexation or puppeting because when you puppet you get the use of all their IC's, albeit you don't have control over what they research or build. Which do you think is better?
Samurai Waki
11-07-2006, 04:52
Always Puppet Where Available... this will lower your TC, making it easier to supply your units that are off fighting distantly from your Capital. As Italy, the first thing I always do after conquering Egypt is to Puppet them. It takes a lot of Stress off of your back when you start pushing into Southern Africa.
Avicenna
11-07-2006, 08:21
As Italy, you probably want to annex Bulgaria since you want enough IC to have research team #5. It's only the less Industrially developed places you want to puppet, such as Ethiopia.
Yugo is more your choice. Definitely take the coastal provinces that are your national ones, though, since they won't have partisans or 'occupied province' TC penalty I think.
Gore: Air Cavalry is somewhere late on the Mech Inf line. Something branches off saying 'may lead to Air Cav Division'.
By the way, what's the point of Cav divisions? They're slower than Mot/Mech infantry and fight worse. As Argentina, I have plenty of oil for those divisions anyway so it makes no difference really, and Semi-Mot Cav probably requires oil as well.
screwtype
11-07-2006, 09:02
Always Puppet Where Available... this will lower your TC, making it easier to supply your units that are off fighting distantly from your Capital. As Italy, the first thing I always do after conquering Egypt is to Puppet them. It takes a lot of Stress off of your back when you start pushing into Southern Africa.
Bah. Just got totally pwned by Bulgaria. Dammit, I knew I needed more troops! I'm probably going to have to wait another twelve months - what a bore! Except that by that time Bulgaria will probably have more troops too...
Greece is starting to look just a little too tough - maybe it's time I tried one of the majors.
BTW - I think you really need the IC from annexation until you get your five research slots, don't you?
Avicenna
11-07-2006, 09:26
Whoa.. I just ate Greece up myself at 1939, with my starting divisions plus one tank division. That's it. BTW, if GREECE is too tough, why try a major power? Seems illogical.
Anyone have the numbers for the research slots? All I know is that 80+ gets you 5.
CountArach
11-07-2006, 10:22
Whoa.. I just ate Greece up myself at 1939, with my starting divisions plus one tank division. That's it. BTW, if GREECE is too tough, why try a major power? Seems illogical.
I believe that he means that he thinks he should play as one of the major powers... like SU, Germany, US, Britain or Japan.
screwtype
11-07-2006, 10:23
Whoa.. I just ate Greece up myself at 1939, with my starting divisions plus one tank division. That's it. BTW, if GREECE is too tough, why try a major power? Seems illogical.
Anyone have the numbers for the research slots? All I know is that 80+ gets you 5.
I'm playing Greece, not trying to conquer it!
Five is the maximum number of research slots. You don't get any more than that, no matter how many IC you have. I believe the numbers are 0-19 IC = 1 research slot, 20-39 = 2, 40-59 = 3, 60-79 = 4, 80+ = 5.
Gore: Air Cavalry is somewhere late on the Mech Inf line. Something branches off saying 'may lead to Air Cav Division'.
The Mechanized infantry line branches off, allowing you to research Armoured Cavalry, which then allows the Air Cavalry Secret Project. They are a cavalry upgrade.
By the way, what's the point of Cav divisions? They're slower than Mot/Mech infantry and fight worse. As Argentina, I have plenty of oil for those divisions anyway so it makes no difference really, and Semi-Mot Cav probably requires oil as well.
Cavalry requires less oil in general that mechanized or motorized divisions. I generally use them as an addition to garrisons. Three cavalry divisions with Armoured Vehicle attachments are stationed in each of my occupation zones (namely, France, England, Leningrad, Stalingrad, Moscow and Poland). They come in handy in defeating the partisans, and can, in a pinch, be used as a reserve for your forces).
That said, Nuclear carriers rock ... I just got four with Germany. No oil requirement, massive range, stats are slightly worse than a modern carrier, but hell, the range makes it worth it (and I'm going through oil like you wouldn't believe).
screwtype
11-07-2006, 12:06
Wheeheehee!
I thought I'd restart my Greek campaign to see if I could do a bit better. At the start of the game I checked out every nation to see what might be attackable and what they had. I found out Bulgaria only starts out with 9 divisions to Greece's 14, so I thought, what the heck? Let's declare war on them right away just to see what happens.
So I got my divisions in position, and declared war. Then all hell broke loose! Germany declared war on me. Then the UK, France and all their allies declared war on Germany. Then the Soviet Union declared war on me too! Then the UK, France and their allies declared war on the SU! Then the SU declared war on Turkey. Then Italy declared war on the SU!
The whole of Europe is at war and it's only a few days into 1936. And all because of naughty little Greece, heehee! :laugh4:
Currently, my war against Bulgaria is going well. Meanwhile, there's a big buildup on the French/German border, the French have reinforced Turkey, allied shipping and aircraft are in the Black Sea, and the SU just lost their first attempt to attack Turkey. Be interesting to see how this one develops...
Avicenna
11-07-2006, 16:27
Can Air cavalry fly? Or is it just a cavalry upgrade?
EDIT: Thanks screwtype. I suppose it's time to annex Bolivia for research slot #3
Can Air cavalry fly? Or is it just a cavalry upgrade?
No, they can't fly, they act just like your normal cavalry/infanty/ground division.
They're fast, though, and have good enough stats. However, they come in too late in the game to make a serious impact, as by that time, you'll either have lost, or have enough experienced and advanced troops to not need the Air Cavalry.
Wheeheehee!
I thought I'd restart my Greek campaign to see if I could do a bit better. At the start of the game I checked out every nation to see what might be attackable and what they had. I found out Bulgaria only starts out with 9 divisions to Greece's 14, so I thought, what the heck? Let's declare war on them right away just to see what happens.
So I got my divisions in position, and declared war. Then all hell broke loose! Germany declared war on me. Then the UK, France and all their allies declared war on Germany. Then the Soviet Union declared war on me too! Then the UK, France and their allies declared war on the SU! Then the SU declared war on Turkey. Then Italy declared war on the SU!
The whole of Europe is at war and it's only a few days into 1936. And all because of naughty little Greece, heehee! :laugh4:
Currently, my war against Bulgaria is going well. Meanwhile, there's a big buildup on the French/German border, the French have reinforced Turkey, allied shipping and aircraft are in the Black Sea, and the SU just lost their first attempt to attack Turkey. Be interesting to see how this one develops...
If you don't join the allies now, you're buggered.
Sucks that Bulgaria knocked you around. I have two suggestions to counter that. The first would be to fight a defensive war in hilly/mountainous Greece and to make use of your fortifications already in place. Once you have a reasonably static war going on, bomb them with TAC's after using a concentrated attack to dislodge them. I used this attrition tactic often in my campaign as Italy, and it works quite well unless you're overhwhelmingly outnumbered. However, your limited IC would make bombers a luxury...buy a couple from someone?
The second would be to enlist aid. Turkey's too isolationist to help you, and Italy would rather annex you than lift a finger in your defense....how were your relations with Romania, Yugoslaiva and Spain?
Avicenna
11-07-2006, 20:36
This was a great read. Anyone from the org read Virgiltchicken's AAR with Czechoslovakia? I know Antiochus has. Interestingly enough, his location is Ann Arbor, MI.
Anyway, it's a very colourful (literally) campaign, which starts off with the rejection of German demands of Sudetenland. Czechoslovakia then proceeds to join the Allies, and carves out a new world order. Czechoslovakia single-handedly takes out Hitler, saves Poland, and then with the help of the FRG and a few assorted GB+FR divisions takes down the whole of the SU. The Balkans are dealt with by Czechs and Frenchmen, who actually annexed Spain, Portugal, Bulgaria, Greece and Italy. The campaign seemingly ends with a new Czech-Slovak led resurrected Austro-Hungarian empire, with the port of Konigsberg. Plenty of puppets are created and liberated, and the whole of Europe is liberated and put under French control or released from Czech control (apart from austria and hungary of course). The UN are seemingly victorious, but now the Japs decide to do a Pearl Harbour, and are being destroyed like the other tyrants. Leftist democracies rule the world, Czechoslovakia is the dominant land power, and I cannot load the last 2 pages.
:furious2:
CountArach
11-08-2006, 04:27
Wheeheehee!
I thought I'd restart my Greek campaign to see if I could do a bit better. At the start of the game I checked out every nation to see what might be attackable and what they had. I found out Bulgaria only starts out with 9 divisions to Greece's 14, so I thought, what the heck? Let's declare war on them right away just to see what happens.
So I got my divisions in position, and declared war. Then all hell broke loose! Germany declared war on me. Then the UK, France and all their allies declared war on Germany. Then the Soviet Union declared war on me too! Then the UK, France and their allies declared war on the SU! Then the SU declared war on Turkey. Then Italy declared war on the SU!
The whole of Europe is at war and it's only a few days into 1936. And all because of naughty little Greece, heehee! :laugh4:
Currently, my war against Bulgaria is going well. Meanwhile, there's a big buildup on the French/German border, the French have reinforced Turkey, allied shipping and aircraft are in the Black Sea, and the SU just lost their first attempt to attack Turkey. Be interesting to see how this one develops...
That is one brilliant sounding war! Keep us updated!
screwtype
11-08-2006, 05:53
If you don't join the allies now, you're buggered.
Sucks that Bulgaria knocked you around. I have two suggestions to counter that. The first would be to fight a defensive war in hilly/mountainous Greece and to make use of your fortifications already in place. Once you have a reasonably static war going on, bomb them with TAC's after using a concentrated attack to dislodge them. I used this attrition tactic often in my campaign as Italy, and it works quite well unless you're overhwhelmingly outnumbered. However, your limited IC would make bombers a luxury...buy a couple from someone?
The second would be to enlist aid. Turkey's too isolationist to help you, and Italy would rather annex you than lift a finger in your defense....how were your relations with Romania, Yugoslaiva and Spain?
No, I got knocked around by Bulgaria in the previous game. In this one, I completely conquered Bulgaria in the space of a few turns. It just cost me war with Germany and the SU to do it :laugh4:
I'm now planning to conquer Albania before Italy gets to it. But I have very few divisions and after annexing Bulgaria, have a big problem with partisans there. I also joined the Allies as soon as I got the chance, when the UK offered it to me.
But the biggest problem now is that, as usual, the Germans have just smacked the French again. It's really ridiculous how badly nerfed the French are in this game! No way should Germany just walk over them as early as 1936. So I've already lost a major ally and now I'm the only allied country left on the continent! - so I'm afraid the Germans will be making me the next priority - *gulp*.
The only thing that's stopping them ATM is that there are neutral countries between us - Yugoslavia and Romania, but if Romania goes to the Axis I'm in big trouble. I can't see Turkey holding out for a great length of time against the SU either, so really, I'm in a lot of hot water.
I'm just hoping that because it's still only early 1936, that Germany and the SU will not be in too much of a hurry to crush my little upstart Balkan Empire. I'm hoping they will be more interested in building up their own power first. But I'm thinking that maybe I should attack Republican or Nationalist Spain so that I can survive the possible conquest of my home country...
AntiochusIII
11-08-2006, 07:08
This was a great read. Anyone from the org read Virgiltchicken's AAR with Czechoslovakia? I know Antiochus has. Interestingly enough, his location is Ann Arbor, MI.ICE is Virgilt!?!?!
*shock*
I'm still there sometimes, but I lost my password and kind of went on anonymous lurk mode...
How far is his campaign by now? By the time I "left" the Russians were falling apart.
There are, though, a lot of incredibly awesome AARs of the same style if you're interested. I recommend a certain Hungarian AAR with a big name I cannot pronounce (you probably won't miss it, it starts with "A Magyar..." and is a huge thread) which is often touted as a gameplay classic of the first rank; and when I left my absolute favorite that was still running was a Brazilian AAR "The Cobras Are Smoking" (or something along those lines), which displays an aptitude for both gameplay and storytelling -- Brazil saving the world!
I'll probably contact them for password help once I get the game back from my brother, who borrowed it.
Avicenna
11-08-2006, 08:23
They just released Nat China, and the USSR is long gone. Replaced by lots of now liberated ex-puppets. As usual, he starts out with numerical disadvantage... then the encirclements just wipe out half of the Japanese army or something :dizzy:
SwordsMaster
11-08-2006, 15:35
An update on my German campaign. It is now 1941, Wilhelm II is the glorious Kaiser of the German Empire which has turned "Paternal Autocrat" (this was as close as it gets to "Absolute Monarchy" which is the one I was going for...) and I have 2 very capable armies lead by skill 6 Field Marshalls, one just finished the conquest of Yugoslavia, and the other just completed Operation Zealion. The only trouble with Zealion is that the Americans have landed 27, yes, 27 divisions on the island just north of the coast of Scotland, while I have 10 of my own divisions with arillery, AT, and AA sitting on the other side. So neither side can produce a decent landing, and I can't seem to destroy enough transports to cut the supply chain.
Italy is still refusing to join the Axis, I managed to have Nat Spain, Portugal, Vichy France, Japan, Romania, Bulgaria, Hungary, Slovakia, Argentina, Croatia and Greece in my alliance.
The SU is at war with Italy and the Allies, and leaves me alone for the moment, I am planning to Invade Sweden as I already have Finland, and then Denmark which is still neutral and has a fairly decent relationship with me (ah, well, no hard feelings, wrong place at the wrong time...). Italy is also tempting seeing as they are at war with Greece, I already have my Yugoslavian army in the Area, and I need their N. African posessions to hit Suez...
Diplomatically I am still trying to get Lebanon and Syria to join the Axis, even if to keep the brits distracted in Iraq, although they have less than 50 ICs left. The great enemy is the US now, with 346 IC to my 340. Argentina has annexed PAraguay and Uruguay, and I'm thinking of giving them something else to do by hitting Chile...
One question though: How in hell do paratrooper landings work? I managed to do it once to capture Danzig, but it doesn't seem to give me the option anymore. When I right-click a province having a loaded plane selected it just gives me the "None" option! I did not spend months researching and building them for that!
Anyway, cheers!
On the Paras:
There are two reasons for that. One is range and/or weather, these can prevent you from performing a proper airborne assault.
The second, and more common one, is Organization. The Org rating of the transport aircraft has to be full for the option to become avaible. Unloading Paratroopers will drop their Org to near zero, rebasing drops Org partially. With time and supplies, Org will refill and you can perform airborne landings.
I love those things, nothing beats a nice 12 division airborne assault with 8 divisions of Marines unloading at the same time, under the barrage of 7 CVs and 6 BBs. Guaranteed beachead.
I might get to posting screenies of my empire and perhaps even a limited AAR, where might I be able to do that?
http://www.heartsofiron2.com/
In the HoI2 After Action Reports Forum.
ShadesWolf
11-08-2006, 21:51
Right gentlemen, I dont know how many of you have tried this yet, but I have just transfered (exported) my Vicki revolutions save game into Hoi2:Domesday (and it works) and continued the game.
Its quite a strange world, lets see where this leads me
SwordsMaster
11-08-2006, 22:06
On the Paras:
There are two reasons for that. One is range and/or weather, these can prevent you from performing a proper airborne assault.
The second, and more common one, is Organization. The Org rating of the transport aircraft has to be full for the option to become avaible. Unloading Paratroopers will drop their Org to near zero, rebasing drops Org partially. With time and supplies, Org will refill and you can perform airborne landings.
I love those things, nothing beats a nice 12 division airborne assault with 8 divisions of Marines unloading at the same time, under the barrage of 7 CVs and 6 BBs. Guaranteed beachead.
I might get to posting screenies of my empire and perhaps even a limited AAR, where might I be able to do that?
Hmm... You might be right, I didn't check the weather.... I'll try it now with my operations in the Middle East.
Small update: July 1942
Syria and Lebanon have joined the Axis and kicked the Allies out of Suez and are making steady progress into Iraq supported by von Kleist and his 24 divisions of elite armour and mechanised infantry. Persia is on the verge of accepting a military access treaty so I can hit India, Afganistan has also joined the Axis although it isn't much of an ally with its 6 cavalry divisions....
Vichy have annexed Italy, but not before I liberated the Socialist Republic of Italy (i.e. Vichy got italian Africa), and is about to annex France (only Libreville is left of the VP), I have taken Sweden and Norway, and my fleet is now powerful enough to destroy the yanks in a head-on clash with 4 CVs and 3 BB plus another 17 vessels. Sadly my subs have been destroyed in a semi-suicidal mission to patrol the american east coast. There is no real need for a second fleet, except a couple of submarime ones because the Mediterranean is an Axis lake, and Vichy's fleet and the bombers of Japan, Romania, Syria, Lebanon, Spain, Bulgaria, Sweden, Vichy and Greece make (very) short work of whatever the allies have left floating behind.
The plan now is an operation I like to call Fall Yankee, which begins by me taking Iceland and Greenland, Panama, and whatever central american states don't fancy my panzers going through their territory and then hitting the US of A from both Canada and Mexico with 4 fast moving armies I have already prepared for this purpose. All going well, the operation should be ready for 1944. I am hoping for some japanese support too, but it is hard to tell - they seem a bit stagnant lately since the Philippines DoWed on them.
In Europe there are few independent nations left: Denmark, Turkey, Switzerland, amazingly Lithuania and Belgium (Yes, the french were so bad I just ploughed through the Maginot Line). All the others are either puppets or allies. I was thinking of hitting Turkey, but prefer to keep a buffer between my weak allies and the SU, and the same goes for Lithuania. Amazingly though, despite me grabbing all of Poland the SU has not DoWed me yet, although they are at war with the Allies and Panama? (yes, Panama is in the Allies this time around....)
UglyandHasty
11-09-2006, 14:46
I'm reading peoples update on their campaign, so i'll share my latest.
I'm playing as Hungary. My goal is to create a major power out of it, to help Germany. I'll build only infantry, and research only Infantry tech and the Industrials one. Right from the start, i ask to join Germany Alliance. Wooot !:balloon2: In febuary 36, Hungary declare war on Romania. It ignate the Balkans. Italy, Yuguslavia, Greece and Poland, all declared war on the Germano-Hungarian Alliance. At the end of 38, they are all annexed, the only exception being Italy, now a puppet of Hungary. The Allies have not move yet. The next target is Bulgaria. Once the Hungarian hegemonia is completed over the region, we will begin our Crusade against Bolchevism.
Avicenna
11-11-2006, 14:21
SM: How did you defeat the Scandinavians without touching Denmark?
UaH: As Hungary, you should take Austria and proclaim the rebirth of the Austro-Hungarian state.
SwordsMaster
11-11-2006, 17:54
SM: How did you defeat the Scandinavians without touching Denmark?
UaH: As Hungary, you should take Austria and proclaim the rebirth of the Austro-Hungarian state.
Well, I DoWed Finland when the SU got the Winter war, and then from Finland invaded Sweden with the help of a my brand new marine force, and from Sweden simply walked into the 2 VP provinces in Norway.
Denmark is the next step, but I need Iceland and Greenland, so I can't go the historical route....
UaH: As Hungary, you should take Austria and proclaim the rebirth of the Austro-Hungarian state.
He might be a little late for that now, since it's already 1938. Then again, the Anschluss doesn't fire if Germany's at war, so it is possible.
UglyandHasty
11-13-2006, 16:11
Well i annexed Austria by mid 38. At the end of 38 we were at war with Russia. All went too easily, Moscow was captured mid 39, and the Bitter Peace event hit the fan. It totally scrap it for me. I had russian provinces from south of moscow to Stalingrad, the german covering the northern half. But the friggin Bitter event gave all those provinces to Germany. It kinda ruin it for me. I didnt replay it since....:embarassed:
CountArach
11-14-2006, 09:57
I'm out of ideas for a cool campaign. Someone give me a faction and a way to play it! (I'll take the best response and update for you guys).
AggonyDuck
11-14-2006, 10:27
Communist China. Attack Xibei San Ma with your Mountain Divs on offensive supply and annex it before the X'ian incident. If you manage to do it before it you're in for a good start. Your next target should be Sinkiang, followed by Tibet and Yunnan. After that you already have a good powerbase. Move from there to invade and annex Guangxi Clique. After that you should be all set for the Japanese. :yes:
Avicenna
11-14-2006, 15:24
Recreate the Spanish empire as either Spanish faction.
Rule Iberia under a Portuguese banner.
CountArach
11-15-2006, 07:16
Hehehe, just saw the size of the Spanish Empire! I'm going for that one with Nationalist Spain... that way I can be fascist and combine with the Axis... looks like I'm gonna need it.
For those who are interested in waht I will be taking over:
http://en.wikipedia.org/wiki/Image:Spanish_Empire.png
Avicenna
11-15-2006, 08:49
Just leave out the Dutch possessions, hardly worth the effort and too small to be a whole province. Likewise, remember Brazil is Portuguese. Don't bother taking Western Brazil... no industry, infra or resources to speak of.
CountArach
11-17-2006, 06:15
Well I played the campaign... but I puppeted Portugal... big mistake that was... The Allies all declared war on me, so I just quit as I had no chance.
EDIT: I've decided to start it again... might as well try it, just leave the expansion for a bit later.
Avicenna
11-17-2006, 19:48
When it's the xmas holidays, I'm planning on doing a Soviet campaign for bringing on the world communist revolution. I think that the first target should be Germany.Then, perhaps, the Maoists will be given dominance in China. After becoming my puppets and Mongolia's territorial ambitions are fulfilled, of course. Where should I go next? A war with the allies would be stupid, with my complete lack of a navy. Africa doesn't interest me, anyhow. I'll also expand the influence of the most suitably coloured (is there a red one?) SA state to threaten the US. Of course, I could just ally with Mexico and then swamp them with Soviet troops...
All this I plan on doing with the IC whore doctrine, of course. 500 IC should be sufficient ~:)
CountArach
11-17-2006, 21:50
When it's the xmas holidays, I'm planning on doing a Soviet campaign for bringing on the world communist revolution. I think that the first target should be Germany.Then, perhaps, the Maoists will be given dominance in China. After becoming my puppets and Mongolia's territorial ambitions are fulfilled, of course. Where should I go next? A war with the allies would be stupid, with my complete lack of a navy. Africa doesn't interest me, anyhow. I'll also expand the influence of the most suitably coloured (is there a red one?) SA state to threaten the US. Of course, I could just ally with Mexico and then swamp them with Soviet troops...
All this I plan on doing with the IC whore doctrine, of course. 500 IC should be sufficient ~:)
How about Cuba? Give them the Carribean and South America. How awesome would that be? From there you can wage war on what remains of the free world.
Evil_Maniac From Mars
11-17-2006, 23:03
Having recreated the Austro-Hungarian Empire (and significantly expanded it) as Austria (including reinstating the Emperors, by the way), I'm looking for more reunification/amusing alternate history campaigns. If anyone has any suggestions, that'd be great.
I'm considering the following:
Ottoman Empire (as Turkey, medium)
Persian Empire (Iran, difficult)
Mongolian Empire (Mongolia, extremely difficult)
Dominions of Sweden (Sweden, easy)
German Colonial Empire (Germany, medium)
Empire of Alexander (Greece, medium)
Canadian Dominance - Conquering North and South America as Canada
Communist Rule - Central and part of South America dominated by Cuba or Venezuela, politically aligned to communism
African Empires - All of Africa, as Portugal, South Africa, or any of the "Liberate Nation" states possible
Try the Canada bit. That's going to be so incredibly difficult...
I think the Swedish dominions idea is more difficult than you think, since that potentially includes Finland. Also, will Germany attack you in order to access Denmark and Norway?
Evil_Maniac From Mars
11-17-2006, 23:54
I've done the Swedish Dominions, except as Finland, not Sweden. It wasn't terribly difficult, until the Winter War, that is.
I'm definately going to try the Canadian one, I've been looking at different ways to complete that campaign for a while. The most challenging one would be the Mongol Empire for sure.
I think as Canada, first I'd split from the Allies by 1941, at which point I should control a good portion of Central America. When I declare war on the USA, Canadian troops will occupy Colon/Panama Canal, cutting off the USN from reinforcing the eastern shore with it's Pacific Fleets, which will hopefully be taken care of by the Japanese.
Alternatively, I could join the Axis, get as many resources and tech upgrades as possible from my allies, and then blitz through the USA into Central America directly, North-South. The advantage to that is that America won't be able to reinforce Europe, leaving Germany and Italy to go on a rampage, and that I'll recieve many resources and blueprints from my allies. The main disadvantage is that the stong American Fleet will be able to come and go as it pleases, escaping the naval bombers I plan to build with relative ease.
The other caveat being, of course, that the Yanks outpace you industrially and manpower-wise by about, oh, 10:1. I think it'd be something to do in a multiplayer game, where more concrete support can be had.
Evil_Maniac From Mars
11-18-2006, 02:27
True, true. Though, last game I played with Canada, I became bored and started making advances into the United States. British troops landed and supported me, and we began making inroads as far as the state of New York, while only losing Vancouver Island. If I can transport Axis troops to Canada, with luck they will grant me control of a few expeditionary forces to use.
Also, I find that the USA's production is focused toward a navy and airforce. The land forces are relatively neglected. With a bit of luck, I could overrun them in a series of blitzes and truces, especially with a tank fleet, considering that the USA has excellent infrastructure.
We'll see how it goes. I'll post updates as it goes along. The Mongolian campaign will have to wait for now, though I'll start it soon.
Anyone with multiplayer experience have any specific tips for me for USA in a multiplayer game? Also Japan tips would be nice as my opponent is probably reading this too :)
Lastly we are looking for players for a future game, representing GERMANY, ITALY, JAPAN, UK, USA, and possibly SOVIET UNION. Requirements to entry to this game are:
1. Completed at least one complete campaign TILL THE END in single player.
2. Willing to conform to Central Euro Time.
3. Ready to play 2-3 days per week, for about 12-16 hours total per week.
4. Must play till the end of the game.
5. Must play in vaguely realistic fashion, i.e no all Armor armies as USA.
Other general rules will be drafted once the role call is completed.
Basically we are looking for mature people who are willing to keep a time commitment and are willing to play seriously, while having fun OF COURSE! This MP game is supposed to be vaguely historical, and there is a deep time commitment involved. Do not expect it to be over in a few hours. It won't be. expect it to last about 2-4 weeks playing 12-16 hours per week. It could take longer as well, all depends on how well or poorly everyone plays. It is a competitive game so expect little mercy and hand holding. You should know how to play before you join or you will be creamed. Be prepared to have a LOT of laughs along the way though ! :D
Please post here or PM me if anyone is interested.
Here are sample house rules, modified from the last game I played:
THE ARENA: HOUSE RULES
• Version: HOI2 Doomsday Version 1.2, NO MOD except NATCHI leader and puppet fix.
• Options: Normal difficulty / Aggressive AI
• Network: "Operation Sealion" Channel over Hamachi (required). http://www.hamachi.cc/
SAVEGAMES
• Savegames are autosaved ONCE a month on the first of every month, by host.
COMMUNICATIONS
•Voice comunication via MSN, Skype or Teamspeak is mandatory.
GAME SPEED
• Game Speed is Normal and cannot be changed unless ALL players agree to change the speed for a specified duration.
• Game speed may be changed to below normal or slow during war if ALL players agree.
PAUSE
• 25 minute pause on 1/1/36...
• 5 minute pause on 2/1/36...
• 5 minute pause on 3/1/36...
• 5 minute pause at autosave at first of every month.
• 5 minute pause on Declaration of War.
• Other than that NO PAUSE.
IRON MAN
• Serious, ADULT attitude with major FUN factor is required.
• Strategy gamer attitude is required. Think, plan, implement, act, learn. Repeat.
• Arcade gaming is not allowed. We got Battlefield 2 for that.
• No Exploit usage of any kind.
• No Bitching/whining of any kind. You snooze, you lose.
• No quitting before END OF GAME.
• You can miss ONE session but...
• If you miss a session you cannot reload to prior save, you start where the rest of us finished.
• If you miss a second session you're... history!
NEW PLAYERS
• New players may only join at start of game.
• New players may join during the game as minor nations (maximum 40 Industrial Capacity) and only on approval of ALL existing players.
• If you join a game you have 6 game months to prove your adherence to IRON MAN (see above).
TRADE
STARTING CONDITIONS
• ONLY Japan may trade on 2/1/36.
• ONLY GERMANY and USSR may trade on 3/1/36.
• All nations can trade at will, at and after 4/1/36.
DIPLOMACY
• No nation is allowed to ally or DOW any of the parties until the Spanish Civil War - victory! event.
• No nation is allowed to ally or DOW any of the parties during the Spanish Civil War. SPAIN cannot be invited into alliance until Vichy event fired.
• Guarantee independence does not count as DoW.
• Non-aggression pacts and peace treaties cannot be cancelled.
• Influencing of player nations or of their starting puppets is forbidden.
• Couping of player controlled countries and their allies is forbidden.
• Trading territory between players is not allowed.
• If you have all of your enemy's Victory Points, making peace (e.g. annex, puppeting, settlement) is obligatory on the spot.
• If Anschluss, Munich Treaty and End of Czechoslovakia go ahistorical, the game will be reloaded to prior autosave.
• Players may only join alliance with the same or similar government type:
Relevant to AXIS:
NS = National Socialist
FA = Fascist
PA = Paternal Autocrat
SC = Social Conservative
Relevant to COMINTERN:
ST = Stalinist
LE = Leninist
COM = Communist
LWR= Left-Wing Radical
Relevant to ALLIES:
ML = Market Liberal
SD = Social Democratic
SL = Social Liberal
JAPAN
• JAPAN may not DOW USA before December 7th 1941 or before Pearl Harbor event fires.
• JAPAN is not allowed to DOW the Allies (consequently join the Axis as well) before the Arsenal of Democracy event or before January 1, 1940 UNLESS USA is at war.
USSR
• USSR is allowed to DOW only on countries with territory demands i.e JAPAN before Molotov-Ribbentop event.
• USSR must accept and honor the Molotov-Ribbentrop Pact if offered.
• USSR may not offer or accept The Unholy Alliance.
• USSR must accept Bitter Peace if offered.
• USSR may DOW Germany ONLY after July 1, 1941.
• The Pact is fully negotiable between the Axis and Comintern Players, and may include trade deals, spheres of influence, duration, etc. Players must honor agreements made this way. The pact must be disclosed to all players on 1/10/39.
For example:
Molotov-Ribbentrop Pact, concluded by COMINTERN-AXIS on August 28th 1939 is as follows:
-25 Oil/Day from SOV to GER.
-10 Supplies/Day from GER to SOV.
-SOV will expand sphere of influence in Middle East without GER objection or intervention.
-GER will expand sphere of influence in Eastern Europe and Scandinavia without SOV objection or intervention.
-This pact expires May 1 1941.
USA
USA is only allowed to join alliance / DOW (if domestic sliders permit) when one of the following conditions is met:
• UK has been invaded or is threatened with an imminent invasion.
• Suez or Gibraltar have fallen to AXIS forces.
• 2 key USSR cities are taken (Leningrad, Moscow, Stalingrad...).
• Any Japanese puppet and/or NATIONALIST CHINA is invaded by USSR.
• NETHERLANDS at war with JAPAN.
GERMANY
• Must follow Anschluss, Munich Treaty & End of Czech event chain.
• May not DoW Allies before September 1st 1939.
• May not offer or accept The Unholy Alliance.
MILITARY
• Units cannot be strategically redeployed from the frontline if enemy units are in any neighbouring province.
• No more than one Army formation can garrison one province.
• No more than 12 divisions may garrison an urban province.
• Great powers can station units only on their own territory while at peace.
• Land units cannot be disbanded if encircled unless on national territory.
• Have to be allied to get military access between human players.
• Province improvements (AA guns, radar stations, airfields, ports, land and coastal fortresses, rocket test sites, nuclear reactors) can be built ONLY when at war.
• Amphibious invasions must use the Amphibious Assault mission order.
Bummer...Hamachi doesn't seem to work with my current setup. I think it's my ISP, or possibly Norton. The time commitment is a little steep for my liking, though. Besides, trying to repeat history is no fun.
Avicenna
11-18-2006, 09:23
CA: Cuba isn't coloured correctly. (not acidic enough, by UI standards) Anyway, I think it's a PA.
EMFM: The Greek empire of Alexander perhaps? Also including the colonies in Magna Graecia and the SFrench and NESpanish territories such as Emporiae and Massalia.
Bummer...Hamachi doesn't seem to work with my current setup. I think it's my ISP, or possibly Norton. The time commitment is a little steep for my liking, though. Besides, trying to repeat history is no fun.
Hamachi works with Norton. It has to be allowed access in settings. If it still does'nt work you may have a firewall or router issue. I don't know as I don't have this information. I had an ISP issue for EVE-Online (www.eve-online.com) which was resolved with a 3 minute phone call to the ISP. You may want to call your ISP if that is the issue.
This game is supposed to be vaguely historical, for playability and balance reasons. Naturally once the war starts anything can happen. Germany in New York, or JAPAN in Moscow etc. The game is not supposed to be completely historical, only some criticial dates have to be adhered to, for playability and to make the game fun for ALL gamers involved.
The only point is to keep it reasonable and mature.
Judging from what you mentioned, 'trying to repeat history is no fun' (for you) and the fact that you cannot oblige the time commitment required for this game, this is NOT the multiplayer game for you. I would also take the liberty of guessing from your comments that this would be your first multiplayer game.
Thank you for replying with your comments and opinion.
If you do want a different type of MP game you could look at the official forums in the multiplayer section or at HOI2 Multiplayers Heaven.
Good luck !
Evil_Maniac From Mars
11-18-2006, 16:23
EMFM: The Greek empire of Alexander perhaps? Also including the colonies in Magna Graecia and the SFrench and NESpanish territories such as Emporiae and Massalia.
Good idea! That's going into my "playlist" for sure.
OK how is this for wierd, I thought I would play a game as Poland just for the heck of it and started in 1936. I got my army up to date and invaded Lithuania, so Estonia and Latvia declared war on me, then after I annexed Lithuania the USSR declares war on me, then the Germans declare war on the Russians and then the UK declares war on the Russians.
I join the axis and so does Greece, Germany comes to the rescue of poor little Poland and then the UK launch an amphibious invasion of Russia's northern terratories. It was just getting interesting when ...
:shame:
the game crashed in 1939, I think it was the German invasion of Poland event.
but it was so bizarre the whole course of events, I was so sure that I would just get trampled by the Soviets but the world came to save me, it seems that communists really aren't that popular. :yes:
It gets crazy like that sometimes. Other time I was playing Germany and Czech declared on me. Wiped em then, POLAND declared on me, then SOV declared on Poland. UK declared on SOV. I declared on UK. LOL It was hilarious. But think the funniest I ever saw was Japan and Siam allied, and then SIAM declared on SOV then declared on UK. hear this, NOT Japan but SIAM ! Of course then Japan's Pearl harbor fired.. and guess what ? Yeah, they got utterly smashed.
CountArach
11-18-2006, 22:29
HAHAHA! Now that is one great game!
Evil_Maniac From Mars
11-19-2006, 20:40
Canadian Domination: Update
The Canadian 1st and 2nd Infantry Divisions landed in Panama, promptly annexing it with no reaction from the United States. After Costa Rica joined the Allies, the 1st Canadian Hussars aided the Costa Rican Army in the invasion of Nicaragua.
The remainder of my plan is to launch a maritime assault into El Salvador and Guatemala, followed by either the annexation of Cuba or Haiti to use as an island base for the invasion of the USA's maritime bases in Florida when I'm ready, or the split from the Allies and joining the Axis, which will also mean I can overrun Costa Rica, Newfoundland, Labrador, and Nicaragua. The purpose of the Central American campaign is to convince Mexico to join the Axis or be annexed, and to cut off the USN Pacific Fleet from the USN Atlantic Fleet by a swift attack into Colon, after my Canadian Home Forces are strong enough to make a punch into the USA at least as far as New York, and to be able to defend my long border with the USA, especially on the Praries.
Sinan, have I offended you? You're being awfully diplomatic. No, it wouldn't be my first MP game.
Evil, what year is it?
Evil_Maniac From Mars
11-19-2006, 23:48
1938. I joined the Axis, and attempted to invade the United States, with not nearly enough troops. I was extremely lucky that all of their troops were in the Pacific. I quickly invaded Colon and the Eastern Cost right down to New York, which was when my troubles started. The American forces began to push me back, at which point I panicked. I sued for peace as quickly as possible, and was lucky enough to have the Americans grant me Colon, as I was still winning on a technical basis.
Now Germany and I are at war with El Salvador, and Germany alone is at war with the USA and Republican Spain. Canada now has almost twenty divisions of armour and infantry, three CAS divisions, and a modest navy which consists of a battlecruiser, a few destroyers, and some transport ships.
Avicenna
11-20-2006, 09:07
What's the point of ships other than a navy? Now that you hold Colon, your transports can hide from the Americanos. All you need are 4-6 divisions of NAVs, to bomb them out of the sea, in the case that they don't commit all their ships to destroying the Japanese.
Evil_Maniac From Mars
11-20-2006, 23:09
The problem is that most American ships are trapped in the Atlantic. My fleet is purely for the escort of my transport ships and anti-submarine warfare. Most of it was produced before the war or was there at the beginning.
I'm using transport ships mainly to take important bases in the Carribean before my second invasion of America, which probably won't start until after Pearl Harbour. I am at peace with them now, remember.
Sinan, have I offended you? You're being awfully diplomatic. No, it wouldn't be my first MP game.
Evil, what year is it?
LOL not at all man.
Sorry I was in and out of the game, and I probably had my PRESIDENT Roosevelt cap on ! :D
But also if I'm gamemaster or host I tend to be a bit stiff coz of various reasons. In DD Multiplayer, plenty of quitters. They start losing they quit. Also some people tend not to show up at all and ruing the game for the rest. Then they show up and want to rejoin the game like one month later etc ???So I maintain some 'diplomatic' distance as I may have to kick em to save the game and to avoid that other people start quitting. Not easy to host a HOI2 game unless you have dedicated players. But when you do, man it's AWESOME.
Voila. Nothing to do with you. And no offence at all :D
GAME ON ! :2thumbsup:
Avicenna
11-22-2006, 23:10
Now, thinking about the future Sov campaign a bit more... what are the options of the Vodka-Bier pact for the Germans? I know there are: no pact at all, and historical pact (cores for SOV at Estonia, Lithuania, Latvia, Finland's borders with Leningrad, Eastern Poland Bessarabia). What about the limited pact? What does this give? Is there just one limited pact option?
I believe Bessarabia and Finland aren't granted in the limited pact option.
Avicenna
11-23-2006, 18:25
Do the soviets get cores on the WHOLE of Finland in the full pact? If this happens, does it mean that should I capture Finland, I couldn't give it to the Scandinavians?
No, just the borderlands, for the most part. You could give the rest to the Scandinavians, I suppose, if they were your ally.
Well I'm playing as Germany this time. I've conquered Denmark, Poland, France(Vichy Event) and that's as far as I've gotten. I don't know if I should immediately go after Russia or try to take out the British Isles. It's mid-1940 I have a lot of Armor and mob Infantry. I don't know where to go next. I know the SU will declare on me eventually but I don't know if I should turn my attention on them now or at a later date.
Sjakihata
11-26-2006, 13:56
Let me tell you, when I was in your place I decided to go after the SU. That was all fine and dandy and I got BP event. Now Im stuck since I cant go to Britain their navy is dominating and I cant get a single TP across. So if you go after SU, start also producing a navy with the only goal of protecting TPs and participating in operation sealion.
Crush the USSR ASAP. You can bomb the British navy to pieces later or plow on through Persia or Central Asia to take India afterwards. The Brits aren't exactly big fish.
Avicenna
11-27-2006, 21:43
I'd say push for Britain first. Scotland (when liberated) will provide you crucial oil to fuel your tanks, MOTs and MECHs during Barbarossa. Meanwhile, the British will be much weaker and unable to build up when you take the Isles. While you're doing all this, the Soviets have a handicap, the peacetime IC modifier, I believe, which reduces the effective IC of your factories, so they wouldn't build up as much as when at war with you. The problem with war in mid 1940 is that you'll be forced to stop very soon when the snow starts to settle, as that's very bad for your panzer divisions, which are the important factor in deciding the outcome. An early (April/May) spring offensive when the mud and snow is gone in 1941 should decide the war. If you fail to cripple the SU before winter, you'll be forced to stop and allow them to build up, and then they get the Great Patriotic War event which makes their troops 50% more effective in 1942. You should at the very least try to shove the Soviets behind the Volga, or, better still, past the Urals, and take Baku and the surrounding area for the oil. The final push into Svedlovsk (sp) should get you to meet the BP criteria and end the war, giving your European Russia. Of course, at that stage, you could just opt for total annexation.. and some nice useful puppets (off the top of my head.. Primorsk, Siberia, Transural Republic, Ukraine, Belarus, Georgia, Azerbaijan, Kazakhstan, Tajikstan, Krygykstan [sp], and Russia, which would take up all of the first three. Also, the Baltic states and Finland if MR fired)
Sjakihata
11-28-2006, 17:33
SU dont get a peacetime modifier on their IC, only democratic regimes does.
Avicenna
11-28-2006, 22:37
Ah.
It's still annoying though, to have the British pestering you in France with their RAF while you're in Russia. Much better to destroy the Allies on the island before America joins in and then storms and holds Stornway.
SwordsMaster
12-04-2006, 15:52
Hey all,
I have recently picked up my german campaign again, and in one masterminded move I managed to get the SU to DoW the Allies. So that the russians managed to occupy India, the japanese Siam, and UK is down to Hong Kong and a few islands in the Pacific.
Afterwards I DoWed the SU cutting off the short isthmus that connected their mainland to India, making their transport easy pickings for the japanese fleet, and using the italians and Syrians to fight on that front.
In Europe, after about 7 months of war, I pushed the russians out of Finland, and the frontline is roughly Archangelsk, Moscow - Stalingrad- Baku with a few soon-to-be-surrounded pockets of resistance. All in all the russians seem broken.
Now for my question. What are the conditions for Bitter Peace for SU and UK?
My main battle fleet has been recently destroyed by the americans, leaving me with 1 carrier and 2 battleships... It'll take me several years to get over that...
Therefore the operation Fall Yankee has been posponed indefinitely.
Avicenna
12-04-2006, 20:10
BP with SU:
Paris held by Germany.
If not allied to Japan, the SU must not hold Moscow, Stalingrad, Leningrad, Baku or Sverdlovsk.
If allied to Japan, the SU must not hold Moscow, Stalingrad, Leningrad, Baku or Vladitovsk.
There's a 30% chance of it firing every week once those conditions are met. All German-held provinces kept by Germany, and provinces controlled by but not garrisoned by your Allies will be RETURNED TO THE SU. Of course, you could tinker with savefiles to edit that.
Not sure about UK. I think it is holding 75% of the UK's VPs and 75% of their Infra. Basically, the Isles, India and other assorted goodies. You hardly get anything though, so at that point you might as well fight for annexation. Also, I not sure about this, but this event might NOT fire if at war with the SU as well as the Allies.
How do you plan on dealing with America?
SwordsMaster
12-04-2006, 22:14
BP with SU:
Paris held by Germany.
If not allied to Japan, the SU must not hold Moscow, Stalingrad, Leningrad, Baku or Sverdlovsk.
If allied to Japan, the SU must not hold Moscow, Stalingrad, Leningrad, Baku or Vladitovsk.
There's a 30% chance of it firing every week once those conditions are met. All German-held provinces kept by Germany, and provinces controlled by but not garrisoned by your Allies will be RETURNED TO THE SU. Of course, you could tinker with savefiles to edit that.
Not sure about UK. I think it is holding 75% of the UK's VPs and 75% of their Infra. Basically, the Isles, India and other assorted goodies. You hardly get anything though, so at that point you might as well fight for annexation. Also, I not sure about this, but this event might NOT fire if at war with the SU as well as the Allies.
How do you plan on dealing with America?
Thanks! I seem to have met all the BP conditions for the SU, but it probably hasn't been a week yet. In a war this huge with such large armies I set the speed very slow...
Isn't Germany supposed to get the european part of the SU? I was hoping for that as annexing the whole thing seems a bit pointless... Ah well, puppets will be handy.
The US. They are becoming a bit of a problem. I'm building V1s and V2s in no time, so I plan to destroy their navalbases so they cannot supply their fleet properly while at the same time rebuilding mine. Then, hopefully, land in Iceland (a short enough trip from Scotland) and then hop to Greenland, Canada, and takie the 4 blitzkrieg armies working their way through the SU in a down through the plains.
Taking into account that I have just destroyed 27 allied divisions in Scotland, and the russians have kicked another 30 or so out of India, Canada for one should take a while to get back up to strength. And hopefully Japan will take some pacific bases and annoy Australia enough to keep them out of my hair....
The US is hardly ever a major challenge if you hold Europe. I managed to maintain my advance on the Eastern Front while dropping 30 or so divisions into Canada.
Both Canada and the USA are rather inept when it comes to being on the defensive. Oh, their fleet is good, but their forces will falter rather quickly, since they tend toward technological inferiority, and have a tendency to be far too scaterred to form a proper defensive line. Once you've broken out of whatever beached you've chosen, they won't be able to reform, allowing you a fairly steady and quick advance.
In my campaign, Japan, which was on the brink of total defeat in the Pacific had a complete revival after my landings in the US and went on to land in Australia and retake all it's lost posessions and even launched an offensive that got them Midway. That actually makes them the only actually useful ally in the whole campaign, since Italy did nothing, Finland was never that powerful and needed bailing out often enough, and Vichy France turned out as useless as ever.
Indeed. I was worried about the US in my latest campaign as Japan, but today, I annexed them and Canada. I still have about a year left to go before the end of the game and I seem to have run out of places to conquer, bottled up as I am in Iraq. I'll continue to nuke England in the meantime, I suppose, and pick on the Central American countries.
Avicenna
12-05-2006, 09:09
Yes, you get them up to the Urals I think. Only if you or the USSR hold them, though. If any of the land is held by, say, Romania (no chance of Italy EVER doing that) that land reverts back to the USSR.
How do you plan on Blizing from CANADA? You should ally with the Portuguese.. or attack them, for the Azores. I think those are in reach of the USA.
Generally speaking, Canada is usually less defended than the USA initially, so landing in Canada with sufficient troops to hold and expand the beachead generally guarantees victory. The British start with two provinces in Canada, one is an island, the other is on the mainland. The island has an airbase and a naval base and no connection to the mainland, making it the best base in the area. From there it is only a short hop to the mainland, as well as allowing your strategic bombers to reach New York and your missiles to reach as far south as Washington DC.
Striking from the south is generally a bad idea, terrain-wise. Whereas the North is generally hills and plains, the Southern coast is swamp terrain, meaning that it is bad for unloading troops, especially the armoured and mechanized divisions that every Axis player loves.
As far as the USSR goes, while it may take a couple of years longer, my recommendation is annexation. Once you annex the USSR, you can form some rather useful puppets, and you can link up with the Japanese. Germany still gets to keep the European Russia, since there appears to be no puppet for that part, though I'd recommend against forming Belorussia, since it would cut off a direct land route, leaving you stuck with naval deployment.
SwordsMaster
12-05-2006, 13:30
MWAHAHA! Managed to BP the SU yesterday. As I said I had met all the conditions, so it was a matter of waiting for a couple of days. I took the offer, and the map looks rather odd now.
As expected the Syrians never stood a chance against the russians in the middle east (see previous post for russian annexation of india), so they got pushed back until the italians got there and stabilised the front. Long story short: Japan got Siberia, I got European russia and persia, and the SU holds India and its central part. All in all a great campaign. Only 7 months.
Now, fall Yankee has met some opposition. Trying to get a beachhead in Iceland resulted in a disastrous defeat in which I lost 3 transports and 2 divisions so until the kriegsmarine is reequipped with 4 brand new class VIII carriers, I will dedicate myself to researching nukes. Only problem is: it will take a year before the ships are ready.... I have the 4 land armies prepared for invasion, and von Kluge in comand with skill 7. He saw some action in Europe, Africa, Italy, Russia.... This man is like Attila.
So I took command of Italy (my puppet) and Romania and Vichy and I'm surrounding and eliminating the allies in africa. Somahow the AI just can't do it on its own.... I was thinking of performing the greatest envelopment in history by taking all african coastal provinces and thus leaving all allies troops in Africa out of supply. And that is some 70 divisions... BUt I think I'm going to drop that plan.
Avicenna
12-05-2006, 15:56
2 divisions.. disastrous? You haven't neglected your industry have you? Power industry in the first few years allows you to build 58 infantry divisions PARALLEL in 1939, I think.
The AI is generally too stupid to do well. Anyway, it's France and Italy you're talking about, albeit a slightly more militaristic version of both. Also, envelopment only works when they've got access to only three or less friendly provinces. They can scrounge for supplies within the lands if it's more.
By the way, Keba, there's a puppet called 'Russia' which is definitely capable of holding those lands :2thumbsup:
I think the list of puppets is: all the modern day CIS states, and some splitups of Russia: Primorsk, Siberia, and I don't know if there's another. Russia can certainly be liberated when only owning W Russia though.
:inquisitive: Odd, I've never encountered Russia as a puppet. Belorussia, sure, but Russia? Hm, maybe it's because I've only conquered Russia with Germany, or perhaps that I established all those other puppets before checking.
Worthy of investigation, as soon as I find out what puppets I can form in the former United States of America in my current campaign, which isn't all that far off from finishing.
Nuclear Aircraft Carriers FTW. :beam:
I've only encountered 'Russia', the monarchist state in Doomsday after having imported a game from Ricky. They have similarly large territorial ambitions, but in a different shape, to the USSR and use St. Andrew's cross in blue on a white background for a flag.
Avicenna
12-06-2006, 14:56
I think it might be only releasable by democracies, then. In the famous Czechoslovakia campaign which led to world domination by the UN and the creation of the Czecho-Austro-Hungaro-Slovakian state, Russia was formed. Also, strangely enough, BOTH germanies were releasable (FRG and DDR). Russia was definitely released, though.
SwordsMaster
12-06-2006, 15:08
Well, the fortunes of war have changed somewhat. While the US have annexed Argentina, I have gone with the Operation Hannibal, i.e. the biggest envelopment in history. Starting in italian (now syrian) ethiopia and Villa Cisneros, 2 tank armies with light armour and SPart and motorised troops raced all the way down along the coast of Africa, supported by divisions of nationalist Spain, Vichy, Italy, Romania and Syria that occupied and held the occupied provinces, dividing to conquer.
Long story short, I released South Africa, and the spanish bombers just finished destroying the last 6 allied armoured divisions deep in the deserts of central Africa. I'm not sure if I should release more african puppets or not, as it is now 1949 and the allies have troops that are no match for anything the africans can produce anytime soon...
Anyhow, my fleet has been refitted wit 6 brand new carriers, 18 nuclear submarines, and a brand new all nuclear fleet is being built in Copenhagen, with 2 carriers, and 8 small vessels (DDS and light cruisers) already afloat.
I have also taken Iceland after nuking it - not a nice place to be, but the transport I sent further to Greenland were intercepted and bombed to bits before my support force (engaged in combat nearby) could make it there.
So now there are several options: South America or North america. My nuclear subs can clear the way, and the first few ICBMs are in production, and 8 nukes are waiting for them...
Duke Malcolm
12-06-2006, 18:53
I've only encountered 'Russia', the monarchist state in Doomsday after having imported a game from Ricky. They have similarly large territorial ambitions, but in a different shape, to the USSR and use St. Andrew's cross in blue on a white background for a flag.
I have encountered that in HoI2, after a successful coup on the USSR.
Evil_Maniac From Mars
12-06-2006, 22:33
Update on the Canadian Campaign
-New transport fleet and small combat fleet created
-Newfoundland and Labrador seized and annexed into Canada.
-Central America (except for Mexico/Carribean Islands), seized and annexed.
-Joined alliance with Germany and Austria.
-France controls Spain (except Gibraltar), annexed Axis puppet there.
-Germany controls Poland, Canadian bombers raiding France.
-German "Fall Rot" commences. Canadian troops may be shipped to Germany, if British and French fleets are properly occupied. I believe the year is 1940.
How did you manage to annex Newfounland and Labrador? Peace with Britain?
Evil_Maniac From Mars
12-07-2006, 01:59
How did you manage to annex Newfounland and Labrador? Peace with Britain?
Well, I'm at war with Britain, so they're not technically annexed. Germany's keeping them occupied in Europe though, so there's not much chance of Britian retaking them though. I have had the New Zealand Royal Navy land a party in San Salvador, however. I've taken Belize City and Bermuda as well from the British, and hold the chain of islands off the Spanish Main, except Trinidad and Tobago.
Can somebody tell me how to play. I am Germany and I am a n00b.
SwordsMaster
12-07-2006, 14:34
Fall Yankee is not going well. I lost 2 hi-tech tank and mech armies due to lack of reinforcements and trying to move too fast and being cutoff ffrom supplies.
Thanks to ballistic missiles and ICBMs I have finally managed to stabilise a front along the Montreal-Boston line, Quebec city has been nuked to the ground, and more armies and missiles are being built. Even if I do manage to occupy USA it is going to be a pile of rubble. A big one.
Also, somehow, "my forces in Iverness have been disbanded due to lack of supplies"? WTF? my subs are patrolling around the british isles, and I have convoys running.... Not at all sure what is going on.
I believe I lost my technological advantage as it is now 1951 and advance is slooow. And I ran out of stuff to research... I´m researching strat bombers just to keep a team or 2 going.
Sjakihata
12-07-2006, 16:33
Can somebody tell me how to play. I am Germany and I am a n00b.
Germany is a good starting country, albeit quite big. If it's too wild, try sweden or something. Anyway. Start by moving troops into the Rhineland (cologne) (your own territory). Keep all you reasearch teams busy, researching primarly industrial techs, infantry and armoured techs. Also airforce is important. What you want to do is sit tight until september 1939, a chain of events will make Deutschland grow quite big and automatically go to war with the allies. That means that by 1939 you will have a quick war with poland so make sure you are ready. Meanwhile you attack Poland have troops on the border of France too (at the Maginot line alsace-lorraine etc). When you've finished off poland declare on Belgium luxemburg and netherlands and finish them off, then wade through France, occupy Paris and hold 20% of French territory, then a surprise happens. After France CCCP is next that is the difficult war and will determine the length of the game. You need to reach: leningrad, stalingrad, moscow, baku and sverdlovsk (or vladivostok if allied to japan). If you get these you get bitter peace and get most of cccp territory.
Goood luck
UglyandHasty
12-07-2006, 17:12
Quebec city has been nuked to the ground ....
:no:
A precise strike on my boss would have suffice ...
Also, somehow, "my forces in Iverness have been disbanded due to lack of supplies"? WTF? my subs are patrolling around the british isles, and I have convoys running.... Not at all sure what is going on.
Holy crap, build more convoys!
Evil_Maniac From Mars
12-08-2006, 00:02
Does anyone know if the USA can get a Bitter Peace type event with any country besides Germany and the Soviet Union (or, specifically, can they get a Bitter Peace with Canada)?
I need to know, because Japan has just fired off Pearl Harbour (1941), and Turkey has joined the Allies. There is no chance I can beat the USA head-on, even though the Canadian Army is big enough to rival that of the UK (though, since the UK has lost almost all it's East African colonies/Middle East to my allies the Italians, maybe that's not such an amazing achievement...), so I need to maneuver to gain the best position to get a ceasefire with the US after the war starts.
Meanwhile, the world has been roughly evenly divided into Axis and Allies.
Axis Contains (major powers of the Axis):
Germany
Canada
Italy
Japan (unofficially, but they're fighting our enemies, China annexed/puppeted)
Bulgaria
Romania
Portugal
Allies (major Allies):
France
UK
USA (soon, I think)
Soviet Russia (not Allies, but they're still at war with the Axis)
Turkey
Australia
New Zealand (especially annoying, with their inspired use of transport ships)
Plus the Netherlands, Belgium, etc. (the usual)
Canada has taken Mexico, Germany is in control of Spain (annexed), France, and Poland, and Italy has taken Albania and the majority of UK Africa, and parts of the Middle East. Japan is control of China and the provinces associated with it, and is advancing into India.
Avicenna
12-09-2006, 23:16
Before the USA joins the Allies, do you think it's possible to do the Vicky Trick and rush for DC and get a nice peace deal from that?
Duke Malcolm
12-10-2006, 13:35
Before the USA joins the Allies, do you think it's possible to do the Vicky Trick and rush for DC and get a nice peace deal from that?
I don't think HoI is as bad as Vicky like that. I received the entirety of Russia's colonies (or non-state possessions) after rushing St Petersburg and a couple of surrounding provinces. In HoI2 I rushed Leningrad (and Moscow) and got diddly-squat for it except, an offer of peace...
Evil_Maniac From Mars
12-10-2006, 18:50
Before the USA joins the Allies, do you think it's possible to do the Vicky Trick and rush for DC and get a nice peace deal from that?
It's not. Besides, it's too late. The USA has already joined the Allies. It's 1943. The Soviet Union has stabilized the border with Germany, but nobody is making progress. The Italians have almost reached Turkey, and have conquered most of British Africa. The Japanese control Nationalist China as a puppet state, British India, the Phillipines, and everything east right to Nepal and the Iranian border, except Tibet. Germany has annexed Spain. Canada controls all continental Central America, plus some British islands, including Bermuda. Finland has joined the Soviet Union.
This is one insane game. A bit of Canadian meddling in the Americas, and sending some aid to the Nationalist Spanish (even though the Republicans won), and the world explodes. The only truly peaceful areas are Norway, Sweden, and parts of the Middle East. Even in Canada, interceptor squadrons and naval bombers are disturbing the children from their sleep.
Avicenna
12-11-2006, 09:23
Does the US of America neglect any borders? If it does, just use that to your advantage. If not, you're already helping your allies.
:thumbsup:
Evil_Maniac From Mars
12-11-2006, 22:12
The only place it neglects is Central America, which I control. However, there is a problem with that. The British, French, and Dutch Navies have been almost completely destroyed by Canadian fleets and naval bombers (those things are insane), but the American fleet is still almost at full strength, even after the war with Japan. It's very risky to send a fleet down to reinforce my garrisons in Colon and western Mexico, much less a group of transports will a full army.
I can defend my borders without any trouble. I have enough troops and air support to drive back almost any American invasion. Therefore, I think the best tactic would be for me to grind down the Americans. However, even that can work to their advantage, as their industry outproduces mine by a massive amount, and it will be much easier for them to recover then for me.
So right now I'm helping the Germans against the Soviets (which has cost me at least three airborne and probably more marines, not to mention four units of naval bombers when Finland betrayed the Axis, along with Romania and Bulgaria).
Perhaps, with luck, the Japanese will strike the Soviet flank, forcing them to divert troops. I'm also considering a landing in Murmansk or Instanbul (continuing on to Baku), either of which will force the Soviet Union to divert troops, and allow the German forces to overrun them.
That said, the RCAF has committed a huge amount to the Eastern campaign. I'll send some screens of the massive amounts of experience my bombers have sometime.
Avicenna
12-11-2006, 23:12
You should liberate Mexico, so that it can train its own troops (more of them due to cores) and deploy them on the Southern Border. You military control them, of course, and the rest is up to you. Attacking from a puppet's border gives you territory, I believe. :yes:
Evil_Maniac From Mars
12-11-2006, 23:56
You should liberate Mexico, so that it can train its own troops (more of them due to cores) and deploy them on the Southern Border. You military control them, of course, and the rest is up to you. Attacking from a puppet's border gives you territory, I believe. :yes:
True, I just saw the Soviets do the same thing with Bulgaria. However, Mexico has the industry which keeps my armoured forces going, so we'll see what happens. I'll annex Mexico again later anyways, when I betray the Axis.
A rather interesting update: Japan has landed forces in Kuweit City.
Evil_Maniac From Mars
12-12-2006, 00:54
Double post, see next post.
Evil_Maniac From Mars
12-12-2006, 00:54
Operation Canadian Bacon: Commence!
Breaking News!
September, 1944
Early this September, Canadian troops blitzed across the American-Canadian border in a daring assault, dubbed "Operation Canadian Bacon", caused by blatant American violations of the Treaty of Vancouver, which ended the last North American War, and the refusal of the United States to recognize Mexico as a Canadian territory and puppet state. All across the country, the Canadian garrison of every province emptied in a massive human wave, which resulted in the rapid taking of Maine, some of Washington State, parts of New York, most of Michigan, and a good portion of Seattle. In addition, Canadian troops control almost all of the Midwest provinces along the formerly peaceful Canadian border.
The recently liberated Mexicans have also joined the war against the Americans. Canadian troops operating from Mexico have occupied Corpus Christi and San Antonio, and are moving on Houston. Canadian bombers have also hit San Francisco Bay, flattening it and causing massive losses to the submarine flotillas based there.
More coverage will appear as it is recieved.
In related news, see:
The Navy: Why The USN Is At The Bottom Of The Ocean - Along With The Brits/Frogs
Great Patriotic War: The Soviet Military Resistance Collapses After Massive Gains!
The Balkans: How Will German Annexation of Bulgaria, Romania Aid The Greeks?
What an awesome newspaper that seems to be.
To be sure, here, you had to use the freedom cheat to declare war on the USA, correct?
To be sure, here, you had to use the freedom cheat to declare war on the USA, correct?
He mentioned he was part of the Axis ... once you enter an alliance the declaration of war on all enemies is automatic, no matter how your sliders are set.
Though, to be honest, using the freedom cheat is an entertaining way of setting up the board prior to playing.
Right, my mistake - he never truly came to peace with the rest of the Allies.
Evil_Maniac From Mars
12-14-2006, 04:03
Keba is correct, though I have been moving the sliders gradually toward right and authoritarian. I believe my government is Paternal Autocrat now.
I did move my freedom slider to take Colon, though I set them back to roughly the same spots afterwards...:shame:
It makes for a very entertaining game, however.
SwordsMaster
12-14-2006, 17:20
Well, after losing interest in my german campaign, as the momentum was lost and it would take me a few months to rebuild back to strength to be able to continue my invasion of the USA and support it with my transports. So I gave up and started a campaign as the USSR.
In a particularly peculiar turn of events, I allied to the USA and Japan together with TannuIva and Mongolia, but then the Molotov-Ribbentrop pact fired, and I went with full alliance to Germany. At which point the game turned hectic. Tannu Iva, my puppet ended up leading the Cominterm that included the USA and Mongolia and Japan. I was llied to Germany up until the winter war during which the alliance was broken, so I'm on my own again. I've occupied Tibet, Afghanistan and Turkey, and I'm planning my next move. Germany has take over the british islands, so they are quite formidable and despite having a small advantage in numbers, they have an extra 20 or so IC and are allied to every nation left in Europe so Germany isn't a target I'm comfortable with.
Turning my sight Eastwards, All the Chinas have been annexed by Japan and Siam, and they are now crawling towards the British India....
Tannu Tuva leads the Comintern...wow. You could always hang around in the Axis for a while, leaching technologies from the Germans and then quit after you have a significant edge, then rush over into Poland. They don't have much of a force guarding your border, I imagine.
SwordsMaster
12-15-2006, 16:18
Tannu Tuva leads the Comintern...wow. You could always hang around in the Axis for a while, leaching technologies from the Germans and then quit after you have a significant edge, then rush over into Poland. They don't have much of a force guarding your border, I imagine.
Funny thing is, Tannu Tuva is still my puppet, but somehow i'm not in the alliance...
They do now. Forces range from 20 to 5 divs anywhere along the border. WWII has started BTW, in 1941 the germans seem unstoppable. I'm sitting back, fortifying along the rivers, and building motorised and armoured troops waiting for the mechs. My fleet is pre-WWI, i wouldn't be surprised if there were a few tall ships...
Basically, if I have to face Germany, there are a couple of strategies available: through Persia and into Syria and Italian controlled N.Africa and so on into Spain and France, or into Bulgaria, Greece and Romania from Turkey and try to also push further north through Konigsberg....
Still need more armour though...
Evil_Maniac From Mars
12-15-2006, 21:55
I've recently been sidetracked by a new Soviet campaign, but the next Canadian Invasion post will be up shortly.
Funny thing is, Tannu Tuva is still my puppet, but somehow i'm not in the alliance...
What do you mean? Tannu Tuva isn't normally a Soviet puppet...only Mongolia is. Anyway, puppets are no longer considered 'full members' of an alliance, so a puppetmaster can still join and leave alliances as it pleases, potentially dragging their puppets along with them for the ride.
SwordsMaster
12-17-2006, 15:43
Sorry, yes, they grant me military access and are allies, so I kinda chucked them into the puppet category. They are puppets now anyway, because Japan foolishly DoWed on the Cominterm, and I am allied to Japan... I also had to DoW the allies, and have annexed Persia, Nepal, Katmandu, British India, and Japan is continuing in the Pacific.
Just before I quit the game last time, Germany Dowed me. That's bad, because I'm not prepared at all... I might have to reload and see how it plays out.
Avicenna
12-20-2006, 05:12
I've started my first major power campaign, USSR as well, using the famous "IC Whore" strategy of Blue Emu, getting well over 400 effective IC before Barbarossa. Right now, the game's pretty interesting (and annoying).
I introduced socialism to Finland, as well as gaining the rightful provinces there. In mid-July 1941, the Germans DoWed me. They took Norway and Denmark as well this time, but the Axis is a bit weaker, with Romania refusing to give Constanta and ending up being partitioned by Bulgaria and Hungary, Bulgaria getting Constanta + Tulcea. It's now early 1942, and It's a slugfest along the German border, just a bit of shifting. However, I have managed to take Norway up to Narvik, and Bulgaria capitulated and is now another glorious Socialist Republic. I took and liberated mainland Greece, but now, shamefully, the Italians have regained it. The Bulgarians are proving useless, not knowing how to reinforce their troops, with two whole divisions destroyed already, which are in their homeland. Slightly north to this, I've regained all Romania apart from one province, held by Hungarians and Germans numbering 19 (!) divisions in the winter, so I guess Romania will have to wait.
I don't know how this will progress though, I'll probably lose my infantry tech advantage by next year's campaigning season, with the Germans having researched 1941 inf.
In Asia: Japan took over China a long time ago, holding all of modern day China apart from Tibet. They've declared on the USA by now, so I'm hoping for the African front to be gaining ground.
EDIT: here's a screenshot. Japan has around 112 effective IC I think. Nat China just a bit off 90.
https://img508.imageshack.us/img508/6975/4391lg3.png
I just started my first campaign as the USSR tonight as well. No screenshots to share, though. I decided to give static defence a try for once and built a series of land fortifications along the rivers Dnieper and Dvina (of course, I had to rush the production along the river after taking Latvia). Following this line, trops Smolensk are entirely without a river to hide behind, so I built another five forts there for a total of ten at Smolensk, where the rest of the line keeps only 5. Every province along the Peka Line, as I've decided to call it, maintains nine infantry divisions, most of them with an artillery brigade, except for Smolensk, which has 24 divisions, including an HQ. The rest of the line is bolstered in spots now that my vanguard force on the German, Hungarian and Romanian borders has fallen back.
Finland joined the Axis after the Winter War and paid for it. I was quite pleased with my performance, and they soon capitulated, offering territory and Russian involvement in Finnish internal politics. Hooray! I've pressed as far as Narvik with my newly acquired Finnish troops, letting Mannerheim lead the way as I sent back most of my Russian troops to deal with a sneaky landing in Estonia.
However, I've learned that the Russian AI apparently builds factories before the war...which I did not do, save for 3 (had nothing else to build). I'm now far, far behind the Germans IC-wise, which means I'll need to wait for a D-Day landing...
I suppose I can build factories now, though, since I'm quite confident that my overbearing defenses will be simply be too tough to crack, so long as I stay vigilant and open to counterattacks to dull the Germans' spearheads.
Another option would be to attempt to give the Axis governemnts a coup, but this incredibly costly and rare, even with the proper ministers in power.
Avicenna
12-21-2006, 05:36
You really should have built factories. I'm far more industrially powerful than Germany now, and it's really paying. Basically, the IC whore strategy is to first: get rid of all dissent in 1936. Next, try to trade in as many supplies as possible and make industry put into CG as low as possible. All the rest will be used to make factories in your provinces until 1939, when you start to reinforce, upgrade and produce lots of infantry. During this time, you should have researched 1941 INF for the winter war.
It's now late 1942, and I'm still pushing forward. My line is very unbalanced, with the southern section just having taken Belgrade and the Northern section having taken Wilhelmshafen and hence now bordering the Netherlands. The UESSR (union of european soviet socialist republics) now includes most of Poland (I still control a few which I can't give them because Germany legally controls them), Denmark, Romania, Albania, Finland, Greece, Hungary (which has only 1 or 2 VPs which are impregnable. This is soon to change.) and a newly liberated Bulgaria. I've taken half of Slovakia, and when the army that took Greece arrives in Debrecen I'll have enough troops to safely push upwards into Bavaria. My armies are all around 24 divisions, one per province.
EDIT:
It is early May, 1943. Germany surrenders unconditionally. The problem now is, should Stalin set up buffers, or take all of Europe? *
The allies seem to want buffers.
* Norway, DDR, Czechoslovakia, Yugoslavia created. Only DDR will be a puppet state, the rest Stalinists with mediocre relations at best. I could, of course, set them up myself before the event happens, but this would increase dissent to ridiculous amounts. The puppets of Denmark, Hungary, Bulgaria, Romania, Albania, Austria and Greece have already been set up, and I could make DDR/FRG and Czechoslovakia. Norway I can't, because Finland holds one province. Yugoslavia is also uncreatable due to Albania holding Pristina, Greece holding Stip and Bulgaria holding Skopje. The problem is also with Northern France, which only France proper has the cores on, so it would be wasted. If I keep it, there's also a chance of the Cold War gets Hot event firing, getting me a war with the Allies, not something I want with my all-powerful fleet of one submarine and one transport fleet. The Danish navy is stronger than mine :embarassed:
Should I cheat to get France or Vichy as a puppet?
Oh, by the way, you'll never guess this. The Pesky ITALIANS are proving to be unconquerable, with them holed up in Palermo, unreachable and therefore unannexable with their 5 VPs.
SwordsMaster
12-21-2006, 14:01
IIRC there is a land bridge between Italian mainland and Sicily and you should be able to cross on foot if there is no enemy fleet blocking it.
As of your other "problem" I would have taken all of Europe. Throw in Spain and Portugal for good measure. And then attempt world domination. I'd say nuke all the VPs out of the pacific islands if you have no fleet, and then build up until you can invade America.
You really should have built factories.
Well, like I said, I wanted to give static defence a try. So far, Germany hasn't been able to crack my line at all except for on a counter-attack that I foolihsly allowed, but I got it back, so no harm done. I've begun to push the Germans back and I've prepared a mobile army for a push into Romania. Is there an event for the Romanians turning coat on the Germans? I can't remember. I know Bulgaria has one...
No luck setting up a coup in Hungary so far, either.
Anyway, my first batch of 24 factories finished and I'm ahead of the Germans IC-wise. Another 8 are on the way, and I've gained about nine from Lend-Lease shipments. Norway was liberated from the chains of capitalism with the help of communist Finns. World Socialism, hooray!
Evil_Maniac From Mars
12-21-2006, 23:15
Operation Canadian Bacon A Success!
Canadian Troops Have Annexed The United States!
As the Royal Canadian Armoured Divisions advanced into Washington, along with important Canadian officials, such as General Henry Crerar, who were along to accept the final surrender of the Truman administration.
Previously to this, Canadian troops had sliced from Mexico and Manitoba straight through the Midwest, being offered little resistance aside from a garrison in San Antonio, the primary concentrations of US troops being in the Seattle area or on the east coast, primarily in the south. With highly experienced and well equipped dive bombers, the RCAF obliderated the US Army, completely destroying many divisions, either retreating or moving towards the front lines.
Meanwhile, the Canadian Navy also did it's part, taking two divisions and landing on Samoa, Pearl Harbour, Casablanca, and the Portuguese territories occupied by the Americans.
See Also:
Counterattack! Soviets Push Germans To The Gates of Berlin!
Canadian Bacon II: Who's Next?
Banzai! The Story of the Rapid Japanese Advance through the Middle East.
Evil_Maniac From Mars
12-21-2006, 23:31
Is there an event for the Romanians turning coat on the Germans? I can't remember. I know Bulgaria has one...
There is, I've had it happen. You'll need to control most of Romania first though.
Avicenna
12-23-2006, 14:12
My little land bridge gets clogged up by ships every few days... which even leads to Italian victory with their single division over Zhukov's large army of a few hundred thousand.
Ah yes, in my game, like EMFM's, the Japanese are doing well. Too well. They've entered India proper now, having taken Bangladesh and annexed the three Allied minors. I'll probably target them after a few months' repositioning and reorganising of Europe. (I saved the game before surrender and am playing the puppet state one right now, having puppeted the Swiss as well and force-allied the Stalinists that were auto-freed ie CS, Norway and YS) Once the UESSR's E stands for Eurasia and not Europe, the battle for final proletarian victory will be ready to commence.
I got this game for christmas... yay.
I started a game as Germany and am into the year 1940. I'm trying to keep my armed forces up to date as I push into france. Poland was annexed by me and then I gave SU what was theres by the Molotov Pact or whatever. Now I am trying my best to push the french out of Belgium and the Maginot Line. I decided to declare war on Belgium, Luxemborg, and The Netherlands when I went for France, because I was afraid the British might use it to invade my rear. Anyways... I think I heard somewhere that at a certain point in my advance, probably when I take paris, Vichy will form and I will gain control of Normandy. Does anyone here know the particular requirements for such an event?
discovery1
12-27-2006, 06:19
Take Paris. Vichy will then fire, even if you haven't beaten the French army. And don't take out the benelux countries. They are easy to keep neutral and the Maginot line is actually really easy to take if you know how to. Just leave the southern most provence on your border with france weakly defended while having strong forces to the north. Let the frogs advance, cut them off, reduce. Rinse repeat.
Sjakihata
12-27-2006, 14:33
Does anyone here know the particular requirements for such an event?
Germany must hold Paris and 25% per cent of French territory.
The maginot line is not easily broken. Good that you went around Belgium. There are rivers that might annoy your advance, but use them to your advantage.
Evil_Maniac From Mars
12-28-2006, 02:41
Ah yes, in my game, like EMFM's, the Japanese are doing well. Too well.
They're next.
Avicenna
12-28-2006, 04:33
The game is interesting now. Japan practically have all of British India, Persia is in the Allies. I have puppeted Afghanistan, and built a few TPs while couping Mexico and Guatemala. Now the USA has something stalinist on its bottom. Now the only countries in Europe not in the Comintern are Sweden, Vichy and a few islands here and there held by USA and UK. The Axis is destroyed. Luxembourg has an army to rival Norway's. Guatemala's navy can probably defeat mine.
Cheated using nofog, and the Japanese and Chinese are very very weak. Funny how the Yanks can't beat them after almost TWO years, and are even getting beaten back.
By the way, started a new campaign (which I nofogged again ~;p ) USA seems to have the same number of divisions as Mexico, so I went and invaded it (used freedom to create a Stalinist state first). I now have LA, Dallas, Houston, Texas (without Lubbock) and part of the Rockies. Only battles I've won are 2 defensive ones behind a river.. the Yanks seem to like standing near DC. I've annexed Guatemala, and puppeted Honduras and El Salvador, who then followed me into the Comintern.
discovery1
12-28-2006, 05:00
Germany must hold Paris and 25% per cent of French territory.
The maginot line is not easily broken. Good that you went around Belgium. There are rivers that might annoy your advance, but use them to your advantage.
It's easy to cross the maginot. Just use back hand blow tactics to weaken the line. The ai is stupid so that they leave their starting provences unoccupied, thus you can walk in.
Evil_Maniac From Mars
12-28-2006, 19:03
It's easy to cross the maginot. Just use back hand blow tactics to weaken the line. The ai is stupid so that they leave their starting provences unoccupied, thus you can walk in.
What difficulty/agressiveness level are you playing? The AI never leaves the Maginot unguarded in my campaigns, even using your tactics. I'm always forced to go through Belgium or a country that's allied to me, such as Italy.
What difficulty/agressiveness level are you playing? The AI never leaves the Maginot unguarded in my campaigns, even using your tactics. I'm always forced to go through Belgium or a country that's allied to me, such as Italy.
You can always go around and disembark in Normandy. Sometimes you just get lucky with the British navy thing. Though with proper preparations the Kriegsmarine can easily be brought up to standard to blow the Brits out of the water. Either way, if you want to win in the West, a Navy is necessary, since taking the British isles is a bit of a problem, due to the rather random nature of encounters on the sea.
However, the important thing to remember, the Netherlands will join the allies the moment the Japanese declare war on them, those islands in the Pacific are mighty attractive (especially with the oil). Belgium, not so much, but the Netherlands will join the allies, unless you bring them into another alliance.
As to overwhelming the Maginot line ... well, with enough airpower, that can be done. Tac bombers set on Interdict, given enough numbers, time and fighter support can weaken the French enough to take the territory with support from paras and armour, but that is far too expensive so early in the war, and, unless you opt for peace in Danzig or War, it's unlikely that Germany has enough resources for such a conflict.
Evil_Maniac From Mars
12-28-2006, 23:01
As to overwhelming the Maginot line ... well, with enough airpower, that can be done. Tac bombers set on Interdict, given enough numbers, time and fighter support can weaken the French enough to take the territory with support from paras and armour, but that is far too expensive so early in the war, and, unless you opt for peace in Danzig or War, it's unlikely that Germany has enough resources for such a conflict.
Not just resources. Time is also of the essence. It just takes too long. I don't want to take until 1942 to conquer France.
discovery1
12-29-2006, 08:18
What difficulty/agressiveness level are you playing? The AI never leaves the Maginot unguarded in my campaigns, even using your tactics. I'm always forced to go through Belgium or a country that's allied to me, such as Italy.
Agressive? Well, it leaves the northern provence guarded, usually. The southern is open though, which is to be expected since their conquests in GER shield it.
its august of '41 I think, and there hasn't beem an event for the invasion of SU yet... should I attack on my own... or will the event come next year in June? I think the SU would destroy me if I tried to attack now, so should I wait till next spring?
discovery1
01-07-2007, 00:08
There is no event and the USSR only gets stronger.
I'd be inclined to agree with discovery1 (about the Soviets only getting stronger), though in my games I usually wait until 42 before launching Barbarossa.
The time can be used to take the British isles, establish a fortified line in Poland to prevent the Russians from advancing in case the attack fails, and establishing a massive, and I mean massive army.
Personally, I usually attack with, at the least, 6 tank armies (each tank army being 6 divisions, each with an appropriate mobile attachment), 3 armies (9 divisions, 1 HQ, 2 tank, 6 mechanized, all outfitted with attachments for mobility) and a whole lot of holding corps (this can take any form you like, but in my case they are usually comprised of 3 motorized divisions with artillery, at and engineer attachments). Also, lots and lots of air support. Naval supremacy can work wonders coupled with sufficient Marines and Paratroopers, as you will likely force the Soviets to split their troops even more. Missiles are good, too for bombing those industrial centres, especially after the transfer of industry event fires (their industry will get concentrated around the Urals, if you can hit those, their industry will take a nose-dive).
The advance will be quick enough with such a composition of land forces, if you make sure that there are no holes in your line. The holding corps are generally not going to stop a Soviet counter-attack, but will slow one down long enough for your hitters to get into position to cut them off. They'll also be useful for baiting the Soviets into stretching their forces thin. Once you get into Russia proper the Soviets will begin leaving holes in their defensive lines. Also, make sure not to drift too far north with your troop concentration (a mistake I usually make, leaving me with 80% of my forces in the forests and swamps around Leningrad).
The only problem with this strategy is oil, you'll need a lot of it, and by a lot I mean a whole lot. The mid East must be yours (I use 1941 for this), and you'll need to import from Romania and all countries with access to any oil. Also, the Baku oil fields in Azerbeijan will need to be a priority for the invasion. During the invasion, keep your fleet in ports, they'll drain your oil something fierce.
The up side is that once you get to the Urals, you'll have an invulnerable front line, and by the time the USSR is gone, you'll have such an army that you can wipe the floor with the USA, Japan and any other nation that gets in your way ... at the same time.
Avicenna
02-20-2007, 18:33
Time to resurrect the thread!
I'm kind of stuck on what to do in my campaign now.. it's around 1940 I think. I'm Italy, with a nice Eastern empire: over the years, I annexed Greece, Yugoslavia, Albania, Bulgaria and Turkey to form a union of all the non-Allied sections Roman Empire that can be connected by land (I also grabbed 2 Romanian provinces behind the Danube to make the border nice). I've also established my first colony recently, Siam, as it remained neutral due to Japan wimping out on China in '37. Italy has also gained an allied buffer with the north, with an Austro-Hungary union (Austria).
On other matters, it's a bit of a bloodfest going on above me. Since I declared on Yugoslavia almost on the go, Germany, being guarantors, declared on me. My first peace attempt failed, then I used acceptall on the peace since it wouldn't be in German interests to fight me, without a land connection. However, it was too late. France declared war on Germany. Not wanting to lose out, the Soviets declared war on Germany soon after. All central Europe apart from Czechoslovakia and Austria allied with Germany, while Czechoslovakia declared war on the SU independently. France soon felt in Napoleon mood, and declared war on the Russians as well. After the annexation of Germany, which was nicely divided up and Russia having painted Eastern+Central Europe red, the brave Frenchmen charged but expectedly retreated back to the Maginot line, where it's been a stalemate for over a year now, surprisingly.
During all this, I declared on Greece (which had joined the Axis) with Austrian support. Romania was also in the Axis, so I grabbed the 2 provinces which legally became mine after their capitulation to the Soviets. As a reward, I gave Austria Hungary. (Hungary did the event thing and joined the SU, but that didn't fit in as the SU hadn't touched them nor shared a border with them. Of course, I had to do a bit of cheating to annex Hungary then force a peace with the SU).
The Italian industry is now with a base IC of over 100, a major achievement, and the Regia Marina is being fitted with a new fleet: Super-Heavy battleships and modernised destroyers. (the dated fleets ewre disbanded long ago, leaving only 2 fleets and 1 transport fleet)
What to do now? Build an American colonial empire? Gain a quick victory on the weakened Allies? This would give me extended lands in Europe, but the damage to the Frenchmen might just lead them to collapsing in the face of the Soviets. Should I give myself Syria and Lebanon as a story thing? (blackmailing the desperate Allies)
Of course, I could just sit back and relax, with my belligerence approaching 100. I also have quite a dated infantry army which could do with upgrading, and a practically nonexistent airforce needs attention. My production was mainly focused on my legions of garrison units, dotting my ERE. Would adding a bit of flavour to my army be something to do? (things other than vanilla infantry)
SwordsMaster
02-20-2007, 19:06
I'd sit back, take syria and lebanon, while upgrading the army. You need tanks and mech-mot divisions for a successful war with the SU. Let France stick it out with the russians themselves if they wish.
Avicenna
02-20-2007, 20:54
I've got no way of researching all that.. my research is focussed on industry. Besides, the Russian GDE is very low, and their European crusade has cost them manpower, as well as left the bulk of their armies stuck in static warfare next to France. Any war with the Soviets would only be to create buffers and grab Baku.
ShadeHonestus
02-21-2007, 05:01
Time to upgrade your troops if they are far behind or it'll all be academic once one of the bigger boys takes a liking to your territory. I had a similar game with Italy a long time ago. I remember taking a break from europe and working mainly in the middle east while allying with some South American countries.
Good luck it sounds interesting.
It's nice to see an HOI thread here, I've been a long time HOI player and wished there was a community for it that was more like the Org's.
One a side note, if you have RICKY, I've had a lot of fun making superpowers and importing that game into HOI DD and then squaring off against the monsters I create. :2thumbsup:
ElectricEel
03-29-2007, 15:18
There's a new downloadable addon, Armageddon (http://www.gamersgate.com/index.php?page=shop.product_details&category_id=8&flypage=shop.flypage&product_id=133&option=com_virtuemart&Itemid=14), available on Gamersgate. It adds two new (fantasy) scenarios, some new game options, improves the air combat and air-to-sea combat models, and has other tweaks and gameplay improvements. The price is only 5€.
Bringing this thread back again!
I just pulled out my disk again, and started a campaign as Italy. Annexed Ethiopia, Yugoslavia, Albania, Greece, and Bulgaria. My belligerence was terrible, so to remedy that I released Greece and Bulgaria as puppets, which brought my belligerence down a bit. I allied with Germany, and the germans have invaded poland. I've advanced a little ways into southern france, and have taken up to Tunisia and Alexandria in africa. My question is, is it possible to get legit ownership of my new african territories, or do I have to annex them? or can I liberate them? And when germany takes out france, and vichy fires, will I lose my southern france holdings?
I believe so. It's usually a waste of time to attack the French on the mainland.
Lord Winter
04-25-2007, 02:49
I'm currently playing a germen game. It started out fairlly well with me building up my indestruy and air force. I then invaded Chezcklovoki were I broke through in a week or so when Poland entered the war. After knocking the Chezcks I turned on Poland which conquered while the Luffewaffa enjoyed extreme suppority. Now the russians attacked me and I'm losing ground fast in the south were my counteroffensive failed while gaining the north. Right now I'm debating if I should fall back past to warsaw to a river line or countine to press my gains in the north while trying to buy as much time as possiable in the south.
discovery1
04-25-2007, 03:17
I'm currently playing a germen game. It started out fairlly well with me building up my indestruy and air force. I then invaded Chezcklovoki were I broke through in a week or so when Poland entered the war. After knocking the Chezcks I turned on Poland which conquered while the Luffewaffa enjoyed extreme suppority. Now the russians attacked me and I'm losing ground fast in the south were my counteroffensive failed while gaining the north. Right now I'm debating if I should fall back past to warsaw to a river line or countine to press my gains in the north while trying to buy as much time as possiable in the south.
Never attack the Czechs. You get their stuff for free by event, along with cores on their land. The latter is also true for parts of poland.
I'de halt the advance in the North and turn and try to encircle some of the Russian divisions in the south and destroy them. What year is it btw?
Evil_Maniac From Mars
04-25-2007, 23:31
There's a new downloadable addon, Armageddon (http://www.gamersgate.com/index.php?page=shop.product_details&category_id=8&flypage=shop.flypage&product_id=133&option=com_virtuemart&Itemid=14), available on Gamersgate. It adds two new (fantasy) scenarios, some new game options, improves the air combat and air-to-sea combat models, and has other tweaks and gameplay improvements. The price is only 5€.
Don't buy it yet! According to what I hear, there are lots of bugs and the gameplay needs more tweaking. Paradox is coming up with a patch soon, AFAIK. Wait until then. Paradox patches are good.
Downloaded DD from gamersgate. Played as Poland needless to say it didn't end well..:sweatdrop:
I wonder if anyone would be interested in a multiplayer game?
ShadeHonestus
04-27-2007, 07:37
Would be down for some of that at some point...
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