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View Full Version : How to review Games: count the seconds till you see a crate!



Duke John
01-02-2006, 12:09
According to this Review System (http://www.oldmanmurray.com/features/39.html) a game should receive a higher score depending on how long it lasts till you see a crate. Why?


Game developers have known the answer to the first question since the early 1980's: ammo and health can be hidden inside crates or sometimes barrels. As often happens, the answer to the second question was hidden in plain sight within the answer to the first. All games contain crates, therefore all games can be judged empirically on those crates.


About Blood 2


StC: 3 seconds
Notes: You start in an elevator. The elevator doors open to reveal a mother crate and its young.
Comments:
Kevin: This shot reminds me: You'll see games with forklifts and crates, but you won't see one ***** pallet. You know what a pallet is right? Yeah, you worked at the warehouse, you know. But all these whiny ***** who go to college on their parents' money and then design games have never been inside a real ***** warehouse and have no ***** clue that in order to move a ***** crate, you need to have a ***** pallet. Hey Monolith, how'd that **** box get in there?

:laugh4:

GoreBag
01-02-2006, 12:27
That is such a valid point. I can't believe this has never occured to me before.

Husar
01-03-2006, 01:05
I like that, too.

Red Harvest
01-03-2006, 01:23
Love it.

Reminds me of what my dad used to say about early Sci Fi movies during the Cold War. He got weary from all the sonobuoy tubes that were used on Sci Fi sets painted all sorts of colors since your average Joe didn't know what they were and they looked exotic.