Attaaaaaaaaaack
01-11-2006, 21:03
i dont know where i've gone wrong. it keeps crashing before it loads into the game, i.e. shortly after double clicking the shortcut.
i thought it might be because i kept alternating between "cavarly" and "cavalry"...but it's most likely the entry i've got in descr_model_battle
this is what i have in the units file:
type merc arab cavalry
dictionary merc_arab_cavalry ; Saharan Cavalry
category cavalry
class light
voice_type Heavy_1
soldier east_bedouin, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy,
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 480, 120, 50, 80, 480
ownership berbers
and in the model file, this:
type saharan_cavalry
skeleton fs_hc_swordsman
indiv_range 40
texture berbers, data/models_unit/textures/unit_arab_light_infantry_merc.tga
model_flexi data/models_unit/unit_eastern_bedouin_sword_high.cas, 15
model_flexi data/models_unit/unit_eastern_bedouin_sword_med.cas, 30
model_flexi data/models_unit/unit_eastern_bedouin_sword_low.cas, 40
model_flexi data/models_unit/unit_eastern_bedouin_sword_lowest.cas, max
model_sprite berbers, 60.0, data/sprites/east_bedouin_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
i've most likely got the model wrong, correct?
thanks to whoever can sort this out for me, i'm a bit of a newbie at customising this.
although i did make a nice unit of captains.
i thought it might be because i kept alternating between "cavarly" and "cavalry"...but it's most likely the entry i've got in descr_model_battle
this is what i have in the units file:
type merc arab cavalry
dictionary merc_arab_cavalry ; Saharan Cavalry
category cavalry
class light
voice_type Heavy_1
soldier east_bedouin, 27, 0, 1
mount light horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy,
formation 3, 4, 6, 6, 4, square, wedge
stat_health 1, 0
stat_pri 7, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 3, 4, 4, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 0, 2,-6,-2
stat_mental 4, normal, untrained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 480, 120, 50, 80, 480
ownership berbers
and in the model file, this:
type saharan_cavalry
skeleton fs_hc_swordsman
indiv_range 40
texture berbers, data/models_unit/textures/unit_arab_light_infantry_merc.tga
model_flexi data/models_unit/unit_eastern_bedouin_sword_high.cas, 15
model_flexi data/models_unit/unit_eastern_bedouin_sword_med.cas, 30
model_flexi data/models_unit/unit_eastern_bedouin_sword_low.cas, 40
model_flexi data/models_unit/unit_eastern_bedouin_sword_lowest.cas, max
model_sprite berbers, 60.0, data/sprites/east_bedouin_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
i've most likely got the model wrong, correct?
thanks to whoever can sort this out for me, i'm a bit of a newbie at customising this.
although i did make a nice unit of captains.