View Full Version : Capital Cities
I've a couple of questions:
1. Apart from being the reference point for calculating distance from capital unrest/loyalty effects, does being the capital have any affect on a city?
2. What are the effects of changing capitals (beyond moving the "centre of gravity" of your empire)?
3. Are there any plans to change the way capitals are dealt with in future builds of EB (special traits, trade bonuses .... etc)?
Malrubius
01-14-2006, 01:00
I don't think there's much we can do with capitals through scripting or traits. :shame:
If there are no plans to do anything with capital cities can someone clarify how they work at the moment?
As far as I can tell, all a capital is used for is as a reference point to judge how remote each province is. Is this correct or am I missing any other effects? And are there any game effects when you change capitals?
Malrubius
01-14-2006, 11:34
That's it,I'm afraid.
Epistolary Richard
01-14-2006, 11:53
Unfortunately, as far as I'm aware there's no way by which scripts or traits can detect which city is the current capital. Given that the distance from capital routines are also closed to us, this means we really can't affect the gameplay side of them.
radwizard
04-30-2006, 19:01
Long time lurker, first time poster...
:help:
How do you change your capital...
Open, the city you want to make your capital, detail page (the page wth the hapiness and economic stats), and there should be a small icon at the bottom left that will make that change.
Welcome to the forums.
radwizard
04-30-2006, 19:18
Thanks alot, that was a really big help. :2thumbsup:
No problem, stop by often :bow:
edyzmedieval
04-30-2006, 19:30
I find that the capitals have the largest minus of economy.
Alexandria in my Ptolemaioi campaign is about -35000!!!
:balloon2:
Avicenna
04-30-2006, 20:49
You can't demand a faction give their capital to you. In Vanilla, the senate gave you your award units in your capital. That should be it, though. The centre of the empire is the best place for the capital for the happiness problems of having a capital far from the rest of the empire: the closer to the capital, the less corruption and the higher the loyalty.
QwertyMIDX
04-30-2006, 22:17
I find that the capitals have the largest minus of economy.
Alexandria in my Ptolemaioi campaign is about -35000!!!
:balloon2:
That's just because it's probably your biggest city. The number that shows up on the strat map is the income of the city minus the upkeep it pays. The larger the city the large share of the upkeep it pays. Alexandria is actually bringing in a ton of money in your game, check the financial scroll.
edyzmedieval
04-30-2006, 22:55
Yup, it indeed brings me a ton of money which finances my Kleurochoi Agemata armies. :grin:
nikolai1962
05-01-2006, 01:31
I don't think capital cities can be bribed or revolt.
Unfortunately, as far as I'm aware there's no way by which scripts or traits can detect which city is the current capital. Given that the distance from capital routines are also closed to us, this means we really can't affect the gameplay side of them.
Is it possible to not let the capital be chaged? So then you can have the captial traits and stuff and if you lose it your capital gets moved and in oder to get the trait bounses agian you have to retake your capital.
Avicenna
05-01-2006, 18:36
They can be bribed and they can revolt. It's a lower chance of revolt though, because it's the capital which makes the citizens happier. It's also less corrupt there. There's an option of bribery when you negotiate with another faction's capital (only when there isn't a faction heir or leader present of course) and I've had Rome revolt once when I tried to make it pagan in BI (oops!).
fallen851
05-01-2006, 18:56
That's just because it's probably your biggest city. The number that shows up on the strat map is the income of the city minus the upkeep it pays. The larger the city the large share of the upkeep it pays. Alexandria is actually bringing in a ton of money in your game, check the financial scroll.
Can someone elaborate on this?
I understand that the city makes X amount but is the minus the minus for the individual city upkeep or something else?
So in his case Alexandria (assuming it is individual city upkeep) could be making 50,000 but paying 85,000 in upkeep, so it is losing cash. Is this how the system works?
Can someone elaborate on this?
I understand that the city makes X amount but is the minus the minus for the individual city upkeep or something else?
So in his case Alexandria (assuming it is individual city upkeep) could be making 50,000 but paying 85,000 in upkeep, so it is losing cash. Is this how the system works?
I believe so
edyzmedieval
05-01-2006, 21:05
Can someone elaborate on this?
I understand that the city makes X amount but is the minus the minus for the individual city upkeep or something else?
So in his case Alexandria (assuming it is individual city upkeep) could be making 50,000 but paying 85,000 in upkeep, so it is losing cash. Is this how the system works?
Not really. Sometimes it's mixed up, and it doesn't show the real value until you view it on the information scroll.
Can someone elaborate on this?
I understand that the city makes X amount but is the minus the minus for the individual city upkeep or something else?
So in his case Alexandria (assuming it is individual city upkeep) could be making 50,000 but paying 85,000 in upkeep, so it is losing cash. Is this how the system works?
Basically, the costs of unit and ship upkeep, and salaries for agents and bodyguards are divided equally over the population, so the big towns have to pay more. That is what causes the major cities to produce a seemingly negative income. Cities never actually cost you money (though the garissons required to keep them does).
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