Log in

View Full Version : Best Version



amir
02-02-2006, 19:06
Which patch version is the best for vanilla RTW (No BI)? (Considering bugs,AI and things like that)

econ21
02-02-2006, 19:12
The latest, I suppose - 1.5 without BI.

SirGrotius
02-02-2006, 19:30
The latest, 1.5, I agree.

Some people might mention 1.3 as better, but they're livin' in the past, man.

Jambo
02-03-2006, 01:18
1.5 if you mod out Large Stone walls.

Slug For A Butt
02-03-2006, 02:04
To get rid of the seige tower bug? I hadn't noticed that on RTW...yet.

orangat
02-03-2006, 02:40
1.5 if you mod out Large Stone walls.

Whats wrong with large walls? Pathfinding issues in towers?

Slug For A Butt
02-03-2006, 03:45
I.m guessing he means the seige tower bug. Happens on large stone walls (maybe epic too).

Razor1952
02-03-2006, 03:49
Most enjoyable by far latest 1.6

econ21
02-03-2006, 09:04
Most enjoyable by far latest 1.6

Just a clarification that 1.6 and 1.5 are exactly the same in regard to the original RTW. 1.5 is for those without BI; you only use 1.6 if you also have BI.

Ciaran
02-03-2006, 10:34
If 1.5 got rid of the new version of the load/save bug (the need to save and reload each turn) then it might be worth considering. I´ve tried 1.3, however, and due to the mentioned new L/S issue it took the enjoyment out of the game really quick, as I tend to do long sessions and very seldomly save.
For now, it´s back to 1.2 for me.

econ21
02-03-2006, 12:36
If 1.5 got rid of the new version of the load/save bug (the need to save and reload each turn) then it might be worth considering.

Yes, it did. I can't see any reason to stick with 1.2 unless you want to play some of the bigger mods (RTR and EB).

Jambo
02-03-2006, 13:30
Yes, I was referring to the siege tower bug when assaulting large stone walls. If you haven't seen it yet it's probably because the AI factions in your campaign haven't progressed far enough to have large stone walls.

Once they do en mass, then it'll put you off actually conducting the siege assaults and make you autocalculate them.

Slug For A Butt
02-03-2006, 15:27
Yup, I don't play RTW as much as BI these days. So my latest campaign hasn't got very far.
Mind you, in BI it's a royal pain in the butt. I usually just build more towers than I need so that it doesn't matter if a couple malfunction.

econ21
02-03-2006, 20:53
Yes, I was referring to the siege tower bug when assaulting large stone walls.

What is this bug? You're right, I have not seen it - what does it do?

Slug For A Butt
02-04-2006, 00:22
It's the bug where the towers reach the walls and then your soldiers forget how to climb the tower. They just wander around the base of it getting badly shot up.
Only happens with large stone walls (maybe epic too... haven't had to assault them). Happens with about 1 tower in 4 by my experience.

orangat
02-04-2006, 02:35
If 1.5 got rid of the new version of the load/save bug (the need to save and reload each turn) then it might be worth considering. I´ve tried 1.3, however, and due to the mentioned new L/S issue it took the enjoyment out of the game really quick, as I tend to do long sessions and very seldomly save.
For now, it´s back to 1.2 for me.

This bug fix alone is worth the upgrade.

ivoignob
02-05-2006, 17:35
The tower bug happened also to me once. Better said, it happened to the AI, so it saved me my city too. But still i would recommend 1.5/1.6.

SirGrotius
02-07-2006, 04:59
I haven't noticed the seige tower bug on 1.6. I had heard people referring to a "pila bug" before, but I'm unsure what this refers to...

DarKorg
02-07-2006, 06:06
Units not throwing their spears (pila). Came with 1.3 fixed in 1.5/1.6

Ludens
02-07-2006, 15:30
Units not throwing their spears (pila). Came with 1.3 fixed in 1.5/1.6
Indeed. Now they throw their pila even when they are engaged in melee (they sometimes did this in 1.2 too, IIRC). Still, it's an improvement over not throwing at all, I suppose.