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Hoquista
02-24-2006, 22:44
Hello everyone and cool site...
I bought Medieval Total War after Christmas and finally installed it a few weeks ago. Pretty interesting game with cool battle scenes. Nothing like killing an enemy general and reducing moral of the opponent.

Need some help (didn't know if I could double post) but was curious at Medieval TW-1.

When a king or prince (leader) of a knight unit gets down to 1, 2, or less than say 5 or 10 knights, is there anyway to 'replenish' the ranks back up to 20?

Thanks in advance and I apologize if this shouldn't have been a 'double post' (ie introduction and a question about a game).

InsaneApache
02-24-2006, 23:16
Welcome.:2thumbsup:

John86
02-25-2006, 03:38
Welcome to the Org. ~:pimp:
Cant you just re-train the unit? Or does that not work with princes and kings?
-Hiji

Uesugi Kenshin
02-25-2006, 04:10
Welcome to the Org!~:wave:

I believe you can retrain princes and kings. I think I remember retraining one so he would be upgraded from a unit of Chivalric Knights to a unit of Gothic knights.

I seem to remember Kings and their heirs also replenishing automatically, but I could be wrong.

Crian
02-25-2006, 06:01
Yep, you can retrain royal knights if you have a Royal Court?... I think (the first level, which upgrades to baronial). And knightly retinues replenish automatically with time, the same is true with Ghulam bodyguards. I remember a lot of times when I was trying to do some genetic clenasing by trying to kill my bad princes. They're tough to kill because their retinues keep replenishing. :laugh4:

This is also true with princely Kataphraktoi and Boyars... I think...

Martok
02-25-2006, 08:19
Yep, you can retrain royal knights if you have a Royal Court?... I think (the first level, which upgrades to baronial). And knightly retinues replenish automatically with time, the same is true with Ghulam bodyguards. I remember a lot of times when I was trying to do some genetic clenasing by trying to kill my bad princes. They're tough to kill because their retinues keep replenishing. :laugh4:

This is also true with princely Kataphraktoi and Boyars... I think...


Yes, that is correct. All faction leaders and all princes will have their personal units replenish automatically, although this usually takes several turns. You can still upgrade them in one turn, however, in any province that can train that unit. So if your king's royal knights are almost depleted, you can retrain his unit to full strength in any province with a royal court.

By the way, welcome to the Org, Hoquista. ~:wave: Glad you're enjoying the game!

Hoquista
02-25-2006, 10:48
Thanks guys for the answers. So basically, I have to move my depleted 'prince and knight' units to a land that has a royal court? If so, that is good to know.

What about other units like bowmen, fuedal sargents, light calvary, etc. Can I replenish those units as well back up to 100 or 60 by moving them to spearmaker workshop areas or horse breeder areas, etc (Ie the building that allows you to make those units in the first place).

Again, thanks in advance for your reponses!

Uesugi Kenshin
02-25-2006, 17:10
For all units but Kings and Heirs you need to move them into the training que in a province that can train that unit type. You will experience some loss in valor, but after one turn the unit will be up to full strength if you have enough cash.

IIRC Heirs and Kings automatically replenish.

Ludens
02-25-2006, 18:01
Yes, that is correct. All faction leaders and all princes will have their personal units replenish automatically, although this usually takes several turns. You can still upgrade them in one turn, however, in any province that can train that unit. So if your king's royal knights are almost depleted, you can retrain his unit to full strength in any province with a royal court.
IIRC princes' retinues do not replenish automatically. You have to send them to a province that can train royal knights (ghulam bodyguards, Sipahi of the Porte, Kataphraktoi or Boyars; for non-catholic factions), open the training menu and drag and drop the unit icon (not the stack but the unit itself!) into a training slot. The unit will disappear until they are retrained, and should the province be conquered they will die without fighting. However, they will also gain any morale, armour or weapons upgrades the province grants. Also, if a new type of bodyguard becomes available (this happens for Catholic and Muslims factions at 1205 and 1321) the unit type will be upgraded to the newer units as well.

You can replenish and upgrade all normal units in the same way, but their unit type itself will not be upgraded. Feudal sergeants will stay feudal sergeants during the entire game. I am not entirely sure whether it is possible to retrain the King. IIRC the game refuses this (the King's unit cannot disappear for retraining).

Welcome to the Org, ~:wave: .

Hoquista
02-25-2006, 21:45
Thanks guys... I don't have the infrastructure available to replinish knights yet but replensinging archers, etc worked great (and with the armor upgrades!).

Thanks everyone for your help!

Cheers!

Hoquista
03-02-2006, 19:43
More Noob Questions.....

How do you use emisaries? For example, I would like to send an emissary to make a peace treaty - I put the emmisary on another country and no options show up.

Also, is there anyway for you to bribe an enemy territory...

Thanks in advance!

lord ad
03-02-2006, 19:49
hi all good site found lots of help while playing my first tw series rome that is brill game think the missus dont like it tho all ways on it lol

Peasant Phill
03-03-2006, 10:11
You have to drag an emissary over another character to let him do something:

drop your emissary over a king and you'll propose a treaty (or a peace-fire if your at war)
drop ... an enemy stack and you'll attempt to bribe them

drop ... one of your stacks and you'll strip the general of his titles

drop ... a princess and you'll ask if she would mary one of your princes or king

other agents have other options.

Peasant Phill
03-03-2006, 10:20
If you successfully bribed an army(stack) and it's the only one in the province than the province is yours (mind the rebellions) otherwise you just bribed an army.

when you bribe a stack, it'll take 2 years: the bribed general won't immediately join your forces (this will show as the stack switching between your colours and his previous ones).

But if you bribe a stack that's in the fort (keep, castle,...) you immediately get the province and the bribed men. If there is another army present (except yours) you'll be under siege and you'll get no income from that province and will lose men from inside the fort.

Hoquista
03-03-2006, 12:31
Thanks! That will make the game much easier.

Two more questions (sorry about all these).

Q1:
When you hire mercanaries, when are they supposed to show up? For example, are they only for defensive purposes (ie when an opponent only attacks you they will show up?) or will they automatically show up into the forces you have on that territory. How long do they last (ie one turn only?).

Q2:
Has anyone gotten the patch for METW and then the game didn't work after that? I got the patch for the game (MedievalTW_v1.1_US_Euro.exe) and now the CD cannot be located. Anyone else have this problem?

Jammer
03-03-2006, 12:44
Hi Hoquista,

I'm new to the board, too, but I think I can answer the first question:

Mercenaries show up immediately. Selecting the merc units you want (by left clicking on them) puts them into the cue boxes at the bottom. To actually hire the devils, you have to click on the hand to pay them.

Mercs last as long as any other units - until you disband them or they die off - but be careful, they cost more per turn to maintain.

Q2: Don't know...I go patchless.

Peasant Phill
03-03-2006, 13:09
mercs cost half as much to hire in comparison to when you would train (if it was possible) the unit, BUT they cost double in upkeep.

There are a lot of threads about mercs but the main idea about them is they are there to use in a pich, to make your crusades/jihads bigger (when in crusade/jihad no upkeep must be paid) or to use in armies that can't normally produce such units (e.g. horse archers in european armies or longbows for any faction that isn't England).