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View Full Version : How do I remove walls?



Greek_fire19
04-05-2006, 18:32
I'd like to know what txt files to edit to remove the walls from most Barbarian rebel towns.

I understand that this is a teensy bit historically inaccurate, being as even the most primitive of peoples would have understood the principle of building a wall around your settlement to protect it from raiders and so on, but for me, seeing as most battles between 'barbarian' tribes were skirmishes and not seiges, a greater historical inaccuracy is being commited, because most of my battles are seiges.

Ideally, what i'd like is for all barbarian buildings to be invisible, and for the unit placement layout thing to be altered so that when you assault a barbarian city and move to the battlemap it looks just like an ordinary field battle. I imagine that this, however, is beyond my skills, but hopefully I can manage the wall removal thing.

Jarardo
04-05-2006, 19:03
I think all you'd have to do is edit the desc_strat file, and remove all the walls from the barb factions, then edit the export_desrc_buildings file and remove the barbarian factions from the barb factions from the wall sections, that way they wont ever be able to build them.


; ---------------------------------------------------------
; ######### britons - Casse #########
; ---------------------------------------------------------

faction britons, trader mao
denari 5000
settlement
{
level large_town
region Cassemorg

year_founded 0
population 3460
settlement_tax 51
plan_set default_set
faction_creator britons
building
{
type core_building governors_villa
}
building
{
type defenses wooden_wall
}
building
{
type barracks militia_barracks


export_descr_buildings-



levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall
{
wooden_pallisade requires factions { barbarian, pontus, armenia, romans_brutii, egypt,
romans_scipii, carthage, parthia, numidia, thrace, greek_cities, macedon, romans_julii, seleucid, }
and building_present_min_level government_type1 type1lvl2 or building_present_min_level
government_type2 type2lvl2 or building_present_min_level government_type3 type3 or

As always, make sure you back everything up!

khelvan
04-06-2006, 03:35
but for me, seeing as most battles between 'barbarian' tribes were skirmishes and not seigesDo you have any supporting evidence for this assertion? It seems to me your premise is flawed, as there appears to be a wealth of evidence to support sieges, certainly regarding the Celts. As the germanic tribes generally lived in smaller settlements, the large cities are a bit of an issue, but otherwise the "barbarians" certainly built large, walled settlements, and developed and utilized methods to break through/get around said walls.

abou
04-06-2006, 04:03
I would have to look it up, but I thought Alesia was walled when Caesar was besieging it. Also, Trajan's column shows several scenes where Legionaries are assaulting Dacian walls; stone walls at that.

Greek_fire19
04-06-2006, 09:37
Lol, no, I have no evidence to support my assertion. Like I said, I'm sure the celts did build walls, cus they're sensible things to build and not too complicated, and Im sure if they kept valuable things inside then the enemy would want to get to them and so precipitate a seige. I guess my assumption was that celtic warfare was based on raiding more than anything and that the engagements that took place would have been more like field battles than RTW seiges.

The real reason I want the walls removed though, is cus I find normal battles MUCH more fun than seiges, where the AI seems more than usually incompetent and the seiges all sorta merge into one, especially on seiges with palisade walls. You kill everyone you can with your archers, knock the gate down, slog through the streets and take the centre. It's alright and there's certainly some skill involved, but it's hardly thrilling.

What got my started on this whole thing though was I was playing as the Casse, going round taking the towns in britian, one by one, when somewhere in the Pennines I was attacked by an army of caledonians that outnumbered me a lot. So the battle was basically me trying to hold the line with my Boatroas as my chariots charged about and while I lost, eventually, it was a whole ot of fun and I just wanted more of my battles to be like that.

Anyhow, I'm not expecting EB to remove walls from any rebel settlements, I just wanna see what it plays like, which Im now know how to do, so thanks.

Ludens
04-06-2006, 15:11
Lol, no, I have no evidence to support my assertion. Like I said, I'm sure the celts did build walls, cus they're sensible things to build and not too complicated, and Im sure if they kept valuable things inside then the enemy would want to get to them and so precipitate a seige. I guess my assumption was that celtic warfare was based on raiding more than anything and that the engagements that took place would have been more like field battles than RTW seiges.
Celtic warfare did rely a lot on raids and skirmishes, but then so did (and does) most warfare. Set-piece battles the way the TW series presents them were rare. And since raids were so common, most important locations were walled. Removing the walls from the barbarians alone is not fair and not accurate. Barbarian cities were no more vulnerable to raids that civilized ones.

The German and nomadic factions are a case apart since they did not really have cities like R:TW presents them. The R:TW system cannot represent the scattered villages and camps, though, so we have to pretend they had cities.

However, if you like the game better without walls that is your decision. Keep in mind though that this is a realism mod.