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*Belisarius*
04-16-2006, 11:33
:help: Noob question!

I am trying to change my Roman standard bearer...I want the one I have from twcenter.net. It's practically the same standard beared, except he has an eagle above that old standard.

So, I changed in descr_model_battle the following lines :

texture seleucid, data/models_unit/textures/standardeagle_julii.tga (the file name is standardeagle_julii.tga.dss)

Also, the .zip file with the new standard bearer included a .cas file.
I changed it like this, just like in the readme.

model_flexi_m data/models_unit/standardeagle.cas, 8
model_flexi_m data/models_unit/standardeagle.cas, 15
model_flexi_m data/models_unit/standardeagle.cas, 30
model_flexi_m data/models_unit/standardeagle.cas, 40

It worked for me before. Now, every time I try to use a cohort with a late standard bearer, I get the following error : "Error : file not found : data/models_unit/textures/standareagle.tga"

Note that the error is about an standaReagle.tga, not standarDeagle.tga, that's how it's written everywhere. Plus that it should be .cas not found, although it is in the correct folder. I looked for typos, but there were none. It has something to do with the .cas files, because when I only include the .tga file and don't change the .cas files, the battle starts and I get a bugged model of a standard bearer - he lacks the .cas file. But the game just won't accept it! :furious3: I DESPERATELY want this eagle bearer. He makes the atmosphere in my game complete. PLEASE HELP!

P.S. I know that EB isn't other mod compatible, but NOT ACCEPTING A NEW TEXTURE?! By the way, I checked something. I put standardeagle.cas file in both models_unit and models_unit/textures folders and when I change this line:
data/models_unit/standardeagle.cas
to this:
data/models_unit/textures/standardeagle.cas

I get an error : "Error : file not found: data/models_unit/textures/textures/standareagle.tga"

WHY? Where does this textures folder come from? :wall: :wall:

Copperhaired Berserker!
04-16-2006, 13:29
EB can't have other mods on at the same time, I'm afraid......

*Belisarius*
04-16-2006, 13:37
Oh, sure it can. I combined several mods with EB already. That's not any help :no: And it's not a mod. It's just a minor change. Damn. :help:

Chester
04-16-2006, 14:11
You need a new model too, not just the skin. EB uses different models for all the units so you'll need to take that into account.

*Belisarius*
04-16-2006, 15:40
New model? Can't I use the old one?

Lusted
04-16-2006, 15:42
1) the .cas should be put in models_unit not models_unit/textures
2) is there a file called standardeagle_julii.tga in the models_unit/textures folder?

*Belisarius*
04-16-2006, 22:23
Yeah, sure I checked these. The .cas file IS in models_data, yet I EXPERIMENTED by putting it in the /textures folder. I explained the result. Any ideas why it just won't accept those .cas files?