Teleklos Archelaou
05-13-2006, 04:01
After it was discovered (by Black Crow) that in 1.2 building complexes could "branch out" depending upon factions and all sorts of other variables, a lot of new doors were opened to ways for modding RTW buildings. You could have some factions have access to some levels, but not to others, and the game recognized them all (https://forums.totalwar.org/vb/showthread.php?t=56549). Very nice ideed.
Also very complex building requirements could be used to limit what types of units anyone wanted to be able to be recruited in a give province. You could limit them now upon a set of reforms that take place (scripted placement of buildings) and upon any buildings the players chose to build in the province. Lots of new doorways and complex systems could result. If the recruitment was really complex, the units' names might not appear correctly on the building browser window (for the "Muster Field" building card, for example), but the units all worked fine and the recruitment was good and it worked correctly in all other respects.
But in 1.5, some new "tweaks" were added! New features! Suddenly if you start skipping levels (making one faction be able to branch out and build another variant for a building, then make another level buildable by a different one), you get error messages and the game won't load. Error messages like this one: "Building DB error - faction X has gap in building prior to X (unavailable at level zero)." Oops! It now suddenly requires factions to be present in the skipped levels, and sometimes building requirements are also required to be present in multiple levels and not skipped. With a building complex limit of 64, now all those other options and alternatives start being much more restricted - throw those 1.2 building options out folks! It can be gotten around sometimes (seems like through sheer luck), but not always.
And additionally, in 1.5 some new feature was added to make units' names in the building rosters 'clickable' and it would take you to the unit. Oh, but sorry, if you have a unit that has building requirements in the unit recruitment line, then the game will immediately CTD if you click on the building to view it (https://forums.totalwar.org/vb/showthread.php?t=64392).
So. Just a personal thanks...
Also very complex building requirements could be used to limit what types of units anyone wanted to be able to be recruited in a give province. You could limit them now upon a set of reforms that take place (scripted placement of buildings) and upon any buildings the players chose to build in the province. Lots of new doorways and complex systems could result. If the recruitment was really complex, the units' names might not appear correctly on the building browser window (for the "Muster Field" building card, for example), but the units all worked fine and the recruitment was good and it worked correctly in all other respects.
But in 1.5, some new "tweaks" were added! New features! Suddenly if you start skipping levels (making one faction be able to branch out and build another variant for a building, then make another level buildable by a different one), you get error messages and the game won't load. Error messages like this one: "Building DB error - faction X has gap in building prior to X (unavailable at level zero)." Oops! It now suddenly requires factions to be present in the skipped levels, and sometimes building requirements are also required to be present in multiple levels and not skipped. With a building complex limit of 64, now all those other options and alternatives start being much more restricted - throw those 1.2 building options out folks! It can be gotten around sometimes (seems like through sheer luck), but not always.
And additionally, in 1.5 some new feature was added to make units' names in the building rosters 'clickable' and it would take you to the unit. Oh, but sorry, if you have a unit that has building requirements in the unit recruitment line, then the game will immediately CTD if you click on the building to view it (https://forums.totalwar.org/vb/showthread.php?t=64392).
So. Just a personal thanks...