View Full Version : What is the future of EB?
I was just wondering what would happen when EB is no longer a BETA, has had all CTDs fixed and is practically perfectly finished. Will you move to M2TW and redo the mod on the M2 engine or create a Medieval historically accurate mod on M2TW. Will you move to BI and mod that to create a "EB Invasion" mod or will you just "disband" the team and just keep the mod you have or perhaps even turn your efforts into a game instead of a mod?
Thankyou
Two words: Boxed copies.
$20 a pop. :2thumbsup:
Two words: Boxed copies.
$20 a pop. :2thumbsup:
Could you explain what you mean please!?
yeah people would probably buy it, but its illegal to sell third party mods for copywrited games
iberus_generalis
09-14-2006, 10:01
duh..he meant that EB is os good, that, next Ca is gonna give them permition to sell the altered material as a standalone game, so everyone can play this Massterpiece
Krusader
09-14-2006, 10:53
Probably not a medieval accuracy mod.
Reason is that the core members are experts on ancient history and there is where most EB people's interest is.
EB for MTW2 has been discussed, but its a consensus within EB team that EB 1.0 for RTW 1.5 is top priority.
I suppose when 1.0 is out and bugfree, the EB team members will settle back and play their own mod. After that, some members will work for other mods (maybe M2TW), some won't mod anymore etc. I doubt that at this point, they are willing to do the same kind of mod again, regarding how much time they have spent for EB.
duh..he meant that EB is os good, that, next Ca is gonna give them permition to sell the altered material as a standalone game, so everyone can play this Massterpiece
..............
Probably not a medieval accuracy mod.
Reason is that the core members are experts on ancient history and there is where most EB people's interest is.
convert MTW2 to EB's timeframe. considering you already have a base in form of all the stuff EB have already accomplished (research, skins etc), so you wont need to start form scratch.
we'll gain all the latest features and benefits of improved engine a lotta of other stuff that comes with MTW2. that'd be the most outstanding mod ever.
edyzmedieval
09-16-2006, 00:42
I suppose when 1.0 is out and bugfree, the EB team members will settle back and play their own mod. After that, some members will work for other mods (maybe M2TW), some won't mod anymore etc. I doubt that at this point, they are willing to do the same kind of mod again, regarding how much time they have spent for EB.
Trust me, with all this bugfixing and testing and other stuff, we ve played enough EB for 10 lifetimes. :laugh4:
Selling EB would NOT be possible without somebody buying the Rome TW engine and donating it to EB. And the Rome TW engine is definitely extremely expensive...
Reverend Joe
09-16-2006, 02:20
What's the future of EB?
https://img213.imageshack.us/img213/8599/communistpartyqy7.png
KOMMIE PARTY!!! ~:cheers:
Imperator
09-16-2006, 02:53
maybe a lot of peaple will go to MTW 2 but I won't I've seen enough screenies to know the units are all uber gunpowerder-mega-foot knights, the map is only marginally better than in Alexander and the gameplay is based more on vaguely offensive stereotypes than historical fact. Maybe I'm nuts, but EB final will kick the stuffing out of MTW 2. It is more immersive, "prettier" (better skins, map, cities, buildings), more historical and more challanging. It's everything people want in a computer game. So while everyone runs around waiting for good MTW 2 mods, I'll be happily playing EB.
PS- that said, I'll still buy MTW 2 anyway, if only to complain about it later. :laugh4:
Ypoknons
09-16-2006, 07:11
Porting to MTW2 won't be more than just a port. EB is so complex I imagine that the team will have to rethink the mod from scratch to see what they can do with the new engine.
maybe a lot of peaple will go to MTW 2 but I won't I've seen enough screenies to know the units are all uber gunpowerder-mega-foot knights, the map is only marginally better than in Alexander and the gameplay is based more on vaguely offensive stereotypes than historical fact. Maybe I'm nuts, but EB final will kick the stuffing out of MTW 2. It is more immersive, "prettier" (better skins, map, cities, buildings), more historical and more challanging. It's everything people want in a computer game. So while everyone runs around waiting for good MTW 2 mods, I'll be happily playing EB.
Yes, but M2TW will have more detailed graphics and more personality possiblitities in the units (e.g. everybody's in a unit's faces are different). So mabye if EB was to do their work on the M2 engine and re skin everything and change everything to RTW timeframe they could create a better mod (graphically) than they already have. However if they move to M2 then they will get less downloaders. People buy M2TW to play in the Middle Ages not to play in the Classical Age.
Solon of Athens
09-16-2006, 09:36
Yes, but M2TW will have more detailed graphics and more personality possiblitities in the units (e.g. everybody's in a unit's faces are different). So mabye if EB was to do their work on the M2 engine and re skin everything and change everything to RTW timeframe they could create a better mod (graphically) than they already have. However if they move to M2 then they will get less downloaders. People buy M2TW to play in the Middle Ages not to play in the Classical Age.
I agree with that, but our Roman Era Mod for MTW2, Ortus Romani, has received a lot of support, just as much, if not more, than some of the Medieval era mods. I believe we asked if EB members wanted to join our mod, and a few have expressed a wish to help. See this thread:
http://www.twcenter.net/forums/showthread.php?t=60246
So the potential for a Roman Era MTW2 mod is out there...:juggle2:
Trithemius
09-16-2006, 09:40
but I won't I've seen enough screenies to know the units are all uber gunpowerder-mega-foot knights
Eh?!
I agree with that, but our Roman Era Mod for MTW2, Ortus Romani, has received a lot of support, just as much, if not more, than some of the Medieval era mods. I believe we asked if EB members wanted to join our mod, and a few have expressed a wish to help.
If EB did move to the M2TW engine it would make me buy M2 because I love EB and would really love to play it on a new better engine, but if the EB team go and sign up to Ortus Romani then EB would collapse wouldn't it? Henceforth we would never get to play 0.8, never mind 1.0.
Oh and what will this "Ortus Romani" mod be like. I have decided I do not trust Realism mods to be historically perfect after playing RTR which has less historical inaccuracies than vanilla, but is still extremely ahistorical.
Solon of Athens
09-16-2006, 15:40
If EB did move to the M2TW engine it would make me buy M2 because I love EB and would really love to play it on a new better engine, but if the EB team go and sign up to Ortus Romani then EB would collapse wouldn't it? Henceforth we would never get to play 0.8, never mind 1.0.
EB will reach 0.8, for everyone's sanity...
Remember that MTW2 hasn't come out yet, hence anyone who has 'joined' our mod, has only done so in spirit (apart from deciding on things like the factions) until it does come out, then the modding will begin...
Oh and what will this "Ortus Romani" mod be like. I have decided I do not trust Realism mods to be historically perfect after playing RTR which has less historical inaccuracies than vanilla, but is still extremely ahistorical.
Our Mod will be a realism mod. We have lot's of researchers who are very knowlegable in this field and we will aim to make this mod as realistic and awesome as possible.
For more info go here:
Guild Thread (https://forums.totalwar.org/vb/showthread.php?t=68561)
TWC Forum (http://www.twcenter.net/forums/forumdisplay.php?f=226)
Official Forums (http://www.ortusromani.medievaltw.com/forums/index.php)
Look out for a Preview soon...:2thumbsup:
The Spartan (Returns)
09-16-2006, 15:43
too bad there is no EB for BI.
BI is really boring and historicaly inaccurate.
too bad there is no EB for BI.
BI is really boring and historicaly inaccurate.
Oh come on it's not that bad. I wouldn't say that it was wonderful, but it's better than RTW vannila. After all it has less faction historical inaccuracies (in BI there is only one faction that is ahistorically unifed: the Berbers) and it has less "ninja" ahistorical units (only the Prentervores and the Druids). Oh and it makes the Barbarians a bit more interesting and also gives them a much better tech-tree that gives them a much more historical "we are not the simple filthy great unwashed" type feel to them.
Musopticon?
09-16-2006, 19:27
Don't forget the Hounds of Cuculhain. Fun unit though and had roots in history.
IF you want to play BI:Total Realism, try Invasio Barbarorum:Flagellum Dei. Simply the most well done and historical mod for BI era. Sure, there's not a lot of contenders, but so what? It's go hepthalites, Lakhmid arabs and a christian Armenia, I'm content. It's also dang hard, since Roman factions have standing full stack legionary armies at the start and even though legionary recruitment is severely hindered the starting armies will give factions such as Mauri, Persarmenians and Ostrogoths some real headaches. I mean, facing a full stack of foederati, auxilia parthii(roman horse archers), clibinarii and comitatenses armatus with Persian leves and some defence-oriented elites was pretty dang hard.
The Spartan (Returns)
09-16-2006, 23:20
im interested in Invasio Barborum.
iberus_generalis
09-17-2006, 01:31
personally i tried BI, and although it had better graphics and awesome features and possibilities i dumped it after 3 hours of playtime...it appeared to me that it was way too easy, and that it lacked that little something that made me go at it for hours as in RTW...and futhermore, im much more a guy of the ascension of rome, than of the fall...i find it one of the worst pages in history, bad stuff...too sad, and also revolting, to see corruption and religion take the power, and make the most powerful empire in history a rotting corpse....but if this Invasium Barbarum, makes me rethink my beliefs and interests, than bring it on!!! i'll definetly try it...downloading now...just hope this mod has some good mini mods, and that it has some new buildings, and unique buildings in certain provinces like Roma Imortalis mod...
NeoSpartan
09-17-2006, 02:30
Well I am going to stay with EB for a long, long time. I don't have as much time as I used to, and playing 2 games EB and MTW2 is imposible. (I already have a hard time making time to play EB)
As for BI, I decided not to spend my money on it for similar reasons.
Atreidis
09-17-2006, 11:14
I don't really like Middle Ages, and EB has spoiled me in matters of historical accuracy. I doubt I will buy MTW2. I will stick with EB:2thumbsup:
I think most people here agree.
iberus_generalis
09-17-2006, 13:53
oh i will!!! i love the middle ages....just don't like the period that goes to from the decline of rome to the start of the middle ages...but Medieval warfare is fine by me...and it doesn't has to be historically acurate..i love the comical viciousness, and the sadistic litlle details of the stereotypes of the war of that time=))))
don't think im not loyal to EB...but im also gonna give medieval a go...
Musopticon?
09-17-2006, 14:53
Everyone should try Invasio Barbarorum.
http://www.twcenter.net/forums/forumdisplay.php?f=113
Yes, it has unique buildings.
iberus_generalis
09-17-2006, 19:50
this shoulb be the future of EB....
https://img148.imageshack.us/img148/6153/0248xy5.jpg
a revolutionary new screen softglow shader, so that we could play EB and Rome like in the pic....
Musopticon?
09-18-2006, 19:30
EB's future should be...a (incompatible language - moderator)(Noes!!1 -muserator) load of bloom?
Hahhahhaa!
Olaf The Great
09-18-2006, 21:33
Porting to MTW2 won't be more than just a port. EB is so complex I imagine that the team will have to rethink the mod from scratch to see what they can do with the new engine.And remember when they had to do that LAST time
Olaf The Great
09-18-2006, 21:36
Whats with those freaky looking Units(The Samnites and that, weird unit that looks like Hastati with Linthorax
iberus_generalis
09-18-2006, 21:55
they are some skins i added to my install, to improve the rebels of italy...they come from RTR PE AE...not releasing sorry
mcsquared
09-19-2006, 23:16
Let's face it BOTH EB and RTR are going to lose players to MTW2 because of the new engine and graphics. In an ideal world, CA would re-release RTW and BI with the new MTW2 engine and graphics and then EB and RTR could be ported to MTW2. Realistically, however, I feel chances of this happening are pretty remote.
NOTE: For those of you who have given up on the stock BI (me included), you might want to download Vlad's BI mod. It is outstanding and he continues to update it!
GodEmperorLeto
09-20-2006, 04:02
Honestly, EB is such a fantastic mod, I recommend it to everyone I know who plays the regular game. EB is to Rome: Total War what Counterstrike was to HalfLife. Now, if only we could get the corporations to realize that and hire the modders to make Rome: Total War 2, we'd be in business.
Just between you and me, I'd definitely pay $50 or $60+ for a game that was designed as well as EB is, and smile the entire time I'm handing that cash over. And I'm a poor grad student who will have to eat broth for three weeks in order to make such a purchase, but it is totally worth the money.
Now, if only Creative Assembly would realize that....
Anyway, Medieval 2 is not going to win me away from EB. Firstly, my PC can't handle it, and I can't afford to upgrade it or buy a new one. Secondly, after playing Medieval 1 and finding myself disappointed with all the avenues they didn't pursue, I have little faith that it's sequel is going to be all that it is cracked up to be.
Medieval 2 will have prettier graphics and a different feel to it. Maybe even a different style of warfare. But, honestly, it isn't going to hold a candle to the depth and immersiveness that EB does. Only the Europa Universalis series has that sort of appeal.
fallen851
09-20-2006, 23:09
EB is to Rome: Total War what Counterstrike was to HalfLife.
Wow. I can't believe you just compared the difference between EB and RTW to CS and HL. Halflife was an incredible game, the best single player experience I've had in any genre. In fact, the two add-on packs were also excellent (though the original was just stunning).
Counter-strike is an excellent mod to Halflife, but it does not try to reinvent Half-Life (not even cliffe and goose could do that), rather it just uses the engine for another incredible idea. CS has such a lasting appeal because MP is becoming ever so popular, and it could have been made on many different engines (such as the Unreal engine), it takes nothing away from HL.
My point is that EB is what RTW should have been. CS is certainly not what HL should have been.
Rant over.
On another note, I echo your feelings about M2TW, I think it will be little beyond eye candy.
eadingas
09-20-2006, 23:19
Making a game and making a mod are two different things, though... The main part of making a game is coding it. What we, the modders are doing is just pretty much touching things up on the external side. And look how long it's taken us, and we still haven't finished.
Although I suppose doing historical "research" needed for a vanilla CA game is something that would take me an evening in a library...
fallen851
09-21-2006, 01:49
This of course depends on whether or not the developers allow you to edit the code.
eadingas
09-21-2006, 08:51
And we very well know they won't.
GodEmperorLeto
09-22-2006, 04:24
Wow. I can't believe you just compared the difference between EB and RTW to CS and HL. Halflife was an incredible game, the best single player experience I've had in any genre....Counter-strike is an excellent mod to Halflife, but it does not try to reinvent Half-Life....My point is that EB is what RTW should have been. CS is certainly not what HL should have been.
You misunderstand me. I didn't mean to compare them on gameplay, interface, or any technical or programming levels. I was comparing them on business levels. In other words, if the guys who made Counterstrike were hired by Valve and ended up working in the gaming business, there's no reason that the EB designers shouldn't get the same treatment.
Sorry if I didn't make that totally clear.
On another note, I echo your feelings about M2TW, I think it will be little beyond eye candy.
I could be wrong. I hope I am.
fallen851
09-22-2006, 05:41
You misunderstand me. I didn't mean to compare them on gameplay, interface, or any technical or programming levels. I was comparing them on business levels. In other words, if the guys who made Counterstrike were hired by Valve and ended up working in the gaming business, there's no reason that the EB designers shouldn't get the same treatment.
Sorry if I didn't make that totally clear.
I could be wrong. I hope I am.
Yeah, I apologize for flipping out. HL is so such a great game, that I get emotional about it or something.
I've always wondered, why are the best modelers, skinners, ect, ect, not on the team that makes the game to begin with?
Maybe it is because they don't have a degree in computer science or whatever.
And we very well know they won't.
And this wouldn't be so bad if CA didn't claim to be so mod friendly...
I've always wondered, why are the best modelers, skinners, ect, ect, not on the team that makes the game to begin with?
Maybe it is because they don't have a degree in computer science or whatever.The gaming industry is incredibly myopic and incestuous. You literally have to have worked on a game before in the industry to get a job there. I know, I've tried, and I have friends in the business, such as with Gas Powered Games, Sony, and Blizzard. Degrees don't matter, previous experience doesn't matter (unless it is in the industry).
It is literally worth more on your resume to put a list of all the games you have played than it is to put that you've had profit and loss responsibility for $100 million in recurring revenue of products that have nothing to do with gaming.
How sick is that?
The gaming industry is incredibly myopic and incestuous. You literally have to have worked on a game before in the industry to get a job there. I know, I've tried, and I have friends in the business, such as with Gas Powered Games, Sony, and Blizzard. Degrees don't matter, previous experience doesn't matter (unless it is in the industry).
It is literally worth more on your resume to put a list of all the games you have played than it is to put that you've had profit and loss responsibility for $100 million in recurring revenue of products that have nothing to do with gaming.
How sick is that?
Very! The people who make the games don't know what they are missing out on, then again you could set up your own company (if you won the lottery) and then you could rule the gaming world! :2thumbsup:
EDIT: If the industry will not let you work on a game unless you have worked on a another one in the past how do you get employed to do that other one if they wont take anybody on who hasn't done a game before as well. This probably dosn't make sence, but I don't know how to say it any less complex!
Well, working on them for free (i.e. modding) is the most common way to get "experience" working on a game.
Well, working on them for free (i.e. modding) is the most common way to get "experience" working on a game.
Ahhhh. So the EB team could sign us because the have modding experience. Go get jobs at the CA, kick off the people who work there and recreate TW perfectly. Go EB Team, the gaming world needs you! :thumbsup:
Musopticon?
09-24-2006, 08:42
I don't know, I wouldnt exactly like modders replacing experienced devs, just because their vision seems to be more accurate. CA are very competent.
CountArach
09-24-2006, 09:04
I don't know, I wouldnt exactly like modders replacing experienced devs, just because their vision seems to be more accurate. CA are very competent.
I agree with Musopticon... experienced Developers ensure that a game is released earlier than new ones who haven't used the language before. Personally I would love to see a collaboration, with Realism modders providing research and Developers implementing the features as best they can.
Unfortunately, it is a moot point, as it will probably never happen.
Trithemius
09-24-2006, 11:19
Unfortunately, it is a moot point, as it will probably never happen.
How many people are on the EB team? Quite a few, it seems from their thanks list. It's pretty unlikely that a corporation would approve (or could afford!) the hiring of that many people! :dizzy2:
How many people are on the EB team? Quite a few, it seems from their thanks list. It's pretty unlikely that a corporation would approve (or could afford!) the hiring of that many people! :dizzy2:
People come and people go, we've thanked those who have worked with us in the past but who are no longer working now. The current team is much much smaller, I wouldn't want to give a number, but we will probably be listing a team list with 0.8.0
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