View Full Version : Hre
Dracula(Romanian Vlad Tepes)
09-21-2006, 14:06
Who knows something about the HRE because they are my favoutite faction.
Ultras DVSC
09-21-2006, 14:10
Probably everyone knows 'something' about the hre, but why do you ask if 'you know everything better than we all'...?
Dracula(Romanian Vlad Tepes)
09-21-2006, 14:13
I don't know many things about the HRE.
You work at a university, there should be plenty of books much better than any of us...
Dracula(Romanian Vlad Tepes)
09-21-2006, 14:18
I am saying in the game not in reality.
Well, then we know as much as you do.
AussieGiant
09-21-2006, 14:49
:dizzy2:
Furious Mental
09-21-2006, 14:59
Maybe you could ask some more specific questions, although there's probably not much anyone can tell you. As far as I know the HRE has an elected leader in the game, and starts with central and southern Germany and Austria and Boulogne in Italy. Units wise- Gothic and Tuetonic Knights, Zweihanders, Reiters.
AL ZABIDI
09-22-2006, 17:07
Well from what people are saying, the HRE will be extremely powerful in armies, having a great range of troops to choose from and highly trained elites like Gothic knights and Zweihanders. Therye only fault in the campaign game is that cities will probably revolt alot due to low public order with their Election feature. Well thats all that i know. Cheers
Alif :dizzy2:
I guess HRE may be a bit easier in M2TW than MTW because of the move from the Risk-style map to the open RTW one. With the MTW map, the strategic situation of the HRE was terribly perilous, with enemies on all sides. I suspect with a RTW style one, you may have a little more time to react to invasions. Forts and rivers may also buy you time.
I guess HRE in M2TW may be like Seleucia in RTW (or even WRE in BI). Exposed at the beginning, but with extraordinary potential in the long term.
I'm looking forward to a "turtling" campaign as HRE. Acting as unaggressively as possible, doing the minimum to work towards victory by turning the tables on any aggressors. That's what I enjoyed in MTW, but it was exhausting (so many battles...).
Furious Mental
09-22-2006, 17:17
You had to turtle with the HRE. Just so satisfying, having built up one's infrastructure, unleashing Gothic Knights upon one's hapless enemies!
You had to turtle with the HRE.
I know: a lot of people said you should march into Italy on turn 1. That may be the optimum move, but it always felt cheesy. I much preferred the suspense of waiting for when France, Italy, Hungary, Denmark and even Poland would stab you in the back.
I know: a lot of people said you should march into Italy on turn 1. That may be the optimum move, but it always felt cheesy. I much preferred the suspense of waiting for when France, Italy, Hungary, Denmark and even Poland would stab you in the back.
Haha... Yes.
Who can't remember all those cases of thinking "finally, now I have three FMAA for my French borderarmy. Now I can take the offensive and take Champagne." It was always pushing it... if you lost a battle, then technically you might have a second chance, but often that was it. And you never had good troops because of the huge host of enemies.
That was a challenge!
the_mango55
09-22-2006, 17:44
I guess HRE may be a bit easier in M2TW than MTW because of the move from the Risk-style map to the open RTW one. With the MTW map, the strategic situation of the HRE was terribly perilous, with enemies on all sides. I suspect with a RTW style one, you may have a little more time to react to invasions. Forts and rivers may also buy you time.
I guess HRE in M2TW may be like Seleucia in RTW (or even WRE in BI). Exposed at the beginning, but with extraordinary potential in the long term.
I'm looking forward to a "turtling" campaign as HRE. Acting as unaggressively as possible, doing the minimum to work towards victory by turning the tables on any aggressors. That's what I enjoyed in MTW, but it was exhausting (so many battles...).
Yeah the HRE was EXACTLY like the Selucids in MTW1, they were a powerful nation with lots of provinces and lots of troops, but they are surrouned by powerful enemies and don't have enough economic infrastructure to afford to protect all their borders. Add to that the king has low influence and generals have low loyalty, and just one crushing defeat and loss of a province could result in a civil war!
Darth Nihilus
09-22-2006, 18:09
From what I understand as well is that the HRE is going to have very good units, just as they did in the original. Also the switch from the risk style map should help. They will probably play very similarly as the Selucids did in RTW like the others have said, only with lands that are not nearly as rich. Like the Selucids, they have excellent units (presumably), but will get attacked by four factions at once.
When controlled by the AI the they will probably do poorly though, although that remains to be seen. In the original MTW, the HRE usually didn't do well because of the fact that they were always attacked by numerous factions a once, and that they never had enough time or money to access their awesome troops.
I always loved playing as them because they had Gothic Knights and it gave me a reason to keep playing so I could access those troops. Still, in the new MTW, I imagine it will be challenging to keep the empire in one peice.
Furious Mental
09-22-2006, 18:20
Only 4? As HRE I think you can conceivably be attacked by Hungary, Venice, Milan, Sicily and the Papacy at the very beginning, and Poland, Denmark and France are only a province away.
Only 4? As HRE I think you can conceivably be attacked by Hungary, Venice, Milan, Sicily and the Papacy at the very beginning, and Poland, Denmark and France are only a province away.
Are papal states that agressive?I thought they were more like a 'passive' faction,only using their troops when their is religious unrest?Do the papal states expand like any other faction or what? :help:
Darth Nihilus
09-22-2006, 19:02
When I said you could be attacked by four factions at once I was just throwing out a hypothetical number, very obviously to anyone who ever played MTW they can be attacked by more than that.
edyzmedieval
09-22-2006, 19:18
Are papal states that agressive?I thought they were more like a 'passive' faction,only using their troops when their is religious unrest?Do the papal states expand like any other faction or what? :help:
Historically, the Pope wasn't restricted with his actions. He basically attacked who he wanted to. :tongue:
Historically, the Pope wasn't restricted with his actions. He basically attacked who he wanted to. :tongue:
Yea,but do you think the pope will do that in the game too?
the_mango55
09-22-2006, 21:02
Historically, the Pope wasn't restricted with his actions. He basically attacked who he wanted to. :tongue:
Did this happen though, that the pope just wanted more land and attacked someone to get it? Would they be excommunicated if they defended themselves?
"Who knows something about the HRE because they are my favoutite faction."
What do you know about them that makes them your favorite faction O.o
IrishArmenian
09-22-2006, 22:15
They don't have good balance. They are almost all heavy troops. I don't like that. I like either mostly lite troops or balanced facshuns, thoe there are some eksepshuns.
The fact fact that they were heavy troops mostly is why they were my scond favourtie faction. My most memorable campagin is still my first one which was HRE and I decided to attack est. I remember conquering the entire steppes with armies of just royal knights. Those rebel steppe people were lambs to the slaughter.
Other campaigns id ignore italy for some fun late campaign but always kill denmark for access to those godlike huscarles. Nothing like an army of huscarles swadians and knights for wholesale slaugher.
Historically, the Pope wasn't restricted with his actions. He basically attacked who he wanted to.
Yea,but do you think the pope will do that in the game too?
Well he certainly did in the original Medieval. He normally wasn't super aggressive, but it wasn't uncommon to see the Pope take over Italy, while destroying the Italians and/or Sicilians. He even became a superpower occasionally, conquering huge parts of the map. This was pretty rare, however.
Well he certainly did in the original Medieval. He normally wasn't super aggressive, but it wasn't uncommon to see the Pope take over Italy, while destroying the Italians and/or Sicilians. He even became a superpower occasionally, conquering huge parts of the map. This was pretty rare, however.
Well,well.And what happens when the pope only has Rome,and you attack the papal states and take Rome?Are the papal states then defeated or what?:help:
And will there still be a pope then?
doc_bean
09-23-2006, 10:57
Well,well.And what happens when the pope only has Rome,and you attack the papal states and take Rome?Are the papal states then defeated or what?:help:
And will there still be a pope then?
Puppet pope probably. I wonder if you can control him then ?
spacedouthamster
09-23-2006, 11:25
My experience of playing as HRE in MTW was to turn your nearest rivals against each other and make treatys with there mutual enemies, for example ally with england to tie down the french, ignore the italians but guard the mountain passes and then you are free to take out the poles or denmark. Once they have been dealt with you can chose to invade italy or just gang up on the french if they are getting the better of the english.
The HRE never was much of a diffuclt faction after the first few turns if you started ok but that was mostly because the AI was rubbish especially in bridge battles or on mountains
Dracula(Romanian Vlad Tepes)
09-23-2006, 13:38
I think the AI isn't so rubbish in the mountain battles.In RTW i had a battle with the Egiptyans somewhere near nowhere.It was a mountain battle.I destroyed 3/4 of their troops and i had 3 times more troops than them,and they regrouped on an hill and i attacked them and i lost the battle.I was very furious then.
Well,well.And what happens when the pope only has Rome,and you attack the papal states and take Rome?Are the papal states then defeated or what?:help:
And will there still be a pope then?
In the original MTW, if you killed the Pope and conquered his lands, a message popped up saying that a puppet Pope had been set up, and that no one could Crusade until the true Pope had re-established himself.
So you could take out the Pope, but the trade-off was that no Catholic factions could Crusade. In addition, the Pope tended to re-emerge every 5-10 years--usually with armies both massive and powerful.
That's the original game, though. Whether it's anything like how it will be in Medieval 2, we can obviously only wait and see.
In the original MTW, if you killed the Pope and conquered his lands, a message popped up saying that a puppet Pope had been set up, and that no one could Crusade until the true Pope had re-established himself.
So you could take out the Pope, but the trade-off was that no Catholic factions could Crusade. In addition, the Pope tended to re-emerge every 5-10 years--usually with armies both massive and powerful.
That's the original game, though. Whether it's anything like how it will be in Medieval 2, we can obviously only wait and see.
well,well,...very interesting.Ty for that Martok :2thumbsup:
Dracula(Romanian Vlad Tepes)
09-25-2006, 18:42
The thing with re-emerging is very good.But i think it would be better that when the pope re-emerges some catholic nations should support the puppet pope and some the true pope.
well,well,...very interesting.Ty for that Martok :2thumbsup:
You're quite welcome. :bow:
The thing with re-emerging is very good.But i think it would be better that when the pope re-emerges some catholic nations should support the puppet pope and some the true pope.
Quite a few people wanted this back in the original MTW as well (I being one of them), but unfortunately I doubt we'll see it in the sequel either. While such a feature would be fun, I imagine it would require a fair bit of effort & resources to code correctly--resources that could probably be better spent elsewhere. :shrug:
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