View Full Version : MMO's anyone?
Some of the noble Org members happens to play MMO?
Currently playing Knight Online (http://www.knightonlineworld.com/), a game full of cheaters, 12 yo Turks and what not. :inquisitive: But it's free, so it's still possible to enjoy it..
Sir Moody
10-20-2006, 11:48
heh in my day i was an mmo addict ive been through:
Ultima Online
Anarchy Online
EVE online
Everquest 2
Starwars Galaxies
City of heros
Dungeon and Dragons Online (i may go back to this at some point i left because the community was falling apart)
and i tried the World of warcraft free trail (and ran away screaming in terror within 10 minutes how people get addicted to that game is beyond me)
oh and numerous free ones - but i dont play these for more than a few days before i relise they are free for a reason :laugh4:
but ive been "clean" for almost 4 months now tho games such as Pirates of the burning sea and Age of Connan will probably pull me back
cannon_fodder
10-20-2006, 11:52
I hate MMOs, and I think they're inherently bad. My 2 cents.
heh in my day i was an mmo addict ive been through:
Ultima Online
Anarchy Online
EVE online
Everquest 2
Starwars Galaxies
City of heros
Dungeon and Dragons Online (i may go back to this at some point i left because the community was falling apart)
and i tried the World of warcraft free trail (and ran away screaming in terror within 10 minutes how people get addicted to that game is beyond me)
oh and numerous free ones - but i dont play these for more than a few days before i relise they are free for a reason :laugh4:
but ive been "clean" for almost 4 months now tho games such as Pirates of the burning sea and Age of Connan will probably pull me back
That's one long list. ~;) Haven't tried any of those, but I dun think WoW is anything for me. I've heard the PvP(person versus person) not really requires much skill. :sweatdrop:
And yeah, free games are too good to be true, and Knight really is this. :wall:
But alot of people do pay for it, however. It is most likely the best free game out there.
I hate MMOs, and I think they're inherently bad. My 2 cents.
Generalization is never gonna do you any well. :inquisitive:
Meneldil
10-20-2006, 18:35
That's one long list. ~;) Haven't tried any of those, but I dun think WoW is anything for me. I've heard the PvP(person versus person) not really requires much skill. :sweatdrop:
That's what people who never won a PvP fight usually say, indeed.^^
I play WoW, though with university, my job and all these things, I don't spend as much time playing as I used to. Anyway, once you've reached a certain point, the game just get boring.
Bob the Insane
10-20-2006, 18:57
I used to play Planetside alot but I let the subscription lapse when the expansions started and I got a bit bored. I picked up BF:Vietnam at that time and really go into it and it was free online and offered a portion of the same experience...
I tried StarWars but a week as an intergalactic shoemaker was all I could handle... :inquisitive:
Never tried Everquest or WoW but my gaming habits are bad enough as it is... :laugh4:
Sorry, no MMOs here. Babies and a job do not a good clan member make.
Avicenna
10-20-2006, 19:57
I played Runescape one upon a time :embarassed:
Kekvit Irae
10-20-2006, 20:37
I definately love Dark Age of Camelot. The PvP is less gank and more teamplay. Oh, and siege battles = love.
GiantMonkeyMan
10-20-2006, 20:43
i used to play dark-future loads... i was even like the assistant boss guy of a crew in v1.1, i don't know if any of you guys once played the only bad thing is is that it is text based, i remember when i was a really high rank and my mate said it would be funny if i played russian roulette :wall: grrr!
Crandaeolon
10-21-2006, 10:45
I dun think WoW is anything for me. I've heard the PvP(person versus person) not really requires much skill.
If you're into PvP, give Guild Wars a go (even though it's not a true MMORPG.) GW is a very demanding game regarding teamwork, communication, planning, organisation and individual skill - maybe even too demanding, since it can be hard to succeed in all the factors involved. Even though the playing field is "level" (you can create max level PvP characters with perfect gear right off the bat), actually learning to play the game can take a long time.
The upcoming Nightfall chapter should remove the last inequalities between role-playing (PvE) and PvP characters, but new classes and skills will probably increase the learning curve as well. GW PvP is also very team-oriented, which sometimes makes it hard to distinguish individual skill. Nightfall should improve this aspect too, with Hero battles (one player essentially controls 4 characters with AI assistance.)
Of all the competitive multiplayer games I've played or tried (Quake, Counterstrike, UT, Enemy Territory, Tribes/Tribes 2, Starcraft, MTW/RTW), GW has offered the most demanding and satisfying experience. If you have a successful history in MP games, it's worth it to give GW a whirl.
I definately love Dark Age of Camelot. The PvP is less gank and more teamplay.
I was interested in DAoC before, but never got around to playing it because of GW. How much "grind" does DAoC have, i.e. how does time spent gaining levels and equipment affect character power?
Kekvit Irae
10-21-2006, 15:35
I was interested in DAoC before, but never got around to playing it because of GW. How much "grind" does DAoC have, i.e. how does time spent gaining levels and equipment affect character power?
The daily grind is still there, but thanks to Catacombs and private instanced dungeons, it's a lot easier to get to level 50 solo (unless you do something lame like trying to solo a Healer) than EverQuest (which forces you to group). As far as equipment, the masses of quests you'll recieve will give you fantastic equipment, or you can forge your own and spellcraft enchantments into them.
But yeah, the grind is still there, but it's pretty standable thanks to all the stuff you can do. Oh, and RvR (read: PvP) gives realm points which you spend on your Realm Abilities, such as healing back up to full instantly every 15 minutes, or whatever. If you play on the co-op server, you do not need to PvP to gain Realm Points.
I played a month worth (or was it two?) of Starwars Galaxies before I realised my mistake. I even got myself a little house outside Bespin.
You need a LOT of spare time for these games, something I never had.
You know your in the doghouse when the wifey starts getting headaches. That's my cue when I should stop doing something. In this case NOT play MMO's.
:whip:
In my honest opinion, there is no such thing as an mmo that requires skill...it's all weapon/armor/magic jacking and very little of anything really even relative to what "skill" can be defined as. Anybody can "stun/buff/right click" and then watch their character do x damage per second for three minutes until the opponent dies or kills you.
But then again, this lack of skill goes for the vast majority of fps's I've played too. Heck, battlefield 2 anyone? I got sick of that in a few days. When I can run up to someone from 5 feet away and blast them in the back with half a clip of a machine gun and they just turn around and pop me once and I die, that's just downright garbage.
Last time I checked, from 5 feet away a bullet couldn't deviate so far from the target that I can't hit somebody at least two to three dozen times out of 40 rounds. And yet then again I've literally watched someone play a game of Source in which his mouse was at least 1/4 of the screen away from the person he was shooting at and he miraculously got a head shot with a little wiggle to the left, which, mind you, still never even got the crosshairs anywhere near the guy he killed. Fps's also have some severe issues with speed and the realism of weapon "accuracy". Sorry, just putting out my opinion, but I would honestly give everything I own to anybody who could sprint 200 feet, then jump, go prone in mid air, fire off two bursts from a semi-automatic rifle, and kill somebody who was sprinting through cover.
Like Crand, I also play Guild Wars instead of a MMORPG (Guild Wars is in no way an MMORPG, it's more like Diablo II instead). But in my case I only play Guild Wars instead of WoW because I'm a cheapskate who doesn't wanna pay $15+ USD per month just to play a game I already bought. I'm confident that WoW is a better game although I haven't played WoW.
If you are gonna play a MMORPG it might as well be WoW. That is by far the most popular and likely the best.
I've also heard very good things about EVE online.
As for the rest, I've heard very bad things about pretty much every other MMORPG out there.
As for Dungeons and Dragons online that got a mention in this thread, that is also in no way a MMORPG despite the fact that they charge a fee for it. I recommend to avoid that one like the plague and buy Guild Wars instead since they are both 100% instanced (instancing is total crap in my view) and Guild Wars would be a much better value out of the two.
I, too, am a Guild Wars man.
Well, Guild Wars was pretty good, I kind of fell out of it when I got into modding though, maybe I should get back into it a little bit. It's got all the quirks of a traditional rpg but online so you can play with a couple close friends. Hm..:yes:
In my honest opinion, there is no such thing as an mmo that requires skill...it's all weapon/armor/magic jacking and very little of anything really even relative to what "skill" can be defined as. Anybody can "stun/buff/right click" and then watch their character do x damage per second for three minutes until the opponent dies or kills you.
Crand's comments about the skill required for Guild Wars in PVP are 100% spot-on, although as stated it's not a MMO.
Some of the things you have to do that requires legit skills in Guild Wars to give an example of how complex it can get: quickly choose the right target to kill (out of 4, 6 or 8 men on the enemy team); have your team focus on the same target, this can also include "faking out" the enemy team by attacking a decoy target first then all unloading on the real target suddenly; tell your ally mesmer which enemy player he needs to shutdown; not aggro into enemy traps; interrupt key enemy spells as they are being cast before they fubar your whole team; always be consious of the location of your allied monks in the heat of battle because if not you will be out of range of them and dead real quick; take down enemy spirit buffs shortly after they are put down on the battlefield before they fubar your whole team; be sure not to cast your team's own spirit buffs at the wrong time or else they will fubar your whole team; resurrect fallen allies immediately or else your whole team will be dead; not using any of your own spells that will take you down mighty fast if cast whilst enemy hexes are on you; quickly cover your hex spells with other hex spells so that the most deadly one is difficult for enemies to remove from themselves and conversely, instantly remove any deadly hex spell cast on you before it becomes impossible to do so; tell your team which member needs protective buffs or negative spell removals cast on him right at that moment; staying within range of your own buffs placed on the battlefield and out of the range of the enemies'; coordinate spell casting between the allied monks during the heat of battle so that they do not overlap onto the same ally and waste their spells; choose which ally to heal when all of them are in dire straits; choose whether to let an ally die and keep your mana intact, or spend your last amount of mana to save that ally yet in doing so put your whole team in dire straits as your mana now has big problems regenerating for the rest of the match unless you can catch a break and find a reprieve amidst the enemy pressure on your team.
Having said all that, I personally still don't like Guild Wars PVP that much because to me it is not inherently fun due to the boring atmosphere (it doesn't "feel" like an RPG at all), amount of time it takes to make a full team of good players (typically 1 - 3 hours of waiting around for a 20 - 30 minute run of actual play time) and very poor rewards for being successful. But your mileage may vary.
ChaosLord
10-21-2006, 22:39
I tend to only play free/beta MMOs myself, the grind factor just isn't worth paying for. I've played AO, L2, RO, KO, CO, FWO, PS, Eve, etc... Lots of MMOs. I've only really spent a signifigant amount of time on a few. Lately though the only MMO i've been playing is PlanetSide, it can get a big laggy on dialup but its still fun. They have a "Reserves" program where you play for free but the max BR you can get to is BR6. Still enough to specialize in an area so it doesn't really impact the experience. If anyones interested go to http://planetside.station.sony.com/reserves/.
cannon_fodder
10-22-2006, 13:52
Generalization is never gonna do you any well. :inquisitive:
But I've hated every MMO I've played. It's horribly unlikely that I'll ever like one. By the way, I meant to say "MMORPGs", not "MMOs". Lucjan expressed the essence of why I don't like MMORPGs, and rarely get into any online games.
Crandaeolon
10-22-2006, 17:20
Crand's comments about the skill required for Guild Wars in PVP are 100% spot-on, although as stated it's not a MMO.
Having said all that, I personally still don't like Guild Wars PVP that much because to me it is not inherently fun due to the boring atmosphere (it doesn't "feel" like an RPG at all)
Yep, it's not at all like a traditional RPG. But then again, competitive games usually don't strive for realism or atmosphere. Accurate simulators have their own inherent problems with game balance; usually some technique, strategy or piece of equipment dominates over others and need to be limited artificially, for example snipers in many shooters. The real world has some serious balance issues too! :laugh4:
For competitive playing I much prefer games that achieve a good balance and have sufficient mechanics to distinguish skill, even at the cost of feeling "gamey." But I guess it all depends on what one is looking for.
amount of time it takes to make a full team of good players (typically 1 - 3 hours of waiting around for a 20 - 30 minute run of actual play time)
This is indeed a problem with Guild Wars, but that's where organisational skills come into play. For my guild, wait times are something like 10-20 mins or even less before a guild battle run that lasts for a couple of hours or however long people can play. But yes, with pick-up groups or less well organised guilds wait times can be a lot longer.
and very poor rewards for being successful.
Haha, I've got a shiny silver lining on my cape now! :laugh4:
But seriously, I'd rather keep the playing field level than reward players with gameplay advantages. There could be more purely cosmetic rewards of course, but I don't really care. In-game gold or item rewards would translate into cosmetic stuff anyways. Something that has been talked about and will probably be implemented is different coloured guild tags based on guild rank, or guild rank titles.
Mikeus Caesar
10-22-2006, 18:38
MMO's bore me to death.
Where's the fun in levelling up for hours and hours? Where's the reward in it?
I personally prefer RTS's and FPS's. At least playing them you feel you've achieved something.
At least with FPS's there's a cool, if rather interactive storyline. With MMO's, the only objective is to level up. What do you do once you've done that?
And when i say interactive storylines, i mean it.
"OH GOD, I'M COVERED IN BLOOD. GET ME SOME CILLIT BANG, STAT!"
cannon_fodder
10-22-2006, 18:47
^ Yep. One individual winning out due to a statistical advantage that itself was not even earned is completely bunk. MMORPGs are terrible.
Sir Moody
10-23-2006, 09:33
You should try EVE - its one of the few MMORPG's which actually relies more on skill than stats (since there arnt really any stats just ships) only porblem is because of that yo ucant get anything done alone and you need to have friends..... lots of friends with big ships - at least that was true when i played it i hear its better now for those who dont want to get involved in the massive battles on the rim
In my honest opinion, there is no such thing as an mmo that requires skill...
Then you haven't played MMO's enough..At least in KO you can combo whcih relies on skills. Of course you need the right lvl and some half-good items, but that's tho all you need to own..
If you want, here's a PvP movie: https://www.youtube.com/watch?v=m8se5nnnYMY&mode=related&search=
Notice the information bar at lower right..
Where's the fun in levelling up for hours and hours? Where's the reward in it?
New land, new skills...and of course PvP.
I personally prefer RTS's and FPS's. At least playing them you feel you've achieved something.
Not really, you start from scratch all the time. I used to play a hellotta FPs earlier, but MMO(RPGS) are more giving. You spend time farming for good items and stuff, and it's quite fun when you succeed.
What do you do once you've done that?
PvP
You should try EVE - its one of the few MMORPG's which actually relies more on skill than stats (since there arnt really any stats just ships) only porblem is because of that yo ucant get anything done alone and you need to have friends..... lots of friends with big ships - at least that was true when i played it i hear its better now for those who dont want to get involved in the massive battles on the rim
Costs money no? :/
Kekvit Irae
10-24-2006, 23:24
What do you do once you've done that?
gold farm for ebay
fixed :gring:
Leet Eriksson
10-25-2006, 08:50
You guys should give WoW a try, i played almost every MMORPG and nothing right now on the market beats World of Warcraft. It can get "grindy" but i never felt the need to grind when playing from 1-60. Though at 60 it can get repetitive, as you require to raid 40man instances for those really awesome weapons and armor.
The PvP however is not that good as Guild Wars, it does require skill, and tactics but for certain classes like the Warrior, it also requires gear. Your gear won't win you battles though, but it helps a hella ton. it also gives you a sense of accomplishment when you attain such gear. And the economy is far more stable than most mmorpgs.
One thing i like about WoWs PVP more than guild wars is PVP servers. This is where the meat of the game is, as you progress the areas start going from "Friendly" to "Contested", in Contested areas you are fair game by the players of the other faction, though nevertheless its always a blast fighting members of the other faction. On another note, having the best gear and the fastest mount and going into low level areas is also a blast, as you whup some noobs and make their life a living hell that they would go on the forums to curse your soul, family and friends for the greifing you handed down to them. It never fails to amuse me ~:)
I play WoW on the EU server Moonglade (a RP/PvE server).
I do this mainly as I take part in LARP and most of my LARP friends also play this on this server, its RP based so we get to roleplay together.
Its good, I enjoy it but I try not to let it run my life.
Actually, I’m open to meet any org members on the same server In Character, just PM me your character name.
Kekvit Irae
10-25-2006, 23:51
If you are into roleplaying DragonRealms cannot be beat. It's not a suggestion for you to RP, it's a requirement. Public OOC chatter is not allowed.
http://www.play.net/dr/
RL prevents me from playing it again anytime soon, but my character's name on there is quite obvious (Kekvit)
I'm starting to get really fed up with the Guild Wars devs' attitude of "nerf the crap out of anything fun in the game that any newbie ever complains about", combined with the horrible rewards for being successful and boring PVP atmosphere, hence I might be switching to a MMO instead of that.
Question for EVE Online and WoW players: do those devs nerf the crap out of everything all of the time? I'm especially wary of Blizzard since they nerfed TP's in WarCraft 3 for no good reason and made a bunch of likewise ridiculous nerfings in Diablo II. Don't wanna go to a MMO that is gonna be nerfing everything all of the time. It'd be nice if some designers could actually design a game and then let it stand on it's merits for once instead of breaking out the nerf bat and bashing everything in their own original design to smithereens constantly in order to appease bad players.
Sir Moody
10-26-2006, 19:41
well bear in mind i dont play eve anymore so im 6 or 7 months out of the loop but EVE updates tend to be kind of Nerfs - actually they were fixing to make more sense for instance when i was playing there was a shake up of the turret systems making heavy turrets (Battleship guns) target large ships well medium ships ok and small ships terrible, medium turrets (cruisers) targeted Large and medium ships well and small ok and small (frigates) targeted everything ok - this ment frigates had aplace in fleet battles since the Battleships couldnt hit the them anymore - didnt change much really tho because all it did was make both sides take frigates who would then spend most of the fight dueling while the big boys duked it out like normal...
there were a number of changes that could be said to be nerfs but ultimatly all mmo's do it
Crandaeolon
10-26-2006, 20:18
Heheh Nav, didn't like the update? ^^
Personally I don't mind frequent rebalancing and gameplay updates in games like Guild Wars. GW characters are very flexible, so if something gets buffed/nerfed you just switch to something else without penalty. It rewards creativity instead of doing the same thing again and again.
In games with less flexible skill/attribute systems rebalancing can be a problem. Diablo II was a good example; when something was nerfed a lot, characters had to be rebuilt from scratch since there was no way to reconfigure attributes or skills.
I'm a bit irked about Spirit Bond nerf in GW (it was nerfed for PvE reasons), but with the new PvP item creation system I don't need to play PvE ever again. Hooray for equality! :2thumbsup:
Other than that I don't really mind. Smite nerf - who cares. Playing smiter is one of the most boring tasks imaginable, so good riddance. Inspiration nerfs are actually a good thing, playing monk or mesmer requires more skill with nerfed energy management. Debi shot nerf - good. Long, long overdue.
Hard to say anything about overall balance, since it's about to change with Nightfall. I'd reserve judgement after NF is out.
ELITEofWARMANGINGERYBREADMEN88
10-26-2006, 23:26
Kings OF Chaos
www.kingsofchaos.com
used to have 250,000+ players when I was 10-11 in Age 3... like 3-4 years ago LOL, now only like 50,000 Players,amazing..
Heheh Nav, didn't like the update? ^^
Personally I don't mind frequent rebalancing and gameplay updates in games like Guild Wars. GW characters are very flexible, so if something gets buffed/nerfed you just switch to something else without penalty. It rewards creativity instead of doing the same thing again and again.
In games with less flexible skill/attribute systems rebalancing can be a problem. Diablo II was a good example; when something was nerfed a lot, characters had to be rebuilt from scratch since there was no way to reconfigure attributes or skills.
I'm a bit irked about Spirit Bond nerf in GW (it was nerfed for PvE reasons), but with the new PvP item creation system I don't need to play PvE ever again. Hooray for equality! :2thumbsup:
Other than that I don't really mind. Smite nerf - who cares. Playing smiter is one of the most boring tasks imaginable, so good riddance. Inspiration nerfs are actually a good thing, playing monk or mesmer requires more skill with nerfed energy management. Debi shot nerf - good. Long, long overdue.
Hard to say anything about overall balance, since it's about to change with Nightfall. I'd reserve judgement after NF is out.
What designers should learn to do is make a balanced game in the first place. If frequent "rebalances" are required then it speaks to a fundamentally flawed core game and outright shoddy design. I don't think there is anything wrong with doing the same thing again and again, that's how people have fun playing video games. I've seen the Guild Wars employees compare GW to Chess, which is an insane comparison given that Chess pieces never gets nerfed and fundamentally changed from one week to the next. Although it is an apt way to look at it because that's how frustrating playing GW is in my view, like a long-term Chess fan who is told the moves he used to be able to make are now illegal and no longer possible.
That said, they nerf stuff that never even needed nerfing in the first place. Nerfing things not because they are overpowered but rather only because players complain about losing to them is an atrocity. Guild Wars has done this from day one with about the only needed nerf out of zillions being Ranger spirit spam.
Another atrocity being done is to nerf things after people have been playing normally with those things for years. Ie: Warrior Knight's arrmor, 55 Monking. If stuff like that was going to be "fixed" then it should have been fixed one week after it started. Not leading to players to believe nothing would be done it about via years of no action or commentary from the devs, then one day it's all nerfed out of the blue.
As for saying nerfing in GW "rewards creativity" - completely untrue. There is no reward for creativity in GW because anyone who creates a working new build will have it copied by everyone else in a matter of days and worst of all the original creator of it will receive no credit for it whatsoever and no one will know who created it. GW only rewards copying other people's creativity. Using one's own creativity in GW is a waste of time, slap in the face, and kick in the groin.
Crandaeolon
10-27-2006, 11:57
What designers should learn to do is make a balanced game in the first place... I've seen the Guild Wars employees compare GW to Chess, which is an insane comparison given that Chess pieces never gets nerfed and fundamentally changed from one week to the next.
Actually, modern Chess developed from several variants during a time-span of centuries. Early European chess had limited movement for its pieces; the current move rules were adopted from an Italian variant around 15th century. So no, chess was nerfed and rebalanced and tweaked on several occasions. And it took centuries. ~;p
Balancing even a simple game isn't as easy as it sounds. Information age tools (computers, advanced mathematics and statistical sciences) can speed the process up a lot, but it still takes time. And, instead of waiting half a century, I'd rather play a game now while it's being rebalanced.
That said, they nerf stuff that never even needed nerfing in the first place.
Yeah, some nerfings have been questionable. But sometimes rebalancing is good just for the sake of shaking things up. They're the same for everyone and character reconfiguration has no penalty in GW, so the playing field remains level. You just get to try out some new stuff once in a while. ~;p
As for saying nerfing in GW "rewards creativity" - completely untrue.
Rubbish. A plenty of examples say otherwise. In the last tournament iQ won QQ, whom most consider superior players, by using their trademark VoD trick. Notice the word "trademark"? We have KGYU pressure. EvIL (or just Korea) gank. iB-style backline. Even my guild has innovated and/or popularised a build or two.
Yep the most successful or high-profile builds get copied a lot, but merely copying a build doesn't make a good guild. Creating something from the ground up has the benefit of actually thinking about your build, which enables a better understanding of the game as a whole. And that'll eventually make you a better player.
Leet Eriksson
10-30-2006, 00:27
I'm starting to get really fed up with the Guild Wars devs' attitude of "nerf the crap out of anything fun in the game that any newbie ever complains about", combined with the horrible rewards for being successful and boring PVP atmosphere, hence I might be switching to a MMO instead of that.
Question for EVE Online and WoW players: do those devs nerf the crap out of everything all of the time? I'm especially wary of Blizzard since they nerfed TP's in WarCraft 3 for no good reason and made a bunch of likewise ridiculous nerfings in Diablo II. Don't wanna go to a MMO that is gonna be nerfing everything all of the time. It'd be nice if some designers could actually design a game and then let it stand on it's merits for once instead of breaking out the nerf bat and bashing everything in their own original design to smithereens constantly in order to appease bad players.
I played wow alot, and i have to say the nerfs are not so horrible, and its quiet good, just requires practice to master your class.
On another note i can hook you up with a guest account to try a 10 day trial(got a euro trial account), I also hear EVE online is great, but its a huge timesink becuase you need to farm a hella load of isk to buy the bigger ships, and need a reliable guild to support you, the game has a 2 week trial, and i've heard pretty good stuff about it, but the PVP is unforgiving, becuase if you lose your super-boat, you lose it permanently and have to blow huge amounts of time again to buy another one ~;p
Reverend Joe
10-30-2006, 01:47
"Mount & Blade" should have been an MMORPG. Would have blown away the competition.
It would need a lot more to it, i.e. new lands, farms, etc. But it would still be a lot better than...
https://img179.imageshack.us/img179/3519/ss2od0.jpg
...that.
Zenicetus
10-30-2006, 08:15
"Mount & Blade" should have been an MMORPG. Would have blown away the competition.
It would need a lot more to it, i.e. new lands, farms, etc. But it would still be a lot better than...
https://img179.imageshack.us/img179/3519/ss2od0.jpg
...that.
Sure, WoW has a cartoon look, and it's too easy in some ways and a total grind in others... but it's also a huge community, and a well-designed game with a ton of developer resources behind it. I wish every single player game was this free of major, game-stopping bugs. Can you imagine what the Total War series would be like, with that kind of cash flow?
My S.O. and I run some characters on WoW because there aren't that many good co-op games out there. We avoid the end-game frustrations by not playing too intensively, and having a bunch of sub-60 level alts. My S.O. plays the auction house like a game within a game. I wish she would spend that much time on Ebay... we'd make some real money.
KukriKhan
11-02-2006, 16:21
I'm glad to read you folks' ideas/opinions of MMORPGs. My son and his girlfriend play WoW a lot, and got me to try out the 14-day trial...
I don't "get" it. I'm trying to like it, because they like it & want to play together online. But as my character is running around collecting/bashing stuff, I find my eyes wandering off the screen over to the TV.
I don't understand how or why a player maintains focus in this kind of game.
Or maybe I'm too goal-oriented in my approach, and RPGs are a "the-trip-is-everything, not the destination" kind of operation?
What do I need to change in my mindset, to learn to enjoy WoW - so I can play with family?
I'm glad to read you folks' ideas/opinions of MMORPGs. My son and his girlfriend play WoW a lot, and got me to try out the 14-day trial...
I don't "get" it. I'm trying to like it, because they like it & want to play together online. But as my character is running around collecting/bashing stuff, I find my eyes wandering off the screen over to the TV.
I don't understand how or why a player maintains focus in this kind of game.
Or maybe I'm too goal-oriented in my approach, and RPGs are a "the-trip-is-everything, not the destination" kind of operation?
What do I need to change in my mindset, to learn to enjoy WoW - so I can play with family?
Get involved in the community... I didn't get it either. So boring and pointless. But if your friends do it it suddenly seems fun.
Zenicetus
11-02-2006, 21:45
I'm glad to read you folks' ideas/opinions of MMORPGs. My son and his girlfriend play WoW a lot, and got me to try out the 14-day trial...
I don't "get" it. I'm trying to like it, because they like it & want to play together online. But as my character is running around collecting/bashing stuff, I find my eyes wandering off the screen over to the TV.
I don't understand how or why a player maintains focus in this kind of game.
Or maybe I'm too goal-oriented in my approach, and RPGs are a "the-trip-is-everything, not the destination" kind of operation?
What do I need to change in my mindset, to learn to enjoy WoW - so I can play with family?
Okay, here are some suggestions from someone who plays WoW semi-frequently with my S.O., mostly as a two-person team (something WoW isn't really set up for, but it works up to about level 50).
Try joining with your son and GF as a group, and have fun with the tactical aspects of combat in the game. Scout out dangerous areas, assign roles for different party members and see how well you can work together as a team. Most WoW classes have very narrowly focused roles in combat... the "tank," the "healer," the "DPS specialist," and so on. One person (usually the tank) "pulls" and holds aggro (the attention of the monster), then the others join in and help out. The most fun I have in WoW is when my S.O. and I (sometimes with a larger party) take on something dangerous, maybe a little over our level, and we work together to get through it.
The rest of the game is pretty simplistic, and there's a lot of built-in grinding required to level up, or develop sideline professions like mining, blacksmithing, etc. It's really only the tactical combat aspects that hold my attention... the feeling of a job well-done if I can play my role well, in a group. My S.O. actually spends about twice as much time playing WoW as I do, but she has this fascination with crafting and playing the auction house as a sort of game-within-a-game.
There is also the PvP (player vs. player) aspect of the game; something I don't get into personally, but maybe you will. There isn't much real skill in WoW PvP... possible moves in combat are limited, and the result can depend as much on gear matchups as anything else. But it is fighting another human, which feels completely different than fighting AI-driven monsters in the game.
If you don't game together in the same room as your son and girlfriend with 3 computers, then I strongly suggest buying a cheap mic headset, and setting up a 3-way voice chat system using something like Ventrilo, so you can all talk together during combat. It's easy for one person to run a private Ventrilo server, and this is much more fun and tactically effective in combat than madly bashing away at the keyboard to communicate with your party. I don't think I'd be playing WoW at all, if I couldn't talk across the room with my S.O. while playing. Ventrilo or Teamspeak also becomes important if you and your family join some of the larger guilds, for running the big instances later in the game.
Also, if your son and GF are already playing together, then I'd suggest all three of you start new characters for a dedicated family group. That way you'll all be in sync at roughly the same level, as you do quests and run instances. Otherwise your son and GF will probably level up much faster on their main characters, if you're not playing much on your own. You can run a separate character ("alt") for solo play.
Ja'chyra
11-03-2006, 11:00
Played a few but at the moment I subscribe to Eve, though I don't get to play much as I'm waiting on broadband getting installed in my new place.
I have to say Nav that every game I've played has been subject to periodic nerfs that half the communtiy think is well overdue and the other half think is the worst idea since wearing button fly jeans when you're drunk.
Eve is ok, but I imagine, like most MMORPG's, it's the people you play with :inquisitive: who make the game.
KukriKhan
11-03-2006, 13:30
Thanks everyone.:bow: Just the sort of thing I was looking for.
Proletariat
11-03-2006, 13:49
I played WoW for awhile, and got (really, really) into it. Looking back, I don't understand what the appeal was. The PVP requires no skill, but it's still fun. It was alot of fun playing a Warlock and chain fearing people in Warsong Gulch.
Have you tried any of the Battlegrounds yet, Kukri? You might have fun there, but I don't think you're gonna get hooked if you're not by now. For me I think alot of the appeal was how huge and interesting the zones were. It really felt like a planet, and just walking around and checking it out was fun.
satchef1
11-04-2006, 17:12
I bought Guild Wars via NCSoft's shop, then a few months later i reinstalled Windows and i cant remember my username or password for the shop (as a result i cant download the game client). Been out of the game since June!
Today i was in town and ended up buying Nightfall fir the game client. Now im back in the Prophecies campaign and ive got a new one to play through :2thumbsup:
Time to see if my guild remember i exist!
CrackerJap
11-05-2006, 00:18
I played WoW from release up until about 2 months ago. It's a really engrossing game if you get into it. I was in one of the top raiding guilds on the server and we cleared the hardest instances in the game so of course I was decked out in the best gear possible. What motivated me to keep playing was a few things; one of the most appealing aspects to me was the raiding guilds. Killing the hardest bosses in the game to get access to new content is always fun and the feeling of success that came with killing those type of bosses is amazing. Another aspect was the PvP. With the type of gear my warrior had it was always fun to run rampant on the enemy. Sure people can say it takes little skill and that might be true but thats why you challenge yourself. I would attack 3 or 4 people alone, sometimes with a healer, and that in itself was a ton of fun, especially when you win. Another thing that can be fun is making a group for PvP, organization will usually always win over a bunch of randoms. Anyway after my tour of WoW I sold my account on Ebay, $1000 US :beam: . So not only did I have a good time playing the game, I ended up being able to make money off of it.
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