Log in

View Full Version : AI Delayed... rofl?



Lanfire
11-14-2006, 13:55
Ej peoples

First of all my pc specs:

E6600 2 gig ram 7900 GTX in the gold demo could run 10 K easily. Now.

When i play big battles with multiple enemey's en friends. they won't show on the battle. ( Reinforcement Delayed ) and it says that it's beyond normal performance bla bla bla. witch is btw bull.. But in the demo i could run 10K and now it stops with 5... In rome you could use the command in preferences.cfg

unlimited_men_on_battle TRUE

now that line is cut and gone .. plz tell me how i can change this so i can normally play this game. thx!!!

Lanfire

Orda Khan
11-14-2006, 13:58
Everytime i want to play a big battle it says that i need to upgrade etc. well that makes no sense i got a E6600 2 gig ram 7900 GTX . and in the gold demo i could run 10 K people easily.
What? That can't be right

.......Orda

NihilisticCow
11-14-2006, 13:59
Can't you just ignore it or did you mean the AI delaying your reenforcements. I had a look through the preferences file but I couldn't see an option for that, unless it's somewhere else or I'm blind...

Scottn72
11-14-2006, 14:08
As far as I know, there is a command to turn of the limit for the number of men in one of the configuration files, somebody mentioned it a few days ago.

Lanfire
11-14-2006, 14:12
Ok Great.. i knew it was possible.. but where is that "Somebody" ":P

And i used to be in the preferences file.. but it's gone

Scottn72
11-14-2006, 14:30
I think it was someone at twcenter, but their forums seem to be down at the moment.

It as something like unlimited_men_on_battlefield = true/false.

lol . Something like that, I didn't really pay that much attention to it as I haven't encountered this problem yet. Come to think of it maybe I should fix it before I get that message, as it would be annoying mid-battle.

Lanfire
11-14-2006, 14:32
yea it is that command only in Rome it used to be in the preferencexs.cfg but now that line is gone.. and no where to be found.. so that blows.

Scottn72
11-14-2006, 14:38
At work at the moment. but might have to pay this some attention, and look into it when I get home.

Lanfire
11-14-2006, 15:51
Can't you just ignore it or did you mean the AI delaying your reenforcements. I had a look through the preferences file but I couldn't see an option for that, unless it's somewhere else or I'm blind...

What i actually mean is why my reinforcement are being delayed and how you change this

Quillan
11-14-2006, 16:20
In RTW, most of the time you got the "reinforcements delayed" message was because you had a full stack army as the main force and elected not to place the reinforcements under AI control. The game only allows you to have 20 units under your control at a time, so if you have a full 20 unit army, the reinforcements will stay off map until one of your units is destroyed/withdraws/routs off the board, at which point one randomly determined unit from the reinforcements will move on to replace it.

Is that the situation you're having? If so, place the supporting armies under AI control.

Lanfire
11-14-2006, 16:22
In RTW, most of the time you got the "reinforcements delayed" message was because you had a full stack army as the main force and elected not to place the reinforcements under AI control. The game only allows you to have 20 units under your control at a time, so if you have a full 20 unit army, the reinforcements will stay off map until one of your units is destroyed/withdraws/routs off the board, at which point one randomly determined unit from the reinforcements will move on to replace it.

Is that the situation you're having? If so, place the supporting armies under AI control.


No they are under AI Control.

TinCow
11-14-2006, 16:42
I have experienced this once and it actually had a major impact on my war with France. I was besieging Paris with my best army, a full stack force, and the city was being defended by a full stack of slightly lower quality troops. On the AIs turn, France moved a second full stack of lower quality troops next to the besieging army, then sallied with the main force, bringing both stacks into the attack.

However, due to the delayed reinforcements because my computer was not good enough (P4 3.0ghz, GF 6800 256mb, 1gb RAM), the defending stack sallied without support. I was then able to defeat them, storm the walls and form up behind the gate with my longbows on the walls. I was not even fully setup in this position when the second stack arrived at my lines, but the delay allowed me to deal with the first army alone. I barely held on and won the battle, and I am absolutely certain that if both AI stacks had come at once that I would have been obliterated. Instead, France lost pretty much their entire miliary force in Northern France and I was able to sweep up several other settlements quickly. This delay probably cost France the war. I will take a computer slowdown any day over an undeserved victory like this.

Please post the method to mod this out whenever you find it.

AlJabberwock
11-14-2006, 16:57
Fascinating.

I do not believe I have ever experienced this in a campaign game. The only limitation I have ever receieved in RTW has been in custom battles where you are free to ignore the admonition. In Campaign games, if the battle has too many men, you just get the slide show, or the strobe show or whatever nasty speed your machine will give you, but you suffer the full onslaight. As I do not expect the game to be out when I check in about an hour, I suspect I cannot answer the question on M2TW yet.

I have one son with the 7900gtx rig in SLI, and I would have to agree that in tests with the demo, it was very hard to tell when we had shut off one of the vid cards and were running in single mode. These are BFG OCs and the demo ran about the same with one - everything on maximum - and very smoothly. On the other hand we found that fraps reported very low frame rates that made no sense in combination with the performance that we were seeing... 7900gtx should be able to run a lot...

Quillan
11-14-2006, 17:06
I don't think the video card is the limiting factor there. I expect it's either processor or memory. Personally, I'm running on an Athlon X2 4800+ with 1 gig of dual channel PC3200 and a 256 meg 6800 Ultra video card. I haven't run into the situation yet, but I also haven't let an allied army come on under AI control yet either. I'll find out soon, as the muslims have declared a jihad against Constantinople and there's a full stack Turk army closing in. I'll bring two armies to fight it.

Lanfire
11-14-2006, 17:48
But there must be a command to stop this madness.

Scottn72
11-14-2006, 19:37
Just checked the preferences.cfg file, and I'm afraid I can't find the option that toggles the limit on the number of men. Sorry.

Just goes to show you can't believe everything you read on the internet.

Puzz3D
11-14-2006, 19:46
Try inserting the line for unlimited men = true that's used in RTW. Check RTW for the exact syntax.

Merlin's Apprentice
11-14-2006, 19:49
tried and failed
moddified it also for new format
nothing seemed to work

Navaros
11-14-2006, 19:57
Wow, the specs listed in the original post are of a near top of the line system. I'm surprised it can't run the game properly. Makes me wonder if perhaps the game can't properly handle hardware that is too top of the line (ie: other games have had problems handling dual cores). Of course I'm no technician, and I don't know any of the technicalities of M2TW, so this is just a wild guess on my part.

They definitely should fix the issue in the original post immediately.

Lanfire
11-14-2006, 20:16
You know why this is so funny is that in custom battle i can play with more men it runs great even beyond the recommended settings.. but in the campaign it's a different story.. they just get delayed....

McSasquatch
11-14-2006, 20:33
Hi,

Long time lurker, first time poster...

I've seen this occur myself, even with enemy armies. A message appears saying that pretty much my comp sucks and that I should consider upgrading in order to have so many units onscreen at once.

Yet, a short time after the battle commences, the reinforcements arrive... Bizarre, no? :inquisitive:

Bob the Insane
11-14-2006, 20:43
I wonder why they apparantly removed the option... I used to switch this off (even though it lead to the odd single digit FPS battle)...

Recently (the last time I reinstalled RTW) I didn't bother setting it and it does not distract fromt he game too much.... Late allies do actually turn up during the course of the battle which adds an interesting element to proceedings...

Darkmoor_Dragon
11-14-2006, 20:46
you know i never even noticed the message - i just saw the "reinforcements delayed" icon drop down and immediately cancelled it off the screen. Seems that this has been happening to me all along and never realised it.

I've got a pretty much top-flight system also.. interestingly turning every single option to uber-low doesnt make the slightest bit of difference either - i still get the message. Considering I can run the game full-on with everything maxed and not a hint of lag anywhere this is a pretty bizarre revelation.

So, gods yes!, how is it turned off!???

Lanfire
11-14-2006, 21:33
HELP US Where are the medieval pro's:help: :help: :help:

Headlocked
11-15-2006, 01:39
Hmm I had a feeling it was Ram was the decider on performance, as the actual rendering on a regular card (i have Nvidia 6800 -bit old, but fine id say, just not as much eye candy:) ) would be acceptable Its wehen you have 1000s of indiciduals doing indivdual thins all ata the sdam time that RAM reall become simportant.

Hooray for me and my 2GB DDR667 RAM! :)

Darkmoor_Dragon
11-15-2006, 05:17
2gb here also...

anyway it transpires that all the reinforcements do actually turn up.... except they invariably just sit a few hundreds yards INTO the map (not off it like manual reinforcements).. so that, i assume, is the passive AI bug again.

I wonder if the "delay CPU" issue is just left over code that actually doesnt do anything.

Quillan
11-15-2006, 06:13
Well, I've gotten at least 4 "reinforcements delayed" messages tonight. However, in every case, none of those messages said anything at all about performance of the computer. And again, in every case, the reinforcements turned up during the battle. It just wasn't right at the beginning is all.

Lanfire
11-15-2006, 11:04
True but with very hard / very hard i want to lose some battles now if i play vs 3 full stacks i still win because i can beat them 1 by 1 if they all showed up together i will lose finally!!!!!

TanOrpheus
11-15-2006, 13:40
I hope someone finds a solution to this soon, it is ruining one of the best parts of the game for me. My computer can play 4 full stack armies on custom battle without issue, yet in the campain if I have more than 2 armies on the same battlefield I very often get the "cpu" message. Then sometimes after killing the first few enemies the other army will turn up. The way this limiter triggers it is more like it's a set number of men rather than a performance calculation for each PC.

Lanfire
11-15-2006, 19:19
So nobody has a solution not even the modders or even CA??

Lanfire
11-16-2006, 16:01
Come on..this spoils the game for many people.. And nobody has a clue to fix this?

btw this is the message:

https://img147.imageshack.us/img147/3720/enemyreinforcementsdelarg8.th.jpg (https://img147.imageshack.us/my.php?image=enemyreinforcementsdelarg8.jpg)

Bob the Insane
11-16-2006, 16:10
I hope someone finds a solution to this soon, it is ruining one of the best parts of the game for me. My computer can play 4 full stack armies on custom battle without issue, yet in the campain if I have more than 2 armies on the same battlefield I very often get the "cpu" message. Then sometimes after killing the first few enemies the other army will turn up. The way this limiter triggers it is more like it's a set number of men rather than a performance calculation for each PC.

Do you get a warning while setting up those armies (the 4 stacks in the custom battle) about the number of men?

I setup a custom peasant battle with 2 full stack on Huge units so a total of 6000 men which ran fine. But while setting it up I got a warning at about the 4000 men level that my machine might not be able to cope...

Lanfire
11-16-2006, 18:17
No in custom battle i can play with 10.000 men although i get the warning they show up.. but in campaign they won't .

Bob the Insane
11-16-2006, 18:43
No in custom battle i can play with 10.000 men although i get the warning they show up.. but in campaign they won't .


At what number of men do you get the warning setting up the custom battle? That is probably the number that it chocks on in the campaign battles...

I am tempted to go to Normal units sizes just to avaiod this issue...

I mean, Core 2 Extreme, 2GB DDR2 RAM, Nvidia 8800GTX... 4000 men recommended max? What is the game doing it's calculations based on??

Spartiate
11-16-2006, 18:53
That's odd.My comp has only a 6200 nVidia card but has excellent cooling and 4 gig of DDR ram and i can play pretty big battles.In one battle [as the Turks]i had 3 full stack Mongol armies start on the battlefield with my reinforcements arriving in the next minute or so. I'm starting to wonder is M2TW all about Ram and processing power and not so much about the graphics card?
I have found, however, that when playing as a European power that the comp can lag a bit in large battles involving more than two armies.This, i suspect, has to do with all the vegetation and scenery the comp has to render as opposed to the relatively bland scenery in desert areas.

Captainrave
11-16-2006, 19:04
I get the same problem....and when you have 2 gigs Ram, AMD 4000 and a 7950Gx2 and get told to upgrade its kind of a shock! I still cant make my mind up whether Im pleased with it or not. The first time I noticed it was in a battle where I was outnumbered 2 to 1 but toatally whipped them. I just figure its like Rome and the units are supposed to be delayed anyway??

Lanfire
11-16-2006, 19:10
No in Rome you could turn it off.

And your PC can handle it with no problem.. but i won't let you.

Maizel
11-16-2006, 19:18
You can't turn it off? =O

Bob the Insane
11-16-2006, 21:04
I just figure its like Rome and the units are supposed to be delayed anyway??


Well Rome did it for the same reason, it just did not have the slighty annoying message claiming that you rig sux!! :D

And you could switch this feature off with the Unlimited_mn_on_Battlefield=True (or similar) in the preferences file.

This option does not appear to be in the M2TW preferences file...

I wonder about the RAM... But I am not droppping another $300 just to find out today... :D

Navaros
11-16-2006, 21:17
Come on..this spoils the game for many people.. And nobody has a clue to fix this?

btw this is the message:

https://img147.imageshack.us/img147/3720/enemyreinforcementsdelarg8.th.jpg (https://img147.imageshack.us/my.php?image=enemyreinforcementsdelarg8.jpg)


"Upgrade your CPU" yet this happens even to people with C2D E6600 CPU's? Something very not right and unreasonable about that message. This is definitely majorally bugged in my view.

DemoZ
02-12-2007, 22:18
Guys, it's easy to turn off.

You go to your install-map (at my pc it's >
G:\Program Files\SEGA\Medieval II Total War). There you open the medieval2.preference.cfg-file with notepad or something.

Here you search the command known as "unlimited_men_on_battlefield = 0". You turn the "0" to a "1" and voila ;-).

Greets,

DemoZ
(also owner of Intel Duo Core E6600 etc. and fanatic player of Medieval II)

KHPike
02-13-2007, 04:29
Well Rome did it for the same reason, it just did not have the slighty annoying message claiming that you rig sux!! :D

And you could switch this feature off with the Unlimited_mn_on_Battlefield=True (or similar) in the preferences file.

This option does not appear to be in the M2TW preferences file...

I wonder about the RAM... But I am not droppping another $300 just to find out today... :D

Lol. I didn't know this was the reason reinforcements were delayed in RTW cause they never showed the message to me. At least reinforcements turned up during tough engagements, making things even more challenging.

If I cut settings to medium on average my com can support about 5000 men. Not bad for a dinosaur rig I guess.

P4 3.2 w. HT
1024MB PC 400 RAM
GF 6600(!)

Will try turning off unlimited when I get home later...In M2TW reinforcements only turn up just as I'm finishing off an army.