View Full Version : Light javelin cavalry beat Teutonic Knights
Doug-Thompson
11-20-2006, 17:50
Javelin units seemed much more effective in-game. I tried a custom battle with two units of Muslim javelin cavalry against one group of Teutonic Knights. Cost was the same.
It took a lot of micro, but the jav-cav completely destroyed the other unit: No TK survivors for the loss of about half the light cav.
Javelins are sweet in this game — and dangerous. The original MTW had a bug where AI javelins would "skirmish" away from enemy units until they were too far away to throw their javelins. The unofficial fix was to increase javelin range. Well, looks like the unofficial fix is official now. Ground javelin units are effective too.
Very effective against those general's bodyguard units, too. I've discovered that in regular battles.
Sounds interesting, but I hope there is light cavalry to catch them.
I just had a two decimated units of arquebusiers defeat a full stack of aztecs due to them just standing around. I hope those teutonics did at least try to chase your units...
Aye, after completing a campaign as the Turks and as Milan, I started one as Spain. Jinnettes are so far my favorite unit of M2TW so far. They're decent in melee but nothing great, but that javalin of theirs will do some real damage. Love em!
Orda Khan
11-20-2006, 18:35
Yes but the javelin range is a bit much don't you think
.....Orda
Doug-Thompson
11-20-2006, 19:50
Sounds interesting, but I hope there is light cavalry to catch them.
I just had a two decimated units of arquebusiers defeat a full stack of aztecs due to them just standing around. I hope those teutonics did at least try to chase your units...
Yes, the TK gave chase. They even caught them some of the time. Several factors were against the TKs.
1. I chose terrain with small hills. Assuming there's a height modifier, the jav-cav took advantage of it.
2. Since it was two units to one, the TK had their backs filled with javelins as soon as the melee started. They'd catch one and get backstabbed by the others. The one in melee would then flee.
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Re: Jinettes
I like them well enough in the orignial MTW. Now, however, you don't require nearly so much practice to become very deadly with them.
Jinettes are the perfect light cavalry now. The melee is good enough to fight unarmored units. The Javelins can do damage to anything armored.
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Yes but the javelin range is a bit much don't you think?
Yes, I do. Fun while it lasts, but these new javelins have a lot of reach.
In the original MTW (M1TW?) I'd stretch foot spearmen out in a relatively thin line and put javelinmen behind them. Now I could easily put spears in a thick, phalanx-like formation and still hit effectively with foot javelin units stationed behind them. The results would be devastaing.
I'm playing the Egyptians now, and expect to use exactly that kind of one-two combo behind Saracen Infantry. Even Crusader units will have a hard time with that.
Doug-Thompson
11-20-2006, 21:07
This improvement in javelins — foot and horse — is one of the biggest tactical changes I've noticed yet.
Vladimir
11-20-2006, 21:08
As the Spanish in MTW, the only unit you needed to win was the Jinette. After using them exclusively to complete the Reconquesta and two crusades, I stopped playing that campaign. I do love the tasty spam but I hope there is a counter unit. In MTW, archers couldn't fire fast enough to effectively counter them. Muskets might work but that's a poor solution.
Doug-Thompson
11-20-2006, 21:26
Jinettes had their fans in MTW I before. Those players will drop dead from joy after playing these new Jinettes.
The Muslim factions have some good light cav, but I haven't tried them against Jinettes yet. Horse archers may work, because they can fire on the move while chasing Jinettes, and do the cantabrian circle. Foot archers in loose formation behind spears? Maybe.
Kobal2fr
11-21-2006, 00:10
There's also been a major upgrade to Jinettes (and mounted crossbow) besides range upgrade : now, they fire on the move too.
Of course, they fire more often and more precisely when standing still, but even 1vs1 with heavy cav in hot pursuit they'll chip away the knights.
Doug-Thompson
11-21-2006, 00:23
There's also been a major upgrade to Jinettes (and mounted crossbow) besides range upgrade : now, they fire on the move too.
Of course, they fire more often and more precisely when standing still, but even 1vs1 with heavy cav in hot pursuit they'll chip away the knights.
:jawdrop: :jawdrop:
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I hadn't noticed. This certainly bears a look.
BeeSting
11-21-2006, 00:48
I don't see the advantage with jinettes if an opposing force has range units, particularly crossbows or guns, screening. they are out ranged and too lightly armored to avoid being shot to pieces. I don't get how you can use them affectively into the gunpowder age.
BeeSting
11-21-2006, 00:50
To add anything mounted used for anything other than for shock affect is pointless.
To add anything mounted used for anything other than for shock affect is pointless.
To insist there is only one way of doing things is ignorant
BeeSting
11-21-2006, 02:14
To insist there is only one way of doing things is ignorant
lol... true true... the statement was too absolute.... they are also good for chasing down the fleeing.
Doug-Thompson
11-21-2006, 02:51
There's also been a major upgrade to Jinettes (and mounted crossbow) besides range upgrade : now, they fire on the move too.
Of course, they fire more often and more precisely when standing still, but even 1vs1 with heavy cav in hot pursuit they'll chip away the knights.
It's true. Because of this change, the mounted crossbowman is now one of the most drastically improved units compared to the MTW I version.
The unit fired too slowly for skirmishing to work in MTW I. Now they perform very well. They may be a bit slow in their rate of fire, but they will shoot an armored spear unit to pieces. I had 8 French armored sergeants left in a 1v1 on a grassy plain.
In a related note, pursuit of routers with cavalry works much better in open formation. If you leave the cavalry in close formation, they stop and reform too often for effective pursuit.
troymclure
11-21-2006, 03:06
like jinettes? try polish nobles. There stats are comparable too mailed knights (think they have 1 lower attack/defense and only 4 for charge) but they do of course have javelins... after about 50 yrs of campainging in europe and i have four stacks of 3 silver chevron polish nobles with better stats than any knight currently available and who throw armour piercing javelins of doom.
They destroy every other type of unit i've used them against so far. They're strong enough to ride down missile units of any kind and fast and mobile enough to avoid and shoot any melee. Like HA but tougher and AP. :smash:
Doug-Thompson
11-21-2006, 03:23
Re: "armour piercing javelins of doom."
Owww. I like the sound of that. ~:thumb:
that's true. i always play as Poland but i am contemplating not using Polish nobles anymore since they are somewhat overpowered.
I've found jinettes to one of the more easier units to destroy. All you need is some peasant archers or even a lot of crossbow's. Just use some fire arrows and roast those ap spears of doom. I always keep my cavalry wings very wide off to the flanks of my main army so often times the jinettes get crunched between the cav and the army and promptly raped.
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