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View Full Version : Couple of questions



Squid
12-04-2006, 20:12
I have a few questions that I hope can be answered.

1) Is there a condition that would let me test the (net) population growth rate in a settlement? (There's one for tax level and one for health)

2) Can what advice is offered be modded? I know the messages for a particular advice trigger can be modded, and custom messages & advice can be created, but not if we can mod the game so the condition AdviseBuild is set differently.

3) What does a general have to do in order for the NoActionThisTurn condition to be false?

EDIT: 4) Is there a way to change/set which building can and cannot be destroyed?

Thanks,

Atilius
12-05-2006, 00:20
1) Is there a condition that would let me test the (net) population growth rate in a settlement? (There's one for tax level and one for health)

No.


2) Can what advice is offered be modded? I know the messages for a particular advice trigger can be modded, and custom messages & advice can be created, but not if we can mod the game so the condition AdviseBuild is set differently.
You would need to modify the advice trigger.


3) What does a general have to do in order for the NoActionThisTurn condition to be false?
Not sure. Definitely can't move. Don't know if construction of a building or unit counts.



4) Is there a way to change/set which building can and cannot be destroyed?

Partial answer: Any building name prefixed with "hinterland_" is indestructible. Government buildings (core_buildings) are also indestructible, but there's no way to mod this.