View Full Version : What will be in the new patch?
fallen851
12-08-2006, 20:37
I've heard quite a few posts from EB members on what will be in the new patch, so I decided to compile what I've heard. Can someone verify what likely will and won't be in the new patch?
Here is what I've heard from EB members:
#1 More units for the Sabaeans (and possibly more Lusotannan units?)
#2 All unit cards completed
#3 Lusotannan Generals and Standard Bearer (perhaps 0.82?)
#4 Text file change to fix the overwrite problem
#6 Prom's graphics (cities and ports, plus others?)
#7 Baktrian Hippeis model fix
I guess that is all I can remember.... Is any of this correct?
And will the patches come out fast similar to rate they were released after 0.72, or they will take longer?
Thanks for any and all information.
Teleklos Archelaou
12-08-2006, 21:03
I don't know if we've gotten prom's cities to work again yet. I think the others are correct though.
Lots of start army changes for Hellenic faction and rebel cities. Armies of nubians in kush, more arabs in arabia, etc. Maks in a more precarious start situation. Spartans and kretan archers accompanying Areus.
Will there be be some level of stone walls for the Aedui/Arverni in the next patch? And will they be able to build more advanced roads too?
I thought some EB members said this would be in 0.8 but so far I'm only able to build dirt roads and basic wooden walls in my Aedui campaign.
blacksnail
12-08-2006, 21:30
There is a planned bugfix patch coming hopefully very soon which should primarily fix UI and any outright CTD issues, to my understanding. After that, hopefully within a month or two, there will be a patch that actually deals with gameplay and balance issues, reforms, scripting, and anything which isn't working the way we want it to.
Note that, as with all patch dates, you should take it with a grain of salt. We originally thought 0.8 would be out by the end of March. ~:p
Teleklos Archelaou
12-08-2006, 21:31
You should get paved roads for aedui and arverni if you have a building_present_min_level market forum in the province, unless 1.5 has messed up that conditional. Let us know if you get them then or not. They do not have the ability to build those nice stone walls. You say "some level of stone walls", but there is either a wooden wall or a fine stone one that you would not have ever seen in a celtic town. We have someone who is trying to work on something else for them, but we don't have it at this point.
Caesar Vastator
12-08-2006, 22:37
There is a planned bugfix patch coming hopefully very soon which should primarily fix UI and any outright CTD issues, to my understanding. After that, hopefully within a month or two, there will be a patch that actually deals with gameplay and balance issues, reforms, scripting, and anything which isn't working the way we want it to.
Note that, as with all patch dates, you should take it with a grain of salt. We originally thought 0.8 would be out by the end of March. ~:p
I think that i a Quick bugfix should have the priority. I hope it will be released in few weeks. For the bug test Oleo has found a fix (https://forums.totalwar.org/vb/showthread.php?t=74379), so i think that can be integrated in the future quick bug fix
when? is there an approximate date for release of a new patch at all?
blacksnail
12-09-2006, 01:51
"Hopefully very soon" is all I know. I'm sure it will be announced when it's forthcoming.
Aymar de Bois Mauri
12-09-2006, 04:20
I've heard quite a few posts from EB members on what will be in the new patch, so I decided to compile what I've heard. Can someone verify what likely will and won't be in the new patch?There will be two patches coming in a relatively short time. One in a few days, another maybe within a month.
#1 More units for the Sabaeans (and possibly more Lusotannan units?)More Sabeans and Lusotannan in 0.81? No, but in 0.82, yes.
#2 All unit cards completedNot possible since we have placeholders, and what is the use of UIs for placeholders? As for the rest, all completed units will have UIs.
#3 Lusotannan Generals and Standard Bearer (perhaps 0.82?)Not on the next patch, but on the one after that - 0.82.
#4 Text file change to fix the overwrite problemYes, for 0.81.
#6 Prom's graphics (cities and ports, plus others?)Yes, for 0.82.
#7 Baktrian Hippeis model fixYes, for 0.81.
And will the patches come out fast similar to rate they were released after 0.72, or they will take longer?Probably faster. Not for certain though.
fallen851
12-09-2006, 08:43
Thanks, now could someone let us know what is going on with the night battles? There is a thread open about it.
Thanks again.
Do you think, based on what you've changed so far and know you will, that the patch will be savegame compatible Aymar?
keravnos
12-09-2006, 09:35
Aymar has stated that it will not.
Darn. I'll probably still see my Carthy campaign through to the next patch which was said will probably be out in around a month. Unless of course patch hype sucks me in and the additions are so grand I can't help but start a new campaign.
Are saves compatible with 0.81?
Check two posts above you.
There is a planned bugfix patch coming hopefully very soon which should primarily fix UI and any outright CTD issues...
What CTD issues? There are no CTDs! EB would look like a vanilla game should it not have any peasant unit cards.
To be fair, there have been some CTD reports in the bugs forum. I had one yesterday that might be the reinforcement bug we've come to know and hate. Can't be sure though. But other than that, the build has been remarkably stable.
blacksnail
12-10-2006, 00:07
What CTD issues? There are no CTDs! EB would look like a vanilla game should it not have any peasant unit cards.
The amount of CTDs in 0.80 compared to previous version is indeed small, but every now and then you hear about something. The standing stone thing is a big deal, as mentioned in another thread.
Nevertheless, I'm glad to hear it has been smooth conquering for you!
About hellenic armies:
I've always wanted to play Seleukids, but I have been put off by them having no standing armies in the beginning of the game. I'm glad it's going to be fixed.
Would the "last moves of Pyrrhus" go something like this ingame?
1 turn - Pyrrhus and Ptolemaios move via fleet to siege Sparta.
AI turn - Areus attacks Pyrrhus, Pyrrhus retreats. (Or maybe fight the battle, loosing Ptolemaios and taking losses before retreating.)
2 turn - Pyrrhus attacks Korinthos with a spy opening the gates (isn't Argos in the same province?), and Antigonos' army joins the battle as reinforcements. Pyrrhus dies.
It would be nice to recreate it, though AI is a little unpredictable. Sorry for being off topic...
Teleklos Archelaou
12-10-2006, 17:01
I believe Pyrrhos brought his armies from Taras as soon as 272 started and then together they boarded the ships and, with the aid of the Aitolians (which we cannot replicate in game) they sailed around to the Peloponnese and disembarked there. Now, by the time you do that, Areus will have arrived in Sparta, which is something else that we really have problems with - we started him on Crete, but he *always* got trapped there, without ships, without enough men to take Crete, and it always crippled the KH faction, so we moved him to the southeastern lakonian coast. With these reasons for our decisions, it will be really difficult to get Pyrrhos there and recreate the battle as it happened.
i was wondering if you guys were planning on adding some units to train in northern/central italy. i recenty took arretium/rome/capua in my aedui campaign, but so far it seems that only capua has anything to train.
mind you i only have the second level home and foreign MIC's visable right now so I cant see if theres really nothing at all down the buildings tree. i did however look in the export_buildings.txt file and couldent see anything in there, though i may of misinterpreted it.
just seems a bit of a shame since they have so much manpower there.
PSYCHO V
12-11-2006, 02:30
i was wondering if you guys were planning on adding some units to train in northern/central italy. i recenty took arretium/rome/capua in my aedui campaign, but so far it seems that only capua has anything to train.
.
Yes. Currently the recruitment for the Gauls is far from ideal. We are working on getting this rectified post haste.
my2bob
Teleklos Archelaou
12-11-2006, 03:22
Nobody missed the hellenic standard bearers? They'll be in the 0.81 patch by the way. :grin:
Dr Jacob
12-11-2006, 04:34
I think is urgent to release a patch fast to fix the economics !!!!!!
It only involves to change mines , population grow and some other aspects. t to make money slower
Economy in version 0.74 was fine, try to have -+ the same values with next patch, u can make economy slighty better in 8.1 , but at the moment moneyis too easy i think.
In my view eb 0.74 was very challenge and harder , now its kinda too easy......
I must agree with Jacob, the economic aspect of the game seems much easier now than it was with 0.74.
After playing +-10 years as Romani (VH-M), I already have 3,5 full stacks in the field and i'm still gaining +-15k mnai every turn... :juggle2:
I liked it better in 0.74 when you could afford less armies, causing the game to be slower paced and harder overal. The enemy had more time to built up its forces and thus you had to fight more, stronger and bigger armies. In 0.80 I don't feel there is much opposition, it's like fighting a blitzkreig.
So I think it would be a good idea to revise the economic system, so that the gamespeed is a bit tuned down and the campaign more challenging.
MarcusAureliusAntoninus
12-11-2006, 22:58
Personally, I like having a bit more money, as it is now. I feel like I stand a chance against the rebels.
One of the things you'll notice is that complaints about a "too easy" economy are coming from people playing the major factions like Rome, Carthage, and most of the Greeks. So the concern is to do something without crippling the already-hard-to-play factions like Casse, Saka, Sauromatae, and Hayasdan (among others).
Tellos Athenaios
12-11-2006, 23:23
Which could be achieved by lowering the upkeep costs of units that are present frome the start? Or, boosting the management abilities of starting generals? Or scripting less rebels for the human player in the near vicinity of their starting provinces? - Which wouldn't mess up your AI campaign balancement, yet give the humans their much needed initial support.
:juggle:
blacksnail
12-11-2006, 23:40
Those are all completely valid, Tellos - unfortunately they are far beyond the scope of a quick bug-fix patch. We are summarily reducing some resource values for 0.81 to get money closer to 0.74, but a hard re-examination of the economics will have to wait for 0.82.
Puupertti Ruma
12-11-2006, 23:47
One of the things you'll notice is that complaints about a "too easy" economy are coming from people playing the major factions like Rome, Carthage, and most of the Greeks. So the concern is to do something without crippling the already-hard-to-play factions like Casse, Saka, Sauromatae, and Hayasdan (among others).
I have played for a while with the Lusotannan and got ridiculous amounts of mnai from my mines. I've conquered the western Iberia so I have 6 towns and all of them have mines. I have about 2½ stacks of mostly medium strength units; caetranann, caetratii, gestikapoinan and like, but bunch of scutarii and cavalry as well. Still, I have income of about 5-8000 mnai IIRC. Isn't that a lot? I've been having a hard time to think what to do with all that money.
I have played for a while with the Lusotannan and got ridiculous amounts of mnai from my mines. I've conquered the western Iberia so I have 6 towns and all of them have mines. I have about 2½ stacks of mostly medium strength units; caetranann, caetratii, gestikapoinan and like, but bunch of scutarii and cavalry as well. Still, I have income of about 5-8000 mnai IIRC. Isn't that a lot? I've been having a hard time to think what to do with all that money.
A mine fix is definitely in-scope for the patch.
One of the things you'll notice is that complaints about a "too easy" economy are coming from people playing the major factions like Rome, Carthage, and most of the Greeks. So the concern is to do something without crippling the already-hard-to-play factions like Casse, Saka, Sauromatae, and Hayasdan (among others).
Maybe a good way to deal with this would be to:
- generally tweak down income as intended
- consider that gallic and nomadic factions (i.e. most of the weak ones) do not really have to "pay" their soldiers the way Greeks, Romans and Carthies have to => lower upkeep for these factions-specific units. It would be, IMO, good both for gameplay and for realism.
This way, factions such as Gallic nations would have a low budget, which makes sense, but still the ability to field respectable armies. Note also that it would make relative price of buildings, compared to units, higher for nomad and Gallic factions. Which again makes sense :yes: A gallic King, I guess, was spending less money on public baths, statues and theatres than a Greek king was... And similarly it would increase the relative price of non-faction-specific units (such as mercs). Which also makes sense :yes: : how many Greek mercs did fight for Sweboz or Arverni? Very few I think...
Now this is just a suggestion from someone who does not know all the mechanics in place behind the scene, so I'm aware it may be totally irrelevant... just sharing my thoughts on this issue.
Numahr, in my ears that sounds good. And should be easy to achieve. Or not? I don't know much about EB rules.
If done this way upkeep for Germanic and Celtic etc. mercenaries should be significantly higher than for normal troops.
Geoffrey S
12-12-2006, 13:09
Maybe a good way to deal with this would be to:
- generally tweak down income as intended
- consider that gallic and nomadic factions (i.e. most of the weak ones) do not really have to "pay" their soldiers the way Greeks, Romans and Carthies have to => lower upkeep for these factions-specific units. It would be, IMO, good both for gameplay and for realism.
This way, factions such as Gallic nations would have a low budget, which makes sense, but still the ability to field respectable armies. Note also that it would make relative price of buildings, compared to units, higher for nomad and Gallic factions. Which again makes sense :yes: A gallic King, I guess, was spending less money on public baths, statues and theatres than a Greek king was... And similarly it would increase the relative price of non-faction-specific units (such as mercs). Which also makes sense :yes: : how many Greek mercs did fight for Sweboz or Arverni? Very few I think...
Gallic peoples weren't poor; in fact their wealth was one of the reasons it was so attractive for Caesar to venture north. Certainly later on they also used professional troops, not just as mercenaries. Nomadic peoples should have cheaper costs since there was far less distinction between warrior and civilian. Not sure about Sweboz.
Also, upkeep is an abstraction representing various factors such as equipment upkeep, the money lost when people aren't available for farming or other such things, and in some cases the civil unrest caused by recruiting such units.
Geoffrey,
I see your point.
I did not mean in any way that Galic/nomadic peoples were "poor", rather that, let's say, the "central government" had less monetarized budget than the Greek or Roman ones, relying rather on solidarity networks for collective action such as warfare.
Given the abstract nature of the EB system, this relative ease of access to what is comprised within the scope of these solidarity networks ("vassal" tribes' soldiers...), compared to what is outside (Greek mercenaries...), could be modeled, IMO, by a relative lower upkeep for faction MIC troops in the case of factions relying on such government systems.
I see the limits of this proposition: in the case of profesionnal warriors, who certainly existed as you mention, my suggestion is self-deceiving, I admit.
Problem is if poorer nations have cheaper troops as soon as they get rich areas they will just steam roll everything.
Problem is if poorer nations have cheaper troops as soon as they get rich areas they will just steam roll everything.
Well right now the Romans are cheekily wtfpwning the Gauls, so i prefer they (Gaul factions) would be stronger and had at least some chance against the roman horde :smash:
About the Lusotani, i have taken almost all of Iberia, i have 2,5 stacks (mostly comprising of expensive elite troops), and border cities filled with mercs (for protection), all cities have ''medium'' or ''low'' taxes and i still make 20 000 per turn :laugh4:
The mines are just too uber right now, it removes any kind of challenge... well, at least until i run into the roman horde :2thumbsup:
is there anyway to change the aggressiveness of the AI? Twenty years into the game and only Arche Seleukai(sp?) and egypt have expanded because they were initially at war with their neighbors and took a province. KH did this as well and snagged one mak province then stopped moving. Everyone else just has huge armies sitting around doing nothing.
Also, do you plan on implementing any new scripted wars. i.e. similar to Pontos attacking Sinope and warring with KH? I was thinking this could be done with Rome and Carthage over Sicily as well in a few other places.
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