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View Full Version : Damn! Sometimes the gates don't close during siege battles if I send a unit through



Handel
12-09-2006, 23:16
I often during the sieges send a cavalry unit to root the artillery/catapults if the enemy puts then too ahead of the main forces.
BUT - sometimes the gate remains open! Sometimes it closes and sometimes not.
Any ideas why this?

Dan.o6
12-09-2006, 23:23
I think its a bug. Sometimes when I send cavalry out to encourage the enemy to move into range of my archers but the gates close behind me and I can't get back in, and, as a result, the unit is slaughtered.

Handel
12-09-2006, 23:25
Well, it is supposed to open and close when a friendly unit passes. Lets hope the dev knows about this.

Sir_Hawkwood
12-09-2006, 23:35
Evening Handel,

Of the top of my head, maybe you have another unit close to the gates?

Last siege I defended, my gates remained open through my own stupidity, rather than any bug...

Found one of my mortar crews going for a wander outside the city, panicked and double clicked them to make them run back inside...

And run they do... Leaving their hardware so that the gate cant shut...

The bad guys were through the gate in seconds

One of those quit and reload moments...

todorp
12-09-2006, 23:48
I often during the sieges send a cavalry unit to root the artillery/catapults if the enemy puts then too ahead of the main forces.
BUT - sometimes the gate remains open! Sometimes it closes and sometimes not.
Any ideas why this?


I almost lost a few battles this way. Some times there is a single soldier stacked in the open gate :wall: , which you can't see if your camera is high. Lower the camera and check the gate from both sides and different angles.

Butcher
12-09-2006, 23:49
I found that if you have a unit standing near the gate, the gate won't close. Try moving it away from the gate (even a few m) and the gate will close.

It's odd like that.

Handel
12-09-2006, 23:51
I move just one cavalry unti outside. So if the gates opened, they surely must have enough place to close. But yes, I agree - maybe the game "thought" some of the inside units was too close to the gate... which makes this a bug again.