pevergreen
01-20-2007, 09:44
Inside the following spoiler, is a mini fun mod of mine.
It may fix some triggers, im not sure, but it does increase the chance of getting some cool stuff and decrease the chance (quite a bit) of getting the really annoying ones. Like you cant get the Pagan Magician (-1 Piety) unless the region has a lot of heresy. a lot But why choose this one over others? Why this one makes every ancillery transferable! Hooray for keeping the rare ones!
Just post the contents of the spoiler into your export_descr_ancillaries.txt and use mod switches or the file --io first whatever to use it. Makes it a lot more fun!
;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly
;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================
;------------------------------------------
Ancillary accomplice
Type Security
Transferable 1
Image sex_yangman.tga
ExcludeCultures mesoamerican
Description accomplice_desc
EffectsDescription accomplice_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary academic_advisor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludeCultures mesoamerican
Description academic_advisor_desc
EffectsDescription academic_advisor_effects_desc
Effect Trading 5
Effect TaxCollection 5
;------------------------------------------
Ancillary actor
Type Entertain
Transferable 1
Image entertainment_actor.tga
ExcludeCultures mesoamerican
Description actor_desc
EffectsDescription actor_effects_desc
Effect LocalPopularity 1
;------------------------------------------
Ancillary adultress
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures middle_eastern
Description adultress_desc
EffectsDescription adultress_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -1
Effect Fertility -2
;------------------------------------------
Ancillary adultress_foreign
Type Sex
Transferable 1
Image sex_cheapwoman.tga
ExcludeCultures middle_eastern
Description adultress_foreign_desc
EffectsDescription adultress_foreign_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -2
Effect LocalPopularity -1
Effect Fertility -2
;------------------------------------------
Ancillary adultress_she_man
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures middle_eastern
Description adultress_she_man_desc
EffectsDescription adultress_she_man_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -3
Effect LocalPopularity -1
Effect Fertility -1
;------------------------------------------
Ancillary alchemist
Type Academic
Transferable 1
Image academic_alchemist.tga
ExcludedAncillaries apothecary, astrologer
ExcludeCultures mesoamerican
Description alchemist_desc
EffectsDescription alchemist_effects_desc
Effect HitPoints 2
Effect GunpowderCommand 1
;------------------------------------------
Ancillary apothecary
Type Health
Transferable 1
Image academic_alchemist.tga
ExcludedAncillaries alchemist, astrologer
ExcludeCultures mesoamerican
Description apothecary_desc
EffectsDescription apothecary_effects_desc
Effect Fertility 1
Effect HitPoints 4
;------------------------------------------
Ancillary architect
Type Academic
Transferable 1
Image civil_master.tga
ExcludeCultures northern_european, mesoamerican
Description architect_desc
EffectsDescription architect_effects_desc
Effect Construction 10
Effect Squalor -2
;------------------------------------------
Ancillary armour_custom
Type Item
Transferable 1
Image item_armour.tga
ExcludedAncillaries armour_ornate
Description armour_custom_desc
EffectsDescription armour_custom_effects_desc
Effect HitPoints 4
;------------------------------------------
Ancillary armour_ornate
Type Item
Transferable 1
Image item_armour.tga
ExcludedAncillaries armour_custom
Description armour_ornate_desc
EffectsDescription armour_ornate_effects_desc
Effect Authority 1
Effect HitPoints -2
;------------------------------------------
Ancillary artist
Type Entertain
Transferable 1
Image entertainment_artist.tga
ExcludeCultures northern_european, mesoamerican
Description artist_desc
EffectsDescription artist_effects_desc
Effect LocalPopularity 1
Effect BribeResistance -1
Effect Squalor -1
;------------------------------------------
Ancillary assassins_apprentice
Type Security
Transferable 1
Image espionage.tga
ExcludedAncillaries catamite
Description assassins_apprentice_desc
EffectsDescription assassins_apprentice_effects_desc
Effect Assassination 1
;------------------------------------------
Ancillary assassins_blade
Type Item
Transferable 1
Image item_knife.tga
Description assassins_blade_desc
EffectsDescription assassins_blade_effects_desc
Effect Assassination 1
;------------------------------------------
Ancillary astrologer
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries apothecary, alchemist
ExcludeCultures northern_european
Description astrologer_desc
EffectsDescription astrologer_effects_desc
Effect Piety -1
Effect Command 1
;------------------------------------------
Ancillary bard
Type Entertain
Transferable 1
Image entertainment_bard.tga
ExcludeCultures mesoamerican, middle_eastern
Description bard_desc
EffectsDescription bard_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 1
;------------------------------------------
Ancillary beguiling_bard
Type Entertain
Transferable 1
Image entertainment_bard.tga
ExcludeCultures mesoamerican, middle_eastern
Description beguiling_bard_desc
EffectsDescription beguiling_bard_effects_desc
Effect Subterfuge 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary biographer
Type Court
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description biographer_desc
EffectsDescription biographer_effects_desc
Effect Authority 1
;------------------------------------------
Ancillary black_stallion
Type Pet
Transferable 1
Image animals_horse.tga
Description black_stallion_desc
EffectsDescription black_stallion_effects_desc
Effect MovementPoints 5
;------------------------------------------
Ancillary bodyguard
Type Security
Transferable 1
Image security_eliteguard.tga
Description bodyguard_desc
EffectsDescription bodyguard_effects_desc
Effect PersonalSecurity 2
Effect LocalPopularity -1
;------------------------------------------
Ancillary brilliant_inventor
Type Academic
Transferable 1
Image academic_student.tga
ExcludeCultures mesoamerican
Description brilliant_inventor_desc
EffectsDescription brilliant_inventor_effects_desc
Effect SiegeEngineering 30
Effect Farming 1
Effect Mining 20
;------------------------------------------
Ancillary caravan_driver
Type Money
Transferable 1
Image civil_merchant.tga
Description caravan_driver_desc
EffectsDescription caravan_driver_effects_desc
Effect MovementPoints 5
Effect LineOfSight 1
;------------------------------------------
Ancillary catamite
Type Sex
Transferable 1
Image sex_yangman.tga
ExcludedAncillaries assassins_apprentice
ExcludeCultures mesoamerican
Description catamite_desc
EffectsDescription catamite_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary chastity_belt
Type Sex
Transferable 1
Image item_chastitybelt.tga
ExcludeCultures mesoamerican
Description chastity_belt_desc
EffectsDescription chastity_belt_effects_desc
Effect Charm -1
Effect MovementPoints -2
;------------------------------------------
Ancillary choir_boy
Type Sex
Transferable 1
Image religious_youngboy.tga
ExcludedAncillaries royal_seminarian
ExcludeCultures mesoamerican, middle_eastern
Description choir_boy_desc
EffectsDescription choir_boy_effects_desc
Effect Piety 1
Effect Unorthodoxy 1
Effect Purity -1
;------------------------------------------
Ancillary counterfeiter
Type Money
Transferable 1
Image academic_alchemist.tga
ExcludeCultures mesoamerican
Description counterfeiter_desc
EffectsDescription counterfeiter_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary courtesan
Type Sex
Transferable 1
Image sex_cheapwoman.tga
ExcludedAncillaries catamite
ExcludeCultures mesoamerican
Description courtesan_desc
EffectsDescription courtesan_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary crooked_judge
Type Court
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description crooked_judge_desc
EffectsDescription crooked_judge_effects_desc
Effect Unrest 1
Effect Law 2
;------------------------------------------
Ancillary dancer
Type Entertain
Transferable 1
Image sex_cheapwoman.tga
Description dancer_desc
EffectsDescription dancer_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary dark_apprentice
Type Magic
Transferable 1
Image item_disguise.tga
ExcludeCultures mesoamerican
Description dark_apprentice_desc
EffectsDescription dark_apprentice_effects_desc
Effect Magic 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary deacon
Type Religion
Transferable 1
Image religious_priest.tga
ExcludeCultures middle_eastern
Description deacon_desc
EffectsDescription deacon_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary delicate_blade
Type Item
Transferable 1
Image item_knife.tga
ExcludeCultures mesoamerican
Description delicate_blade_desc
EffectsDescription delicate_blade_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary diplomatic_escort
Type Military
Transferable 1
Image security_eliteguard.tga
ExcludeCultures mesoamerican
Description diplomatic_escort_desc
EffectsDescription diplomatic_escort_effects_desc
Effect LineOfSight 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary doctor
Type Health
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description doctor_desc
EffectsDescription doctor_effects_desc
Effect Fertility 1
Effect BattleSurgery 10
;------------------------------------------
Ancillary drillmaster
Type Military
Transferable 1
Image warrior_captain.tga
ExcludeCultures mesoamerican
Description drillmaster_desc
EffectsDescription drillmaster_effects_desc
Effect MovementPoints 5
Effect TrainingUnits 2
;------------------------------------------
Ancillary enchanted_broom
Type Magic
Transferable 1
Image item_broom.tga
Description enchanted_broom_desc
EffectsDescription enchanted_broom_effects_desc
Effect Magic 1
Effect MovementPoints 3
;------------------------------------------
Ancillary eunuch
Type Court
Transferable 1
Image court_eunuch.tga
ExcludeCultures northern_european, eastern_european, greek, mesoamerican
Description eunuch_desc
EffectsDescription eunuch_effects_desc
Effect Authority 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary evil_mother-in-law
Type Family
Transferable 1
Image court_elderlylady.tga
Description evil_mother-in-law_desc
EffectsDescription evil_mother-in-law_effects_desc
Effect Authority -1
Effect TroopMorale -1
;------------------------------------------
Ancillary executioner
Type Religion
Transferable 1
Image court_executioner.tga
ExcludeCultures mesoamerican, middle_eastern
Description executioner_desc
EffectsDescription executioner_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary explosives
Type Item
Transferable 1
Image item_explosive.tga
Description explosives_desc
EffectsDescription explosives_effects_desc
Effect Sabotage 1
;------------------------------------------
Ancillary exotic_gifts
Type Item
Transferable 1
Image item_exoticgifts.tga
Description exotic_gifts_desc
EffectsDescription exotic_gifts_effects_desc
Effect Influence 1
;------------------------------------------
Ancillary faithful_servant
Type Security
Transferable 1
Image court_servant.tga
ExcludeCultures mesoamerican
Description faithful_servant_desc
EffectsDescription faithful_servant_effects_desc
Effect Charm 1
;------------------------------------------
Ancillary false_documents
Type Item
Transferable 1
Image item_documents.tga
ExcludeCultures mesoamerican
Description false_documents_desc
EffectsDescription false_documents_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary false_relic
Type Item
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures mesoamerican
Description false_relic_desc
EffectsDescription false_relic_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary femme_fatale
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures mesoamerican
Description femme_fatale_desc
EffectsDescription femme_fatale_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary fine_cosmetics
Type Item
Transferable 1
Image item_exoticgifts.tga
ExcludeCultures mesoamerican
Description fine_cosmetics_desc
EffectsDescription fine_cosmetics_effects_desc
Effect Charm 1
;------------------------------------------
Ancillary foodtaster
Type Security
Transferable 1
Image court_servant.tga
Description foodtaster_desc
EffectsDescription foodtaster_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary fool_brilliant
Type Court
Transferable 1
Image entertainment_jester.tga
ExcludeCultures middle_eastern, greek, mesoamerican, southern_european
Description fool_brilliant_desc
EffectsDescription fool_brilliant_effects_desc
Effect PersonalSecurity 1
Effect Trading 5
;------------------------------------------
Ancillary fool_usual
Type Court
Transferable 1
Image entertainment_jester.tga
ExcludeCultures middle_eastern, greek
Description fool_usual_desc
EffectsDescription fool_usual_effects_desc
Effect TroopMorale 1
;------------------------------------------
Ancillary foreign_dignitary
Type Diplomacy
Transferable 1
Image court_noble.tga
Description foreign_dignitary_desc
EffectsDescription foreign_dignitary_effects_desc
Effect Influence 1
;------------------------------------------
Ancillary handgun
Type Item
Transferable 1
Image item_pistol.tga
Description handgun_desc
EffectsDescription handgun_effects_desc
Effect Assassination 1
Effect Law 2
;------------------------------------------
Ancillary harsh_judge
Type Court
Transferable 1
Image academic_scholar.tga
Description harsh_judge_desc
EffectsDescription harsh_judge_effects_desc
Effect LocalPopularity -1
;------------------------------------------
Ancillary herald
Type Court
Transferable 1
Image court_noble.tga
ExcludeCultures mesoamerican
Description herald_desc
EffectsDescription herald_effects_desc
Effect Authority 1
;------------------------------------------
Ancillary intrepid_explorer
Type Court
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description intrepid_explorer_desc
EffectsDescription intrepid_explorer_effects_desc
Effect MovementPoints 3
Effect LineOfSight 1
;------------------------------------------
Ancillary knight_beserker
Type Security
Transferable 1
Image warrior_berserker.tga
ExcludeCultures mesoamerican
Description knight_beserker_desc
EffectsDescription knight_beserker_effects_desc
Effect Command 1
Effect TroopMorale 1
;------------------------------------------
Ancillary knight_chivalrous
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_chivalrous_desc
EffectsDescription knight_chivalrous_effects_desc
Effect Chivalry 2
Effect Command 1
;------------------------------------------
Ancillary knight_crusader
Type Security
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description knight_crusader_desc
EffectsDescription knight_crusader_effects_desc
Effect PersonalSecurity 2
Effect Violence 1
;------------------------------------------
Ancillary knight_dread
Type Security
Transferable 1
Image knight_dread.tga
ExcludeCultures mesoamerican
Description knight_dread_desc
EffectsDescription knight_dread_effects_desc
Effect Chivalry -2
Effect Command 1
;------------------------------------------
Ancillary knight_santiago
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_santiago_desc
EffectsDescription knight_santiago_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_stjohn
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_stjohn_desc
EffectsDescription knight_stjohn_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_templar
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_templar_desc
EffectsDescription knight_templar_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_teutonic
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_teutonic_desc
EffectsDescription knight_teutonic_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary lancebearer
Type Security
Transferable 1
Image warrior_squire.tga
ExcludeCultures mesoamerican
Description lancebearer_desc
EffectsDescription lancebearer_effects_desc
Effect CavalryCommand 1
;------------------------------------------
Ancillary librarian
Type Academic
Transferable 1
Image academic_student.tga
ExcludeCultures mesoamerican
Description librarian_desc
EffectsDescription librarian_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary magician
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludedAncillaries magician_pagan
ExcludeCultures middle_eastern
Description magician_desc
EffectsDescription magician_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 1
;------------------------------------------
Ancillary magician_pagan
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludedAncillaries magician
ExcludeCultures mesoamerican
Description magician_pagan_desc
EffectsDescription magician_pagan_effects_desc
Effect Piety -2
;------------------------------------------
Ancillary master_mason
Type Money
Transferable 1
Image civil_master.tga
ExcludedAncillaries master_of_horse, master_smith
ExcludeCultures mesoamerican
Description master_mason_desc
EffectsDescription master_mason_effects_desc
Effect Construction 10
;------------------------------------------
Ancillary master_of_archers
Type Military
Transferable 1
Image warrior_naval.tga
ExcludedAncillaries master_of_assassins
ExcludeCultures mesoamerican
Description master_of_archers_desc
EffectsDescription master_of_archers_effects_desc
Effect Command 1
;------------------------------------------
Ancillary master_of_assassins
Type Security
Transferable 1
Image warrior_naval.tga
ExcludedAncillaries master_of_archers
ExcludeCultures mesoamerican
Description master_of_assassins_desc
EffectsDescription master_of_assassins_effects_desc
Effect PersonalSecurity 1
Effect TrainingAgents 4
;------------------------------------------
Ancillary master_of_horse
Type Military
Transferable 1
Image warrior_captain.tga
ExcludedAncillaries master_smith, master_mason
ExcludeCultures mesoamerican
Description master_of_horse_desc
EffectsDescription master_of_horse_effects_desc
Effect CavalryCommand 1
;------------------------------------------
Ancillary master_smith
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludedAncillaries master_of_horse, master_mason
Description master_smith_desc
EffectsDescription master_smith_effects_desc
Effect TrainingUnits 2
;------------------------------------------
Ancillary mathematician
Type Money
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries tutor
ExcludeCultures northern_european, mesoamerican
Description mathematician_desc
EffectsDescription mathematician_effects_desc
Effect Trading 5
Effect TaxCollection 5
Effect ArtilleryCommand 1
;------------------------------------------
Ancillary mentor
Type Court
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description mentor_desc
EffectsDescription mentor_effects_desc
Effect Command 1
;------------------------------------------
Ancillary mercenary_captain
Type Military
Transferable 1
Image warrior_captain.tga
Description mercenary_captain_desc
EffectsDescription mercenary_captain_effects_desc
Effect TrainingUnits 2
Effect Looting 10
;------------------------------------------
Ancillary merchant_clerk
Type Money
Transferable 1
Image scribe_ancillary.tga
ExcludeCultures mesoamerican
Description merchant_clerk_desc
EffectsDescription merchant_clerk_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary military_engineer
Type Military
Transferable 1
Image warrior_militariengineer.tga
Description military_engineer_desc
EffectsDescription military_engineer_effects_desc
Effect SiegeAttack 2
Effect SiegeEngineering 50
;------------------------------------------
Ancillary money_counter
Type Money
Transferable 1
Image court_servant.tga
ExcludeCultures mesoamerican, middle_eastern
Description money_counter_desc
EffectsDescription money_counter_effects_desc
Effect Trading 5
Effect TaxCollection 10
;------------------------------------------
Ancillary monk
Type Religion
Transferable 1
Image religious_monk.tga
ExcludedAncillaries royal_seminarian, choir_boy
ExcludeCultures mesoamerican
Description monk_desc
EffectsDescription monk_effects_desc
Effect Piety 1
Effect Purity -1
;------------------------------------------
Ancillary musician
Type Entertain
Transferable 1
Image entertainment_bard.tga
Description musician_desc
EffectsDescription musician_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 2
;------------------------------------------
Ancillary naval_gunner
Type Naval
Transferable 1
Image warrior_naval.tga
ExcludeCultures mesoamerican
Description naval_gunner_desc
EffectsDescription naval_gunner_effects_desc
Effect NavalCommand 2
;------------------------------------------
Ancillary naval_navigator
Type Naval
Transferable 1
Image warrior_naval.tga
ExcludeCultures mesoamerican
Description naval_navigator_desc
EffectsDescription naval_navigator_effects_desc
Effect NavalCommand 1
Effect MovementPoints 2
Effect LineOfSight 1
;------------------------------------------
Ancillary naive_knight
Type Military
Transferable 1
Image knight_chivalrous.tga
ExcludedAncillaries zealous_disciple
ExcludeCultures mesoamerican, middle_eastern
Description naive_knight_desc
EffectsDescription naive_knight_effects_desc
Effect PersonalSecurity 2
;------------------------------------------
Ancillary nosy_mother
Type Family
Transferable 1
Image court_elderlylady.tga
Description nosy_mother_desc
EffectsDescription nosy_mother_effects_desc
Effect Authority -1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary nun
Type Religion
Transferable 1
Image religious_nun.tga
ExcludeCultures greek, mesoamerican, eastern_european, middle_eastern
Description nun_desc
EffectsDescription nun_effects_desc
Effect Piety 1
Effect Violence -1
;------------------------------------------
Ancillary obsessed_suitor
Type Sex
Transferable 1
Image sex_yangman.tga
Description obsessed_suitor_desc
EffectsDescription obsessed_suitor_effects_desc
Effect Charm -1
Effect PersonalSecurity -2
;------------------------------------------
Ancillary ordinance_master
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludeCultures mesoamerican
Description ordinance_master_desc
EffectsDescription ordinance_master_effects_desc
Effect GunpowderCommand 1
Effect ArtilleryCommand 1
;------------------------------------------
Ancillary overseer
Type Money
Transferable 1
Image court_noble.tga
Description overseer_desc
EffectsDescription overseer_effects_desc
Effect Construction 1
Effect Farming 1
Effect Mining 1
;------------------------------------------
Ancillary paladin
Type Military
Transferable 1
Image security_religious.tga
ExcludeCultures mesoamerican, middle_eastern
Description paladin_desc
EffectsDescription paladin_effects_desc
Effect PersonalSecurity 1
Effect Purity 1
Effect Violence 1
;------------------------------------------
Ancillary pet_bloodhound
Type Pet
Transferable 1
Image animals_ward.tga
ExcludeCultures mesoamerican
Description pet_bloodhound_desc
EffectsDescription pet_bloodhound_effects_desc
Effect Subterfuge 2
Effect LineOfSight 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary pet_guarddog
Type Pet
Transferable 1
Image animals_ward.tga
Description pet_guarddog_desc
EffectsDescription pet_guarddog_effects_desc
Effect PersonalSecurity 2
;------------------------------------------
Ancillary pet_monkey
Type Pet
Transferable 1
Image animals_monkey.tga
Description pet_monkey_desc
EffectsDescription pet_monkey_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary physician
Type Health
Transferable 1
Image court_noble.tga
Description physician_desc
EffectsDescription physician_effects_desc
Effect Fertility 1
Effect BattleSurgery 10
;------------------------------------------
Ancillary pickpocket
Type Security
Transferable 1
Image espionage.tga
Description pickpocket_desc
EffectsDescription pickpocket_effects_desc
Effect Subterfuge 1
Effect LineOfSight 1
;------------------------------------------
Ancillary poisoner
Type Politics
Transferable 1
Image academic_alchemist.tga
ExcludeCultures northern_european, mesoamerican
Description poisoner_desc
EffectsDescription poisoner_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary priest
Type Religion
Transferable 1
Image religious_priest.tga
Description priest_desc
EffectsDescription priest_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary quartermaster
Type Military
Transferable 1
Image warrior_captain.tga
ExcludeCultures northern_european, mesoamerican
Description quartermaster_desc
EffectsDescription quartermaster_effects_desc
Effect MovementPoints 3
Effect Looting 5
;------------------------------------------
Ancillary royal_escort
Type Security
Transferable 1
Image security_eliteguard.tga
ExcludeCultures mesoamerican
Description royal_escort_desc
EffectsDescription royal_escort_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary royal_seminarian
Type Religion
Transferable 1
Image religious_youngboy.tga
ExcludedAncillaries monk, choir_boy
ExcludeCultures mesoamerican
Description royal_seminarian_desc
EffectsDescription royal_seminarian_effects_desc
Effect Piety 1
Effect Unorthodoxy 1
;------------------------------------------
Ancillary runner
Type Military
Transferable 1
Image warrior_woodsman.tga
ExcludeCultures northern_european, middle_eastern, mesoamerican
Description runner_desc
EffectsDescription runner_effects_desc
Effect Command 1
;------------------------------------------
Ancillary scout
Type Military
Transferable 1
Image warrior_woodsman.tga
ExcludeCultures mesoamerican
Description scout_desc
EffectsDescription scout_effects_desc
Effect Ambush 1
Effect LineOfSight 2
;------------------------------------------
Ancillary scribe_ancillary
Type Academic
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description scribe_ancillary_desc
EffectsDescription scribe_ancillary_effects_desc
Effect Authority 1
Effect Trading 10
;------------------------------------------
Ancillary secret_love
Type Sex
Transferable 1
Image sex_yangman.tga
ExcludedAncillaries smothering_bodyguard
ExcludeCultures mesoamerican, middle_eastern
Description secret_love_desc
EffectsDescription secret_love_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary shieldbearer
Type Military
Transferable 1
Image warrior_squire.tga
ExcludedAncillaries swordbearer
ExcludeCultures southern_european, mesoamerican
Description shieldbearer_desc
EffectsDescription shieldbearer_effects_desc
Effect TroopMorale -1
Effect HitPoints 2
;------------------------------------------
Ancillary shipwright
Type Naval
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description shipwright_desc
EffectsDescription shipwright_effects_desc
Effect NavalCommand 1
;------------------------------------------
Ancillary siege_engineer
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludeCultures mesoamerican
Description siege_engineer_desc
EffectsDescription siege_engineer_effects_desc
Effect SiegeAttack 1
Effect SiegeEngineering 60
;------------------------------------------
Ancillary slaver
Type Money
Transferable 1
Image court_eunuch.tga
ExcludeCultures mesoamerican
Description slaver_desc
EffectsDescription slaver_effects_desc
Effect Trading 15
;------------------------------------------
Ancillary smothering_bodyguard
Type Security
Transferable 1
Image security_eliteguard.tga
ExcludedAncillaries secret_love
ExcludeCultures mesoamerican
Description smothering_bodyguard_desc
EffectsDescription smothering_bodyguard_effects_desc
Effect Charm -1
Effect PersonalSecurity 3
;------------------------------------------
Ancillary soothsayer
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludeCultures mesoamerican
Description soothsayer_desc
EffectsDescription soothsayer_effects_desc
Effect TroopMorale 2
;------------------------------------------
Ancillary spyglass
Type Item
Transferable 1
Image item_spyglass.tga
ExcludeCultures mesoamerican
Description spyglass_desc
EffectsDescription spyglass_effects_desc
Effect LineOfSight 2
;------------------------------------------
Ancillary spymaster
Type Security
Transferable 1
Image warrior_naval.tga
ExcludeCultures northern_european, mesoamerican
Description spymaster_desc
EffectsDescription spymaster_effects_desc
Effect Command 1
Effect PublicSecurity 1
Effect TrainingAgents 4
;------------------------------------------
Ancillary strapping_stallion
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description strapping_stallion_desc
EffectsDescription strapping_stallion_effects_desc
Effect MovementPoints 2
;------------------------------------------
Ancillary stunning_handmaiden
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures mesoamerican, middle_eastern
Description stunning_handmaiden_desc
EffectsDescription stunning_handmaiden_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary swift_steed
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description swift_steed_desc
EffectsDescription swift_steed_effects_desc
Effect MovementPoints 3
Effect Health 1
;------------------------------------------
Ancillary swiss_guard
Type Military
Transferable 1
Image security_religious.tga
ExcludeCultures mesoamerican, middle_eastern
Description swiss_guard_desc
EffectsDescription swiss_guard_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary swordbearer
Type Military
Transferable 1
Image warrior_squire.tga
ExcludedAncillaries shieldbearer
ExcludeCultures mesoamerican
Description swordbearer_desc
EffectsDescription swordbearer_effects_desc
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary tax_farmer
Type Money
Transferable 1
Image civil_admin.tga
ExcludedAncillaries treasurer
ExcludeCultures mesoamerican
Description tax_farmer_desc
EffectsDescription tax_farmer_effects_desc
Effect LocalPopularity -1
Effect TaxCollection 10
;------------------------------------------
Ancillary the_lemegeton
Type Magic
Transferable 1
Image item_book.tga
ExcludeCultures mesoamerican
Description the_lemegeton_desc
EffectsDescription the_lemegeton_effects_desc
Effect Magic 2
;------------------------------------------
Ancillary torturer
Type Court
Transferable 1
Image court_executioner.tga
ExcludeCultures mesoamerican
Description torturer_desc
EffectsDescription torturer_effects_desc
Effect Chivalry -3
Effect Authority 1
Effect PublicSecurity 2
Effect Unrest 1
Effect Law 3
;------------------------------------------
Ancillary translator
Type Diplomacy
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description translator_desc
EffectsDescription translator_effects_desc
Effect Influence 2
;------------------------------------------
Ancillary treasurer
Type Money
Transferable 1
Image civil_admin.tga
ExcludedAncillaries tax_farmer
ExcludeCultures northern_european, mesoamerican
Description treasurer_desc
EffectsDescription treasurer_effects_desc
Effect Trading 5
Effect TaxCollection 5
;------------------------------------------
Ancillary trick_abacus
Type Item
Transferable 1
Image item_abacus.tga
ExcludeCultures mesoamerican
Description trick_abacus_desc
EffectsDescription trick_abacus_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary trusty_steed
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description trusty_steed_desc
EffectsDescription trusty_steed_effects_desc
Effect MovementPoints 1
Effect CavalryCommand 1
;------------------------------------------
Ancillary tutor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries mathematician
ExcludeCultures mesoamerican
Description tutor_desc
EffectsDescription tutor_effects_desc
Effect Piety 1
Effect Trading 5
;------------------------------------------
Ancillary veteran_warrior
Type Military
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description veteran_warrior_desc
EffectsDescription veteran_warrior_effects_desc
Effect PersonalSecurity 1
Effect InfantryCommand 1
;------------------------------------------
Ancillary witch_hunter
Type Security
Transferable 1
Image religious_inquisitor.tga
ExcludeCultures mesoamerican, middle_eastern
Description witch_hunter_desc
EffectsDescription witch_hunter_effects_desc
Effect Piety 1
Effect Unorthodoxy -1
;------------------------------------------
Ancillary yappy_little_dog
Type Pet
Transferable 1
Image animals_yappylittledog.tga
ExcludeCultures mesoamerican
Description yappy_little_dog_desc
EffectsDescription yappy_little_dog_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary zealous_disciple
Type Security
Transferable 1
Image item_disguise.tga
ExcludedAncillaries naive_knight
ExcludeCultures mesoamerican
Description zealous_disciple_desc
EffectsDescription zealous_disciple_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary shard_of_the_true_cross
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description shard_of_the_true_cross_desc
EffectsDescription shard_of_the_true_cross_effects_desc
Effect Piety 2
Effect Command 1
;------------------------------------------
Ancillary holy_lance
Type Relic
Transferable 1
Image relic_theholylance.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_lance_desc
EffectsDescription holy_lance_effects_desc
Effect Piety 1
Effect Command 2
;------------------------------------------
Ancillary holy_grail
Type Relic
Transferable 1
Image relic_theholygrail.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_grail_desc
EffectsDescription holy_grail_effects_desc
Effect Piety 2
Effect HitPoints 5
Effect BattleSurgery 10
;------------------------------------------
Ancillary iron_crown_of_lombardy
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description iron_crown_of_lombardy_desc
EffectsDescription iron_crown_of_lombardy_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary bridle_of_constantine
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description bridle_of_constantine_desc
EffectsDescription bridle_of_constantine_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary holy_chalice
Type Relic
Transferable 1
Image relic_theholygrail.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_chalice_desc
EffectsDescription holy_chalice_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary veil_of_veronica
Type Relic
Transferable 1
Image relic_shroud.tga
ExcludeCultures middle_eastern, mesoamerican
Description veil_of_veronica_desc
EffectsDescription veil_of_veronica_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary icon_not_made_by_hands
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description icon_not_made_by_hands_desc
EffectsDescription icon_not_made_by_hands_effects_desc
Effect Piety 1
Effect Health 1
;------------------------------------------
Ancillary holy_prepuce
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_prepuce_desc
EffectsDescription holy_prepuce_effects_desc
Effect Piety 1
Effect Fertility 1
;------------------------------------------
Ancillary crown_of_thorns
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description crown_of_thorns_desc
EffectsDescription crown_of_thorns_effects_desc
Effect Piety 2
Effect Command 1
;------------------------------------------
Ancillary holy_shroud
Type Relic
Transferable 1
Image relic_shroud.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_shroud_desc
EffectsDescription holy_shroud_effects_desc
Effect Piety 1
Effect SiegeDefence 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary ark_of_the_covenant
Type Relic
Transferable 1
Image relic_arcofthecovenant.tga
ExcludeCultures mesoamerican
Description ark_of_the_covenant_desc
EffectsDescription ark_of_the_covenant_effects_desc
Effect Chivalry -2
Effect Command 1
;------------------------------------------
Ancillary seal_of_solomon
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures mesoamerican
Description seal_of_solomon_desc
EffectsDescription seal_of_solomon_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect CavalryCommand 2
;------------------------------------------
Ancillary hair_from_mohammeds_beard
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description hair_from_mohammeds_beard_desc
EffectsDescription hair_from_mohammeds_beard_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary mohammeds_footprint
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description mohammeds_footprint_desc
EffectsDescription mohammeds_footprint_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary holy_mantle
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description holy_mantle_desc
EffectsDescription holy_mantle_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary tooth_of_mohammed
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description tooth_of_mohammed_desc
EffectsDescription tooth_of_mohammed_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary key_to_holy_kaaba
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description key_to_holy_kaaba_desc
EffectsDescription key_to_holy_kaaba_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary lock_of_kaaba
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description lock_of_kaaba_desc
EffectsDescription lock_of_kaaba_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary sword_of_mohammed
Type Relic
Transferable 1
Image item_sword.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description sword_of_mohammed_desc
EffectsDescription sword_of_mohammed_effects_desc
Effect Piety 1
Effect Command 2
;------------------------------------------
Ancillary fragment_of_the_black_stone
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description fragment_of_the_black_stone_desc
EffectsDescription fragment_of_the_black_stone_effects_desc
Effect Piety 3
;------------------------------------------
Ancillary holy_quran
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description holy_quran_desc
EffectsDescription holy_quran_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary soil_from_mohammeds_grave
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description soil_from_mohammeds_grave_desc
EffectsDescription soil_from_mohammeds_grave_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary standard_of_mohammed
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description standard_of_mohammed_desc
EffectsDescription standard_of_mohammed_effects_desc
Effect Piety 1
Effect Command 1
;------------------------------------------
Ancillary sir_william_wallace
Type Military
Transferable 1
Image warrior_berserker.tga
Unique
ExcludeCultures eastern_european, southern_european, greek, mesoamerican
Description sir_william_wallace_desc
EffectsDescription sir_william_wallace_effects_desc
Effect Chivalry 1
Effect Command 1
Effect Authority 1
Effect TroopMorale 2
Effect Combat_V_Faction_England 3
;------------------------------------------
Ancillary joan_of_arc
Type Military
Transferable 1
Image sex_cheapwoman.tga
Unique
Description joan_of_arc_desc
EffectsDescription joan_of_arc_effects_desc
Effect Piety 2
Effect Command 1
Effect TroopMorale 2
Effect Combat_V_Faction_England 2
;------------------------------------------
Ancillary peter_the_hermit
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description peter_the_hermit_desc
EffectsDescription peter_the_hermit_effects_desc
Effect LocalPopularity 2
Effect Squalor -2
;------------------------------------------
Ancillary bertrand_du_guesclin
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description bertrand_du_guesclin_desc
EffectsDescription bertrand_du_guesclin_effects_desc
Effect Command 2
Effect TroopMorale 2
Effect Combat_V_Faction_England 2
Effect Combat_V_Faction_Portugal 1
Effect Combat_V_Faction_Spain 1
;------------------------------------------
Ancillary chevalier_de_bayard
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description chevalier_de_bayard_desc
EffectsDescription chevalier_de_bayard_effects_desc
Effect Chivalry 2
Effect Piety 2
Effect Command 2
Effect LineOfSight 2
;------------------------------------------
Ancillary pierre_abelard
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description pierre_abelard_desc
EffectsDescription pierre_abelard_effects_desc
Effect Piety 1
Effect LocalPopularity 1
Effect Squalor -1
;------------------------------------------
Ancillary francesco_petrarca
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description francesco_petrarca_desc
EffectsDescription francesco_petrarca_effects_desc
Effect Piety 2
Effect LocalPopularity 2
Effect Squalor -1
;------------------------------------------
Ancillary roger_bacon
Type Academic
Transferable 1
Image academic_alchemist.tga
Unique
Description roger_bacon_desc
EffectsDescription roger_bacon_effects_desc
Effect SiegeAttack 1
Effect GunpowderCommand 2
;------------------------------------------
Ancillary geoffrey_chaucer
Type Academic
Transferable 1
Image civil_admin.tga
Unique
Description geoffrey_chaucer_desc
EffectsDescription geoffrey_chaucer_effects_desc
Effect Construction 10
Effect LocalPopularity 1
;------------------------------------------
Ancillary john_wycliffe
Type Academic
Transferable 1
Image religious_monk.tga
Unique
Description john_wycliffe_desc
EffectsDescription john_wycliffe_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary simon_de_montfort
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description simon_de_montfort_desc
EffectsDescription simon_de_montfort_effects_desc
Effect Chivalry 2
Effect Command 2
Effect Loyalty -1
Effect LocalPopularity 1
;------------------------------------------
Ancillary amerigo_vespucci
Type Academic
Transferable 1
Image court_noble.tga
Unique
Description amerigo_vespucci_desc
EffectsDescription amerigo_vespucci_effects_desc
Effect MovementPoints 3
Effect LineOfSight 3
Effect Trading 10
;------------------------------------------
Ancillary niels_ebbesen
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description niels_ebbesen_desc
EffectsDescription niels_ebbesen_effects_desc
Effect Chivalry 2
Effect Command 2
Effect TroopMorale 2
;------------------------------------------
Ancillary vlad_tepes
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description vlad_tepes_desc
EffectsDescription vlad_tepes_effects_desc
Effect Chivalry -3
Effect Combat_V_Religion_islam 3
;------------------------------------------
Ancillary meister_eckhart
Type Religion
Transferable 1
Image religious_mysticfigure.tga
Unique
Description meister_eckhart_desc
EffectsDescription meister_eckhart_effects_desc
Effect Piety 2
Effect Authority 1
;------------------------------------------
Ancillary arnold_von_winkelried
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description arnold_von_winkelried_desc
EffectsDescription arnold_von_winkelried_effects_desc
Effect TroopMorale 2
Effect Attack 2
Effect HitPoints 4
;------------------------------------------
Ancillary john_gutenberg
Type Money
Transferable 1
Image civil_master.tga
Unique
ExcludedAncillaries aldus_manutius
Description john_gutenberg_desc
EffectsDescription john_gutenberg_effects_desc
Effect Trading 20
Effect Squalor -2
;------------------------------------------
Ancillary hildegard_von_bingen
Type Religion
Transferable 1
Image court_elderlylady.tga
Unique
Description hildegard_von_bingen_desc
EffectsDescription hildegard_von_bingen_effects_desc
Effect Piety 2
Effect Authority 1
Effect LocalPopularity 3
;------------------------------------------
Ancillary martin_luther
Type Religion
Transferable 1
Image religious_inquisitor.tga
Unique
Description martin_luther_desc
EffectsDescription martin_luther_effects_desc
Effect Piety 2
Effect Unrest -2
;------------------------------------------
Ancillary paracelsus
Type Magic
Transferable 1
Image academic_alchemist.tga
Unique
Description paracelsus_desc
EffectsDescription paracelsus_effects_desc
Effect HitPoints 4
Effect BattleSurgery 10
;------------------------------------------
Ancillary johannes_faustes
Type Magic
Transferable 1
Image espionage_agent.tga
Unique
Description johannes_faustes_desc
EffectsDescription johannes_faustes_effects_desc
Effect Chivalry -2
Effect Piety -2
Effect Fertility 2
Effect HitPoints 4
;------------------------------------------
Ancillary aldus_manutius
Type Academic
Transferable 1
Image civil_master.tga
Unique
ExcludedAncillaries john_gutenberg
Description aldus_manutius_desc
EffectsDescription aldus_manutius_effects_desc
Effect Trading 20
Effect Squalor -2
;------------------------------------------
Ancillary marco_polo
Type Money
Transferable 1
Image warrior_naval.tga
Unique
Description marco_polo_desc
EffectsDescription marco_polo_effects_desc
Effect MovementPoints 3
Effect Trading 10
;------------------------------------------
Ancillary donatello
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries michaelangelo, raphael
Description donatello_desc
EffectsDescription donatello_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary raphael
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries michaelangelo, donatello
Description raphael_desc
EffectsDescription raphael_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary michaelangelo
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries donatello, raphael
Description michaelangelo_desc
EffectsDescription michaelangelo_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary machiavelli
Type Academic
Transferable 1
Image religious_mysticfigure.tga
Unique
Description machiavelli_desc
EffectsDescription machiavelli_effects_desc
Effect Command 1
Effect Authority 1
Effect Squalor -1
Effect Unrest -1
;------------------------------------------
Ancillary george_of_antioch
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description george_of_antioch_desc
EffectsDescription george_of_antioch_effects_desc
Effect Piety 1
Effect Command 2
Effect LocalPopularity 2
;------------------------------------------
Ancillary francis_of_assisi
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description francis_of_assisi_desc
EffectsDescription francis_of_assisi_effects_desc
Effect Piety 2
Effect Squalor -2
Effect Unrest 2
;------------------------------------------
Ancillary vasco_de_gama
Type Money
Transferable 1
Image civil_master.tga
Unique
Description vasco_de_gama_desc
EffectsDescription vasco_de_gama_effects_desc
Effect MovementPoints 3
Effect Trading 10
;------------------------------------------
Ancillary anthony_of_padua
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description anthony_of_padua_desc
EffectsDescription anthony_of_padua_effects_desc
Effect Piety 2
Effect Squalor -2
Effect Unrest 2
;------------------------------------------
Ancillary taticius
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description taticius_desc
EffectsDescription taticius_effects_desc
Effect Command 2
;------------------------------------------
Ancillary nicolau_copernicus
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description nicolau_copernicus_desc
EffectsDescription nicolau_copernicus_effects_desc
Effect Subterfuge 1
Effect LineOfSight 2
;------------------------------------------
Ancillary ibn_khaldun
Type Academic
Transferable 1
Image muslim_man_standard.tga
Unique
Description ibn_khaldun_desc
EffectsDescription ibn_khaldun_effects_desc
Effect Piety 2
Effect Authority 2
Effect Trading 15
;------------------------------------------
Ancillary albertus_magnus
Type Religion
Transferable 1
Image academic_scholar.tga
Unique
Description albertus_magnus_desc
EffectsDescription albertus_magnus_effects_desc
Effect Law 2
;------------------------------------------
Ancillary jan_zizka
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description jan_zizka_desc
EffectsDescription jan_zizka_effects_desc
Effect Command 2
Effect Authority 1
Effect Defence 2
Effect SiegeEngineering 50
;------------------------------------------
Ancillary roger_de_moulins
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
ExcludedAncillaries gerard_de_ridefort
Description roger_de_moulins_desc
EffectsDescription roger_de_moulins_effects_desc
Effect Command 2
Effect Authority 1
;------------------------------------------
Ancillary gerard_de_ridefort
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
ExcludedAncillaries roger_de_moulins
Description gerard_de_ridefort_desc
EffectsDescription gerard_de_ridefort_effects_desc
Effect Command 1
Effect Authority 1
Effect TroopMorale 1
Effect Attack 2
;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================
;------------------------------------------
Trigger agents16
WhenToTest SabotageMission
Condition MissionSucceeded
and I_TurnNumber > 85
AcquireAncillary explosives chance 50
;------------------------------------------
Trigger agents42a
WhenToTest DenouncementMission
Condition MissionSucceeded
and AgentType = inquisitor
AcquireAncillary executioner chance 33
;------------------------------------------
Trigger agents48a
WhenToTest SufferAssassinationAttempt
Condition AgentType = inquisitor
AcquireAncillary swiss_guard chance 25
;------------------------------------------
Trigger agents50a
WhenToTest ExecutesAnAssassinOnAMission
Condition AgentType = inquisitor
AcquireAncillary swiss_guard chance 25
;------------------------------------------
Trigger agents52
WhenToTest CharacterTurnEnd
Condition not AtSea
and AgentType = priest
and CharacterNumTurnsIdle >= 4
and PopulationOwnReligion >= 70
and ReligionShift <= 10
AcquireAncillary monk chance 100
;------------------------------------------
Trigger agents53
WhenToTest CharacterTurnEnd
Condition AgentType = princess
AcquireAncillary secret_love chance 1
;------------------------------------------
Trigger princess_dad_was_prim2
WhenToTest CharacterComesOfAge
Condition FatherTrait Prim >= 1
and AgentType = princess
AcquireAncillary chastity_belt chance 20
;------------------------------------------
Trigger princess_dad_was_disciplinarian
WhenToTest CharacterComesOfAge
Condition FatherTrait Disciplinarian >= 1
and AgentType = princess
AcquireAncillary chastity_belt chance 20
;------------------------------------------
Trigger princess_dad_was_womaniser2
WhenToTest CharacterComesOfAge
Condition FatherTrait Girls >= 1
and AgentType = princess
AcquireAncillary stunning_handmaiden chance 50
;------------------------------------------
Trigger princess_dad_was_perverted2
WhenToTest CharacterComesOfAge
Condition FatherTrait Perverted >= 1
and AgentType = princess
AcquireAncillary stunning_handmaiden chance 50
;------------------------------------------
Trigger princess_dad_was_paranoid
WhenToTest CharacterComesOfAge
Condition FatherTrait Paranoia >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_spymaster
WhenToTest CharacterComesOfAge
Condition FatherTrait SpyMaster >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_assassinmaster
WhenToTest CharacterComesOfAge
Condition FatherTrait AssassinMaster >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_aesthetic
WhenToTest CharacterComesOfAge
Condition FatherTrait Aesthetic >= 1
and AgentType = princess
AcquireAncillary fine_cosmetics chance 100
;------------------------------------------
Trigger princessinit1
WhenToTest CharacterComesOfAge
Condition AgentType = princess
AcquireAncillary yappy_little_dog chance 5
;------------------------------------------
Trigger assassininit11
WhenToTest AgentCreated
Condition AgentType = assassin
and SettlementBuildingExists >= gunsmith
AcquireAncillary handgun chance 90
;------------------------------------------
Trigger hereticinit4
WhenToTest PriestBecomesHeretic
AcquireAncillary zealous_disciple chance 10
;------------------------------------------
Trigger hereticinit5
WhenToTest PriestBecomesHeretic
AcquireAncillary naive_knight chance 10
;------------------------------------------
Trigger hereticinit6
WhenToTest PriestBecomesHeretic
AcquireAncillary false_relic chance 10
;------------------------------------------
Trigger witchinit1
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary enchanted_broom chance 10
;------------------------------------------
Trigger witchinit6
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary the_lemegeton chance 10
;------------------------------------------
Trigger priestinit6
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= militia_drill_square
AcquireAncillary paladin chance 20
;------------------------------------------
Trigger priestinit7
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= abbey
and CharacterReligion catholic
AcquireAncillary choir_boy chance 20
;------------------------------------------
Trigger priestinit8
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= mayors_palace
AcquireAncillary royal_seminarian chance 20
;------------------------------------------
Trigger priestinit9
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= castle
AcquireAncillary royal_seminarian chance 20
;------------------------------------------
Trigger merchantinit4
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists = alchemists_lab
AcquireAncillary counterfeiter chance 30
;------------------------------------------
Trigger merchantinit12
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists >= alchemy_school
AcquireAncillary merchant_clerk chance 50
;------------------------------------------
Trigger crusader_5a
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType hre
AcquireAncillary knight_teutonic chance 100
;------------------------------------------
Trigger crusader_5b
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType spain
AcquireAncillary knight_santiago chance 100
;------------------------------------------
Trigger crusader_5c
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType portugal
AcquireAncillary knight_santiago chance 100
;------------------------------------------
Trigger crusader_5d
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and not CharFactionType portugal
and not CharFactionType spain
and not CharFactionType hre
AcquireAncillary knight_stjohn chance 100
;------------------------------------------
Trigger crusader_5e
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and not CharFactionType portugal
and not CharFactionType spain
and not CharFactionType hre
AcquireAncillary knight_templar chance 100
;------------------------------------------
Trigger jihads_6
WhenToTest GeneralTakesCrusadeTarget
Condition IsJihad
AcquireAncillary knight_chivalrous chance 100
;------------------------------------------
Trigger accomplice_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = assassin
and SettlementBuildingExists >= assassins_guild
AcquireAncillary accomplice chance 50
;------------------------------------------
Trigger academic_advisor_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= library
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger academic_advisor_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = university
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger actor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
and IsGeneral
AcquireAncillary actor chance 5
;------------------------------------------
Trigger adultress_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
and IsGeneral
and IsMarried
and SpouseAttribute Charm < 3
AcquireAncillary adultress chance 5
;------------------------------------------
Trigger adultress_foreign_vnv_trigger
WhenToTest CharacterTurnEnd
Condition InEnemyLands
and IsMarried
and TimeInRegion > 3
and Trait Loyal < 0
AcquireAncillary adultress_foreign chance 10
;------------------------------------------
Trigger adultress_she_man_vnv_trigger
WhenToTest CharacterTurnEnd
Condition Trait Arse >= 1
and IsMarried
AcquireAncillary adultress_she_man chance 5
;------------------------------------------
Trigger alchemist_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
AcquireAncillary alchemist chance 20
;------------------------------------------
Trigger apocethary_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = alchemists_lab
AcquireAncillary alchemist chance 33
;------------------------------------------
Trigger architect_vnv_trigger
WhenToTest GovernorBuildingCompleted
AcquireAncillary architect chance 9
;------------------------------------------
Trigger artist_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= artist_studio
and IsGeneral
AcquireAncillary artist chance 5
;------------------------------------------
Trigger artist_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = artist_studio
AcquireAncillary artist chance 33
;------------------------------------------
Trigger assassins_apprentice
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary assassins_apprentice chance 15
;------------------------------------------
Trigger assassins_blade2
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary assassins_blade chance 7
;------------------------------------------
Trigger astrologer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and not SettlementBuildingExists >= small_church
and not SettlementBuildingExists >= small_chapel
and not SettlementBuildingExists >= small_church_o
and not SettlementBuildingExists >= small_chapel_o
and not SettlementBuildingExists >= small_masjid
and not SettlementBuildingExists >= c_small_masjid
and IsGeneral
AcquireAncillary astrologer chance 5
;------------------------------------------
Trigger bard_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
and IsGeneral
AcquireAncillary bard chance 5
;------------------------------------------
Trigger beguiling_bard_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel
and AgentType = spy
AcquireAncillary beguiling_bard chance 5
;------------------------------------------
Trigger biographer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and TimeInRegion > 3
and Trait GoodCommander >= 2
and IsGeneral
AcquireAncillary biographer chance 5
;------------------------------------------
Trigger brilliant_inventor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
and not Trait Ignorance > 0
AcquireAncillary brilliant_inventor chance 3
;------------------------------------------
Trigger caravan_driver_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists >= caravan_stop
AcquireAncillary caravan_driver chance 50
;------------------------------------------
Trigger caravan_driver_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition AgentType = merchant
and EndedInSettlement
and SettlementBuildingExists >= caravan_stop
AcquireAncillary caravan_driver chance 10
;------------------------------------------
Trigger catamite_vnv_trigger
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary catamite chance 5
;------------------------------------------
Trigger courtesan_vnv_trigger
WhenToTest AgentCreated
Condition SettlementBuildingExists >= coaching_house
and AgentType = assassin
AcquireAncillary courtesan chance 20
;------------------------------------------
Trigger crooked_judge_vnv_trigger
WhenToTest GovernorCityRiots
Condition SettlementBuildingExists >= town_hall
and IsGeneral
and not Trait StrategyChivalry > 0
and not Trait Just > 0
AcquireAncillary crooked_judge chance 20
;------------------------------------------
Trigger dancer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel
and AgentType = spy
AcquireAncillary dancer chance 5
;------------------------------------------
Trigger dark_apprentice_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary dark_apprentice chance 25
;------------------------------------------
Trigger deacon_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = priest
and CharacterReligion catholic
and SettlementBuildingExists >= cathedral
AcquireAncillary deacon chance 50
;------------------------------------------
Trigger deacon_vnv_trigger_2
WhenToTest AgentCreated
Condition AgentType = priest
and CharacterReligion orthodox
and SettlementBuildingExists >= cathedral_o
AcquireAncillary deacon chance 25
;------------------------------------------
Trigger diplomatic_escort_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= castle
AcquireAncillary diplomatic_escort chance 66
;------------------------------------------
Trigger doctor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= bimaristan
and IsGeneral
and Attribute Command > 3
AcquireAncillary doctor chance 15
;------------------------------------------
Trigger doctor_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemy_school
and IsGeneral
and Attribute Command > 3
AcquireAncillary doctor chance 3
;------------------------------------------
Trigger drillmaster_vnv_trigger
WhenToTest GovernorUnitTrained
Condition TrainedUnitCategory infantry
and Attribute Command >= 4
and IsGeneral
AcquireAncillary drillmaster chance 3
;------------------------------------------
Trigger evil_mother-in-law_vnv_trigger
WhenToTest CharacterMarries
Condition Trait Gambling >= 1
and Trait Drink >= 2
and IsGeneral
AcquireAncillary evil_mother-in-law chance 20
;------------------------------------------
Trigger exotic_gifts_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= great_market
AcquireAncillary exotic_gifts chance 33
;------------------------------------------
Trigger false_documents_vnv_trigger
WhenToTest Insurrection
AcquireAncillary false_documents chance 33
;------------------------------------------
Trigger false_documents_vnv_trigger2
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists = printing_press
AcquireAncillary false_documents chance 33
;------------------------------------------
Trigger femme_fatale_vnv_trigger
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary femme_fatale chance 10
;------------------------------------------
Trigger foodtaster_vnv_trigger
WhenToTest SufferAssassinationAttempt
Condition Trait Paranoia >= 1
and IsGeneral
AcquireAncillary foodtaster chance 20
;------------------------------------------
Trigger fool_brilliant_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= castle
and Attribute Command > 4
AcquireAncillary fool_brilliant chance 20
;------------------------------------------
Trigger fool_usual_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= castle
and Attribute Command < 5
AcquireAncillary fool_usual chance 20
;------------------------------------------
Trigger foreign_dignitary_vnv_trigger
WhenToTest CharacterTurnEnd
Condition InEnemyLands
and AgentType = diplomat
and DistanceCapital > 30
AcquireAncillary foreign_dignitary chance 3
;------------------------------------------
Trigger harsh_judge_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= city_hall
and IsGeneral
and Trait StrategyDread > 0
AcquireAncillary harsh_judge chance 10
;------------------------------------------
Trigger herald_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = citadel
and Attribute Command > 3
AcquireAncillary herald chance 33
;------------------------------------------
Trigger intrepid_explorer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= explorers_guild
and IsGeneral
AcquireAncillary intrepid_explorer chance 9
;------------------------------------------
Trigger knight_beserker_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and Trait BattleDread > 0
AcquireAncillary knight_beserker chance 60
;------------------------------------------
Trigger knight_chivalrous_vnv_trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds < 1.2
and not Trait BattleDread > 0
and not Trait StrategyDread > 0
AcquireAncillary knight_chivalrous chance 40
;------------------------------------------
Trigger knight_crusader_vnv_trigger
WhenToTest CharacterTurnEnd
Condition AgentType = priest
and I_CrusadeInProgress
and IsRegionCrusadeTarget
and CharacterReligion catholic
and TimeInRegion > 1
AcquireAncillary knight_crusader chance 33
;------------------------------------------
Trigger knight_dread_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds < 1.2
and PercentageEnemyKilled > 66
and not Trait BattleChivalry > 0
and not Trait StrategyChivalry > 0
AcquireAncillary knight_dread chance 25
;------------------------------------------
Trigger knight_santiago_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType spain
AcquireAncillary knight_santiago chance 50
;------------------------------------------
Trigger knight_santiago_vnv_trigger2
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType portugal
AcquireAncillary knight_santiago chance 50
;------------------------------------------
Trigger knight_stjohn_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and not FactionType portugal
and not FactionType spain
and not FactionType hre
AcquireAncillary knight_stjohn chance 50
;------------------------------------------
Trigger knight_templar_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and not FactionType portugal
and not FactionType spain
and not FactionType hre
AcquireAncillary knight_templar chance 50
;------------------------------------------
Trigger knight_teutonic_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType hre
AcquireAncillary knight_teutonic chance 50
;------------------------------------------
Trigger lancebearer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= jousting_lists
and IsGeneral
and Attribute Command > 3
AcquireAncillary lancebearer chance 70
;------------------------------------------
Trigger librarian_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= library
and IsGeneral
AcquireAncillary librarian chance 5
;------------------------------------------
Trigger magician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and Trait Superstitious >= 1
and SettlementBuildingExists >= alchemists_lab
and SettlementBuildingExists >= fairground
AcquireAncillary magician chance 15
;------------------------------------------
Trigger magician_pagan_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and IsGeneral
and PopulationOwnReligion < 9
and not Trait Superstitious > 0
AcquireAncillary magician_pagan chance 2
;------------------------------------------
Trigger master_mason_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= m_masons_guild
AcquireAncillary master_mason chance 73
;------------------------------------------
Trigger master_of_archers_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= archery_range
and IsGeneral
AcquireAncillary master_of_archers chance 8
;------------------------------------------
Trigger master_of_archers_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = marksmans_range
AcquireAncillary master_of_archers chance 33
;------------------------------------------
Trigger master_of_assassins_vnv_trigger
WhenToTest LeaderOrderedAssassination
AcquireAncillary master_of_assassins chance 12
;------------------------------------------
Trigger master_of_assassins_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= m_assassins_guild
AcquireAncillary master_of_assassins chance 33
;------------------------------------------
Trigger master_of_horse_vnv_trigger
WhenToTest GovernorUnitTrained
Condition TrainedUnitCategory cavalry
and SettlementBuildingExists > knights_stables
and IsGeneral
AcquireAncillary master_of_horse chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= armourer
and IsGeneral
AcquireAncillary master_smith chance 12
;------------------------------------------
Trigger master_smith_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= swordsmiths_guild
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= armourer
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger3
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_armourer
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger mathematician_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = academy
and IsGeneral
AcquireAncillary mathematician chance 5
;------------------------------------------
Trigger mathematician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = university
and IsGeneral
AcquireAncillary mathematician chance 5
;------------------------------------------
Trigger mentor_vnv_trigger
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority >= 2
AcquireAncillary mentor chance 15
;------------------------------------------
Trigger mercenary_captain_vnv_trigger
WhenToTest HireMercenaries
AcquireAncillary mercenary_captain chance 12
;------------------------------------------
Trigger military_engineer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= city_watch
and SettlementBuildingExists >= catapult_range
and IsGeneral
AcquireAncillary military_engineer chance 15
;------------------------------------------
Trigger military_engineer_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= drill_square
and SettlementBuildingExists >= c_catapult_range
and IsGeneral
AcquireAncillary military_engineer chance 18
;------------------------------------------
Trigger money_counter_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= fairground
and Treasury > 50000
and IsGeneral
AcquireAncillary money_counter chance 8
;------------------------------------------
Trigger musician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
and IsGeneral
AcquireAncillary musician chance 10
;------------------------------------------
Trigger naval_gunner_vnv_trigger
WhenToTest AgentCreated
Condition IsAdmiral
and SettlementBuildingExists >= naval_academy
AcquireAncillary naval_gunner chance 33
;------------------------------------------
Trigger naval_navigator_vnv_trigger
WhenToTest AgentCreated
Condition IsAdmiral
and SettlementBuildingExists >= explorers_guild
AcquireAncillary naval_navigator chance 33
;------------------------------------------
Trigger nosy_mother_vnv_trigger
WhenToTest CharacterMarries
Condition Trait Girls >= 1
AcquireAncillary nosy_mother chance 20
;------------------------------------------
Trigger obsessed_suitor_vnv_trigger
WhenToTest DiplomacyMission
Condition AgentType = princess
and Attribute Charm > 4
AcquireAncillary obsessed_suitor chance 4
;------------------------------------------
Trigger ordinance_master_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= military_academy
and IsGeneral
AcquireAncillary ordinance_master chance 10
;------------------------------------------
Trigger overseer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= farms+2
and IsGeneral
AcquireAncillary overseer chance 10
;------------------------------------------
Trigger pet_bloodhound_vnv_trigger
WhenToTest AgentCreated
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= farms+2
and IsGeneral
AcquireAncillary pet_bloodhound chance 10
;------------------------------------------
Trigger pet_guard_dog_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= castle
and IsGeneral
and TimeInRegion > 4
AcquireAncillary pet_guarddog chance 8
;------------------------------------------
Trigger pet_monkey_vnv_trigger
WhenToTest AgentCreated
Condition SettlementBuildingExists >= market
and AgentType = spy
and not CultureType northern_european
and not CultureType southern_european
AcquireAncillary pet_monkey chance 5
;------------------------------------------
Trigger physician_vnv_trigger
WhenToTest PostBattle
Condition WonBattle
and PercentageOfArmyKilled > 50
and FactionBuildingExists = university
and IsGeneral
and not CharacterReligion islam
AcquireAncillary physician chance 10
;------------------------------------------
Trigger physician_vnv_trigger_islam
WhenToTest PostBattle
Condition WonBattle
and PercentageOfArmyKilled > 50
and FactionBuildingExists >= bimaristan
and IsGeneral
AcquireAncillary physician chance 30
;------------------------------------------
Trigger pickpocket_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists >= market
AcquireAncillary pickpocket chance 12
;------------------------------------------
Trigger poisoner_vnv_trigger
WhenToTest AssassinationMission
Condition AgentType = assassin
and MissionSucceeded
AcquireAncillary poisoner chance 10
;------------------------------------------
Trigger priest_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= theologians_guild
and IsGeneral
and not CharacterReligion islam
AcquireAncillary priest chance 8
;------------------------------------------
Trigger quartermaster_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= army_barracks
and IsGeneral
and Attribute Command > 3
AcquireAncillary quartermaster chance 20
;------------------------------------------
Trigger runner_vnv_trigger
WhenToTest PostBattle
Condition not Routs
and WonBattle
and BattleSuccess = crushing
and not GeneralFoughtInCombat
and IsGeneral
AcquireAncillary runner chance 10
;------------------------------------------
Trigger scout_vnv_trigger
WhenToTest PostBattle
Condition WonBattle
and I_ConflictType SuccessfulAmbush
and not WasAttacker
and InEnemyLands
and IsGeneral
AcquireAncillary scout chance 25
;------------------------------------------
Trigger scribe_ancillary_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= town_hall
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
AcquireAncillary scribe_ancillary chance 10
;------------------------------------------
Trigger shieldbearer_vnv_trigger
WhenToTest PostBattle
Condition GeneralHPLostRatioinBattle <= 80
and GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
AcquireAncillary shieldbearer chance 15
;------------------------------------------
Trigger shipwright_vnv_trigger
WhenToTest NewAdmiralCreated
Condition SettlementBuildingExists >= merchants_wharf
AcquireAncillary shipwright chance 8
;------------------------------------------
Trigger siege_engineer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= catapult_range
and IsGeneral
AcquireAncillary siege_engineer chance 6
;------------------------------------------
Trigger siege_engineer_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= c_catapult_range
and IsGeneral
AcquireAncillary siege_engineer chance 3
;------------------------------------------
Trigger siege_engineer_vnv_trigger3
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= siege_works
AcquireAncillary siege_engineer chance 33
;------------------------------------------
Trigger siege_engineer_vnv_trigger4
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_siege_works
AcquireAncillary siege_engineer chance 33
;------------------------------------------
Trigger soothsayer_vnv_trigger
WhenToTest PostBattle
Condition not WonBattle
AcquireAncillary soothsayer chance 2
;------------------------------------------
Trigger spymaster_vnv_trigger
WhenToTest LeaderOrderedSpyingMission
Condition IsFactionLeader
and IsGeneral
AcquireAncillary spymaster chance 8
;------------------------------------------
Trigger spymaster_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= thieves_guild
AcquireAncillary spymaster chance 20
;------------------------------------------
Trigger spyglass_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists >= dockyard
AcquireAncillary spyglass chance 20
;------------------------------------------
Trigger strapping_stallion_vnv_trigger
WhenToTest CharacterComesOfAge
Condition AgentType = princess
and FactionBuildingExists = kings_stables
AcquireAncillary strapping_stallion chance 25
;------------------------------------------
Trigger swift_steed_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= horse_breeders_guild
AcquireAncillary swift_steed chance 33
;------------------------------------------
Trigger swordbearer_vnv_trigger
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
AcquireAncillary swordbearer chance 20
;------------------------------------------
Trigger tax_farmer_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition Trait BadTaxman >= 1
and IsGeneral
AcquireAncillary tax_farmer chance 8
;------------------------------------------
Trigger torturer_vnv_trigger
WhenToTest ExterminatePopulation
Condition IsGeneral
and Attribute Chivalry < -4
AcquireAncillary torturer chance 10
;------------------------------------------
Trigger translator_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= market
and AgentType = diplomat
AcquireAncillary translator chance 15
;------------------------------------------
Trigger treasurer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = great_market
and IsGeneral
AcquireAncillary treasurer chance 10
;------------------------------------------
Trigger trick_abacus_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = merchant
and not SettlementBuildingExists >= town_hall
AcquireAncillary trick_abacus chance 5
;------------------------------------------
Trigger trusty_steed_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= earls_stables
and Trait GoodCavalryGeneral >= 1
and IsGeneral
AcquireAncillary trusty_steed chance 15
;------------------------------------------
Trigger tutor_vnv_trigger
WhenToTest CharacterComesOfAge
Condition Trait Ignorance <= 1
AcquireAncillary tutor chance 33
;------------------------------------------
Trigger veteran_warrior_vnv_trigger
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
and GeneralHPLostRatioinBattle <= 50
AcquireAncillary veteran_warrior chance 50
;------------------------------------------
Trigger witch_hunter_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and AgentType = priest
and PopulationHeretic > 15
and TimeInRegion > 3
AcquireAncillary witch_hunter chance 20
;------------------------------------------
Trigger witch_hunter_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = priest
and FactionLeaderTrait ReligiousActivity > 1
AcquireAncillary witch_hunter chance 10
;------------------------------------------
Trigger shard_of_the_true_cross_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Tripoli
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 100
;------------------------------------------
Trigger holy_lance_antioch_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 100
;------------------------------------------
Trigger holy_lance_constantinople_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 100
;------------------------------------------
Trigger holy_grail_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 5
and SettlementName Aleppo
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 10
;------------------------------------------
Trigger iron_crown_of_lombardy_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Milan
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 10
;------------------------------------------
Trigger bridle_of_constantine_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 10
;------------------------------------------
Trigger holy_chalice_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 10
;------------------------------------------
Trigger veil_of_veronica_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 10
;------------------------------------------
Trigger icon_not_made_by_hands_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 10
;------------------------------------------
Trigger holy_prepuce_bordeaux_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Bordeaux
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger holy_prepuce_hamburg_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Hamburg
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger crown_of_thorns_jerusalem_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger crown_of_thorns_paris_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Paris
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger holy_shroud_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 10
;------------------------------------------
Trigger ark_of_the_covenant_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Cairo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 10
;------------------------------------------
Trigger seal_of_solomon_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not FactionReligion pagan
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 10
;------------------------------------------
Trigger hair_from_mohammeds_beard_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Acre
and not FactionReligion pagan
and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 10
;------------------------------------------
Trigger mohammeds_footprint_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Damascus
and not FactionReligion pagan
and not I_WorldwideAncillaryExists mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 10
;------------------------------------------
Trigger holy_mantle_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 10
;------------------------------------------
Trigger tooth_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Aleppo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 10
;------------------------------------------
Trigger key_to_holy_kaaba_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not FactionReligion pagan
and not I_WorldwideAncillaryExists key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 10
;------------------------------------------
Trigger lock_of_kaaba_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Adana
and not FactionReligion pagan
and not I_WorldwideAncillaryExists lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 10
;------------------------------------------
Trigger sword_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Baghdad
and not FactionReligion pagan
and not I_WorldwideAncillaryExists sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 10
;------------------------------------------
Trigger fragment_of_the_black_stone_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Iconium
and not FactionReligion pagan
and not I_WorldwideAncillaryExists fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 10
;------------------------------------------
Trigger holy_quran_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Mosul
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 10
;------------------------------------------
Trigger soil_from_mohammeds_grave_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Gaza
and not FactionReligion pagan
and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 10
;------------------------------------------
Trigger standard_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Nicaea
and not FactionReligion pagan
and not I_WorldwideAncillaryExists standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 10
;------------------------------------------
Trigger shard_of_the_true_cross_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Tripoli
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 30
;------------------------------------------
Trigger holy_lance_crusading_antioch_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Antioch
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 30
;------------------------------------------
Trigger holy_lance_crusading_constantinople_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 30
;------------------------------------------
Trigger holy_grail_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 5
and IsOnCrusade
and SettlementName Aleppo
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 30
;------------------------------------------
Trigger iron_crown_of_lombardy_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Milan
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 30
;------------------------------------------
Trigger bridle_of_constantine_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 30
;------------------------------------------
Trigger holy_chalice_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 30
;------------------------------------------
Trigger veil_of_veronica_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 30
;------------------------------------------
Trigger icon_not_made_by_hands_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Edessa
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 30
;------------------------------------------
Trigger holy_prepuce_crusading_bordeaux_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Bordeaux
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 30
;------------------------------------------
Trigger holy_prepuce_crusading_anc_hamburg_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Hamburg
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 30
;------------------------------------------
Trigger crown_of_thorns_crusading_jerusalem_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 30
;------------------------------------------
Trigger crown_of_thorns_crusading_paris_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Paris
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 30
;------------------------------------------
Trigger holy_shroud_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 30
;------------------------------------------
Trigger ark_of_the_covenant_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Cairo
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 30
;------------------------------------------
Trigger seal_of_solomon_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 30
;------------------------------------------
Trigger ark_of_the_covenant_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Cairo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
and IsOnJihad
AcquireAncillary ark_of_the_covenant chance 30
;------------------------------------------
Trigger seal_of_solomon_anc_jihad_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not FactionReligion pagan
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
and IsOnJihad
AcquireAncillary seal_of_solomon chance 30
;------------------------------------------
Trigger hair_from_mohammeds_beard_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Acre
and not FactionReligion pagan
and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
and not HasAncType Relic
and IsOnJihad
AcquireAncillary hair_from_mohammeds_beard chance 30
;------------------------------------------
Trigger mohammeds_footprint_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Damascus
and not FactionReligion pagan
and not I_WorldwideAncillaryExists mohammeds_footprint
and not HasAncType Relic
and IsOnJihad
AcquireAncillary mohammeds_footprint chance 30
;------------------------------------------
Trigger holy_mantle_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_mantle
and not HasAncType Relic
and IsOnJihad
AcquireAncillary holy_mantle chance 30
;------------------------------------------
Trigger tooth_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Aleppo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists tooth_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary tooth_of_mohammed chance 30
;------------------------------------------
Trigger key_to_holy_kaaba_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not FactionReligion pagan
and not I_WorldwideAncillaryExists key_to_holy_kaaba
and not HasAncType Relic
and IsOnJihad
AcquireAncillary key_to_holy_kaaba chance 30
;------------------------------------------
Trigger lock_of_kaaba_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Adana
and not FactionReligion pagan
and not I_WorldwideAncillaryExists lock_of_kaaba
and not HasAncType Relic
and IsOnJihad
AcquireAncillary lock_of_kaaba chance 30
;------------------------------------------
Trigger sword_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Baghdad
and not FactionReligion pagan
and not I_WorldwideAncillaryExists sword_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary sword_of_mohammed chance 30
;------------------------------------------
Trigger fragment_of_the_black_stone_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Iconium
and not FactionReligion pagan
and not I_WorldwideAncillaryExists fragment_of_the_black_stone
and not HasAncType Relic
and IsOnJihad
AcquireAncillary fragment_of_the_black_stone chance 30
;------------------------------------------
Trigger holy_quran_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Mosul
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_quran
and not HasAncType Relic
and IsOnJihad
AcquireAncillary holy_quran chance 30
;------------------------------------------
Trigger soil_from_mohammeds_grave_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Gaza
and not FactionReligion pagan
and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
and not HasAncType Relic
and IsOnJihad
AcquireAncillary soil_from_mohammeds_grave chance 30
;------------------------------------------
Trigger standard_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Nicaea
and not FactionReligion pagan
and not I_WorldwideAncillaryExists standard_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary standard_of_mohammed chance 30
;------------------------------------------
Trigger shard_of_the_true_cross_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 5
;------------------------------------------
Trigger holy_lance_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 5
;------------------------------------------
Trigger holy_grail_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 5
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 5
;------------------------------------------
Trigger iron_crown_of_lombardy_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 5
;------------------------------------------
Trigger bridle_of_constantine_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 5
;------------------------------------------
Trigger holy_chalice_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 5
;------------------------------------------
Trigger veil_of_veronica_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 5
;------------------------------------------
Trigger icon_not_made_by_hands_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 5
;------------------------------------------
Trigger holy_prepuce_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 5
;------------------------------------------
Trigger crown_of_thorns_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 5
;------------------------------------------
Trigger holy_shroud_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 5
;------------------------------------------
Trigger shard_of_the_true_cross_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 60
;------------------------------------------
Trigger holy_lance_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 60
;------------------------------------------
Trigger holy_grail_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 60
;------------------------------------------
Trigger iron_crown_of_lombardy_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 60
;------------------------------------------
Trigger bridle_of_constantine_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 60
;------------------------------------------
Trigger holy_chalice_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 60
;------------------------------------------
Trigger veil_of_veronica_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 60
;------------------------------------------
Trigger icon_not_made_by_hands_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 60
;------------------------------------------
Trigger holy_prepuce_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 60
;------------------------------------------
Trigger crown_of_thorns_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 60
;------------------------------------------
Trigger holy_shroud_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 60
;------------------------------------------
Trigger ark_of_the_covenant_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 60
;------------------------------------------
Trigger seal_of_solomon_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 60
;------------------------------------------
Trigger hair_from_mohammeds_beard_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 60
;------------------------------------------
Trigger mohammeds_footprint_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 60
;------------------------------------------
Trigger holy_mantle_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 60
;------------------------------------------
Trigger tooth_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 60
;------------------------------------------
Trigger key_to_holy_kaaba_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 60
;------------------------------------------
Trigger lock_of_kaaba_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 60
;------------------------------------------
Trigger sword_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 60
;------------------------------------------
Trigger fragment_of_the_black_stone_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 60
;------------------------------------------
Trigger holy_quran_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 60
;------------------------------------------
Trigger soil_from_mohammeds_grave_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 60
;------------------------------------------
Trigger standard_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 60
;------------------------------------------
Trigger shard_of_the_true_cross_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 10
;------------------------------------------
Trigger holy_lance_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 10
;------------------------------------------
Trigger holy_grail_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 10
;------------------------------------------
Trigger iron_crown_of_lombardy_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 10
;------------------------------------------
Trigger bridle_of_constantine_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 10
;------------------------------------------
Trigger holy_chalice_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 10
;------------------------------------------
Trigger veil_of_veronica_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 10
;------------------------------------------
Trigger icon_not_made_by_hands_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 10
;------------------------------------------
Trigger holy_prepuce_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger crown_of_thorns_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger holy_shroud_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 10
;------------------------------------------
Trigger ark_of_the_covenant_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 10
;------------------------------------------
Trigger seal_of_solomon_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 10
;------------------------------------------
Trigger hair_from_mohammeds_beard_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 10
;------------------------------------------
Trigger mohammeds_footprint_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 10
;------------------------------------------
Trigger holy_mantle_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 10
;------------------------------------------
Trigger tooth_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 10
;------------------------------------------
Trigger key_to_holy_kaaba_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 10
;------------------------------------------
Trigger lock_of_kaaba_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 10
;------------------------------------------
Trigger sword_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 10
;------------------------------------------
Trigger fragment_of_the_black_stone_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 10
;------------------------------------------
Trigger holy_quran_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 10
;------------------------------------------
Trigger soil_from_mohammeds_grave_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 10
;------------------------------------------
Trigger standard_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 10
;------------------------------------------
Trigger sir_william_wallace_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType scotland
and GeneralFoughtFaction england
and I_TurnNumber >= 16
and I_TurnNumber <= 118
AcquireAncillary sir_william_wallace chance 100
;------------------------------------------
Trigger joan_of_arc_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType france
and GeneralFoughtFaction england
and Attribute Command > 3
and I_TurnNumber >= 100
and I_TurnNumber <= 180
AcquireAncillary joan_of_arc chance 100
;------------------------------------------
Trigger peter_the_hermit_anc_trigger
WhenToTest GeneralJoinCrusade
Condition Attribute Chivalry > 0
and I_TurnNumber >= 5
and I_TurnNumber <= 50
AcquireAncillary peter_the_hermit chance 25
;------------------------------------------
Trigger bertrand_du_guesclin_anc_trigger
WhenToTest PostBattle
Condition FactionType france
and GeneralFoughtInCombat
and WonBattle
and BattleOdds < 0.7
and I_TurnNumber >= 130
and I_TurnNumber <= 150
AcquireAncillary bertrand_du_guesclin chance 100
;------------------------------------------
Trigger chevalier_de_bayard_anc_trigger
WhenToTest PostBattle
Condition FactionType france
and WonBattle
and BattleOdds < 1
and GeneralFoughtInCombat
and I_TurnNumber >= 205
and I_TurnNumber <= 225
AcquireAncillary chevalier_de_bayard chance 100
;------------------------------------------
Trigger pierre_abelard_anc_trigger
WhenToTest CharacterTurnEnd
Condition FactionType france
and IsGeneral
and EndedInSettlement
and I_TurnNumber >= 14
and I_TurnNumber <= 31
AcquireAncillary pierre_abelard chance 25
;------------------------------------------
Trigger francesco_petrarca_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= alchemy_school
and I_TurnNumber >= 130
and I_TurnNumber <= 150
and CultureType southern_european
and not FactionType spain
and not FactionType portugal
and not FactionType papal_states
AcquireAncillary francesco_petrarca chance 100
;------------------------------------------
Trigger roger_bacon_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= gunsmith
and I_TurnNumber >= 77
and I_TurnNumber <= 107
AcquireAncillary roger_bacon chance 66
;------------------------------------------
Trigger roger_bacon_anc_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_gunsmith
and I_TurnNumber >= 77
and I_TurnNumber <= 107
AcquireAncillary roger_bacon chance 66
;------------------------------------------
Trigger geoffrey_chaucer_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition FactionType england
and SettlementBuildingFinished = university
and I_TurnNumber >= 143
and I_TurnNumber <= 160
AcquireAncillary geoffrey_chaucer chance 100
;------------------------------------------
Trigger john_wycliffe_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType england
and Trait Cultured > 0
and I_TurnNumber >= 132
and I_TurnNumber <= 152
AcquireAncillary john_wycliffe chance 10
;------------------------------------------
Trigger simon_de_montfort_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType england
and FactionLeaderAttribute Authority < 5
and I_TurnNumber >= 60
and I_TurnNumber <= 100
AcquireAncillary simon_de_montfort chance 50
;------------------------------------------
Trigger amerigo_vespucci_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= explorers_guild
and I_TurnNumber >= 208
and I_TurnNumber <= 225
AcquireAncillary amerigo_vespucci chance 100
;------------------------------------------
Trigger niels_ebbesen_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType denmark
and I_TurnNumber >= 100
and I_TurnNumber <= 130
AcquireAncillary niels_ebbesen chance 100
;------------------------------------------
Trigger vlad_tepes_anc_trigger
WhenToTest ExterminatePopulation
Condition IsGeneral
and FactionType hungary
and I_TurnNumber >= 160
and I_TurnNumber <= 205
AcquireAncillary vlad_tepes chance 100
;------------------------------------------
Trigger meister_eckhart_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType hre
and EndedInSettlement
and SettlementBuildingExists = university
and I_TurnNumber >= 100
and I_TurnNumber <= 124
AcquireAncillary meister_eckhart chance 20
;------------------------------------------
Trigger arnold_von_winkelried_anc_trigger
WhenToTest PostBattle
Condition WonBattle
and BattleOdds < 1
and CultureType northern_european
and not FactionType hre
and GeneralNumKillsInBattle > 3
and I_TurnNumber >= 148
and I_TurnNumber <= 165
AcquireAncillary arnold_von_winkelried chance 100
;------------------------------------------
Trigger john_gutenberg_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= printing_press
and I_TurnNumber >= 187
and I_TurnNumber <= 210
AcquireAncillary john_gutenberg chance 100
;------------------------------------------
Trigger hildegard_von_bingen_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition FactionType hre
and SettlementBuildingFinished >= church
and I_TurnNumber >= 20
and I_TurnNumber <= 50
AcquireAncillary hildegard_von_bingen chance 33
;------------------------------------------
Trigger martin_luther_anc_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= abbey
and IsGeneral
and Attribute Piety < 5
and I_TurnNumber >= 20
and I_TurnNumber <= 233
AcquireAncillary martin_luther chance 15
;------------------------------------------
Trigger paracelsus_anc_trigger
WhenToTest PostBattle
Condition WonBattle
and GeneralNumKillsInBattle > 5
and GeneralHPLostRatioinBattle > 50
and Attribute Piety < 5
and I_TurnNumber >= 210
and I_TurnNumber <= 225
AcquireAncillary paracelsus chance 25
;------------------------------------------
Trigger johannes_faustes_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and not SettlementBuildingExists = huge_cathedral
and SettlementBuildingExists >= alchemists_lab
and CultureType northern_european
and I_TurnNumber >= 210
and I_TurnNumber <= 230
AcquireAncillary johannes_faustes chance 100
;------------------------------------------
Trigger aldus_manutius_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= printing_press
and I_TurnNumber >= 201
and I_TurnNumber <= 218
AcquireAncillary aldus_manutius chance 100
;------------------------------------------
Trigger marco_polo_anc_trigger
WhenToTest CharacterTurnEnd
Condition FactionBuildingExists >= explorers_guild
and DistanceCapital > 60
and not CultureType middle_eastern
and I_TurnNumber >= 12
and I_TurnNumber <= 122
AcquireAncillary marco_polo chance 15
;------------------------------------------
Trigger donatello_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 162
and I_TurnNumber <= 193
and IsGeneral
AcquireAncillary donatello chance 100
;------------------------------------------
Trigger raphael_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 210
and I_TurnNumber <= 220
and IsGeneral
AcquireAncillary raphael chance 100
;------------------------------------------
Trigger michaelangelo_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 209
and I_TurnNumber <= 242
AcquireAncillary michaelangelo chance 100
;------------------------------------------
Trigger machiavelli_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists = university
and I_TurnNumber >= 204
and I_TurnNumber <= 224
and Trait StrategyDread > 0
and not CultureType eastern_european
and not CultureType middle_eastern
and not FactionType byzantium
AcquireAncillary machiavelli chance 25
;------------------------------------------
Trigger george_of_antioch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType sicily
and I_TurnNumber >= 21
and I_TurnNumber <= 36
AcquireAncillary george_of_antioch chance 100
;------------------------------------------
Trigger francis_of_assisi
WhenToTest GeneralJoinCrusade
Condition CultureType southern_european
and not FactionType byzantium
and I_TurnNumber >= 60
and I_TurnNumber <= 73
AcquireAncillary francis_of_assisi chance 100
;------------------------------------------
Trigger francis_of_assisi2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= church
and I_TurnNumber >= 60
and I_TurnNumber <= 73
and CultureType southern_european
and not FactionType byzantium
AcquireAncillary francis_of_assisi chance 100
;------------------------------------------
Trigger vasco_de_gama
WhenToTest CharacterTurnEnd
Condition IsGeneral
and DistanceCapital > 40
and FactionBuildingExists >= explorers_guild
and I_TurnNumber >= 205
and I_TurnNumber <= 225
AcquireAncillary vasco_de_gama chance 33
;------------------------------------------
Trigger anthony_of_padua
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= abbey
and CultureType southern_european
and I_TurnNumber >= 69
and I_TurnNumber <= 76
AcquireAncillary anthony_of_padua chance 75
;------------------------------------------
Trigger nicolau_copernicus
WhenToTest GovernorBuildingCompleted
Condition FactionType poland
and SettlementBuildingFinished >= library
and I_TurnNumber >= 200
and I_TurnNumber <= 232
AcquireAncillary nicolau_copernicus chance 100
;------------------------------------------
Trigger ibn_khaldun
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= alchemists_lab
and CultureType middle_eastern
and I_TurnNumber >= 135
and I_TurnNumber <= 160
AcquireAncillary ibn_khaldun chance 100
;------------------------------------------
Trigger ibn_khaldun2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= bimaristan
and CultureType middle_eastern
and I_TurnNumber >= 135
and I_TurnNumber <= 160
AcquireAncillary ibn_khaldun chance 100
;------------------------------------------
Trigger albertus_magnus
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType hre
and EndedInSettlement
and SettlementBuildingExists >= church
and SettlementBuildingExists >= alchemists_lab
and I_TurnNumber >= 70
and I_TurnNumber <= 100
AcquireAncillary albertus_magnus chance 10
;------------------------------------------
Trigger jan_zizka
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType poland
and I_TurnNumber >= 150
and I_TurnNumber <= 172
AcquireAncillary jan_zizka chance 100
;------------------------------------------
Trigger roger_de_moulins
WhenToTest GeneralJoinCrusade
Condition CharacterReligion catholic
and not FactionType hre
and not FactionType spain
and not FactionType portugal
and I_TurnNumber >= 45
and I_TurnNumber <= 60
AcquireAncillary roger_de_moulins chance 100
;------------------------------------------
Trigger gerard_de_ridefort
WhenToTest GeneralJoinCrusade
Condition CharacterReligion catholic
and not FactionType hre
and not FactionType spain
and not FactionType portugal
and I_TurnNumber >= 30
and I_TurnNumber <= 52
AcquireAncillary gerard_de_ridefort chance 100
If someone could upload it somewhere? Would be much appriciated.
It may fix some triggers, im not sure, but it does increase the chance of getting some cool stuff and decrease the chance (quite a bit) of getting the really annoying ones. Like you cant get the Pagan Magician (-1 Piety) unless the region has a lot of heresy. a lot But why choose this one over others? Why this one makes every ancillery transferable! Hooray for keeping the rare ones!
Just post the contents of the spoiler into your export_descr_ancillaries.txt and use mod switches or the file --io first whatever to use it. Makes it a lot more fun!
;This file is generated from the Spreadsheet VnV,txt
;Please modify the spreadsheet and re-export the data, rather than editing this file directly
;===============================================================
;== ANCILLARY DATA STARTS HERE ==
;===============================================================
;------------------------------------------
Ancillary accomplice
Type Security
Transferable 1
Image sex_yangman.tga
ExcludeCultures mesoamerican
Description accomplice_desc
EffectsDescription accomplice_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary academic_advisor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludeCultures mesoamerican
Description academic_advisor_desc
EffectsDescription academic_advisor_effects_desc
Effect Trading 5
Effect TaxCollection 5
;------------------------------------------
Ancillary actor
Type Entertain
Transferable 1
Image entertainment_actor.tga
ExcludeCultures mesoamerican
Description actor_desc
EffectsDescription actor_effects_desc
Effect LocalPopularity 1
;------------------------------------------
Ancillary adultress
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures middle_eastern
Description adultress_desc
EffectsDescription adultress_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -1
Effect Fertility -2
;------------------------------------------
Ancillary adultress_foreign
Type Sex
Transferable 1
Image sex_cheapwoman.tga
ExcludeCultures middle_eastern
Description adultress_foreign_desc
EffectsDescription adultress_foreign_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -2
Effect LocalPopularity -1
Effect Fertility -2
;------------------------------------------
Ancillary adultress_she_man
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures middle_eastern
Description adultress_she_man_desc
EffectsDescription adultress_she_man_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect TroopMorale -3
Effect LocalPopularity -1
Effect Fertility -1
;------------------------------------------
Ancillary alchemist
Type Academic
Transferable 1
Image academic_alchemist.tga
ExcludedAncillaries apothecary, astrologer
ExcludeCultures mesoamerican
Description alchemist_desc
EffectsDescription alchemist_effects_desc
Effect HitPoints 2
Effect GunpowderCommand 1
;------------------------------------------
Ancillary apothecary
Type Health
Transferable 1
Image academic_alchemist.tga
ExcludedAncillaries alchemist, astrologer
ExcludeCultures mesoamerican
Description apothecary_desc
EffectsDescription apothecary_effects_desc
Effect Fertility 1
Effect HitPoints 4
;------------------------------------------
Ancillary architect
Type Academic
Transferable 1
Image civil_master.tga
ExcludeCultures northern_european, mesoamerican
Description architect_desc
EffectsDescription architect_effects_desc
Effect Construction 10
Effect Squalor -2
;------------------------------------------
Ancillary armour_custom
Type Item
Transferable 1
Image item_armour.tga
ExcludedAncillaries armour_ornate
Description armour_custom_desc
EffectsDescription armour_custom_effects_desc
Effect HitPoints 4
;------------------------------------------
Ancillary armour_ornate
Type Item
Transferable 1
Image item_armour.tga
ExcludedAncillaries armour_custom
Description armour_ornate_desc
EffectsDescription armour_ornate_effects_desc
Effect Authority 1
Effect HitPoints -2
;------------------------------------------
Ancillary artist
Type Entertain
Transferable 1
Image entertainment_artist.tga
ExcludeCultures northern_european, mesoamerican
Description artist_desc
EffectsDescription artist_effects_desc
Effect LocalPopularity 1
Effect BribeResistance -1
Effect Squalor -1
;------------------------------------------
Ancillary assassins_apprentice
Type Security
Transferable 1
Image espionage.tga
ExcludedAncillaries catamite
Description assassins_apprentice_desc
EffectsDescription assassins_apprentice_effects_desc
Effect Assassination 1
;------------------------------------------
Ancillary assassins_blade
Type Item
Transferable 1
Image item_knife.tga
Description assassins_blade_desc
EffectsDescription assassins_blade_effects_desc
Effect Assassination 1
;------------------------------------------
Ancillary astrologer
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries apothecary, alchemist
ExcludeCultures northern_european
Description astrologer_desc
EffectsDescription astrologer_effects_desc
Effect Piety -1
Effect Command 1
;------------------------------------------
Ancillary bard
Type Entertain
Transferable 1
Image entertainment_bard.tga
ExcludeCultures mesoamerican, middle_eastern
Description bard_desc
EffectsDescription bard_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 1
;------------------------------------------
Ancillary beguiling_bard
Type Entertain
Transferable 1
Image entertainment_bard.tga
ExcludeCultures mesoamerican, middle_eastern
Description beguiling_bard_desc
EffectsDescription beguiling_bard_effects_desc
Effect Subterfuge 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary biographer
Type Court
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description biographer_desc
EffectsDescription biographer_effects_desc
Effect Authority 1
;------------------------------------------
Ancillary black_stallion
Type Pet
Transferable 1
Image animals_horse.tga
Description black_stallion_desc
EffectsDescription black_stallion_effects_desc
Effect MovementPoints 5
;------------------------------------------
Ancillary bodyguard
Type Security
Transferable 1
Image security_eliteguard.tga
Description bodyguard_desc
EffectsDescription bodyguard_effects_desc
Effect PersonalSecurity 2
Effect LocalPopularity -1
;------------------------------------------
Ancillary brilliant_inventor
Type Academic
Transferable 1
Image academic_student.tga
ExcludeCultures mesoamerican
Description brilliant_inventor_desc
EffectsDescription brilliant_inventor_effects_desc
Effect SiegeEngineering 30
Effect Farming 1
Effect Mining 20
;------------------------------------------
Ancillary caravan_driver
Type Money
Transferable 1
Image civil_merchant.tga
Description caravan_driver_desc
EffectsDescription caravan_driver_effects_desc
Effect MovementPoints 5
Effect LineOfSight 1
;------------------------------------------
Ancillary catamite
Type Sex
Transferable 1
Image sex_yangman.tga
ExcludedAncillaries assassins_apprentice
ExcludeCultures mesoamerican
Description catamite_desc
EffectsDescription catamite_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary chastity_belt
Type Sex
Transferable 1
Image item_chastitybelt.tga
ExcludeCultures mesoamerican
Description chastity_belt_desc
EffectsDescription chastity_belt_effects_desc
Effect Charm -1
Effect MovementPoints -2
;------------------------------------------
Ancillary choir_boy
Type Sex
Transferable 1
Image religious_youngboy.tga
ExcludedAncillaries royal_seminarian
ExcludeCultures mesoamerican, middle_eastern
Description choir_boy_desc
EffectsDescription choir_boy_effects_desc
Effect Piety 1
Effect Unorthodoxy 1
Effect Purity -1
;------------------------------------------
Ancillary counterfeiter
Type Money
Transferable 1
Image academic_alchemist.tga
ExcludeCultures mesoamerican
Description counterfeiter_desc
EffectsDescription counterfeiter_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary courtesan
Type Sex
Transferable 1
Image sex_cheapwoman.tga
ExcludedAncillaries catamite
ExcludeCultures mesoamerican
Description courtesan_desc
EffectsDescription courtesan_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary crooked_judge
Type Court
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description crooked_judge_desc
EffectsDescription crooked_judge_effects_desc
Effect Unrest 1
Effect Law 2
;------------------------------------------
Ancillary dancer
Type Entertain
Transferable 1
Image sex_cheapwoman.tga
Description dancer_desc
EffectsDescription dancer_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary dark_apprentice
Type Magic
Transferable 1
Image item_disguise.tga
ExcludeCultures mesoamerican
Description dark_apprentice_desc
EffectsDescription dark_apprentice_effects_desc
Effect Magic 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary deacon
Type Religion
Transferable 1
Image religious_priest.tga
ExcludeCultures middle_eastern
Description deacon_desc
EffectsDescription deacon_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary delicate_blade
Type Item
Transferable 1
Image item_knife.tga
ExcludeCultures mesoamerican
Description delicate_blade_desc
EffectsDescription delicate_blade_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary diplomatic_escort
Type Military
Transferable 1
Image security_eliteguard.tga
ExcludeCultures mesoamerican
Description diplomatic_escort_desc
EffectsDescription diplomatic_escort_effects_desc
Effect LineOfSight 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary doctor
Type Health
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description doctor_desc
EffectsDescription doctor_effects_desc
Effect Fertility 1
Effect BattleSurgery 10
;------------------------------------------
Ancillary drillmaster
Type Military
Transferable 1
Image warrior_captain.tga
ExcludeCultures mesoamerican
Description drillmaster_desc
EffectsDescription drillmaster_effects_desc
Effect MovementPoints 5
Effect TrainingUnits 2
;------------------------------------------
Ancillary enchanted_broom
Type Magic
Transferable 1
Image item_broom.tga
Description enchanted_broom_desc
EffectsDescription enchanted_broom_effects_desc
Effect Magic 1
Effect MovementPoints 3
;------------------------------------------
Ancillary eunuch
Type Court
Transferable 1
Image court_eunuch.tga
ExcludeCultures northern_european, eastern_european, greek, mesoamerican
Description eunuch_desc
EffectsDescription eunuch_effects_desc
Effect Authority 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary evil_mother-in-law
Type Family
Transferable 1
Image court_elderlylady.tga
Description evil_mother-in-law_desc
EffectsDescription evil_mother-in-law_effects_desc
Effect Authority -1
Effect TroopMorale -1
;------------------------------------------
Ancillary executioner
Type Religion
Transferable 1
Image court_executioner.tga
ExcludeCultures mesoamerican, middle_eastern
Description executioner_desc
EffectsDescription executioner_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary explosives
Type Item
Transferable 1
Image item_explosive.tga
Description explosives_desc
EffectsDescription explosives_effects_desc
Effect Sabotage 1
;------------------------------------------
Ancillary exotic_gifts
Type Item
Transferable 1
Image item_exoticgifts.tga
Description exotic_gifts_desc
EffectsDescription exotic_gifts_effects_desc
Effect Influence 1
;------------------------------------------
Ancillary faithful_servant
Type Security
Transferable 1
Image court_servant.tga
ExcludeCultures mesoamerican
Description faithful_servant_desc
EffectsDescription faithful_servant_effects_desc
Effect Charm 1
;------------------------------------------
Ancillary false_documents
Type Item
Transferable 1
Image item_documents.tga
ExcludeCultures mesoamerican
Description false_documents_desc
EffectsDescription false_documents_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary false_relic
Type Item
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures mesoamerican
Description false_relic_desc
EffectsDescription false_relic_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary femme_fatale
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures mesoamerican
Description femme_fatale_desc
EffectsDescription femme_fatale_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary fine_cosmetics
Type Item
Transferable 1
Image item_exoticgifts.tga
ExcludeCultures mesoamerican
Description fine_cosmetics_desc
EffectsDescription fine_cosmetics_effects_desc
Effect Charm 1
;------------------------------------------
Ancillary foodtaster
Type Security
Transferable 1
Image court_servant.tga
Description foodtaster_desc
EffectsDescription foodtaster_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary fool_brilliant
Type Court
Transferable 1
Image entertainment_jester.tga
ExcludeCultures middle_eastern, greek, mesoamerican, southern_european
Description fool_brilliant_desc
EffectsDescription fool_brilliant_effects_desc
Effect PersonalSecurity 1
Effect Trading 5
;------------------------------------------
Ancillary fool_usual
Type Court
Transferable 1
Image entertainment_jester.tga
ExcludeCultures middle_eastern, greek
Description fool_usual_desc
EffectsDescription fool_usual_effects_desc
Effect TroopMorale 1
;------------------------------------------
Ancillary foreign_dignitary
Type Diplomacy
Transferable 1
Image court_noble.tga
Description foreign_dignitary_desc
EffectsDescription foreign_dignitary_effects_desc
Effect Influence 1
;------------------------------------------
Ancillary handgun
Type Item
Transferable 1
Image item_pistol.tga
Description handgun_desc
EffectsDescription handgun_effects_desc
Effect Assassination 1
Effect Law 2
;------------------------------------------
Ancillary harsh_judge
Type Court
Transferable 1
Image academic_scholar.tga
Description harsh_judge_desc
EffectsDescription harsh_judge_effects_desc
Effect LocalPopularity -1
;------------------------------------------
Ancillary herald
Type Court
Transferable 1
Image court_noble.tga
ExcludeCultures mesoamerican
Description herald_desc
EffectsDescription herald_effects_desc
Effect Authority 1
;------------------------------------------
Ancillary intrepid_explorer
Type Court
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description intrepid_explorer_desc
EffectsDescription intrepid_explorer_effects_desc
Effect MovementPoints 3
Effect LineOfSight 1
;------------------------------------------
Ancillary knight_beserker
Type Security
Transferable 1
Image warrior_berserker.tga
ExcludeCultures mesoamerican
Description knight_beserker_desc
EffectsDescription knight_beserker_effects_desc
Effect Command 1
Effect TroopMorale 1
;------------------------------------------
Ancillary knight_chivalrous
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_chivalrous_desc
EffectsDescription knight_chivalrous_effects_desc
Effect Chivalry 2
Effect Command 1
;------------------------------------------
Ancillary knight_crusader
Type Security
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description knight_crusader_desc
EffectsDescription knight_crusader_effects_desc
Effect PersonalSecurity 2
Effect Violence 1
;------------------------------------------
Ancillary knight_dread
Type Security
Transferable 1
Image knight_dread.tga
ExcludeCultures mesoamerican
Description knight_dread_desc
EffectsDescription knight_dread_effects_desc
Effect Chivalry -2
Effect Command 1
;------------------------------------------
Ancillary knight_santiago
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_santiago_desc
EffectsDescription knight_santiago_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_stjohn
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_stjohn_desc
EffectsDescription knight_stjohn_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_templar
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_templar_desc
EffectsDescription knight_templar_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary knight_teutonic
Type Security
Transferable 1
Image knight_chivalrous.tga
ExcludeCultures mesoamerican
Description knight_teutonic_desc
EffectsDescription knight_teutonic_effects_desc
Effect Chivalry 1
Effect Command 1
;------------------------------------------
Ancillary lancebearer
Type Security
Transferable 1
Image warrior_squire.tga
ExcludeCultures mesoamerican
Description lancebearer_desc
EffectsDescription lancebearer_effects_desc
Effect CavalryCommand 1
;------------------------------------------
Ancillary librarian
Type Academic
Transferable 1
Image academic_student.tga
ExcludeCultures mesoamerican
Description librarian_desc
EffectsDescription librarian_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary magician
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludedAncillaries magician_pagan
ExcludeCultures middle_eastern
Description magician_desc
EffectsDescription magician_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 1
;------------------------------------------
Ancillary magician_pagan
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludedAncillaries magician
ExcludeCultures mesoamerican
Description magician_pagan_desc
EffectsDescription magician_pagan_effects_desc
Effect Piety -2
;------------------------------------------
Ancillary master_mason
Type Money
Transferable 1
Image civil_master.tga
ExcludedAncillaries master_of_horse, master_smith
ExcludeCultures mesoamerican
Description master_mason_desc
EffectsDescription master_mason_effects_desc
Effect Construction 10
;------------------------------------------
Ancillary master_of_archers
Type Military
Transferable 1
Image warrior_naval.tga
ExcludedAncillaries master_of_assassins
ExcludeCultures mesoamerican
Description master_of_archers_desc
EffectsDescription master_of_archers_effects_desc
Effect Command 1
;------------------------------------------
Ancillary master_of_assassins
Type Security
Transferable 1
Image warrior_naval.tga
ExcludedAncillaries master_of_archers
ExcludeCultures mesoamerican
Description master_of_assassins_desc
EffectsDescription master_of_assassins_effects_desc
Effect PersonalSecurity 1
Effect TrainingAgents 4
;------------------------------------------
Ancillary master_of_horse
Type Military
Transferable 1
Image warrior_captain.tga
ExcludedAncillaries master_smith, master_mason
ExcludeCultures mesoamerican
Description master_of_horse_desc
EffectsDescription master_of_horse_effects_desc
Effect CavalryCommand 1
;------------------------------------------
Ancillary master_smith
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludedAncillaries master_of_horse, master_mason
Description master_smith_desc
EffectsDescription master_smith_effects_desc
Effect TrainingUnits 2
;------------------------------------------
Ancillary mathematician
Type Money
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries tutor
ExcludeCultures northern_european, mesoamerican
Description mathematician_desc
EffectsDescription mathematician_effects_desc
Effect Trading 5
Effect TaxCollection 5
Effect ArtilleryCommand 1
;------------------------------------------
Ancillary mentor
Type Court
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description mentor_desc
EffectsDescription mentor_effects_desc
Effect Command 1
;------------------------------------------
Ancillary mercenary_captain
Type Military
Transferable 1
Image warrior_captain.tga
Description mercenary_captain_desc
EffectsDescription mercenary_captain_effects_desc
Effect TrainingUnits 2
Effect Looting 10
;------------------------------------------
Ancillary merchant_clerk
Type Money
Transferable 1
Image scribe_ancillary.tga
ExcludeCultures mesoamerican
Description merchant_clerk_desc
EffectsDescription merchant_clerk_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary military_engineer
Type Military
Transferable 1
Image warrior_militariengineer.tga
Description military_engineer_desc
EffectsDescription military_engineer_effects_desc
Effect SiegeAttack 2
Effect SiegeEngineering 50
;------------------------------------------
Ancillary money_counter
Type Money
Transferable 1
Image court_servant.tga
ExcludeCultures mesoamerican, middle_eastern
Description money_counter_desc
EffectsDescription money_counter_effects_desc
Effect Trading 5
Effect TaxCollection 10
;------------------------------------------
Ancillary monk
Type Religion
Transferable 1
Image religious_monk.tga
ExcludedAncillaries royal_seminarian, choir_boy
ExcludeCultures mesoamerican
Description monk_desc
EffectsDescription monk_effects_desc
Effect Piety 1
Effect Purity -1
;------------------------------------------
Ancillary musician
Type Entertain
Transferable 1
Image entertainment_bard.tga
Description musician_desc
EffectsDescription musician_effects_desc
Effect TroopMorale 1
Effect LocalPopularity 2
;------------------------------------------
Ancillary naval_gunner
Type Naval
Transferable 1
Image warrior_naval.tga
ExcludeCultures mesoamerican
Description naval_gunner_desc
EffectsDescription naval_gunner_effects_desc
Effect NavalCommand 2
;------------------------------------------
Ancillary naval_navigator
Type Naval
Transferable 1
Image warrior_naval.tga
ExcludeCultures mesoamerican
Description naval_navigator_desc
EffectsDescription naval_navigator_effects_desc
Effect NavalCommand 1
Effect MovementPoints 2
Effect LineOfSight 1
;------------------------------------------
Ancillary naive_knight
Type Military
Transferable 1
Image knight_chivalrous.tga
ExcludedAncillaries zealous_disciple
ExcludeCultures mesoamerican, middle_eastern
Description naive_knight_desc
EffectsDescription naive_knight_effects_desc
Effect PersonalSecurity 2
;------------------------------------------
Ancillary nosy_mother
Type Family
Transferable 1
Image court_elderlylady.tga
Description nosy_mother_desc
EffectsDescription nosy_mother_effects_desc
Effect Authority -1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary nun
Type Religion
Transferable 1
Image religious_nun.tga
ExcludeCultures greek, mesoamerican, eastern_european, middle_eastern
Description nun_desc
EffectsDescription nun_effects_desc
Effect Piety 1
Effect Violence -1
;------------------------------------------
Ancillary obsessed_suitor
Type Sex
Transferable 1
Image sex_yangman.tga
Description obsessed_suitor_desc
EffectsDescription obsessed_suitor_effects_desc
Effect Charm -1
Effect PersonalSecurity -2
;------------------------------------------
Ancillary ordinance_master
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludeCultures mesoamerican
Description ordinance_master_desc
EffectsDescription ordinance_master_effects_desc
Effect GunpowderCommand 1
Effect ArtilleryCommand 1
;------------------------------------------
Ancillary overseer
Type Money
Transferable 1
Image court_noble.tga
Description overseer_desc
EffectsDescription overseer_effects_desc
Effect Construction 1
Effect Farming 1
Effect Mining 1
;------------------------------------------
Ancillary paladin
Type Military
Transferable 1
Image security_religious.tga
ExcludeCultures mesoamerican, middle_eastern
Description paladin_desc
EffectsDescription paladin_effects_desc
Effect PersonalSecurity 1
Effect Purity 1
Effect Violence 1
;------------------------------------------
Ancillary pet_bloodhound
Type Pet
Transferable 1
Image animals_ward.tga
ExcludeCultures mesoamerican
Description pet_bloodhound_desc
EffectsDescription pet_bloodhound_effects_desc
Effect Subterfuge 2
Effect LineOfSight 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary pet_guarddog
Type Pet
Transferable 1
Image animals_ward.tga
Description pet_guarddog_desc
EffectsDescription pet_guarddog_effects_desc
Effect PersonalSecurity 2
;------------------------------------------
Ancillary pet_monkey
Type Pet
Transferable 1
Image animals_monkey.tga
Description pet_monkey_desc
EffectsDescription pet_monkey_effects_desc
Effect Subterfuge 1
;------------------------------------------
Ancillary physician
Type Health
Transferable 1
Image court_noble.tga
Description physician_desc
EffectsDescription physician_effects_desc
Effect Fertility 1
Effect BattleSurgery 10
;------------------------------------------
Ancillary pickpocket
Type Security
Transferable 1
Image espionage.tga
Description pickpocket_desc
EffectsDescription pickpocket_effects_desc
Effect Subterfuge 1
Effect LineOfSight 1
;------------------------------------------
Ancillary poisoner
Type Politics
Transferable 1
Image academic_alchemist.tga
ExcludeCultures northern_european, mesoamerican
Description poisoner_desc
EffectsDescription poisoner_effects_desc
Effect Subterfuge 2
;------------------------------------------
Ancillary priest
Type Religion
Transferable 1
Image religious_priest.tga
Description priest_desc
EffectsDescription priest_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary quartermaster
Type Military
Transferable 1
Image warrior_captain.tga
ExcludeCultures northern_european, mesoamerican
Description quartermaster_desc
EffectsDescription quartermaster_effects_desc
Effect MovementPoints 3
Effect Looting 5
;------------------------------------------
Ancillary royal_escort
Type Security
Transferable 1
Image security_eliteguard.tga
ExcludeCultures mesoamerican
Description royal_escort_desc
EffectsDescription royal_escort_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary royal_seminarian
Type Religion
Transferable 1
Image religious_youngboy.tga
ExcludedAncillaries monk, choir_boy
ExcludeCultures mesoamerican
Description royal_seminarian_desc
EffectsDescription royal_seminarian_effects_desc
Effect Piety 1
Effect Unorthodoxy 1
;------------------------------------------
Ancillary runner
Type Military
Transferable 1
Image warrior_woodsman.tga
ExcludeCultures northern_european, middle_eastern, mesoamerican
Description runner_desc
EffectsDescription runner_effects_desc
Effect Command 1
;------------------------------------------
Ancillary scout
Type Military
Transferable 1
Image warrior_woodsman.tga
ExcludeCultures mesoamerican
Description scout_desc
EffectsDescription scout_effects_desc
Effect Ambush 1
Effect LineOfSight 2
;------------------------------------------
Ancillary scribe_ancillary
Type Academic
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description scribe_ancillary_desc
EffectsDescription scribe_ancillary_effects_desc
Effect Authority 1
Effect Trading 10
;------------------------------------------
Ancillary secret_love
Type Sex
Transferable 1
Image sex_yangman.tga
ExcludedAncillaries smothering_bodyguard
ExcludeCultures mesoamerican, middle_eastern
Description secret_love_desc
EffectsDescription secret_love_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary shieldbearer
Type Military
Transferable 1
Image warrior_squire.tga
ExcludedAncillaries swordbearer
ExcludeCultures southern_european, mesoamerican
Description shieldbearer_desc
EffectsDescription shieldbearer_effects_desc
Effect TroopMorale -1
Effect HitPoints 2
;------------------------------------------
Ancillary shipwright
Type Naval
Transferable 1
Image civil_master.tga
ExcludeCultures mesoamerican
Description shipwright_desc
EffectsDescription shipwright_effects_desc
Effect NavalCommand 1
;------------------------------------------
Ancillary siege_engineer
Type Military
Transferable 1
Image warrior_militariengineer.tga
ExcludeCultures mesoamerican
Description siege_engineer_desc
EffectsDescription siege_engineer_effects_desc
Effect SiegeAttack 1
Effect SiegeEngineering 60
;------------------------------------------
Ancillary slaver
Type Money
Transferable 1
Image court_eunuch.tga
ExcludeCultures mesoamerican
Description slaver_desc
EffectsDescription slaver_effects_desc
Effect Trading 15
;------------------------------------------
Ancillary smothering_bodyguard
Type Security
Transferable 1
Image security_eliteguard.tga
ExcludedAncillaries secret_love
ExcludeCultures mesoamerican
Description smothering_bodyguard_desc
EffectsDescription smothering_bodyguard_effects_desc
Effect Charm -1
Effect PersonalSecurity 3
;------------------------------------------
Ancillary soothsayer
Type Magic
Transferable 1
Image religious_mysticfigure.tga
ExcludeCultures mesoamerican
Description soothsayer_desc
EffectsDescription soothsayer_effects_desc
Effect TroopMorale 2
;------------------------------------------
Ancillary spyglass
Type Item
Transferable 1
Image item_spyglass.tga
ExcludeCultures mesoamerican
Description spyglass_desc
EffectsDescription spyglass_effects_desc
Effect LineOfSight 2
;------------------------------------------
Ancillary spymaster
Type Security
Transferable 1
Image warrior_naval.tga
ExcludeCultures northern_european, mesoamerican
Description spymaster_desc
EffectsDescription spymaster_effects_desc
Effect Command 1
Effect PublicSecurity 1
Effect TrainingAgents 4
;------------------------------------------
Ancillary strapping_stallion
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description strapping_stallion_desc
EffectsDescription strapping_stallion_effects_desc
Effect MovementPoints 2
;------------------------------------------
Ancillary stunning_handmaiden
Type Sex
Transferable 1
Image sex_expensivewoman.tga
ExcludeCultures mesoamerican, middle_eastern
Description stunning_handmaiden_desc
EffectsDescription stunning_handmaiden_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary swift_steed
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description swift_steed_desc
EffectsDescription swift_steed_effects_desc
Effect MovementPoints 3
Effect Health 1
;------------------------------------------
Ancillary swiss_guard
Type Military
Transferable 1
Image security_religious.tga
ExcludeCultures mesoamerican, middle_eastern
Description swiss_guard_desc
EffectsDescription swiss_guard_effects_desc
Effect PersonalSecurity 1
;------------------------------------------
Ancillary swordbearer
Type Military
Transferable 1
Image warrior_squire.tga
ExcludedAncillaries shieldbearer
ExcludeCultures mesoamerican
Description swordbearer_desc
EffectsDescription swordbearer_effects_desc
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary tax_farmer
Type Money
Transferable 1
Image civil_admin.tga
ExcludedAncillaries treasurer
ExcludeCultures mesoamerican
Description tax_farmer_desc
EffectsDescription tax_farmer_effects_desc
Effect LocalPopularity -1
Effect TaxCollection 10
;------------------------------------------
Ancillary the_lemegeton
Type Magic
Transferable 1
Image item_book.tga
ExcludeCultures mesoamerican
Description the_lemegeton_desc
EffectsDescription the_lemegeton_effects_desc
Effect Magic 2
;------------------------------------------
Ancillary torturer
Type Court
Transferable 1
Image court_executioner.tga
ExcludeCultures mesoamerican
Description torturer_desc
EffectsDescription torturer_effects_desc
Effect Chivalry -3
Effect Authority 1
Effect PublicSecurity 2
Effect Unrest 1
Effect Law 3
;------------------------------------------
Ancillary translator
Type Diplomacy
Transferable 1
Image civil_admin.tga
ExcludeCultures mesoamerican
Description translator_desc
EffectsDescription translator_effects_desc
Effect Influence 2
;------------------------------------------
Ancillary treasurer
Type Money
Transferable 1
Image civil_admin.tga
ExcludedAncillaries tax_farmer
ExcludeCultures northern_european, mesoamerican
Description treasurer_desc
EffectsDescription treasurer_effects_desc
Effect Trading 5
Effect TaxCollection 5
;------------------------------------------
Ancillary trick_abacus
Type Item
Transferable 1
Image item_abacus.tga
ExcludeCultures mesoamerican
Description trick_abacus_desc
EffectsDescription trick_abacus_effects_desc
Effect Finance 1
;------------------------------------------
Ancillary trusty_steed
Type Pet
Transferable 1
Image animals_horse.tga
ExcludeCultures mesoamerican
Description trusty_steed_desc
EffectsDescription trusty_steed_effects_desc
Effect MovementPoints 1
Effect CavalryCommand 1
;------------------------------------------
Ancillary tutor
Type Academic
Transferable 1
Image academic_scholar.tga
ExcludedAncillaries mathematician
ExcludeCultures mesoamerican
Description tutor_desc
EffectsDescription tutor_effects_desc
Effect Piety 1
Effect Trading 5
;------------------------------------------
Ancillary veteran_warrior
Type Military
Transferable 1
Image knight_older.tga
ExcludeCultures mesoamerican
Description veteran_warrior_desc
EffectsDescription veteran_warrior_effects_desc
Effect PersonalSecurity 1
Effect InfantryCommand 1
;------------------------------------------
Ancillary witch_hunter
Type Security
Transferable 1
Image religious_inquisitor.tga
ExcludeCultures mesoamerican, middle_eastern
Description witch_hunter_desc
EffectsDescription witch_hunter_effects_desc
Effect Piety 1
Effect Unorthodoxy -1
;------------------------------------------
Ancillary yappy_little_dog
Type Pet
Transferable 1
Image animals_yappylittledog.tga
ExcludeCultures mesoamerican
Description yappy_little_dog_desc
EffectsDescription yappy_little_dog_effects_desc
Effect Charm -1
;------------------------------------------
Ancillary zealous_disciple
Type Security
Transferable 1
Image item_disguise.tga
ExcludedAncillaries naive_knight
ExcludeCultures mesoamerican
Description zealous_disciple_desc
EffectsDescription zealous_disciple_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary shard_of_the_true_cross
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description shard_of_the_true_cross_desc
EffectsDescription shard_of_the_true_cross_effects_desc
Effect Piety 2
Effect Command 1
;------------------------------------------
Ancillary holy_lance
Type Relic
Transferable 1
Image relic_theholylance.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_lance_desc
EffectsDescription holy_lance_effects_desc
Effect Piety 1
Effect Command 2
;------------------------------------------
Ancillary holy_grail
Type Relic
Transferable 1
Image relic_theholygrail.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_grail_desc
EffectsDescription holy_grail_effects_desc
Effect Piety 2
Effect HitPoints 5
Effect BattleSurgery 10
;------------------------------------------
Ancillary iron_crown_of_lombardy
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description iron_crown_of_lombardy_desc
EffectsDescription iron_crown_of_lombardy_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary bridle_of_constantine
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description bridle_of_constantine_desc
EffectsDescription bridle_of_constantine_effects_desc
Effect Piety 1
Effect PersonalSecurity 1
Effect HitPoints 1
;------------------------------------------
Ancillary holy_chalice
Type Relic
Transferable 1
Image relic_theholygrail.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_chalice_desc
EffectsDescription holy_chalice_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary veil_of_veronica
Type Relic
Transferable 1
Image relic_shroud.tga
ExcludeCultures middle_eastern, mesoamerican
Description veil_of_veronica_desc
EffectsDescription veil_of_veronica_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary icon_not_made_by_hands
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description icon_not_made_by_hands_desc
EffectsDescription icon_not_made_by_hands_effects_desc
Effect Piety 1
Effect Health 1
;------------------------------------------
Ancillary holy_prepuce
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_prepuce_desc
EffectsDescription holy_prepuce_effects_desc
Effect Piety 1
Effect Fertility 1
;------------------------------------------
Ancillary crown_of_thorns
Type Relic
Transferable 1
Image relic_christianreliquary.tga
ExcludeCultures middle_eastern, mesoamerican
Description crown_of_thorns_desc
EffectsDescription crown_of_thorns_effects_desc
Effect Piety 2
Effect Command 1
;------------------------------------------
Ancillary holy_shroud
Type Relic
Transferable 1
Image relic_shroud.tga
ExcludeCultures middle_eastern, mesoamerican
Description holy_shroud_desc
EffectsDescription holy_shroud_effects_desc
Effect Piety 1
Effect SiegeDefence 1
Effect PersonalSecurity 1
;------------------------------------------
Ancillary ark_of_the_covenant
Type Relic
Transferable 1
Image relic_arcofthecovenant.tga
ExcludeCultures mesoamerican
Description ark_of_the_covenant_desc
EffectsDescription ark_of_the_covenant_effects_desc
Effect Chivalry -2
Effect Command 1
;------------------------------------------
Ancillary seal_of_solomon
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures mesoamerican
Description seal_of_solomon_desc
EffectsDescription seal_of_solomon_effects_desc
Effect Chivalry -1
Effect Piety -1
Effect CavalryCommand 2
;------------------------------------------
Ancillary hair_from_mohammeds_beard
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description hair_from_mohammeds_beard_desc
EffectsDescription hair_from_mohammeds_beard_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary mohammeds_footprint
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description mohammeds_footprint_desc
EffectsDescription mohammeds_footprint_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary holy_mantle
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description holy_mantle_desc
EffectsDescription holy_mantle_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary tooth_of_mohammed
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description tooth_of_mohammed_desc
EffectsDescription tooth_of_mohammed_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary key_to_holy_kaaba
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description key_to_holy_kaaba_desc
EffectsDescription key_to_holy_kaaba_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary lock_of_kaaba
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description lock_of_kaaba_desc
EffectsDescription lock_of_kaaba_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary sword_of_mohammed
Type Relic
Transferable 1
Image item_sword.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description sword_of_mohammed_desc
EffectsDescription sword_of_mohammed_effects_desc
Effect Piety 1
Effect Command 2
;------------------------------------------
Ancillary fragment_of_the_black_stone
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description fragment_of_the_black_stone_desc
EffectsDescription fragment_of_the_black_stone_effects_desc
Effect Piety 3
;------------------------------------------
Ancillary holy_quran
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description holy_quran_desc
EffectsDescription holy_quran_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary soil_from_mohammeds_grave
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description soil_from_mohammeds_grave_desc
EffectsDescription soil_from_mohammeds_grave_effects_desc
Effect Piety 1
;------------------------------------------
Ancillary standard_of_mohammed
Type Relic
Transferable 1
Image relic_islamic.tga
ExcludeCultures northern_european, eastern_european, southern_european, greek, mesoamerican
Description standard_of_mohammed_desc
EffectsDescription standard_of_mohammed_effects_desc
Effect Piety 1
Effect Command 1
;------------------------------------------
Ancillary sir_william_wallace
Type Military
Transferable 1
Image warrior_berserker.tga
Unique
ExcludeCultures eastern_european, southern_european, greek, mesoamerican
Description sir_william_wallace_desc
EffectsDescription sir_william_wallace_effects_desc
Effect Chivalry 1
Effect Command 1
Effect Authority 1
Effect TroopMorale 2
Effect Combat_V_Faction_England 3
;------------------------------------------
Ancillary joan_of_arc
Type Military
Transferable 1
Image sex_cheapwoman.tga
Unique
Description joan_of_arc_desc
EffectsDescription joan_of_arc_effects_desc
Effect Piety 2
Effect Command 1
Effect TroopMorale 2
Effect Combat_V_Faction_England 2
;------------------------------------------
Ancillary peter_the_hermit
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description peter_the_hermit_desc
EffectsDescription peter_the_hermit_effects_desc
Effect LocalPopularity 2
Effect Squalor -2
;------------------------------------------
Ancillary bertrand_du_guesclin
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description bertrand_du_guesclin_desc
EffectsDescription bertrand_du_guesclin_effects_desc
Effect Command 2
Effect TroopMorale 2
Effect Combat_V_Faction_England 2
Effect Combat_V_Faction_Portugal 1
Effect Combat_V_Faction_Spain 1
;------------------------------------------
Ancillary chevalier_de_bayard
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description chevalier_de_bayard_desc
EffectsDescription chevalier_de_bayard_effects_desc
Effect Chivalry 2
Effect Piety 2
Effect Command 2
Effect LineOfSight 2
;------------------------------------------
Ancillary pierre_abelard
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description pierre_abelard_desc
EffectsDescription pierre_abelard_effects_desc
Effect Piety 1
Effect LocalPopularity 1
Effect Squalor -1
;------------------------------------------
Ancillary francesco_petrarca
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description francesco_petrarca_desc
EffectsDescription francesco_petrarca_effects_desc
Effect Piety 2
Effect LocalPopularity 2
Effect Squalor -1
;------------------------------------------
Ancillary roger_bacon
Type Academic
Transferable 1
Image academic_alchemist.tga
Unique
Description roger_bacon_desc
EffectsDescription roger_bacon_effects_desc
Effect SiegeAttack 1
Effect GunpowderCommand 2
;------------------------------------------
Ancillary geoffrey_chaucer
Type Academic
Transferable 1
Image civil_admin.tga
Unique
Description geoffrey_chaucer_desc
EffectsDescription geoffrey_chaucer_effects_desc
Effect Construction 10
Effect LocalPopularity 1
;------------------------------------------
Ancillary john_wycliffe
Type Academic
Transferable 1
Image religious_monk.tga
Unique
Description john_wycliffe_desc
EffectsDescription john_wycliffe_effects_desc
Effect Piety 2
;------------------------------------------
Ancillary simon_de_montfort
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description simon_de_montfort_desc
EffectsDescription simon_de_montfort_effects_desc
Effect Chivalry 2
Effect Command 2
Effect Loyalty -1
Effect LocalPopularity 1
;------------------------------------------
Ancillary amerigo_vespucci
Type Academic
Transferable 1
Image court_noble.tga
Unique
Description amerigo_vespucci_desc
EffectsDescription amerigo_vespucci_effects_desc
Effect MovementPoints 3
Effect LineOfSight 3
Effect Trading 10
;------------------------------------------
Ancillary niels_ebbesen
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description niels_ebbesen_desc
EffectsDescription niels_ebbesen_effects_desc
Effect Chivalry 2
Effect Command 2
Effect TroopMorale 2
;------------------------------------------
Ancillary vlad_tepes
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description vlad_tepes_desc
EffectsDescription vlad_tepes_effects_desc
Effect Chivalry -3
Effect Combat_V_Religion_islam 3
;------------------------------------------
Ancillary meister_eckhart
Type Religion
Transferable 1
Image religious_mysticfigure.tga
Unique
Description meister_eckhart_desc
EffectsDescription meister_eckhart_effects_desc
Effect Piety 2
Effect Authority 1
;------------------------------------------
Ancillary arnold_von_winkelried
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description arnold_von_winkelried_desc
EffectsDescription arnold_von_winkelried_effects_desc
Effect TroopMorale 2
Effect Attack 2
Effect HitPoints 4
;------------------------------------------
Ancillary john_gutenberg
Type Money
Transferable 1
Image civil_master.tga
Unique
ExcludedAncillaries aldus_manutius
Description john_gutenberg_desc
EffectsDescription john_gutenberg_effects_desc
Effect Trading 20
Effect Squalor -2
;------------------------------------------
Ancillary hildegard_von_bingen
Type Religion
Transferable 1
Image court_elderlylady.tga
Unique
Description hildegard_von_bingen_desc
EffectsDescription hildegard_von_bingen_effects_desc
Effect Piety 2
Effect Authority 1
Effect LocalPopularity 3
;------------------------------------------
Ancillary martin_luther
Type Religion
Transferable 1
Image religious_inquisitor.tga
Unique
Description martin_luther_desc
EffectsDescription martin_luther_effects_desc
Effect Piety 2
Effect Unrest -2
;------------------------------------------
Ancillary paracelsus
Type Magic
Transferable 1
Image academic_alchemist.tga
Unique
Description paracelsus_desc
EffectsDescription paracelsus_effects_desc
Effect HitPoints 4
Effect BattleSurgery 10
;------------------------------------------
Ancillary johannes_faustes
Type Magic
Transferable 1
Image espionage_agent.tga
Unique
Description johannes_faustes_desc
EffectsDescription johannes_faustes_effects_desc
Effect Chivalry -2
Effect Piety -2
Effect Fertility 2
Effect HitPoints 4
;------------------------------------------
Ancillary aldus_manutius
Type Academic
Transferable 1
Image civil_master.tga
Unique
ExcludedAncillaries john_gutenberg
Description aldus_manutius_desc
EffectsDescription aldus_manutius_effects_desc
Effect Trading 20
Effect Squalor -2
;------------------------------------------
Ancillary marco_polo
Type Money
Transferable 1
Image warrior_naval.tga
Unique
Description marco_polo_desc
EffectsDescription marco_polo_effects_desc
Effect MovementPoints 3
Effect Trading 10
;------------------------------------------
Ancillary donatello
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries michaelangelo, raphael
Description donatello_desc
EffectsDescription donatello_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary raphael
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries michaelangelo, donatello
Description raphael_desc
EffectsDescription raphael_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary michaelangelo
Type Entertain
Transferable 1
Image entertainment_artist.tga
Unique
ExcludedAncillaries donatello, raphael
Description michaelangelo_desc
EffectsDescription michaelangelo_effects_desc
Effect LocalPopularity 2
Effect Squalor -3
;------------------------------------------
Ancillary machiavelli
Type Academic
Transferable 1
Image religious_mysticfigure.tga
Unique
Description machiavelli_desc
EffectsDescription machiavelli_effects_desc
Effect Command 1
Effect Authority 1
Effect Squalor -1
Effect Unrest -1
;------------------------------------------
Ancillary george_of_antioch
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description george_of_antioch_desc
EffectsDescription george_of_antioch_effects_desc
Effect Piety 1
Effect Command 2
Effect LocalPopularity 2
;------------------------------------------
Ancillary francis_of_assisi
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description francis_of_assisi_desc
EffectsDescription francis_of_assisi_effects_desc
Effect Piety 2
Effect Squalor -2
Effect Unrest 2
;------------------------------------------
Ancillary vasco_de_gama
Type Money
Transferable 1
Image civil_master.tga
Unique
Description vasco_de_gama_desc
EffectsDescription vasco_de_gama_effects_desc
Effect MovementPoints 3
Effect Trading 10
;------------------------------------------
Ancillary anthony_of_padua
Type Religion
Transferable 1
Image religious_monk.tga
Unique
Description anthony_of_padua_desc
EffectsDescription anthony_of_padua_effects_desc
Effect Piety 2
Effect Squalor -2
Effect Unrest 2
;------------------------------------------
Ancillary taticius
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description taticius_desc
EffectsDescription taticius_effects_desc
Effect Command 2
;------------------------------------------
Ancillary nicolau_copernicus
Type Academic
Transferable 1
Image academic_scholar.tga
Unique
Description nicolau_copernicus_desc
EffectsDescription nicolau_copernicus_effects_desc
Effect Subterfuge 1
Effect LineOfSight 2
;------------------------------------------
Ancillary ibn_khaldun
Type Academic
Transferable 1
Image muslim_man_standard.tga
Unique
Description ibn_khaldun_desc
EffectsDescription ibn_khaldun_effects_desc
Effect Piety 2
Effect Authority 2
Effect Trading 15
;------------------------------------------
Ancillary albertus_magnus
Type Religion
Transferable 1
Image academic_scholar.tga
Unique
Description albertus_magnus_desc
EffectsDescription albertus_magnus_effects_desc
Effect Law 2
;------------------------------------------
Ancillary jan_zizka
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
Description jan_zizka_desc
EffectsDescription jan_zizka_effects_desc
Effect Command 2
Effect Authority 1
Effect Defence 2
Effect SiegeEngineering 50
;------------------------------------------
Ancillary roger_de_moulins
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
ExcludedAncillaries gerard_de_ridefort
Description roger_de_moulins_desc
EffectsDescription roger_de_moulins_effects_desc
Effect Command 2
Effect Authority 1
;------------------------------------------
Ancillary gerard_de_ridefort
Type Military
Transferable 1
Image knight_chivalrous.tga
Unique
ExcludedAncillaries roger_de_moulins
Description gerard_de_ridefort_desc
EffectsDescription gerard_de_ridefort_effects_desc
Effect Command 1
Effect Authority 1
Effect TroopMorale 1
Effect Attack 2
;===============================================================
;== ANCILLARY TRIGGERS START HERE ==============================
;===============================================================
;------------------------------------------
Trigger agents16
WhenToTest SabotageMission
Condition MissionSucceeded
and I_TurnNumber > 85
AcquireAncillary explosives chance 50
;------------------------------------------
Trigger agents42a
WhenToTest DenouncementMission
Condition MissionSucceeded
and AgentType = inquisitor
AcquireAncillary executioner chance 33
;------------------------------------------
Trigger agents48a
WhenToTest SufferAssassinationAttempt
Condition AgentType = inquisitor
AcquireAncillary swiss_guard chance 25
;------------------------------------------
Trigger agents50a
WhenToTest ExecutesAnAssassinOnAMission
Condition AgentType = inquisitor
AcquireAncillary swiss_guard chance 25
;------------------------------------------
Trigger agents52
WhenToTest CharacterTurnEnd
Condition not AtSea
and AgentType = priest
and CharacterNumTurnsIdle >= 4
and PopulationOwnReligion >= 70
and ReligionShift <= 10
AcquireAncillary monk chance 100
;------------------------------------------
Trigger agents53
WhenToTest CharacterTurnEnd
Condition AgentType = princess
AcquireAncillary secret_love chance 1
;------------------------------------------
Trigger princess_dad_was_prim2
WhenToTest CharacterComesOfAge
Condition FatherTrait Prim >= 1
and AgentType = princess
AcquireAncillary chastity_belt chance 20
;------------------------------------------
Trigger princess_dad_was_disciplinarian
WhenToTest CharacterComesOfAge
Condition FatherTrait Disciplinarian >= 1
and AgentType = princess
AcquireAncillary chastity_belt chance 20
;------------------------------------------
Trigger princess_dad_was_womaniser2
WhenToTest CharacterComesOfAge
Condition FatherTrait Girls >= 1
and AgentType = princess
AcquireAncillary stunning_handmaiden chance 50
;------------------------------------------
Trigger princess_dad_was_perverted2
WhenToTest CharacterComesOfAge
Condition FatherTrait Perverted >= 1
and AgentType = princess
AcquireAncillary stunning_handmaiden chance 50
;------------------------------------------
Trigger princess_dad_was_paranoid
WhenToTest CharacterComesOfAge
Condition FatherTrait Paranoia >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_spymaster
WhenToTest CharacterComesOfAge
Condition FatherTrait SpyMaster >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_assassinmaster
WhenToTest CharacterComesOfAge
Condition FatherTrait AssassinMaster >= 1
and AgentType = princess
AcquireAncillary delicate_blade chance 100
;------------------------------------------
Trigger princess_dad_was_aesthetic
WhenToTest CharacterComesOfAge
Condition FatherTrait Aesthetic >= 1
and AgentType = princess
AcquireAncillary fine_cosmetics chance 100
;------------------------------------------
Trigger princessinit1
WhenToTest CharacterComesOfAge
Condition AgentType = princess
AcquireAncillary yappy_little_dog chance 5
;------------------------------------------
Trigger assassininit11
WhenToTest AgentCreated
Condition AgentType = assassin
and SettlementBuildingExists >= gunsmith
AcquireAncillary handgun chance 90
;------------------------------------------
Trigger hereticinit4
WhenToTest PriestBecomesHeretic
AcquireAncillary zealous_disciple chance 10
;------------------------------------------
Trigger hereticinit5
WhenToTest PriestBecomesHeretic
AcquireAncillary naive_knight chance 10
;------------------------------------------
Trigger hereticinit6
WhenToTest PriestBecomesHeretic
AcquireAncillary false_relic chance 10
;------------------------------------------
Trigger witchinit1
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary enchanted_broom chance 10
;------------------------------------------
Trigger witchinit6
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary the_lemegeton chance 10
;------------------------------------------
Trigger priestinit6
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= militia_drill_square
AcquireAncillary paladin chance 20
;------------------------------------------
Trigger priestinit7
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= abbey
and CharacterReligion catholic
AcquireAncillary choir_boy chance 20
;------------------------------------------
Trigger priestinit8
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= mayors_palace
AcquireAncillary royal_seminarian chance 20
;------------------------------------------
Trigger priestinit9
WhenToTest AgentCreated
Condition AgentType = priest
and SettlementBuildingExists >= castle
AcquireAncillary royal_seminarian chance 20
;------------------------------------------
Trigger merchantinit4
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists = alchemists_lab
AcquireAncillary counterfeiter chance 30
;------------------------------------------
Trigger merchantinit12
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists >= alchemy_school
AcquireAncillary merchant_clerk chance 50
;------------------------------------------
Trigger crusader_5a
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType hre
AcquireAncillary knight_teutonic chance 100
;------------------------------------------
Trigger crusader_5b
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType spain
AcquireAncillary knight_santiago chance 100
;------------------------------------------
Trigger crusader_5c
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and CharFactionType portugal
AcquireAncillary knight_santiago chance 100
;------------------------------------------
Trigger crusader_5d
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and not CharFactionType portugal
and not CharFactionType spain
and not CharFactionType hre
AcquireAncillary knight_stjohn chance 100
;------------------------------------------
Trigger crusader_5e
WhenToTest GeneralTakesCrusadeTarget
Condition IsCrusade
and not CharFactionType portugal
and not CharFactionType spain
and not CharFactionType hre
AcquireAncillary knight_templar chance 100
;------------------------------------------
Trigger jihads_6
WhenToTest GeneralTakesCrusadeTarget
Condition IsJihad
AcquireAncillary knight_chivalrous chance 100
;------------------------------------------
Trigger accomplice_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = assassin
and SettlementBuildingExists >= assassins_guild
AcquireAncillary accomplice chance 50
;------------------------------------------
Trigger academic_advisor_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= library
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger academic_advisor_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = university
AcquireAncillary academic_advisor chance 33
;------------------------------------------
Trigger actor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
and IsGeneral
AcquireAncillary actor chance 5
;------------------------------------------
Trigger adultress_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
and IsGeneral
and IsMarried
and SpouseAttribute Charm < 3
AcquireAncillary adultress chance 5
;------------------------------------------
Trigger adultress_foreign_vnv_trigger
WhenToTest CharacterTurnEnd
Condition InEnemyLands
and IsMarried
and TimeInRegion > 3
and Trait Loyal < 0
AcquireAncillary adultress_foreign chance 10
;------------------------------------------
Trigger adultress_she_man_vnv_trigger
WhenToTest CharacterTurnEnd
Condition Trait Arse >= 1
and IsMarried
AcquireAncillary adultress_she_man chance 5
;------------------------------------------
Trigger alchemist_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
AcquireAncillary alchemist chance 20
;------------------------------------------
Trigger apocethary_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = alchemists_lab
AcquireAncillary alchemist chance 33
;------------------------------------------
Trigger architect_vnv_trigger
WhenToTest GovernorBuildingCompleted
AcquireAncillary architect chance 9
;------------------------------------------
Trigger artist_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= artist_studio
and IsGeneral
AcquireAncillary artist chance 5
;------------------------------------------
Trigger artist_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = artist_studio
AcquireAncillary artist chance 33
;------------------------------------------
Trigger assassins_apprentice
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary assassins_apprentice chance 15
;------------------------------------------
Trigger assassins_blade2
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary assassins_blade chance 7
;------------------------------------------
Trigger astrologer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and not SettlementBuildingExists >= small_church
and not SettlementBuildingExists >= small_chapel
and not SettlementBuildingExists >= small_church_o
and not SettlementBuildingExists >= small_chapel_o
and not SettlementBuildingExists >= small_masjid
and not SettlementBuildingExists >= c_small_masjid
and IsGeneral
AcquireAncillary astrologer chance 5
;------------------------------------------
Trigger bard_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= tavern
and IsGeneral
AcquireAncillary bard chance 5
;------------------------------------------
Trigger beguiling_bard_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel
and AgentType = spy
AcquireAncillary beguiling_bard chance 5
;------------------------------------------
Trigger biographer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and TimeInRegion > 3
and Trait GoodCommander >= 2
and IsGeneral
AcquireAncillary biographer chance 5
;------------------------------------------
Trigger brilliant_inventor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
and not Trait Ignorance > 0
AcquireAncillary brilliant_inventor chance 3
;------------------------------------------
Trigger caravan_driver_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = merchant
and SettlementBuildingExists >= caravan_stop
AcquireAncillary caravan_driver chance 50
;------------------------------------------
Trigger caravan_driver_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition AgentType = merchant
and EndedInSettlement
and SettlementBuildingExists >= caravan_stop
AcquireAncillary caravan_driver chance 10
;------------------------------------------
Trigger catamite_vnv_trigger
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary catamite chance 5
;------------------------------------------
Trigger courtesan_vnv_trigger
WhenToTest AgentCreated
Condition SettlementBuildingExists >= coaching_house
and AgentType = assassin
AcquireAncillary courtesan chance 20
;------------------------------------------
Trigger crooked_judge_vnv_trigger
WhenToTest GovernorCityRiots
Condition SettlementBuildingExists >= town_hall
and IsGeneral
and not Trait StrategyChivalry > 0
and not Trait Just > 0
AcquireAncillary crooked_judge chance 20
;------------------------------------------
Trigger dancer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= brothel
and AgentType = spy
AcquireAncillary dancer chance 5
;------------------------------------------
Trigger dark_apprentice_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = witch
AcquireAncillary dark_apprentice chance 25
;------------------------------------------
Trigger deacon_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = priest
and CharacterReligion catholic
and SettlementBuildingExists >= cathedral
AcquireAncillary deacon chance 50
;------------------------------------------
Trigger deacon_vnv_trigger_2
WhenToTest AgentCreated
Condition AgentType = priest
and CharacterReligion orthodox
and SettlementBuildingExists >= cathedral_o
AcquireAncillary deacon chance 25
;------------------------------------------
Trigger diplomatic_escort_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= castle
AcquireAncillary diplomatic_escort chance 66
;------------------------------------------
Trigger doctor_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= bimaristan
and IsGeneral
and Attribute Command > 3
AcquireAncillary doctor chance 15
;------------------------------------------
Trigger doctor_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= alchemy_school
and IsGeneral
and Attribute Command > 3
AcquireAncillary doctor chance 3
;------------------------------------------
Trigger drillmaster_vnv_trigger
WhenToTest GovernorUnitTrained
Condition TrainedUnitCategory infantry
and Attribute Command >= 4
and IsGeneral
AcquireAncillary drillmaster chance 3
;------------------------------------------
Trigger evil_mother-in-law_vnv_trigger
WhenToTest CharacterMarries
Condition Trait Gambling >= 1
and Trait Drink >= 2
and IsGeneral
AcquireAncillary evil_mother-in-law chance 20
;------------------------------------------
Trigger exotic_gifts_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= great_market
AcquireAncillary exotic_gifts chance 33
;------------------------------------------
Trigger false_documents_vnv_trigger
WhenToTest Insurrection
AcquireAncillary false_documents chance 33
;------------------------------------------
Trigger false_documents_vnv_trigger2
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists = printing_press
AcquireAncillary false_documents chance 33
;------------------------------------------
Trigger femme_fatale_vnv_trigger
WhenToTest AssassinationMission
Condition MissionSucceeded
and AgentType = assassin
AcquireAncillary femme_fatale chance 10
;------------------------------------------
Trigger foodtaster_vnv_trigger
WhenToTest SufferAssassinationAttempt
Condition Trait Paranoia >= 1
and IsGeneral
AcquireAncillary foodtaster chance 20
;------------------------------------------
Trigger fool_brilliant_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= castle
and Attribute Command > 4
AcquireAncillary fool_brilliant chance 20
;------------------------------------------
Trigger fool_usual_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= castle
and Attribute Command < 5
AcquireAncillary fool_usual chance 20
;------------------------------------------
Trigger foreign_dignitary_vnv_trigger
WhenToTest CharacterTurnEnd
Condition InEnemyLands
and AgentType = diplomat
and DistanceCapital > 30
AcquireAncillary foreign_dignitary chance 3
;------------------------------------------
Trigger harsh_judge_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= city_hall
and IsGeneral
and Trait StrategyDread > 0
AcquireAncillary harsh_judge chance 10
;------------------------------------------
Trigger herald_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = citadel
and Attribute Command > 3
AcquireAncillary herald chance 33
;------------------------------------------
Trigger intrepid_explorer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= explorers_guild
and IsGeneral
AcquireAncillary intrepid_explorer chance 9
;------------------------------------------
Trigger knight_beserker_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and Trait BattleDread > 0
AcquireAncillary knight_beserker chance 60
;------------------------------------------
Trigger knight_chivalrous_vnv_trigger
WhenToTest PostBattle
Condition not WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds < 1.2
and not Trait BattleDread > 0
and not Trait StrategyDread > 0
AcquireAncillary knight_chivalrous chance 40
;------------------------------------------
Trigger knight_crusader_vnv_trigger
WhenToTest CharacterTurnEnd
Condition AgentType = priest
and I_CrusadeInProgress
and IsRegionCrusadeTarget
and CharacterReligion catholic
and TimeInRegion > 1
AcquireAncillary knight_crusader chance 33
;------------------------------------------
Trigger knight_dread_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and WonBattle
and GeneralFoughtInCombat
and BattleOdds < 1.2
and PercentageEnemyKilled > 66
and not Trait BattleChivalry > 0
and not Trait StrategyChivalry > 0
AcquireAncillary knight_dread chance 25
;------------------------------------------
Trigger knight_santiago_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType spain
AcquireAncillary knight_santiago chance 50
;------------------------------------------
Trigger knight_santiago_vnv_trigger2
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType portugal
AcquireAncillary knight_santiago chance 50
;------------------------------------------
Trigger knight_stjohn_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and not FactionType portugal
and not FactionType spain
and not FactionType hre
AcquireAncillary knight_stjohn chance 50
;------------------------------------------
Trigger knight_templar_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and not FactionType portugal
and not FactionType spain
and not FactionType hre
AcquireAncillary knight_templar chance 50
;------------------------------------------
Trigger knight_teutonic_vnv_trigger
WhenToTest PostBattle
Condition WasAttacker
and IsGeneral
and IsOnCrusade
and WonBattle
and GeneralFoughtInCombat
and BattleOdds >= 0.5
and BattleOdds < 1.5
and FactionType hre
AcquireAncillary knight_teutonic chance 50
;------------------------------------------
Trigger lancebearer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= jousting_lists
and IsGeneral
and Attribute Command > 3
AcquireAncillary lancebearer chance 70
;------------------------------------------
Trigger librarian_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= library
and IsGeneral
AcquireAncillary librarian chance 5
;------------------------------------------
Trigger magician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and Trait Superstitious >= 1
and SettlementBuildingExists >= alchemists_lab
and SettlementBuildingExists >= fairground
AcquireAncillary magician chance 15
;------------------------------------------
Trigger magician_pagan_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and IsGeneral
and PopulationOwnReligion < 9
and not Trait Superstitious > 0
AcquireAncillary magician_pagan chance 2
;------------------------------------------
Trigger master_mason_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= m_masons_guild
AcquireAncillary master_mason chance 73
;------------------------------------------
Trigger master_of_archers_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= archery_range
and IsGeneral
AcquireAncillary master_of_archers chance 8
;------------------------------------------
Trigger master_of_archers_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished = marksmans_range
AcquireAncillary master_of_archers chance 33
;------------------------------------------
Trigger master_of_assassins_vnv_trigger
WhenToTest LeaderOrderedAssassination
AcquireAncillary master_of_assassins chance 12
;------------------------------------------
Trigger master_of_assassins_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= m_assassins_guild
AcquireAncillary master_of_assassins chance 33
;------------------------------------------
Trigger master_of_horse_vnv_trigger
WhenToTest GovernorUnitTrained
Condition TrainedUnitCategory cavalry
and SettlementBuildingExists > knights_stables
and IsGeneral
AcquireAncillary master_of_horse chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= armourer
and IsGeneral
AcquireAncillary master_smith chance 12
;------------------------------------------
Trigger master_smith_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= swordsmiths_guild
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= armourer
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger master_smith_vnv_trigger3
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_armourer
AcquireAncillary master_smith chance 20
;------------------------------------------
Trigger mathematician_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = academy
and IsGeneral
AcquireAncillary mathematician chance 5
;------------------------------------------
Trigger mathematician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = university
and IsGeneral
AcquireAncillary mathematician chance 5
;------------------------------------------
Trigger mentor_vnv_trigger
WhenToTest CharacterComesOfAge
Condition FatherAttribute Authority >= 2
AcquireAncillary mentor chance 15
;------------------------------------------
Trigger mercenary_captain_vnv_trigger
WhenToTest HireMercenaries
AcquireAncillary mercenary_captain chance 12
;------------------------------------------
Trigger military_engineer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= city_watch
and SettlementBuildingExists >= catapult_range
and IsGeneral
AcquireAncillary military_engineer chance 15
;------------------------------------------
Trigger military_engineer_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= drill_square
and SettlementBuildingExists >= c_catapult_range
and IsGeneral
AcquireAncillary military_engineer chance 18
;------------------------------------------
Trigger money_counter_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= fairground
and Treasury > 50000
and IsGeneral
AcquireAncillary money_counter chance 8
;------------------------------------------
Trigger musician_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= theatre
and IsGeneral
AcquireAncillary musician chance 10
;------------------------------------------
Trigger naval_gunner_vnv_trigger
WhenToTest AgentCreated
Condition IsAdmiral
and SettlementBuildingExists >= naval_academy
AcquireAncillary naval_gunner chance 33
;------------------------------------------
Trigger naval_navigator_vnv_trigger
WhenToTest AgentCreated
Condition IsAdmiral
and SettlementBuildingExists >= explorers_guild
AcquireAncillary naval_navigator chance 33
;------------------------------------------
Trigger nosy_mother_vnv_trigger
WhenToTest CharacterMarries
Condition Trait Girls >= 1
AcquireAncillary nosy_mother chance 20
;------------------------------------------
Trigger obsessed_suitor_vnv_trigger
WhenToTest DiplomacyMission
Condition AgentType = princess
and Attribute Charm > 4
AcquireAncillary obsessed_suitor chance 4
;------------------------------------------
Trigger ordinance_master_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= military_academy
and IsGeneral
AcquireAncillary ordinance_master chance 10
;------------------------------------------
Trigger overseer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= farms+2
and IsGeneral
AcquireAncillary overseer chance 10
;------------------------------------------
Trigger pet_bloodhound_vnv_trigger
WhenToTest AgentCreated
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= farms+2
and IsGeneral
AcquireAncillary pet_bloodhound chance 10
;------------------------------------------
Trigger pet_guard_dog_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= castle
and IsGeneral
and TimeInRegion > 4
AcquireAncillary pet_guarddog chance 8
;------------------------------------------
Trigger pet_monkey_vnv_trigger
WhenToTest AgentCreated
Condition SettlementBuildingExists >= market
and AgentType = spy
and not CultureType northern_european
and not CultureType southern_european
AcquireAncillary pet_monkey chance 5
;------------------------------------------
Trigger physician_vnv_trigger
WhenToTest PostBattle
Condition WonBattle
and PercentageOfArmyKilled > 50
and FactionBuildingExists = university
and IsGeneral
and not CharacterReligion islam
AcquireAncillary physician chance 10
;------------------------------------------
Trigger physician_vnv_trigger_islam
WhenToTest PostBattle
Condition WonBattle
and PercentageOfArmyKilled > 50
and FactionBuildingExists >= bimaristan
and IsGeneral
AcquireAncillary physician chance 30
;------------------------------------------
Trigger pickpocket_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists >= market
AcquireAncillary pickpocket chance 12
;------------------------------------------
Trigger poisoner_vnv_trigger
WhenToTest AssassinationMission
Condition AgentType = assassin
and MissionSucceeded
AcquireAncillary poisoner chance 10
;------------------------------------------
Trigger priest_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= theologians_guild
and IsGeneral
and not CharacterReligion islam
AcquireAncillary priest chance 8
;------------------------------------------
Trigger quartermaster_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= army_barracks
and IsGeneral
and Attribute Command > 3
AcquireAncillary quartermaster chance 20
;------------------------------------------
Trigger runner_vnv_trigger
WhenToTest PostBattle
Condition not Routs
and WonBattle
and BattleSuccess = crushing
and not GeneralFoughtInCombat
and IsGeneral
AcquireAncillary runner chance 10
;------------------------------------------
Trigger scout_vnv_trigger
WhenToTest PostBattle
Condition WonBattle
and I_ConflictType SuccessfulAmbush
and not WasAttacker
and InEnemyLands
and IsGeneral
AcquireAncillary scout chance 25
;------------------------------------------
Trigger scribe_ancillary_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= town_hall
and SettlementBuildingExists >= alchemists_lab
and IsGeneral
AcquireAncillary scribe_ancillary chance 10
;------------------------------------------
Trigger shieldbearer_vnv_trigger
WhenToTest PostBattle
Condition GeneralHPLostRatioinBattle <= 80
and GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
AcquireAncillary shieldbearer chance 15
;------------------------------------------
Trigger shipwright_vnv_trigger
WhenToTest NewAdmiralCreated
Condition SettlementBuildingExists >= merchants_wharf
AcquireAncillary shipwright chance 8
;------------------------------------------
Trigger siege_engineer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= catapult_range
and IsGeneral
AcquireAncillary siege_engineer chance 6
;------------------------------------------
Trigger siege_engineer_vnv_trigger2
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= c_catapult_range
and IsGeneral
AcquireAncillary siege_engineer chance 3
;------------------------------------------
Trigger siege_engineer_vnv_trigger3
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= siege_works
AcquireAncillary siege_engineer chance 33
;------------------------------------------
Trigger siege_engineer_vnv_trigger4
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_siege_works
AcquireAncillary siege_engineer chance 33
;------------------------------------------
Trigger soothsayer_vnv_trigger
WhenToTest PostBattle
Condition not WonBattle
AcquireAncillary soothsayer chance 2
;------------------------------------------
Trigger spymaster_vnv_trigger
WhenToTest LeaderOrderedSpyingMission
Condition IsFactionLeader
and IsGeneral
AcquireAncillary spymaster chance 8
;------------------------------------------
Trigger spymaster_vnv_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= thieves_guild
AcquireAncillary spymaster chance 20
;------------------------------------------
Trigger spyglass_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = spy
and SettlementBuildingExists >= dockyard
AcquireAncillary spyglass chance 20
;------------------------------------------
Trigger strapping_stallion_vnv_trigger
WhenToTest CharacterComesOfAge
Condition AgentType = princess
and FactionBuildingExists = kings_stables
AcquireAncillary strapping_stallion chance 25
;------------------------------------------
Trigger swift_steed_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = diplomat
and SettlementBuildingExists >= horse_breeders_guild
AcquireAncillary swift_steed chance 33
;------------------------------------------
Trigger swordbearer_vnv_trigger
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
AcquireAncillary swordbearer chance 20
;------------------------------------------
Trigger tax_farmer_vnv_trigger
WhenToTest GovernorBuildingCompleted
Condition Trait BadTaxman >= 1
and IsGeneral
AcquireAncillary tax_farmer chance 8
;------------------------------------------
Trigger torturer_vnv_trigger
WhenToTest ExterminatePopulation
Condition IsGeneral
and Attribute Chivalry < -4
AcquireAncillary torturer chance 10
;------------------------------------------
Trigger translator_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= market
and AgentType = diplomat
AcquireAncillary translator chance 15
;------------------------------------------
Trigger treasurer_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists = great_market
and IsGeneral
AcquireAncillary treasurer chance 10
;------------------------------------------
Trigger trick_abacus_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = merchant
and not SettlementBuildingExists >= town_hall
AcquireAncillary trick_abacus chance 5
;------------------------------------------
Trigger trusty_steed_vnv_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and SettlementBuildingExists >= earls_stables
and Trait GoodCavalryGeneral >= 1
and IsGeneral
AcquireAncillary trusty_steed chance 15
;------------------------------------------
Trigger tutor_vnv_trigger
WhenToTest CharacterComesOfAge
Condition Trait Ignorance <= 1
AcquireAncillary tutor chance 33
;------------------------------------------
Trigger veteran_warrior_vnv_trigger
WhenToTest PostBattle
Condition GeneralNumKillsInBattle > 5
and WonBattle
and not Routs
and IsGeneral
and GeneralHPLostRatioinBattle <= 50
AcquireAncillary veteran_warrior chance 50
;------------------------------------------
Trigger witch_hunter_vnv_trigger
WhenToTest CharacterTurnEnd
Condition not AtSea
and AgentType = priest
and PopulationHeretic > 15
and TimeInRegion > 3
AcquireAncillary witch_hunter chance 20
;------------------------------------------
Trigger witch_hunter_vnv_trigger
WhenToTest AgentCreated
Condition AgentType = priest
and FactionLeaderTrait ReligiousActivity > 1
AcquireAncillary witch_hunter chance 10
;------------------------------------------
Trigger shard_of_the_true_cross_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Tripoli
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 100
;------------------------------------------
Trigger holy_lance_antioch_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 100
;------------------------------------------
Trigger holy_lance_constantinople_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 100
;------------------------------------------
Trigger holy_grail_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 5
and SettlementName Aleppo
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 10
;------------------------------------------
Trigger iron_crown_of_lombardy_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Milan
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 10
;------------------------------------------
Trigger bridle_of_constantine_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 10
;------------------------------------------
Trigger holy_chalice_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 10
;------------------------------------------
Trigger veil_of_veronica_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 10
;------------------------------------------
Trigger icon_not_made_by_hands_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 10
;------------------------------------------
Trigger holy_prepuce_bordeaux_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Bordeaux
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger holy_prepuce_hamburg_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Hamburg
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger crown_of_thorns_jerusalem_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger crown_of_thorns_paris_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Paris
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger holy_shroud_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 10
;------------------------------------------
Trigger ark_of_the_covenant_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Cairo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 10
;------------------------------------------
Trigger seal_of_solomon_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not FactionReligion pagan
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 10
;------------------------------------------
Trigger hair_from_mohammeds_beard_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Acre
and not FactionReligion pagan
and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 10
;------------------------------------------
Trigger mohammeds_footprint_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Damascus
and not FactionReligion pagan
and not I_WorldwideAncillaryExists mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 10
;------------------------------------------
Trigger holy_mantle_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 10
;------------------------------------------
Trigger tooth_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Aleppo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 10
;------------------------------------------
Trigger key_to_holy_kaaba_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not FactionReligion pagan
and not I_WorldwideAncillaryExists key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 10
;------------------------------------------
Trigger lock_of_kaaba_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Adana
and not FactionReligion pagan
and not I_WorldwideAncillaryExists lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 10
;------------------------------------------
Trigger sword_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Baghdad
and not FactionReligion pagan
and not I_WorldwideAncillaryExists sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 10
;------------------------------------------
Trigger fragment_of_the_black_stone_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Iconium
and not FactionReligion pagan
and not I_WorldwideAncillaryExists fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 10
;------------------------------------------
Trigger holy_quran_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Mosul
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 10
;------------------------------------------
Trigger soil_from_mohammeds_grave_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Gaza
and not FactionReligion pagan
and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 10
;------------------------------------------
Trigger standard_of_mohammed_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Nicaea
and not FactionReligion pagan
and not I_WorldwideAncillaryExists standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 10
;------------------------------------------
Trigger shard_of_the_true_cross_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Tripoli
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 30
;------------------------------------------
Trigger holy_lance_crusading_antioch_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Antioch
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 30
;------------------------------------------
Trigger holy_lance_crusading_constantinople_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 30
;------------------------------------------
Trigger holy_grail_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 5
and IsOnCrusade
and SettlementName Aleppo
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 30
;------------------------------------------
Trigger iron_crown_of_lombardy_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Milan
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 30
;------------------------------------------
Trigger bridle_of_constantine_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 30
;------------------------------------------
Trigger holy_chalice_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 30
;------------------------------------------
Trigger veil_of_veronica_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 30
;------------------------------------------
Trigger icon_not_made_by_hands_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Edessa
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 30
;------------------------------------------
Trigger holy_prepuce_crusading_bordeaux_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Bordeaux
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 30
;------------------------------------------
Trigger holy_prepuce_crusading_anc_hamburg_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Hamburg
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 30
;------------------------------------------
Trigger crown_of_thorns_crusading_jerusalem_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 30
;------------------------------------------
Trigger crown_of_thorns_crusading_paris_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Paris
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 30
;------------------------------------------
Trigger holy_shroud_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Constantinople
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 30
;------------------------------------------
Trigger ark_of_the_covenant_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Cairo
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 30
;------------------------------------------
Trigger seal_of_solomon_crusading_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and IsOnCrusade
and SettlementName Jerusalem
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 30
;------------------------------------------
Trigger ark_of_the_covenant_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Cairo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists ark_of_the_covenant
and not HasAncType Relic
and IsOnJihad
AcquireAncillary ark_of_the_covenant chance 30
;------------------------------------------
Trigger seal_of_solomon_anc_jihad_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Jerusalem
and not FactionReligion pagan
and not I_WorldwideAncillaryExists seal_of_solomon
and not HasAncType Relic
and IsOnJihad
AcquireAncillary seal_of_solomon chance 30
;------------------------------------------
Trigger hair_from_mohammeds_beard_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Acre
and not FactionReligion pagan
and not I_WorldwideAncillaryExists hair_from_mohammeds_beard
and not HasAncType Relic
and IsOnJihad
AcquireAncillary hair_from_mohammeds_beard chance 30
;------------------------------------------
Trigger mohammeds_footprint_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Damascus
and not FactionReligion pagan
and not I_WorldwideAncillaryExists mohammeds_footprint
and not HasAncType Relic
and IsOnJihad
AcquireAncillary mohammeds_footprint chance 30
;------------------------------------------
Trigger holy_mantle_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Antioch
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_mantle
and not HasAncType Relic
and IsOnJihad
AcquireAncillary holy_mantle chance 30
;------------------------------------------
Trigger tooth_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Aleppo
and not FactionReligion pagan
and not I_WorldwideAncillaryExists tooth_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary tooth_of_mohammed chance 30
;------------------------------------------
Trigger key_to_holy_kaaba_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Edessa
and not FactionReligion pagan
and not I_WorldwideAncillaryExists key_to_holy_kaaba
and not HasAncType Relic
and IsOnJihad
AcquireAncillary key_to_holy_kaaba chance 30
;------------------------------------------
Trigger lock_of_kaaba_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Adana
and not FactionReligion pagan
and not I_WorldwideAncillaryExists lock_of_kaaba
and not HasAncType Relic
and IsOnJihad
AcquireAncillary lock_of_kaaba chance 30
;------------------------------------------
Trigger sword_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Baghdad
and not FactionReligion pagan
and not I_WorldwideAncillaryExists sword_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary sword_of_mohammed chance 30
;------------------------------------------
Trigger fragment_of_the_black_stone_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Iconium
and not FactionReligion pagan
and not I_WorldwideAncillaryExists fragment_of_the_black_stone
and not HasAncType Relic
and IsOnJihad
AcquireAncillary fragment_of_the_black_stone chance 30
;------------------------------------------
Trigger holy_quran_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Mosul
and not FactionReligion pagan
and not I_WorldwideAncillaryExists holy_quran
and not HasAncType Relic
and IsOnJihad
AcquireAncillary holy_quran chance 30
;------------------------------------------
Trigger soil_from_mohammeds_grave_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Gaza
and not FactionReligion pagan
and not I_WorldwideAncillaryExists soil_from_mohammeds_grave
and not HasAncType Relic
and IsOnJihad
AcquireAncillary soil_from_mohammeds_grave chance 30
;------------------------------------------
Trigger standard_of_mohammed_jihad_anc_trigger
WhenToTest GeneralCaptureSettlement
Condition Attribute Piety > 3
and SettlementName Nicaea
and not FactionReligion pagan
and not I_WorldwideAncillaryExists standard_of_mohammed
and not HasAncType Relic
and IsOnJihad
AcquireAncillary standard_of_mohammed chance 30
;------------------------------------------
Trigger shard_of_the_true_cross_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 5
;------------------------------------------
Trigger holy_lance_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 5
;------------------------------------------
Trigger holy_grail_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 5
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 5
;------------------------------------------
Trigger iron_crown_of_lombardy_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 5
;------------------------------------------
Trigger bridle_of_constantine_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 5
;------------------------------------------
Trigger holy_chalice_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 5
;------------------------------------------
Trigger veil_of_veronica_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 5
;------------------------------------------
Trigger icon_not_made_by_hands_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 5
;------------------------------------------
Trigger holy_prepuce_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_min_penalty_major_reward
and not I_WorldwideAncillaryExists holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 5
;------------------------------------------
Trigger crown_of_thorns_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_rome_min_penalty_major_reward
and not I_WorldwideAncillaryExists crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 5
;------------------------------------------
Trigger holy_shroud_mission_anc_trigger
WhenToTest LeaderMissionSuccess
Condition Attribute Piety > 3
and PaybackID pope_cardinal_major_reward_only
and not I_WorldwideAncillaryExists holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 5
;------------------------------------------
Trigger shard_of_the_true_cross_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 60
;------------------------------------------
Trigger holy_lance_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 60
;------------------------------------------
Trigger holy_grail_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 60
;------------------------------------------
Trigger iron_crown_of_lombardy_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 60
;------------------------------------------
Trigger bridle_of_constantine_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 60
;------------------------------------------
Trigger holy_chalice_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 60
;------------------------------------------
Trigger veil_of_veronica_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 60
;------------------------------------------
Trigger icon_not_made_by_hands_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 60
;------------------------------------------
Trigger holy_prepuce_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 60
;------------------------------------------
Trigger crown_of_thorns_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 60
;------------------------------------------
Trigger holy_shroud_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 60
;------------------------------------------
Trigger ark_of_the_covenant_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 60
;------------------------------------------
Trigger seal_of_solomon_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 60
;------------------------------------------
Trigger hair_from_mohammeds_beard_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 60
;------------------------------------------
Trigger mohammeds_footprint_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 60
;------------------------------------------
Trigger holy_mantle_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 60
;------------------------------------------
Trigger tooth_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 60
;------------------------------------------
Trigger key_to_holy_kaaba_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 60
;------------------------------------------
Trigger lock_of_kaaba_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 60
;------------------------------------------
Trigger sword_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 60
;------------------------------------------
Trigger fragment_of_the_black_stone_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 60
;------------------------------------------
Trigger holy_quran_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 60
;------------------------------------------
Trigger soil_from_mohammeds_grave_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 60
;------------------------------------------
Trigger standard_of_mohammed_father_anc_trigger
WhenToTest FatherDiesNatural
Condition Attribute Piety > 2
and FatherAnc standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 60
;------------------------------------------
Trigger shard_of_the_true_cross_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled shard_of_the_true_cross
and not HasAncType Relic
AcquireAncillary shard_of_the_true_cross chance 10
;------------------------------------------
Trigger holy_lance_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_lance
and not HasAncType Relic
AcquireAncillary holy_lance chance 10
;------------------------------------------
Trigger holy_grail_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_grail
and not HasAncType Relic
AcquireAncillary holy_grail chance 10
;------------------------------------------
Trigger iron_crown_of_lombardy_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled iron_crown_of_lombardy
and not HasAncType Relic
AcquireAncillary iron_crown_of_lombardy chance 10
;------------------------------------------
Trigger bridle_of_constantine_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled bridle_of_constantine
and not HasAncType Relic
AcquireAncillary bridle_of_constantine chance 10
;------------------------------------------
Trigger holy_chalice_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_chalice
and not HasAncType Relic
AcquireAncillary holy_chalice chance 10
;------------------------------------------
Trigger veil_of_veronica_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled veil_of_veronica
and not HasAncType Relic
AcquireAncillary veil_of_veronica chance 10
;------------------------------------------
Trigger icon_not_made_by_hands_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled icon_not_made_by_hands
and not HasAncType Relic
AcquireAncillary icon_not_made_by_hands chance 10
;------------------------------------------
Trigger holy_prepuce_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_prepuce
and not HasAncType Relic
AcquireAncillary holy_prepuce chance 10
;------------------------------------------
Trigger crown_of_thorns_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled crown_of_thorns
and not HasAncType Relic
AcquireAncillary crown_of_thorns chance 10
;------------------------------------------
Trigger holy_shroud_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and GeneralWithAncKilled holy_shroud
and not HasAncType Relic
AcquireAncillary holy_shroud chance 10
;------------------------------------------
Trigger ark_of_the_covenant_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled ark_of_the_covenant
and not HasAncType Relic
AcquireAncillary ark_of_the_covenant chance 10
;------------------------------------------
Trigger seal_of_solomon_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled seal_of_solomon
and not HasAncType Relic
AcquireAncillary seal_of_solomon chance 10
;------------------------------------------
Trigger hair_from_mohammeds_beard_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled hair_from_mohammeds_beard
and not HasAncType Relic
AcquireAncillary hair_from_mohammeds_beard chance 10
;------------------------------------------
Trigger mohammeds_footprint_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled mohammeds_footprint
and not HasAncType Relic
AcquireAncillary mohammeds_footprint chance 10
;------------------------------------------
Trigger holy_mantle_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled holy_mantle
and not HasAncType Relic
AcquireAncillary holy_mantle chance 10
;------------------------------------------
Trigger tooth_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled tooth_of_mohammed
and not HasAncType Relic
AcquireAncillary tooth_of_mohammed chance 10
;------------------------------------------
Trigger key_to_holy_kaaba_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled key_to_holy_kaaba
and not HasAncType Relic
AcquireAncillary key_to_holy_kaaba chance 10
;------------------------------------------
Trigger lock_of_kaaba_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled lock_of_kaaba
and not HasAncType Relic
AcquireAncillary lock_of_kaaba chance 10
;------------------------------------------
Trigger sword_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled sword_of_mohammed
and not HasAncType Relic
AcquireAncillary sword_of_mohammed chance 10
;------------------------------------------
Trigger fragment_of_the_black_stone_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled fragment_of_the_black_stone
and not HasAncType Relic
AcquireAncillary fragment_of_the_black_stone chance 10
;------------------------------------------
Trigger holy_quran_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled holy_quran
and not HasAncType Relic
AcquireAncillary holy_quran chance 10
;------------------------------------------
Trigger soil_from_mohammeds_grave_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled soil_from_mohammeds_grave
and not HasAncType Relic
AcquireAncillary soil_from_mohammeds_grave chance 10
;------------------------------------------
Trigger standard_of_mohammed_killed_anc_trigger
WhenToTest PostBattle
Condition Attribute Piety > 3
and WonBattle
and not FactionReligion pagan
and GeneralWithAncKilled standard_of_mohammed
and not HasAncType Relic
AcquireAncillary standard_of_mohammed chance 10
;------------------------------------------
Trigger sir_william_wallace_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType scotland
and GeneralFoughtFaction england
and I_TurnNumber >= 16
and I_TurnNumber <= 118
AcquireAncillary sir_william_wallace chance 100
;------------------------------------------
Trigger joan_of_arc_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType france
and GeneralFoughtFaction england
and Attribute Command > 3
and I_TurnNumber >= 100
and I_TurnNumber <= 180
AcquireAncillary joan_of_arc chance 100
;------------------------------------------
Trigger peter_the_hermit_anc_trigger
WhenToTest GeneralJoinCrusade
Condition Attribute Chivalry > 0
and I_TurnNumber >= 5
and I_TurnNumber <= 50
AcquireAncillary peter_the_hermit chance 25
;------------------------------------------
Trigger bertrand_du_guesclin_anc_trigger
WhenToTest PostBattle
Condition FactionType france
and GeneralFoughtInCombat
and WonBattle
and BattleOdds < 0.7
and I_TurnNumber >= 130
and I_TurnNumber <= 150
AcquireAncillary bertrand_du_guesclin chance 100
;------------------------------------------
Trigger chevalier_de_bayard_anc_trigger
WhenToTest PostBattle
Condition FactionType france
and WonBattle
and BattleOdds < 1
and GeneralFoughtInCombat
and I_TurnNumber >= 205
and I_TurnNumber <= 225
AcquireAncillary chevalier_de_bayard chance 100
;------------------------------------------
Trigger pierre_abelard_anc_trigger
WhenToTest CharacterTurnEnd
Condition FactionType france
and IsGeneral
and EndedInSettlement
and I_TurnNumber >= 14
and I_TurnNumber <= 31
AcquireAncillary pierre_abelard chance 25
;------------------------------------------
Trigger francesco_petrarca_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= alchemy_school
and I_TurnNumber >= 130
and I_TurnNumber <= 150
and CultureType southern_european
and not FactionType spain
and not FactionType portugal
and not FactionType papal_states
AcquireAncillary francesco_petrarca chance 100
;------------------------------------------
Trigger roger_bacon_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= gunsmith
and I_TurnNumber >= 77
and I_TurnNumber <= 107
AcquireAncillary roger_bacon chance 66
;------------------------------------------
Trigger roger_bacon_anc_trigger2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= c_gunsmith
and I_TurnNumber >= 77
and I_TurnNumber <= 107
AcquireAncillary roger_bacon chance 66
;------------------------------------------
Trigger geoffrey_chaucer_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition FactionType england
and SettlementBuildingFinished = university
and I_TurnNumber >= 143
and I_TurnNumber <= 160
AcquireAncillary geoffrey_chaucer chance 100
;------------------------------------------
Trigger john_wycliffe_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType england
and Trait Cultured > 0
and I_TurnNumber >= 132
and I_TurnNumber <= 152
AcquireAncillary john_wycliffe chance 10
;------------------------------------------
Trigger simon_de_montfort_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType england
and FactionLeaderAttribute Authority < 5
and I_TurnNumber >= 60
and I_TurnNumber <= 100
AcquireAncillary simon_de_montfort chance 50
;------------------------------------------
Trigger amerigo_vespucci_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= explorers_guild
and I_TurnNumber >= 208
and I_TurnNumber <= 225
AcquireAncillary amerigo_vespucci chance 100
;------------------------------------------
Trigger niels_ebbesen_anc_trigger
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType denmark
and I_TurnNumber >= 100
and I_TurnNumber <= 130
AcquireAncillary niels_ebbesen chance 100
;------------------------------------------
Trigger vlad_tepes_anc_trigger
WhenToTest ExterminatePopulation
Condition IsGeneral
and FactionType hungary
and I_TurnNumber >= 160
and I_TurnNumber <= 205
AcquireAncillary vlad_tepes chance 100
;------------------------------------------
Trigger meister_eckhart_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType hre
and EndedInSettlement
and SettlementBuildingExists = university
and I_TurnNumber >= 100
and I_TurnNumber <= 124
AcquireAncillary meister_eckhart chance 20
;------------------------------------------
Trigger arnold_von_winkelried_anc_trigger
WhenToTest PostBattle
Condition WonBattle
and BattleOdds < 1
and CultureType northern_european
and not FactionType hre
and GeneralNumKillsInBattle > 3
and I_TurnNumber >= 148
and I_TurnNumber <= 165
AcquireAncillary arnold_von_winkelried chance 100
;------------------------------------------
Trigger john_gutenberg_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= printing_press
and I_TurnNumber >= 187
and I_TurnNumber <= 210
AcquireAncillary john_gutenberg chance 100
;------------------------------------------
Trigger hildegard_von_bingen_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition FactionType hre
and SettlementBuildingFinished >= church
and I_TurnNumber >= 20
and I_TurnNumber <= 50
AcquireAncillary hildegard_von_bingen chance 33
;------------------------------------------
Trigger martin_luther_anc_trigger
WhenToTest CharacterTurnEnd
Condition EndedInSettlement
and RemainingMPPercentage = 100
and SettlementBuildingExists >= abbey
and IsGeneral
and Attribute Piety < 5
and I_TurnNumber >= 20
and I_TurnNumber <= 233
AcquireAncillary martin_luther chance 15
;------------------------------------------
Trigger paracelsus_anc_trigger
WhenToTest PostBattle
Condition WonBattle
and GeneralNumKillsInBattle > 5
and GeneralHPLostRatioinBattle > 50
and Attribute Piety < 5
and I_TurnNumber >= 210
and I_TurnNumber <= 225
AcquireAncillary paracelsus chance 25
;------------------------------------------
Trigger johannes_faustes_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and not SettlementBuildingExists = huge_cathedral
and SettlementBuildingExists >= alchemists_lab
and CultureType northern_european
and I_TurnNumber >= 210
and I_TurnNumber <= 230
AcquireAncillary johannes_faustes chance 100
;------------------------------------------
Trigger aldus_manutius_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= printing_press
and I_TurnNumber >= 201
and I_TurnNumber <= 218
AcquireAncillary aldus_manutius chance 100
;------------------------------------------
Trigger marco_polo_anc_trigger
WhenToTest CharacterTurnEnd
Condition FactionBuildingExists >= explorers_guild
and DistanceCapital > 60
and not CultureType middle_eastern
and I_TurnNumber >= 12
and I_TurnNumber <= 122
AcquireAncillary marco_polo chance 15
;------------------------------------------
Trigger donatello_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 162
and I_TurnNumber <= 193
and IsGeneral
AcquireAncillary donatello chance 100
;------------------------------------------
Trigger raphael_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 210
and I_TurnNumber <= 220
and IsGeneral
AcquireAncillary raphael chance 100
;------------------------------------------
Trigger michaelangelo_anc_trigger
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= artist_studio
and I_TurnNumber >= 209
and I_TurnNumber <= 242
AcquireAncillary michaelangelo chance 100
;------------------------------------------
Trigger machiavelli_anc_trigger
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and SettlementBuildingExists = university
and I_TurnNumber >= 204
and I_TurnNumber <= 224
and Trait StrategyDread > 0
and not CultureType eastern_european
and not CultureType middle_eastern
and not FactionType byzantium
AcquireAncillary machiavelli chance 25
;------------------------------------------
Trigger george_of_antioch
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType sicily
and I_TurnNumber >= 21
and I_TurnNumber <= 36
AcquireAncillary george_of_antioch chance 100
;------------------------------------------
Trigger francis_of_assisi
WhenToTest GeneralJoinCrusade
Condition CultureType southern_european
and not FactionType byzantium
and I_TurnNumber >= 60
and I_TurnNumber <= 73
AcquireAncillary francis_of_assisi chance 100
;------------------------------------------
Trigger francis_of_assisi2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= church
and I_TurnNumber >= 60
and I_TurnNumber <= 73
and CultureType southern_european
and not FactionType byzantium
AcquireAncillary francis_of_assisi chance 100
;------------------------------------------
Trigger vasco_de_gama
WhenToTest CharacterTurnEnd
Condition IsGeneral
and DistanceCapital > 40
and FactionBuildingExists >= explorers_guild
and I_TurnNumber >= 205
and I_TurnNumber <= 225
AcquireAncillary vasco_de_gama chance 33
;------------------------------------------
Trigger anthony_of_padua
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= abbey
and CultureType southern_european
and I_TurnNumber >= 69
and I_TurnNumber <= 76
AcquireAncillary anthony_of_padua chance 75
;------------------------------------------
Trigger nicolau_copernicus
WhenToTest GovernorBuildingCompleted
Condition FactionType poland
and SettlementBuildingFinished >= library
and I_TurnNumber >= 200
and I_TurnNumber <= 232
AcquireAncillary nicolau_copernicus chance 100
;------------------------------------------
Trigger ibn_khaldun
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= alchemists_lab
and CultureType middle_eastern
and I_TurnNumber >= 135
and I_TurnNumber <= 160
AcquireAncillary ibn_khaldun chance 100
;------------------------------------------
Trigger ibn_khaldun2
WhenToTest GovernorBuildingCompleted
Condition SettlementBuildingFinished >= bimaristan
and CultureType middle_eastern
and I_TurnNumber >= 135
and I_TurnNumber <= 160
AcquireAncillary ibn_khaldun chance 100
;------------------------------------------
Trigger albertus_magnus
WhenToTest CharacterTurnEnd
Condition IsGeneral
and FactionType hre
and EndedInSettlement
and SettlementBuildingExists >= church
and SettlementBuildingExists >= alchemists_lab
and I_TurnNumber >= 70
and I_TurnNumber <= 100
AcquireAncillary albertus_magnus chance 10
;------------------------------------------
Trigger jan_zizka
WhenToTest PostBattle
Condition IsGeneral
and WonBattle
and BattleOdds < 1
and FactionType poland
and I_TurnNumber >= 150
and I_TurnNumber <= 172
AcquireAncillary jan_zizka chance 100
;------------------------------------------
Trigger roger_de_moulins
WhenToTest GeneralJoinCrusade
Condition CharacterReligion catholic
and not FactionType hre
and not FactionType spain
and not FactionType portugal
and I_TurnNumber >= 45
and I_TurnNumber <= 60
AcquireAncillary roger_de_moulins chance 100
;------------------------------------------
Trigger gerard_de_ridefort
WhenToTest GeneralJoinCrusade
Condition CharacterReligion catholic
and not FactionType hre
and not FactionType spain
and not FactionType portugal
and I_TurnNumber >= 30
and I_TurnNumber <= 52
AcquireAncillary gerard_de_ridefort chance 100
If someone could upload it somewhere? Would be much appriciated.