View Full Version : Problems converting Venice to a castle.
good_will_shopping
01-28-2007, 05:42
I've recently taken Venice by way of England, and am unable to convert it to a castle although it's a minor city. Just curious if anyone can give me a quick answer as to why this is an issue?
Cheers,
Will
If a settlement has the word "city" in it's type, it's too big to be converted to a castle.
good_will_shopping
01-28-2007, 06:42
Much thanks.
zstajerski
01-28-2007, 12:46
It is true, thats why you have to startegically place castles on your territorry
I suppose it may be possible to exterminate the hell out of it when you cap the place, trying to blast it back into being a town. You can't destroy the wall levels, but if extermination can set the walls back a level or more then maybe this would work out for you. I don't really know, I exterminate pretty infrequently.
If it can affect the city walls, you can of course allow the city to rebel and then retake it and exterminate, as many times as is necessary to make it the right level to flip to a castle.
good_will_shopping
01-28-2007, 20:45
I suppose it may be possible to exterminate the hell out of it when you cap the place, trying to blast it back into being a town. You can't destroy the wall levels, but if extermination can set the walls back a level or more then maybe this would work out for you. I don't really know, I exterminate pretty infrequently.
If it can affect the city walls, you can of course allow the city to rebel and then retake it and exterminate, as many times as is necessary to make it the right level to flip to a castle.
I originally tried what you're talking about, wasn't able to reduce the wall levels. Also destroyed every building that I could in the hope that the population would become so sparce that it would bump me down to a smaller town, etc. No luck as of yet, perhaps i'll go about it more methodically and test this possibility.
Thanks again.
SnowlyWhite
01-28-2007, 20:57
Doesn't work; if there are stone walls in place, there ain't gonna be a castle there, no matter what you do(think I tested it thoroughly enough, however, obviously, ain't 100% sure)
Merciless_Doge
01-29-2007, 02:59
Speaking of castles, how many do you all normally have versus cities?
I feel I have too many castles in my Spanish campaign - mostly b/c I have conquered them from the Moors and French (Granada, Toulouse, Bordeaux, etc.). All in all, I probably have 15 castles out of 25 regions. Should I start to convert these? I think they are hurting my trade possibilities.
Thanks.
TevashSzat
01-29-2007, 03:13
Doge yeah, convert probably at least 10 to cities. As a general rule, if the province can build a port, turn it into a city which will usually work well except for some specific circumstances
I never change them since the AI never does.
good_will_shopping
01-29-2007, 09:12
Doesn't work; if there are stone walls in place, there ain't gonna be a castle there, no matter what you do(think I tested it thoroughly enough, however, obviously, ain't 100% sure)
What a shame. Venice seems to be the best location for a Citadel on the campaign map, 3 sides surrounded by water, bridge right out front...
Curse the M2TW gods, I want my castle!!! lol
I was hoping to use Venice as my staging point for trashing Miland and the Byzantines.
LordKhaine
01-29-2007, 16:34
All in all, I probably have 15 castles out of 25 regions. Should I start to convert these? I think they are hurting my trade possibilities.
Generally with 25 regions you'd be better of having about 5 castles and 20 cities. But it changes depending on where you are and what faction you are. Castles are generally better for troops, security and keeping the population happy. But Cities make far more money, especially if they have a port!
A big exception is a faction like Milan. Milan has such good militia units that I didn't have a single castle!
* shudders *
Making Venice a castle will cost you like 3000-4000 fl per turn.
caius britannicus
01-30-2007, 02:05
Doge: I leave castles that I conquer until I expand several provinces beyond them. Then I convert them to ciites. So my borders always have a few castles on them. It seems to me to be the best way to do it. This leaves a strong bearer on your border but also keeps your economy running since your heartland is all cities.
good_will_shopping
01-30-2007, 06:27
* shudders *
Making Venice a castle will cost you like 3000-4000 fl per turn.
Perhaps, but I rather enjoy defending (probably all of those cool sea of arrows moments), and Venice just seems like it would be such a tough nut to crack as a castle.
Vladimir
01-31-2007, 01:15
Change it into a castle then use the the move stack/unit command to make the Mongols appear on your doorstep. Should be fun.
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