View Full Version : Reputation
PseRamesses
01-28-2007, 12:46
Would be great to gather all experienced information regarding managing reputation in one place. Searched for it and found bits and pieces here and there.
So how do you raise your reputation?
*I never break an alliance, unless the Pope orders me to.
*I never sack or exterminate any population.
*I always release prisoners which raises chivalry = high reputation.
*I never set foot in another factions territory.
*I always join every crusade/ jihad etc.
*If you conquer a settlement and give it to another faction do NOT retake this again unless at war or your reputation will take a dive.
*Destroying a faction will lower your reputation.
*Making a faction your vassal will raise it.
It seems that getting a high chivalry rating for your faction leader is the fastest way of raising your reputation. What´s your experience?
*Having alliances and maintaining them increases your reputation.
*Having good relations with a faction increases your reputation.
*Having bad relations decreases it.
*Having a high chivalry faction leader increases your reputation.
*Having a high dread faction leader decreases it (So best to keep your main bloodline as high chivarly generals, and let some other line of the family be the bastard enforcers).
*The best thing to do is to make alliances with EVERY faction in the game at the start, so that you have allies far off who you don't share a border with and who won't be tempted to attack you.
*Give gifts to any ally who your relations decline with IMMEDIATELY in order to keep your relations at so-so or better (Preferably better, because that increases your reputation faster).
*Pick a couple of factions to be super allies with, and push your relations with them to perfect, and KEEP them there.
*Don't attack an ally ever (Ever).
*Don't attack a non-ally unless they attack you first. In fact, don't retaliate even, only break their forces in your territory (This is good strategy anyway, fighting them on your home territory gives you the advantage because you should be able to choose your battlefields). If you let them keep entering your territory a few times before retaliating and taking one of their territories, you are much less likely to take a reputation hit. See, if another faction has a BAD reputation, you can attack them freely without losing reputation (In fact you seem to gain reputation for attacking them, as long as you're at war with them and THEY started it). So let them attack you a few times before you retaliate, let their reputation fall and fall and then retaliate. Additionally, the higher your reputation goes, the bigger hit the enemy will take if they attack you. I've seen factions go from mixed to despicable after attacking me just one time, when I had very high reputations.
Reputation:
- Occupy increases it
- Sacking decreases it slighty, even against rebels
- Extermination decreases it a lot, even against rebels
- in addition, your pope rating will decrease if you sack or exterminate a catholic city
I´ll update this post with tips so that we get a list.
I think that making your diplomatic offers 'generous' also helps, though i'm not 100% sure
General Zhukov
01-28-2007, 13:31
Great idea. I would appreciate any info regarding this, for use in my upcoming "nice guy" campaign.
I don't break an alliance even if the pontificating meddler asks me to. It's easier to rebuild pope faction than it is rebuild reputation.
Just because he likes to start a fight now and again doesn't mean I have any obligation to bail him out. Alliances are hard enough to keep as it is.
Having alliances and maintaining them increases your reputation.
Having good relations with a faction increases your reputation.
Having bad relations decreases it.
Having a high chivalry faction leader increases your reputation.
Having a high dread faction leader decreases it (So best to keep your main bloodline as high chivarly generals, and let some other line of the family be the bastard enforcers).
The best thing to do is to make alliances with EVERY faction in the game at the start, so that you have allies far off who you don't share a border with and who won't be tempted to attack you. Give gifts to any ally who your relations decline with IMMEDIATELY in order to keep your relations at so-so or better (Preferably better, because that increases your reputation faster). Pick a couple of factions to be super allies with, and push your relations with them to perfect, and KEEP them there.
Don't attack an ally ever (Ever). Don't attack a non-ally unless they attack you first. In fact, don't retaliate even, only break their forces in your territory (This is good strategy anyway, fighting them on your home territory gives you the advantage because you should be able to choose your battlefields). If you let them keep entering your territory a few times before retaliating and taking one of their territories, you are much less likely to take a reputation hit. See, if another faction has a BAD reputation, you can attack them freely without losing reputation (In fact you seem to gain reputation for attacking them, as long as you're at war with them and THEY started it). So let them attack you a few times before you retaliate, let their reputation fall and fall and then retaliate.
Additionally, the higher your reputation goes, the bigger hit the enemy will take if they attack you. I've seen factions go from mixed to despicable after attacking me just one time, when I had very high reputations.
High reputation does SO many good things for you in this game, it's worth doing the work to maintain it :)
PseRamesses
01-28-2007, 19:45
Having alliances and maintaining them increases your reputation.
Having good relations with a faction increases your reputation.
Having bad relations decreases it.
Having a high chivalry faction leader increases your reputation.
Having a high dread faction leader decreases it (So best to keep your main bloodline as high chivarly generals, and let some other line of the family be the bastard enforcers).
The best thing to do is to make alliances with EVERY faction in the game at the start, so that you have allies far off who you don't share a border with and who won't be tempted to attack you. Give gifts to any ally who your relations decline with IMMEDIATELY in order to keep your relations at so-so or better (Preferably better, because that increases your reputation faster). Pick a couple of factions to be super allies with, and push your relations with them to perfect, and KEEP them there.
Don't attack an ally ever (Ever). Don't attack a non-ally unless they attack you first. In fact, don't retaliate even, only break their forces in your territory (This is good strategy anyway, fighting them on your home territory gives you the advantage because you should be able to choose your battlefields). If you let them keep entering your territory a few times before retaliating and taking one of their territories, you are much less likely to take a reputation hit. See, if another faction has a BAD reputation, you can attack them freely without losing reputation (In fact you seem to gain reputation for attacking them, as long as you're at war with them and THEY started it). So let them attack you a few times before you retaliate, let their reputation fall and fall and then retaliate.
Additionally, the higher your reputation goes, the bigger hit the enemy will take if they attack you. I've seen factions go from mixed to despicable after attacking me just one time, when I had very high reputations.
High reputation does SO many good things for you in this game, it's worth doing the work to maintain it :)
Thx for your insight Muashi. He he, I knew you´d stroll into this topic m8!
General Zhukov
01-28-2007, 23:34
Thanks Musashi. Good stuff.
PseRamesses
01-29-2007, 07:36
*If you conquer a settlement and give it to another faction do NOT retake this again unless at war or your reputation will take a dive.
One odd thing happened last night. I was France, launched a crusade on Cordoba, took it and gave it to the Spanish. Some years later the Spanish got X:ed. I launched a crusade an took it. This time I gave it to the Portugese. My rep took a dive.
Yeah, I think there's no time limit on it... If you give a territory to someone, you can never take it back by force without losing reputation.
Armenia_Byzantium
01-29-2007, 08:19
Great idea. I would appreciate any info regarding this, for use in my upcoming "nice guy" campaign.
Haha nice one buddy :laugh4:
PseRamesses
02-01-2007, 11:55
Last night, playing the HRE, the pope ordered me to cancel my alliance with Milan who where x-commed and my rep took a dive?! That can´t be right. Can anyone else confirm this?
Just because the Pope tells you to do something doesn't mean the rest of the world is going to praise you for doing so...
You have to choose which is more important.
PseRamesses
02-01-2007, 19:08
Just because the Pope tells you to do something doesn't mean the rest of the world is going to praise you for doing so...
You have to choose which is more important.
I agree but RP´ing a faction to be a good cath this path is not recomendable. What really annoys me is that your rep is taking a dive when you cancels an alliance with an excommunicated faction. That is simply not right!
I agree but RP´ing a faction to be a good cath this path is not recomendable. What really annoys me is that your rep is taking a dive when you cancels an alliance with an excommunicated faction. That is simply not right!
Why is it not right? The rest of the world sees you turning on a friend as a knee-jerk reaction to a pompous old guy.
Reputation is like what your general social group thinks of you. The Pope asking you to break an alliance is like your local pastor asking you to publicly snub a close friend. Just because the pastor asked you to, do you think that means everyone else is still going to trust you as much? Of course not, because you just proved your friendship comes second to the demands of some old authority.
Now, make yourself a King... a RULER. Not only have you just proven your alliance means less to you than some old coot's demands, you've also proven you are acting subservient to another authority... if you're not a vassal, why are you acting like one? Are you a KING? Or a subject?
And by the way, reputation counts a lot more than just other catholics. Do you think the Muslim and Orthodox are going to trust you as much once you showed you'll bail on a friend for having a tiff with the pope?
Yeah, it's a tough choice with no perfect answer... life's full of them. Get over it. Keep the alliance and give the pope some cash and map information to make up for it... after that you'll find he's a pretty forgiving kind of guy. :beam:
PseRamesses
02-01-2007, 22:04
Why is it not right? The rest of the world sees you turning on a friend as a knee-jerk reaction to a pompous old guy.
Reputation is like what your general social group thinks of you. The Pope asking you to break an alliance is like your local pastor asking you to publicly snub a close friend. Just because the pastor asked you to, do you think that means everyone else is still going to trust you as much? Of course not, because you just proved your friendship comes second to the demands of some old authority.
Now, make yourself a King... a RULER. Not only have you just proven your alliance means less to you than some old coot's demands, you've also proven you are acting subservient to another authority... if you're not a vassal, why are you acting like one? Are you a KING? Or a subject?
And by the way, reputation counts a lot more than just other catholics. Do you think the Muslim and Orthodox are going to trust you as much once you showed you'll bail on a friend for having a tiff with the pope?
Yeah, it's a tough choice with no perfect answer... life's full of them. Get over it. Keep the alliance and give the pope some cash and map information to make up for it... after that you'll find he's a pretty forgiving kind of guy. :beam:
You´re missing the whole point Coyote. X-coms are the devils spawns and must be routed out. As king I´m annointed by god through his representatives on earth. X-coms have turned away from god and his representation so no ordinary bonds or rules applies, period. Would you stay friends if your m8 murdered, raped or sodomized a kid? I think not m8. End of argument.
You´re missing the whole point Coyote. X-coms are the devils spawns and must be routed out. As king I´m annointed by god through his representatives on earth. X-coms have turned away from god and his representation so no ordinary bonds or rules applies, period. Would you stay friends if your m8 murdered, raped or sodomized a kid? I think not m8. End of argument.
Whatever. You need to read up on relations between the Papacy and royalties throughout Europe. Getting excommunicated didn't suddenly have everyone turn on you. MOST kings resented papal interference, and some made a point of it to the pope at the tip of spear... and no one else interfered. Papal "authority" was hardly seen as absolute, and he was hardly seen as God's complete authority on earth... especially by the royals. Stop thinking like a commoner. What, you never wondered why the Protestants so quickly found support amongst the nobility? The pope had been trying to infringe on their authority for centuries. A nation cannot have 2 kings, kings knew this, and often felt papal "orders" were infringement of their own authority.
And reputation is a global trait, not just some special thing the game engine rewards you with. It has to do with more factions than just catholics. What, you want there to be a "right" decision that'll make everyone happy and then the dev pats you on the head and gives you a cookie? You talked about roleplaying, THIS IS roleplaying; a realistic decision with negative consequences for both choices. That's what being king is all about... trying to make the best choice for your nation... sometimes by choosing amongst a bunch of bad choices. So make the choice and live with the consequences. Stop expecting the whole world to love you for pulling the line of a religious leader a good part of them don't recognize.
I just received this from a representative of His Holiness:
It has come to our attention King PseRamesses that you have found it to question the fair sacrifice that has been asked of you. Rome knows what it is asking of you and your kingdom, and also asks... is one's reputation in the eyes of men more important than how one is seen in the eyes of God? Truly, what has been asked is of little import in the pursuit of the Lord's work.
Your questioning of this fair sacrifice has troubled His Holiness as regards to your commitment to fighting the heretics. Perhaps an Inquisitor could assist you in reaffirming you on the path of righeousness?
PseRamesses
02-02-2007, 08:08
Whatever. You need to read up on relations between the Papacy and royalties throughout Europe. Getting excommunicated didn't suddenly have everyone turn on you. MOST kings resented papal interference, and some made a point of it to the pope at the tip of spear... and no one else interfered. Papal "authority" was hardly seen as absolute, and he was hardly seen as God's complete authority on earth... especially by the royals. Stop thinking like a commoner. What, you never wondered why the Protestants so quickly found support amongst the nobility? The pope had been trying to infringe on their authority for centuries. A nation cannot have 2 kings, kings knew this, and often felt papal "orders" were infringement of their own authority.
And reputation is a global trait, not just some special thing the game engine rewards you with. It has to do with more factions than just catholics. What, you want there to be a "right" decision that'll make everyone happy and then the dev pats you on the head and gives you a cookie? You talked about roleplaying, THIS IS roleplaying; a realistic decision with negative consequences for both choices. That's what being king is all about... trying to make the best choice for your nation... sometimes by choosing amongst a bunch of bad choices. So make the choice and live with the consequences. Stop expecting the whole world to love you for pulling the line of a religious leader a good part of them don't recognize.
I just received this from a representative of His Holiness:
It has come to our attention King PseRamesses that you have found it to question the fair sacrifice that has been asked of you. Rome knows what it is asking of you and your kingdom, and also asks... is one's reputation in the eyes of men more important than how one is seen in the eyes of God? Truly, what has been asked is of little import in the pursuit of the Lord's work.
Your questioning of this fair sacrifice has troubled His Holiness as regards to your commitment to fighting the heretics. Perhaps an Inquisitor could assist you in reaffirming you on the path of righeousness?
Coyote,
Why is it that you´re right and I´m wrong?
Why is it that I´m a "commoner" and you´re a "king"?
Why is it that I´m a historical illiterate and you´re an expert?
Why is it that you feel an urge to mock a RP cath devotee?
This is not the thread to continue this discussion. I suggest you PM if you want to educate me further, ok?!
I agree with JCoyote, other kings, and particularly muslim and orthodox rulers, will look down on you for doing the bidding of the Pope. That's what your reputation is meant to represent. It's not your people's opinion of you, it's the image you have with other rulers, who are mostly pragmatists who pay lip service to religion.
I wasn't trying to mock you.
It's fine to roleplay a catholic devotee, that's great. What you are playing is a fanatic, which can be a lot of fun, I've done it. ~:thumb: Reputation represents how likely other nations in general are to get into diplomatic arrangements like alliances with you.
When you're the Pope's bulldog, and jump any time he nods at you, when you are his instrument to visit destruction on the world of men (he is asking you to go to war when he says break an alliance)... it only makes sense that other rulers will start getting anxious about making deals with you. Because they know it's not worth the breath used to speak it if the Pope decides he doesn't like it.
What my little note from the Pope was, if you are truly a fanatic, it shouldn't bother you what other rulers think anyway... you are worried about the Lord's work, not their petty politics. A fanatic doesn't care about consequences in this world, they are worried about the next. So show those unbelievers the wrath of the righteous!
PseRamesses
02-03-2007, 10:54
Thx for the clarification Coyote.
Back to the rep-list:
*Destroying a faction will lower your reputation.
*Making a faction your vassal will raise it.
Q: Does giving settlements away hurt your rep? Last night as Spain my realm was set at the Pyrenees and Tripoli. I called a crusade as soon as it was available but not on the holy land targets. I took Caernarvon and gave it to the English. Bruges to the French. Antwerp to the HRE etc etc (I´ve edited the crusade target text file) and my rep just kept going down. Didn´t sack them or had any troops in the regions I was giving away.
Maybe it's interpreted as a sign of weakness?
PseRamesses
02-05-2007, 08:21
Sacking and exterminating a settlement will lower your reputation but does this apply to all religions? Moving into the Holy Lands late in the game means huge cities hard to convert so you are forced to exterminate and sack them in order to control them. I´ve a strong feeling that it does as I seem to remember that everytime I´ve conquered the Holy Lands I´ve had a bad reputation. It´s a pity that your rep is only global, it should have been divided into religions too thus making you able to keep a good rep with factions of your own faith while fighting the heretics/ infidels.
Well if you want to take the "high road" and avoid exterminating, mob the region with clergy ahead of time to convert their population. This has additional benefits: they'll gain piety and odds of becoming cardinals helping you control the papacy, the local population will become more restless against its current rulers and could rebel on their own, and it can allow you to occupy which looks good for rep and keeps the population high for taxes and development.
A god squad accompanied by spies and assassins can make a city rebel, really handy if you want the city without going to war with an ally who owns it.
PseRamesses
02-05-2007, 19:23
Sacking and exterminating a settlement will lower your reputation but does this apply to all religions? Moving into the Holy Lands late in the game means huge cities hard to convert so you are forced to exterminate and sack them in order to control them. I´ve a strong feeling that it does as I seem to remember that everytime I´ve conquered the Holy Lands I´ve had a bad reputation. It´s a pity that your rep is only global, it should have been divided into religions too thus making you able to keep a good rep with factions of your own faith while fighting the heretics/ infidels.
HoreTore pointed out some clarification regarding my questions in another thread:
Reputation:
- Occupy increases it
- Sacking decreases it slighty, even against rebels
- Extermination decreases it a lot, even against rebels
- in addition, your pope rating will decrease if you sack or exterminate a catholic city
To more directly answer the question: Yes, exterminating a muslim city will lower your reputation, even if you're catholic. Reputation is a measurement of how every faction views you, including your enemies, and factions of other religions.
The pope won't care, however.
Armenia_Byzantium
02-06-2007, 03:41
Every faction has a different view of your faction, if you tend to betray or change the stance with another faction frequently the other faction will start losing faith in your faction
Razor1952
02-06-2007, 05:45
Well in my current campaign as Venice took Jerusalem ~1110 by crusade and sacked only, I have been currying favour with the catholic factions and this didn't change reputation.
BTW It seems some factions have inbuilt enemies.
for Venice HRE, BYZ (&Milan?) , I gave HRE&Milan 100 fl for 100 turns and both stayed reasonable though HRE attacked and Milan send heaps of spies HRE is now abysmal though Milan is still reasonable (after 32 turns of tribute). BYZ also attacked though its reputation with me was So-so(no tribute). Other factions are all reasonable .
Of course also gave 100X100 to Pope and status is perfect.
crpcarrot
02-06-2007, 11:36
i got a question
when you send a spy agaisnt the AI and he gets caught sometimes the AI declares war. of course the human player doesn not get an option to do this. my question is in the turn the spy is caught does the player/AI get a chance to declare war without a reputation hit?
gingergenius
02-06-2007, 21:38
I was Very Reliable until about 20 turns ago. Due to various alliances, I have been to war with just about everyone in Europe (I'm English). Making peace with people doesn't work I paid the Papacy huge sums of money for ceasefire and reconciliation, to find that they had declared war on me next turn due to alliances. Same with other factions. So I eradicated 3 of them, (Milanese, Scots, Danes), and banished the French to their crusader provinces. I trained loads of cardinals, but still lost the papal election by 1 vote. The next pope was 38, so I assassinated him, and got elected myself.
Fortunately I had lots of diplomats, and the English pope reconciled me. I allied with the papacy, ceasefire with Portugal, Sicily and Hungary, but remained at war with the French, Poles and then Venice declared war. But the papacy cancelled their alliance with the French so I hold all the cards.
After all this I am 'decietful'. Bear in mind, not once have I declared war. I am best mates with the Egyptians, Russians, Pope and Turks, and am improving relations with everyone else. Can I ever get back to Very Reliable?
That depends on a couple things. WHAT did you do with cities? Did you have a lot of assassins die on the job? And did you eliminate the other factions with military might? Eliminating another faction militarily can drop you down a whole level all by itself.
PseRamesses
02-07-2007, 07:55
Can I ever get back to Very Reliable?
In time. Stick to the tips on this thread though. Good luck!
Razor1952
02-09-2007, 04:03
I presume reputation like relations is one of those things that degrade over time if you are playing vh campaign?
If so is it possible to mod the reputation bit so it doesn't degrade?. I can live with relations going down because I can bribe to raise them but raising reputation seems a bit tricky.
BTW has anyone been able to seriously raise their reputation? Most of the previous comments relate to not doing things that will decrease it. Except getting more chivalrous leader I can't see any other way.
PseRamesses
02-09-2007, 11:24
BTW has anyone been able to seriously raise their reputation? Most of the previous comments relate to not doing things that will decrease it. Except getting more chivalrous leader I can't see any other way.
Read, and follow, the initial summary post (by me) and you should be just fine. With any catholic faction its not a prob to get a reliable rep. Haven´t yet been able to make it as well with the muslim factions yet though.
The most common mistakes players do is sacking or exterminating settlements in order to manage them easier. This is a huge mistake and will, in the long run, seriously hurt your rep. Just occupy will actually raise your rep so that´s the only way to go. On occasion you can exterminate though without getting hirt that much. My rule is one x-termination/ king. As a cath never do it against other cath even if they´re x-commed.
So you can never really conquer any faction (wipe them off the map) if you want to increase reputation, right? Correct me if I'm wrong
PseRamesses
02-09-2007, 14:10
So you can never really conquer any faction (wipe them off the map) if you want to increase reputation, right? Correct me if I'm wrong
Occupying conquered settlements will increase your rep. Sacking or exterminating them will decrease it. So just conquer away. Oh, almost forgot: don´t be the agressor against other factions. Since everyone will eventually attack everyone its just a matter of time before you get the "right" faction to attack you. I guess that´s the price one have to pay to be deemed a god boy.
Destroying a faction utterly will always hurt your rep. In my last HRE game I took out Milan, Venice and Sicily in crusade and my rep was still reliable so maybe the penalty for wiping off an x-commed faction is decreased?!
Just beat them down to their last territory and pay one of your allies to wipe them out. Problem solved.
Or beat them down to their last territory and assassinate them all... without getting caught.
Or beat them down to their last territory and siege them. They'll lose troops over time, and have public order problems. Throw some spies in there. Have assassins knock out public order buildings. When it gets bad enough, stop sieging and watch the faction get booted out of its last city... no more enemy, no rep hit.
I´m wondering, currently I´m doing an English short campaign (the goals of which, as you know, are to wipe out Scotland and France); however, early in the game it was... advisable to ally with the both of them, but now, about 50 turns from the end, I wonder how to go to war with them without being the obvious agressor. I´ve already managed to get Scotland to cancel the alliance with me, by making "very demanding" proposals for a couple of turns. My relations with Scotland are "abmysal", but they just won´t do the last step and attack.
France is (after a short war started by the French) again at peace with me, due to my marriage-alliance with Denmark, who are Scotlands enemies, but also allied to France. Now I need to get the French to attack me again.
I´ve noticed that unlike MTW or RTW, bribing a unit from another faction doesn´t start a war anymore, so I had to ditch that idea as well.
Since we´ve got a thousand-and-one guides how to play the diplomacy game to get peace, how about one on how to use it to go to war, without the trappings of reputation loss (or at least minimizing them)?
Whoa...you replied to an old topic that's going to be buried...but nevermind! :grin2:
Ciaran, I can say that your situation is rather "unique" or odd, most of the players here are complaining about how the neighboring factions constantly attack and annoy them, but you seem to have the opposite situation. It's probably due to your marriage-alliance though.
By the way, I have read and posted this topic months ago, but me too still confuse about this reputation system...someone might need to look at those evil coding words and any programing sentences behind these...FactionHeir, where are you! :idea: :grin:
Guides to diplomacy and peace ? Where are those ? I sure could use them.
Whoa...you replied to an old topic that's going to be buried...but nevermind! :grin2:
Ciaran, I can say that your situation is rather "unique" or odd, most of the players here are complaining about how the neighboring factions constantly attack and annoy them, but you seem to have the opposite situation. It's probably due to your marriage-alliance though.
Oh, I can´t say that I´m lacking wars, I´ve got quite a couple of them going on, just not with the factions I need to be at war with. Or rather, which I´m supposed to destroy.
Durallan
04-22-2007, 07:37
You are not allowed in this game at all to attack anyone with whom you ahve a marriage alliance with. I got a Portugese Princess to marry my faction heir, and I gave them some territories cause they was small. 3 Turns later they declared war on me. Next turn they were excommunicated. Their reputation became decietful, I declared a crusade on Toledo and then I foolishly attacked toledo sieged toledo, and my reuptation went from reliable to despicable.
Because I had a marriage alliance, and even though PORTUGAL started the war, if I attack them once while this alliance still stands, my reptuation goes back to rock bottom. It is freaking rediculous and I'm beginning to wish I'd never married the portugese princess, 2 turns later an 8 charm scottish princess came along, compared to this 3 star portugese princess, who is nothing but trouble for me :furious3: my general even got the wife is unpleasant trait, which at first made me surprised, but considering the portugese have backstabbed me 5 times I now realise it makes sense lol, the portugese are nasty in this campaign, I think they want Zaragoza but they've not gone near it since I ahve 4 full army stacks there.
_Tristan_
04-23-2007, 16:13
can anyone list the different levels of rep for my information ?
What's the top ? Very reliable ? What's the worst ? Despicable ?
How many are there in between ?
High reputation does SO many good things for you in this game, it's worth doing the work to maintain it :)
I guess, a stupid question. What are those "good things" (besides being happy with oneself) that having good reputation gives a faction?
High reputation does SO many good things for you in this game, it's worth doing the work to maintain it :)
I guess, a stupid question. What are those "good things" (besides being happy with oneself) that having good reputation gives a faction?
Bob the Insane
04-24-2007, 21:54
I don't think it is in the list but I am pretty sure that the unsuccessful (when they get caught) use of spies and assassins lowers your reputation...
I guess, a stupid question. What are those "good things" (besides being happy with oneself) that having good reputation gives a faction?
I think it makes diplomatic agreements easier to come by...
Colossus
04-24-2007, 21:56
Whole topic is a waste of time, the AI will come knocking at your door even if you are allied, no point in being honourable, just butcher them.
PseRamesses
04-26-2007, 15:50
can anyone list the different levels of rep for my information?
Despicable
Very untrustworthy
Untrustworthy
Mixed
Amiable
Good
Trustworthy
Very Trustworty
Reliable
Very Reliable
Immaculate
(Did I miss any?)
What are those "good things" (besides being happy with oneself) that having good reputation gives a faction?
Alliances hold better. Easier to get what u want through diplomatic negotiations. Other facs are willing to pay more for everything that u sell etc etc.
Whole topic is a waste of time, the AI will come knocking at your door even if you are allied, no point in being honourable, just butcher them.
If so, why do u waste your time reading it?
@Bob the Insane,
I never use spies or assassins so I wouldn´t know. It seems logical though that your rep lowers if you fail infiltrations or assassinations. Can anyone else confirm this????
Vladimir
04-26-2007, 17:46
Interesting idea: On campaign difficulties, why not have the AI agressiveness be based on your reputation? Now it seems like the only basis used by the AI on VH is your existance.
Bob the Insane
04-26-2007, 19:36
Interesting idea: On campaign difficulties, why not have the AI agressiveness be based on your reputation? Now it seems like the only basis used by the AI on VH is your existance.
Honest question, but what else do you expect at VH?
I really mean it, what should be the difference in the camapign AI between Medium and VH when it comes to the effect of reputation?
Vladimir
04-26-2007, 19:52
Well instead of the "Let's get Bob" mentality there should be a chance for you have a fairly peaceful campaign if everyone loves you. I will add some nice depth to the game and allow for a purely diplomatic playing style. Since I haven't done any research on this it may actually be what happens now just with major reputation hits.
PseRamesses
04-26-2007, 20:10
Interesting idea: On campaign difficulties, why not have the AI agressiveness be based on your reputation? Now it seems like the only basis used by the AI on VH is your existance.
Anno Domini already has that feat. The higher your rep, ore prestige in the upcoming update, the more peaceful game. I seriously recomend it. It´s a real challenge with scripted events, really tough economy and a good reworked map.
Despicable
Very untrustworthy
Untrustworthy
Mixed
Amiable
Good
Trustworthy
Very Trustworty
Reliable
Very Reliable
Immaculate
(Did I miss any?)
The above is actually a mix of "Reputation" and "Relations" grades. Amiable comes from the "Relations" category. Not sure where despicable comes from.
My shot for the top end "Reputation" grades:
...
Mixed
Reliable
Very Reliable
Trustworthy
Sorry, cannot recall the "low end" right now.
On another note, Mushashi here suggests forming alliances with every faction at the beginning of the game. This backfires in midgame since for every alliance you break due to choosing sides (when one of your AI allies attacks another) there is a hit to your reputation. The hit appears to come regardless of whether one chooses to remain allies with the attacker or the defender...
Vladimir
04-26-2007, 20:40
Anno Domini already has that feat. The higher your rep, ore prestige in the upcoming update, the more peaceful game. I seriously recomend it. It´s a real challenge with scripted events, really tough economy and a good reworked map.
Sounds excellent. :2thumbsup:
I never really cared for "reputation" as this is total war :D
Despicable
Very untrustworthy
Untrustworthy
Mixed
Amiable
Good
Trustworthy
Very Trustworty
Reliable
Very Reliable
Immaculate
(Did I miss any?)
Deceitful, I think it's between despicable and very untrustworthy. Not sure if there's other since my faction reputation never went above mixed level...
PseRamesses
04-28-2007, 10:20
On another note, Mushashi here suggests forming alliances with every faction at the beginning of the game. This backfires in midgame since for every alliance you break due to choosing sides (when one of your AI allies attacks another) there is a hit to your reputation. The hit appears to come regardless of whether one chooses to remain allies with the attacker or the defender...
Changing sides? I´ve never encountered that in M2. As a cath I´m allied with all other cath´s and they are at war to the left and right but I´ve never been forced to end an alliance with either of them. Occasionally the pope ask you to terminate an alliance with some x-commed faction but that is another matter.
Leaked 1.2 has the fix that you can not stay linked to both. You must chose one. SadCat :book:
PseRamesses
04-29-2007, 09:04
Leaked 1.2 has the fix that you can not stay linked to both. You must chose one. SadCat :book:
Been playing AD for a while. I was quite happy that vanilla came with the feat that I could remain allied to two warring parties. With an unlogical AI hellbent on war this change will drag your reputation to the bottom.
Leaked 1.2 has the fix that you can not stay linked to both. You must chose one. SadCat :book:
That has ever been the case since MTW 1, when two of your allies go to war, you´ve got to chose with which one you want to remain allied.
That has ever been the case since MTW 1, when two of your allies go to war, you´ve got to chose with which one you want to remain allied.
Because, as we all know, when two tribes go to war one is all that you can score.
:yes:
That has ever been the case since MTW 1, when two of your allies go to war, you´ve got to chose with which one you want to remain allied.
It wasn't the case in vanillia M2TW, for some reason
Do you know what reeeallly annoys me:
Watching 4 moorish assassins trying to kill my general. Failing but I can see them swiping. Meanwhile Moorish spies are getting caught infiltrating al our border cities. Now the Moors are my ally with a Perfect relationship! But they can slaughter my genreals, provoke riots and I can see them do it...
But if I attack them or retaliate in any way MY reputation takes a hit? Huh?
Changing sides? I´ve never encountered that in M2. As a cath I´m allied with all other cath´s and they are at war to the left and right but I´ve never been forced to end an alliance with either of them. Occasionally the pope ask you to terminate an alliance with some x-commed faction but that is another matter.
I did not pay attention to this aspect in MTW2 vanilla (before any patches). If my memory does not fail me, the player was not forced to choose sides when allies attacked each other. This is no longer true in 1.02. If one of the player's allies attacks another, there is a pop-up that comes up asking whether the player would like to stay allied to the attacker. If the answer is "no" (or, to be more precise, "cancel"), the player remains allied with the defender, losing his alliance to the attacker. If the answer is "yes", the player remains allied to the attacker and loses alliance to the defender.
Player receives reputation hit in both cases (remaining allied to the attacker or remaining allied to the defender).
PseRamesses
04-30-2007, 13:29
I did not pay attention to this aspect in MTW2 vanilla (before any patches). If my memory does not fail me, the player was not forced to choose sides when allies attacked each other. This is no longer true in 1.02. If one of the player's allies attacks another, there is a pop-up that comes up asking whether the player would like to stay allied to the attacker. If the answer is "no" (or, to be more precise, "cancel"), the player remains allied with the defender, losing his alliance to the attacker. If the answer is "yes", the player remains allied to the attacker and loses alliance to the defender.
Player receives reputation hit in both cases (remaining allied to the attacker or remaining allied to the defender).
Hmm, that´s CA logic for ya - getting a rep stab for cancel an alliance with an agressor. This has to be modded out!
Vladimir
04-30-2007, 15:59
Hmm, that´s CA logic for ya - getting a rep stab for cancel an alliance with an agressor. This has to be modded out!
Or you may want to think about who you ally to. :idea2:
Bob the Insane
04-30-2007, 18:33
Or you may want to think about who you ally to. :idea2:
That is not really fair, if I ally to the Danes and the French early in the game I have no idea whether they will end up fighting later on...
I see the point in maybe being selective but even that does not always follow through... In my latests game the Poles, Denmark and Hungary are all allied and have left each other alone of many turns. However I could start another game and see Hungary and poland getting into an early fight...
One element of truth is that if you ally with everyone you can then you are either going to have this issue at some point (nore than once) or a uniquely boring campaign...
As for the rep hit for lossing an ally, that is hardly surprizing as you promised both military assistance without specifying defense only... I think the defender/attacker style of the question is simply a easy way to post the question without having to dynamically update the contents of the message with the names of factions concerned.
PseRamesses
04-30-2007, 19:30
Or you may want to think about who you ally to. :idea2:
Seriously, do you really belive that will work???? Have you even played this game? JK :laugh4:
No, the AI attacks regardless of culture, reputation or relations. Until this is fixed I´m seriously thinking of modding this feat out of the game completely.
gibsonsg91921
05-01-2007, 02:59
i think its
despicable
deceitful
very untrustworthy
untrustworthy
dubious
mixed
reliable
trustworthy
very trustworthy
immaculate
TevashSzat
05-01-2007, 03:51
One element of truth is that if you ally with everyone you can then you are either going to have this issue at some point (nore than once) or a uniquely boring campaign...
I actually have done this with all of the Catholic nations and has essentially made every Catholic nation allied with every other Catholic nation creating a peace within Europe that I have never seen before. All the computers do is to build up cities and train tons of stacks that patrol their borders which lead me to believe that with some careful diplomacy, I may be able to incite a huge war in Europe.
Or not, inciting wars via diplomacy is something I´ve been trying for quite some time now (mostly trying to get other factions to attack me), usually without success.
Bob the Insane
05-01-2007, 14:38
I actually have done this with all of the Catholic nations and has essentially made every Catholic nation allied with every other Catholic nation creating a peace within Europe that I have never seen before. All the computers do is to build up cities and train tons of stacks that patrol their borders which lead me to believe that with some careful diplomacy, I may be able to incite a huge war in Europe.
Unless you are using a mod I believe they will eventually attack you. There are some triggers in the game that mean even your closest, bestest ally will eventually attack you if he has noone else to fight...
Still, interesting...
I actually have done this with all of the Catholic nations and has essentially made every Catholic nation allied with every other Catholic nation creating a peace within Europe that I have never seen before. All the computers do is to build up cities and train tons of stacks that patrol their borders which lead me to believe that with some careful diplomacy, I may be able to incite a huge war in Europe.
I actually had a game with the same: all Catholic factions mutually allied. For some time... However, at some point they started to break alliances and attack each other (not me...)
PseRamesses
06-30-2007, 10:12
I think it´s more a random thing, like in real life. I´m currently playing HRE (AD mod) and there has been no wars between my catholic brothers for over 70 years.
Destroying a faction will lower your reputation.
Is this always or only when you destroy a faction military?
WhiskeyGhost
09-23-2007, 23:36
My cousin plays this on his comp, and i saw something odd the other day, he apparently was playing as the Apache (i think) and he was killing off the French, but he got that Faction Destroyed message a few times in like an hour, and it looked like they kept respawning the faction or something. Does killing the same faction over and over multiply the effect on reputation? :sweatdrop:
phonicsmonkey
09-25-2007, 06:31
Destroying a faction will lower your reputation.
Is this always or only when you destroy a faction military?
also happens when you assassinate their whole family line in one turn
as the moors I did this repeatedly and saw my reputation drop very quickly to levels that would disturb daffy duck
Does reputation requairements changed in kingdoms? French didnt agree to ransom back their soldiers and after this ive got reliable reputation (playing apache).
DVX BELLORVM
09-28-2007, 00:54
My reputation went down from Mixed to Despicable in a single turn, after destroying the Baron alliance (playing as England)!
Don't you think it's a bit too much?
PseRamesses
09-30-2007, 07:39
My reputation went down from Mixed to Despicable in a single turn, after destroying the Baron alliance (playing as England)!
Don't you think it's a bit too much?
In an enclosed environment like the Britannia campaign your reputation is of little interest but I agree that the drop is a bit heafty.
Captain Pugwash
09-30-2007, 20:44
may be missing the point but so what if you have a crap reputation. You know that regardless, slowly, turn by turn the AI will double cross you, stitch you up, and forge impossible alliances especially with muslim factions to war against you the catholic one (no excomm). Everyone will hate you and attack once you border them and it will happen whether you are the hero or the villian. Diplomats do not work effectively after trade agreements at the start and serve no purpose at the latter end. you cannot bribe, obtain a ceasefire without paying some extortionate amount, or arrange a marriage without paying a extortionate amount, and alliances well you may as well invest in your own military machine and save the effort, Reputation might as well not be a factor of the game
may be missing the point but so what if you have a crap reputation. You know that regardless, slowly, turn by turn the AI will double cross you, stitch you up, and forge impossible alliances especially with muslim factions to war against you the catholic one (no excomm). Everyone will hate you and attack once you border them and it will happen whether you are the hero or the villian. Diplomats do not work effectively after trade agreements at the start and serve no purpose at the latter end. you cannot bribe, obtain a ceasefire without paying some extortionate amount, or arrange a marriage without paying a extortionate amount, and alliances well you may as well invest in your own military machine and save the effort, Reputation might as well not be a factor of the game
If you have a good reputation they are less likely to betray you. Not impossible but less likely. It's possible to go through the game never at war with more than 1 or 2 foes if you keep your reputation high. Although that's quite tricky on VH
Captain Pugwash
10-01-2007, 17:03
Was informed marriage alliances where 'unbreakable' by the AI well as good as especially while the princess was alive. Started as Spain and the heir marrried the portuguese princess tha came calling. Portugal attacked by turn 12 and I hadnt even started on the rebels. heard this was to be expected with this faction so tried the French. same thing happend though they waited about ten turns before breaking. Waste of time.
ToothyTurtle
10-01-2007, 17:27
Yeah I allied[marriage both ways] with the Danes. I had Bruges they had Antwerp.
They declared war before the first lot of faction leaders died.
Damn idiot joined in a river battle.
Set up so my archers so they could fire straight down the bridge.
Dumb Ai then routed and ran left side to right side and back Spearmen on both sides gave him a right mauling.
he could have just ran back down the bridge but nooooooooo.
I was trying to wait till he was faction leader then I would have assasinated the family getting some good free[ish] land.
PseRamesses
12-16-2007, 09:03
Can I ever get back to Very Reliable?
Just follow the guidelines and your rep will increase bit by bit.
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