View Full Version : Trade routes over deep sea?
It seems to me that there is something missing from the "World Is Round" or other event somewhere in that area. It seems that ports in other parts of the world, New World and Arguin specifically, do not engage in any form of trade with Europe. At all.
Once deep sea vessels become available, shouldn't there be trade lanes opening up across the long distances? Isn't this part of the point of going to those places?
The AI does seem to particularly pay attention to trade lanes as well, or to places where they could pop up. Perhaps this would also rouse the AI's interest in the new world?
It seems like deep sea navigation and discovery of the new world should trigger a series of changes in trade. Once ports exist across the ocean, trade lanes should sprout up. After that, prices on some goods should shift... spices seeing a slight drop, slaves seeing a sharp increase.
Any input on this?
Mailman653
02-01-2007, 22:47
What you need to do *I think* is establish trade rights with the Aztecs which does open new shipping lanes (or take their lands and build ports of your own), and take over the rebel settlements and build ports.
I HAVE built ports. That's what I was referring to. No trade routes to Europe pop up. Only to other parts of the new world. Arguin never gets any. They can't cross deep sea apparently. But they should.
I suspect, the CA trade route optimization routine takes distance into account and discards maritime trade routs that are too long. Unrealistic IMHO, there used to be very long maritime trade routs in history.
It's not only the New World that does not get any European trade routs: Western Sahara is the same. You can build a port there, but it does not get connected to anywhere.
HoreTore
02-02-2007, 00:30
Hmmm.... there has to be some way of fixing this...
Carl! Another one for your bugfix! :help:
TevashSzat
02-02-2007, 03:03
Yeah, i agree. In my migration game, my whole empire is in the levant and asia minor except for venice which i still keep. The citiy's income though is horrible, lower than 1700, even though realistically, the city would have been able to traight valuble luxary goods to the levant making crazy amounts of money
The thing is, Arguin to Marrakesh really isn't that far away... it's shorter than some trade routes we see, even give deep sea "distance compression".
Which makes me think that the trade routes aren't "generated", instead they are pre-defined somewhere. That, or like I said, they are disallowed from crossing deep sea. But really, London, Lisbon, and a few other places absolutely should be able to hook in to new world ports.
HoreTore
02-02-2007, 03:24
Yeah, i agree. In my migration game, my whole empire is in the levant and asia minor except for venice which i still keep. The citiy's income though is horrible, lower than 1700, even though realistically, the city would have been able to traight valuble luxary goods to the levant making crazy amounts of money
Have you checked it for corruption? with faraway provinces, corruption really is a pain, it usually takes more than half your income...
TevashSzat
02-02-2007, 04:01
Havent checked, but i remember that my total corruption for my empire is just about 3400 which is not too high for 22 provinces
Well corruption wouldn't matter, you can SEE trade routes snaking out from ports when they are active, and see them disappear when blockades go up.
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