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View Full Version : Released! End of Days



Makanyane
02-18-2007, 02:01
https://img95.imageshack.us/img95/7145/headerpagesd3am2.jpg (http://www.twcenter.net/forums/forumdisplay.php?f=199)
Halie Satanus (Satanea Juda) and Makanyane
are proud to announce the release of
End of Days
A modification for BI 1.6

Chronicling the rise of the Satanic nation of Magog, End of Days will transport you into an alternative history of darkness and evil. There are seven playable factions including; the Kingdom of Albion, the Nation of Islam, Francia, Germanicae, the Shambhala (Buddhist warrior monks), Hispania and the Satanae. The action starts in 666ad as the Dark Lords begin to gather their forces to bring darkness to the world and pave the way for the Anti-Christ.

https://img213.imageshack.us/img213/4294/crossesik4thtb0.jpg (http://www.paintedwolf.co.uk/EOD/crosses.htm)https://img213.imageshack.us/img213/6297/luciferkw1zr3thns0.jpg (http://www.paintedwolf.co.uk/EOD/lucifer.htm)https://img181.imageshack.us/img181/4653/blackguardte4thca6.jpg (http://www.paintedwolf.co.uk/EOD/blackguard.htm)


End of Days is a full conversion mod for BI 1.6 contained within its own mod-folder - so vanilla BI and any other mod-folder only mods remain playable.

********************************

The eight main factions, pagan rebels and mercenaries all have complete sets of new units and all units have sprites. Graphical interface, map and texts are re-worked to give you an altogether 'darker' feel!.

https://img174.imageshack.us/img174/8493/cavalrythol1.jpg (http://www.paintedwolf.co.uk/EOD/base.htm)https://img181.imageshack.us/img181/494/whyineverthrr1.jpg (http://www.paintedwolf.co.uk/EOD/younever.htm)https://img174.imageshack.us/img174/6334/knightschristendomthct8.jpg (http://www.paintedwolf.co.uk/EOD/knights.htm)

The campaign map is loosely based on vanilla but has extra territories at strategic points and an extension to the east to provide a base for the Shambhala. Their are five religions, Christianity, Islam, Satanic, Buddhist & Pagan; the AI now automatically converts captured settlements to the correct religion for the occupying faction
(and so do you, so prepare for a little religious unrest!).

********************************

There are almost no rebel ships so factions have much more freedom to attack by sea, this means we can almost guarantee that you will have full stack enemies landing on your shores!. From experience during play testing the mod we have found that with the reduced number of factions the AI performs much better than in vanilla games. Expect the unexpected!!.

https://img143.imageshack.us/img143/9154/troublethvb1.jpg (http://www.paintedwolf.co.uk/EOD/trouble.htm)https://img143.imageshack.us/img143/4138/groupdu7thca4.jpg (http://www.paintedwolf.co.uk/EOD/barracks.htm)https://img213.imageshack.us/img213/8467/hammersthnv5.jpg (http://www.paintedwolf.co.uk/EOD/hammers.htm)
https://img397.imageshack.us/img397/9403/illknightsthwz0.jpg (http://www.paintedwolf.co.uk/EOD/illuminati.htm)https://img397.imageshack.us/img397/7384/startupthlw6.jpg (http://www.paintedwolf.co.uk/EOD/start.htm)https://img397.imageshack.us/img397/5820/somethingwicked2thal9.jpg (http://www.paintedwolf.co.uk/EOD/wicked.htm)
*************************************
DOWNLOAD LINKS
End of Days v1.0
FileFront (http://files.filefront.com/End_of_Days_v1zip/;6761492;;/fileinfo.html)
New DL link at filemonster (http://www.filemonster.net/en/file/7112/End-of-Days-v1-0-zip.html)

Patch v1.01: (patch is not included in v1.0 download) see here (http://www.twcenter.net/forums/showpost.php?p=1651834&postcount=52) for details
FileFront (http://files.filefront.com/101zip/;7202715;/fileinfo.html)
Patch on filemonster (http://www.filemonster.net/en/file/7110/1-01-zip.html )

INSTALLATION INSTRUCTIONS, SUMMARY: (please also read the EOD READ ME.txt in download)

Modification must be installed over an unmodified copy of the Rome - Total War, Barbarian Invasion expansion patched to version 1.6. Please see additional instructions here (http://www.twcenter.net/forums/showthread.php?p=1535034#post1535034) if you already have another mod-folder mod installed.

TO INSTALL: You MUST make a COPY of the entire BI folder within the Rome - Total War directory, do this using the copy and paste commands, so you end up with a folder named 'bi' and a folder named 'Copy of bi'

Re-name the folder called 'Copy of bi' to 'eod' (without the quotation marks)
Drag the eod folder into the bi folder so the file path to it is now:
Rome - Total War/bi/eod

Launch the installer and browse to direct it to the Rome - Total War directory where you have just carried out these operations. Path in installer should look like:
C:\program files\activision\Rome - Total War
or your equivalent (do not include \bi in the file path), run installer.

Download the file for patch v1.01 and launch installer for that, install to same directory you used above.

To play game make new shortcut to BI.exe and add space-mod:bi/eod space-show_err to the target line, so your target line looks similar to:
"C:\program files\activision\Rome - Total War\RomeTW-BI.exe" -mod:bi/eod -show_err


*************************************

PLAYING INSTRUCTIONS:

IT'S MEANT TO BE EASY AT THE BEGINNING !!!

Please do not be put off and think game will remain easy - it won't. Factions are initially widely spaced and the rebels relatively docile, this allows the player some years of expansion before the large battles commence. Use this time wisely to enhance your economy and military might, you'll need both later.

Recommended settings for game are difficulty levels of 'Possessed' for both campaign and battle settings, unless you're feeling brave and fancy 'Pandemonium' - also use large unit size (set in video options - advanced)


*************************************
CREDITS:

Modification by:
Halie Satanus (Satanea Juda) - mod concept, 3D and 2D artwork, descriptions etc.
Makanyane - coding
Shogo - Contributed the units from his unreleased mod The Crescent and the Cross. Massive thanks to Brother Shogo for his kindness.

With Thanks:
To HorseArcher for his skymod which is included in this modification.
To Epistolary Richard for his Year Jump Mod, a slightly modified version of which is included.

To Ramon Gonzales y Garcia for permission to use eastern extension of map, which is from:
IBFD 6 map,
based on the celt's BILarge,
heavily modified by Ramon Gonzales y Garcia, Mylae, Goth -
includes modified portions of Arbaces' AODTW2 map

To modders, tool providers and tutorial writers on TWC and ORG websites for tools, information, general help and assistance and unending support,including but not limited to;
Alpaca, Darth Vader, Dol Guldur, Hellas1, Myddraal, Nikolai1962, Patwest, Publius, Spirit of Rob, Tamur, Vercingetorix, Caius Britannicus.
And all the members of TWC and .ORG who have supported the mod.

To our beta testers, especially: Draugdur, Bizspy and Killerxguy.

To Creative Assembly for creating Rome - Total War and Barbarian Invasion and allowing us to modify it.


*************************************
PERMISSIONS:

Permission is likely to be given for use of elements of this mod in other modifications. Please take reasonable steps to contact
Halie Satanus: http://www.twcenter.net/forums/member.php?u=7686 kierlm68'at'msn.com
or, Makanyane: http://www.twcenter.net/forums/member.php?u=9390 mak'at'paintedwolf.co.uk
before using any elements, if neither are contactable you may assume elements are free to use.

Please provide suitable credits if any elements are used in other publically released modifications. Please do not use the eastern extension to the map without consulting it's creators.

Disclaimer; EOD is a game modification which deals with fantasy based satanic and religious iconography and doctrine. Halie Satanus and Makanyane wish it to be known that no offence is intended to any persons religious or cultural beliefs.


*************************************
For some of the back story and development of the mod please see the Forge thread:
End of Days (the revenge of satanae) (https://forums.totalwar.org/vb/showthread.php?t=60861)

Dol Guldur
02-18-2007, 02:22
Kudos to you! I *will* give it a test drive as soon as I can!

wlesmana
02-18-2007, 08:41
Congrats on completion, guys!


Btw, does this mean Makanyane is free to help with other mod *cough*my mod*cough* coding now? :)

UltraWar
02-18-2007, 12:09
Looks good but shouldn't the game start on 616AD? This is because 616 is the number of the devil while 666 is only classed as the number because of how popular it is and of a mistranslation. I'm sorry if that minor detail is insulting but I can't wait to try this mod out :2thumbsup:

Dol Guldur
02-18-2007, 17:08
Btw, does this mean Makanyane is free to help with other mod *cough*my mod*cough* coding now? :)

Seconded. :laugh4:

Apoc
02-18-2007, 23:37
Congrats on the release! It is looking awesome indeed!

Murfios
02-19-2007, 04:44
Nice!:yes:

Ciaran
02-19-2007, 13:02
Fantastic news :2thumbsup:
Although you put me in a fix, shoul I rather try this mod, go on with my FATW campaign or start a new M2TW campaign :help: So many games, so little time...

[edit]you could say the problem solved itself. My download failed (or rather, was declared as "complete") after 138MB, means I now don´t have the capacity to try again for about a month :wall:

wilddog
02-19-2007, 18:33
Quote:
Originally Posted by wlesmana
Btw, does this mean Makanyane is free to help with other mod *cough*my mod*cough* coding now? :)

Seconded.

Actually I'm waiting for Makanyane to become free enough to help on my M2TW mod

Makanyane
02-19-2007, 18:52
[edit]you could say the problem solved itself. My download failed (or rather, was declared as "complete") after 138MB, means I now don´t have the capacity to try again for about a month
Sorry to hear that, which DL site where you using? I used uploaded.to as experiment because some of the other DL sites seemed to be having problems, would be interested in any feedback if there are problems with either of them.

@UltraWar: I wouldn't take the start date too seriously either for historical or theological purposes! Hope you enjoy the mod anyway :2thumbsup:

@wlesmana & Dol Guldur: Its' nice to be wanted - but, on the grounds he can disconnect my computer if I don't - I'm going to have to work on wilddog's mod!

Ciaran
02-19-2007, 20:56
That happened with upload.to, but it´s not your fault, I´ve already had this problem some times, with other sites as well. Usually a second/third try does it. My problem is just I´ve got only 500MB download capacity, and now I´m almost out of capacity for this month.

satanea juda
02-20-2007, 00:50
Really sorry about that as well i know you've been following the mod for awhile.:no: i hope you come back to it when you can.

Thanks for the kind words guys, after a year of drinking buckets of coffee and losing all! pigment in my skin i can finally take a walk in the sun.


with a big blanket over me so i don't burst into flames

:laugh4:

Kagemusha
02-20-2007, 08:37
Great to see you guys finish the project!:2thumbsup:

Murfios
02-20-2007, 22:11
There there any type of previews in this forum?

satanea juda
02-21-2007, 01:57
Yes there is here (https://forums.totalwar.org/vb/showthread.php?t=60861&page=5).

Or you can view the main forum (http://www.twcenter.net/forums/forumdisplay.php?f=199) at TWC, though pretty much everything there is here as well.

Fate
02-21-2007, 12:22
Wow, this looks simply amazing! I also really like the inclusion of Maiden in it :2thumbsup:

However, i dont think i'll be able to run it now, i need to get my new CPU to run all these games with huge unit sizes, i tried it with ATW and it just dont work.
Well, it did, but it was jumpy as hell.

Makanyane
02-21-2007, 13:03
Wow, this looks simply amazing! I also really like the inclusion of Maiden in it

However, i dont think i'll be able to run it now, i need to get my new CPU to run all these games with huge unit sizes, i tried it with ATW and it just dont work.
Well, it did, but it was jumpy as hell.
We actually recommend using large unit settings for the mod, as that is what campaign was tested on. We do have sprites for all the units but not low poly lods (ah probably more technical info. than you needed). ATW's first version I think didn't have sprites, so depending on which version of that you tried, you may find EOD runs better due to having sprites. My old computer ran it fine and no-one else (touch wood) has reported problems....
... if you give us your machine specs. I'll see if I can find out if anyone is running on comparable machine.

Rex_Pelasgorum
02-22-2007, 10:04
I hope that if you will make a new pacht or a new release, you will insert also an eastern european orthodox christian faction (such as the Byzantine remnants, or why not - the Vlahs ...)

Congratulation for this great mod !:2thumbsup: :2thumbsup:

Makanyane
02-23-2007, 16:23
Ahh, managed to forget in install instructions to take into account anyone already having another mod-folder mod (eg. Fourth Age Total War) already installed within the BI folder. :oops:

Following the read-me installation instructions won't have done any harm to either mod but you may find you have an additional unnecessary copy of the other mod! Please see additional instructions here (http://www.twcenter.net/forums/showthread.php?p=1535034#post1535034) if you already have / had another mod-folder mod installed.

@Rex_Pelasgorum I think any Byzantine remnants would very quickly fall victim to a certain other faction starting in that area! There's also a technical problem with adding too many religions in BI, in that only the first three cause unrest. Glad you like it anyway :2thumbsup:

Fate
02-23-2007, 18:18
We actually recommend using large unit settings for the mod, as that is what campaign was tested on. We do have sprites for all the units but not low poly lods (ah probably more technical info. than you needed). ATW's first version I think didn't have sprites, so depending on which version of that you tried, you may find EOD runs better due to having sprites. My old computer ran it fine and no-one else (touch wood) has reported problems....
... if you give us your machine specs. I'll see if I can find out if anyone is running on comparable machine.

Ah thanks! Well ive got a 2 gig intel processor, i think ive got like 756meg ram (definetly over the required) and a GeForce 4 MX 440.

Im not 100% on if this is the true specs, but thats what it says ont he front of the pc :laugh4:

Makanyane
02-23-2007, 20:38
Ah thanks! Well ive got a 2 gig intel processor, i think ive got like 756meg ram (definetly over the required) and a GeForce 4 MX 440.

I'm not 100% on if this is the true specs, but thats what it says on the front of the pc
Well it was a good plan to try and work that out, wanted to compare yours to the two machines it was mainly tested on, that's hampered slightly by fact neither of us can quite work out what our graphics card specs were, or what yours is equivalent to!
One m/c was AMD athlon xp 2000+ (1.67GHz) 512 MB ram, with replacement (not sure exactly what) graphics card.
Other was early pentium 2.4 with about 1GB ram and ATI 9600+ series (can't remember exactly what) 128mb graphics card.

I'd generally vote for if you can run vanilla on huge settings you should be OK for this on large - but don't shoot me if I'm wrong! :embarassed:

Fate
02-24-2007, 17:01
Well it was a good plan to try and work that out, wanted to compare yours to the two machines it was mainly tested on, that's hampered slightly by fact neither of us can quite work out what our graphics card specs were, or what yours is equivalent to!
One m/c was AMD athlon xp 2000+ (1.67GHz) 512 MB ram, with replacement (not sure exactly what) graphics card.
Other was early pentium 2.4 with about 1GB ram and ATI 9600+ series (can't remember exactly what) 128mb graphics card.

I'd generally vote for if you can run vanilla on huge settings you should be OK for this on large - but don't shoot me if I'm wrong! :embarassed:

Im yet to try rome on huge, but ill test it out later, though i dont actually have vanilla installed, but RTG (rome total gameplay) there doesnt seem to be much difference int he mechnaics, so ill test it out later, and if ti goes well ill be giving this sweet looking mod a download!
Thanks for the help Makanyane!:2thumbsup:

Fate
02-24-2007, 19:04
I just tried RTW huge, a message came up saying i was over the recommended number of on screen characters, but i continued anyway, and it worked! Wasnt as smooth as usual, but definetly better than ATW, still very playable, so either tommorrow night or in the week (when im not working) ill be downloading this sexy looking mod :beam: *puts gun away in drawer* consider yourself lucky! :smash:

Oh and, you know the loading screen with the maiden lyrics? My friend and I were in the pub, trying to work out what it was for about 4 hours the other night lol, and just as i was leaving i realised it was Die With your Boots on lol!

Ciaran
03-03-2007, 11:16
Had the chance to download it just yesterday, now I´m doing a Francia campaign :2thumbsup:
So far, I´ve managed to conquer almost all of the French lands, however, the Kingdom of Albion and me went to war over the privilege to besiege Burgo.
My favourite unit are the Illuminati Knights, they´re devastating, every unit I come across is hired immediately.

I really like the recruitment system, by the way, with the weaker units being replaced by stronger ones. It encourages the diversification of my settlements (since the exp 1 pikes rule the battlefield).

I wonder, will you make an update for EoD, with new units, I mean? For if you do, I think crossbows wouldn´t feel out of place, as well as having a cannon would be neat, it would fit very well into the setting, in my opinion.

satanea juda
03-04-2007, 01:33
Glad your enjoying it...watch out though, there is a nasty supprise that affects the Francia more than any other faction....Cannons were on the list of things to do, though only for the Shambhala, but in the end it became a bit of 'to much effort for to little payoff', so they were cut, might have a fiddle with them but probably not....There is talk of a follow up/exspansion but not for some time..

Ciaran
03-04-2007, 11:58
Another nasty surprise? Having Wien doing a Loyalist revolt and thus plunging me into war with the Satanae again - with whom I had allied before to fight off Albion - was nasty enough, those loyalist revolts tend to ruin my strategic planning a lot lately, first one in FATW, now this...

Anyways, the first Satanae attempt to take Wien ended with a... surprise, my garrison of barely 600, all militia level, managed not only to hold back an experienced and well equipped Satanae army of nearly 2,000 men, but to utterly crush it. Those Militia Pikes are worth their weight in gold several times over.

Forget about the cannon idea, it was a wild shot, since the implementation seemed simple enough, from what I´ve seen in the Citadel or Warhammer mod.

satanea juda
03-04-2007, 22:27
Yup, defending a town with a lot of pikemen should generally give you a win, especially if you do so by placing your men around the town center, there's not much we could do to prevent that, however i do wonder what year your at, up until around 710 the units your facing are the middle order for most factions, i doubt you'll hold that town once the Satanae start recruiting top order units. I've definatly lost a couple of battle like that.

Ciaran
03-05-2007, 12:53
About 680, and I don´t think Wien will hold out the second wave coming up.

Fate
03-05-2007, 15:21
I tried to install, i figure i followed everything correctly, but whenever i launch the game, it only has the EOD "a mod for rome total war" screen, and it wont go past this? Any tips?

Makanyane
03-05-2007, 15:53
Oh aarrgh! Not sure on that - it does take a while sometimes to get beyond that first loading screen - did it crash out of it or just sit there? Did you put -show_err on the shortcut, and if so did it give error message?

Most common install problems are;A. you weren't actually patched to version 1.6 launch normal BI game, go into options and see what it says in top right corner.
B. you forgot to make copy of the contents of the BI folder and move it to right place (bi/eod folder) before running installer - though that should give you error message.

Very outside chance, your comp. might not like intro video (if it is that it will be effecting normal BI as well - post and I'll explain how to switch back) to test if that is case add a space and then -nm to your shortcut as well.

Fate
03-05-2007, 16:16
Oh aarrgh! Not sure on that - it does take a while sometimes to get beyond that first loading screen - did it crash out of it or just sit there? Did you put -show_err on the shortcut, and if so did it give error message?

Most common install problems are;A. you weren't actually patched to version 1.6 launch normal BI game, go into options and see what it says in top right corner.
B. you forgot to make copy of the contents of the BI folder and move it to right place (bi/eod folder) before running installer - though that should give you error message.

Very outside chance, your comp. might not like intro video (if it is that it will be effecting normal BI as well - post and I'll explain how to switch back) to test if that is case add a space and then -nm to your shortcut as well.

Okay, i know it was patched up correctly, and i had the show_err in and there was no error showing, it simply waited on the EOD intro screen for about about a minute,and then it goes black, no sound, nothing, have to alt+tab out of it. I used to have problems getting the intro vid for BI, but recently it has been working fine.
so i dunno! Ill try adding the shortcut without the movie.

It worked!! :2thumbsup: :2thumbsup: :beam:
thank you so much, ill give you some feedback when im done :D

Makanyane
03-05-2007, 18:36
Umm our video does fade in from black screen but unless you're very impatient you shouldn't see the black screen for long enough to want to alt+tab out!

If you were having problems with the BI vid before it does sound likely to be something related to you comp. Unfortunately our video was the only thing that couldn't be placed within the mod-folder so it is currently overwriting your BI one. If that gives you problems with BI install either use -nm on that shortcut as well, or if you want old BI video back you will find it in:
Rome - Total War\bi\eod\data\fmv
it's called "BI_Intro_640x480.wmv"
if you copy that one over our version which is now in:
Rome - Total War\bi\data\fmv
you'll have old introduction video back for both games. (does say that all somewhere in read-me, but just in case you hadn't got through the small print...)

Fate
03-06-2007, 04:41
Thanks for the help :2thumbsup:
I love the game, started off as hispania, took all of ilberia and was attacked by francia and albion, alled with islam and im currently having one challenging campaign! I love the mod, the battles especially are so awesome and i love the dark nature of it. Easily the best mod i've played yet!

PeaceMan
03-10-2007, 10:43
must download now ++ :sweatdrop: :sweatdrop:

Makanyane
04-10-2007, 18:30
Small patch released (v1.01)
changes are as follows:

Vampire Headhunter animation corrected
Vampire Headhunter unit size reduced
Possible CTD bug when playing as Satanae in Main Campaign fixed
(though you're not meant to be playing Satanae in Main Campaign anyway :) )
Templar Militia recruitment added to highest level of church buildings.
Cliff removed at Tintagel's port to allow ship boarding
Crusader Sargentos cost revised
Minor spelling correction and trait description alteration
2D graphic for night battle changed


Patch is not save game compatible (or particularly critical), please install it only when you are ready to start a new campaign. To install the patch launch the installer 1.01.exe and browse to the Rome - Total War directory you installed End of Days into. Install path should look like:
C:\program files\activision\Rome - Total War
or similar, do not include \bi or bi\eod directory in the install path.

Downloads for patch v1.01:
uploaded to (http://uploaded.to/?id=w84axc)
filefront (http://files.filefront.com/101zip/;7202715;/fileinfo.html)

P.S. more feedback from players here would be welcome too, has anyone won on the harder settings with Shambhala, Germanicae or Francia ?

Kuni
04-11-2007, 21:29
This is the best mod I've played, hands down.

I am impressed by the amount of work Satanae Juda has done, and that he started it by himself, and was doing the mod as a one-man project for most of its development, LEARNING ON THE WAY through tutorials.

It strikes me that it wouldn't have been created had a great online community not been there as well, and this makes me even more appreciative of the people here in .org and twc (even though I exclusively appear here).

--

feedback: Started playing Francia on possessed/possessed, large unit size, I haven't had contact with Satanae yet, but with a rapid expansion policy, have taken enough settlements to become the largest faction, only rivaled by Germanicae.

Knowing the importance of the alliances I have, I've tried to strengthen ties with Hispania, Papal Seal and Albion by offering my map info and not having ungarrisoned towns next to their settlements, preparing my economy by limiting my military and investing on buildings. It bugs me that only Hispania and my own faction are still at war with Satanae though. I am playing with fow off btw, I am a weak weak man.

satanea juda
04-15-2007, 00:33
I'm most happy you like the mod, though i do have to say without Makanyane it would never have been released, and yes without the support of the modding community i would have given up long ago.

Anyway thanks for the feedback.....


It bugs me that only Hispania and my own faction are still at war with Satanae though.

It won't stay that way for long but it does take awhile for the Satanae to really expand, when they do though they turn up on mass, though to be honest as Francia the Satanae are the least of your worries.

I'm at 743ad as Albion, after a disastrous campaign i launched from Kydonia where i managed to take all of the east European Satanae cities, i had to adopt a scorch and burn (then run away) policy, i just didn't have the cash to maintain that front and a major war in Hispania, also just at the re-emergance of the Germanicae, i was stretched on every front, so i managed to pull back my armies to northern Italy and decided to take Rome!.

The army i sent was full of quality units including Crusader knights, longbows, sargentos, and tuetons, with a handful of Kingsmen, after a hard fought battle for the walls (those swiss guards are dam tough) i finally took the gate, bringing in my reserves i was pretty confident of snatching Rome, but i hadn't figured on the wall of pikemen and Halbearers that were obscured from view in a side ally, i lost most of my cavalry and just about pulled my general clear, i sent in the sargentos and two units of kings men and just about cleared them, i decided to hold my men off from the last few pikemen as they were a fresh unit and my guys were whacked, Instead i headed for the city centre withmy remaining cavalry a unit of Kings axemen and a unit of Welsh longbows (no ammo), there was one unit of Cardinals guards waiting for me, long spears at the ready, now as most of my remaining force was cavalry i decided to attack from three directions, then pull out and repeat until my infantry could catch up, Oh did i mention i had three minuets on the clock!.

So i manage not to kill my General before the infantry turn up and start hacking their way though the enemy troops, with my general nearby and my last few Teuton's at the rear it didn't take long to finish them off, so i sat back stretch my tired back and waited for the victory message to come up........But it didn't Instead the papal unit i had left in the side ally had managed to wander around the other side of the square and were now marching toward my exhausted troops, one last charge one final push........no, i ran out of time, the clock had run down and i lost the battle, all for the sake of not rushing my men at a pike unit in an alleyway.




Bahhh.

Makanyane
06-06-2007, 22:59
Download links in first post updated.

Apparently if you ignore fact that one DL link has problems the other will automatically decide to play up as well. Recommend trying the newly added Filemonster links at moment. Note to self: recommend buying large chunk of server and hosting own files in future....

Cogger
06-10-2007, 21:58
So I've completed the install isntructions to the letter, I believe, and I get the EOD Intro movie, however when I I choose a campaign, I get the vanilla BI Factions and such. Any Idea what went wrong? :help:

Makanyane
06-10-2007, 22:26
Did you also follow the bit about making a new shortcut:

To play game make new shortcut to BI.exe and add space-mod:bi/eod space-show_err to the target line, so your target line looks similar to:
"C:\program files\activision\Rome - Total War\RomeTW-BI.exe" -mod:bi/eod -show_err
and using that to launch game?
(I never did work out way of automating that bit from installer)

As it sounds a lot like you are just getting the normal BI campaign (our video overwrites BIs - that is only thing not in mod folder - so you can't tell from that if you are in right folder).

When you reach other loading and menu screens are they the normal BI ones? They shouldn't be....



welcome to the forum by the way - especially if you joined just to ask about our mod. :2thumbsup:

Cogger
06-11-2007, 02:52
Actually I did that, however a typo in the mod prompt killed the whole thing. Been playing for a while now, the mod has been great so far, nice work!

Fate
07-24-2007, 13:38
Just started up a new shambala campaign, which is awesome!
But it got me thinking; any chance of future patches with a few new factions? say one on the steppes and one int he iraq area, between shambala and the nation? Just for the purpose of more early game action.
OR even better, throw in a second satanic faction?

Another idea i was toying with last night (and it's just an idea, i have no real clue about modding) would it be possible to convert the three factions of albion, francia, and hispania, into the equivalent of julli, brutii, and the scippii, with the pope fulfilling the role of the senate.
This would offer a much more fulfilling gaming experience, as it would be christianity against the forces of evil.

Of course the main flaw to this is that it's on the BI engine, but its worth floating anyway :P

Makanyane
07-24-2007, 14:01
Hi Fate,
Realised we seem to have forgotten posting over here but the EoD team are working on a new mod see: Lycan Rising (http://www.twcenter.net/forums/forumdisplay.php?f=433)

I'll probably come back to looking at EoDI again when that is done.

Theoretically you can get the superfaction thing to work in BI (which is what Senate / Roman Factions use), I've got it to work in other peoples mods but not EoD, though embarrassingly one of the fans over at TWC seems to have had it working. BI exe will run RTW complete with senate, so should work, but I think there is issue with civil war not working ??? that would need checking. It's a possibility to look at again.

Trying to think if any of EoDII would fit in as extra factions - but think Werewolves would mess up the religious theme a bit... :laugh4:

Fate
07-24-2007, 14:38
Wow Makanyane, its grea to see that you've got new stuff rolling already! i may have to check the TWC to see what this guy thinks of the superfaction aspect, as it'd just be incredibly cool!
Nice map for EOD 2 btw!

Pewe
07-26-2007, 22:02
Downloading now...Oh I cannot wait to do in a game what I dream of doing...Taking over the world with the forces from hell, the very meaning of my birth...MUAHAHAHAHA...errm, I'll get back to you and tell you wath I think of the mod, I don't think I will be disappointed.